2) How exactly do the following abilities interact: "uncanny dodge" (not improved uncanny dodge, the basic one) and sneak attack. The exact wording of sneak attack is:
would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not)
If I get this correctly, uncanny dodge let's you keep your dexterity bonus to AC, but technically you're still considered flat-footed so you can be sneak-attacked. Am I right?[/quote]
I would like to disagree with Boz here. I would like to think that this simply allows you to keep your dex bonus when you're flat footed, and thus also keep your dodge bonuses and stuff like that. You're still vulnerable to sneak attack. I can't think of an example of something similar to this, but the uncanny dodge ability does not render you immune to being flat-footed, just removes the negative consequences, kind of like the spell "Disobedience" or something like that, which allows you to be affected by a compulsion effect but immune to the compulsion-y side effects of it. You can still fail your save against the effect, in which case it affects you once the disobedience spell runs out.
The flat footed condition states that you lose your Dex bonus to AC, and the uncanny dodge condition removes that stipulation, meaning that it's a modification of the flat-footed condition. As I recall, if something modifies a condition, it modifies it in exactly the way specified, and no other way. Uncanny dodge does not state that you cannot be sneak attacked when flat footed, so I assume that you can. Otherwise it's horribly overpowered, because it basically gives you immunity to precision damage.