Author Topic: Character Planning  (Read 57318 times)

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bearsarebrown

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Re: Character Planning
« Reply #240 on: December 29, 2009, 09:09:45 PM »
I'm sorry to be such a pain in the ass. I want to change my character again.  :embarrassed

I'd like to play a paladin but core paladin is fucking atrocious.

How do you feel about OneWinged4ngel's fix?

http://www.giantitp.com/forums/showpost.php?p=7551925&postcount=15
« Last Edit: December 29, 2009, 09:13:40 PM by bearsarebrown »

Prime32

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Re: Character Planning
« Reply #241 on: December 29, 2009, 09:32:26 PM »
...I could start off with a Shiba Protector level (and thus +5 attack/damage) if I could only get one extra feat. I can get Iron Will from Otyugh Hole for 3,000gp (not that I need the Will save boost), but I still need Combat Expertise. :witsend

The best I can think of is to pick CE up with a fighter level (since there are no cleric domains which grant either of the two feats), and take Shiba Protector 1 as my next level. Unless any of you guys can cast embrace the dark chaos? :P
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VennDygrem

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Re: Character Planning
« Reply #242 on: December 29, 2009, 11:48:21 PM »
I'm sorry to be such a pain in the ass. I want to change my character again.  :embarrassed

I'd like to play a paladin but core paladin is fucking atrocious.

How do you feel about OneWinged4ngel's fix?

http://www.giantitp.com/forums/showpost.php?p=7551925&postcount=15


I've always heard great praise for this fix, and have been encouraging class fixes for weaker classes such as the Paladin. I also mentioned earlier in the other thread that Paladins' only alignment restrictions in this campaign is that they must be Lawful, to represent their dedication to an ideal.

@Prime: And you still haven't worked in Tashalatora to get your monk and psionic levels to stack for AC and such.

Also, I hope everyone's putting some thought into the weapon/shield, including a name for it (which doesn't have to follow the format I was using when detailing this ability; tallan has already come up with a name for his Shield, for instance), and you can also feel free to come up with a command word or phrase for use when calling it into service. This is just an extra roleplaying element, though I think it could be fun, even for those who are unfamiliar with the source I stole the concept from. :P
Mention these details here or just on your character sheet if you prefer. You guys will be fairly unique in having these abilities and artifacts, though you may come across the occasional NPC or enemy with one, just so you guys don't feel like you're the only special ones in the world. :D

Chemus

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Re: Character Planning
« Reply #243 on: December 30, 2009, 12:49:45 AM »
I thought I already named mine, but I'll alter it a little; Traveler's Shift. Activation would make the most sense via mental command, but if it's a command word then the ancient/draconic word for 'doppelganger' is he command word. Taking the shield, btw.
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VennDygrem

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Re: Character Planning
« Reply #244 on: December 30, 2009, 01:09:18 AM »
Well, the reason for the command word is for dramatic effect; Eberron is a very cinematic world in general, and action points are meant to reflect this. Have you ever seen a movie where a character pulled off a stunt that they, by all rights, shouldn't have been able to? That was action points at work.
Calling out the name of your weapon or what have you is just more dramatic, like naming your attacks if you're a kung-fu master and calling them out as you perform them. That kinda thing.


Again, if you guys all decide you don't want to do this thing with the weapon/shield, I can scrap it and save it for another game. I just like the concept, personally.

Thistledown Thurbertaut

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Re: Character Planning
« Reply #245 on: December 30, 2009, 01:19:07 AM »
I dunno....calling out a keyword is a little too Voltron/Dragonball/Sailor Moon esque.  its good for games where that is the flavor but here it seems too cheesy.  No "Sword of Omens" for me thanks...

On the other hand, having the artifact glow or spark or whatever while in use or even having it make the characters eyes glow or an aura crackle would work fine.

PhaedrusXY

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Re: Character Planning
« Reply #246 on: December 30, 2009, 01:42:13 AM »
I dunno....calling out a keyword is a little too Voltron/Dragonball/Sailor Moon esque.  its good for games where that is the flavor but here it seems too cheesy.  No "Sword of Omens" for me thanks...

On the other hand, having the artifact glow or spark or whatever while in use or even having it make the characters eyes glow or an aura crackle would work fine.
I agree... I'm just glad someone else said it first. :P I can't bring myself to turn down a free magic weapon, though. With free Quickdraw+ and extradimensional storage, even...  :embarrassed
« Last Edit: December 30, 2009, 02:08:32 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Chemus

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Re: Character Planning
« Reply #247 on: December 30, 2009, 02:05:38 AM »
Well, the reason for the command word is for dramatic effect; Eberron is a very cinematic world in general, and action points are meant to reflect this. Have you ever seen a movie where a character pulled off a stunt that they, by all rights, shouldn't have been able to? That was action points at work.
Calling out the name of your weapon or what have you is just more dramatic, like naming your attacks if you're a kung-fu master and calling them out as you perform them. That kinda thing.


Again, if you guys all decide you don't want to do this thing with the weapon/shield, I can scrap it and save it for another game. I just like the concept, personally.


I like the idea, but am not tied to it. I'm pleased to have the options it affords, but as a treasure hunter, I like getting treasure ;)
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VennDygrem

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Re: Character Planning
« Reply #248 on: December 30, 2009, 02:16:24 AM »
You don't need to use the command word in your posts, it's just an option for extra RPing, as cheesy as it is. I'm not requiring you to do this, though I'd still like the weapon/shield to have a name. Even if just as a sign of the special connection you have to it (I'll save the cheesier stuff for my other group ;))

PhaedrusXY

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Re: Character Planning
« Reply #249 on: December 30, 2009, 02:43:31 AM »
Ok... after reading pg. 154 of C. Warrior, I see that you can change which exotic weapons are considered martial for specific individuals of races that have weapon familiarity. So would it be ok if I said that I lived with dwarves for a while, some of which treated the dwarven warpike as a martial weapon? And that would let me take it as a martial weapon, also? :D

So you don't have to look it up...

Quote

So it's basically a guisarme that does 2d6 instead of 2d4, and that does double damage when readied vs. a charge. It also has two damage types.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Thistledown Thurbertaut

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Re: Character Planning
« Reply #250 on: December 30, 2009, 02:56:08 AM »
Names for artifacts are cool and go back to the best of Tolkien: Orcrist, the Goblin Cleaver, Sting, Spiderfoe etc.

VennDygrem

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Re: Character Planning
« Reply #251 on: December 30, 2009, 02:59:59 AM »
@thistle: True.

@Phaedrus: Sure, but remember that's your background trait. We can say that after leaving Adar, you lived with a warrior clan of dwarven guardians, much different from their brethren in the cities who are focused more on magics and banking. :D

PhaedrusXY

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Re: Character Planning
« Reply #252 on: December 30, 2009, 03:35:47 AM »
Awesome. Now to come up with a name. I want something fun, like the Red Scare, or the Ruby Sickle/Anvil. :D
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Thistledown Thurbertaut

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Re: Character Planning
« Reply #253 on: December 30, 2009, 03:54:41 AM »
Working on my character sheet now.

How many action  points do we get?

bearsarebrown

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Re: Character Planning
« Reply #254 on: December 30, 2009, 03:59:33 AM »
Excellent. I really like that Paladin fix too.

What do you think about combining the artifact and the weapon into one? Maybe always having the artifact sword, but having a power up to call the spirit into the weapon, making it stronger?

Build so far is:

Paladin 5/Ordained Champion 2

This gives me a ton of smites/encounter. Then I have Awesome Smite, Divine Might, Power Attack, Weapon Focus. I need two more feats. What to do...

VennDygrem

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Re: Character Planning
« Reply #255 on: December 30, 2009, 04:10:04 AM »
@thistle: 5 + 1/2 your character level is the base; for level 7 it's 8 AP.

@Phaedrus: I'm confident you'll find something that you're satisfied with. :D

Feel free to also come up with a different format for names; Some people are going with other languages which require translation for their meaning, but sound awesome regardless. :D

@bears: I'll PM you about the artifact.
Also, build seems fine, I like how this makes smite more useful. And you are much like Phaedrus's equivalent in the other group, as you'll probably have better defenses or at least acting as more of a defender than your squishier allies.


Flay Crimsonwind

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Re: Character Planning
« Reply #256 on: December 30, 2009, 04:50:11 AM »
Alrighty, by tomorrow, I'll have a blood-themed zanpakutonamed sword/shield item, and I'll find a nifty spellcasting/binding feat. Promise! Do you care much about the dramatic portion? Like, could I draw an ethereal athame from my heart, slashing it across my chest, thus forming a shield from the blood-mist (actually ethereal/arcane energy) issuing forth from the cut and growing thicker (more potent as I grow stronger/our soul-bind becomes greater, perhaps, but I'm trying to think of a proposal that isn't too strong...) as more of my own/my foes blood is spilt? Even if it's just a redder shield as it progresses, not necessarily a higher AC.

It'll probably be a sword, that was just an illustration example; I'd go shield if I thought that giving up my shield spell was a smart choice for a 16 AC spellcaster.   :rollseyes

I'm also now reading through tome of magic; fun book, wish I'd seen shadowcasters and the nocturnomancer before I'd started building this guy (thematically, it's almost more perfect), but I'm not doing that to you, Venn. Also, I'm too lazy to.  :P
« Last Edit: December 30, 2009, 04:53:19 AM by Flay Crimsonwind »

Thistledown Thurbertaut

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Re: Character Planning
« Reply #257 on: December 30, 2009, 05:45:09 AM »
A link to my WIP: http://www.myth-weavers.com/sheetview.php?sheetid=176075

Got all my skills down.  Did I pick good Languages?

Could *seriously* use help shopping since y'all are waaay more steeped in magic item usefullness.

Also need to pick the final SLA Venn offered me, it's between Glibness and Haste.  Haste seems a thematic choice but my concern is that it won't interact well with my Flyby Attack Tactic...

Thoughts?

VennDygrem

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Re: Character Planning
« Reply #258 on: December 30, 2009, 06:12:12 AM »
@thistle: I'd prefer glibness as it's more of a utility spell and fits better with the fey/bard themed spells.

As for items, a good place to start is in a handbook dedicated to your class or classes similar to your's, so look for a Rogue or other sneaky class Handbook, also look at Bunko's Bargain Basement for some good finds.

@flay: The dramatic portion isn't as important since not everyone is going to make use of it; however, be as descriptive as you'd like.

I can't really add much to your artifact power right now, but maybe over time you can unlock something that adds to that power. Feel free to PM me any thoughts you might have if need be, too, if you want to develop it and run things by me.

The_Mad_Linguist

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Re: Character Planning
« Reply #259 on: December 30, 2009, 01:04:26 PM »
Oh, man, glibness.  Totally one of my top five spells.

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