Author Topic: Finalizing Characters  (Read 26491 times)

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The87

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Re: Finalizing Characters
« Reply #80 on: January 13, 2009, 01:23:15 PM »
Lifepaths only set up your life before play.  You don't take them after you are playing.  If your last lp is advisor thats what you are in the beginning of the game.  Regardless of what you then go and do. 

Good point. For some reason, I always have a hard time conceptualizing that. I'll just up that last LP to 4 years.

When buying gear, is there anything I should make sure I pick up? Also, if I purchase property, will that be useful in this game?

Mixplit

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Re: Finalizing Characters
« Reply #81 on: January 13, 2009, 04:22:55 PM »
Okay a little further along now, if you'll check what I have to make sure its workable please.

Alastair Falk Age 35

Born Noble 8yr Res:15
Page         6yr Res:15 Stat:+1P
Squire       6yr Res:15 Stat:+1M,P
Student     4yr Res:10 Stat:+1M
Knight       5yr Res:20 Stat:+1P
Courtier     5yr Res:15 Stat:+1M
Hostage     6yr Res:7/8

Stats:Will:B5
      Perception:B5
      Power:B4
      Forte:B5
      Agilty:B4
      Speed:B4
      Speed Multiplier:x3.5

Attributes:Health:B5
           Steel:B4
           Hesitation:5
           Reflexes:B4
           Mortal Wounds:B10

Traits:Mark of Privelege
       Rapier Wit
       Sworn Homage
       Your Grace
       Charming
       Darling of the Court

Skills:Armor Training 2
       Bow 1 (B2)
       Conspicous 3 (B4)
       Court Gossip-Wise 3 (B4)
       Doctrine 1 (B2)
       Etiquette 3 (B4)
       Falconry 2 (B3)
       Inconspicous 2 (B3)
       Knives 2 (B3)
       Mounted COmbat Training 2
       Noble-Wise 3 (B4)
       Observation 3 (B4)
       Oratory 1 (B2)
       Persuasion 3 (B4)
       Read 2 (B3)
       Riding 2 (B3)
       Rule of Law 2 (B3)
       Seduction 3 (B4)
       Sword 3 (B4)
       Write 2 (B3)

General Skills:Bureaucracy 1 (B2)
               Dance 1 (B2)
               Drinking (B1)
               Foreign Languages 2 (B3)

Now I need to do resources & Circles. I admit to being a bit lost here. How do I know what a hostage would be allowed to retain?

AfterCrescent

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Re: Finalizing Characters
« Reply #82 on: January 13, 2009, 08:00:11 PM »
My character definitely believes in god, but also in demons and even benign spirits. Everything has a spirit/soul and while some of them are evil or good, most are benign to the world. He believes the spirits and demons are much more prominent, although god has his/her moments.

So my question is should I take the Lost Faith trait? And/or can Faith be used to appeal to spirits other than God?
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AfterCrescent

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Re: Finalizing Characters
« Reply #83 on: January 14, 2009, 03:59:33 AM »
Also, it said to download the summoning chapter on their site, but it's not there, so how does the summoning skill work?
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Josh

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Re: Finalizing Characters
« Reply #84 on: January 14, 2009, 04:10:09 AM »
Summoning - I have the Pdf so I will look that up.

Religion - Faith is a belief in the power of god.  To ignore wounds or perform miracles.  It is not like clerical magic in DnD.  While the shape of your religion may vary from Christianity to Gnosticism to Zoroastrianism.  It is not a direct connection to spirits and such. 
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Josh

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Re: Finalizing Characters
« Reply #85 on: January 14, 2009, 04:12:39 AM »
Now I need to do resources & Circles. I admit to being a bit lost here. How do I know what a hostage would be allowed to retain?

Hostages in your situation remain of their own volition knowing that if you leave war breaks out.

You can have any equipment, in fact by custom you are allowed to even keep your sword.

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Dumb-Age Master

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Re: Finalizing Characters
« Reply #86 on: January 14, 2009, 11:00:10 PM »
I should be able to order the actual books themselves from the site in about a week or two, then plus however long it takes for them to ship. Is this a problem?

Josh

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Re: Finalizing Characters
« Reply #87 on: January 15, 2009, 04:31:19 AM »
I should be able to order the actual books themselves from the site in about a week or two, then plus however long it takes for them to ship. Is this a problem?
Realistically no, if it is one person we can make it work.  We'll get the setup done and catch you up.
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Josh

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Re: Finalizing Characters
« Reply #88 on: January 15, 2009, 04:39:00 AM »
Lifepaths only set up your life before play.  You don't take them after you are playing.  If your last lp is advisor thats what you are in the beginning of the game.  Regardless of what you then go and do. 

Good point. For some reason, I always have a hard time conceptualizing that. I'll just up that last LP to 4 years.

When buying gear, is there anything I should make sure I pick up? Also, if I purchase property, will that be useful in this game?

Missed answering this, property helps you by increasing your starting resources.  as for gear, let me look.

I have been busy with the podcast but I will have spare time tonight.
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Mixplit

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Re: Finalizing Characters
« Reply #89 on: January 17, 2009, 04:36:05 AM »
Would the terms of his being a Hostage force him to live in the Duke's castle or would I be able to maintain a townhouse so long as it was within his lands, not sure how far that ...sort of free goes & what would be called crossing the line.

Also I'm taking it the rest of the character is statistically fine so far?

Josh

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Re: Finalizing Characters
« Reply #90 on: January 19, 2009, 04:33:34 AM »
Would the terms of his being a Hostage force him to live in the Duke's castle or would I be able to maintain a townhouse so long as it was within his lands, not sure how far that ...sort of free goes & what would be called crossing the line.

Also I'm taking it the rest of the character is statistically fine so far?

Whoops, I answered this on Friday and must have not hit send.  You buy the property you want, and then we figure out what that means.

Hostages we typically trained by and worked with the noble family.  As an example Vlad Tepes was a hostage to the Byzantine Romans.  There they trained him in all kinds of stuff, including torture.
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AfterCrescent

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Re: Finalizing Characters
« Reply #91 on: January 21, 2009, 03:09:19 PM »
Summoning - I have the Pdf so I will look that up.

Religion - Faith is a belief in the power of god.  To ignore wounds or perform miracles.  It is not like clerical magic in DnD.  While the shape of your religion may vary from Christianity to Gnosticism to Zoroastrianism.  It is not a direct connection to spirits and such. 
Any update on how summoning works? Also, is it possible to have faith and have the summoning skill for a connection to spirits?
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Josh

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Re: Finalizing Characters
« Reply #92 on: January 21, 2009, 10:37:38 PM »
Summoning - I have the Pdf so I will look that up.

Religion - Faith is a belief in the power of god.  To ignore wounds or perform miracles.  It is not like clerical magic in DnD.  While the shape of your religion may vary from Christianity to Gnosticism to Zoroastrianism.  It is not a direct connection to spirits and such. 
Any update on how summoning works? Also, is it possible to have faith and have the summoning skill for a connection to spirits?

I emailed you the pdfs, if you did not get them let me know and I'll resend.

And yes you can have faith and gifted.
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AfterCrescent

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Re: Finalizing Characters
« Reply #93 on: January 21, 2009, 11:08:51 PM »
Sweet. I got them. Thanks. I'll read up on them tomorrow and hopefully be closer to finishing this guy. Crazy old heretic priest-summoner-exorcist guy at your service. :D
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Josh

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Re: Finalizing Characters
« Reply #94 on: January 27, 2009, 04:51:26 AM »
So we need to get this character generation thing wrapped up.

So I need basically the "second draft" of characters

What I need next is:

1) List of LPs
2) List of Traits and Skills
3) Beliefs
4) Instincts
5) Resource Points Spent
6) Stats
7) Answer the Health and Steel Questions
8)
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AfterCrescent

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Re: Finalizing Characters
« Reply #95 on: January 27, 2009, 05:32:30 PM »
Here's my character so far. My idea has me leaning towards needing second sight, so I may have to take that 8th LP for advisor to the court a second time to get it... :(
I still have to finish spending resources... Which of course I'm torn about having an apprentice and how to go about that, if I want to do that...

[spoiler]Unnamed Male Age 50

Village Born           10yr Res:4
Acolyte                7yr  Res:10 Stat:+1M
Priest                 5yr  Res:18 Stat:+1M
Heretic Priest         7yr  Res:6 
Itinerant Priest       6yr  Res:8  Stat:+1M
Exorcist               6yr  Res:10 Stat:+1M
Advisor to the Court   4yr  Res:40 Stat:+1M

Stats:Will:G2
      Perception:B5
      Power:B2
      Forte:B4
      Agilty:B3
      Speed:B3

Attributes:Health:B5
           Steel:B5
           Hesitation:8
           Reflexes:B3
           Mortal Wounds:B9

Traits: Tonsured (1)
        Vested (1)
        Lunatic (1)
        Dusty (1)
        Skeptical (1)
        Gifted (5)
 3 unspent

Skills: 35 points
       Doctrine (2) B3
       Oratory (2) G2
       Heretical Doctrine (2) B3
       Suasion (3) G3
       Obscure History (1) B2
       Bureaucracy (1) G1
       Read (1) B2
       Write (1) B2
       Ritual (2) B3
       Religious history (1) B2
       Temple-wise (1) B2
       Symbology (3) B4
       Apostate-wise (1) B2
       Demonology (3) B4
       Summoner-wise (1) B2
       Cultist-wise (2) B3
       Riding (2) G2
       Observation (3) B4
       Ancient Languages (1) B2
       Exorcist Ritual (2)


General Skills: 7 points
        Astrology (1) B2
        Summoning (3) B4
        Aura reading (1) B2
        Interrogation (2) G2

Resources: 96 points
          Sacrificial Daggers (9rp)
          Traveling Gear (1rp)
          Astrology Toolkit (8rp)
          Riding Horse (5rp)
          Writing Toolkit (3rp)
          Circination Toolkit (8rp)
          Exorcism Toolkit (8rp)[/spoiler]
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TheWordSlinger

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Re: Finalizing Characters
« Reply #96 on: January 28, 2009, 11:21:43 AM »
Copy-pasta from page one:
[spoiler]1) Born Noble (Leads to Noble Court)->Page->Squire->Knight (Leads to professional soldier)->Veteran->Captain

2)Traits:Mark of Privilege, Your Lordship, Light Sleeper, Tidy Aspect(free char), Sworn Homage, Pragmatic, Tough, Chronologue(free char), Dutiful, Stubborn, Savvy
Skills:5 points General, 40 points Lifepath

General (5) --
B6 Observation

Lifepath Requirements (14) --
B4 Riding
B6 Sword
-- Mounted Combat
B2 Soldier-Wise
B4 Command

Other Lifepath (26) --
B4 Oratory
-- Shield Training
B4 Tactics
B4 Strategy Games
B4 Strategy
B3 Read
B3 Write
-- Armor Training
B4 Field Dressing
B4 Lance

3) Beliefs -- It is my duty to protect the Duke, with my life if necessary. My brother, my squire, is not yet ready to become a knight. No one must know the shame of my heritage.
4) Instincts -- Always have sword. Draw sword if Duke is threatened. Constantly look for threats to the Duke.
5) Resources:
120 points

20 Superior Arms, sword and lance
08 Warhorse
50 Full suit of Full Plate (Helmet, Arms, Chest, Legs, Shield)

Property
10 Rent

Contacts
10 (half)Brother, Squire
11 Father, Major Crime Boss
03 Mother, minor noblewoman

08 Unspent Points

6) 9 points Mental, 16 points Physical

Mental -- Perception B4, Will B5
Physical -- Agility B4, Speed B4, Power B4, Forte B4

7) Answer the Health and Steel Questions-Will do these when I get to my books...[/spoiler]
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AfterCrescent

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Re: Finalizing Characters
« Reply #97 on: January 28, 2009, 08:30:12 PM »
I have 3 beliefs, 1 instinct and a name left to finish. Otherwise, I think we're good to go. Let me know if I missed anything or did something wrong... this is my first time burning a non-test character. :D

[spoiler=Almost Done]Unnamed Male Age 54

Village Born           10yr Res:4
Acolyte                7yr  Res:10 Stat:+1M
Priest                 5yr  Res:18 Stat:+1M
Heretic Priest         7yr  Res:6 
Itinerant Priest       6yr  Res:8  Stat:+1M
Exorcist               6yr  Res:10 Stat:+1M
Advisor to the Court   4yr  Res:40 Stat:+1M
Advisor to the Court   4yr  Res:40 Stat +1M

Artha: 1 Persona
       1 Fate

Stats:Will:G3
      Perception:B5
      Power:B2
      Forte:B4
      Agilty:B3
      Speed:B3

Attributes:Health:B5
           Steel:B5
           Hesitation:8
           Reflexes:B3
           Mortal Wounds:B9
           Superficial: B3

Traits: Tonsured (1)
        Vested (1)
        Lunatic (1)
        Dusty (1)
        Skeptical (1)
        Gifted (5)
        Second Sight (4)

Skills: 35 points
       Doctrine (2) B3
       Oratory (2) G2
       Heretical Doctrine (2) B3
       Suasion (3) G3
       Obscure History (1) B2
       Bureaucracy (1) G1
       Read (1) B2
       Write (1) B2
       Ritual (2) B3
       Religious history (1) B2
       Temple-wise (1) B2
       Symbology (3) B4
       Apostate-wise (1) B2
       Demonology (3) B4
       Summoner-wise (1) B2
       Cultist-wise (2) B3
       Riding (2) G2
       Observation (3) B4
       Ancient Languages (1) B2
       Exorcist Ritual (2)
       Faith B3

General Skills: 11 points
        Astrology (2) B3
        Summoning (4) B5
        Aura reading (3) B4
        Interrogation (2) G2

Resources: 136 points
          Sacrificial Daggers (9rp)
          Traveling Gear (1rp)
          Astrology Toolkit (8rp)
          Riding Horse (5rp)
          Writing Toolkit (3rp)
          Circination Toolkit (8rp)
          Exorcism Toolkit (8rp)
          Nice little villa (15rp)
          Aether's Riddle (5rp)
          Mother's Call (5rp)
          The Binding (6rp)
          Abjure (5rp)
          Execration (8rp)
          Celestial Key (5rp)
          Corporal Key (6rp)
          Offering to Light (10rp)
          Relationship with a Bishop(?) (8rp) [He has tried to have me excommunicated, but failed thus-far. We're equal in standing in the church]
          Clothes (1rp)

Circles: G1
         1D affiliation with local summoners/cultist cabal (10rp)
         2D(?) affiliation with church due to traits?
         1D local reputation for knowing everything about every religion (7rp)

Resources: B2

Beliefs: 1. ???
         2. ???
         3. ???

Instincts: 1. Always carry more than one sacrificial dagger.
           2. If the answer is not clear, blame malevolent spirits
           3. ???[/spoiler]
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Josh

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Re: Finalizing Characters
« Reply #98 on: January 29, 2009, 05:05:59 AM »
Brant, about apprentices:

Are you looking for a minion who follows you around?  If so 10 rps

If you are looking for a relationship you buy it normally depending on how important the person is.

You could actually have a mess of students if you like.  You buy an affiliation and the second most important person in that group and they are your running crew.
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Josh

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Re: Finalizing Characters
« Reply #99 on: January 29, 2009, 05:40:09 AM »
I have 3 beliefs, 1 instinct and a name left to finish. Otherwise, I think we're good to go. Let me know if I missed anything or did something wrong... this is my first time burning a non-test character. :D

[spoiler=Almost Done]Unnamed Male Age 54

Village Born           10yr Res:4
Acolyte                7yr  Res:10 Stat:+1M
Priest                 5yr  Res:18 Stat:+1M
Heretic Priest         7yr  Res:6 
Itinerant Priest       6yr  Res:8  Stat:+1M
Exorcist               6yr  Res:10 Stat:+1M
Advisor to the Court   4yr  Res:40 Stat:+1M
Advisor to the Court   4yr  Res:40 Stat +1M

Artha: 1 Persona
       1 Fate

Stats:Will:G3
      Perception:B5
      Power:B2
      Forte:B4
      Agilty:B3
      Speed:B3

Attributes:Health:B5
           Steel:B5
           Hesitation:8
           Reflexes:B3
           Mortal Wounds:B9
           Superficial: B3

Traits: Tonsured (1)
        Vested (1)
        Lunatic (1)
        Dusty (1)
        Skeptical (1)
        Gifted (5)
        Second Sight (4)

Skills: 35 points
       Doctrine (2) B3
       Oratory (2) G2
       Heretical Doctrine (2) B3
       Suasion (3) G3
       Obscure History (1) B2
       Bureaucracy (1) G1
       Read (1) B2
       Write (1) B2
       Ritual (2) B3
       Religious history (1) B2
       Temple-wise (1) B2
       Symbology (3) B4
       Apostate-wise (1) B2
       Demonology (3) B4
       Summoner-wise (1) B2
       Cultist-wise (2) B3
       Riding (2) G2
       Observation (3) B4
       Ancient Languages (1) B2
       Exorcist Ritual (2)
       Faith B3

General Skills: 11 points
        Astrology (2) B3
        Summoning (4) B5
        Aura reading (3) B4
        Interrogation (2) G2

Resources: 136 points
          Sacrificial Daggers (9rp)
          Traveling Gear (1rp)
          Astrology Toolkit (8rp)
          Riding Horse (5rp)
          Writing Toolkit (3rp)
          Circination Toolkit (8rp)
          Exorcism Toolkit (8rp)
          Nice little villa (15rp)
          Aether's Riddle (5rp)
          Mother's Call (5rp)
          The Binding (6rp)
          Abjure (5rp)
          Execration (8rp)
          Celestial Key (5rp)
          Corporal Key (6rp)
          Offering to Light (10rp)
          Relationship with a Bishop(?) (8rp) [He has tried to have me excommunicated, but failed thus-far. We're equal in standing in the church]
          Clothes (1rp)

Circles: G1
         1D affiliation with local summoners/cultist cabal (10rp)
         2D(?) affiliation with church due to traits?
         1D local reputation for knowing everything about every religion (7rp)

Resources: B2

Beliefs: 1. ???
         2. ???
         3. ???

Instincts: 1. Always carry more than one sacrificial dagger.
           2. If the answer is not clear, blame malevolent spirits
           3. ???[/spoiler]

if there are 3 or so things your character must have, what are they?  Must you have sorcery, must you be an exorcist?  I think you may have just one or two too many directions you are pulling

look at this idea:
1 Born City
2 Temple Acolyte
3 Temple Priest
4 Heretic
5 Thinker
6 Adviser to Court

thinker gives you the lead you need.

Think of it like this.  If you want to be a heretic and advisor you must have 1 born, 2 acolyte of some kind, 3 Priest of some kind, 4 heretic and 5 advisor.  and you need a lead for 6. 

for a slightly different flavor you could go with Mad summoner

1 born City
2 neophyte Sorcerer
3 Mad Summoner
4 Sorcerer
5 Advisor to Court

Thats the base, if you want faith pick up temple acolyte
Ennies Nominees - Best Podcast 2009