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Playtime! => Retired PbP Games => Play by Post General => Choices - A Burning Wheel Game => : Josh January 08, 2009, 04:33:58 AM

: Finalizing Characters
: Josh January 08, 2009, 04:33:58 AM
Lets get the characters all sorted out here (more to come)
: Re: Finalizing Characters
: tsuyoshikentsu January 08, 2009, 04:51:48 AM
You should know that Advisor to the Court was errata'd to be maximum four years.  This is to stop people from going Born Etharch/Thinker/Advisor to the Court for 10,000 years or so.  (This is a slight variation on what I thought of.)

So here's what I have so far for my character.  This is just the crunchy bits; fluff will come later.
[spoiler]Lifepaths:
Born Etharch
Student
Sword Singer
Prince
Etharch
Althing
Althing
Etharch


Stats:

20 points Mental, 30 points Physical

Mental -- Perception G5, Will G5
Physical -- Agility G5, Speed G5, Power B5, Forte B5
Grief -- B7 (I'm assuming that the Tragedy one applies)


Skills:

13 points General, 63 points Lifepath

General (13) --
G2 Bureaucracy
G2 Command
G2 Inconspicuous
G4 Lament of Mourning
G2 Law
G2 Rhetoric
B5 Song of Rage


Lifepath Requirements (24) --
G4 Read
G4 Song of the Etharch
G4 Song of the Sword
G4 Song of Lordship
G4 Voice of the Ages
G4 Song of Councils
G4 Persuasion
G4 Deliberator


Other Lifepath (39) --
G4? Administration
-- Armor Training
G4 Discerner
G4? Elven Script
G4 Etiquette
G4 History
-- Observation Training
G4 Oratory
G4 Song of Silence
-- Shield Training
G5 Sword


BITs:

Beliefs -- The Dark Elves are merely fallen and misunderstood reflections of ourselves; humans aren't SO bad when you get to know them; just because we all actually CAN get along doesn't mean I won't fight for what I believe in
Intuitions -- Draw blade when attacked; sing laments when sad; argue with people who think elves and humans should remain isolated from each other
Traits -- Determined, Lithe, Poised, Pariah


Resources:

730 points

15 Elven Sword
65 Elven Mail (Helmet, mask, jacket, gloves, leggings, boots)
10 Chainmail (Shield)
08 Elven Steed
02 Elven Clothes

02 Travelling Gear
01 Shoes
05 Finery

...Which comes out to 108/730.  At which point I have to ask: how many Servitors/Riders/Seconds can I have?[/spoiler]
: Re: Finalizing Characters
: Josh January 08, 2009, 05:06:07 AM
I don't get the question.  Are you trying to get a gang or crew? 

Also any property needs to be bought from the mannish list, maxing out at manor. 

also: 

Born Etharch
Student
Sword Singer
Prince
Etharch
Althing
Althing
Etharch

sword singer requires two other lps

it would typically be
Born Etharch
attendant
Second
Swordsinger
prince
etharch

From there to allthing require 4 lps, obviously not possible.
: Re: Finalizing Characters
: tsuyoshikentsu January 08, 2009, 05:12:15 AM
Well, look.  Let's assume I take Noble Affiliation: Lord, in addition to what I have now.  That still leaves me with 582 RPs.  Now, unless you want me to buy some more shoes and 58 Powerful Contacts, I'm gonna have a lot of points left over... and about the only thing I'm really interested in buying are the elven followers.  So, how many can I have?

They'd probably be people who believed in me that followed me into exile, or something like that.

EDIT: That's not what it says in my book.  My book lists the requirements for Sword Singer and Prince as:

Sword Singer requires Page, Lancer, Second, Soldier-Protector or Bowyer

Prince requires Born Etharch and Page or Student, and Sword Singer

If this got changed for your edition, tell me.  If it didn't, replace Student with Page and we're all good past me switching a point of Will to Agility and messing with skills.

DOUBLE EDIT: Also, I qualify for Althing twice over, unless that got changed.

Althing requires Adjutant, Captain, Lord Protector, Etharch, Elder, Steward or Prince
: Re: Finalizing Characters
: Josh January 08, 2009, 05:27:03 AM
So you are going to have less RPs than you thought, but affiliations and followers don't work in a one on one way.  If you want a bunch of elven exiles in your crew, you can have them.
: Re: Finalizing Characters
: tsuyoshikentsu January 08, 2009, 05:30:15 AM
Can you check the book and see if the prereqs are different than above before I stat up like ten more characters?

EDIT of EDIT: Went ahead and fixed skills for the illegal build above, which will give me less to do when I fix it.  Please tell me if my prereqs are current or not.

EDIT of EDIT of EDIT: Note that the Sword Singer I'm looking at IS NOT the one from the Protector setting; it's the one from the Etharch setting.  (Note that in my book the Sword Singer in Protector has no prerequisites at all; I expect this is a mistake.)

EDIT of EDIT of EDIT of EDIT:  Couldn't sleep, so I fixed the build assuming my prereqs are correct.

[spoiler]Lifepaths:
Born Etharch
Page
Sword Singer
Prince
Althing
Etharch
Althing
Etharch

Age: 1,227

Stats:

19 points Mental, 31 points Physical

Mental -- Perception G5, Will G4
Physical -- Agility G6, Speed G5, Power B5, Forte B5
Grief -- B7 (I'm assuming that the Tragedy one applies)


Skills:

13 points General, 63 points Lifepath

General (13) --
G2 Bureaucracy
G2 Command
G2 Inconspicuous
G4 Lament of Mourning
G2 Law
G2 Rhetoric
B5 Song of Rage


Lifepath Requirements (24) --
G4 Read
G4 Ride
G4 Song of the Sword
G4 Song of Lordship
G6 Voice of the Ages
G4 Song of Councils
G6 Persuasion
G4 Deliberator


Other Lifepath (39) --
G4? Administration
-- Armor Training
G4 Discerner
G4? Elven Script
G6 Etiquette
-- Observation Training
G4 Song of Silence
-- Shield Training
G6 Sword


BITs:

Beliefs -- The Dark Elves are merely fallen and misunderstood reflections of ourselves; humans aren't SO bad when you get to know them; just because we all actually CAN get along doesn't mean I won't fight for what I believe in
Intuitions -- Draw blade when attacked; sing laments when sad; argue with people who think elves and humans should remain isolated from each other
Traits -- Determined, Lithe, Poised, Pariah


Resources:

730 points

15 Elven Sword
65 Elven Mail (Helmet, mask, jacket, gloves, leggings, boots)
10 Chainmail (Shield)
08 Elven Steed
02 Elven Clothes

02 Travelling Gear
01 Shoes
05 Finery

...Which comes out to 108/730.  At which point I have to ask: how many Servitors/Riders/Seconds can I have?[/spoiler]
: Re: Finalizing Characters
: Josh January 08, 2009, 06:34:56 AM
If we assume you want sword singer and Etharch

1 Born Etharch
2 Attendant
3 Second
4 Sword Singer
5 Prince
6 Etharch

Traits: 10
Required traits:8
Etharch, Fea, Aman, calm demeanor, lesson of one, fealty to the fea, prince of the blood, lord of ages,
other traits
patient, cool headed

525 years, 350 rps,

22 p, 15 m

beyond that allthing has a huge list of requirements.

If you take student and etharch a second time that would round out your LPs.  I can write that all out, if you like.
: Re: Finalizing Characters
: tsuyoshikentsu January 08, 2009, 06:52:01 AM
...Y'know what, I might have to withdraw.  It really does seem like our books are more different than we thought, because apparently your prerequisites are completely different than mine -- not to mention that exactly none of those traits are in my book.

EDIT: ...Or I could pay $5 to get the updated Elf lifepaths.  Which I think I'll do.

EDIT of EDIT: So OF COURSE something goes wrong with my order.  Too much G-ddamn investment has gone into this to stop now, but creation will have to wait until I get the bloody PDF.
: Re: Finalizing Characters
: The87 January 08, 2009, 01:40:03 PM
You should know that Advisor to the Court was errata'd to be maximum four years. 

Is this true?
: Re: Finalizing Characters
: Josh January 08, 2009, 03:37:14 PM
No idea, I've never seen it errated.
: Re: Finalizing Characters
: tsuyoshikentsu January 08, 2009, 04:07:04 PM
http://www.burningwheel.org/wiki/index.php?title=Burning_Wheel_Revised_Errata (http://www.burningwheel.org/wiki/index.php?title=Burning_Wheel_Revised_Errata)
http://www.burningwheel.org/wiki/index.php?title=Character_Burner_Revised_Errata (http://www.burningwheel.org/wiki/index.php?title=Character_Burner_Revised_Errata)

They probably got sick of the stupid shit you can pull with a lifepath that says, "set your age."

So, Josh: new lifepath arrangement follows.

Born Etharch
Song Singer
Bard
Loremaster
Althing
Althing
Etharch
Etharch

Stats:

21 points Mental, 29 points Physical

Mental -- Perception G5, Will G6
Physical -- Agility G6, Speed G5, Power B4, Forte B4

Will do rest later; got to run.
: Re: Finalizing Characters
: Josh January 08, 2009, 04:33:10 PM
Sword singer has more requirements

So does althing iirc
: Re: Finalizing Characters
: TheWordSlinger January 08, 2009, 05:16:46 PM
[spoiler]
Quattuor Septum
Lifepaths:
Born Noble (Leads to Noble Court)
Page
Squire
Knight (Leads to professional soldier)
Veteran
Captain

Age: 41

Stats:

9 points Mental, 16 points Physical

Mental -- Perception B4, Will B5
Physical -- Agility B4, Speed B4, Power B4, Forte B4


Skills:

5 points General, 40 points Lifepath

General (5) --
B6 Observation


Lifepath Requirements (14) --
B4 Riding
B6 Sword
-- Mounted Combat
B2 Soldier-Wise
B4 Command


Other Lifepath (26) --
B4 Oratory
-- Shield Training
B4 Tactics
B4 Strategy Games
B4 Strategy
B3 Read
B3 Write
-- Armor Training
B4 Field Dressing
B4 Lance


BITs:

Beliefs -- It is my duty to protect the Duke, with my life if necessary. My brother, my squire, is not yet ready to become a knight. No one must know the shame of my heritage.
Instincts -- Always have sword. Draw sword if Duke is threatened. Constantly look for threats to the Duke.
Traits -- Mark of Privilege, Your Lordship, Light Sleeper, Tidy Aspect, Sworn Homage, Pragmatic, Tough, Chronologue, Dutiful, Stubborn, Savvy


Resources:

120 points

20 Superior Arms, sword and lance
08 Warhorse
50 Full suit of Full Plate (Helmet, Arms, Chest, Legs, Shield)

Property
10 Rent

Contacts
10 (half)Brother, Squire
11 Father, Major Crime Boss
03 Mother, minor noblewoman

08 Unspent Points
[/spoiler]
: Re: Finalizing Characters
: AfterCrescent January 08, 2009, 06:28:32 PM
What's your thought/ruling on having gray shade stats?
: Re: Finalizing Characters
: Josh January 08, 2009, 06:41:09 PM
I would not drop a stat below 3 to shade shift it
: Re: Finalizing Characters
: tsuyoshikentsu January 08, 2009, 11:00:59 PM
Sword singer has more requirements

So does althing iirc

Not Sword Singer, SONG Singer.  And you recall incorrectly; the requirements for Althing are:

Althing requires Patriarch/Matriarch, Loremaster, Steward, Bard, Artisan, Sea Captain or Captain.
: Re: Finalizing Characters
: AfterCrescent January 09, 2009, 01:45:43 AM
I would not drop a stat below 3 to shade shift it
I have 12 mental points and I'm contemplating a 3/4 combo with one of my mental stats being gray, but I'm not sure if that's ideal. Would 5/7 work better? Thoughts?
: Re: Finalizing Characters
: Josh January 09, 2009, 03:41:14 AM
I would not drop a stat below 3 to shade shift it
I have 12 mental points and I'm contemplating a 3/4 combo with one of my mental stats being gray, but I'm not sure if that's ideal. Would 5/7 work better? Thoughts?

Skills are generally half of the stat, that means 6/6 gives you a 3 root in all mental skills, including the ones that are will/per
: Re: Finalizing Characters
: Josh January 09, 2009, 03:58:57 AM
http://www.burningwheel.org/wiki/index.php?title=Burning_Wheel_Revised_Errata (http://www.burningwheel.org/wiki/index.php?title=Burning_Wheel_Revised_Errata)
http://www.burningwheel.org/wiki/index.php?title=Character_Burner_Revised_Errata (http://www.burningwheel.org/wiki/index.php?title=Character_Burner_Revised_Errata)

They probably got sick of the stupid shit you can pull with a lifepath that says, "set your age."

So, Josh: new lifepath arrangement follows.

Born Etharch
Song Singer
Bard
Loremaster
Althing
Althing
Etharch
Etharch

Stats:

21 points Mental, 29 points Physical

Mental -- Perception G5, Will G6
Physical -- Agility G6, Speed G5, Power B4, Forte B4

Will do rest later; got to run.

I am going to point out that your last character could do very little, this guy can do even less.  You have High stats and high resources.  But most of your traits will be inapplicable and having such a high rps is not that great. 

You only have one guy who is your smithers.  The rest are people you know who are friendly or they are affiliations.  The very best affiliations Just give you +3 dice to rolls and being an elf all of your human lands circles rolls will be +3 Ob generally. 

I think you are neglecting making a character who can do things rather than seeing you can make your stats and rps really high.  I really don't want this to be a case where you make this character you think is overpowerfully awesome and then discover you can't really do anything.  Also an exile not taking the exile trait is a cop out. 

To that end i realize that the other players had to end their LPs in a particular way, so if you are going to make an exile you need to take the exile trait. 
: Re: Finalizing Characters
: tsuyoshikentsu January 09, 2009, 04:51:36 AM
I am going to point out that your last character could do very little, this guy can do even less.  You have High stats and high resources.  But most of your traits will be inapplicable and having such a high rps is not that great. 

Y'know, it's funny you should say that, considering I haven't even written up my skills yet.  This guy can use a sword and shield, wear armor, sing, speak, persuade... you know what?  I did a skill list earlier today.  Here it is.  (I was waiting until I'd fully allocated skill points, but it seems the time.)

-Elven Script
-Sing
-Song of Merriment§
-Ancient and Obscure History
-Council-Caller§
-Persuasion
-Voice of Thunder§
-Administration

Discerner§
Etiquette
Flute
Lament of Stars§
Oratory
Rhyme of Tongues§
Song of Silence§
Soothing Platitudes


Armor Training
Ballad of Rage§
Shield Training
Sword

You only have one guy who is your smithers.  The rest are people you know who are friendly or they are affiliations.  The very best affiliations Just give you +3 dice to rolls and being an elf all of your human lands circles rolls will be +3 Ob generally. 

Well, since they apparently killed hiring followers from the Resource chart, I have nothing left to spend it on but affiliations.  And since my base Circles is gonna be G3 generally, I'm fine with that.

Oh, by the way -- when a trait says I can spend resource points to improve it, does that mean I can spend 50 to get +3D?  Because then I'll have a total of +6D for Citadel Elves from Servant of the Citadel and Lord of Ages, and another 1D on top of that if I'm dealing with Etharchs.

I think you are neglecting making a character who can do things rather than seeing you can make your stats and rps really high.  I really don't want this to be a case where you make this character you think is overpowerfully awesome and then discover you can't really do anything.

Look, I'm buying an Elven Cloak.  That means I'll be rolling G9 for Stealthy, and since Perception obstacles are doubled against me (unless that's changed) I've got what I see as the basics of everything covered besides Inconspicuous.

Also an exile not taking the exile trait is a cop out. 

To that end i realize that the other players had to end their LPs in a particular way, so if you are going to make an exile you need to take the exile trait. 

Well, now that I've jumped from having one trait point in the original edition to twelve, I will be.  But it's understandable that you wouldn't know that, since I didn't post traits in the lifepath summary above.

Seriously, man -- what, exactly, am I missing here?  I have combat, social, stealth, professional, and artsy skills covered.  I have insane affiliation dice in the Citadel, assuming I'm reading the wording right.  Now, this is my first BW game, sure -- but looking at the lists of things, what do I still need to do?

EDIT: I'm seriously asking this question, not trying to be confrontational.  I literally do not know what else you're looking for my character to do.
: Re: Finalizing Characters
: Josh January 09, 2009, 05:24:00 AM
You can't speak the human language for starters. 

You have a character who is an orator and administrator in a court where he is simply an adviser.  He sings songs and recalls ancient and obscure history.  Lets say someone is attempting an overthrow of the Duke.  Why would they bother trying to enlist your help or get you out of the way? 

Your character is a powerful fighter so yeah they need to send a bunch of guards at you and yeah, they will lose a couple.  So what?

This character is a noble, in a setting where his nobility does not work.  Make a character who does something someone else would want. 
: Re: Finalizing Characters
: tsuyoshikentsu January 09, 2009, 03:19:53 PM
You can't speak the human language for starters. 

Technically, I can speak ANY language.  But yes, it would be nice to know how you take languages in Burning Wheel.

You have a character who is an orator and administrator in a court where he is simply an adviser.  He sings songs and recalls ancient and obscure history.  Lets say someone is attempting an overthrow of the Duke.  Why would they bother trying to enlist your help or get you out of the way?

Your character is a powerful fighter so yeah they need to send a bunch of guards at you and yeah, they will lose a couple.  So what?

How about the fact that I can magically speak the language of anywhere we end up?  Or the fact that, despite my infamy among the "common" elf, I still have lots and lots of friends in the Citadel?

This character is a noble, in a setting where his nobility does not work.  Make a character who does something someone else would want. 

Fine.  Since apparently nobody wants any advice on how to run a government or elven culture, or needs a translator or a bodyguard, or knowledge about etiquette or the history of relevant foreign powers, or, essentially, a free ambassador to the Citadel of the most powerful race in the world, what DO they want?

Seriously, Josh, why are you so against this character?
: Re: Finalizing Characters
: Josh January 09, 2009, 03:50:48 PM
First The character is boring. 

And this is a political game.  No one will trust someone who cannot be contoled in some way.  You can make an untouchable character.  No one will trust him and the extent of the game will be him fighting off assains. 

The steward is trusted because the captain of the guard can beat him up.  The captain needs the steward to run the household.  The duke trusts because people balance out, and the duke can't do everything himself.

Flat out if you are the best fighter or close to it you need to give yourself a chain.

All the jobs you list can be done with less risk by someone else. 

 
: Re: Finalizing Characters
: tsuyoshikentsu January 09, 2009, 05:06:20 PM
First The character is boring. 

Right, because I've written my backstory already.

Flat out if you are the best fighter or close to it you need to give yourself a chain.

All the jobs you list can be done with less risk by someone else.

They could kick me out.  Technically, I have no holdings in the Duke's kingdom and am only there at the pleasure of His Grace.  My character came to the Court because he knew the previous Duke and they liked each other, but that only gets him so far by himself.  He can do a lot, and does, because he is still a guest and is literally there on His Grace's whim.  Being able to use animals as spies is probably absurdly useful, but he does have to step rather carefully around the Court -- because, while he still has strong connections with powerful people in the Citadel, he can never go back there.  And he doesn't have connections to any other Court in the human lands... where he'd have real problems fitting in for exactly the reasons you've described.
: Re: Finalizing Characters
: Josh January 09, 2009, 05:36:01 PM
I am fighting with you now, so that other players do not fight with you later. 

You can play this character as is.  None of the characters will trust your character and sooner or later will have to kill you.

If that's what is ok with you, then that's fine. 

No fighting about it.  If that's fine with you, your character is fine with me.
: Re: Finalizing Characters
: tsuyoshikentsu January 09, 2009, 06:11:45 PM
I am fighting with you now, so that other players do not fight with you later. 

You can play this character as is.  None of the characters will trust your character and sooner or later will have to kill you.

If that's what is ok with you, then that's fine. 

No fighting about it.  If that's fine with you, your character is fine with me.

I have absolutely no idea why this would be the case, but thanks for the warning -- I'll start putting points into Soothing Platitudes.

And seriously... how do you take languages in BW?
: Re: Finalizing Characters
: Mixplit January 09, 2009, 06:44:46 PM
Still a little unsure if I have this figured out. But here is a preliminary Life path list.

Alastair Falk

Born Noble 8yr Res:15
Page         6yr Res:15 Stat:+1P
Squire       6yr Res:15 Stat:+1M,P
Student     4yr Res:10 Stat:+1M
Knight       5yr Res:20 Stat:+1P (From Noble Court, not noble setting. Followed lead from Student)
Courtier     5yr Res:15 Stat:+1M
Hostage     6yr Res:7/8 (says half of previous lifepath's resources. Not sure which way to round.)

Making sure I haven't made any huge errors before I go further.
: Re: Finalizing Characters
: Josh January 09, 2009, 10:13:47 PM
I am fighting with you now, so that other players do not fight with you later. 

You can play this character as is.  None of the characters will trust your character and sooner or later will have to kill you.

If that's what is ok with you, then that's fine. 

No fighting about it.  If that's fine with you, your character is fine with me.

I have absolutely no idea why this would be the case, but thanks for the warning -- I'll start putting points into Soothing Platitudes.

And seriously... how do you take languages in BW?

the skill is "foreign language" it is a general skill
: Re: Finalizing Characters
: Josh January 09, 2009, 10:34:04 PM
Still a little unsure if I have this figured out. But here is a preliminary Life path list.

Alastair Falk

Born Noble 8yr Res:15
Page         6yr Res:15 Stat:+1P
Squire       6yr Res:15 Stat:+1M,P
Student     4yr Res:10 Stat:+1M
Knight       5yr Res:20 Stat:+1P (From Noble Court, not noble setting. Followed lead from Student)
Courtier     5yr Res:15 Stat:+1M
Hostage     6yr Res:7/8 (says half of previous lifepath's resources. Not sure which way to round.)

Making sure I haven't made any huge errors before I go further.

Good so far.  Actually it is really well put together. 

 Take the "your grace" trait, it makes you son of a Duke.  Take a few weapons skills but the real strength of this character is your other skills like: conspicuous, read, write, rule of law, oratory, doctrine, etiquette, observation, persuasion, seduction, inconspicuous.  Take foreign language, it will work to your advantage as would falconry.  As would the trait "Darling of the court."

: Re: Finalizing Characters
: tsuyoshikentsu January 09, 2009, 11:16:38 PM
the skill is "foreign language" it is a general skill

...Okay, that's it.  I'm making enough money tomorrow that I can afford to buy the damn book.  The book that has these things.  Which is not mine.
: Re: Finalizing Characters
: Josh January 10, 2009, 02:57:02 AM
Matt has dropped the game "Dumb-Age Master" is the next alternate.

: Re: Finalizing Characters
: Josh January 10, 2009, 05:15:54 AM
First The character is boring. 

Right, because I've written my backstory already.

I was looking over this thread and I noticed this point.  So I want to clear something up about the game. 

In general if you have something not expressed as a BIT(or other in game mechanic), it does not matter. 

If you don't have the trait handsome, your character is not handsome.  By that token, if you don't have the trait ugly, you are not ugly either.  If you don't have the instinct always armed, you do not have your sword on in the toilet. 

Write any back story you want.  As GM I never need to see it.  Your backstory is simply an acting guide for you, and only in places where it will not later be rendered incorrect as you make various rolls.  You don't have an affiliation with pirates?  You cannot use them as contacts in the game without rolling a basic circles check. 

You do not need to start with a backstory, you just need the details of your BITs and other mechanics.  You will make your backstory as the game proceeds.
: Re: Finalizing Characters
: tsuyoshikentsu January 10, 2009, 06:19:22 AM
In general if you have something not expressed as a BIT(or other in game mechanic), it does not matter. 

Aah.  I see where you're coming from now.  I could just as easily turn the point into "Right, because I've finished picking Traits already," but I won't.  Because I want to see how the game goes before I argue.

Speaking of BITs, list is finalized.

Beliefs: The Dark Elves are merely fallen and misunderstood reflections of ourselves; humans aren't SO bad when you get to know them; just because we all actually CAN get along doesn't mean I won't fight for what I believe in

Intuitions: Go for knife when attacked; sing laments when sad; argue with people who think elves and humans should remain isolated from each other

Traits:
Elven common
Etharchal
Aman
Servant of the Citadel
Lord of Ages

Determined
Exile
Unbreakable

Driven
Lithe
Poised
: Re: Finalizing Characters
: Josh January 10, 2009, 02:39:00 PM
In general if you have something not expressed as a BIT(or other in game mechanic), it does not matter. 

Aah.  I see where you're coming from now.  I could just as easily turn the point into "Right, because I've finished picking Traits already," but I won't.  Because I want to see how the game goes before I argue.

Thats why I said something.  Your list, as written, was boring so change it.

Beliefs: The Dark Elves are merely fallen and misunderstood reflections of ourselves; humans aren't SO bad when you get to know them; just because we all actually CAN get along doesn't mean I won't fight for what I believe in

Intuitions: Go for knife when attacked; sing laments when sad; argue with people who think elves and humans should remain isolated from each other; keep knife within easy reach unless diplomacy dictates otherwise
You need one less Instinct. 

Also I see that you are the kind of person who needs to learn about things in person, so start with these Beliefs and Instincts and you can change them later.  Fair warning that there are 7 other players and each person needs my time.  So if you need lots of my time you are going to get tabled quite a bit. 

: Re: Finalizing Characters
: tsuyoshikentsu January 10, 2009, 04:52:30 PM
Instincts are fixed.  And I'm happy with my traits list the way it is.

Also, I do not need a lot of table time.  I am taking this much time because 1) you're making me defend myself and 2) no one else seems interested in posting.
: Re: Finalizing Characters
: Josh January 10, 2009, 11:17:36 PM
Instincts are fixed.  And I'm happy with my traits list the way it is.

Also, I do not need a lot of table time.  I am taking this much time because 1) you're making me defend myself and 2) no one else seems interested in posting.

Everyone else just listened to my suggestions, so I don't have to repeat myself.

And I'm not talking about now, I'm talking about how you will react when you start trying to play and find out that your character is not very good.  That's why I was arguing with you.  But now I know that your learning style is one where you need to make mistakes yourself.  So I'm letting you make mistakes, as long as you understand that I will not let you monopolize my time and you are not going to fight with the other players about it. 
: Re: Finalizing Characters
: Dumb-Age Master January 11, 2009, 01:34:33 AM
Will insert character idea after I have an idea for a character. Still need some help understanding the system.
: Re: Finalizing Characters
: tsuyoshikentsu January 11, 2009, 02:01:16 AM
And I'm not talking about now, I'm talking about how you will react when you start trying to play and find out that your character is not very good.  That's why I was arguing with you.  But now I know that your learning style is one where you need to make mistakes yourself.  So I'm letting you make mistakes, as long as you understand that I will not let you monopolize my time and you are not going to fight with the other players about it. 

As long as you don't deliberately screw me, I'll be fine.
: Re: Finalizing Characters
: Josh January 11, 2009, 02:22:01 AM
Will insert character idea after I have an idea for a character. Still need some help understanding the system.

Do you see anything that interests you in any way?
: Re: Finalizing Characters
: AfterCrescent January 11, 2009, 02:40:11 AM
I'm still torn on this B6/B6 vs G4/B3 or B4/G3 stat assignment. It just seems like I have plenty of skill points to assign, so starting a skill at 2 and upping it is not a big loss, whereas it's REALLY hard (from my initial impression) to get stats to shift from Black to Gray... Not to mention a gray stat opens up a lot of skills as gray, and the combination skills get a decent boost to their opening...
: Re: Finalizing Characters
: Josh January 11, 2009, 02:43:59 AM
I'm still torn on this B6/B6 vs G4/B3 or B4/G3 stat assignment. It just seems like I have plenty of skill points to assign, so starting a skill at 2 and upping it is not a big loss, whereas it's REALLY hard (from my initial impression) to get stats to shift from Black to Gray... Not to mention a gray stat opens up a lot of skills as gray, and the combination skills get a decent boost to their opening...
What skills are you looking at opening as grey?
: Re: Finalizing Characters
: AfterCrescent January 11, 2009, 02:50:48 AM
My actual BW copy is with a friend (I shall get it back tomorrow). Currently all I have is the Character Burner, so I'm at a lost for which mental stat I want to be more important for my character. My thought was that if one seems more important, I can start it at G4 and the other at B3 (like all my physical stats, since I only have 12 physical points to work with). That way, it's a G4, already superior, and anything it starts at, begins at G2, right?  Then anything that's a combo skill gets a +2 before averaging (because one skill is gray). So I just don't know which would be better. Having one Gray stat or two good stats. It seems like the base root starting one higher (B3 for the 6/6 allotment vs G2 for the 4/3 allotment) versus having a better shade leans me towards gray, but I'm not sure how good of a choice that is.
: Re: Finalizing Characters
: Josh January 11, 2009, 03:03:33 AM
If you have a G4 that means your skills start at G2, but your B3 skills would be B1 and that would really suck.  B4/G3 is a little better, if you have cool skills and you hustle.  The other concern is perception only advances on successful tests. 
: Re: Finalizing Characters
: AfterCrescent January 11, 2009, 03:15:25 AM
Ah, I had forgotten there are a few skills that only advance on successes. I'll have to double check which ones those are...  I guess it comes down to which skills I want, which I'll probably do Monday (tomorrow is my RL D&D game). My physical skills all start at B1 anyways, but if I have plenty of points, it may be worth it to open B1s and advance them. I dunno.

Another quick question: One of my required traits has my head shaven (I think it's tonsured). Any chance I could switch that out? It's an earlier lifepath, and I figured once he went heretical and exorcism/cultist he'd let his hair grow all crazy and not do any upkeep for it...
: Re: Finalizing Characters
: Josh January 11, 2009, 04:32:26 AM
What I would do is B5/G2 skills start the same and I could crank my low stat up right quick.  And B5 is respectable.

You can buy off traits only by spending 2 trait points on Quiescent to buy off a required trait.  The required traits is one of the games balancing mechanisms. 
: Re: Finalizing Characters
: tsuyoshikentsu January 11, 2009, 05:50:55 AM
I'm still torn on this B6/B6 vs G4/B3 or B4/G3 stat assignment. It just seems like I have plenty of skill points to assign, so starting a skill at 2 and upping it is not a big loss, whereas it's REALLY hard (from my initial impression) to get stats to shift from Black to Gray... Not to mention a gray stat opens up a lot of skills as gray, and the combination skills get a decent boost to their opening...

There was a thread on this topic in the BW forums.  It was universally agreed that a grey stat is better.
: Re: Finalizing Characters
: Josh January 11, 2009, 02:01:15 PM
I'm still torn on this B6/B6 vs G4/B3 or B4/G3 stat assignment. It just seems like I have plenty of skill points to assign, so starting a skill at 2 and upping it is not a big loss, whereas it's REALLY hard (from my initial impression) to get stats to shift from Black to Gray... Not to mention a gray stat opens up a lot of skills as gray, and the combination skills get a decent boost to their opening...

There was a thread on this topic in the BW forums.  It was universally agreed that a grey stat is better.

In a game where you start with a lot op lps that is not necessarily true.  Part of the reason the argument from authority is weak.  In a high power political campaign purposefully losing  lot in the beginning might be bad. 

I would suck it up, others might not.
: Re: Finalizing Characters
: Dumb-Age Master January 11, 2009, 03:26:11 PM
So, um...I bit confused. How does a stat being gray as opposed to black make any difference. Either I read over the part where shades have a mechanical effect on the game, or they just don't.
: Re: Finalizing Characters
: tsuyoshikentsu January 11, 2009, 03:47:16 PM
So, um...I bit confused. How does a stat being gray as opposed to black make any difference. Either I read over the part where shades have a mechanical effect on the game, or they just don't.

You know how you have to roll a 4 or above to succeed?  You only need a 3 if it's a grey stat.
: Re: Finalizing Characters
: Dumb-Age Master January 11, 2009, 03:51:29 PM
Ah. Right...I see...

So the shade determines the number that needs to be rolled, and the number determines the number of dice you get to roll?
: Re: Finalizing Characters
: AfterCrescent January 11, 2009, 04:35:25 PM
Ah. Right...I see...

So the shade determines the number that needs to be rolled, and the number determines the number of dice you get to roll?
Yup.
: Re: Finalizing Characters
: Dumb-Age Master January 11, 2009, 05:39:22 PM
Blarg. It's so hard to make what you want to make. Never mind. TOO OLD!
: Re: Finalizing Characters
: Dumb-Age Master January 11, 2009, 06:51:34 PM
Okay, with some simple mathematical calculation, I figured the youngest I could possibly make my character is 45. Not exactly in his prime, but it's better than the 57 I had before.

Here's the life paths I plan on taking:

Born Noble 8yrs 1t 15res
Apprentice 2x 12yrs 6t 20res +2 Men
Acolyte 2x 10yrs 6t 20res +2 Men (Leads to City-Dweller, +1 yrs)
Student 2x 8yrs 4t 10res +2 Men
Sorcerer's Apprentice 6rs 3t 10res +1 Men

That's a total of 8+12+10+1+8+6=45yrs old. 1+6+6+4+3=20 trait points. 15+20+20+10+10=75 resources. 2+2+2+1=+7 to mental stats.

What does everyone think?
: Re: Finalizing Characters
: Josh January 11, 2009, 07:25:16 PM
What is the premise of the character?  We already have two Mages who are effectively your character and more.

1 - TheWordSlinger - Captain of the Guard
2 - Gesshoku – Courtesan/Duelist
3 - Meg – Master of Assassins
4 - The87 - Wizard/Advisor
5 - tsuyoshikentsu  - Elven Advisor
6 – Dumb-Age Master

Additionally You don't want to max out lifepaths.  Not Having Artha to start screws you.  You want to take as few as possible, the reason I gave the option was if somebody had some convoluted character they really wanted to play.  That's why you kept saying your character was too old.

Also your character is a 45 year old Apprentice?  And your last LP needs to be noble or noble court.

Do this, pick a job in court, that is not already taken.*  And work backwards from that.  And I do not recommend Sorcery for new players.

Some ideas: Coronor, master of hounds, justicar, chaimberlain or steward.  Also no one is making either a baron or heir of the Duke (a person could be both)



*BW supports two people playing the same thing however it makes the game harder for the player.
: Re: Finalizing Characters
: Dumb-Age Master January 11, 2009, 07:33:22 PM
Okay, hmm...

What about a character who is...a detective? How would I build one of those? Finds out major crimes and such? Who-dun-it?
: Re: Finalizing Characters
: Josh January 11, 2009, 08:06:03 PM
Okay, hmm...

What about a character who is...a detective? How would I build one of those? Finds out major crimes and such? Who-dun-it?

Perfect, Think one level up though, chief of detectives.  And since this is medevil nobility the person who finds crimes is also the dispenser of justice.  The name is Justicar.  And there are lots of ways to do it.  Given that no one else has expressed an interest in being a noble so far I might suggest this Noble/Intellectual build

Born Noble
Student
Lawyer
Bailiff
Justicar
Count

That would indicate a rising legal star who is such a good justicar you have been appointed a count in your own right.  Think Harvey Dent before he went crazy. 

Lawyer is one you could flip around.  you could be a doctor.  or a bastard (bastards are awesome btw).  Or you could be something crazy like an artist. 


: Re: Finalizing Characters
: Dumb-Age Master January 11, 2009, 08:26:02 PM
I can't seem to find Bailiff or Justicar. Where are they?
: Re: Finalizing Characters
: Josh January 11, 2009, 08:43:38 PM
Noble court, page CB 136
: Re: Finalizing Characters
: Dumb-Age Master January 11, 2009, 09:18:15 PM
Um...that's the page skills start on.

Did I get the wrong version of Burning Wheel?
: Re: Finalizing Characters
: Josh January 11, 2009, 09:33:13 PM
http://en.wikipedia.org/wiki/Burning_Wheel

this is what the books look like.
: Re: Finalizing Characters
: Dumb-Age Master January 11, 2009, 09:42:24 PM
Page 14 has, in big bold letters, THE TWELVE STEPS.

This is the CB.

Does this match up with yours?
: Re: Finalizing Characters
: Josh January 11, 2009, 09:48:12 PM
Page 14 has, in big bold letters, THE TWELVE STEPS.

This is the CB.

Does this match up with yours?

No.  Where are you finding these books?
: Re: Finalizing Characters
: Dumb-Age Master January 11, 2009, 09:50:14 PM
I got them at a garage sale. The only place I could find them. After much searching. I didn't even think for a second that they might of been older books.
: Re: Finalizing Characters
: tsuyoshikentsu January 11, 2009, 09:57:44 PM
Hey, guess who has the same books I do. :D
: Re: Finalizing Characters
: Dumb-Age Master January 11, 2009, 09:58:14 PM
Hey, guess who has the same books I do. :D

Oh my.
: Re: Finalizing Characters
: Josh January 11, 2009, 10:17:41 PM
Funny.  As a player you can get by with free downloads from the website and the $5 Lifepaths of Man pdf.
: Re: Finalizing Characters
: Dumb-Age Master January 11, 2009, 10:38:46 PM
Well, I will purchase that when I can. In the mean time, would what I have be applicable? They seem mostly identical, just the version you have has more things. Therefor, all you would simply need to do is give me the skinny on Bailiff and Justicar and I'd be good, right?
: Re: Finalizing Characters
: Josh January 11, 2009, 11:08:19 PM
Well, I will purchase that when I can. In the mean time, would what I have be applicable? They seem mostly identical, just the version you have has more things. Therefor, all you would simply need to do is give me the skinny on Bailiff and Justicar and I'd be good, right?
As I have found out, the differences make for a huge problem. 

What do you want to do in the middle of your character and are you interested in the whole "Count" thing? 
: Re: Finalizing Characters
: Dumb-Age Master January 11, 2009, 11:11:38 PM
I'll likely have to go Court Lawyer. No count in this book, either. :C
: Re: Finalizing Characters
: tsuyoshikentsu January 12, 2009, 01:55:46 AM
Josh is right, dude.  Pay the $5.  It is seriously that different.
: Re: Finalizing Characters
: Dumb-Age Master January 12, 2009, 01:57:16 AM
I will, when I can.
: Re: Finalizing Characters
: Josh January 12, 2009, 04:19:58 AM
One of the things I have found is that BW is a game where people are not satisfied with pregens.  They need to hash out characters themselves. 
: Re: Finalizing Characters
: The87 January 12, 2009, 01:59:55 PM
Okay, I'm not finished yet but I figured I should run this much by Josh (and the rest of the group) first.

As it stands, I have not spent my General skill points and I also still have 4 Trait points to spend.


Stats:
Age: 60

Will: B6
Perception: B8

Power: B2
Forte: B6
Agility: B4
Speed: B2

LPs:
City Born, Student(noble), Arcane Devotee, Sorcerer, Rogue Wizard, Archivist, Scholar, Adviser to the court (3yrs)

Skills:
Alchemy(B8), Enchanting(B8), Sorcery(G8), Ancient Languages(B6), Research(B6), Instruction(B5), Foreign Languages(B5), Ancient History(B5), History(B5), Read(B4), Write(B3), Inconspicuous(B3), Calligraphy(B3), Philosophy(B3)

Traits:
Base Humility, Myopic, Spooky, Know-it-all, Gifted, Aura of Fear, Obscure Aura



The general idea is that the character was bounced around a lot in life. He was born in the city and his parents cut a deal to get him educated as a noble. Then he was found to have a gift for sorcery and began on the path of that. Eventually, his mentor kicked it, leaving this guy as a rouge wizard. After that point the church took him in as an archivist, at which point he pursued life as scholar until being requested by the duke to be an adviser to the court. Likely due to his scholarly-ness and abilities as a sorcerer. As the game begins, this character is beginning his final year of tenure as adviser to the court (due to the errata'd adviser to the court rule). In other words, he's going into his 4th year.

He's old and kinda scary. He's pretty sturdy for an old guy though - he's not all frail and sickly. Still, his age shows. It's mostly just because he has spent too much time reading books and learning sorcery. He never really cared to learn how to socialize properly. Underneath it all, he's pretty much a big softy.


I haven't formulated BITs yet, nor have I spent resource points.

Any comments/suggestions/whatever on what I have so far is welcome.
: Re: Finalizing Characters
: The87 January 12, 2009, 02:01:25 PM
*edit* Whoops, double post.
: Re: Finalizing Characters
: tsuyoshikentsu January 12, 2009, 05:37:43 PM
IIRC (AFB) doesn't your lowest stat determine how fast you get crippled?


Also -- and again, I'm AFB -- it looks like most of your skills are Will-based.  Why not make it a grey stat with all the stuff you've put into Perception?  All those skills would turn grey too.
: Re: Finalizing Characters
: The87 January 12, 2009, 05:56:16 PM
IIRC (AFB)
I dont know what this means...

The skills that I have are generally perception based... unless there is some other version of these skill sets that I don't know about.

: Re: Finalizing Characters
: tsuyoshikentsu January 12, 2009, 08:22:21 PM
I dont know what this means...

If I recall correctly (away from books).  Apparently I didn't.
: Re: Finalizing Characters
: Josh January 13, 2009, 02:29:46 AM
Okay, I'm not finished yet but I figured I should run this much by Josh (and the rest of the group) first.

As it stands, I have not spent my General skill points and I also still have 4 Trait points to spend.


Stats:
Age: 60

Will: B6
Perception: B8
Will B5
Per:G4
is way better

Power: B2
Forte: B6
Agility: B4
Speed: B2
2 is a awful low stat, it represents a real weakness or inexperince, then again easy to raise.  Plan on losing power and speed tests first few adventures

LPs:
City Born, Student(noble), Arcane Devotee, Sorcerer, Rogue Wizard, Archivist, Scholar, Adviser to the court (3yrs)
Is there a reason you did not take 4 years of advisor?

Skills:
Alchemy(B8), Enchanting(B8), Sorcery(G8), Ancient Languages(B6), Research(B6), Instruction(B5), Foreign Languages(B5), Ancient History(B5), History(B5), Read(B4), Write(B3), Inconspicuous(B3), Calligraphy(B3), Philosophy(B3)
Wises are something you want to take. 
Traits:
Base Humility, Myopic, Spooky, Know-it-all, Gifted, Aura of Fear, Obscure Aura

I would drop aura of fear.  You are going for spooky weird rather than dreadful.

The general idea is that the character was bounced around a lot in life. He was born in the city and his parents cut a deal to get him educated as a noble. Then he was found to have a gift for sorcery and began on the path of that. Eventually, his mentor kicked it, leaving this guy as a rouge wizard. After that point the church took him in as an archivist, at which point he pursued life as scholar until being requested by the duke to be an adviser to the court. Likely due to his scholarly-ness and abilities as a sorcerer. As the game begins, this character is beginning his final year of tenure as adviser to the court (due to the errata'd adviser to the court rule). In other words, he's going into his 4th year.
again, you seem to think you can't take that 4th year.

He's old and kinda scary. He's pretty sturdy for an old guy though - he's not all frail and sickly. Still, his age shows. It's mostly just because he has spent too much time reading books and learning sorcery. He never really cared to learn how to socialize properly. Underneath it all, he's pretty much a big softy.
One of the things about BW is, you are what you say you are.  If you don't take the trait softy or heart of gold, you are not that.

Also since you didn't take affinity for books and scrolls I assume you don't know that trait is the awesome.
: Re: Finalizing Characters
: The87 January 13, 2009, 03:58:30 AM
Will B5
Per:G4
is way better
okay.

Is there a reason you did not take 4 years of advisor?
I just thought it would be fun to be in my last year.

Wises are something you want to take. 
Will do.

I would drop aura of fear.  You are going for spooky weird rather than dreadful.
Sounds about right.

One of the things about BW is, you are what you say you are.  If you don't take the trait softy or heart of gold, you are not that.
Like I said, I still have a few trait points to play with. I'll keep this in mind.

Also since you didn't take affinity for books and scrolls I assume you don't know that trait is the awesome.
This I did not know.


I will work on some revisions.
: Re: Finalizing Characters
: Josh January 13, 2009, 04:24:26 AM
Lifepaths only set up your life before play.  You don't take them after you are playing.  If your last lp is advisor thats what you are in the beginning of the game.  Regardless of what you then go and do. 
: Re: Finalizing Characters
: The87 January 13, 2009, 01:23:15 PM
Lifepaths only set up your life before play.  You don't take them after you are playing.  If your last lp is advisor thats what you are in the beginning of the game.  Regardless of what you then go and do. 

Good point. For some reason, I always have a hard time conceptualizing that. I'll just up that last LP to 4 years.

When buying gear, is there anything I should make sure I pick up? Also, if I purchase property, will that be useful in this game?
: Re: Finalizing Characters
: Mixplit January 13, 2009, 04:22:55 PM
Okay a little further along now, if you'll check what I have to make sure its workable please.

Alastair Falk Age 35

Born Noble 8yr Res:15
Page         6yr Res:15 Stat:+1P
Squire       6yr Res:15 Stat:+1M,P
Student     4yr Res:10 Stat:+1M
Knight       5yr Res:20 Stat:+1P
Courtier     5yr Res:15 Stat:+1M
Hostage     6yr Res:7/8

Stats:Will:B5
      Perception:B5
      Power:B4
      Forte:B5
      Agilty:B4
      Speed:B4
      Speed Multiplier:x3.5

Attributes:Health:B5
           Steel:B4
           Hesitation:5
           Reflexes:B4
           Mortal Wounds:B10

Traits:Mark of Privelege
       Rapier Wit
       Sworn Homage
       Your Grace
       Charming
       Darling of the Court

Skills:Armor Training 2
       Bow 1 (B2)
       Conspicous 3 (B4)
       Court Gossip-Wise 3 (B4)
       Doctrine 1 (B2)
       Etiquette 3 (B4)
       Falconry 2 (B3)
       Inconspicous 2 (B3)
       Knives 2 (B3)
       Mounted COmbat Training 2
       Noble-Wise 3 (B4)
       Observation 3 (B4)
       Oratory 1 (B2)
       Persuasion 3 (B4)
       Read 2 (B3)
       Riding 2 (B3)
       Rule of Law 2 (B3)
       Seduction 3 (B4)
       Sword 3 (B4)
       Write 2 (B3)

General Skills:Bureaucracy 1 (B2)
               Dance 1 (B2)
               Drinking (B1)
               Foreign Languages 2 (B3)

Now I need to do resources & Circles. I admit to being a bit lost here. How do I know what a hostage would be allowed to retain?
: Re: Finalizing Characters
: AfterCrescent January 13, 2009, 08:00:11 PM
My character definitely believes in god, but also in demons and even benign spirits. Everything has a spirit/soul and while some of them are evil or good, most are benign to the world. He believes the spirits and demons are much more prominent, although god has his/her moments.

So my question is should I take the Lost Faith trait? And/or can Faith be used to appeal to spirits other than God?
: Re: Finalizing Characters
: AfterCrescent January 14, 2009, 03:59:33 AM
Also, it said to download the summoning chapter on their site, but it's not there, so how does the summoning skill work?
: Re: Finalizing Characters
: Josh January 14, 2009, 04:10:09 AM
Summoning - I have the Pdf so I will look that up.

Religion - Faith is a belief in the power of god.  To ignore wounds or perform miracles.  It is not like clerical magic in DnD.  While the shape of your religion may vary from Christianity to Gnosticism to Zoroastrianism.  It is not a direct connection to spirits and such. 
: Re: Finalizing Characters
: Josh January 14, 2009, 04:12:39 AM
Now I need to do resources & Circles. I admit to being a bit lost here. How do I know what a hostage would be allowed to retain?

Hostages in your situation remain of their own volition knowing that if you leave war breaks out.

You can have any equipment, in fact by custom you are allowed to even keep your sword.

: Re: Finalizing Characters
: Dumb-Age Master January 14, 2009, 11:00:10 PM
I should be able to order the actual books themselves from the site in about a week or two, then plus however long it takes for them to ship. Is this a problem?
: Re: Finalizing Characters
: Josh January 15, 2009, 04:31:19 AM
I should be able to order the actual books themselves from the site in about a week or two, then plus however long it takes for them to ship. Is this a problem?
Realistically no, if it is one person we can make it work.  We'll get the setup done and catch you up.
: Re: Finalizing Characters
: Josh January 15, 2009, 04:39:00 AM
Lifepaths only set up your life before play.  You don't take them after you are playing.  If your last lp is advisor thats what you are in the beginning of the game.  Regardless of what you then go and do. 

Good point. For some reason, I always have a hard time conceptualizing that. I'll just up that last LP to 4 years.

When buying gear, is there anything I should make sure I pick up? Also, if I purchase property, will that be useful in this game?

Missed answering this, property helps you by increasing your starting resources.  as for gear, let me look.

I have been busy with the podcast but I will have spare time tonight.
: Re: Finalizing Characters
: Mixplit January 17, 2009, 04:36:05 AM
Would the terms of his being a Hostage force him to live in the Duke's castle or would I be able to maintain a townhouse so long as it was within his lands, not sure how far that ...sort of free goes & what would be called crossing the line.

Also I'm taking it the rest of the character is statistically fine so far?
: Re: Finalizing Characters
: Josh January 19, 2009, 04:33:34 AM
Would the terms of his being a Hostage force him to live in the Duke's castle or would I be able to maintain a townhouse so long as it was within his lands, not sure how far that ...sort of free goes & what would be called crossing the line.

Also I'm taking it the rest of the character is statistically fine so far?

Whoops, I answered this on Friday and must have not hit send.  You buy the property you want, and then we figure out what that means.

Hostages we typically trained by and worked with the noble family.  As an example Vlad Tepes was a hostage to the Byzantine Romans.  There they trained him in all kinds of stuff, including torture.
: Re: Finalizing Characters
: AfterCrescent January 21, 2009, 03:09:19 PM
Summoning - I have the Pdf so I will look that up.

Religion - Faith is a belief in the power of god.  To ignore wounds or perform miracles.  It is not like clerical magic in DnD.  While the shape of your religion may vary from Christianity to Gnosticism to Zoroastrianism.  It is not a direct connection to spirits and such. 
Any update on how summoning works? Also, is it possible to have faith and have the summoning skill for a connection to spirits?
: Re: Finalizing Characters
: Josh January 21, 2009, 10:37:38 PM
Summoning - I have the Pdf so I will look that up.

Religion - Faith is a belief in the power of god.  To ignore wounds or perform miracles.  It is not like clerical magic in DnD.  While the shape of your religion may vary from Christianity to Gnosticism to Zoroastrianism.  It is not a direct connection to spirits and such. 
Any update on how summoning works? Also, is it possible to have faith and have the summoning skill for a connection to spirits?

I emailed you the pdfs, if you did not get them let me know and I'll resend.

And yes you can have faith and gifted.
: Re: Finalizing Characters
: AfterCrescent January 21, 2009, 11:08:51 PM
Sweet. I got them. Thanks. I'll read up on them tomorrow and hopefully be closer to finishing this guy. Crazy old heretic priest-summoner-exorcist guy at your service. :D
: Re: Finalizing Characters
: Josh January 27, 2009, 04:51:26 AM
So we need to get this character generation thing wrapped up.

So I need basically the "second draft" of characters

What I need next is:

1) List of LPs
2) List of Traits and Skills
3) Beliefs
4) Instincts
5) Resource Points Spent
6) Stats
7) Answer the Health and Steel Questions
8)
: Re: Finalizing Characters
: AfterCrescent January 27, 2009, 05:32:30 PM
Here's my character so far. My idea has me leaning towards needing second sight, so I may have to take that 8th LP for advisor to the court a second time to get it... :(
I still have to finish spending resources... Which of course I'm torn about having an apprentice and how to go about that, if I want to do that...

[spoiler]Unnamed Male Age 50

Village Born           10yr Res:4
Acolyte                7yr  Res:10 Stat:+1M
Priest                 5yr  Res:18 Stat:+1M
Heretic Priest         7yr  Res:6 
Itinerant Priest       6yr  Res:8  Stat:+1M
Exorcist               6yr  Res:10 Stat:+1M
Advisor to the Court   4yr  Res:40 Stat:+1M

Stats:Will:G2
      Perception:B5
      Power:B2
      Forte:B4
      Agilty:B3
      Speed:B3

Attributes:Health:B5
           Steel:B5
           Hesitation:8
           Reflexes:B3
           Mortal Wounds:B9

Traits: Tonsured (1)
        Vested (1)
        Lunatic (1)
        Dusty (1)
        Skeptical (1)
        Gifted (5)
 3 unspent

Skills: 35 points
       Doctrine (2) B3
       Oratory (2) G2
       Heretical Doctrine (2) B3
       Suasion (3) G3
       Obscure History (1) B2
       Bureaucracy (1) G1
       Read (1) B2
       Write (1) B2
       Ritual (2) B3
       Religious history (1) B2
       Temple-wise (1) B2
       Symbology (3) B4
       Apostate-wise (1) B2
       Demonology (3) B4
       Summoner-wise (1) B2
       Cultist-wise (2) B3
       Riding (2) G2
       Observation (3) B4
       Ancient Languages (1) B2
       Exorcist Ritual (2)


General Skills: 7 points
        Astrology (1) B2
        Summoning (3) B4
        Aura reading (1) B2
        Interrogation (2) G2

Resources: 96 points
          Sacrificial Daggers (9rp)
          Traveling Gear (1rp)
          Astrology Toolkit (8rp)
          Riding Horse (5rp)
          Writing Toolkit (3rp)
          Circination Toolkit (8rp)
          Exorcism Toolkit (8rp)[/spoiler]
: Re: Finalizing Characters
: TheWordSlinger January 28, 2009, 11:21:43 AM
Copy-pasta from page one:
[spoiler]1) Born Noble (Leads to Noble Court)->Page->Squire->Knight (Leads to professional soldier)->Veteran->Captain

2)Traits:Mark of Privilege, Your Lordship, Light Sleeper, Tidy Aspect(free char), Sworn Homage, Pragmatic, Tough, Chronologue(free char), Dutiful, Stubborn, Savvy
Skills:5 points General, 40 points Lifepath

General (5) --
B6 Observation

Lifepath Requirements (14) --
B4 Riding
B6 Sword
-- Mounted Combat
B2 Soldier-Wise
B4 Command

Other Lifepath (26) --
B4 Oratory
-- Shield Training
B4 Tactics
B4 Strategy Games
B4 Strategy
B3 Read
B3 Write
-- Armor Training
B4 Field Dressing
B4 Lance

3) Beliefs -- It is my duty to protect the Duke, with my life if necessary. My brother, my squire, is not yet ready to become a knight. No one must know the shame of my heritage.
4) Instincts -- Always have sword. Draw sword if Duke is threatened. Constantly look for threats to the Duke.
5) Resources:
120 points

20 Superior Arms, sword and lance
08 Warhorse
50 Full suit of Full Plate (Helmet, Arms, Chest, Legs, Shield)

Property
10 Rent

Contacts
10 (half)Brother, Squire
11 Father, Major Crime Boss
03 Mother, minor noblewoman

08 Unspent Points

6) 9 points Mental, 16 points Physical

Mental -- Perception B4, Will B5
Physical -- Agility B4, Speed B4, Power B4, Forte B4

7) Answer the Health and Steel Questions-Will do these when I get to my books...[/spoiler]
: Re: Finalizing Characters
: AfterCrescent January 28, 2009, 08:30:12 PM
I have 3 beliefs, 1 instinct and a name left to finish. Otherwise, I think we're good to go. Let me know if I missed anything or did something wrong... this is my first time burning a non-test character. :D

[spoiler=Almost Done]Unnamed Male Age 54

Village Born           10yr Res:4
Acolyte                7yr  Res:10 Stat:+1M
Priest                 5yr  Res:18 Stat:+1M
Heretic Priest         7yr  Res:6 
Itinerant Priest       6yr  Res:8  Stat:+1M
Exorcist               6yr  Res:10 Stat:+1M
Advisor to the Court   4yr  Res:40 Stat:+1M
Advisor to the Court   4yr  Res:40 Stat +1M

Artha: 1 Persona
       1 Fate

Stats:Will:G3
      Perception:B5
      Power:B2
      Forte:B4
      Agilty:B3
      Speed:B3

Attributes:Health:B5
           Steel:B5
           Hesitation:8
           Reflexes:B3
           Mortal Wounds:B9
           Superficial: B3

Traits: Tonsured (1)
        Vested (1)
        Lunatic (1)
        Dusty (1)
        Skeptical (1)
        Gifted (5)
        Second Sight (4)

Skills: 35 points
       Doctrine (2) B3
       Oratory (2) G2
       Heretical Doctrine (2) B3
       Suasion (3) G3
       Obscure History (1) B2
       Bureaucracy (1) G1
       Read (1) B2
       Write (1) B2
       Ritual (2) B3
       Religious history (1) B2
       Temple-wise (1) B2
       Symbology (3) B4
       Apostate-wise (1) B2
       Demonology (3) B4
       Summoner-wise (1) B2
       Cultist-wise (2) B3
       Riding (2) G2
       Observation (3) B4
       Ancient Languages (1) B2
       Exorcist Ritual (2)
       Faith B3

General Skills: 11 points
        Astrology (2) B3
        Summoning (4) B5
        Aura reading (3) B4
        Interrogation (2) G2

Resources: 136 points
          Sacrificial Daggers (9rp)
          Traveling Gear (1rp)
          Astrology Toolkit (8rp)
          Riding Horse (5rp)
          Writing Toolkit (3rp)
          Circination Toolkit (8rp)
          Exorcism Toolkit (8rp)
          Nice little villa (15rp)
          Aether's Riddle (5rp)
          Mother's Call (5rp)
          The Binding (6rp)
          Abjure (5rp)
          Execration (8rp)
          Celestial Key (5rp)
          Corporal Key (6rp)
          Offering to Light (10rp)
          Relationship with a Bishop(?) (8rp) [He has tried to have me excommunicated, but failed thus-far. We're equal in standing in the church]
          Clothes (1rp)

Circles: G1
         1D affiliation with local summoners/cultist cabal (10rp)
         2D(?) affiliation with church due to traits?
         1D local reputation for knowing everything about every religion (7rp)

Resources: B2

Beliefs: 1. ???
         2. ???
         3. ???

Instincts: 1. Always carry more than one sacrificial dagger.
           2. If the answer is not clear, blame malevolent spirits
           3. ???[/spoiler]
: Re: Finalizing Characters
: Josh January 29, 2009, 05:05:59 AM
Brant, about apprentices:

Are you looking for a minion who follows you around?  If so 10 rps

If you are looking for a relationship you buy it normally depending on how important the person is.

You could actually have a mess of students if you like.  You buy an affiliation and the second most important person in that group and they are your running crew.
: Re: Finalizing Characters
: Josh January 29, 2009, 05:40:09 AM
I have 3 beliefs, 1 instinct and a name left to finish. Otherwise, I think we're good to go. Let me know if I missed anything or did something wrong... this is my first time burning a non-test character. :D

[spoiler=Almost Done]Unnamed Male Age 54

Village Born           10yr Res:4
Acolyte                7yr  Res:10 Stat:+1M
Priest                 5yr  Res:18 Stat:+1M
Heretic Priest         7yr  Res:6 
Itinerant Priest       6yr  Res:8  Stat:+1M
Exorcist               6yr  Res:10 Stat:+1M
Advisor to the Court   4yr  Res:40 Stat:+1M
Advisor to the Court   4yr  Res:40 Stat +1M

Artha: 1 Persona
       1 Fate

Stats:Will:G3
      Perception:B5
      Power:B2
      Forte:B4
      Agilty:B3
      Speed:B3

Attributes:Health:B5
           Steel:B5
           Hesitation:8
           Reflexes:B3
           Mortal Wounds:B9
           Superficial: B3

Traits: Tonsured (1)
        Vested (1)
        Lunatic (1)
        Dusty (1)
        Skeptical (1)
        Gifted (5)
        Second Sight (4)

Skills: 35 points
       Doctrine (2) B3
       Oratory (2) G2
       Heretical Doctrine (2) B3
       Suasion (3) G3
       Obscure History (1) B2
       Bureaucracy (1) G1
       Read (1) B2
       Write (1) B2
       Ritual (2) B3
       Religious history (1) B2
       Temple-wise (1) B2
       Symbology (3) B4
       Apostate-wise (1) B2
       Demonology (3) B4
       Summoner-wise (1) B2
       Cultist-wise (2) B3
       Riding (2) G2
       Observation (3) B4
       Ancient Languages (1) B2
       Exorcist Ritual (2)
       Faith B3

General Skills: 11 points
        Astrology (2) B3
        Summoning (4) B5
        Aura reading (3) B4
        Interrogation (2) G2

Resources: 136 points
          Sacrificial Daggers (9rp)
          Traveling Gear (1rp)
          Astrology Toolkit (8rp)
          Riding Horse (5rp)
          Writing Toolkit (3rp)
          Circination Toolkit (8rp)
          Exorcism Toolkit (8rp)
          Nice little villa (15rp)
          Aether's Riddle (5rp)
          Mother's Call (5rp)
          The Binding (6rp)
          Abjure (5rp)
          Execration (8rp)
          Celestial Key (5rp)
          Corporal Key (6rp)
          Offering to Light (10rp)
          Relationship with a Bishop(?) (8rp) [He has tried to have me excommunicated, but failed thus-far. We're equal in standing in the church]
          Clothes (1rp)

Circles: G1
         1D affiliation with local summoners/cultist cabal (10rp)
         2D(?) affiliation with church due to traits?
         1D local reputation for knowing everything about every religion (7rp)

Resources: B2

Beliefs: 1. ???
         2. ???
         3. ???

Instincts: 1. Always carry more than one sacrificial dagger.
           2. If the answer is not clear, blame malevolent spirits
           3. ???[/spoiler]

if there are 3 or so things your character must have, what are they?  Must you have sorcery, must you be an exorcist?  I think you may have just one or two too many directions you are pulling

look at this idea:
1 Born City
2 Temple Acolyte
3 Temple Priest
4 Heretic
5 Thinker
6 Adviser to Court

thinker gives you the lead you need.

Think of it like this.  If you want to be a heretic and advisor you must have 1 born, 2 acolyte of some kind, 3 Priest of some kind, 4 heretic and 5 advisor.  and you need a lead for 6. 

for a slightly different flavor you could go with Mad summoner

1 born City
2 neophyte Sorcerer
3 Mad Summoner
4 Sorcerer
5 Advisor to Court

Thats the base, if you want faith pick up temple acolyte
: Re: Finalizing Characters
: The87 January 29, 2009, 01:48:42 PM
Brant, about apprentices:

Are you looking for a minion who follows you around?  If so 10 rps

If you are looking for a relationship you buy it normally depending on how important the person is.

You could actually have a mess of students if you like.  You buy an affiliation and the second most important person in that group and they are your running crew.

I was looking for my "apprentice" that will carry on my work after I die. I'm pretty old, after all.

I figured that would fit under a 10rps relationship - is that correct?
: Re: Finalizing Characters
: AfterCrescent January 29, 2009, 02:41:23 PM
if there are 3 or so things your character must have, what are they?  Must you have sorcery, must you be an exorcist?  I think you may have just one or two too many directions you are pulling
Hrm. 3 things... 1) A religious advisor to the Duke. 2) A secret cultist/summoner. 3) Second Sight/Aura reading.

The summoning I think works really well with the idea and ties in amazingly with the exorcist LP. So that's almost a guaranteed LP, I think.

look at this idea:
1 Born City
2 Temple Acolyte
3 Temple Priest
4 Heretic
5 Thinker
6 Adviser to Court

thinker gives you the lead you need.
I have no idea how I had blatantly missed Thinker... I guess I have to go back and look at that now...

Think of it like this.  If you want to be a heretic and advisor you must have 1 born, 2 acolyte of some kind, 3 Priest of some kind, 4 heretic and 5 advisor.  and you need a lead for 6. 

for a slightly different flavor you could go with Mad summoner

1 born City
2 neophyte Sorcerer
3 Mad Summoner
4 Sorcerer
5 Advisor to Court

Thats the base, if you want faith pick up temple acolyte
Okay, so I relooked at some things. City Born -> Cultist -> Mad Summoner -> Heretic Priest -> Thinker -> Exorcist -> Advisor.  Is that simpler/better, or still too complicated? I don't think I need the Faith trait, necessarily, although if I haven't worked out all the trait points, I may end up taking it.
: Re: Finalizing Characters
: Josh January 31, 2009, 07:52:42 AM
Exorcist is a mainstream religious lifepath.  Meaning your character would have to enter the church.  It is like someone being a wiccan and then becoming a bishop.  It can happen just your character would not be a cultist they would be an unbridled mainstream loony.  Like a fire and brimstone revivalist.  Is that what you are looking to play?  You would be part of the orthodox church, a reformed cultist (though you would still have the same base beliefs).    And you would conceal the fact that you consort with demons, because it's ok when you do it. 
: Re: Finalizing Characters
: The87 February 01, 2009, 05:16:09 PM
Okay, here we go...

[spoiler]
LPs:

Stats:

Attributes:

Skills:

Traits:

Gear:

Spells:

Affiliations: Small scholarly group focused on philosophy (10rps)
Reputation: Notable reputation as a great scholar (25 rps)
Relationships: Student/Apprentice (10rps)
Circles: B3
Resources: B5
[/spoiler]

Open to criticism ... I still need to choose beliefs and instincts
: Re: Finalizing Characters
: Josh February 01, 2009, 07:47:58 PM
For people who have not made characters before you want to keep yourself to 6 life paths.  Artha is not like experience points.  Artha is like having levels of your character that are not spent yet. 

You can advance skills quickly,  But you will fail at skills unless you have artha.  In order to advance skills you have to try impossible things in meaningful way. 

So for example if you want to advance a skill you need to take a challenge that will require you to roll all successes or even more successes than you have dice.  Even with artha you will often fail.  Without artha you will fail.  In order to get more traits you need to spend artha. 

Drop all lifepaths that don't give you what you need for your character.

: Re: Finalizing Characters
: tsuyoshikentsu February 01, 2009, 08:15:33 PM
I wasn't aware that you had to pass skill challenges to level skills up.
: Re: Finalizing Characters
: TheWordSlinger February 01, 2009, 08:28:30 PM
With a few exceptions, I don't think you do.
: Re: Finalizing Characters
: Josh February 01, 2009, 08:29:58 PM
I wasn't aware that you had to pass skill challenges to level skills up.
You don't.  But you are not allowed to make non meaningful skill rolls.  

So don't plan on getting better with a sword unless you are willing to lose a swordfight.  Don't plan on advancing sneaking unless you are ready to get the crap beaten out of you when you fail.  

The number of rolls is also much lower.  You might make one skill check in a scene.  And that check might be "will the prince be my friend or enemy."

Artha is what makes characters cool.  Do not expect to be cool if you don't have artha.  

Oh and you gain artha generally when you screw yourself.  So like if you have the trait humble and you allow someone else to take what you wanted, you get artha.  (by the same token if you only have good traits, well you don't get artha). 

And, the GM is obligated to act as your adversary.  So you don't ever get it easy or luck out.  Your weaknesses are the things that happen to you and the things that you are good at are made with as horrible a consequence as you can stand. 
: Re: Finalizing Characters
: Josh February 01, 2009, 09:54:47 PM
Okay, here we go...

[spoiler]
LPs:
  • City Born
  • Student (noble)
  • Arcane Devotee
  • Sorcerer
  • Rogue Wizard
  • Archivist
  • Scholar
  • Advisor to the Court (4 yrs)

Stats:
  • Age: 60
  • Will: B5
  • Perception: G6
  • Power: B2
  • Forte: B4
  • Agility: B4
  • Speed: B3

Attributes:
  • Health: B4
  • Steel: B6
  • Reflexes: B4
  • Mortal Wound: B9

Skills:
  • Alchemy: G9
  • Sorcery: G9
  • Apothecary: G3
  • Herbalism: G3
  • Symbology: G3
  • History: G6
  • Foreign Languages: G6
  • Philosophy: B4
  • Instruction: B5
  • Write: B5
  • Research: G9
  • Inconspicuous: B4
  • Calligraphy: B3
  • Read: G3

Traits:
  • Base Humility
  • Myopic
  • Spooky
  • Know-it-all
  • Affinity for books/scrolls
  • Gifted
  • Cool headed
  • Mind over matter

Gear:
  • Clothes
  • Alchemy Tools
  • Manner (40rps Property)

Spells:
  • White Fire
  • Bilious Smoke
  • Force of Will

Affiliations: Small scholarly group focused on philosophy (10rps)
Reputation: Notable reputation as a great scholar (25 rps)
Relationships: Student/Apprentice (10rps)
Circles: B3
Resources: B5
[/spoiler]

Open to criticism ... I still need to choose beliefs and instincts

why would you not take Court Sorcerer? 

Also why rogue wizard?  Insane Criminal does not seem to fit in with this characters theme.
Also noble sorcerers are put in their place, city sorcerers are upwardly mobile (do not have the trait base humility).

Born City, Neophyte Sorcerer, Sorcerer, Court Magician is a good base then hook in student(city) and archivist. 

this makes a character who is a feisty Do'er, but is also a booky thinker.

Also white fire and force of will are great spells for you, but there are way better cheaper spells than bilious smoke. 

It would incidentally be your job as wizard to blast things the duke needed blasting and mind fuck the people he needed mind fucking. 
: Re: Finalizing Characters
: Josh February 02, 2009, 01:02:03 AM
We are going to have an other player Z. 

And Meg will actually post her character sooner or later.
: Re: Finalizing Characters
: Josh February 02, 2009, 01:03:00 AM
I will, when I can.

Have you gotten the book or pdf yet?
: Re: Finalizing Characters
: AfterCrescent February 02, 2009, 10:44:44 PM
Exorcist is a mainstream religious lifepath.  Meaning your character would have to enter the church.  It is like someone being a wiccan and then becoming a bishop.  It can happen just your character would not be a cultist they would be an unbridled mainstream loony.  Like a fire and brimstone revivalist.  Is that what you are looking to play?  You would be part of the orthodox church, a reformed cultist (though you would still have the same base beliefs).    And you would conceal the fact that you consort with demons, because it's ok when you do it. 
That's exactly what I was thinking. Started as a cultist turned summoner. From there he learned about the benign spirits, not just demons, and turned to the heretic priest lifestyle, which lead him to thinker, where he realized God/angels were all in balance with nature spirits and Satan/demons.

His thinking led him to believe that the spirits are like beasts of burden, they're to be used, but he's not okay with the other way around, so he turned to exorcism. Cue the 'reformed cultist' ideal. As long as being an exorcist for the church helps him get what he needs, he has no problem doing so and keeping his 'tools' secret.

I'll try to finish burning this one up, asap.
: Re: Finalizing Characters
: The87 February 03, 2009, 09:29:48 PM

why would you not take Court Sorcerer? 

Also why rogue wizard?  Insane Criminal does not seem to fit in with this characters theme.
Also noble sorcerers are put in their place, city sorcerers are upwardly mobile (do not have the trait base humility).

Born City, Neophyte Sorcerer, Sorcerer, Court Magician is a good base then hook in student(city) and archivist. 

this makes a character who is a feisty Do'er, but is also a booky thinker.

I had a rationale for that particular series of LPs when I originally drafted them, though now I forget what it was. However, I like the idea of this character having gotten to where he is through an unusual path.

Is this a series of LPs that you are opposed to or are you just asking for justification?

Also white fire and force of will are great spells for you, but there are way better cheaper spells than bilious smoke. 

It would incidentally be your job as wizard to blast things the duke needed blasting and mind fuck the people he needed mind fucking. 

Yea, I wasn't so sure about that spell. I'll trade it out for something else.
: Re: Finalizing Characters
: Josh February 04, 2009, 12:37:37 AM

why would you not take Court Sorcerer? 

Also why rogue wizard?  Insane Criminal does not seem to fit in with this characters theme.
Also noble sorcerers are put in their place, city sorcerers are upwardly mobile (do not have the trait base humility).

Born City, Neophyte Sorcerer, Sorcerer, Court Magician is a good base then hook in student(city) and archivist. 

this makes a character who is a feisty Do'er, but is also a booky thinker.

I had a rationale for that particular series of LPs when I originally drafted them, though now I forget what it was. However, I like the idea of this character having gotten to where he is through an unusual path.

Is this a series of LPs that you are opposed to or are you just asking for justification?

Neither.  I am making sure you understand your character.  In BW characters are the sum of their parts.  Your character is a scary crazy spooky wizard.  If that is what you want to play great.  I don't want your expectations to be that people will like you.  Fear yes, respect maybe, but you are not warm and fuzzy.

The other aspect is, you need a reason why people trust you.  So think about that for your beliefs.
: Re: Finalizing Characters
: tsuyoshikentsu February 05, 2009, 04:11:59 AM
You don't.  But you are not allowed to make non meaningful skill rolls.  

So don't plan on getting better with a sword unless you are willing to lose a swordfight.  Don't plan on advancing sneaking unless you are ready to get the crap beaten out of you when you fail.  

The number of rolls is also much lower.  You might make one skill check in a scene.  And that check might be "will the prince be my friend or enemy."

Artha is what makes characters cool.  Do not expect to be cool if you don't have artha.  

Oh and you gain artha generally when you screw yourself.  So like if you have the trait humble and you allow someone else to take what you wanted, you get artha.  (by the same token if you only have good traits, well you don't get artha). 

And, the GM is obligated to act as your adversary.  So you don't ever get it easy or luck out.  Your weaknesses are the things that happen to you and the things that you are good at are made with as horrible a consequence as you can stand. 

As long as you allow for the possibility of my character succeeding, then we're cool.
: Re: Finalizing Characters
: AfterCrescent February 09, 2009, 10:43:27 PM
[spoiler=Newly Burned Character]Thymar - Male Age 63

City Born              12yr Res:10
Cultist                4yr  Res:8 
Mad Summoner           8yr  Res:20 Stat:+1M
Heretic Priest         7yr  Res:6 
Thinker                15yr Res:5  Stat:+1M
Exorcist               6yr  Res:10 Stat:+1M
Advisor to the Court   4yr  Res:40 Stat:+1M
Advisor to the Court   4yr  Res:40 Stat:+1M


Artha: 1 Persona
       1 Fate

Stats:Will:B4
      Perception:G3
      Power:B2
      Forte:B4
      Agilty:B2
      Speed:B3

Attributes:Health:B4
           Steel:B5
           Reflexes:B3
           Mortal Wounds:B9

Traits: 13 points
        Zealot (1)
        Mad (1)
        Lunatic (1)
        Skeptical (1)
        Gifted (5)
        Second Sight (4)

Skills: 33 points & 9 General
       Cult Doctrine (2) G2
       Heretical Doctrine (2) G2
       Doctrine (2) G2
       Summoning-wise (2) G2
       Cultist-wise (2) G2
       Summoning (4) G4
       Philosophy (1) B2
       Strategy (2) G2
       Conspicuous (1) B2
       Falsehood (2) B3
       Persuasion (2) B3
       Demonology (2) G2
       Empyrealia (2) G2
       Oratory (1) B2
       Observation (2) G2
       Symbology (2) G2
       Aura Reading (4) G4
       Astrology (2) G2
       Read (2) G2
       Write (2) B2
       Exorcist Ritual (2)

Resources: 139 points
          Sacrificial Daggers (9rp)
          Astrology Toolkit (8rp)
          Riding Horse (5rp)
          Writing Toolkit (3rp)
          Circination Toolkit (8rp)
          Exorcism Toolkit (8rp)
          Nice little villa (15rp)
          Aether's Riddle (5rp)
          Mother's Call (5rp)
          The Binding (6rp)
          Abjure (5rp)
          Execration (8rp)
          Celestial Key (5rp)
          Corporal Key (6rp)
          Offering to Light (10rp)
          Relationship with a Bishop (8rp) [He hates me for being an 'ex-cultist' but can't excommunicate me because of my exorcism skills]
          Clothes (1rp)

Circles: B2
         1D affiliation with local summoners/cultist cabal (10rp)
         1D local reputation for knowing everything about every religion (7rp)
         1D affiliation with local church [as exorcist] (7rp)

Resources: B2

Beliefs: 1. Spirits, including gods and demons, are merely tools to an end.
         2. The stars say spirits are plotting to use the Duke, stop them.
         3. The spirit world is restless, I must figure out why.

Instincts: 1. Always carry more than one sacrificial dagger.
           2. If the answer is not clear, blame malevolent spirits.
           3. When meeting someone for the first time, read their aura.[/spoiler]

Okay, so I just have to name him and come up with two more beliefs. Sorry for any delay on my part...
Oh, also, who names the Bishop that my character has a relationship with?
: Re: Finalizing Characters
: The87 February 10, 2009, 03:49:44 PM
Neither.  I am making sure you understand your character.  In BW characters are the sum of their parts.  Your character is a scary crazy spooky wizard.  If that is what you want to play great.  I don't want your expectations to be that people will like you.  Fear yes, respect maybe, but you are not warm and fuzzy.

The other aspect is, you need a reason why people trust you.  So think about that for your beliefs.

That sounds pretty good to me. It wasn't exactly what I started out intending to play but I think I like it better anyway.

I'll get on those beliefs and instincts... I'm not sure where to take it though.

Any suggestions?
: Re: Finalizing Characters
: AfterCrescent February 17, 2009, 05:39:50 PM
Updated my sheet above. Finished beliefs and named him.
: Re: Finalizing Characters
: Josh February 17, 2009, 09:14:40 PM
I will be on a plane Thursday and next wed.  If people post characters I will be able to look them over then
: Re: Finalizing Characters
: Mixplit February 20, 2009, 10:30:39 PM
Sorry I'm running a little slow. I temporarily lost internet at home. So for another 2 weeks I can only get online once or twice a week at the library. Should have broadband back at home around the 2 or 3rd of March.
: Re: Finalizing Characters
: Gesshoku February 28, 2009, 05:21:21 AM
Sorry if it seems to everyone else that I don't post that often, I usually just talk to Josh in RL.
So the concept behind my character is he is a socialite who is a competitive duelist. He, however,
does not want either social circle to ever overlap and goes to great lengths to prevent this from happening. 

Here's my character so far.
[spoiler]Name: René Bertrand, male, 35
Lifepaths:
   Born Noble
   Student (city dweller)
   Engineer
   Duelist
   Ganymede
   Courtier
Stats
   Will: B6      Perception: B4
   Power: B4   Forte: B3
   Agility: B4   Speed: B4
Attributes
   Health: B6   Mortal Wound: B9
   Steel: B5     Reflexes: B4
Skills
   Read: B2
   Artillerist: B2
   Sword: B6
   Etiquette: B5
   Fashion-wise: B3
   Write: B2
   Engineering: B2
   Streetwise: B3
   Trial by Combat-wise: B3
   Inconspicuous: B5
   Conspicuous: B5
   Soothing Platitudes: B5
   Persuasion: B5
   Seduction: B5
   Court Gossip-wise: B3
   Noble-wise : B3
   Dance: B4
   Rule of Law: B3
Traits
   Mark of Privilege
   Smart
   Mercenary
   Catamite
   Rapier wit
   Comely
   Nimble (Sword)
   Ambidextrous
Relationships/Gear
   Clothes
   Finery
   Shoes
   Arms-Rapier-run of the mill
   Property-Villa (15)
   Relationship-Duke (10)
   Mount-Riding
   Relationship-Love interest to be determined (5)
   Armor-Reinforced Leather-run of the mill
Affiliations/Reputations/Circles
   Affiliation-Court (25)
   Circles: B3
   Resources: B3[/spoiler]
I'm still having some trouble coming up with my beliefs/instincts but I'll post what I'm working on
[spoiler]
Beliefs
-I will only fight someone honorably
-Together is better than alone
-I am a saint abroad, and a devil at home and I don't want anyone who knows one, to discover the other.
Instincts
-Always use Etiquette when interacting with someone of equal/greater status then myself
-Always carry my sword
-Always use Inconspicuous when I duel someone so as to not gain a reputation.
[/spoiler]
: Re: Finalizing Characters
: Josh February 28, 2009, 09:12:08 AM
I am starting to do a complete review of characters

The following I need more

tsuyoshikentsu - I don't know where to start with your character.  I need to see your completed traits to see how you plan on resolving everything.  Also I am not sure how we work out resources.  Clearly by lifepaths your resources will all come from prior to your exile.  In other words your character was just exiled in the last year or so.  So you are probably just going to lose any elven resources.  And your affiliations will all be hostile now.  So let me know what your plan is.  Given your sword singer you could have a human soldier affiliation of some sort, but it would be hundreds of years old.  You could also have human political people you know.  You could go with having sought asylum, but then you would not be part of the court really. 

Dumb Age Master - Do you have the books yet?
: Re: Finalizing Characters
: Josh March 01, 2009, 06:28:19 AM
AfterCrescent

I am trying to go over your character and the issue here is you are a little all over the place.  Lets look at it like this, what do you want your character to be? 

What do you want to be in court? 
Better than adviser might be Court Priest.  It suits being a religious nut that no one but the duke really likes

What points of this character do you like?
I am going to guess exorcist, summoner, second sight,
Frankly though I would choose between exorcist and summoner.  Both are good characters, but not necessarily together.  They both require lots of time to develop.

It comes down to "what do you want to do at court?"


City Born              12yr Res:10
Cultist                4yr  Res:8 
Mad Summoner           8yr  Res:20 Stat:+1M
Heretic Priest         7yr  Res:6 
Thinker                15yr Res:5  Stat:+1M
Exorcist               6yr  Res:10 Stat:+1M
Advisor to the Court   4yr  Res:40 Stat:+1M
Advisor to the Court   4yr  Res:40 Stat:+1M

CB
Neo
ra
mad
court p
ex
ad
: Re: Finalizing Characters
: AfterCrescent March 02, 2009, 05:53:47 PM
Lets look at it like this, what do you want your character to be?
A summoner who poses/works as an exorcist to get what he wants.

What do you want to be in court? 
Better than adviser might be Court Priest.  It suits being a religious nut that no one but the duke really likes
Court Priest sounds good. That's basically what I'm going for.  :facepalm Dunno how I missed that one...

What points of this character do you like?
I am going to guess exorcist, summoner, second sight,
Frankly though I would choose between exorcist and summoner.  Both are good characters, but not necessarily together.  They both require lots of time to develop.
Since that's pretty much what the character is, yes those are the key points of the character.  I'd rather not drop the Exorcist LP as part of the concept is being able to play both sides.

It comes down to "what do you want to do at court?"
Be the Court Priest, it seems.  It definitely is more appealing than the Thinker/Heretic Priest. I was going off of your previous suggestion there.  I'm not sure what your abbreviations are, but if I'm right in guessing City Born -> Neophyte -> Religious Acolyte -> Mad summoner, that's not possible. The leads just don't allow it.

What life paths do you suggest before I burn another character up?
: Re: Finalizing Characters
: Josh March 03, 2009, 04:14:49 AM
I was taking notes I did not mean to include those path abbreviations.

So heres the thing, you don't need summoner to get summoning.  Better to take a path that gives you gifted than one that gives summoning (you can use general skill points)

You pose a really interesting character here, a member of a religious order who is basically a heretic but still considers himself in the right.  It makes a good pair with being in the dukes court and the bishop hating you. 

I suggest:

City Born -> [student(city)] ->  neo sorcerer -> religious acolyte -> Priest -> exorcist -> court priest

This should be kosher.  The student is tossed in in case you need the trait points to meet your vision.  Personally I would drop second sight and use the spell magesense.  the other path to consider is archpriest.  If you need resource points or only one more trait point take archpriest instead of student.  (that would give you two or three steps to becoming a bishop yourself)

Part of the reason to choose this is vested is cool and you indicated you did not like tonsured. 
: Re: Finalizing Characters
: AfterCrescent March 03, 2009, 03:02:34 PM
I'll look through it and see what I can make out of those life paths. I'd rather not use magesense, since his focus is not the sorcery skill, but more spirit-related skills. He doesn't think of communicating with demons/angels as sorcery, so summoning is okay in his semi-skewed religious sense.
: Re: Finalizing Characters
: AfterCrescent March 19, 2009, 04:26:30 PM
Reading through the LPs, I can't get from neo sorcerer -> religious acolyte. Without the lead, I have to figure something else out. Not to mention the neo path would only save me 1 trait point, as I'd HAVE to buy off the required trait...

What do you think of the following LPs:

City Born -> Arcane Devotee -> Temple Acolyte -> Temple Priest -> Exorcist -> ArchPriest -> Court Priest

It'll give me Gifted and I'll be able to open Summoning with general skill points. I'll have 5 extra trait points, which is plenty to get Second Sight and another trait.

Starting Age of 45. If I don't have enough resources for the idea, I'll be able to grab Adviser to the Court for up to another 40 rps.

See any glaring errors with this before I fully burn up the character?
: Re: Finalizing Characters
: Josh March 19, 2009, 05:04:38 PM
No run with it I like the way it looks
: Re: Finalizing Characters
: AfterCrescent March 20, 2009, 02:01:37 AM
Here's the build. Hopefully everything's there...
[spoiler]Thymar Male Age 49

City Born              12yr Res:10
Arcane Devotee         6yr  Res:10 Stat:+1M 
Temple Acolyte         5yr  Res:10 Stat:+1M
Temple Priest          5yr  Res:20 
Exorcist               6yr  Res:10 Stat:+1M
ArchPriest             5yr  Res:25 Stat:+1M/P
Court Priest           6yr  Res:20 Stat:+1M
Advisor to the Court   4yr  Res:40 Stat:+1M
(8 LP)

Artha: 1 Persona
       1 Fate

Stats:Will:B4
      Perception:G3
      Power:B3
      Forte:B4
      Agilty:B3
      Speed:B3

Attributes:Health:B4
           Steel:B5
           Reflexes:B3
           Mortal Wounds:B9

Traits: 12 points
        Base Humility (1)
        Gifted (1)
        Believer (1)
        Vested (1)
        Skeptical (1)
        Imperious Demeanor (1)
        Royal Favorite (1)
        Second Sight (4)
        Lunatic (1)

Skills: 44 points & 8 General
       Astrology (1) G1
       Summoning (3) G3
       Aura Reading (2) B3
       Empyrealia (2) G2
       Calligraphy (1) B2
       Church Law (2) G2
       Doctrine (3) G3
       Exorcist Ritual (2)
       Read (3) G3
       Write (3) G3
       Symbology (3) G3
       Temple-wise (1) G1
       Church Politics-wise (2) G2
       Church-wise (2) G2
       Parish-wise (1) G1
       Tithe-wise (1) G1
       Obscure History (2) G2
       Religious History (2) G2
       Oratory (4) B5
       Suasion (4) B5
       Observation (3) G3
       Demonology (3) G3
       Etiquette (3) B4
       
Resources: 145 points
          Sacrificial Daggers (9rp)
          Astrology Toolkit (8rp)
          Riding Horse (5rp)
          Writing Toolkit (3rp)
          Circination Toolkit (8rp)
          Exorcism Toolkit (8rp)
          Nice little villa (15rp)
          Aether's Riddle (5rp)
          Mother's Call (5rp)
          The Binding (6rp)
          Abjure (5rp)
          Execration (8rp)
          Celestial Key (5rp)
          Corporal Key (6rp)
          Offering to Light (10rp)
          Relationship with a Bishop (8rp) [He hates me for being an 'ex-cultist' but can't excommunicate me because of my exorcism skills]
          Clothes (1rp)

Circles: B2
         1D affiliation with local summoners/cultist cabal (10rp)
         2D affiliation with Church [vested + 20rp]

Resources: B3

Beliefs: 1. Spirits, including gods and demons, are merely tools to an end.
         2. The stars say spirits are plotting to use the Duke; stop them.
         3. The spirit world is restless, I must figure out why.

Instincts: 1. Always carry more than one sacrificial dagger.
           2. If the answer is not clear, blame malevolent spirits.
           3. When meeting someone for the first time, read their aura.[/spoiler]
: Re: Finalizing Characters
: Josh June 02, 2009, 05:47:29 AM
Hey everybody!

I would like to see if we could get this game rolling still

Anyone still interested respond here and we can finalize characters and get playing
: Re: Finalizing Characters
: TheWordSlinger June 02, 2009, 11:38:21 AM
Hi everybody!
: Re: Finalizing Characters
: AfterCrescent June 02, 2009, 12:46:12 PM
Still around ;) My post above will be edited to the new spoiler block and checked for any errors I can see real quick. :D
: Re: Finalizing Characters
: TheWordSlinger June 02, 2009, 01:27:44 PM
Health Questions
[spoiler]Live in squalor? No
Frail/Sickly? No
Severely wounded? No
Tortured/enslaved? No
DEO? No
Active/athletic? Not anymore.
Sound of Music? No
+/-0[/spoiler]

Steel Questions
[spoiler]Military lifepath? Yes
Severely wounded? No
Killed with own hand more than once? Yes
Enslaved, tortured, etc.? No
Sheltered? No
Competitive (non-violent) Culture? No
Given birth? Unlikely
Gifted/Faithful? No
Perception>5? No
Will>4?Yes
Will>6? No
Forte>5? No
+3[/spoiler]
: Re: Finalizing Characters
: HeadofVecna June 02, 2009, 07:01:14 PM
I hope its OK to post what I have so far here rather than the peanut gallery. Given the long hiatus, I figure there's a good chance there will be a spot open.

Concept: A princess far down in the line of succession, who led a split life impersonating a prince second in line to the throne (but had died in a "hunting accident"). Many years later when her ruse was discovered, she would have been quietly married off, rather than add flame to the controversy by having a trial.

Lifepaths:
Born Noble, Arcane Devotee, Page, Squire, Knight, Lady, Prince(Princess) of the Blood, Duke (Duchess)

Age: 48
Stats:
10 points Mental, 16 points Physical

Mental -- Perception B5, Will B5
Physical -- Agility B4, Speed B4, Power B3, Forte B5

Beliefs:
"I will use others (esp. the Duke) to claim my rightful throne."
"The best way to excel at court is to ingratiate oneself with all while keeping the help at each others throats."
"I will protect my son from the dangers of court politics."
"Rulership is my natural and ordained task."*

Instincts:
"Always look (Observe) for signs of betrayal."
"Always remain armed to the degree that etiquette allows."

Traits: 11
Mark of Privilege, Base Humility, Sworn Homage, Born to be King (Queen), Noblesse Oblige, Your Grace, Gifted, Second Sight

Edit - added instincts and traits
: Re: Finalizing Characters
: HeadofVecna June 03, 2009, 03:02:23 AM
Note: Prince of the Blood is in red because it requires the express permission of the GM and all the players to take. This is because it means the character is in line for the throne. If allowed, I'll still specify that my character is last or near last in line with scandal on top. But some of the conflict I'd love to do is striving for the throne anyway (its the journey not the destination, yadda).