Chicken Lord, Hatchling Small Magical Beast (Evil)
Hit Dice: 3d10+3 (19 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 12 (+1 Size, +1 Natural), touch 11, flat-footed 11
Base Attack/Grapple: +3/-3
Attack: Peck +1 melee (1d3-2)
Full Attack: Peck +1 melee (1d3-2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Lord of the Chikins, BAWK!,
Special Qualities: Spontaneous Awakening, Low Light Vision, Dark Vision 30'
Saves: Fort +4, Ref +3, Will +2
Abilities: Str 6, Dex 10, Con 12, Int 12, Wis 12, Cha 12
Skills: Bluff +3, Concentration +3, Hide +2, Knowledge (Local) +3, Listen +5, Move Silently +3, Search +3, Sense Motive +3, Spot +5
Feats: Alertness, Weapon Focus (Peck)
Environment: Warm Plains
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Neutral Evil
Advancement: 4-5 HD (Small)
Level Adjustment: ---
Chicken Lord, Young Medium Magical Beast (Evil)
Hit Dice: 6d10+12 (45 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +4 Natural), touch 11, flat-footed 14
Base Attack/Grapple: +6/+6
Attack: Peck +6 melee (1d4) or Eye Ray +7 Ranged Touch (1d8)
Full Attack: Peck +6 melee (1d4) or Eye Ray +7 Ranged Touch (1d8)
Space/Reach: 5 ft./5 ft.
Special Attacks: Lord of the Chikins, BAWK!, Eye Rays
Special Qualities: Spontaneous Awakening, SR 16, Low Light Vision, Dark Vision 60', Damage Reduction 5/Magic, Fast Healing 3
Saves: Fort +7, Ref +6, Will +5
Abilities: Str 10, Dex 12, Con 14, Int 14, Wis 14, Cha 14
Skills: Bluff +4, Concentration +4, Gather Information +4, Hide +3, Intimidate +4, Knowledge (Arcana, Local, Nature) +4, Listen +4, Move Silently +3, Search +4, Sense Motive +4, Spellcraft +4, Spot +4
Feats: Alertness, Improved Initiative, Weapon Focus (Peck)
Environment: Warm Plains
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Neutral Evil
Advancement: 7-11 HD (Medium)
Level Adjustment: ---
Chicken Lord, Adult Large Magical Beast (Evil)
Hit Dice: 12d10+36 (102 hp)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 18 (-1 Size, +1 Dex, +8 Natural), touch 10, flat-footed 17
Base Attack/Grapple: +12/+18
Attack: Peck +13 melee (1d6+2) or Eye Ray +12 Ranged Touch (2d6)
Full Attack: Peck +13 melee (1d6+2) or Eye Ray +12 Ranged Touch (2d6)
Space/Reach: 10 ft./5 ft.
Special Attacks: Lord of the Chikins, BAWK!, Smite Non-Chikin, Eye Rays
Special Qualities: Spontaneous Awakening, SR 22, Low Light Vision, Dark Vision 90', Damage Reduction 5/Magic, Fast Healing 5
Saves: Fort +11, Ref +9, Will +7
Abilities: Str 14, Dex 12, Con 16, Int 14, Wis 16, Cha 16
Skills: Bluff +7, Concentration +7, Gather Information +5, Hide +1, Intimidate +7, Knowledge (Arcana, Local, Nature) +6, Listen +7, Move Silently +5, Search +6, Sense Motive +5, Spellcraft +6, Spot +7
Feats: Alertness, Improved Initiative, Point Blank Shot, Precise Shot, Weapon Focus (Peck)
Environment: Warm Plains
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Neutral Evil
Advancement: 13-23 HD (Large)
Level Adjustment: ---
Chicken Lord, Mature Adult Huge Magical Beast (Evil)
Hit Dice: 24d10+120 (252 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 24 (-2 Size, +12 Natural, +4 Profane), touch 12, flat-footed 24
Base Attack/Grapple: +24/+38
Attack: Peck +28 melee (1d8+6/19-20) or Eye Ray +22 Ranged Touch (3d6)
Full Attack: Peck +28 melee (1d8+6/19-20) or Eye Ray +22 Ranged Touch (3d6)
Space/Reach: 15 ft./10 ft.
Special Attacks: Lord of the Chikins, BAWK!, Smite Non-Chikin, Eye Rays
Special Qualities: Spontaneous Awakening, SR 34, Low Light Vision, Dark Vision 120', Damage Reduction 10/Magic, Fast Healing 5
Saves: Fort +19, Ref +14, Will +12
Abilities: Str 22, Dex 10, Con 20, Int 16, Wis 18, Cha 18
Skills: Bluff +13, Concentration +15, Gather Information +13, Hide +1, Intimidate +13, Knowledge (Arcana, Local, Nature) +12, Listen +13, Move Silently +9, Search +12, Sense Motive +13, Spellcraft +12, Spot +13
Feats: Alertness, Blind-Fight, Combat Reflexes, Improved Critical (Peck), Improved Initiative, Point Blank Shot, Power Critical (Peck), Precise Shot, Weapon Focus (Peck)
Environment: Warm Plains
Organization: Solitary
Challenge Rating: 17
Treasure: None
Alignment: Neutral Evil
Advancement: 25-47 HD (Huge)
Level Adjustment: ---
Chicken Lord, Lord Gargantuan Magical Beast (Evil)
Hit Dice: 48d10+336 (600 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 28 (-4 Size, -1 Dex, +18 Natural, +5 Profane), touch 10, flat-footed 28
Base Attack/Grapple: +48/+70
Attack: Peck +54 melee (2d6+10/19-20) or Eye Ray +43 Ranged Touch (4d6)
Full Attack: Peck +54 melee (2d6+10/19-20) or Eye Ray +43 Ranged Touch (4d6)
Space/Reach: 20 ft./15 ft.
Special Attacks: Lord of the Chikins, BAWK!, Smite Non-Chikin, Eye Rays
Special Qualities: Spontaneous Awakening, SR 58, Low Light Vision, Dark Vision 240', Damage Reduction 15/Magic, Regeneration 5
Saves: Fort +36, Ref +25, Will +25
Abilities: Str 30, Dex 8, Con 24, Int 18, Wis 20, Cha 20
Skills: Bluff +25, Concentration +27, Gather Information +25, Hide +7, Intimidate +44, Knowledge (Arcana, Local, Nature) +24, Listen +25, Move Silently +18, Search +24, Sense Motive +25, Spellcraft +24, Spot +25
Feats: Alertness, Blind-Fight, Cleave, Combat Reflexes, Devastating Critical, Epic Fortitude, Epic Will, Great Cleave, Improved Critical (Peck), Improved Initiative, overwhelming Critical, Point Blank Shot, Power Attack, Power Critical (Peck), Precise Shot, Spellcasting Harrier, Weapon Focus (Peck) *
Environment: Warm Plains
Organization: Solitary
Challenge Rating: 23
Treasure: None
Alignment: Neutral Evil
Advancement: 49+ HD (Gargantuan)
Level Adjustment: ---
*Power Critical is from Complete Warrior. Other Feats not in the PHB are from the Draconomicon.
"Jeb...the chikins is revolting!""You need ta clean them cages more oftin Abner.""No, goddangit!! I mean they're formin' a mob!""MAW!! Maw git me mah mob wallopin' 2 by 4!"Every so often a demonic lord of evil is born to a humble chicken. Upon his hatching the sky darkens. The earth trembles. Cows spontaneously burst into flame. And all the chickens awaken to sapience and become evil. Evil birds hellbent on the murders of poor, innocent farmers. The newly born Chicken Lord must be killed quickly before it's powers get out of hand. Within 20 days it will have progressed from a Hatchling to a young Chicken Lord. At this point the range of their powers increase, and they can use their eye rays. Pretty much ensuring the ambush of the local farmer. In another 30 days they'll be a young adult, and they can change the local peasants into chickens under their control. By this time they may have taken over the local village. In 30 more days they will be a Mature Adult, and will only be stoppable by strong heroes. If they can avoid death for another year they become a full blown Chicken Lord. At this point stopping them is very difficult, and the world may all become chickens. Chicken Lords appear to be normal roosters, and can speak and understand Common, and Sylvan. Despite the description they are not actually demons. Nor does anyone know why they happen, or why they are hellbent on ruling the world. Common rumor has it that they are how the Gods screw with people.
BAWK! (Su): As a Standard Action a Chicken Lord may crow loudly. The exact effects depend on age. The Radius of effect is 10' for a Hatchling, 30' for Young, 60' for Adult, 120' for Mature Adult, and 240' for Lord. In all cases any opponent in Range must make a Fortitude Save (DC 12 for Hatchling, DC 15 for Young, DC 19 Adult, DC 27 Mature Adult, DC 41 Lord, Save DC is Constitution Based) or be Deafened permanently. They must also make a Willpower Save (DC 12 for Hatchling, DC 15 for Young, DC 19 Adult, DC 26 Mature Adult, DC 39 Lord, Save DC is Charisma Based) or be Frightened for 1d6 rounds (2d6 rounds once it is Adult or older). All opponents also take some amount of Sonic Damage (1d6 Hatchling, 2d6 Young, 4d6 Adult, 8d6 Mature Adult, 16d6 Lord) if they are in the Area of Effect. They get a Reflex Save (DC 12 for Hatchling, DC 15 for Young, DC 19 Adult, DC 26 Mature Adult, DC 39 Lord, Save DC is Charisma Based) for half damage. The BAWK! can be heard for miles.
Smite Non-Chikin (Su): The Chicken Lord may cast Baleful Polymorph 5 times per day as a Supernatural Ability (DC 19 Adult, DC 26 Mature Adult, DC 39 Lord), but it only works on non-chickens, and only turns them into chickens. It does not gain this ability until it becomes an adult. Once a chicken the victim immediately becomes vulnerable to Lord of the Chikins.
Eye Rays (Su): Once it gets to Young age a Chicken Lord can shoot rays of Force from their eyes as a Ranged Touch Attack (this is considered a Ray Attack, see Aiming a Spell PHB page 175). Range is 50' for Young, 100' for Adult, 150' for Mature Adult, and 250' for Lord.
Lord of the Chikins (Su): Chicken Lord can telepathically communicate and have absolute mental control (as per Dominate Monster) over all Chickens within a certain radius of themselves (Hatchling: 100 ft., Young: 500 ft., Adult: 1000 ft., Mature Adult: 1 mile, Lord: 10 miles).
Spontaneous Awakening (Su): When a Chicken Lord hatches all chickens within 100 feet spontaneously awaken, as do any chickens that come within range of the Chicken Lords 'Lord of the Chikins' power. They also become Neutral Evil.
Combat: Chicken Lords generally just hide until they have their eye rays (and even then they hide against larger foes). Generally they try to fight from range until they get older. Then they just blast away with their Smite ability until all their foes are chickens, and therefore their subjects.