I'll add these two to the front. The level 6 version is a direct progression from the level 1 version. I gave the level 1 a shield because he can't utilize Power Attack yet. The level 6 version can use DMM(Quicken) twice per day, has Leap Attack (for up to +16 damage on a charge), and can utilize Rhino Rush as a 1st level spell to further increase this.
[spoiler=Level 1 human cleric by RobbyPants]Human Cleric 1 (Destruction & War domains. No deity, longsword as favored weapon for lawful alignment)
Str 14 Dex 10 Con 14 Int 10 Wis 16 Cha 10
Init +0 Spot +3, Listen +3
Languages: Common
HP: 10
AC 15 Touch 10 FF 15
Fort +4, Ref +0, Will +5
Melee: Longsword +3, 1d8+2
Ranged: Sling -2, 1d4+2, 50ft
BAB: +0 Grapple: +2
Abilities: Turn Undead
Feats: Power Attack, Extra Turning, Quicken Spell (flaw), Skill Focus (Jump)(flaw), Martial Weapon Proficiency (Longsword)(domain), Weapon Focus (Longsword)(domain)
Flaws: Murkey Eyed, Shaky
Skills: Concentration +6, Jump +10, Knowledge (Religion) +1, Spellcraft +3
Spells:
0 x 3
1 x 2
Turn Undead: x 7 per day
- Heal 1d6/harm undead 1d6 within 30' (DC 10) for half
- 1d6 damage to non-magical items & constructs within 30' (DC 10) for half
- Smite (+0 to hit, +1 damage)
Domain Powers:
- Phyisical attacks ignore 0 hardness and damage reduction
Gear: Full leather armor, Longsword, Light shield w/holy symbol, Spell component pouch x2[/spoiler]
[spoiler=Level 6 human cleric by RobbyPants]Human Cleric 6 (Destruction & War domains. No deity, longsword as favored weapon for lawful alignment)
Str 14 Dex 10 Con 14 Int 10 Wis 17(19) Cha 10
Init +0 Spot +4, Listen +4
Languages: Common
HP: 42
AC 21 Touch 10 FF 21
Fort +8, Ref +3, Will +10
Melee: +1 Longsword (wielded two-handed) +8, 1d8+4
Ranged: MW Sling +3, 1d4+2, 50ft, Lesser Acid Orb +2 touch, 3d8, 40ft
BAB: +4 Grapple: +6
Abilities: Turn Undead, Quicken spell for 5 turn attempts, Power Attack up to -4/+8 (-4/+16 Leap Attack)
Feats: Power Attack, Extra Turning, Quicken Spell (flaw), Skill Focus (Jump)(flaw), Martial Weapon Proficiency (Longsword)(domain), Weapon Focus (Longsword)(domain), Divine Metamagic (Quicken Spell), Leap Attack (domain), Extra Turning
Flaws: Murkey Eyed, Shaky
Skills: Concentration +11, Jump +14, Knowledge (Religion) +1, Spellcraft +9
Spells:
0 x 5
1 x 4
2 x 4
3 x 3
Turn Undead: x 11 per day
- Heal 6d6/harm undead 6d6 within 30' (DC 13) for half
- 6d6 damage to non-magical items & constructs within 30' (DC 13) for half
- Smite (+0 to hit, +6 damage)
Domain Powers:
- Phyisical attacks ignore 3 hardness and damage reduction
Gear: +1 Fullplate, +1 Longsword, MW sling, Periat of Wisdom +2, Cloak of Resitance +1, Ammulet of Natural Armor +1, holy symbol x2, Spell component pouch x2[/spoiler]