Author Topic: Mageslayer Type Stuff  (Read 1061 times)

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bkdubs123

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Mageslayer Type Stuff
« on: September 30, 2011, 07:28:05 AM »
I think I'm on the verge of wanting to brew a mageslayer discipline of maneuvers and stances including such esoteric arts as:

--Immunity to dispels
--Immunity to divination, necromancy, & transmutation effects
--Anticipate teleportation
--Automatic success vs Will Disbelief
--"Split-Second" action resolution that beats Celerity/Contingency effects
--Prevention of bodily contact with Creation & Summoning effects similar to the Protection from Evil spell
--AoOs against supernatural abilities & disrupt supernatural abilities as if they were spells
--Detect Magic --> See Invisibility --> Arcane Sight --> True Seeing
--Bypass AC bonuses, save bonuses, DR, SR, resistance, & immunities granted by spells, SLAs, or SuAs
--Bypass other Abjuration effects
--Dispelling strikes
--Counterspelling
--Initiative boosting
--Readied action haxx

Anyone have any other ideas for abilities such a discipline might need or could offer?
« Last Edit: September 30, 2011, 07:52:52 AM by bkdubs123 »

Agita

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Re: Mageslayer Type Stuff
« Reply #1 on: September 30, 2011, 10:25:05 AM »
It's not a dedicated mageslayer school per se, but veekie's and my Rising Spirit incorporates some elements of this kind of stuff. One effect we put in that you didn't list is forcing Rage on someone, which just outright shuts down spellcasting (if the caster faisl the save, anyway).
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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