I think I'm on the verge of wanting to brew a mageslayer discipline of maneuvers and stances including such esoteric arts as:
--Immunity to dispels
--Immunity to divination, necromancy, & transmutation effects
--Anticipate teleportation
--Automatic success vs Will Disbelief
--"Split-Second" action resolution that beats Celerity/Contingency effects
--Prevention of bodily contact with Creation & Summoning effects similar to the Protection from Evil spell
--AoOs against supernatural abilities & disrupt supernatural abilities as if they were spells
--Detect Magic --> See Invisibility --> Arcane Sight --> True Seeing
--Bypass AC bonuses, save bonuses, DR, SR, resistance, & immunities granted by spells, SLAs, or SuAs
--Bypass other Abjuration effects
--Dispelling strikes
--Counterspelling
--Initiative boosting
--Readied action haxx
Anyone have any other ideas for abilities such a discipline might need or could offer?