Trying to import an old 2.ed Cleric of Gobhniu.
The main aspects of that cleric was the abillity to use all and only forged weapons, (fighter BAB I think), bunch of crafting skills & access to hero's feast and such pretty much from 1st level and here's the kicker - no turning ability.
In a game where we are playing at Tier 1/2 (lower tier classes use the gesalt/PrC balancing found on this site to bring them up) just how much of a nerf is the loss of all turning ability and in turn any feat/ability/PrC that relies on it?
What would be a suitable to fill in the gaps? So far on the list a free extra magic domain, Craft Metafeats thrown in at the level where the cleric level = min usable CL to create items and a free weapon focus (forged weapon) feat, any weapon or armour that doesn't have a forged component is proscribed.
Constructive advise welcome
We are only homebrewing this one class in the campaign, but it needs use official rules to build it, no homebrewed feats etc.
The idea is to build a non-turning cleric who can make you any item you can use in combat, give you a drink that makes you damn difficult to kill and who's approach to undead is to "hit 'em so hard they stay down or run away, none of this waving a symbol malarky". Oh and stay as a tier 1 or 2 class.
Any takers on helping?