Author Topic: D&D Core Classes [Rebalancing 3.5]  (Read 251343 times)

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veekie

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #480 on: October 01, 2008, 06:05:27 AM »
How about a full-round action, but he can only have one favored enemy at a time?

Sounds good to me, full round or standard works, the ranger isn't going to be using his bonus for attacking right that round.
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RobbyPants

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #481 on: October 01, 2008, 09:59:58 AM »
I think switching favored enemies should take a while... an hour, like the Warblade's retraining abilities.  He becomes one with the enemies he plans to fight, then he stalks and kills them.  Rangers are hunters afterall... it makes sense that they have to prepare a bit.

JaronK
I like this from a thematic standpoint.  Of course, this limits how well it can be used spontaneously, but it works well if you know what you're doing.

If we were to go this route, I'd say we could let the change be automatic (no Survival or Knowledge checks), and it would allow you to swap one of your favored enemies for another.

So, for example: if you're level 10, you've acquired favored enemy three times, which means you could have split it +2/+2/+2, +4/+2, or +6.  One hour of training would allow you to switch one of these, at it's bonus.  I imagine this would encourage people to primarily focus on one type to grant the biggest bonus at all times.  If you have the ability to retrain your favored enemy, you have less reason to spread yourself thin.
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SiggyDevil

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #482 on: October 01, 2008, 05:21:12 PM »
How about a full-round action, but he can only have one favored enemy at a time?

Sounds good to me, full round or standard works, the ranger isn't going to be using his bonus for attacking right that round.

Actually, I'd like to revise that proposal: make that a move action.

1 round, especially the first round, is worth everything in battle. To force Rangers to use that round just to focus would encourage them to pursue other tactics, or to only do so when in hiding before the surprise round.

JaronK

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #483 on: October 01, 2008, 07:54:16 PM »
No way.  Then you've basically got Rangers always having the bonus.  They shouldn't... they're hunters.  They should have to get to know their prey in advance if they want the bonuses.  This doesn't mean they're weak without the bonuses, just that Rangers should be better when they know their prey.  Taking a long time to retune their bonus means they have to plan out in advance, and that's fine.

JaronK

RabidPirateMan

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #484 on: October 01, 2008, 10:45:07 PM »
No way.  Then you've basically got Rangers always having the bonus.  They shouldn't... they're hunters.  They should have to get to know their prey in advance if they want the bonuses.  This doesn't mean they're weak without the bonuses, just that Rangers should be better when they know their prey.  Taking a long time to retune their bonus means they have to plan out in advance, and that's fine.

JaronK

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The basic idea behind the four full BAB classes were-  Fighters good with one weapon, Paladins good against evil dudes, Barbarians good certain number of times per day, and Rangers good against specific enemies.  I'm not against FE being more useful when its not Arcanist or Evil, but I am against Rangers being able to gain extra damage against anything.

I still like the idea of clumping FE groups together (what is so different between hurting Goblins and hurting Halflings?), but if we're talking about a mechanic to change FE choices, I'd go farther- maybe it takes a week of preparation; that way Mr. Ranger doesn't need two minutes of looking at a Chasme to suddenly forget everything about ogre anatomy and become death to all things born in the Abyss.

Elennsar

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #485 on: October 01, 2008, 11:47:39 PM »
So use the chosen prey mechanic, where he's stuck with it for the duration of "the adventure", and can prepare for whatever he's facing -after- that adventure, but has to have some down time to do so.
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RobbyPants

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #486 on: October 02, 2008, 12:01:25 AM »
The thing I like about JaronK's suggestion (or at least the way I worded it earlier), it that it uses the existing mechainic and allows you to retrain given an hour.  I like that.  It's simple, and gives the ranger a boost in his power, so long as he has a rough idea what to expect.

Take the level 10 ranger I suggested earlier.  Per the PHB, you could split the three FE bonuses against one to three types.  You could have +2/+2/+2, +4/+2, or +6.  If you took +6, you could plan ahead and be really good against what ever you trained for.  This keeps putting all points into one type from narrowing your focus too much.  Even if you retrain, you still have to cope with random encounters and simple bad planning.  If you split +4/+2, two hours of training could allow you to fouc (+4) on what you think you need the most, and still have the +2 for something else you'll likely find.

Personally, I think this is the way to go.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

SiggyDevil

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #487 on: October 02, 2008, 12:40:25 AM »
Shifting bonuses might work. Go for it.

A week is far too long to prepare though. Once a hunter, always a hunter, so shifting from "stab giantish anatomy" to "stab fey anatomy" should really, truly, not take more than an hour (or day at most) to change over.

Another way to do it, and I'm hesitant to suggest due to some weird rules interactions, would be to set a cap for the ranger's hunting bonus; it increases with every kill, or with a Survival skill check if you prefer to extend the time needed.
They start off with no bonus but gain a +1 against specific types for every monster of a certain type they kill. The monster(s) must be of a CR at least as high as the ranger's character level to provide a bonus.

Once the bonus is capped, it can't advance until the ranger levels up again, again pushing the cap higher.


JaronK

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #488 on: October 02, 2008, 12:49:39 AM »
Well yeah, I went with an hour because it's reasonable to do if you're planning something, and if you get jumped a few times you can switch over while you travel so you're ready next time, but at the same time you can't just switch on the fly.

JaronK

RobbyPants

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #489 on: October 02, 2008, 12:51:07 AM »
A week is far too long to prepare though. Once a hunter, always a hunter, so shifting from "stab giantish anatomy" to "stab fey anatomy" should really, truly, not take more than an hour (or day at most) to change over.
I've been suggesting an hour.  It's long enough that it's a deliberate, out-of-combat action, but it shouldn't take a huge amount of down time.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

Elennsar

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #490 on: October 02, 2008, 12:57:46 AM »
ONce a hunter, always a hunter...and of course, even within say, animals, the anatomy and behavor of oh, lizards is rather different than birds.

Fey to giants...

Sorry. No. Not enough similiarities for it to be this easy.

A ranger who has been hunting orcs needs to get used to an entirely seperate set of variables when moving to demons.

Some things will carry over...that's why it's his overall skill that matters...but saying that he can "refocus" in an hour is unbelievable.
Faith can move mountains. It still can't deflect bullets.



"Communication with humans." is a cross-class skill for me. Please bear this in mind.

Kuroimaken

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #491 on: October 02, 2008, 01:18:51 AM »
Quote
Some things will carry over...that's why it's his overall skill that matters...but saying that he can "refocus" in an hour is unbelievable.

You mean like priests raising people from the dead and the medieval equivalent to a bookworm bending reality over his knee like a misbehaved lolita hooker?
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Elennsar

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #492 on: October 02, 2008, 01:30:48 AM »
Both of those are using magic. Entirely seperate.

The Ranger is just a superhumanly good hunter.

Even if he's the best hunter EVER...the -differences- are still immense. That's my point. Switching from goblinoids to orcs...probably not a big deal. Switching from demons to fey or to orcs is switching between things with too little in common to make such an easy shift.

Magic specifically gets to do the literally impossible, because as best as we can determine it doesn't exist -at all- here.

The medieval equivalant of a bookworm with access to the keys that unlock the secrets of the universe. If it was just "a bookworm", there'd be even more wizards than there are in Thay and Halruaa or however it is spelled.
Faith can move mountains. It still can't deflect bullets.



"Communication with humans." is a cross-class skill for me. Please bear this in mind.

RabidPirateMan

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #493 on: October 02, 2008, 02:41:36 AM »
OK, howzabout this?

Ranger over 20 levels take 5 races he freaking hates.  For example, Mack the 20 level ranger decides he hates Orcs, Elves, Outsider Evil, Undead and Whitey.

Over 20 levels, Mack gets a pool to divide amongst those 5 races.  He can put em all into one, or put em into all, or whatever he wants.  Switching this number takes an hour.

If he wants to learn how to hunt something different, say he suddenly realizes Elves were actually OK and Goblins were the biggest dicks on the planet, he needs to take a... day? week? of study to swap that out.

In a normal adventure, you have 5 races that you can chose.  If you suddenly realize there are ten billion zombies in this room, take an hour and put all your damage into Undead.  Not sure?  Spread as you see fit.  If you run into a bunch of other stuff, well, that sucks, but you still have spells, animal companion and regular feats to help the team out.

Once you're done with adventure, prepare for the next one by swapping out whatever the heck you want.  You realize you have a height problem and hate reptiles, so you swap it out everything for Trolls, Giants, Ogres, Dragons and Lizardmen during your downtime.

...Yes? No?

Elennsar

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #494 on: October 02, 2008, 02:44:52 AM »
I think I like that. That way, within the groups you're "Familiar with", you can switch easily.

But to get used to a -different- set, you need some serious time.

Let's go for that. An hour to switch bonuses around, two weeks/the end of the adventure to switch what stuff you have there to begin with.
Faith can move mountains. It still can't deflect bullets.



"Communication with humans." is a cross-class skill for me. Please bear this in mind.

Kuroimaken

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #495 on: October 02, 2008, 02:46:34 AM »
It's definitely a very good compromise.
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

I HAVE BROKEN THE 69 INTERNETS BARRIER!


RabidPirateMan

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #496 on: October 02, 2008, 03:13:50 AM »
God dammit.  I should have put Robert Novak under favored enemies when I listed that Mack hates reptiles.

veekie

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #497 on: October 02, 2008, 04:36:43 AM »
Hmm, I think the hour limitation should be enough, and consolidate some of the favored enemy types while we're at it. Taking a week to reset your choices is a little too much downtime needed I think, considering the only thing the rest of the party will be doing with that much downtime is pretty much crafting magic items. Take a full 8 hour rest cycle+1 hour meditation to reset the whole thing at most IMO.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Elennsar

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #498 on: October 02, 2008, 04:40:51 AM »
No. No. No. No.

Rangers should not be swapping favored enemies so easily that "favored" means "enemy chosen to do well at today".

It should be something the character focuses on...with all the costs and benefits thereof.

If you say "I focus on longsword", should you be able to switch to greataxe in a few hours? No.

Same principle, only more so, here.

Casters may be able to switch what spells of those they know around so easily, but acquiring an entirely new set of spells takes work.

As for what the rest of the party is doing with that much downtime:

Oh, training? As in, keeping skills honed?
Resting?
Doing nonadventurous things?

The game should not be "the only limit on recharging is balancing it with everyone else." Characters should be in positions where a long or not so long break every once in a while is necessary.
Faith can move mountains. It still can't deflect bullets.



"Communication with humans." is a cross-class skill for me. Please bear this in mind.

veekie

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Re: D&D Core Classes [Rebalancing 3.5]
« Reply #499 on: October 02, 2008, 05:49:51 AM »
Theres a difference between mechanical balance and verisimilitude though. What is fun should be a consideration as much as what is realistic, and besides, Warblades can already swap their weapon specialities around with less time anyway. Having to wait weeks for the ranger to reset his favored enemies so that hes useful next fight is not conducive to fun, particularly when the favored enemy bonus is not much to shout about anyway.

I could see a party waiting as long as the wizard would take to prep and obtain the appropriate spells before heading out, ranger ready or not. Thats not conducive to players of rangers.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."