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SNAKEFARTER KUNG FU "Don't make me bend over and lift my dress." Practitioners of Snakefarter Kung Fu have made peaceful contact with an alien demiplane. A stinky alien demiplane full of ravenous snakes who may strike a bargain with them giving them access to power in exchange for feeding the snakes. Oddly almost all of these practitioners are women, and all of them require no shame or vulnerability to public embarrassment whatsoever.
BECOMING A SNAKEFARTER Generally you are a Chaos Monk who has made peaceful contact with a certain realm.
ENTRY REQUIREMENTS Class Abilities: Chaos Strike (Chaotic), Mutation (Internal Defenses)
Skills: Bluff 8 ranks, Intimidate 8 ranks, Knowledge (The Planes) 8 ranks
Special: Must have made peaceful contact with The Serpent World
Class Skills The Snakefarter's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Arcana, Nature, The Planes)(Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha).
Skills Points at Each Level : 4 + int
Hit Dice: d8
BAB Fort Ref Will Abilities
1. +0 +0 +2 +2 Snake Fu
2. +1 +0 +3 +3 Posterior Gate
3. +2 +1 +3 +3 Deadly Winds
4. +3 +1 +4 +4 Snake Fu
5. +3 +1 +4 +4 Posterior Gate
6. +4 +2 +5 +5 Deadly Winds
7. +5 +2 +5 +5 Snake Fu
8. +6 +2 +6 +6 Posterior Gate
9. +6 +3 +6 +6 Deadly Winds
10.+7 +3 +7 +7 Master Snake Farter
Snake Fu (Su): At Level 1 you can use Tiny or Small Vipers as weapons, and Medium Vipers as two handed weapons.
At Level 4 you gain the Improved Trip Feat when using your snakes as weapons, and can use a Constrictor Snake as a two handed weapon.
At Level 7 you can turn Tiny Vipers into arrows, and if they successfully hit the opponent must Save vs Poison as if bitten. Your snakes are considered +1 weapons and are Chaotic for purposes of overcoming DR.
Posterior Gate (Su): Due to agreements with the Lords of the Serpent World you may effectively cast Summon Monster I a number of times per day equal to your Snakefarter Level as a Supernatural Ability. The summoned monsters emerge from your body in a manner some may find discomforting, but causes you no physical discomfort or harm despite all the laws of physics being violated (as well as you). Unlike normal you are limited to a certain serpent themed list which changes based on your level:
Level 2:cr 3-4 Hannya (OA), Huge Fiendish Viper, Jaculi (SK), Nagatha (MM4), Viper Swarm (FF), Yuan-Ti
Level 5: cr 5-6 Amphisbaena (SK), Fiendish Giant Constrictor, Yuan-Ti Halfblood
Level 8: r 7-8 Deathcoils (SK), Lesser Flame Snake (FF), Yuan-Ti Abomination, Yuan-Ti Holy Guardian (SK), Yuan-Ti Ignan (MM4)
FF: Fiend Folio
OA: Oriental Adventures
SK: Serpent Kingdoms
Deadly Winds (Su): Beginning at Level 3 when you use your Posterior Gate, you let some of the noxious marsh air from the Serpent World through as well, effectively casting Stinking Cloud as a Supernatural Ability at the same time. You (and creatures summoned via your posterior gate) are immune to the effects of it and the Stinking Cloud spell from this point on.
At Level 6 the Area of Effect increases to 30'.
At Level 9 opponents are Nauseated one round even on a successful Saving Throw.
Master Snake Farter (Su): "My Momma calls this maneuver 'the Shanghai Ass Cannon'". This is essentially the same as Posterior Gate except you can summon the following: cr9-10 Yuan-TI Mageslayer (SK)
Weapon Proficiencies: The Snakefarter gains no new weapon or armor proficiencies.
PLAYING A SNAKEFARTER You always wanted to be different. You always knew you didn't fit in somehow. It was difficult to get along with other people outside the family. Then you met the snakes one day and they promised you ultimate power, in exchange for invading this world on occasion through your bowel. Who could pass that up?
Combat: You rely on your kung fu, busting out the snakes only when necessary. Necessary of course being any opportunity you want to show off or kill someone.
Advancement: This is pretty much decided for you by your new snakey overlords.
Resources: You're a loner, so unless you maintain good relations with your temple, odds are you're on your own (and even the temples aren't heavily funded).
SNAKEFARTERS IN THE WORLD "Watchit Bubba. Them asians be poopin' snakes now." Much like any sect of monks sturdying the martial arts (or crazed cult hellbent on world domination after peacefully making contact with extra-dimensional monstrosities) you are all loners who keep to yourselves. People occasionally seek you out for advice on revenge or snakes or something, but mostly they leave you alone out of fear. Sweet, well deserved fear.
Daily Life: Your time is spent entirely in study and maintaining the temple. Occasionally you go on missions for the snakes or personal revenge, but otherwise life is peaceful.
Notables:
Organizations: All Snakefarters are members of the Cult of the Hidden Viper. You aren't the most well-known, or rich, or feared cult yet but you hope to make up for that by slowly killing everything in your path.
NPC Reaction The minute someone sees you poop a snake is the moment their good will ends. That's just unnatural.
SNAKEFARTERS IN THE GAME This class asumes you have to be a loyal member of a cult intending to help an extra-dimensional invasion. Could be tricky for your DM.
Adaptation: This is just a damn weird one. It could be done as horror, but is probably better off as horror comedy.
Encounters: Snakefarters are rarely encountered unless on a mission, or you're out in the middle of nowhere and stumble on one of their hidden temples.
Sample Encounter EL 12: The PC's are calmly having a patio lunch when a hot chick in green robes informs the table next to them of their impending doom, squats, and shits snakes everywhere. So much for tacos today...
NameCE Female Human Chaos Monk 8/Snakefarter 4
Init +2,
Senses: Listen +8, Spot +7
Languages Common, Yuan-Ti
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AC , touch , flat-footed (+2 Dex, +3 Wis, )
hp (12 HD)
Fort +7,
Ref +13,
Will +13
Disturbed Mind
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Speed 30 ft. (6 squares)
Melee Base Atk +9,
Grp +8
Atk Options Unarmed Strike, Chaos Strike (Chaos, Magic)
Combat Gear-----------------------------------------------
Abilities Str 8, Dex 15, Con 10, Int 12, Wis 14, Cha 16
SQ Body in Flux +3, Mutation (Internal Defenses)
Feats Extra Mutation (Flexible Body), Improved Initiative, Burrowing Touch (B), Improved Grapple (B), Stunning Fist (B)
Skills Bluff +11, Concentration +5, Diplomacy +8, Escape Artist +10, Hide +8, Intimidate +11, Listen +8, Knowledge (The Planes) +9, Move Silently +8, Spot +7, Tumble +9, Use Magic Device +8
PossessionsEPIC SNAKEFARTER Hit Die: d8
Skills Points at Each Level : 4 + int
Class Ability Class AbilityBonus Feats: The Epic Snakefarter gains a Bonus Feat every x levels higher than 20th