A Belt of Battle PER Encounter. just toss the old one in your haversack after each fight and attune a new one. I was also thinking of getting a whole slew of Torcs of Heroic Sacrifice (MIC) to be handed out to Dominated cannon fodder.
On an unrelated note, how much is a Cloak of the Unseen Stalker (Darkstalker item). That's custom right?
I don't remember what we said about the cloak. 5k sounds about right.
You can do the "Heroic Sacrifice" thing, and even the Belts of Battle, if you want. Just don't forget that whatever you guys do, the "bad guys" can do, too. Gentleman's agreement, and all that. Except I don't promise to be too gentle to start with.
Also, if you load up on a bunch of "charged" items that you plan to swap through between encounters, I'll be sure to make an effort to try and prevent you from having time to attune new items between encounters. So if you want to feel even more rushed, and be ambushed more often, that's a good idea.
So yeah, go with whatever you want. It might make my job a bit more difficult, but I can probably handle it, and we're kind of trying out this combination of house rules, anyway. If some parts need adjustment, this is the best way to figure that out. If something seems too out of hand, we might need to go ahead and fix it mid-game, though, which I am kind of loathe to do, but is necessary sometimes. Like if item swapping seems like too big of a problem, we might need to increase the attunement time to 1 hour or even 1 day. The idea with the 8-item limit is that you pick a set of items and use them, and get rid of the "golf bag" that's typical in D&D games. If the current system seems to be encouraging the opposite, then it isn't working as intended. We'll just go with it and see for now, though. If it is fun, and it doesn't make the game unplayable somehow, then it isn't a big deal.