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The Thinktank => Min/Max It! => Handbooks => : SorO_Lost February 13, 2010, 02:19:15 PM

: How you make your wizard like a spontaneous caster.
: SorO_Lost February 13, 2010, 02:19:15 PM
How do you make your wizard a spontaneous caster?
Well I'm glad [you] asked. Within this very thread me and other contributing members of this board will try to present you with a list of choices to help you in your goal of mimicing spontaneous casting, or just plain expanding your daily list of spells. Just try not to upset the sorcerer any more than he already is.

Definition: Spell Storage
[spoiler]
An item, ability, skill, or feat that allows one to cast a spell into it at the end of the day so tomorrow morning they need not prepared it since they can cast the spell from the item, ability, skill, or feat storing said spell instead.

Spell Storage may or may not require additional spell slots to recall a stored spell.
[/spoiler]

On to the lists.

***

Races
[spoiler]

Hathrans (player's guide to faerun)¤
X/day Place Magic, which lets them trade any spell out they have prepared for any spell in their spellbooks. While inside of Rashemen, you can use Place Magic all day long.
[/spoiler]

***

Base Classes
[spoiler]

Wizard (The only base class that matters)
The wizard's class alone give the benefit of out of combat spontaneous casting. By leaving slots open, the wizard can later take 15 minutes out of the day to fill an uncasted slot with another spell thus giving them the effect of spontaneous casting when ever they have 15 minutes free.

Which when you think about it. Only the higher level spells tend to be the ones you use in battle. Prepare half your upper slots as offensive weapons as backup in the morning, and fill the rest of your slots as you need them later on in the day.

Substitution Levels

Spontaneous Divination (complete champion)
Level: 5th, 10th, 15th, or 20th.
Gives up: Bonus feat.
Benefit: You can spontaneously cast any divination spell using a prepared spell of equal or greater level.

Planar Spell Casting (planar handbook, 10th level)
Level: 10th.
Gives up: Bonus feat, the spells added to your spellbook for free by level up.
Benefit: All spells you cast cast gain an alignment descriptor (such as [chaotic]).

When combined with Chaotic Spell Recall (see below) you can recall any spell and the slot used to cast it.

Spontaneous Summoning (http://"http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#spontaneousSummoning") (unearthed arcane)
Level: All.
Gives up: Extra spells from being a school focused wizard.
Benefit: Conjurers using this variant can "lose" a prepared spell to cast any summon monster spell of a lower level.

Abyssal Specialist (DotU)
Lose one school of magic to become specialized in spells with the [chaotic], [compulsion], [darkness], [evil], and [fear] descriptors including all the normal benefits. Combo with Planar Spell Casting & Chaotic Spell Recall for an epic win.

[/spoiler]

***

Prestige Classes
[spoiler]

Mage of the Arcane Order (complete arcane)
Full spell casting, some other stuff.

Spellpool works just like Spell Storage, only you cast into the pool within 24 hours of calling a spell from it. You can call up to (CL/2) spell levels per day from it.

*

Ultimate Magus (complete mage)
Full spell casting with a feat, freebie metamagic enhancement.

Nets 9 levels of a 'real' spontaneous casting class at the cost of two levels of wizard. for beguiler or sorcerer & one feat slot for Practiced Spellcaster for the mentioned class.

*

Magelord (lost empires of faerun)
Full spell casting, +3d6 sneak attack.
You can convert any prepared spell into any mastered (which may be metamagicly enhanced) spell via CORE's Spell Mastery feat.

Added bonus, an extra 4 spells are added to your Spell Mastery list.

*

Shadowcraft Mage (races of stone)
Full spell casting, 40% concealment 24/7.
While the class does not really grant spontaneous casting, it does allow you to turn the ___ Image spell chain into shadow conjuration/evocation-like spells. Spells mimiced are one level lower than the image spell used to create it, and are only 20%+(10%*level of image spell used) real.
The Earth Spell(RoS) bumps Empower Spell up a level, including beyond the cap, so you can use an empowered silent image spell to cast a 110% real 9th level divine evocation spell Miracle which in turn lets you cast any 8th level Divine Spell using one of your 9th spell level slots.

*

Dweomerkeeper (complete divine web enchantment Download it here (http://"http://www.wizards.com/default.asp?x=dnd/we/20040522a"))
Full spell casting, 5/day ignore components, AoOs, and spell resistance.

Allows you to pick up to any 5 spells, you may spontaneous cast them by using a spell slot of equal or higher level.

*

Primal Scholar (secrets of xendrik)¤
Ancient Secret lets you chose the Mystery of Magic class ability which allows the spontaneous casting of an assigned spell one level lower than your prepared slot.
[/spoiler]

***

Feats
[spoiler]
Spell Mastery (core)
While the feat does not grant spontaneous casting, it is the prerequisite to many things that do.

Alacritous Cogitation (complete mage)
1/day cast any spell from any spell book you own with an open slot as a full round action.

Chaotic Spell Recall (fiendish codex I: hordes of the abyss)
Gain the ability to recall & recharge any spell with the chaotic descriptor of any level (abyssal Heritor feats / 2) + 1 times per day as a swift action.

Useful when combined with Planar Spell Casting (see above).

Signature Spell (Forgotten Realms Campaign Setting & Player's Guide to Faerűn)
Pick any one spell mastered by the Spell Mastery Feat, you can convert any prepared spell of higher ot equal into it as a free action.

Uncanny Forethought (exemplars of evil)
Reserve (int bonus)/day spell slots to cast any spell you selected with Spell Mastery as a standard action, or as a full round action any spell to know at your caster level - 2.

Versatile Spellcaster (races of the dragon)
A well know feat that allows you to combine lower level spells to cast higher level ones. While this was meant to be off limits to a wizard, its prerequisite is "ability to spontaneously cast spells" which Spontaneous Divination meets.
[/spoiler]

***

Items
[spoiler]
Weapon Enchantment: Spell Storing (core, +1 bonus)
Spell Storing (any one spell up to 3rd level)
You are required to hit your foe in order to cast as a free action from it.

50 +1 spell storing arrows only cost 4,302.5gp, and allow you to pretty much create a pool of every useful 3rd level or lower spell during adventure down time. This include self buffs seeing how you can attack (and auto hit) your self as an attack action treating the arrows as an improvised weapon that deals 1d4+1 - your likely low str in damage.

Spell Storing, Minor (core, 18,000gp)
Spell Storage (up to 3 levels of spells)

Spell Storing (core, 50,000gp)
Spell Storage (up to 5 levels of spells)

Spell Storing, Major (core, 200,000gp)
Spell Storage (up to 10 levels of spells)

Ring Of Therurgy (complete arcane, 20,000gp)
Spell Storage (any 3 spells)
Note - requires a slot to recall the spell.

Amulet of Spell Conversion (complete mage, 18,000gp)
1/day replace any prepared spell as a full-round action.

Circlet of Mages (magical item compedium, 5,000gp)
Has 3 charges per day that can be used to save a spell slot used to cast a spell. It also gives a +2 compentence bonus to concentration checks.

Pearl of Power (core, varies)
1/day recall a prepared spell & slot of X level, where X equals the level pearl you can afford to buy.

Runestaffs (magical item compedium, varies)
Limited form of spell conversion with any unprepared slot.

Since you can freely customize the spells stored, feel free to create one with all your choice battle spells, thus allowing you to skip preparing anything in the morning.

Staffs (core, varies)
Cast any spell from a 2~5 long spell list using 1~3 charges (of 50) each time.

Wands (core, varies)
Cast any one spell up to 50 times.

Scrolls (core, varies)
The wizard can craft them from a spell he knows one day, only to not know it tomarrow and depend on the scroll. Oh and wizards get the scribe scroll feat for free. At the 1st level.

Tome of Ancient Lore (CD, MiC)
It's a spell book that contains every arcane spell in the game.
CD's version gives a 90% chance of finding any certain spell and can be used multiple times.
MiC's only lets you use it once per day.
Both allow you to prepare directly from it so it is a spell book and there is no mentioning nor implication that you need to decipher it.
Given that Wizards "know" all spells in their spell book and the tome skips the learning phase this tome is an extremely important item.

The Raiment of the Four (MiC)
Allows you to spontaneously cast Magic Missile, Fireball (fixed DC for some reason though) Teleport (!) and Freedom of Movement (with extra effects), even if they aren't on your list (like a Focused Caster or if you banned the schools).

Memento Magicas (RotD)
Like a Pearl of Power, isn't explicitly noted to work only for spontaneous casters. Costs a bit more though.

[/spoiler]

***

Spells
[spoiler]
Mage’s Lucubration (core)
Transmutation
Level: Wiz 6
Casting Time: 1 standard action

Reprepare (and regain the casting slot) any 5th level or lower spell you have cast within the last 24 hours.

Rary's Arcane Conversion (complete mage)
Universal
Level: Wizard 6
Casting Time: 1 full round

Exchange any prepared spell for another of the same or lower level.

Spell Engine (spell compendium)
Abjuration [force]
Level: Wizard 8
Cast: 10 minutes
Components: A silver wheel worth 500gp and 250XP.

Reprepare all your unused spell slots. When preparing them this way, it only takes half the usual time.

Shalantha's Delicate Disk (lost empires of faerun)
Conjuration (Creation)
Level: Sorcerer/wizard 6
Casting Time: 1 standard action
Components: A golden egg worth 200 gp.

Creates a 1hp disc that can store any spell up to the 5th level (Spell Storage).
You can then break it as a standerd action to 'cast' the stored spell.

Since the center of affect is on the breaker or where it is broken and it breaks under a DC 5 strength check it can create a cheap and effective trap on the fly.
[/spoiler]

***

3rd Party stuff
[spoiler]

Metaphysical Spellshaper(BoEF)
Spontaneous Metamagic, allowing a wizard to cast any spell he knows spontaneously, provided it is modified by a metamagic feat. Invisible Spell anyone?

Unknown (Dragon 357)
Adds the [chaotic] descriptor to all your spells, much faster/better than the 10th level wizard sub but it's dragon material. Did you expect anything less?
[/spoiler]


***

Dirty Tricks
[spoiler]
[COLOR="Red"]*Warning, using any of the following can be hazardous to your health as you may be beat over the head with the DMG.*[/COLOR]

Sanctum Spell, so good, wizards ask for it by name.
By using Sanctum Spell (complete arcane) you can cast a Repeated Sanctum Mage’s Lucubration spell which recalls a 5th level spell you already cast today, then next round the spell is repeated and you can regain Sanctum Mage’s Lucubration back since you treat it as a 5th level spell. Then on the following round, use Residual Magic (complete mage) to apply Repeat Spell at no cost to your next Sanctum Mage’s Lucubration spell.

Effectively, you use a 8th level slot to recharge two of your '6th' level or lower spells & slots.

This can be combo'ed with Rary's Arcane Conversion to swap around your higher level prepared spells as you see fit as well.[/spoiler]

***

Did I miss anything? Tell me what, along with the hows & wheres and I'll get around to updating this post some time in the future.

If you wish to present builds, go ahead.

***

Edit: I finally found this post on a CD  :)
: Example Builds
: SorO_Lost February 13, 2010, 02:20:24 PM

Batman
Has a lot of spells per day with lots of options in what to cast
[spoiler]

Chaotic Neutral Changling (has at least 13 wisdom)
1: Abyssal Specialist Wizard 1 - 2 flaws, Cloak Of The Obyrith, Chaotic Spell Recall, Focused Specialist (DR 2/Law, CSR 2)
2: Abyssal Specialist Wizard 2
3: Abyssal Specialist Wizard 3 - Demonic Skin. (DR 3/Law, CSR 2, NA +2)
4: Abyssal Specialist Wizard 4
5: Abyssal Specialist Wizard 5 - Cooperative Spell.
6: Abyssal Specialist Wizard 6 - Precognitive Visions. (DR 4/Law, CSR 3, NA +3)
7: Abyssal Specialist Wizard 7
8: Abyssal Specialist Wizard 8
9: Abyssal Specialist Wizard 9 - Keeper Of Forbidden Lore (DR 5/Law, CSR 3, NA +3)
10: Planar Abyssal Specialist Wizard 10 - Planar Spell Casting(chaos)
11: Mage of the Arcane Order 1
12: Mage of the Arcane Order 2 - Eyes of the Abyss, any metamagic feat. (DR 6/Law, CSR 4, NA +4)
13: Mage of the Arcane Order 3
14: Mage of the Arcane Order 4
15: Mage of the Arcane Order 5 - Empower Spell, Enlarge Spell, Extend Spell, Maximize Spell, or Widen Spell (your choice).
16: Mage of the Arcane Order 6
17: Mage of the Arcane Order 7
18: Recaster 1 - Any Feat (suggest a metamagic drawn form the list above)
19: Recaster 2 (use the recaster's expanded knowledge to learn greater arcane fusion)
20: Recaster 3

Highlights
7-7/7/7/7/7/7/7/6/6+CSR spells per day with no banned spells. Yes, you have more than the sorcerer
DR 6/Law.
A base of +4 Natural Armor.
19/20 wizard casting.
Free Eschew Materials effect.
3/day Silent Spell or Still Spell at no cost or preparation.
3/day metamagic (see 15th level list above) at no cost or preparation.
3/day quicken at no cost or preparation.
You can cast Greater Arcane Fusion to cast any 7th & 4th level spell at once from any spellbook you own.
Spellpool 3/day which is spellstorage, only you pay within 24 hours after drawing a spell.
4/day Chaotic Spell Recall which is like an extra 4 spell slots of your highest spell known that you can spontaneously cast from with a swift action.

Named Batman due to this build's 'toolbelt' having everything you could ever need.
[/spoiler]

***

Darkwing
Less powerful than Batman but thanks to cartoon physics reality's rules doesn't apply.
[spoiler]

Pre: Wisdom 13+, Con 13+, Gnome race.
 1: Wizard 1 - Earth Sense, Heighten Spell, Earth Spell
 2: Wizard 2
 3: Sorcerer 1 - Practiced Spellcaster(sorcerer)
 4: Wizard 3
 5: Wizard 4
 6: Ultimate Magus 1 - Spell Focus(illusion) (cls: wiz 5, sor 6. wiz advances)
 7: Ultimate Magus 2
 8: Ultimate Magus 3
 9: Ultimate Magus 4 - Any* (cls: wiz 9, sor 9. wiz advances)
10: Ultimate Magus 5
11: Ultimate Magus 6
12: Ultimate Magus 7 - Any* (cls: wiz 13, sor 12. sor advances)
13: Ultimate Magus 8
14: Ultimate Magus 9
15: Ultimate Magus 10 - Any*  (cls: wiz 16, sor 16. cast: wiz 13, sor 9)
16: Shadowcraft Mage 1
17: Shadowcraft Mage 2
18: Shadowcraft Mage 3 - Any*
19: Shadowcraft Mage 4
20: Shadowcraft Mage 5
*Learn Spell Mastery, followed by Uncanny Forethough at the desired levels. Suggest metamagic to be taken with the rest.

Highlights
17th level wizard casting, 9th level sorcerer casting thus 8th & 4th level spells.
Loads of "free" metamagic useage by burning the sorcerer spell slots.
(int mod)/day cast any spell from any spell book you own with an open slot or prepared spell slot.
Can cast any 8th level divine spell or any 7th level spell ever printed using a 90% real Miracle (ignores xp costs).

Named Darkwing due to the speech you'll want to say before each fight.
"I am the darkness. I am the night. I am <noun> in your <noun>. I am Darkwiiing Duck!"
[/spoiler]

***
: Re: How you make your wizard like a spontaneous caster.
: ninjarabbit February 13, 2010, 06:06:08 PM
There's the spontaneous divination ACF from Complete Champion which trades your bonus wizard feats for the ability to spontaneously cast divination spells that you know, but honestly it sounds a lot better than it actually is
: Re: How you make your wizard like a spontaneous caster.
: The_Mad_Linguist February 13, 2010, 07:22:14 PM
To increase your chaotic spell recall, embrace the dark chaos is recommended.
: Re: How you make your wizard like a spontaneous caster.
: Akalsaris February 14, 2010, 01:28:58 AM
I wouldn't recommend this option, but you can cast Wish and then replicate Spellstaff (Druid 6), gaining a floating bonus spell. 
: Re: How you make your wizard like a spontaneous caster.
: The_Mad_Linguist February 14, 2010, 03:07:17 AM
That said, making your wizard like a spontaneous caster isn't really that difficult.

After all, most spontaneous casters have high charisma.
: Re: How you make your wizard like a spontaneous caster.
: KellKheraptis February 14, 2010, 06:51:15 AM
While it's 3rd party to the general populace, a commonly allowed book in games I play in is BoEF, and even if not the full book, the Metaphysical Spellshaper, whose first level ability is Spontaneous Metamagic, allowing a wizard to cast any spell he knows spontaneously, provided it is modified by a metamagic feat.  Further, it gives the sorc casting mechanic for metamagic, allowing for the same action novas a sorc can pull off under arcane spellsurge.  Combine with a means of quickening (which you should have) and you can unleash volleys of metamagic spells that would make any sorc green with envy.

Also, and I'm still waiting on a reply from Sor0 once he gets back, I'd love to see what can come of heightening mage's lubrication to affect 9th level spells, as with the proper buff time (i.e. an arbitrarily long time stop), it would mean a recharge for arcane casters without resorting to Primal Scholar.  Eat it, psionics!
: Re: How you make your wizard like a spontaneous caster.
: RelentlessImp February 14, 2010, 07:20:23 AM
Edit: Nevermind.
: Re: How you make your wizard like a spontaneous caster.
: deuxhero February 14, 2010, 01:58:35 PM
The Raiment of the Four, (MiC) is a nice cheep set that allows you to spontaneously cast Magic Missle, Fireball (fixed DC for some reason though) Teleport (!) and Freedom of Movment (with extra effects), even if they aren't on your list (Like a Focused Caster or if you banned the schools)
: Re: How you make your wizard like a spontaneous caster.
: Garryl February 15, 2010, 12:12:19 AM
Also, and I'm still waiting on a reply from Sor0 once he gets back, I'd love to see what can come of heightening mage's lubrication to affect 9th level spells, as with the proper buff time (i.e. an arbitrarily long time stop), it would mean a recharge for arcane casters without resorting to Primal Scholar.  Eat it, psionics!

Sorry, but Mage's Lucubration (http://www.d20srd.org/srd/spells/magesLucubration.htm) doesn't get any benefit from Heightening it. You'll just have to stick with Repeated Sanctum Mage's Lucubration to recharge all of your 5th (6th with Sanctum Spell, sorta) level and lower spells.

[spoiler]
1. Repeated Sanctum Mage's Lucubration, when cast outside your sanctum, is a 5th level spell in an 8th slot.
2. Cast Repeated Sanctum Mage's Lucubration to regain a 5th level or lower spell (which might include 6th level spells prepared with Sanctum Spell).
3. Next round, Repeated Sanctum Mage's Lucubration triggers. Use it to regain your Repeated Sanctum Mage's Lucubration, which is a 5th level spell, despite using an 8th level slot.
[/spoiler]
I think that's how the trick works, anyways.
: Re: How you make your wizard like a spontaneous caster.
: bearsarebrown February 15, 2010, 12:25:28 AM
While it's 3rd party to the general populace, a commonly allowed book in games I play in is BoEF, and even if not the full book, the Metaphysical Spellshaper, whose first level ability is Spontaneous Metamagic, allowing a wizard to cast any spell he knows spontaneously, provided it is modified by a metamagic feat. 

Therefore a +0 allows you to spontaneously cast any spell?
: Re: How you make your wizard like a spontaneous caster.
: KellKheraptis February 15, 2010, 12:30:28 AM
While it's 3rd party to the general populace, a commonly allowed book in games I play in is BoEF, and even if not the full book, the Metaphysical Spellshaper, whose first level ability is Spontaneous Metamagic, allowing a wizard to cast any spell he knows spontaneously, provided it is modified by a metamagic feat. 

Therefore a +0 allows you to spontaneously cast any spell?

That's the stuff.  Also, getting 0 slot cost on Repeat could work too, as if you're a spontaneous caster, you can select Versatile Spellcaster, allowing you to gradually fill up your higher level slots.  Not quite the intended effect, but the end result is the same.  Also, having constant access to Spell Engine effectively makes you a spontaneous wizard, though that's really reserved for Incantatrices (since Metamagic Effect can persistify it, unlike anything else short of maybe Ocular Spell).
: Re: How you make your wizard like a spontaneous caster.
: SorO_Lost February 15, 2010, 02:28:18 PM
Bam, a lot of posts already. Nice to know I wrote something worth while. I'll sort & update after I get some sleep assuming I don't get called back into work for a 3rd week full of overtime >.>
: Re: How you make your wizard like a spontaneous caster.
: Kuroimaken February 15, 2010, 02:45:05 PM
Damn good guide, SorO. Keep up the awesome work!
: Re: How you make your wizard like a spontaneous caster.
: bearsarebrown February 15, 2010, 03:52:51 PM
Planar Spell Casting (planar handbook, 10th level)
Level: 10th.
Gives up: Bonus feat, the spells added to your spellbook for free by level up.
Benefit: All spells you cast cast gain an alignment discriptor (such as [chaotic]).

Screw that. Open up Dragon 357 and flip back to the Wizard section near the end. You'll find a feat which tacks on an alignment subtype to all your spells(except ones that already have one).

Start that shit from level 1.
: Re: How you make your wizard like a spontaneous caster.
: KellKheraptis February 15, 2010, 08:03:05 PM
Planar Spell Casting (planar handbook, 10th level)
Level: 10th.
Gives up: Bonus feat, the spells added to your spellbook for free by level up.
Benefit: All spells you cast cast gain an alignment discriptor (such as [chaotic]).

Screw that. Open up Dragon 357 and flip back to the Wizard section near the end. You'll find a feat which tacks on an alignment subtype to all your spells(except ones that already have one).

Start that shit from level 1.

Here's an idea that ties in with [Chaotic] descriptor.  If we have a way of cycling feat selection (i.e. a psionic tattoo and access to mental pinnacle to recharge it), can we set up an arcane recharge via selecting Chaotic Spell Recall and then reshuffling it to get more daily uses of it?  I.e. turn a feat into CSR, use it, shuffle away, turn a feat into CSR, use it, shuffle away, repeat ad nauseum.
: Re: How you make your wizard like a spontaneous caster.
: bearsarebrown February 15, 2010, 08:07:21 PM
Here's an idea that ties in with [Chaotic] descriptor.  If we have a way of cycling feat selection (i.e. a psionic tattoo and access to mental pinnacle to recharge it), can we set up an arcane recharge via selecting Chaotic Spell Recall and then reshuffling it to get more daily uses of it?  I.e. turn a feat into CSR, use it, shuffle away, turn a feat into CSR, use it, shuffle away, repeat ad nauseum.

Wizard's has clarified how to deal with situation similar to this in Turning Attempts. Like if you get a Cha bonus... then what? They say that you treat it as the same pool, even if you get a bonus. Basically, they say you can't cast Eagle’s Splendors, use two turn attempts, dissmiss it, then cast it again.

that's precedence set from an FAQ. I understand how shaky that is.
: Re: How you make your wizard like a spontaneous caster.
: KellKheraptis February 15, 2010, 08:09:38 PM
Here's an idea that ties in with [Chaotic] descriptor.  If we have a way of cycling feat selection (i.e. a psionic tattoo and access to mental pinnacle to recharge it), can we set up an arcane recharge via selecting Chaotic Spell Recall and then reshuffling it to get more daily uses of it?  I.e. turn a feat into CSR, use it, shuffle away, turn a feat into CSR, use it, shuffle away, repeat ad nauseum.

Wizard's has clarified how to deal with situation similar to this in Turning Attempts. Like if you get a Cha bonus... then what? They say that you treat it as the same pool, even if you get a bonus. Basically, they say you can't cast Eagle’s Splendors, use two turn attempts, dissmiss it, then cast it again.

that's precedence set from an FAQ. I understand how shaky that is.

Gotcha, so action point abuse it is :D
: Re: How you make your wizard like a spontaneous caster.
: Kuroimaken February 16, 2010, 12:51:18 AM
I believe there was a feat or ACF in Drow of the Underdark that allowed you to add the Chaotic and Evil descriptors to spells.
: Re: How you make your wizard like a spontaneous caster.
: SorO_Lost February 16, 2010, 02:31:41 PM
I believe there was a feat or ACF in Drow of the Underdark that allowed you to add the Chaotic and Evil descriptors to spells.
You're thinking of Abyssal Specialist, which looking at my own post I don't have listed but my build has it. Whoops.

Edit - post updated btw.
New 3rd party section listing the dragon and BoEF things.
The Raiment of the Four is listed.
What book is the druid spell Spellstaff from?
Abyssal Specialist is listed now.
I'll probably skip listing the Dark Chaos suffle for the same reasons I'd skip listing turning a cow into salt to boost your wealth or listing a vest of protection +5 in the items, etc.
: Re: How you make your wizard like a spontaneous caster.
: The_Mad_Linguist February 16, 2010, 02:50:02 PM
But you aren't even shuffling.  You're just casting the spell once, using it as intended.
: Re: How you make your wizard like a spontaneous caster.
: bearsarebrown February 16, 2010, 03:25:20 PM
Quibble:
Dragon Magazine isn't 3rd party.
: Re: How you make your wizard like a spontaneous caster.
: deuxhero February 16, 2010, 04:01:07 PM
Spellstaff is core (http://www.d20srd.org/srd/spells/spellstaff.htm)

You should clean up the Rainment of the Four wording. I meant that each item has extra effects that are all pretty decent without the spells (and the complete set bonuses are awesome as well, free commune=omg wtf BBG!), not that freedom of movement from the item has extra effects on it.
: Re: How you make your wizard like a spontaneous caster.
: CantripN February 18, 2010, 05:19:23 PM
Technically speaking, Dragonlance Campaign Setting and Co. isn't 3rd party.

See, on top of broken stuff like Sorcerer Abominations, Reserves of Strength and the like, there's a chain of spells I found today, that are probably the most broken spells I'd seen yet.

I'm talking about 3 spells from Towers of High Sorcery (pg. 44): Arcane Staff (Lesser 3rd/Regular 5th/Greater 7th).

Effects:
Lesser (3rd) - place spell levels = INT/CHA modifier inside a Staff. Can store up to 2nd level spells.
Normal (5th) - place spell levels = Caster Level inside a Staff. Can store up to 4th level spells.
Greater (7rd) - place spell levels = INT/CHA modifier + Caster Level inside a Staff. Can store up to 6th level spells.

Problems arise when you either have a high CL, a high casting stat, or use Sanctum Spell to recharge it with itself... Now combine with the various spell restoring spells!

My own Sorcerer would realistically get 55 Spell Levels out of each 6th level slot at 20th. That's quite a bit, and with Versatile Spellcaster, could be even worse (...sure, why not let a Swiftblade store 18 Haste spells?).
: Re: How you make your wizard like a spontaneous caster.
: Bastian February 18, 2010, 06:59:44 PM
You forgot one really cheap trick. If a Hathran wizard uses a wand of Acorn of Far Travel (http://www.wizards.com/default.asp?x=dnd/fw/20040710a) on a tree in Rashemen, then they are considered under the tree and thus in Rashemen for as long as the acorn lasts (1 day/level).
: Re: How you make your wizard like a spontaneous caster.
: Kuroimaken February 18, 2010, 09:13:40 PM
...oh my god. Acorn of Far Travel + Sanctum spell. You win, forever.  :twitch
: Re: How you make your wizard like a spontaneous caster.
: Sinfire Titan February 22, 2010, 04:51:38 PM
Rary's Arcane Conversion (complete mage)
Universal
Level: Wizard 6
Casting Time: 1 full round

Exchange any prepared spell for another of the same or lower level.

Couple this with a Lesser Schema (Magic of Eberron) or a Scepter (Magic of Faerun) to get this spell 1/day with no spell slot required. Multiple Schema are recommended. Alternatively, Staff.
: Re: How you make your wizard like a spontaneous caster.
: Senevri March 04, 2010, 10:57:52 PM
Uh, Abyssal Specialist doesn't add descriptors. Looks like Wizard 10 is still the only way Chaos recall works...
: Re: How you make your wizard like a spontaneous caster.
: asdfjkl March 05, 2010, 07:41:40 AM
Uh, Abyssal Specialist doesn't add descriptors. Looks like Wizard 10 is still the only way Chaos recall works...

Aligned Spellcaster from Dragon #357 does though, and it can be yours for only the price of your familiar at 1st lv...
: Re: How you make your wizard like a spontaneous caster.
: Senevri March 05, 2010, 01:06:12 PM
Neat. Can sorcerers get that? (Fiddles with Arcane Preparation)
Can it be taken as a feat, or is it an ACF? (fiddles with beguiler/warmage/dread necro and Obtain Familiar, Arcane Prep, Versatile Spellcaster...)
: Re: How you make your wizard like a spontaneous caster.
: asdfjkl March 05, 2010, 01:33:43 PM
Neat. Can sorcerers get that? (Fiddles with Arcane Preparation)
Can it be taken as a feat, or is it an ACF? (fiddles with beguiler/warmage/dread necro and Obtain Familiar, Arcane Prep, Versatile Spellcaster...)

It's an ACF.

Level: 1st (4th for hexblades)
Replaces: If you select this class feature you do not gain a familiar.
: Re: How you make your wizard like a spontaneous caster.
: Yves March 22, 2010, 04:55:31 AM
I don't get all the hype about Mage of the Arcane Order. I mean your limited from calling spells from the spellpool to half your caster level in spell levels. Even at level 20 that's like 3 level 3 spells and one level 1 spell.
: Re: How you make your wizard like a spontaneous caster.
: The_Mad_Linguist March 22, 2010, 05:33:00 AM
I'm a sorcerer.  I need to cast Gate, but all I know is time stop.  Lemme withdraw a gate, hand them a time stop.
: Re: How you make your wizard like a spontaneous caster.
: gorfnad December 13, 2010, 10:33:42 PM
Here's how you can build a wizard that does not require a spellbook but still has a lot of spell known. Combine this with Obtain Familiar and you could easily pretend to be a sorcerer. Heck, you could even go VoP with this set up.

Elf, preferably Gray

Elf Wizard Racial Sub - Races of the Wild
Eidetic Spellcaster ACF - Dragon Magazine #357
Collegiate Wizard feat - Complete Arcane

1st Level - 7+ Int mod 1st level spells known, all cantrips, 1 extra spell per day of highest level
No Familiar, No Scribe Scroll, No Spellbook

Every level after 1st that advances wizard spellcasting gets you 5 spells known for free instead of the usual 2

If you're playing in Eberron, the feat Aerenal Arcanist (Player's Guide to Eberron) will net you an additional spell known per level netting you 8+Int spells at 1st level (if you take at first level with flaws) and 6 spells known every level after that.

I recommend also taking the Spontaneous Divination ACF from Complete Champion with the build set up.
: Re: How you make your wizard like a spontaneous caster.
: Endarire December 15, 2010, 02:50:18 AM
Change "Spell Storing, <suffix>" to "Ring of Spell Storing, <suffix>" so people know what you mean.
: Re: How you make your wizard like a spontaneous caster.
: AndyJames December 15, 2010, 03:02:19 AM
Here's how you can build a wizard that does not require a spellbook but still has a lot of spell known. Combine this with Obtain Familiar and you could easily pretend to be a sorcerer. Heck, you could even go VoP with this set up.

Elf, preferably Gray

Elf Wizard Racial Sub - Races of the Wild
Eidetic Spellcaster ACF - Dragon Magazine #357
Collegiate Wizard feat - Complete Arcane

1st Level - 7+ Int mod 1st level spells known, all cantrips, 1 extra spell per day of highest level
No Familiar, No Scribe Scroll, No Spellbook

Every level after 1st that advances wizard spellcasting gets you 5 spells known for free instead of the usual 2

If you're playing in Eberron, the feat Aerenal Arcanist (Player's Guide to Eberron) will net you an additional spell known per level netting you 8+Int spells at 1st level (if you take at first level with flaws) and 6 spells known every level after that.

I recommend also taking the Spontaneous Divination ACF from Complete Champion with the build set up.
Add Domain Wizard from UA. It works with the Elf Sub 1. 1 more spell known and a spell slot to cast it per spell level, and you get to cast that spell at +1 caster level.
: Re: How you make your wizard like a spontaneous caster.
: Widow December 16, 2010, 03:14:24 AM
I noticed you have Shalantha's Delicate Disk on your list.  I have mentioned this in other threads, but it is conjuration creation level 6 so you can emulate it without the material component using Greater shadow conjuration.  Just choose to autofail your will save so you don't have trouble storing your spells in it.  Makes these alot more practical if you want to fill up one of those familar belts with 64 or so of them.  Also a shack full of them with some shatter's mixed in will make for one big bang, I wonder how they would work with Spellguard rings.
: Re: How you make your wizard like a spontaneous caster.
: Endarire December 17, 2010, 01:23:03 AM
Shalantha's delicate disk (Lost Empires of Faerun 33) is permanent until used.  Using shadow magic to emulate it negates its 200G material cost.

The disk is best known for the Shadowcraft Cookie (http://brilliantgameologists.com/boards/index.php?topic=9518.0) trick.
: Re: How you make your wizard like a spontaneous caster.
: SorO_Lost March 13, 2011, 11:57:54 PM
Just don't ban too many schools there :) If you go Incantatrix, then you'll only have 3 schools (Div, Ill, and Trans) left.

Specialist: Banning 2 schools for 1 bonus spell slot a day = good
Focused Specialist: Banning 3 schools for -1 normal slots and +3 bonus spell slots = good

Changeling Specialist: Banning 3 schools for 1 bonus spell slot a day = bad
Changeling Focused Specialist: Banning 4 schools for -1 normal slots and +5 bonus spell slots = good

Note that you only have Divination, Illusion, Transmutation, + 1 more, probably Conjuration/Abjuration
You are forgetting Abyssal Specialist.

Post the book source for the changing thing and what it does on my thread please. (http://brilliantgameologists.com/boards/index.php?topic=7150.0)
The changeling dual-specialist wizard ACF is from Races of Eberron, and focused specialist is from CMage. Master specialist is also from CMage. Red wizard is from the DMG, and we all know where incantatrix is from, right?

Also, the Racial Emulation feat (also from RoE) allows you to count as a gnome for shadowcraft mage.
Quoted so when I get around to updating this I won't forget to add this.
: Re: How you make your wizard like a spontaneous caster.
: Widow March 14, 2011, 02:35:32 AM
Shalantha's delicate disk (Lost Empires of Faerun 33) is permanent until used.  Using shadow magic to emulate it negates its 200G material cost.

The disk is best known for the Shadowcraft Cookie (http://brilliantgameologists.com/boards/index.php?topic=9518.0) trick.


http://brilliantgameologists.com/boards/index.php?topic=8899.msg299247#msg299247
: Re: How you make your wizard like a spontaneous caster.
: Lycanthromancer April 11, 2011, 11:39:24 PM
Just don't ban too many schools there :) If you go Incantatrix, then you'll only have 3 schools (Div, Ill, and Trans) left.

Specialist: Banning 2 schools for 1 bonus spell slot a day = good
Focused Specialist: Banning 3 schools for -1 normal slots and +3 bonus spell slots = good

Changeling Specialist: Banning 3 schools for 1 bonus spell slot a day = bad
Changeling Focused Specialist: Banning 4 schools for -1 normal slots and +5 bonus spell slots = good

Note that you only have Divination, Illusion, Transmutation, + 1 more, probably Conjuration/Abjuration
You are forgetting Abyssal Specialist.

Post the book source for the changing thing and what it does on my thread please. (http://brilliantgameologists.com/boards/index.php?topic=7150.0)
The changeling dual-specialist wizard ACF is from Races of Eberron, and focused specialist is from CMage. Master specialist is also from CMage. Red wizard is from the DMG, and we all know where incantatrix is from, right?

Also, the Racial Emulation feat (also from RoE) allows you to count as a gnome for shadowcraft mage.
Quoted so when I get around to updating this I won't forget to add this.
Basically, RoE has the changeling dual-specialist wizard ACF. Specialize in both illusion and transmutation spells for the cost of 3 schools. Add this in with the focused specialist wizard ACF to focus-specialize in two different schools, meaning you gain a ton of spell slots of each spell-level.

Add in domain wizard and Abyssal specialist, and you've got a lot to play with.

Also, changelings can count as gnomes for shadowcraft mage using the Racial Emulation feat.
: Re: How you make your wizard like a spontaneous caster.
: nijineko April 26, 2011, 02:45:53 AM
there are the amethyst shards, memento magicas, that recharge a spell slot the same way a pearl of power recalls a spell cast.
: Re: How you make your wizard like a spontaneous caster.
: CrimsonDeath April 26, 2011, 03:45:11 AM
Also, changelings can count as gnomes for shadowcraft mage using the Racial Emulation feat.
I've never been entirely sure about that.  Changeling's minimum random height is 5'2".  Minor Change Shape works "as though using a disguise self spell", and Disguise Self allows one to "seem 1 foot shorter".  A gnome's maximum random height is 3'8", half a foot shorter than the shortest that the shortest of Changelings can make themselves.  Is there a taller Gnome subrace I've overlooked?  (Forest and Chaos Gnomes are shorter; Whisper Gnomes are the same height and Svirfneblin don't say one way or the other.)
: Re: How you make your wizard like a spontaneous caster.
: Kuroimaken April 26, 2011, 09:57:18 AM
Also, changelings can count as gnomes for shadowcraft mage using the Racial Emulation feat.
I've never been entirely sure about that.  Changeling's minimum random height is 5'2".  Minor Change Shape works "as though using a disguise self spell", and Disguise Self allows one to "seem 1 foot shorter".  A gnome's maximum random height is 3'8", half a foot shorter than the shortest that the shortest of Changelings can make themselves.  Is there a taller Gnome subrace I've overlooked?  (Forest and Chaos Gnomes are shorter; Whisper Gnomes are the same height and Svirfneblin don't say one way or the other.)
...How is the height really important?
: Re: How you make your wizard like a spontaneous caster.
: SorO_Lost April 26, 2011, 04:08:15 PM
Also, changelings can count as gnomes for shadowcraft mage using the Racial Emulation feat.
I've never been entirely sure about that.  Changeling's minimum random height is 5'2".  Minor Change Shape works "as though using a disguise self spell", and Disguise Self allows one to "seem 1 foot shorter".  A gnome's maximum random height is 3'8", half a foot shorter than the shortest that the shortest of Changelings can make themselves.  Is there a taller Gnome subrace I've overlooked?  (Forest and Chaos Gnomes are shorter; Whisper Gnomes are the same height and Svirfneblin don't say one way or the other.)
...How is the height really important?
Who knows.

Memento Magicas added.
: Re: How you make your wizard like a spontaneous caster.
: CrimsonDeath April 27, 2011, 12:14:14 AM
Also, changelings can count as gnomes for shadowcraft mage using the Racial Emulation feat.
I've never been entirely sure about that.  Changeling's minimum random height is 5'2".  Minor Change Shape works "as though using a disguise self spell", and Disguise Self allows one to "seem 1 foot shorter".  A gnome's maximum random height is 3'8", half a foot shorter than the shortest that the shortest of Changelings can make themselves.  Is there a taller Gnome subrace I've overlooked?  (Forest and Chaos Gnomes are shorter; Whisper Gnomes are the same height and Svirfneblin don't say one way or the other.)
...How is the height really important?
Racial Emulation lets you mimic a race's subtype "when you assume the form of a humanoid creature".  "Form" includes physical dimensions, correct?
: Re: How you make your wizard like a spontaneous caster.
: Kuroimaken April 27, 2011, 12:49:11 AM
Also, changelings can count as gnomes for shadowcraft mage using the Racial Emulation feat.
I've never been entirely sure about that.  Changeling's minimum random height is 5'2".  Minor Change Shape works "as though using a disguise self spell", and Disguise Self allows one to "seem 1 foot shorter".  A gnome's maximum random height is 3'8", half a foot shorter than the shortest that the shortest of Changelings can make themselves.  Is there a taller Gnome subrace I've overlooked?  (Forest and Chaos Gnomes are shorter; Whisper Gnomes are the same height and Svirfneblin don't say one way or the other.)
...How is the height really important?
Racial Emulation lets you mimic a race's subtype "when you assume the form of a humanoid creature".  "Form" includes physical dimensions, correct?
...that's not just being literal, it's being anal-retentive. Would you claim the same if the Doppleganger's Change Shape had eye color/hair color/hair length restrictions? "Whoops, you can look like a dwarf but you can't grow a beard, no Hammer of Moradin PrC for you"?

So you'd look like a gnome with a pituitary condition. The values on the height tables are not absolute - you CAN make a human character who's 8 feet tall, you'd just look like a freak. Wouldn't make you any less human.

Case in point, this dude was never proved to be an alien. (http://www.guinnessworldrecords.com/records/human_body/extreme_bodies/tallest_man.aspx)
: Re: How you make your wizard like a spontaneous caster.
: CrimsonDeath April 27, 2011, 01:46:40 AM
For one thing, if an ability has restrictions on it, then yes, I'm going to say that the person using that ability has to abide by those restrictions.  Second, as long as I'm being anal retentive, Doppelgangers don't even qualify for Racial Emulation because they're not Changelings (as being a Changeling is the sole prerequisite for the feat), so a Doppelganger Hammer of Moradin already wouldn't work.  Not that this is anywhere near the most anal-retentive dispute I've ever seen on this or the other board.

I know that there are actual real people outside the height and weight ranges described in the PHB, but since when has reality had anything to do with the way things work in the game?  No real person has a 40' vertical leap, but it's not too hard to build a character who has one.  What the rules actually say-- the rules I presume we generally abide by-- on PHB 109 is "Choose your character's height and weight from the ranges mentioned on the appropriate race description (see Chapter 2) or from the ranges found on Table 6-6".  The table has wider ranges, so I went with that to be generous, and Changelings are still too tall.

I'm not saying there aren't potential work-arounds either.  Minor Change Shape is ambiguous enough that you could mimic, for instance, a half-minotaur gnome, which is a medium creature.  (Being based on Disguise Self, templates aren't off-limits.)  My point is that there are legitimate reasons to believe it's not as simple as Lycanthromancer made it sound.
: Re: How you make your wizard like a spontaneous caster.
: nijineko April 27, 2011, 03:00:30 AM
if that doesn't work, you can take the prestige that makes you qualify as a gnome in races of stone.
: Re: How you make your wizard like a spontaneous caster.
: Kuroimaken April 27, 2011, 10:29:59 AM
For one thing, if an ability has restrictions on it, then yes, I'm going to say that the person using that ability has to abide by those restrictions.  Second, as long as I'm being anal retentive, Doppelgangers don't even qualify for Racial Emulation because they're not Changelings (as being a Changeling is the sole prerequisite for the feat), so a Doppelganger Hammer of Moradin already wouldn't work.  Not that this is anywhere near the most anal-retentive dispute I've ever seen on this or the other board.

I know that there are actual real people outside the height and weight ranges described in the PHB, but since when has reality had anything to do with the way things work in the game?  No real person has a 40' vertical leap, but it's not too hard to build a character who has one.  What the rules actually say-- the rules I presume we generally abide by-- on PHB 109 is "Choose your character's height and weight from the ranges mentioned on the appropriate race description (see Chapter 2) or from the ranges found on Table 6-6".  The table has wider ranges, so I went with that to be generous, and Changelings are still too tall.

I'm not saying there aren't potential work-arounds either.  Minor Change Shape is ambiguous enough that you could mimic, for instance, a half-minotaur gnome, which is a medium creature.  (Being based on Disguise Self, templates aren't off-limits.)  My point is that there are legitimate reasons to believe it's not as simple as Lycanthromancer made it sound.

Heck, the tables on the PHB barely even correspond to human beings. They assume that A) human beings cannot be grossly overweight and B) there is no such thing as a seven-foot-tall human. Height is such an unimportant characteristic in the game as to be unused for anything but the max height a character can jump vertically without a Jump check. Of all the things one could claim are an obstacle for qualifying as a race (ability modifiers, racial skill bonuses, racial bonus feats, racial abilities, etc.) your beef is with something that has all the game impact of a Commoner.
: Re: How you make your wizard like a spontaneous caster.
: nijineko April 27, 2011, 12:57:43 PM
chicken infested?
: Re: How you make your wizard like a spontaneous caster.
: Kuroimaken April 27, 2011, 03:58:03 PM
chicken infested?
Regular.
: Re: How you make your wizard like a spontaneous caster.
: CrimsonDeath April 27, 2011, 07:38:03 PM
For one thing, if an ability has restrictions on it, then yes, I'm going to say that the person using that ability has to abide by those restrictions.  Second, as long as I'm being anal retentive, Doppelgangers don't even qualify for Racial Emulation because they're not Changelings (as being a Changeling is the sole prerequisite for the feat), so a Doppelganger Hammer of Moradin already wouldn't work.  Not that this is anywhere near the most anal-retentive dispute I've ever seen on this or the other board.

I know that there are actual real people outside the height and weight ranges described in the PHB, but since when has reality had anything to do with the way things work in the game?  No real person has a 40' vertical leap, but it's not too hard to build a character who has one.  What the rules actually say-- the rules I presume we generally abide by-- on PHB 109 is "Choose your character's height and weight from the ranges mentioned on the appropriate race description (see Chapter 2) or from the ranges found on Table 6-6".  The table has wider ranges, so I went with that to be generous, and Changelings are still too tall.

I'm not saying there aren't potential work-arounds either.  Minor Change Shape is ambiguous enough that you could mimic, for instance, a half-minotaur gnome, which is a medium creature.  (Being based on Disguise Self, templates aren't off-limits.)  My point is that there are legitimate reasons to believe it's not as simple as Lycanthromancer made it sound.

Heck, the tables on the PHB barely even correspond to human beings. They assume that A) human beings cannot be grossly overweight and B) there is no such thing as a seven-foot-tall human. Height is such an unimportant characteristic in the game as to be unused for anything but the max height a character can jump vertically without a Jump check. Of all the things one could claim are an obstacle for qualifying as a race (ability modifiers, racial skill bonuses, racial bonus feats, racial abilities, etc.) your beef is with something that has all the game impact of a Commoner.
OK, how about the fact that you're trying to change your size category with an ability that doesn't explicitly allow you to do so?
: Re: How you make your wizard like a spontaneous caster.
: Kuroimaken April 27, 2011, 10:37:04 PM
For one thing, if an ability has restrictions on it, then yes, I'm going to say that the person using that ability has to abide by those restrictions.  Second, as long as I'm being anal retentive, Doppelgangers don't even qualify for Racial Emulation because they're not Changelings (as being a Changeling is the sole prerequisite for the feat), so a Doppelganger Hammer of Moradin already wouldn't work.  Not that this is anywhere near the most anal-retentive dispute I've ever seen on this or the other board.

I know that there are actual real people outside the height and weight ranges described in the PHB, but since when has reality had anything to do with the way things work in the game?  No real person has a 40' vertical leap, but it's not too hard to build a character who has one.  What the rules actually say-- the rules I presume we generally abide by-- on PHB 109 is "Choose your character's height and weight from the ranges mentioned on the appropriate race description (see Chapter 2) or from the ranges found on Table 6-6".  The table has wider ranges, so I went with that to be generous, and Changelings are still too tall.

I'm not saying there aren't potential work-arounds either.  Minor Change Shape is ambiguous enough that you could mimic, for instance, a half-minotaur gnome, which is a medium creature.  (Being based on Disguise Self, templates aren't off-limits.)  My point is that there are legitimate reasons to believe it's not as simple as Lycanthromancer made it sound.

Heck, the tables on the PHB barely even correspond to human beings. They assume that A) human beings cannot be grossly overweight and B) there is no such thing as a seven-foot-tall human. Height is such an unimportant characteristic in the game as to be unused for anything but the max height a character can jump vertically without a Jump check. Of all the things one could claim are an obstacle for qualifying as a race (ability modifiers, racial skill bonuses, racial bonus feats, racial abilities, etc.) your beef is with something that has all the game impact of a Commoner.
OK, how about the fact that you're trying to change your size category with an ability that doesn't explicitly allow you to do so?
How about the fact that the size category isn't remotely tied to subtype in any way? A half-minotaur gnome is still a gnome.
: Re: How you make your wizard like a spontaneous caster.
: CrimsonDeath April 27, 2011, 11:58:46 PM
Like I said, that's a possible workaround.
: Re: How you make your wizard like a spontaneous caster.
: Kuroimaken April 27, 2011, 11:59:53 PM
Like I said, that's a possible workaround.
Even if it's an irrelevant one, since size category and type/subtype are not codependent in any way.
: Re: How you make your wizard like a spontaneous caster.
: The_Mad_Linguist May 11, 2011, 03:16:58 AM
You could also disguise yourself as a gnome who has had "enlarge person" cast on him. 
: Re: How you make your wizard like a spontaneous caster.
: nijineko May 11, 2011, 04:23:14 AM
i recall an adventure once where a somewhat xenophobic and elitist culture of humans had their own princess in durance vile because she had been born a midget. they were currently in conflict with or wanted something from a neighboring culture of halflings. one possible outcome of the adventure was to convince them to marry off the princess as a negotiation tactic, thus satisfying the halflings in what they wanted, and getting rid of the embarrassing princess all in one swoop. 
: Re: How you make your wizard like a spontaneous caster.
: Eviltedzies May 17, 2011, 02:33:58 AM
Not sure if this is still being updated or not but I thought this should be mentioned.

Spontaneous Divination + Versitile Spellcaster = Potential of spontaneously casting ALL sorcerer/wizard spells in the game so long as they are recored in your spellbook.

Did anyone mention this already?

This becomes more efficient if you throw in 2 levels of Geometer and Boccobs Blessed Book.

Every spell from levels 0-9 only take up 1 page and the cost to scribe them is free.

Now the only issue is obtaining a scrolls of every level 0-9 sorcerer/wizard spell.
: Re: How you make your wizard like a spontaneous caster.
: nijineko May 17, 2011, 02:34:28 PM
where is spontaneous divination again?
: Re: How you make your wizard like a spontaneous caster.
: Archao May 17, 2011, 02:43:20 PM
Spontaneous Divination: Complete Champion page 52
A wizard class feature, some interpret to allow you to use ANY Divination spell EVER, but was errata'd to only be those in your spellbook.

Versatile Spellcaster: Races of the Dragon, page 101
: Re: How you make your wizard like a spontaneous caster.
: Kuroimaken May 17, 2011, 03:14:47 PM
Not sure if this is still being updated or not but I thought this should be mentioned.

Spontaneous Divination + Versitile Spellcaster = Potential of spontaneously casting ALL sorcerer/wizard spells in the game so long as they are recored in your spellbook.

Did anyone mention this already?

This becomes more efficient if you throw in 2 levels of Geometer and Boccobs Blessed Book.

Every spell from levels 0-9 only take up 1 page and the cost to scribe them is free.

Now the only issue is obtaining a scrolls of every level 0-9 sorcerer/wizard spell.

Wouldn't that be limited to divination spells?  ???
: Re: How you make your wizard like a spontaneous caster.
: Eviltedzies May 17, 2011, 03:42:17 PM
The wording of versitile spellcasting states "You can use two spell slots of the same level to cast a spell you know that is one level higher."

Wizard spells known are any spells recorded in your spellbook. So technically if you choose to not prepare any spells for the day or you leave some open spell slots.... you can spontaneously cast ANY spell in your spellbook at any time.

So then put every spell in the game into your spellbook and presto! Your a walking arcane librairy.

Only downside is you need a LOT of extra spells per day or spell slots to make it effective. Otherwise your a wizard with half your spells per day. =/