Author Topic: Encounter 2 - Ambush of the Good Kind  (Read 6732 times)

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Risada

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #20 on: July 24, 2010, 09:57:55 AM »
Sckhar grabs his horn, takes a deep breath, and begin blowing his horn...

[spoiler]
Standard Action: Inspire Courage (without Inspirational Boost  :rollseyes): +2 to hit/damage

Immediate Action: activates Badge of Valor, for a +1 on that, making it +3 on att/dmg, and +1 on saves against charms.


Edit: Added one usage of Badge of Valor...
[/spoiler]

BowenSilverclaw

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #21 on: July 24, 2010, 11:05:58 AM »
ROUND 1:

, but in doing so leaves open his defenses (Tumble 10).

Kalal gets an Attack of opportunity against BM.



MAP:



Initiative:
BM: 28 (Inspire Courage)
Yamanu: 22 (Cover)
Kalal: 20
Goldflower: 17
LR:Harika: 10
Jorr: 7 (Cover)
Sckhar: 3

Venn, Phaedrus and Nanshork, go ahead :)
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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You caught a fish.  It was awesome.   :lol

VennDygrem

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #22 on: July 24, 2010, 01:17:14 PM »
Yamanu shifts his position slightly, then unleashes metalline death upon the riders' mounts, his longknife and two keenly-aimed daggers raining down on the foes.
[spoiler]Are the trees difficult terrain while I'm already in them, or just to enter the wooded area? If the latter, I'll take a 5-ft step to N8, otherwise I'll just have to stay put.

Attacking LR2's mount first, and if it goes down, LR1's mount (and so-on for LR3 if necessary). Opponents are flat-footed as they have yet to act this round.
Using Rapid Shot and TWF for 3 total attacks.

1d20(11)+13=24
1d20(8)+12=20
1d20(17)+12=29


Damage:
1d4(1)+2d6(3,3)+17=24
1d3(2)+2d6(4,1)+14=21
1d3(2)+2d6(5,2)+14=23


Free Action: Grab another dagger in off-hand
I'll tell ya what though, Something is dead now. :lol

Also, thank goodness for our wonderful new Bardic companion! Truly, you have made this Death Volley possible. :D
[/spoiler]

BowenSilverclaw

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #23 on: July 24, 2010, 01:43:37 PM »
[spoiler]Every square in the woods is difficult terrain at a cost of 2 squares for each 1 square moved.[/spoiler]

With his deadly hail of knives Yamanu manages to kill both of the cats in one volley.

OOC: LR2's mount and LR1's mount are both dead.
« Last Edit: July 24, 2010, 03:29:59 PM by BowenSilverclaw »
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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You caught a fish.  It was awesome.   :lol

VennDygrem

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #24 on: July 24, 2010, 03:06:00 PM »
[spoiler]
LR1's mount has taken 23 points of damage.

After Jorr's 19 damage, so the thing's taken 42 points of damage so far. Man, these are tough leopards. :P
Also, noted on the difficult terrain thing.[/spoiler]

BowenSilverclaw

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #25 on: July 24, 2010, 03:30:20 PM »
[spoiler]
LR1's mount has taken 23 points of damage.

After Jorr's 19 damage, so the thing's taken 42 points of damage so far. Man, these are tough leopards. :P
Also, noted on the difficult terrain thing.[/spoiler]
[spoiler]Forgot about Jorr again :embarrassed[/spoiler]
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

PhaedrusXY

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #26 on: July 25, 2010, 12:29:45 AM »
Kalal smiles grimly at the goblin's lapse in defenses, and drives his axe home, deciding to go for blood rather than just immobilize the creature.

[spoiler]att; dmg 1d20+13=29, 1d20+7=10

Edit: Ah fuck. I rolled 1d20 for damage...
1d10+7=15

and I got a better roll with the d10, lol[/spoiler]

Then after Yamanu's volley of death kills the mounts he says "Leaving so fast?" and swings his axe at the same goblin again. As he swings, he takes a small step to stand over his enemies fallen mount, to better threaten all of the goblins.

[spoiler]Mountain Hammer this bastard.

1d20+13=14, 1d20+7=13
ah crap. Not bothering with the extra damage.

5' step to L11.

Roll for manuevers granted:
1 Tactical Strike
2 Foehammer

1d2=1

So Tactical Strike granted. Only Foehammer ungranted, and Mountain Hammer expended.
[/spoiler]


« Last Edit: July 25, 2010, 02:48:16 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Nanshork

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #27 on: July 25, 2010, 02:12:52 AM »
Goldflower smiles to herself, satisfied as she invisibly watches the battle.  Her little cutie pie bites at the goblin again.

[spoiler]
Centipede Attack: 10 Damage: 12

Aww. :(
[/spoiler]
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BowenSilverclaw

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #28 on: July 25, 2010, 06:08:30 AM »
Although the heavier armored Goblin screams out in pain as he is hit by Kalal's attack, both he and his companion manage to avoid the bulk of the body of their dead mount only a second later and end up on the ground without much trouble. The chain-wearing goblin even manages to find enough balance and stable footing to avoid the dwarf's axe hitting him a second time. His compatriot manages to deftly avoid the fangs of Goldflower's centipede monster.

OOC: BM takes one hit (AoO) for 15 damage.
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

BowenSilverclaw

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #29 on: July 25, 2010, 06:54:39 AM »
The first of the goblins heads into the woods and throws a brown bag at the dangerous dwarven warrior, its contents revealing itself as a sticky goo quickly covering the dwarf and the ground beneath him.

OOC: LR2 moves to N9, provoking an AoO from both the Colonel and Kalal.

Kalal is hit by a Tanglefoot Bag. Phaedrus, please make a DC 15 Reflex save.
Kalal is Entangled: -2 attack, -4 Dex, move at half speed, cannot run or charge, Concentration DC 15+spell level to cast a spell (even on a succesful save these conditions apply).
On a failed save Kalal is glued to the floor and unable to move (previously mentioned entangled conditions still apply)(DC 17 Str check to break free or deal 15 points of damage to the goo with a slashing damage (auto-hit, no attack roll needed)).
Once free, Kalal can move at half speed and cast spells with a DC 15 Concentration check.
The remaining goo becomes brittle and falls of, losing any remaining effectiveness, after 2d4=4  rounds.


The first of the goblins attempts to get away from the fray, but is quickly cut down by the Colonel's sword.

OOC: LR2 is unconscious.


The second of the goblins heads into the woods on the other side of the road and throws the same kind of bag filled with a gluelike substance as his companion, this one aimed at the Karrnathi officer.

OOC: LR1 moves to J13, provoking an AoOTanglefoot Bag. Agita, please make a DC 15 Reflex save.
The Colonel is Entangled: -2 attack, -4 Dex, move at half speed, cannot run or charge, Concentration DC 15+spell level to cast a spell (even on a succesful save these conditions apply).
On a failed save the Colonel is glued to the floor and unable to move (previously mentioned entangled conditions still apply)(DC 17 Str check to break free or deal 15 points of damage to the goo with a slashing damage (auto-hit, no attack roll needed)).
Once free, the Colonel can move at half speed and cast spells with a DC 15 Concentration check.
The remaining goo becomes brittle and falls of, losing any remaining effectiveness, after 2d4=4  rounds.


His companion doesn't fair any better as the dwarven warrior Kalal cuts the legs from underneath him.

OOC: LR1 is unconscious.


After the chain-wearing goblin snaps a quick order, the goblin who still has a living mount attempts to make a run for it, back to the west, hanging along the side of his leopard which bursts into a sudden sprint and attempts to dash right between the Colonel and Goldflower's pet.

However, after taking care of the other goblin, Kalal effortlessly hooks his axe behind the beast's legs and prevents it from getting away.




OOC:AoO against LR3's mount (but not LR3 himself, since he has cover). If they survive, LR3 and his mount end their turn off the map.


Agita and Risada, go ahead.
« Last Edit: July 26, 2010, 03:44:41 AM by BowenSilverclaw »
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

BowenSilverclaw

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #30 on: July 25, 2010, 07:04:34 AM »
"Going for a kill anyway, huh?" Jorr smirks as he unleashes a volley at the still chanting goblinoid and the goblinoid heading closer to him. The skald's body slumps to the floor after a swift arrow through the back of the neck while the other goblin curses in his native tongue as an arrow penetrates his shoulder.

OOC:
[spoiler]Rapid Shot at BM and LR1:
Attacks/Damage: 24,27/21,17[/spoiler]
BM is deadunconscious, LR1 has taken 17 points of damage.
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Agita

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #31 on: July 25, 2010, 09:47:20 AM »
"Not so fast, boy." As the goblin retreats, the colonel swings her sword after him in a wide, horizontal arc. Unfortunately for the goblin, the soldier's sword-arm is faster than he is, and small arcs of electricity play around the sword and his armor as it bloodily rips through his side.

[spoiler]AoO: Full Power Attack. +3 to hit, +3 damage from Sckhar's IC.
AoO vs. LR2 (1d20+12-5=24, 2d6+20=25)
I assume that hits, so LR2 takes 25 damage, one of which is electricity. [/spoiler]
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BowenSilverclaw

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #32 on: July 25, 2010, 09:54:58 AM »
The goblin lets out a final deathscream before falling to the ground in an unceremonious heap of bleeding flesh.

OOC: LR2 is unconscious.
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Risada

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #33 on: July 25, 2010, 12:28:55 PM »
Sckhar stops blowing his horn and decides to join the fray with his longsword.

"Hey guys, leave some to me!"

[spoiler]
Move: Move to N12
Standard: Attack at j13: 1d20+10=19; 1d8+7=9

Inspire courage: 5 rounds left

Edit: fixed my movement...
[/spoiler]

Nanshork

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #34 on: July 25, 2010, 04:33:39 PM »
The centipede lashes out in response to its enemies movements.

[spoiler]
AoO versus LR1
Hit: 17 Damage: 12
DC 17 fortitude save vs. 1d4 dex damage on hit

AoO versus mount
Hit: 16 Damage: 9
DC 17 fortitude save vs. 1d4 dex damage on hit
[/spoiler]
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PhaedrusXY

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #35 on: July 25, 2010, 11:55:30 PM »
[spoiler]What does LR3 have cover from? His mount? Doesn't that preclude him from throwing a tanglefoot bag this round, then?

Have LR3 or his mount been injured?

Will post actions after I get a reply. Kalal has enough AoOs left to hit them both, if that's an option.

Edit: Ah fuck, here are the rolls. Don't want to slow things down. Just disregard the ones you don't need.

Stand Still vs. Mount: 1d20+11=28, 1d10+7=9
It has to make a DC 17 Reflex save or it can't move.

Lethal attack vs. goblin: 1d20+13=29, 1d10+7=13[/spoiler]
« Last Edit: July 26, 2010, 12:00:41 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

BowenSilverclaw

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #36 on: July 26, 2010, 03:36:16 AM »
Sckhar stops blowing his horn and decides to join the fray with his longsword.

"Hey guys, leave some to me!"

[spoiler]
Move: Move to K13
Standard: Attack at j13: 1d20+10=19; 1d8+7=9

Inspire courage: 5 rounds left
[/spoiler]
[spoiler]Have you read the blurb about terrain and movement cost in the first post of the thread? You can't move there in one move action.

Feel free to edit your action after I get the results of Phaedrus' AoO up :)[/spoiler]
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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You caught a fish.  It was awesome.   :lol

BowenSilverclaw

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #37 on: July 26, 2010, 03:41:05 AM »
As the Goblin tries to make a run for cover to attack the band of brave adventurers he suddenly feels hiss legs crumple beneath him from a mighty blow by Kalal's axe. As he lets out a shriek he falls to the floor, remaining motionless.

OOC: LR1 is unconscious.


After his onslaught on the Goblin the dwarven warrior manages to hook one of the hind legs of the remaining Leopard, preventing the beast from getting away.

OOC: Stand Still succesful, LR3 and his mount remain where they are.



"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

PhaedrusXY

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #38 on: July 26, 2010, 10:40:50 AM »
[spoiler]I actually screwed the DC up. It should have been 19, not 17. Glad to see it didn't matter. :P[/spoiler]As he hooks the goblin's mount, checking its movement, Kalal says to him "Not so fast, Shorty! This might be a good time for you to start begging for mercy, though."
« Last Edit: July 26, 2010, 10:55:36 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Agita

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Re: Encounter 2 - Ambush of the Good Kind
« Reply #39 on: July 26, 2010, 12:57:07 PM »
"Actually, you might want to save your breath for now." The colonel smiles, standing in front of the impeded goblin and his mount. "It can get pretty hard to breathe when someone does this to you." Harika then raises her sword high over her head, flicking droplets of goblin blood into the air, and brings it down with bone-shattering force, cutting through the goblin and his mount in one fell strike.

[spoiler]Swift action: Shift to Punishing Stance. -2 AC, +1d6 to damage.

Standard action: Steel Wind on the goblin and his mount - one attack for each. No Power Attack.
Steel Wind attack, damage: LR3, Mount (1d20+13=18, 3d6+8=24, 1d20+13=19, 3d6+8=22)
I have no idea if that hits, but it seems a bit low, so I'm going to spend an Action Point on the attack against LR3. Action point (1d6=4)
Attack vs. LR3 hits AC 22 for 24 damage, vs. mount hits AC 19 for 22 damage.
Note: I realized yesterday that I hadn't counted the +1 to hit/damage from my magic greatsword. Possibly because I'd forgotten to update my attack options section with her new BAB after she leveled.
Fake edit: Actually, I forgot the Inspire Courage damage bonus on the damage rolls (but not the attack rolls). Both should be 3 higher.

Combat Stats
[spoiler]Hit Dice: 5d12+20
Hit Points: 60
Armor Class: 18 (10 +7 Armor +2 Dex +3 Natural -1 Trait -1 Flaw -2 Stance) (20 vs. ranged)
Touch AC: 8 (10 vs. ranged)
Flatfooted AC: 18 (20 vs. ranged)
Initiative: +8 (+2 Dex +2 Trait +4 Feat)
Base Attack Bonus: 5
Grapple: +9 (5 BAB +4 Str +0 Size)
Speed: 30' land; 15' burrow

Maneuvers readied:
Moment of Perfect Mind
Mountain Hammer
Steel Wind
White Raven Tactics
[/spoiler][/spoiler]
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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