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Playtime! => Retired PbP Games => Play by Post General => Eberron - Red Hand of Doom => : BowenSilverclaw February 01, 2010, 01:35:31 PM

: Part 1 - The Witchwood
: BowenSilverclaw February 01, 2010, 01:35:31 PM
(http://i667.photobucket.com/albums/vv39/JoopKoenraads/Red%20Hand%20of%20Doom%20PbP/95863.jpg)



DAY 1

The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. For all of civilization's progress, the continent of Khorvaire still had plenty of thinly populated areas. The town of Drellin's Ferry lies a few miles ahead of you. It's a settlement hard on the borders of the Witchwood, and the best place from which to begin exploring the nearby forest.


Elsir Vale
(http://i667.photobucket.com/albums/vv39/JoopKoenraads/Red%20Hand%20of%20Doom%20PbP/95646.jpg)


Map:
[spoiler](http://i667.photobucket.com/albums/vv39/JoopKoenraads/Red%20Hand%20of%20Doom%20PbP/StartingLocation.jpg)
[/spoiler]
Your current location is represented by the red dot on the road southwest of Drellin's Ferry.
: Re: Part 1 - The Witchwood
: PhaedrusXY February 04, 2010, 03:17:26 PM
deleted
: Re: Part 1 - The Witchwood
: BowenSilverclaw February 11, 2010, 12:51:14 PM
OOC:
[spoiler]Gentlemen, could you please give me a marching order and Spot checks?

By the way, does anyone have a mount? If so, are you currently mounted or walking alongside it?[/spoiler]

: Re: Part 1 - The Witchwood
: bearsarebrown February 11, 2010, 01:21:25 PM
Saru

OOC[spoiler]Sitting on Goldflower's shoulder in birdy form.

SPOT; 1d20+19=29 (http://invisiblecastle.com/roller/view/2403295/)
[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw February 11, 2010, 01:48:50 PM
Saru

OOC[spoiler]Sitting on Goldflower's shoulder in birdy form.[/spoiler]
[spoiler]Spot check?[/spoiler]
: Re: Part 1 - The Witchwood
: PhaedrusXY February 11, 2010, 02:28:48 PM
[spoiler]Kalal will take the lead, unless the Colonel wants it. ;) If so, he'll take the rear instead. Spot 1d20+2=3 (http://invisiblecastle.com/roller/view/2403296/) He has his tower shield equipped and is adjacent to Goldflower. Stance active and Shield Other pre-cast.[/spoiler]
: Re: Part 1 - The Witchwood
: Nanshork February 11, 2010, 03:00:51 PM
[spoiler]
I'm somewhere in the middle.  I have cast mount, so I've got a mount, and I'm riding it along with a bird on my shoulder apparently.

I have a -5 modifier and my spot is still 11! (http://invisiblecastle.com/roller/view/2403327/)
[/spoiler]
: Re: Part 1 - The Witchwood
: VennDygrem February 12, 2010, 02:10:43 AM
Yamanu remains in the middle of the group, as the most tactically advantageous position. Relying on his acute sense of hearing as much as his sense of sight, if not more than, he attempts to maintain constant vigilance.

[spoiler]Spot: 1d20(6)+10=16

Please let me know if you ever need a Listen check. Remember, Yamanu can sense sounds as faint as a heartbeat within 30 ft. :D[/spoiler]
: Re: Part 1 - The Witchwood
: Agita February 12, 2010, 12:05:51 PM
[spoiler]The Colonel insists on leading from the front. ;) *barely makes save to resist putting corny innuendo here*

Spot (1d20-1=6) (http://invisiblecastle.com/roller/view/2404488/)

That's what my spot mod will probably be. Not that it matters much, with that kind of roll. :D
However, she does have Scent from Hunter's Sense stance, so she'll probably smell the gobbos anyway.[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw February 12, 2010, 12:51:22 PM
OOC:
[spoiler]Please head over to the Marauder Attack thread and roll for Initiative :)[/spoiler]
: Re: Part 1 - The Witchwood
: PhaedrusXY February 26, 2010, 03:30:58 PM
"What in the nine hells was all that about? Are these guys really just bandits, as they claim?"

He dismounts and brings his axe down onto the fallen hound, to make sure it's dead.

[spoiler]Attack the hound, using Stone Power with a -3 penalty to attack to gain 6 temporary hit points to offset the 5 in his delayed damage pool.[/spoiler]

Then he continues:

"And who wants to use this belt to patch people up? If I take mine off, I'll lose the benefit from it for a day." He pulls a healing belt from his mule's pack. He also pulls out a wand of Lesser Vigor.
: Re: Part 1 - The Witchwood
: VennDygrem February 26, 2010, 04:45:20 PM
Yamanu scours the 'battlefield' for his thrown daggers, returning them to their sheathes. He treats each one as a cherished friend. At the same time, he attempts to look over the bodies of their fallen foes for any resources or interesting items they may have among their possessions.

Returning to the group, he says, "Who is damaged most severely? I am wounded, but it is not dire. Patch up the others first."

The Jackal looks around at the remains of their combat.
"I'd like to commend you all on your performance. They had superior numbers, but we had superior tactics. Still, I would agree. These can not be simple highwaymen. They did mention something earlier, though, didn't they? Yes, yes, the dual-wielding warrior shouted something about being a member of... what was it, oh! Something about the 'Red Hand.' As well, they mentioned a Goddess of their's. I don't know much of Hobgoblin society, but do any of you know them to worship a Goddess? I've no clue, but it still seems odd."

[spoiler]Search check to look over the bodies:
1d20(13)+3=16 (http://invisiblecastle.com/roller/view/2421116/)[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw February 26, 2010, 04:58:28 PM
[spoiler]The loot Yamanu has found on the bodies (all of them):
-Masterwork Longsword x9
-Chain Shirt, Chahar-Aina & Dastana x9
-Heavy Steel Spiked Shield x9
-Composite Longbow (+4 Strength) x9)
-Masterwork Composite Greatbow (+2 Strength) x3
-Masterwork Studded Leather x3
-Masterwork Buckler x3
-Longsword x3
-Masterwork Short Sword x2
-Masterwork Composite Longbow (+2 Strength) x1
-Mithral Chain Shirt, Masterwork Chahar-Aina, Masterwork Dastana x1
-Masterwork Morningstar x1
-Masterwork Light Crossbow x1
-Masterwork Fullplate x1
-Buckler x1
-Chain Shirt Barding x2

-300 Arrows total
-20 Bolts total

-355 gp in coins

-2 Scrolls
-2 Potions

-Holy Symbol (unknown, Knowledge (religion) to identify)
[/spoiler]
: Re: Part 1 - The Witchwood
: PhaedrusXY February 26, 2010, 05:04:28 PM
[spoiler]Dibs on the full plate. :D

Knowledge Religion and Nobility: 1d20+2=13, 1d20+2=9 (http://invisiblecastle.com/roller/view/2421140/)

Doubt that does much...
[/spoiler]Seeing Yamanu retrieving his daggers reminds Kalal of his own shield, which he goes and gets. He says "I don't know much about hobgoblin religion, nor society, myself. Let me take a look at that holy symbol though. It might job my memory.

They had some decent equipment, though, didn't they? Hmm... anyone else want the heavy armor? My mule could use a set of that barding, too."
: Re: Part 1 - The Witchwood
: BowenSilverclaw February 26, 2010, 05:07:52 PM
Kalal:
[spoiler]You can't be certain, nor do you know anything specific, but it appears the symbol is somehow related to dragonkind.[/spoiler]
: Re: Part 1 - The Witchwood
: VennDygrem February 26, 2010, 05:08:14 PM
"I'll be fine with my share of the gold. Their weapons and armor are too large and unwieldy for me to use reliably, and I prefer to travel light anyway.

Hmm, can any of you identify what's in these potion flasks?"
: Re: Part 1 - The Witchwood
: PhaedrusXY February 26, 2010, 05:08:35 PM
Kalal:
[spoiler]You can't be certain, nor do you know anything specific, but it appears the symbol is somehow related to dragonkind.[/spoiler]
[spoiler]So it looks like a dragon head or something, but I still can't identify it?  :lol[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw February 26, 2010, 05:12:07 PM
Kalal:
[spoiler]You can't be certain, nor do you know anything specific, but it appears the symbol is somehow related to dragonkind.[/spoiler]
[spoiler]So it looks like a dragon head or something, but I still can't identify it?  :lol[/spoiler]
[spoiler]You can't tie it to a certain religion, but it definitely has something to do with dragons :P

To be more precise, the symbol seems to depict a five-headed dragon of sorts.


The DC was 15, just be glad I gave you some info ;)


 :lol[/spoiler]
: Re: Part 1 - The Witchwood
: Agita February 26, 2010, 05:26:05 PM
"And just plain superior power," The colonel comments in reply to Yamanu's assesment, pulling arrows out of her body. "But." Stepping up to the jackal-man, Harika glowers down at him like an officier at an insubordinate soldier. "Surprise quiz, soldier: What do we do when we encounter unknown forces and do not know if they're hostile? Tip: The answer is not 'throw knives'. This time it didn't matter as they were planning to ambush anyway, but keep it in mind, yes? As for healing," She continues, turning her head just enough to look at Kalal, "I could probably use some. Let's say I wear red for a reason."

Casting her gaze over the items as she cleans her sword with a piece of clothing from one of the deat bodies, she says, "Hmpf. Better outfitted than normal brigands, too. I've never heard of a 'Red Hand', though, and none of the hobbo mercenaries I've seen so far were very religious... These ones said something about not serving those who don't respect their race too, no? They might really be part of a larger force. In that case, they'll probably leave us alone out of fear or target us for revenge from now on." With a twitch of her hand, the sword disappears in her glove, and she grins. "I don't mind either way."

[spoiler]She wears red for a reason. (http://tvtropes.org/pmwiki/pmwiki.php/Main/BringMyRedJacket)

I also might as well take one of the +4 Str composite bows.[/spoiler]
: Re: Part 1 - The Witchwood
: Nanshork February 26, 2010, 05:32:24 PM
[spoiler]
If somebody gives me the damn thing I'll identify it.   :P
[/spoiler]

Goldflower goes the the crab, stroking its shell and telling it what a good job it did.  She then snaps her fingers, dismissing it.  

Turning back towards the rest of the group she casts detect magic and scans the loot.
: Re: Part 1 - The Witchwood
: BowenSilverclaw February 26, 2010, 05:44:22 PM
[spoiler]
If somebody gives me the damn thing I'll identify it.   :P
[/spoiler]

Goldflower goes the the crab, stroking its shell and telling it what a good job it did.  She then snaps her fingers, dismissing it.  

Turning back towards the rest of the group she casts detect magic and scans the loot.
[spoiler]The 2 scrolls and 2 potions are magical, that's it.[/spoiler]
: Re: Part 1 - The Witchwood
: VennDygrem February 26, 2010, 06:00:07 PM
Yamanu lets out a low growl at Harika's comment.

"You hold no rank over us out here. You may hold some fancy title from some time in service to whatever land you hold dear, but that means nothing here. Out here, you must know what to expect, and I expected that a bunch of hobgoblins hiding in the trees were out to ambush us. Hardly sporting of them, so I'd rather have gotten the drop on them before they got the drop on us. If you wait for your enemy to slit your throat, you won't have time to bark out orders to attack, let alone the capacity to."

Once he recomposes himself, he takes a moment to sit and rest, cleaning the blood off his blades.
: Re: Part 1 - The Witchwood
: Nanshork February 26, 2010, 06:07:50 PM
"Now now dears, no roughousing within our little family."  Goldflower walks towards Kalal.  "So have we found anything interesting?  Oh, and I can identify those potions and scrolls in a jiffy."
: Re: Part 1 - The Witchwood
: PhaedrusXY February 26, 2010, 07:25:05 PM
Kalal smiles at the old giantess. "Yeah, I figured you could. Know anything about this funny holy symbol? I know I'm supposed to be the religious one here, but I learned what I know from a bunch of other escaped slaves, and they weren't much for book learnin'. I'd guess this bunch is somehow tied to the Dragon Below, though, from the looks of it..."

Kalal makes a gesture to ward off evil as he says the last.
: Re: Part 1 - The Witchwood
: Nanshork February 26, 2010, 07:40:43 PM
Goldflower takes the holy symbol and examines it.  Once she's done with that she looks at the potions and scrolls in an attempt to identify them

[spoiler]
Knowledge Religion:31 (http://invisiblecastle.com/roller/view/2421272/)
It's times like this that I wish critical skill check results actually mattered!

Spellcraft potion 1: 33
Spellcraft potion 2: 23
Spellcraft scroll 1:40
Spellcraft scroll 2:26 (http://invisiblecastle.com/roller/view/2421273/)

Potion 1 is identified, Scroll 1 is identified as long as it's a level 20 spell or below.   :P  Scroll 2 is identified if it is level 6 or below.

I'm AFB so I use the Artificer's Monocle on Potion 2 and tell me if it's a use per day thing or an as long as I'm detecting magic thing please.
[/spoiler]

: Re: Part 1 - The Witchwood
: BowenSilverclaw February 26, 2010, 07:52:19 PM
Goldflower:
[spoiler]AFB myself as well, but maybe one of the other guys knows of the top of their head.

Scrolls: 1x Scroll of Spiritual Weapon (Divine, CL 3rd), 1x Scroll of Summon Monster III (Divine, CL 5th)(both spells are in the SRD)
Potions: 2x Potion of Cure Light Wounds (CL 1st)


Holy Symbol: Holy Symbol of Tiamat.

DC 31 knowledge:
In Eberron, deities do not walk the earth. This is
true even of the Dragon Gods. The dragons point to
Bahamut’s image in the sky, but the platinum dragon has
never set foot on Eberron, and his existence is a matter
of faith, not fact.
Although misconceptions abound, Tiamat’s existence
on Eberron is no exception for she is not truly a
god. Rather, she is one of the mightiest fi ends of the Age
of Demons, a true daughter of the Dragon Below. Each of
the Overlords has its own mystical dominion; for Tiamat,
that province is dragons. Khyber and Siberys were
siblings, and the taint of Khyber lies hidden in every
dragon. Tiamat has the power to draw that out, corrupting
and commanding the children of Eberron and Siberys.
The chromatic dragons are especially vulnerable to her
wiles, but even metallic dragons are at risk.
During the Age of Demons, Tiamat was the most
feared of the Overlords, as she turned an army of dragons
and her own twisted spawn against their kin. She was
fi nally defeated by the couatls and bound in Argonnessen’s
Pit of Five Sorrows. Her corrupted spawn were
utterly destroyed. Still, so great was the fear she engendered
that the dragons placed her among the pantheon of
dragon deities and traced her symbol in the stars. Perhaps
they hoped that if Tiamat found a place in the heavens,
she might never return to Eberron.

Tiamat remains bound to this day, but her power
is still felt in the world. She has followers among the
Lords of Dust, and she is served by an alliance of
dragons and other creatures—the Talons of Tiamat.
These cultists work to free the Daughter of Khyber,
and they have already succeeded at the fi rst stage of
their plans, arranging for the reemergence of Tiamat’s
dreadful spawn. The Prophecy warns of the terrible
consequences of Tiamat’s return; now her cult works
to fulfill the conditions of the Prophecy, even as the
draconic Light of Siberys fights to keep this apocalypse
at bay.
Even though Tiamat isn’t a true goddess, clerics who
worship the Daughter of Khyber do receive spells, just
as warforged devoted to the Lord of Blades do. Tiamat
herself does not grant this power, but faith and devotion
to her dark ideals empowers the dedicated cleric.
Like all the Overlords of the Age of Demons, Tiamat
is bound in her prison and can infl uence the world only
through her agents. In her true form, she has power
suffi cient to threaten entire nations, and the ability to
corrupt and control dragons. It is possible that her followers
will fi nd a way to grant their dark lady the ability to
manifest, at least partially, in the world. This cataclysmic
event would allow epic-level PCs to combat directly an
aspect of mighty Tiamat.[/spoiler]
: Re: Part 1 - The Witchwood
: Nanshork February 26, 2010, 08:07:33 PM
Goldflower hands the scrolls to Kalal.  "Here you are dear, they're useless to me.  Oh, and the potions will cure light wounds if anyone drinks them." 

Holding up the holy symbol her expression darkens.  "This is a symbol of Tiamat, a very very naughty dragon."
: Re: Part 1 - The Witchwood
: bearsarebrown February 26, 2010, 09:53:53 PM
Saru walks up to Kalal and Goldflower, "I'm quite hurt... sorry..." he says, embarrassed.

"So they're followers of some evil dragon? Do you think that has anything to do with them attacking us or is it a coincidence? I wonder if there are more... hey, what do you think is in that house up ahead?" he says, gesturing at the house.

[spoiler]Local, Nature, Arcana, Planes

16, 31, 23, 31 (http://invisiblecastle.com/roller/view/2421412/)[/spoiler]
: Re: Part 1 - The Witchwood
: PhaedrusXY February 27, 2010, 01:33:58 AM
Kalal says to Saru "Here, use this belt on yourself, kid." and hands him the belt of healing. "I can't wear two belts. So just hang onto it."

[spoiler]He then uses one charge of his wand on himself. That puts him back up to 52/59.[/spoiler]

He'll use the wand on whomever else needs it, also.
: Re: Part 1 - The Witchwood
: BowenSilverclaw February 27, 2010, 08:47:00 AM
Saru walks up to Kalal and Goldflower, "I'm quite hurt... sorry..." he says, embarrassed.

"So they're followers of some evil dragon? Do you think that has anything to do with them attacking us or is it a coincidence? I wonder if there are more... hey, what do you think is in that house up ahead?" he says, gesturing at the house.

[spoiler]Local, Nature, Arcana, Planes

16, 31, 23, 31 (http://invisiblecastle.com/roller/view/2421412/)[/spoiler]

[spoiler]
Local:
Knowledge (local)
DC 10: Darguun is a goblinoid nation.
DC 15: Activities that would be crimes
elsewhere are legal in Darguun, and
illicit goods are in ready supply in the
rough bazaars.

While this area is close to Darguun, there haven't been reports of goblinoid raids for a long time.


Nature: not applicable


Arcana:
Knowledge (arcana)
DC 10: Though occasionally dismissed as
creatures of legend, dragons are real
and still exist. There are ten kinds
of "true" dragon—black, blue, brass,
bronze, copper, gold, green, red,
silver, and white—as well as numerous
other varieties that are considered
lesser dragons or dragonkind. Most
dragons live on the distant continent
of Argonnessen and are rarely seen
by humanoids.
DC 15: All true dragons and some
related creatures grow increasingly
large and powerful as they age, t h e oretically
without any upper limit.
They are extremely long-lived, and
one that is 500 years old is considerably
more capable than one that is
only a century old.
DC 20: Dragons believe in a mysterious
Prophecy, which they see unfolding in
all sorts of events in the natural world
as well as among the "lesser races" of
humanoids. Everything from stellar
alignments to mysterious runes in
mountain caverns to the dragonmarks
carried by members of Khor¬
vaire's great houses plays a part in this
Prophecy, in their view.
DC 30 : A few dragons believe that the
fulfillment of the Prophecy is close
at hand, and dragons must actively
participate in bringing it to fruition.
These dragons often come to Khorvaire
and might even hide themselves
among humanoids for the purpose of
carrying out their plans.


Planes: see the spoiler block for Goldflower a bit back (here: [ur]http://brilliantgameologists.com/boards/index.php?topic=7067.msg239652#msg239652[/url]) for info on Tiamat.

The hounds you faced were Hellhounds, fire-breathing beasts from beyond this plane of existence. They hail from the same planes as fiends.[/spoiler]
: Re: Part 1 - The Witchwood
: VennDygrem March 02, 2010, 03:10:17 AM
Sheathing his blades once more, Yamanu looks over at Saru.

"I'm not sure, but I assume it's best that we take a look. Cautiously, of course."
: Re: Part 1 - The Witchwood
: PhaedrusXY March 02, 2010, 10:59:37 AM
"Best to make sure everyone is healthy before we go asking for more trouble" the dwarf says.
: Re: Part 1 - The Witchwood
: Agita March 02, 2010, 11:13:08 AM
"...You're going to have to go into more detail than 'very very naughty'. That could mean anything." The colonel looks just a bit irritated, but doesn't make any comments. "Anyway, as fun as it is to claim invulnerability, I could use some healing, like I said. None of the stings were serious, but it starts adding up."
: Re: Part 1 - The Witchwood
: PhaedrusXY March 02, 2010, 11:37:18 AM
Kalal tends the wounds of his comrades using his wand, and straps on his new armor and some barding on his mule.
: Re: Part 1 - The Witchwood
: Nanshork March 02, 2010, 11:54:52 AM
Goldflower sighs softly.  "Then I'll tell her story as we continue on.  Tiamat is not truly a god. Rather, she is one of the mightiest fiends of the Age of Demons, a true daughter of the Dragon Below. Each of the Overlords has its own mystical dominion; for Tiamat, that province is dragons. Khyber and Siberys were siblings, and the taint of Khyber lies hidden in every dragon. Tiamat has the power to draw that out, corrupting and commanding the children of Eberron and Siberys. The chromatic dragons are especially vulnerable to her wiles, but even metallic dragons are at risk. During the Age of Demons, Tiamat was the most feared of the Overlords, as she turned an army of dragons and her own twisted spawn against their kin. She was finally defeated by the couatls and bound in Argonnessen’s Pit of Five Sorrows. Her corrupted spawn were utterly destroyed. Still, so great was the fear she engendered that the dragons placed her among the pantheon of dragon deities and traced her symbol in the stars. Perhaps they hoped that if Tiamat found a place in the heavens, she might never return to Eberron.

Tiamat remains bound to this day, but her power is still felt in the world. She has followers among the Lords of Dust, and she is served by an alliance of dragons and other creatures—the Talons of Tiamat. These cultists work to free the Daughter of Khyber, and they have already succeeded at the first stage of their plans, arranging for the reemergence of Tiamat’s dreadful spawn. The Prophecy warns of the terrible consequences of Tiamat’s return; now her cult works to fulfill the conditions of the Prophecy, even as the draconic Light of Siberys fights to keep this apocalypse at bay. Like all the Overlords of the Age of Demons, Tiamat is bound in her prison and can influence the world only through her agents. In her true form, she has power sufficient to threaten entire nations, and the ability to corrupt and control dragons. It is possible that her followers will find a way to grant their dark lady the ability to manifest, at least partially, in the world."
: Re: Part 1 - The Witchwood
: bearsarebrown March 02, 2010, 12:17:14 PM
Saru uses the belt to heal his arrow wounds. As he's listening to Goldflower, he begins to dawn the armor of some of the fallen hobos.

[spoiler]33 (http://invisiblecastle.com/roller/view/2425147/) Healing. Leaves me at 48/59. don't bother with the wand, this is more then enough.[/spoiler]
: Re: Part 1 - The Witchwood
: PhaedrusXY March 02, 2010, 01:11:18 PM
Kalal remarks as he's trying out his new armor for mobility and looking impressed with it "Ah, so she is related to the dragon below, by blood even! Ah well, no surprise there. I remember my teachers telling me some of what you said now. I just couldn't recall it on my own."
: Re: Part 1 - The Witchwood
: VennDygrem March 04, 2010, 11:53:30 AM
Yamanu gets somewhat restless while his comrades continue resting after their relatively exhaustive combat. Attempting to move as cautiously as possible, he moves up toward the house around the corner in order to check it out, approaching so as to maintain stealth.

[spoiler]Hide, MS, Spot, Listen, Search:

1d20+18=19
1d20+18=35
1d20+10=16
1d20+15=17
1d20+3=12 (http://invisiblecastle.com/roller/view/2427930/)
[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 04, 2010, 12:32:42 PM
Yamanu:
[spoiler]As you approach the old farmhouse, you do not hear or see anything out of the ordinary, aside from the obvious tracks left by the hobgoblins and hellhounds you and your companions have just defeated.

Part of the walls at a corner near the entrance of the old building have partially come down, leaving a hole in the side of the building, near the roof, but there doesn't seem to be any danger of collapse.

You don't see any creatures through this hole or through the old dirty and cracked windows. The old farmhouse seems to be abandoned.[/spoiler]
: Re: Part 1 - The Witchwood
: PhaedrusXY March 04, 2010, 01:09:43 PM
Kalal moves after Yamanu, trying to let the little jackal sneak up before he himself moves in clanking like a toddler banging pots and pans together. He instructs his mount to follow behind him.
[spoiler]
Take 10 on Handle Animal, for 11. DC is 10. I guess he'll move to J20, or somewhere around there. He has his tower shield equipped, and waraxe out.

Spot;Listen for Kalal: 1d20+2=11, 1d20+2=11 (http://invisiblecastle.com/roller/view/2427981/)
Spot;Listen for mule: 1d20+6=10, 1d20+6=20 (http://invisiblecastle.com/roller/view/2427982/)[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 04, 2010, 01:30:54 PM
Kalal:
[spoiler]As you approach the old farmhouse, you do not hear or see anything out of the ordinary, aside from the obvious tracks left by the hobgoblins and hellhounds you and your companions have just defeated.

Part of the walls at a corner near the entrance of the old building have partially come down, leaving a hole in the side of the building, near the roof, but there doesn't seem to be any danger of collapse.

You don't see any creatures through this hole or through the old dirty and cracked windows. The old farmhouse seems to be abandoned.[/spoiler]
: Re: Part 1 - The Witchwood
: PhaedrusXY March 04, 2010, 01:43:38 PM
The dwarf says gruffly "Well, that's a bit of a relief. I half expected to find a slaughtered family or something... It looks like no one has lived here for years."
: Re: Part 1 - The Witchwood
: Nanshork March 04, 2010, 01:59:46 PM
Goldflower follows on foot, leading her mount.  She is curious as to what they've found.

[spoiler]
Spot: 5
Listen: 15 (http://invisiblecastle.com/roller/view/2428031/)
[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 04, 2010, 02:19:02 PM
Goldflower:
[spoiler]As you approach the old farmhouse, you do not hear or see anything out of the ordinary, aside from the obvious tracks left by the hobgoblins and hellhounds you and your companions have just defeated.

Part of the walls at a corner near the entrance of the old building have partially come down, leaving a hole in the side of the building, near the roof, but there doesn't seem to be any danger of collapse.

You don't see any creatures through this hole or through the old dirty and cracked windows. The old farmhouse seems to be abandoned.[/spoiler]
: Re: Part 1 - The Witchwood
: VennDygrem March 05, 2010, 06:50:49 PM
Since he does not notice any immediate threat, Yamanu enters the building, hoping that his initial assessment holds true.

: Re: Part 1 - The Witchwood
: BowenSilverclaw March 05, 2010, 07:02:10 PM
Yamanu (and anyone else who enters):
[spoiler]As Yamanu enters, he sees 5 dead bodies. 4 male -one dressed in simple clothes and 3 in what appear to be some kind of uniform and studded leather armor- dumped against the backwall, all of them with gashes and arrow wounds across their torsos and 1 female on a bed against the wall on the left, her clothes torn from her body and her throat slit. All of their wounds appear to be fairly fresh, no older than a day.

Next to the bodies against the backwall there are several longswords and crossbows lying on the ground.


In the middle of the room there's a cooking fire (now extinguished) surrounded by bedrolls and other basic necessities.
[/spoiler]
: Re: Part 1 - The Witchwood
: VennDygrem March 05, 2010, 07:35:09 PM
Yamanu gathers the weapons and any other items he finds of value, and begins taking them outside.

Looking over at his companions, he says, holding back a low growl, "I don't think you want to go in there."
: Re: Part 1 - The Witchwood
: PhaedrusXY March 05, 2010, 07:41:02 PM
"What is it, lad? It looks empty from here..." the dwarf says, as he stubbornly steps into the building.

[spoiler]I'll just read his spoiler, Bowen. No need to copy/pasta. :P [/spoiler]

"Hmm... some kind of illusion to cover their mess... " the dwarf says as he steps back out of the building and waves his hand around into the doorway to try and discern where the figment begins.

"These must be the other people they've ambushed here, who didn't fare so well as us... Poor souls."

[spoiler]Do we recognize the heraldry on the uniforms of the 3 men? Taking 10 on Knowledge: Nobility and Royalty gives me a 12. That good for anything?[/spoiler]
: Re: Part 1 - The Witchwood
: Agita March 05, 2010, 08:24:42 PM
"No, actually, I think I do want to go in now. Let's see what's so bad." Upon overhearing Yamanu's warning, the colonel grows curious and enters the house after Kalal.

[spoiler]She doesn't seem very taken aback by the scene, merely raising an eyebrow. "Looks like the hobbos were staying here. The other five probably took issue." She barely spares a second look for the man in ordinary clothing or the woman, being more interested in the uniforms. [/spoiler]

[spoiler]I dunno if I really need to put the second part of the post in spoilers, but it's just a click, so I did it anyway.

I already read the spoiler, so what PXY said. :P
What Knowledge would be needed to identify the uniforms? In that vein, is there any useful stuff that Knowledge (History) could tell me about Tiamat/the Red Hand that we don't already know?[/spoiler]
: Re: Part 1 - The Witchwood
: Nanshork March 05, 2010, 08:27:54 PM
Goldflower doesn't really seem to care what is so bad.  She stands outside, waiting for the others to be done.
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 06, 2010, 09:19:54 AM
Yamanu gathers the weapons and any other items he finds of value, and begins taking them outside.

Looking over at his companions, he says, holding back a low growl, "I don't think you want to go in there."
[spoiler]Items of note:
Studded Leather x3
Longsword x3
Light Crossbow x3
Crossbow Bolts
Dagger x5

Papers identifying the woman as a merchant, probably on her way to Drellin's Ferry just like you guys.[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 06, 2010, 09:21:53 AM
"What is it, lad? It looks empty from here..." the dwarf says, as he stubbornly steps into the building.

[spoiler]I'll just read his spoiler, Bowen. No need to copy/pasta. :P [/spoiler]

"Hmm... some kind of illusion to cover their mess... " the dwarf says as he steps back out of the building and waves his hand around into the doorway to try and discern where the figment begins.

"These must be the other people they've ambushed here, who didn't fare so well as us... Poor souls."

[spoiler]Do we recognize the heraldry on the uniforms of the 3 men? Taking 10 on Knowledge: Nobility and Royalty gives me a 12. That good for anything?[/spoiler]
"No, actually, I think I do want to go in now. Let's see what's so bad." Upon overhearing Yamanu's warning, the colonel grows curious and enters the house after Kalal.

[spoiler]She doesn't seem very taken aback by the scene, merely raising an eyebrow. "Looks like the hobbos were staying here. The other five probably took issue." She barely spares a second look for the man in ordinary clothing or the woman, being more interested in the uniforms. [/spoiler]

[spoiler]I dunno if I really need to put the second part of the post in spoilers, but it's just a click, so I did it anyway.

I already read the spoiler, so what PXY said. :P
What Knowledge would be needed to identify the uniforms? In that vein, is there any useful stuff that Knowledge (History) could tell me about Tiamat/the Red Hand that we don't already know?[/spoiler]
[spoiler]The uniforms aren't of any official military that you know of. It's more likely that these were hired guards accompanying the woman.[/spoiler]
: Re: Part 1 - The Witchwood
: PhaedrusXY March 06, 2010, 12:17:34 PM
"Any idea who these people are? Let's bury them here, and maybe we can give word of what happened to them to the local authorities at the town we're heading to. I'm sure they'd be interested in hearing about a bunch of hobgoblins ambushing people on the road, also. Let's take that holy symbol with us, and any other identifiers of this group of bandits as well, to give to the authorities."

Kalal starts dragging bodies outside. He uses his burrowing ability to quickly place them underground, and places burial markers above their graves with dates of when they were found dead, descriptions of each of them, and what happened to them. He puts all of this in plain view of the road.
: Re: Part 1 - The Witchwood
: Agita March 06, 2010, 02:10:44 PM
"Do what you want. It might be a good idea to make sketches or something if you're going to report to the authorities, though." Colonel Harika inspects the woman's face carefully before allowing Kalal to take her out, but doesn't interfere with him burying the corpses.

[spoiler]I assume I don't know the chick or the guy if they're not Karrnathi big shots. How about Kalal's K(Nobility and Royalty)?[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 06, 2010, 02:30:33 PM
"Do what you want. It might be a good idea to make sketches or something if you're going to report to the authorities, though." Colonel Harika inspects the woman's face carefully before allowing Kalal to take her out, but doesn't interfere with him burying the corpses.

[spoiler]I assume I don't know the chick or the guy if they're not Karrnathi big shots. How about Kalal's K(Nobility and Royalty)?[/spoiler]
[spoiler]Nope, just a random merchant woman and her guards, and some unlucky peasant.[/spoiler]
: Re: Part 1 - The Witchwood
: bearsarebrown March 06, 2010, 02:48:37 PM
Having stayed out of the building, Saru is surprised to see Kalal drag the bodies out. He shifts into the monkey and closes his eyes. "Tell me when you're done burying the bodies..."
: Re: Part 1 - The Witchwood
: VennDygrem March 06, 2010, 04:29:31 PM
[spoiler]
Yamanu gathers the weapons and any other items he finds of value, and begins taking them outside.

Looking over at his companions, he says, holding back a low growl, "I don't think you want to go in there."
[spoiler]Items of note:
Studded Leather x3
Longsword x3
Light Crossbow x3
Crossbow Bolts
Dagger x5

Papers identifying the woman as a merchant, probably on her way to Drellin's Ferry just like you guys.[/spoiler]

I assume all the gear is of medium size, right?[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 06, 2010, 04:33:19 PM
[spoiler]
Yamanu gathers the weapons and any other items he finds of value, and begins taking them outside.

Looking over at his companions, he says, holding back a low growl, "I don't think you want to go in there."
[spoiler]Items of note:
Studded Leather x3
Longsword x3
Light Crossbow x3
Crossbow Bolts
Dagger x5

Papers identifying the woman as a merchant, probably on her way to Drellin's Ferry just like you guys.[/spoiler]

I assume all the gear is of medium size, right?[/spoiler]
[spoiler]Yes, it is.[/spoiler]
: Re: Part 1 - The Witchwood
: VennDygrem March 09, 2010, 06:09:31 PM
Yamanu looks harshly at the others, briefly, but returns to his steadfast state.

"Looks like we can finish the woman's intended plans and sell most of this at the town up ahead. If ambushes like this are common, or becoming more-so, then I assume the townsfolk would be more than glad to have more to defend themselves with."
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 09, 2010, 06:12:09 PM
Yamanu looks harshly at the others, briefly, but returns to his steadfast state.

"Looks like we can finish the woman's intended plans and sell most of this at the town up ahead. If ambushes like this are common, or becoming more-so, then I assume the townsfolk would be more than glad to have more to defend themselves with."
[spoiler]You do realise that what you found were probably the guards' weapons, right, not merchandise ;)[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 17, 2010, 12:43:25 PM
You continue your journey to Drellin's and after about 2 more hours of riding, the road descends into a small town built mostly on the near side of a broad, sluggish river. Six old stone piers jut from the water, marking the spot where a bridge once stood, but the span itself is long gone. Instead, a couple of long think ropes cross the river, each secured to a flat-bottomed ferryboat. Brown fields and green orchards surround the town.
      A group of armed townsfolk - three in leather, one in mail - stands guard, watching you warily.
"Halt and state your business, strangers." one of the guards says.
: Re: Part 1 - The Witchwood
: PhaedrusXY March 17, 2010, 01:14:13 PM
The dwarf speaks from behind his headscarf "We'd like to stop here for a bit to rest our bones and wash the dust from our throats. Also, we were ambushed by a nasty group of hobgoblin bandits a couple hours to the West of here. We thought your local authorities might want to know about that, as it might not be an isolated incident. We weren't their first victims either, but we were their last ones. We thought someone might want to know what happened to the others that we found, though... that didn't fare as well against them."
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 17, 2010, 01:23:29 PM
[spoiler]You came from the West/South-West ;)[/spoiler]

"More Hobgoblins? Bands of those murderous savages have been skulking near the town for days now. You're lucky you came through it!" the burly man in mail armor exclaims, his curling, waxed mustache shining somewhat in the light of the afternoon sun.

"What brings you to these isolated regions, strangers?"


The man makes a somewhat gruff impression, but he seems at least slightly impressed that you managed to defeat the hobgoblin marauders and appears to be a reasonable person.
: Re: Part 1 - The Witchwood
: PhaedrusXY March 17, 2010, 02:24:41 PM
"I can't really speak for my companions, but I'm just passing through. Wherever I go, there always seem to be problems that people need help with. So I just keep moving, and solving them when I can. As long as the solution involves my axe being buried in some brigand's skull, I'd say I'm pretty good at it."
: Re: Part 1 - The Witchwood
: Agita March 17, 2010, 02:29:50 PM
"Wandering aimlessly, that's all." For the colonel, this is certainly true - she doesn't have much of anything to do as Karrnath's ruler is currently vying for lasting peace. Though she agrees that war would be disastrous for Karrnath, peace is kind of boring. "In any case, no luck was involved. If marauders are a problem, why not ask for help from the army? They've got nothing to do anyway now."
: Re: Part 1 - The Witchwood
: PhaedrusXY March 17, 2010, 03:49:43 PM
"And you're exhibit A, Colonel?" The dwarf chuckles at his own joke.
: Re: Part 1 - The Witchwood
: VennDygrem March 18, 2010, 03:04:21 AM
Yamanu holds off on speaking, as he has learned that in the company of most common-folk that it is best to wait to speak until spoken to. He's had plenty of experiences with people being frightened off simply by his appearance, and prefers to avoid the suspicions or fears, let alone the questions about his race, that come with small-talk.

Instead, he attempts to look non-threatening, but all he can seem to muster is a mildly brooding look.
: Re: Part 1 - The Witchwood
: bearsarebrown March 18, 2010, 04:05:01 AM
Saru sits on the giantess's shoulder, as he often does during travel. Spending the while trip on her shoulder, he was on extra close lookout, as he is quite spooked.

He knows better then to shift in front of the man, who is probably already suspicious of us.
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 18, 2010, 08:56:30 AM
"Perhaps it was faith then that brought you here. As for your questions, I think there is someone else more suited to answer them. Come to think of it, he will probably want to speak to you anyway once he finishes his business for the day.


For now, I can direct you to one of our two inns, the Old Bridge Inn or the Green Apple, so you can refresh yourself and rest a bit if you feel the need to. I'm partial to the Old Bridge myself." the man smiles.

: Re: Part 1 - The Witchwood
: PhaedrusXY March 18, 2010, 12:09:05 PM
"Now you're talking! Which one has the best ale?" the dwarf eagerly starts heading into the town, stopping only long enough to find a place to stable his horse, before making his way to an Inn.
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 18, 2010, 12:18:06 PM
The Guard smiles at the Dwarf's sudden enthusiasm "The Old Bridge is a bit more expensive than the Green Apple, but it shows in the quality. It's mostly used by traveling merchants, although we haven't had a lot of those in the last week or two, and is run by a Halfling named Kellin Shadowbanks.

I guess you could say the Green Apple is the local watering hole. It's a cheerful place, run by a Dwarf named Tharrma. She's a good woman, but a bit nosy at times and with a great gift for expressing her opinion. The girl definitely knows her ales though."
: Re: Part 1 - The Witchwood
: PhaedrusXY March 18, 2010, 12:47:43 PM
Kalal says thanks, and decides to head for the Green Apple, unless someone else protests. After he gets out of earshot of the guards, he says "Being nosy can be a benefit, as it means she probably knows lots of info about things going on locally. So I say we head for the Green Apple. What say ye?"
: Re: Part 1 - The Witchwood
: VennDygrem March 18, 2010, 04:26:57 PM
Yamanu nods at the guard, and follows behind Kalal.
: Re: Part 1 - The Witchwood
: Nanshork March 18, 2010, 10:39:28 PM
Goldflower follows as well, smiling warmly at the little men.
: Re: Part 1 - The Witchwood
: bearsarebrown March 19, 2010, 12:28:59 AM
Saru sits still on the giantess's shoulder awkwardly, scared to be found out.
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 19, 2010, 09:57:23 AM
After you make your way across the river with the horse-drawn ferry it's not far to the Green Apple Inn.      
      The guard's directions lead you along a building marked the Old Bridge Inn to your right and a green grassy field to your left where children are playing, seemingly unconcerned with the recent looming threat of goblinoid marauders. After making a left and passing along some more buildings, you arrive at the Green Apple.
      As you enter you get the impression of a cheerful taphouse as you see many of what you presume are locals drinking, chatting and playing games, a buxom Dwarven girl making rounds between them with glasses of ale.
      As she notices you she turns your way with a smile and inquires "I don't think I've seen you folks around here before. Welcome to the Golden Apple Inn, home of the finest Ale in eastern Breland. How may I help ye?"
: Re: Part 1 - The Witchwood
: PhaedrusXY March 19, 2010, 11:27:18 AM
"My friends and I could use an ale to wash the road dust from our throats." Kalal says while unwrapping the cloth covering his face. "In fact, I think more than our throats could do with a bit of cleaning up. Or maybe I should just speak for myself... Do you have a bath? And can we get our clothes laundered here?"
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 19, 2010, 12:59:08 PM
"Ofcourse! I'll get you all some ale and prepare some rooms." the girl smiles.

"Wouldya like separate rooms, or are any of you a couple?" she asks curiously, looking at Kalal and the Colonel.
: Re: Part 1 - The Witchwood
: PhaedrusXY March 19, 2010, 01:15:54 PM
"No, no couples here. Not that I am aware of, at any rate." the dwarf chuckles as he says the last, and glances over his companions.

After a brief pause, he says "Also, we'll need one more room for a friend who hasn't arrived yet." The straight-laced cleric is a bit uncomfortable bending the truth, especially to a cute dwarven lass, but knows that Saru doesn't like changing shape in front of strangers, and figures he might want his own room as well.

[spoiler]Bluff: 1d20+1=18 (http://invisiblecastle.com/roller/view/2447835/)[/spoiler]
: Re: Part 1 - The Witchwood
: Nanshork March 19, 2010, 01:21:53 PM
Looking down at the dwarf, Goldflower says, "Do you have a room that would fit me dearie?"
: Re: Part 1 - The Witchwood
: Agita March 19, 2010, 01:31:56 PM
"Why so many rooms? Give us one two-bed for the women and one three-bed for the men and the friend he mentioned." The colonel outright ignores the issue of couples, but she obviously was at least listening, as she goes along with the dwarf's white lie. Separating men and women into separate rooms is common military procedure that she's used to, but a separate room for everyone seems like a waste of money for the sake of privacy.

[spoiler]A true soldier doesn't need privacy![/cheapskate] :P

Aiding another on Kalal's Bluff.
Bluff aid another (1d20-1=13) (http://invisiblecastle.com/roller/view/2447844/)[/spoiler]
: Re: Part 1 - The Witchwood
: PhaedrusXY March 19, 2010, 01:39:16 PM
"No ,Harika, I think I'd rather like my own room and a hot bath. I'll happily pay for it out of my split from the hobgoblins." The dwarf doesn't look at the Colonel as he speaks, instead leveling his gaze at the barmaid with an amused look on his face.
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 19, 2010, 01:44:00 PM
"I see..." the dwarven girl says somewhat doubtingly.

She then cheerfully continues "So, what about the rest of ye?

And no worries, ma'am, we've had guests of larger stature before, and they've never had any complaints."

: Re: Part 1 - The Witchwood
: Agita March 19, 2010, 01:50:16 PM
"As you wish, Khazhad." Harika returns the dwarf's non-look and talks to the empty air in front of her as she addresses him. "Then, two two-beds and one single room for Sir Special Treatment here?"
: Re: Part 1 - The Witchwood
: VennDygrem March 19, 2010, 04:50:51 PM
Yamanu speaks, calmly and without any particular emotion.

"That arrangement suits me just fine."
: Re: Part 1 - The Witchwood
: Nanshork March 19, 2010, 05:54:13 PM
Goldflower smiles.  "That will work just fine."
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 19, 2010, 06:04:49 PM
"Okay then, I'll get you guys a table and some ale while I finish up your rooms." the girl says as she shows you to an empty table.

After a little while she returns with 4 pints of ale (sorry bears, none for you ;)). "On the house." she cheerily informs you as she winks at Kalal.


"If you'll just wait for 30 minutes or so, I'll ready your rooms."
: Re: Part 1 - The Witchwood
: VennDygrem March 19, 2010, 06:11:05 PM
Yamanu sits unsteadily and eyes the ale. "On the house? What's her angle? What's in here, why is it being offered for free?"

He nudges the mug warily, gauging the contents carefully, as dozens of paranoid scenarios dance across his mind. It becomes clear that the marrulurk is not accustomed to courtesy or generosity, and that he believes in the old saying, "There's no such thing as a free lunch."
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 19, 2010, 06:13:52 PM
Yamanu sits unsteadily and eyes the ale. "On the house? What's her angle? What's in here, why is it being offered for free?"

He nudges the mug warily, gauging the contents carefully, as dozens of paranoid scenarios dance across his mind. It becomes clear that the marrulurk is not accustomed to courtesy or generosity, and that he believes in the old saying, "There's no such thing as a free lunch."
"Oi, don't worry about it, luv." the girl replies as she rubs Yamanu's head, much like one would do with a dog.

"Just a way to make ye all feel welcome, is all."

And with that she's off, most likely fixing your rooms.
: Re: Part 1 - The Witchwood
: Agita March 19, 2010, 06:28:48 PM
"Especially the other dwarf, I imagine," The colonel remarks with a neutral face when the waitress is gone, taking a sip from her ale. "Take it or leave it. It's got no reason to be poisoned, and if it is, just tough it out like a man. If you don't want your ale, I'll take it; I'm parched."
: Re: Part 1 - The Witchwood
: PhaedrusXY March 19, 2010, 06:32:01 PM
Kalal bursts out laughing "Here here. Let's tip one back! Come on Yamanu, not everyone is out to stick a dagger b'tween yer ribs!"  He claps his old friend on the back, and chugs down half his ale in one gulp.
: Re: Part 1 - The Witchwood
: VennDygrem March 19, 2010, 07:20:56 PM
Yamanu lets out a "Hmmph" and pulls the mug toward him. He sips carefully, so as not to get his snout all covered in ale.

"I'll have you know that being prepared for such things has saved my hide more than a few times in the shadier taverns in Stormreach."

Keeping his ears alert, he continues,
"And you never know if someone's out to stick a dagger between your ribs until you feel the cold steel making intimate friends with your blood."
: Re: Part 1 - The Witchwood
: Nanshork March 19, 2010, 07:31:23 PM
Goldflower pats Yamanu on the head and says, "Now now, don't be such a grumpy gus."
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 19, 2010, 07:51:35 PM
A little while after you all finish your drinks, Tharrma returns and tells you that your rooms are ready. After showing you all to your rooms, she informs you that a bathtub filled with warm water and some soap, as well as clean robes are waiting for you and you can call her when you're ready to have your clothes cleaned.
: Re: Part 1 - The Witchwood
: PhaedrusXY March 20, 2010, 12:05:24 AM
"Ah, that sounds great. I'll take that bath now, I think. Don't worry about the clothes now. I can tell you're busy here. I have a spare set."
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 20, 2010, 09:21:53 AM
"No, don't worry about it, it's fine. I have enough help here."
: Re: Part 1 - The Witchwood
: PhaedrusXY March 20, 2010, 11:34:01 AM
"Ah, very well then." Kalal heads to his bath.
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 21, 2010, 02:11:46 PM
A little while after you all have finished freshing up, bathing and settling in, your clothes cleaned but still hanging out to dry, each of you hear a knock at the door of you room. As you open your door, each of them facing the same hallway, you see a tall, balding man of about fifty years of age and a capable looking swordswoman accompanying him

"I'm sorry to trouble you so soon after what must have been a tiring journey, travelers, but I'd like to have a few minutes of your time." the man says.
"My name is Norro Wiston, and I'm the Town Speaker for Drellin's Ferry. This is our guard captain, Soranna." he says, indicating the thirty-something woman by his side. "I'll get right to the point: We're in a lot of trouble, and I was hoping I could persuade you to help us out."

After this he looks worriedly at the woman by his side, and gives you a few moments to respond.
: Re: Part 1 - The Witchwood
: Agita March 21, 2010, 02:23:51 PM
"Right. Were you responsible for the free drinks?" The colonel smiles, although she makes no effort to greet the man and only nods to Soranna. Crossing her arms, she gets right to the point. "Right. What kind of trouble are you in, and what so you want help with? I can sort of guess, but it's impolite to ask for help without saying what kind of help you need."
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 21, 2010, 02:48:58 PM
"Free drinks?" the man asks, somewhat confused.

He then seems to have a moment of insight as he says "Ow of course, Tharrma's always been nice to new visitors to Drellin's Ferry. She prides herself on her hospitality.

But yes, as for our troubles, I've been informed you've already encountered some of them." he continues, looking as the Captain.
"Our town is under attack, hobgoblin raiders have been harrying our lands for several days now. They've attacked and killed people in the outlying homesteads, and they've been waylaying travelers along the Dawn Way."

Captain Soranna adds "We've had some trouble with them before - a quick raid on homesteads on the west side of the river by some rogue marauders who aren't allied with Darguun, usually not that bad - but this is different. It looks like a large, aggressive tribe had moved down out of the Wyrmsmoke Mountains. Frankly, I fear they might be numerous enough to sack the town."

"Beyond the immediate thread to our homes, the road is our lifeblood." the Speaker continues.
"If the hobgoblins make the Dawn Way impassable to the west, trade won't come this way, and we'll be ruined. Not only do we need to repel the raiders from our town, but we've got to keep that road open. Can you help us do it?"

: Re: Part 1 - The Witchwood
: PhaedrusXY March 21, 2010, 06:44:17 PM
"Now there is a problem I have the solution for. Let me get my axe." Kalal says half-jokingly.
: Re: Part 1 - The Witchwood
: Agita March 21, 2010, 07:39:22 PM
"Right. So, to be clear, you want us to help you clear out those bandits. Well, it's not like we have anything better to do. Have you tried asking the army for help, though? They seemed pretty well-equipped and organized, so something like this would be the army's job in times of peace - not that I mind." Despite suggesting to get the Brelish army involved, Harika seems very favorable towards the idea of fighting more hobgoblins.
: Re: Part 1 - The Witchwood
: Nanshork March 21, 2010, 11:31:17 PM
Goldflower chimes in, "Oh don't mind her, she's just a bit of a fussbucket sometimes.  Of course we'd be happy to help!"
: Re: Part 1 - The Witchwood
: PhaedrusXY March 22, 2010, 01:30:59 AM
"I thought she was being relatively agreeable there... She usually is if there is the potential for her to get to stab someone."
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 22, 2010, 05:02:49 PM
"Well, I'm certainly glad to see you seem so eager to come to our assistance.

We sent a dozen guardsmen west on the road to find out where the hobgoblins were lairing, most of them got cut into pieces inside the forest. None of them save one survived the ensueing slaughter. The poor man was in deep shock, but managed to return to us after a harrowing ordeal. He informed us that the hobgoblins seem to use fearful monsters and magic users in addition to their traditional warriors.


As for your question regarding the Brelish military, after this report we decided to sent a messenger to the nearest base with Brelish soldiers. That was some two weeks ago though, and we haven't heard anything since. For some reason our Messages aren't getting through either..." Town Speaker Wiston looks more and more worried as he continues his story.
: Re: Part 1 - The Witchwood
: PhaedrusXY March 23, 2010, 04:10:48 PM
"That does sound ominous. Mind if we talk to that survivor? I'm sure you've already questioned him thoroughly, but maybe we'll think of something you didn't. Who knows?

Mainly I'm curious what kind of "monsters" and magic users they have. The group we encountered did have a cleric with them. If he's already given you detailed info on that, we don't have to bother the poor fellow again, though. You can just fill us in on what he said.

And what do you want from us, exactly? To try and get a message through to the army? That might be the most helpful thing, in my opinion. Of course, I'm also happy to go kick some hobgoblin butts, if that's what you had in mind."
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 23, 2010, 04:25:23 PM
"Even if you could get a message through, I doubt the army could get here in time to stop the hobgoblins from overrunning Drellin's Ferry. Getting a message through would certainly help, but we would be very greatful if you could find a way to find a more permanent and swift solution to this grave danger.

As for the survivor, I could arrange for you to speak with him, but the poor man is still traumatized from his encounter with the goblinoids. I can tell you though that he mentioned firebreathing hounds and manticores as part of the goblinoid forces."
: Re: Part 1 - The Witchwood
: PhaedrusXY March 23, 2010, 04:48:54 PM
"Ah yeah, the group we killed also had a couple of those hounds with them. They didn't have a manticore, though. Thanks for that heads up on that. I'm guessing Goldflower can fill us in with details about those later, as she's a regular walking encyclopedia." He winks at the old giantess.

"And what did you have in mind for a solution? You just want us to go in and try to kill them all? If there are as many as it sounds like, I don't know if we'd be able to take them... at least all at once... "

He looks thoughtful for a moment, then says.

"Hmm... I guess we could start harassing them, and give them something to worry about and delay them from attacking your town, while you try to get a message through to the army. As long as we don't engage the whole group at once, we'd probably be ok.

We could also try to find out if they have a camp, and how many of them there are, so that we'll know if we need the army or not, and how many troops they might need to send if it turns out we do."
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 23, 2010, 05:17:40 PM
The Captain nods at your last suggestion.
"Having an estimate of what we're up against would certainly help a lot with determing any further cause of action. Allthough I don't like it, if there are too many of them we may not be able to defend Drellin's Ferry."

The Town Speaker seems very uncomfortable hearing those last words.
: Re: Part 1 - The Witchwood
: VennDygrem March 24, 2010, 12:05:45 AM
Yamanu speaks up.

"So, sounds like our first course of action is reconnaissance. I think I can help on that front."

The marrulurk grins at that, and stretches out in a confident gesture.
: Re: Part 1 - The Witchwood
: PhaedrusXY March 24, 2010, 12:12:18 AM
"Yeah... that's not exactly my specialty... I guess I could follow along underground, though... Most people don't see you coming if you're underground."
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 24, 2010, 07:23:48 AM
"So you'll help us then?" Norro Wiston asks expectantly.
: Re: Part 1 - The Witchwood
: PhaedrusXY March 24, 2010, 11:05:28 AM
Kalal looks around at his companions, especially Saru who has remained quiet, and says "It sounds like everyone is on board, yes."
: Re: Part 1 - The Witchwood
: Nanshork March 24, 2010, 12:28:27 PM
Goldflower smiles.  "Of course we are."
: Re: Part 1 - The Witchwood
: bearsarebrown March 24, 2010, 01:06:53 PM
Saru, having not left his Hawk form, is still sitting on Goldflower's shoulder. He attempts to to nod at Kalal when prompted.
: Re: Part 1 - The Witchwood
: Agita March 24, 2010, 02:02:44 PM
Teh colonel nods as well, saying, "I don't see why not. It might be fun to fight hobgoblins again."
: Re: Part 1 - The Witchwood
: BowenSilverclaw March 25, 2010, 09:10:59 AM
"That's great! Thank you so very much." Norro Wiston says as he gratefully shakes your hands.
: Re: Part 1 - The Witchwood
: VennDygrem March 25, 2010, 10:40:56 AM
Yamanu shakes the man's hand firmly, and says, "If things are truly as dire as you say, I don't believe there is any other choice we could make. We will surely do our best to put their actions to an end, or die trying."
: Re: Part 1 - The Witchwood
: PhaedrusXY March 25, 2010, 01:55:58 PM
"Well, we'll try to avoid the part about us dying. It's more effective to make the other bastards die." Kalal chuckles at his own joke again, then continues, talking mostly to his traveling companions:

"So I guess we should sit down with these folks, hash out everything they know, and then develop a plan. Want to get started tomorrow, after we do whatever we need to do in town here and relax for a night, or would we be better off hurrying up with that stuff, and traveling tonight under cover of the darkness? And maybe Goldmoon can tell us all just what a manticore is, and what it can do."

To Norro and the Captain, he says:

"And how about we invite the guardsman that escaped from them to this little pow-wow? Maybe something he hears will jog his memory. He's the one that probably knows the most about our enemy at this point. And although he's traumatized as you say, I bet nothing would help him more than knowing that he can contribute to stopping these bastards."
: Re: Part 1 - The Witchwood
: VennDygrem March 29, 2010, 01:16:15 PM
Yamanu responds, "That sounds like a good idea, Kalal, assuming he's willing to talk. A plan of action would, of course, be advantageous as well."
: Re: Part 1 - The Witchwood
: BowenSilverclaw June 14, 2010, 03:33:59 PM
OOC:
[spoiler]Okay, time to get this show on the road again :)

From what I remember you guys were planning to head into the Witchwood and look up the hunter Jorr before investigating the abandoned Vraath Keep, so I'm running with that assumption for now.

Please finish your item shopping as soon as you have the time (preferably before the next encounter).[/spoiler]

-DAY 2-

After having finished shopping for supplies and having received directions to Jorr's cabin in the Witchwood, all of you, minus Saru, who has decided to stay behind to aid the city guard as a scout alerting them to possible raiders, once again head out on the road, this time into the Witchwood. The townsfolk believe the goblinoids may be hiding in these woods and have suggested you seek out help from the hunter known as Jorr, a veteran of the Great War and someone who knows these woods like the back of his hand.


[spoiler]Please give me some basic information about how you guys are travelling (normally (full overland travel speed), cautious (lower chance of being noticed, higher chance of getting the drop on any ambushers; half overland travel speed), or hiding at any opportunity (lowest chance of being noticed, highest chance of getting the drop on any ambushers; one-quarter overland travel speed). Marching order, above- or below-ground, buffs/detection spells and anything else you think might be important.

As for the route to follow, you basically have two options:
1)   You can follow the Dawn Way, a trade road cutting through the woods, before heading into a forested area for the last couple of miles to Jorr’s Cabin. This road is generally broad, level, and clear. Every few miles, rudimentary log shelters built by teamsters using the road stand in clearings nearby. A handful of old woodcutters’ and trappers’ cabins or long abandoned homesteads lie scattered along the length of the road, about once every 2 or 3 miles.
The Dawn Way crosses several creeks and boggy spots on sturdy dwarf-made stone bridges that have stood for centuries.
2)   You can follow the Witch Trail, a footpath that leads from the field north of Drellin’s Ferry to the Old Forest Road and that also sprouts a footpath leading to Jorr’s cabin.
The Witch Trail doesn’t have any bridges for crossing streams and rivers. Instead, a log planed flat on the top side (Balance DC 5) is the best a traveler is likely to find on these trails.

Notes: Although the Dawn Way is a quicker route to take, the chance of being ambushed and the chance of being spotted by/alerting the enemy are probably higher when taking this route.
Seeing as the Witch Trail is a footpath, you’ll have to travel on foot, and, due to the lack of bridges, you can't bring along a mount, increasing your travel time (and reducing the amount of gear you can take with you).
: Re: Part 1 - The Witchwood
: PhaedrusXY June 14, 2010, 04:24:38 PM
[spoiler]Meant to post this in the OOC thread...[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw June 24, 2010, 10:45:26 AM
You leave in the early morning and make your way past the open fields and into the Witchwood.
Whether it is due to your extremely cautious travel methods or because there simply aren't any goblinoids in these parts of the woods you don't know, but your journey is peaceful and uneventful.

After about five and a half hours you finally arrive at what you suspect to be Jorr Natherson's cabin, located in a deep forest glade. The ramshackled front porch is littered with fishing baskets and skinning frames. The cabin overlooks a dark bayou or lake, with old gray cedar-trees draped in moss rising out of the water. An old skiff is tied up on the shore nearby, and a little smoke curls from the fieldstone chimney.



OOC:
[spoiler]As you are about to enter the relatively open area of the glade, you are about 60ft. away from the front porch.

Hide checks for those aboveground (and not invisible) please, as well as Move Silently, Listen and Spot.[/spoiler]
: Re: Part 1 - The Witchwood
: Nanshork June 24, 2010, 02:21:17 PM
[spoiler]
Move Silent: 12
Listen: 2
Spot: 3 (http://invisiblecastle.com/roller/view/2577663/)

I cast extended mage armor before we left so I am using my buffed stats.

Oh, and I've made everyone above ground invisible.   :D
[/spoiler]
: Re: Part 1 - The Witchwood
: VennDygrem June 24, 2010, 02:41:52 PM
[spoiler]MS: 1d20(18)+18=36
Listen: 1d20(14)+15=29
Spot: 1d20(7)+10=17 (http://invisiblecastle.com/roller/view/2577700/)[/spoiler]
: Re: Part 1 - The Witchwood
: PhaedrusXY June 24, 2010, 03:23:05 PM
[spoiler]I assume that the Colonel and I have been popping up out of the ground every so often to make sure we're still more or less with the rest of the party, and so we can get a breath of air since we still need to breathe...

I'm not sure how they're going to tell those of us that are underground that we've arrived... I guess the next time we pop out of the ground, they can let us know. ;)[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw June 24, 2010, 03:29:23 PM
[spoiler]Yeah, that's what I was thinking. You guys can be 'popped up' and aboveground if you want to be, with full benefits from Goldflower's Invisibility.[/spoiler]
: Re: Part 1 - The Witchwood
: PhaedrusXY June 24, 2010, 03:35:33 PM
[spoiler]Ok, great. :D Kalal will cast Omen of Peril, then. Depending on the results, he might follow it up with a Shield Other on Goldflower.[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw June 24, 2010, 04:42:37 PM
[spoiler]What does Omen of Peril do again/where is it located? :D[/spoiler]
: Re: Part 1 - The Witchwood
: PhaedrusXY June 24, 2010, 05:00:51 PM
[spoiler]What does Omen of Peril do again/where is it located? :D[/spoiler]
[spoiler]Spell Compendium, pg. 149. It tells you if you're going to be in danger, and the relative amount of danger you'll face, within the next hour.

For me, I have a 75% chance of a successful divination (70%+CL, max 90%). The three possible results are: Safety (no significant challenges), Peril (typical/challenging, but not overwhelming odds), Great Peril (Your very life is at risk. I'd say that means BBEG or worse. :P ). If the 75% roll fails, you give me one of the two false answers.

And... since it isn't that reliable, I'll just go ahead and cast Shield Other on Goldilocks. :P[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw June 24, 2010, 05:19:00 PM
[spoiler]Thanks :)

Your divining powers tell you that you will likely not face any significant challenges in the next hour.[/spoiler]

: Re: Part 1 - The Witchwood
: PhaedrusXY June 24, 2010, 05:23:19 PM
Kalal quietly casts a prayer to the great dragon for guidance, and then casts a protective spell on Goldflower as she turns him invisible. [spoiler]I figure I can target by feel, right? So when she's touching him, he is also touching her and can deliver the Shield Other spell. That OK?[/spoiler]He whispers "I think we're safe, but there's no sense in not being prepared."
: Re: Part 1 - The Witchwood
: BowenSilverclaw June 24, 2010, 05:30:07 PM
[spoiler]Yeah, as long as you guys aren't in an actual combat encounter that'll work.[/spoiler]
: Re: Part 1 - The Witchwood
: PhaedrusXY June 25, 2010, 11:38:06 AM
[spoiler]Spot and Listen: 1d20+2=4, 1d20+2=9 (http://invisiblecastle.com/roller/view/2578899/)

Move Silently... is a joke, lol. He will just stand still while some of the quieter members check out the house. If he still needs to roll...
1d20-13=-4 (http://invisiblecastle.com/roller/view/2578901/)
Yes, that's right. I got a negative number. :P He's about as silent as a locomotive... covered in frying pans.[/spoiler]
: Re: Part 1 - The Witchwood
: Agita June 25, 2010, 12:02:55 PM
[spoiler]Listen, Spot, Hide, Move Silently (1d20=14, 1d20=15, 1d20+1=12, 1d20+1=16) (http://invisiblecastle.com/roller/view/2578916/)

Er, nevermind the Hide check. I forgot we were all invisible.[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw June 25, 2010, 12:48:00 PM
Venn & Agita:
[spoiler]Yamanu and the Colonel both notice a trio of large hounds lying under the porch, relaxing and seemingly oblivious to your presence.

EDIT: By the way, these appear to be normal dogs, not hellhounds ;)[/spoiler]


So, what do you guys do next? :)
: Re: Part 1 - The Witchwood
: VennDygrem June 28, 2010, 08:16:25 PM
Whispering to the others, Yamanu says, "There seem to be several dogs guarding this man's home. We do not want to risk spooking them, or their owner. We should attempt to proceed cautiously, though walking in invisibly may be overkill."
: Re: Part 1 - The Witchwood
: PhaedrusXY June 30, 2010, 12:43:29 PM
"Bah! Sneaking up on him is the best way to spook him. If we want to avoid scaring him, we should just declare ourselves as soon as possible."

Not waiting for confirmation from his companions, Kalal steps into plain view and begins walking towards the house, saying in a strong voice (but not shouting) "We wish to speak to the man named Jorr. We come in peace, and seek his counsel."
: Re: Part 1 - The Witchwood
: Nanshork June 30, 2010, 01:57:28 PM
[spoiler]
I dismiss all active invisibility spells.
[/spoiler]
: Re: Part 1 - The Witchwood
: VennDygrem June 30, 2010, 02:01:33 PM
Yamanu emits a low growl at Kalal's misinterpretation of his words. He mutters, "Insufferable dwarf," under his breath, then drops invisibility. Of course, Yamanu has never been one to reign in his temper.
: Re: Part 1 - The Witchwood
: BowenSilverclaw June 30, 2010, 02:13:22 PM
As Kalal approaches the dogs are alerted to his presence and charge out from under the porch, baying loudly. They stop at about 10 feet in front of the party, and growl and snap ferociously.

From behind one of the shuttered windows you hear a man's voice calling out "Who's out there? What do y'all want?"
: Re: Part 1 - The Witchwood
: PhaedrusXY June 30, 2010, 02:17:03 PM
"We're helping out Drellin's Ferry with a hobgoblin problem they're having, and were told that a man named Jorr lived here who might be able to give us some counsel."
[spoiler]
Diplomacy, if there is time: 1d20+4=19 (http://invisiblecastle.com/roller/view/2585673/)

Anyone want to Aid Another? :P[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw June 30, 2010, 02:29:34 PM
Hobgoblins you say?

After that the cabin's door opens and a weatherbeaten man of about fifty years of age steps onto the porch. "Down boys!" he calls out to his dogs, who immediately stop barking and head back to the cabin. The man has a seamed, leathery look to his face and arms, and a big curved knife sits in a sheath strapped to one thigh.

"I can't stand those damn dirty goblins! Wood's rotten with 'em right now. What do you fellas need?"
: Re: Part 1 - The Witchwood
: VennDygrem June 30, 2010, 02:34:55 PM
Yamanu steps forward, cautiously as he is never sure how people react to him. "Town Speaker Wiston and Captain Soranna asked us to help out with the Hobgoblin problem, a matter we recently became intimate with thanks to a, thankfully, failed ambush on us just outside their township. They told us about you, and thought you might be able to help us by telling us in more detail about your experience with them."

[spoiler]Aid Another: Diplomacy (Because I rolled it before Bowen responded, and I'm gonna use this roll, dammit! :P)

1d20(17)+4=21 (http://invisiblecastle.com/roller/view/2585691/)[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw July 01, 2010, 06:42:38 PM
"You fellas managed to bring some of those bastards down?" the man asks.

"Impressive! Care to join me for some rattlesnake chili?"

The man seems to have a friendly attitude after hearing about your encounter with the goblinoids and your intentions for their kin.
: Re: Part 1 - The Witchwood
: PhaedrusXY July 01, 2010, 07:05:56 PM
"That sounds delicious. Thanks for your hospitality." Kalal says, as he heads towards the door of the man's house, and begins telling the tale of their battle with the hobgoblins.
: Re: Part 1 - The Witchwood
: VennDygrem July 01, 2010, 11:20:59 PM
Yamanu follows, containing his eagerness. "I have not had rattlesnake in... quite some time..." Yamanu seems to be reminiscing a bit, a pastime that does not seem common to the marruspawn.
: Re: Part 1 - The Witchwood
: BowenSilverclaw July 03, 2010, 08:54:48 AM
As you all sit in Jorr's cabin, those of you brave and tough enough indulging in his steaming hot ans spicy rattlesnake chili he tells you about the increased goblinoid activity over the last couple of weeks.

"I gotta  tell you fellas, I've been seeing a lot more o' them rotten goblins lately, especially along Dawn Way. They normally tend to live up yonder in the Wyrmsmokes, but seems like we got a big war party in the forest.

Maybe they come down the Old Forest Road, or might be they came by the Skull Gorge. My money's on the Skull Gorge."

After taking a few bites of his steaming hot snake chili, he continues "Odds are the vermin are holed up in old Vraath Keep. It's supposed to be haunted, but I doubt those monsters care about some old legend that much."
: Re: Part 1 - The Witchwood
: PhaedrusXY July 04, 2010, 12:49:45 AM
"Yeah, we'd had the same thoughts about Vraath Keep. I forget who it was that mentioned it first, though. Probably someone in town."
: Re: Part 1 - The Witchwood
: Agita July 04, 2010, 02:10:14 PM
Perhaps surprisingly, the colonel displays faultless table manners. Maybe they teach those at the military too? "Yes... but there are probably too many of them there to try and root them out in one swoop. An army could attempt a siege, but we don't have an army. If we're to stop the hobbos, making the Old Road or the Skull Gorge impassable and cutting off their easiest ways of entering the vale is our best bet. Preferably both, so they won't have an alternate route." After downing two more bites of the chili as if it was a mild soup, she adds, "If we cut them off, mopping up those that are already in the vale should be easy."
: Re: Part 1 - The Witchwood
: PhaedrusXY July 04, 2010, 05:47:09 PM
Between gulps of chili, Kalal manages to get out "We're certainly better suited to a guerrilla operation than a siege. We could start waylaying them as they've been waylaying travelers. We'll have to be careful not to get drawn into a trap ourselves, though. And at best this is only going to piss them off and get their attention on us instead of innocent travelers, which while preferable isn't much in the way of a long term plan.

I don't know how we're going to cut off passage somewhere more than temporarily, though. Unless there's some easy natural disaster that we can set off... like a landslide. You know of any unstable rock formations we might topple over to block the gorge or something like that, Jorr?"
: Re: Part 1 - The Witchwood
: VennDygrem July 04, 2010, 06:46:07 PM
Yamanu eats the chili carefully, knowing its typical potency, but likely seems to enjoy it nonetheless.
"How long's that going to hinder them, though? They'd likely just find another way through. Could there be some way to weaken them from the inside? Pluck the right string, and bring down the whole tapestry."
: Re: Part 1 - The Witchwood
: BowenSilverclaw July 05, 2010, 04:34:32 AM
"Well," Jorr says between gulps of his own bowl of chili "Vraath keep has been in ruins for quite some time, so a big part of the walls no longer exists. So while it might be defended by goblinoids at least you wouldn't have to scale a wall or anything to get inside.

Concerning the gorge, taking out the bridge or somehow making it unusable would significantly delay the advance of any army coming from beyond the gorge. But do you fellas have the means, or the magic, necessary to take out a stone bridge?

As for the little one's suggestion." he continues, nodding at Yamanu "if there are any commanders in the area, they're most likely holed up in ol' Vraath Keep."
: Re: Part 1 - The Witchwood
: BowenSilverclaw July 09, 2010, 12:15:39 PM
Sckhar:
As you come upon a clearing in the woods, you notice a small wooden cottage. A trio of large hounds is lying under the porch, relaxing and seemingly oblivious to your presence.

: Re: Part 1 - The Witchwood
: Risada July 09, 2010, 12:25:40 PM
Sckhar:
As you come upon a clearing in the woods, you notice a small wooden cottage. A trio of large hounds is lying under the porch, relaxing and seemingly oblivious to your presence.

Sckhar removes his cloak, exposing his majestic draconic face, and tries to look the surroundings of the house, and hopefully see some of those hobgoblin rascals.

[spoiler]
Listen/Spot Check: 13, 11 (http://invisiblecastle.com/roller/view/2598641/)
Move Silently/Hide: 13, 11 (http://invisiblecastle.com/roller/view/2598703/)
[/spoiler]

: Re: Part 1 - The Witchwood
: BowenSilverclaw July 09, 2010, 01:29:19 PM
[spoiler]I see Move Silently, but no link?[/spoiler]

As you look around with your keen Draconic eyes, you see no sign of any Goblinoid bandits.

: Re: Part 1 - The Witchwood
: Risada July 09, 2010, 01:41:12 PM
[spoiler]I see Move Silently, but no link?[/spoiler]

Oops... fixed it already  :rollseyes

Sckhar starts moving stealthly, hoping to get into a better position.
: Re: Part 1 - The Witchwood
: BowenSilverclaw July 09, 2010, 02:14:49 PM
[spoiler]Do you move closer to the cabin or do you stick to the trees? It's about 60ft. from the sides of the cabin to the treeline.[/spoiler]
: Re: Part 1 - The Witchwood
: Nanshork July 09, 2010, 02:16:19 PM
[spoiler]
Can I roll listen and spot since I haven't been interacting with the planning over the chili?   :D

What?  Me, neglecting this game?  I swear I haven't!   :pout
[/spoiler]
: Re: Part 1 - The Witchwood
: Risada July 09, 2010, 02:39:03 PM
[spoiler]Do you move closer to the cabin or do you stick to the trees? It's about 60ft. from the sides of the cabin to the treeline.[/spoiler]

[spoiler]I stick close to the trees.

...Yes, I'm cautious. So what?  :P
[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw July 09, 2010, 03:08:00 PM
[spoiler]
Can I roll listen and spot since I haven't been interacting with the planning over the chili?   :D

What?  Me, neglecting this game?  I swear I haven't!   :pout
[/spoiler]
[spoiler]Go ahead, but I doubt it'll be necessary ;)[/spoiler]


[spoiler]Do you move closer to the cabin or do you stick to the trees? It's about 60ft. from the sides of the cabin to the treeline.[/spoiler]

[spoiler]I stick close to the trees.

...Yes, I'm cautious. So what?  :P
[/spoiler]
As you start moving throught the undergrowth near the clearing you accidentally step on a twig, alerting the dogs to your presence.

Barking loudly, they approach to about 10ft. distance, snapping their mouths at you but not yet attacking.


Meanwhile, back at the ranch cabin:
Hearing his hounds suddenly starting to bark, Jorr jumps up out of his seat, his bowl of chili falling to the ground.
"Must be those damn goblins!" he calls out as he grabs his bow and heads for one of the shuttered windows.
: Re: Part 1 - The Witchwood
: PhaedrusXY July 09, 2010, 03:17:46 PM
Kalal grabs his axe and heads for the door. "No way they could have followed us here..." he mutters.
: Re: Part 1 - The Witchwood
: Nanshork July 09, 2010, 03:23:48 PM
Goldflower finally starts paying attention to things again after having ignored the tactics filled conversation that had gone on.  As she obviously goes out the front door, she says, "Or maybe some poor little dear has gotten themselves lost, I know we almost did."
: Re: Part 1 - The Witchwood
: Risada July 09, 2010, 03:37:06 PM
"Calm down, mateys! You guys won't like the taste of my meat anyway..."

Noticing there's no way out, he decides to introduce himself to whoever is on the cabin - yes, even to the goblinoids.

"Hello! My name is Sckhar, and I'm looking for some criminal hobgoblins! Have seen any around?"
: Re: Part 1 - The Witchwood
: BowenSilverclaw July 09, 2010, 03:39:26 PM
Peering out one of his arrow slits Jorr says "Well, it ain't no stinkin' goblin. Seems to be some kind of dragon-man. Friend of yours, fellas?"
: Re: Part 1 - The Witchwood
: Nanshork July 09, 2010, 03:54:27 PM
Though the newcomer thinks that his is tall, Goldflower is even taller.  The 7'3" half-giantess walks over to him and pats him on the head.  "Aww, you poor little thing.  Did you get lost?  Come inside now and have some chili, it will warm you up.  We can talk about the goblins inside"  She shoos him towards the cabin.
: Re: Part 1 - The Witchwood
: PhaedrusXY July 09, 2010, 05:12:46 PM
Kalal beams at the sound of the name "Ah, Brother Sckhar! Yes, he's a friend of mine, indeed! Good with a lute*, and always has a great tale on his tongue. We were just discussing what to do about this hobgoblin menace. It seems its likely more than mere bandits, my friend." His face turns grim as he says the last.'

[spoiler]*Replace with whatever instrument you actually play, if any. :P[/spoiler]
: Re: Part 1 - The Witchwood
: Risada July 09, 2010, 05:54:36 PM
"Hm! What is this!? Brother Kalal, it's been a while..." Sckhar extends his scaly hand and shakes Kalal's hand, smiling. "How are you doing? Wait... you know about these hobgoblins? And they're not mere thieves? Please tell me more about it... I guess I will accept your friend's suggestion and join you all..."
: Re: Part 1 - The Witchwood
: PhaedrusXY July 09, 2010, 06:19:45 PM
"Yeah, a party of them tried to ambush us on the Dawn Way. From the things they said, and the holy symbol of the cleric with them, we gather that they're part of some kind of cult devoted to freeing one of the spawn of Khyber, a powerful fiend named Tiamat. Goldy here can tell you all you'd want to know about that... although knowing you, you're probably well versed on that cult already...

Anyway, it seems these kinds of attacks have been going on frequently around these parts, and are only getting worse. So we're trying to decide what to do about it."
: Re: Part 1 - The Witchwood
: Risada July 09, 2010, 06:25:52 PM
"Hmmm... so they're fanatical goblinoids trying to free some ancient fiend? I guess scaring them won't be enough to stop them." Sckhar ponders for a while. "I don't see any other way except stopping the leader of ths group... and talking probably isn't an option."

Suddenly, a huge grin appears on the dragonborn's face. "Are you guys opposed to beating some sense into these goblinoids' heads?"
: Re: Part 1 - The Witchwood
: PhaedrusXY July 09, 2010, 06:35:37 PM
"Bwahaha! If only that were enough...

No, we're afraid there is actually an army of them coming here, and this is only the first group. We were talking about destroying the Skull Gorge Bridge to the North of here to slow the rest of them down, for one. Then maybe harassing them as they try to pass through the Old Forest Road. Although finding and destroying their leaders might be another approach...

We think the bunch here now are holed up in Vraath Keep. So we might be able to find out more about what they're planning there, if we can manage to not get our heads chopped off that is."
: Re: Part 1 - The Witchwood
: Risada July 09, 2010, 07:11:27 PM
"Is this keep close? Might as well stop the goblinoids in there first.... I don't want to get backstabbed while bringing the bridge down... and about heads getting chopped: do you really believe in defeat when both of us are together? What happened to you? You're not allowed to think about that!"
: Re: Part 1 - The Witchwood
: Agita July 09, 2010, 07:13:48 PM
"Heh. Nice name." Stepping out of the shed, the woman in the Karrnathi military uniform introduces herself. "Colonel Harika ir'Brandt. Honestly, I prefer cutting the nonsense out of their heads. Anyway, more importantly, if we go after the hobbos who are already in the vale first, there's the chance that more might come while we're not looking. I'm not worried about getting surprised by a few of those weaklings."
: Re: Part 1 - The Witchwood
: VennDygrem July 09, 2010, 08:21:54 PM
Yamanu, a small biped with the features of a jackal, greets the dragon-man, and continues on with the talk of tactics.
"I believe that perhaps a trap could be set, to begin sowing discord among their ranks. Going after some of their leaders may help, but I think if we can manage to take out a sizable group of them, it might be useful to allow a single one of them to flee. Surely there must be one coward among them, even among a pack of zealots. When we sack their regiment, we can find some way to spread false information that this coward will bring to their next nearest stronghold. We could use this false information to set up the aforementioned trap, perhaps with the aid of some illusory magics depending on the plan.

Of course, this is but one thought out of many possibilities."
: Re: Part 1 - The Witchwood
: PhaedrusXY July 11, 2010, 09:15:40 PM
"Wow... what a devious mind you have, Yamanu. Remind me never to get on your bad side." Kalal chuckles.
: Re: Part 1 - The Witchwood
: BowenSilverclaw July 12, 2010, 04:30:59 AM
"It's not a bad idea in and of itself, kid, but it would help to know how many gobbos we're up against before attempting to set up a trap."
: Re: Part 1 - The Witchwood
: VennDygrem July 12, 2010, 11:06:07 AM
"Ah, but the beauty of it is that it allows us to be in control of the information. Depending on what we feed to the enemy, we can not only set up a trap, but track this hypothetical coward to find a larger or hidden base of operations, or draw out an important leading figure. Depending on how well such a plan is executed, the possibilities are endless."
: Re: Part 1 - The Witchwood
: BowenSilverclaw July 12, 2010, 11:12:18 AM
"Well, I've spotted a couple of patrols lately, but due to only bein' by my lonesome I never engaged them. We could set up a trap for one of those and see where the survivors run of to..."
: Re: Part 1 - The Witchwood
: VennDygrem July 12, 2010, 11:15:20 AM
"Hmm, that's a good start. Smaller scale than my plan, certainly, but it could work to our favor, so long as we don't get spotted while tracking them."
: Re: Part 1 - The Witchwood
: Risada July 19, 2010, 09:00:11 PM
"Hmm, that's a good start. Smaller scale than my plan, certainly, but it could work to our favor, so long as we don't get spotted while tracking them."

"How about we do this on a single troop before tackling Vraath Keep, and then the same after we check it out? Supposing the first troop is originating from the Vraath Keep, that is... otherwise we check whatever place the goblinoid will run to..."
: Re: Part 1 - The Witchwood
: Agita July 20, 2010, 09:31:13 AM
"All right, sounds like a plan. Let's hunt down some stragglers. Actually, we might want to leave two alive - one to interrogate, the other to send back. That way, if we play our cards right, they won't know that we interrogated one for intelligence. I'm sure we can do it, but I still want to have some intel on the keep before we attack it."
: Re: Part 1 - The Witchwood
: PhaedrusXY July 20, 2010, 04:55:20 PM
"And exactly how are we planning on interrogating them? Do some of you have some magical means of compulsion to use? I'm going to say up front that I'm not OK with torture... for any reason. Threats and trickery are fine, but I draw the line at actual torture...

For example I'd be ok with taking one outside, make a lot of scary sounds, and then bringing back a sack of meat and tossing it on the second one, or things like that. But no fingernail pulling or anything of that stuff. OK?"
: Re: Part 1 - The Witchwood
: Agita July 20, 2010, 05:15:28 PM
The colonel arcs her eyebrows and blinks at Kalal twice, as though she's genuinely surprised. "You're not? Okay, doesn't matter, tricks can be fun. Almost all of those require more than one prisoner, though. We could try the Ginger Beer Method, we used to love to pull that one on Aundarians."

[spoiler]U c wut i did thar?[/spoiler]
: Re: Part 1 - The Witchwood
: Nanshork July 20, 2010, 05:22:23 PM
Goldflower mutters something to herself softly, then starts ushering everyone to the door.  "Come now little ones, we can play at war outside just as easily as we can in here but we can't spend all day dilly-dallying now can we?"
: Re: Part 1 - The Witchwood
: PhaedrusXY July 20, 2010, 05:54:35 PM
"Well I've experienced enough torture myself, on the receiving end, to have an opinion on it. Don'tcha think? And yeah, we'll need to capture at least two of them for the trickery to work I think.

Same arrangement as before as far as traveling? The Colonel and I traveling underground, and the rest of ye above and invisible? Where are we going to try and do this at? Where'd you see those patrols at, Jorr?"

[spoiler]Ginger Beer Trick indeed. :D I had to google that... and I had to be quite careful about how to search for it... lol[/spoiler]
: Re: Part 1 - The Witchwood
: Risada July 20, 2010, 06:28:41 PM
Sckhar seems a little embarassed. "Well.... would you guys get upset if I say I can't get invisible? I could try to be stealthy, but.....it's not the same, you know?"
: Re: Part 1 - The Witchwood
: Agita July 20, 2010, 06:33:32 PM
"Eh..." The colonel just shrugs her shoulders at Kalal's statement about torture. Then, she snorts slightly as Sckhar tells of his predicament. "Yes, we'll be very upset. You can't play if you're not invisible." Grinning, she turns to Goldflower. "Goldie, show him what the dwarf means by getting invisible."
: Re: Part 1 - The Witchwood
: Nanshork July 20, 2010, 09:57:25 PM
Goldflower pats Sckhar on the head.  "Don't worry dearie, I'll take care of you."  He promptly disappears from sight.
: Re: Part 1 - The Witchwood
: VennDygrem July 21, 2010, 01:54:55 AM
"Well, if we're in agreement, let us make leave." Yamanu waits for Goldflower's gift of invisibility, and leaves with the group.

[spoiler]Hide, Move Silently, Listen, Spot:
1d20(13)+18=31
1d20(3)+18=21
1d20(16)+15=31
1d20(12)+10=22 (http://invisiblecastle.com/roller/view/2616938/)

Ok, so my move silently could have been better. Rolled hide despite invisibility since there's still a chance they could see me. However, adding the +20 to the spot DC from invisiblity makes that hide check effectively 51 for normal creatures without special detection modes like See Invisibility. :)[/spoiler]
: Re: Part 1 - The Witchwood
: BowenSilverclaw July 21, 2010, 04:22:14 AM
"Them buggers usually stick to the roads, though I've seen one or two of them in random spots in the forest.

Y'all want me to come with ya by the way?"
: Re: Part 1 - The Witchwood
: Risada July 21, 2010, 09:43:38 AM
"Them buggers usually stick to the roads, though I've seen one or two of them in random spots in the forest.

Y'all want me to come with ya by the way?"

"If you feel comfortable among us, I see no problem with that, mate... your knowledge of the area will be very useful."
: Re: Part 1 - The Witchwood
: BowenSilverclaw July 21, 2010, 10:35:16 AM
"Them buggers usually stick to the roads, though I've seen one or two of them in random spots in the forest.

Y'all want me to come with ya by the way?"

"If you feel comfortable among us, I see no problem with that, mate... your knowledge of the area will be very useful."
"Before it would have been stupid to go off on my own. But with a group, I reckon we stand a pretty good chance against them gobbos." Jorr smiles, as he checks his bow and starts loading up on arrows.

: Re: Part 1 - The Witchwood
: Risada July 21, 2010, 10:52:30 AM
"Very well. Ladies and gentlemen, let's go into a goblin hunt!"

Sckhar stops for a second. "Is everyone ready?"
: Re: Part 1 - The Witchwood
: Nanshork July 21, 2010, 11:59:43 AM
[spoiler]
Everybody is invisible that wants to be.  I can't wait until I can fly around invisibly and not have to worry about move silently checks.   :p
[/spoiler]
: Re: Part 1 - The Witchwood
: PhaedrusXY July 22, 2010, 12:22:35 AM
"Ready to split goblin skulls!" Kalal roars, then looks a bit embarrased.
: Re: Part 1 - The Witchwood
: PhaedrusXY July 27, 2010, 11:56:26 PM
"So are we dragging these stinkin' goblins all the way back to your place, Jorr? Or is there somewhere closer we could use?"
: Re: Part 1 - The Witchwood
: Risada July 28, 2010, 08:00:43 AM
Sckhar looks disappointed. "Damn.... I didn't get any goblin this time. Might as well kill more o them later..." Then, he turns to Kalal. "Maybe we could find a safe place close to the road, where we could squeeze some info out of them, and leave right away..."
: Re: Part 1 - The Witchwood
: PhaedrusXY July 28, 2010, 02:57:43 PM
"Don't worry. I'm sure there will be plenty of goblins for you later."

OOC@Bowen:
[spoiler]How far are we from Jorr's cabin, anyway?[/spoiler]
: Re: Part 1 - The Witchwood
: Risada August 04, 2010, 11:34:27 PM
Sckhar goes to Jorr's side, and start talking.

"Say, do you know of any place close to the road where we could go and squeeze some info out of these guys?"
: Re: Part 1 - The Witchwood
: BowenSilverclaw August 05, 2010, 04:18:17 AM
"I think there's a small clearing about 5 minutes away from here, surrounded by plenty of trees.

Lemme go check for a minute."

With that the aging woodsman runs of into the woods, disappearing from sight and hearing for a little while. After a few tense minutes he returns with a smile on his face.


"Jup, looks like I was right. Follow me, fellas, I'm curious to see how y'all plan on getting this vermin to talk."
: Re: Part 1 - The Witchwood
: PhaedrusXY August 05, 2010, 11:17:31 AM
Kalal grabs a goblin and begins dragging it behind Jorr.
: Re: Part 1 - The Witchwood
: Risada August 06, 2010, 12:17:19 AM
"Very well.... let's go then. I assume everyone is coming, right?"
: Re: Part 1 - The Witchwood
: BowenSilverclaw August 13, 2010, 03:03:53 AM
After a few minutes you arrive at a small clearing in the woods, obscured from the road by trees that surround it on all sides.
: Re: Part 1 - The Witchwood
: Risada August 17, 2010, 07:46:33 AM
Sckhar invoke the power of improvisation upon himself, then moves close to the two goblionids who stayed behind, with a stern face.

"Very well, fellows, here's the plan: I want you to tell me about your people's activities right now. If you don't, then we we will have to.... stimulate you in cooperating.

Keep in mind that the faster you tell us, the faster we finish it... alright?"

[spoiler]
Intimidate: 1d20+10 = 14 (http://invisiblecastle.com/roller/view/2652707/)
Bluff: 1d20+10=17 (http://invisiblecastle.com/roller/view/2652708/)

I will spend 5 Improvisation points to increase the Bluff check result by 5...

...but damn those poor rolls  :banghead

[/spoiler]
: Re: Part 1 - The Witchwood
: Nanshork August 20, 2010, 07:04:03 PM
Goldflower stands behind Sckhar and to the side.  After listening to him a sunny smile brightens up her face.  "Oh, my little dearies would love a tasty treat!  I know some demons that I haven't called in awhile, they would love little souls as a tasty morsel!"  She looks directly at the goblinoids and says, "I hope you don't cooperate, my little ones will just gobble you up!"

[spoiler]
Note: I am not actually trying to be intimidating.  She is serious.  Also, she's not bluffing.

Intimidate aid another: 8 (http://invisiblecastle.com/roller/view/2657519/)

Apparently I'm not intimidating.  I can bluff, but I actually wasn't bluffing so I'm not sure what to do about that.
[/spoiler]