Q 125 The template is in Dungeon Magazine 112, and Crystal Keep, but is there anything that the maurid template can NOT be added to? Like constructs, undead, ghosts, etc.
Maurid Traits: Maximum hit points per hit die.
Immunity to mind-affecting attacks.
Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed in a flash of white energy. A maurid creature reforms with full hit points at a random point somewhere within 500 feet of the Id Core 24 hours later, as long as the Id Core still exists.
Dependent on the Id Core for life. If the Id Core is destroyed, all maurids immediately take 1d6 points of Constitution drain and continue to suffer 1d6 points of Constitution drain each day until they reach 0, at which point they vanish forever in a flash of white energy. If the maurid does not have a Constitution score, it is destroyed the instant the Id Core is destroyed.
Maurids do not breathe, eat, or sleep.