Author Topic: OOC discussion  (Read 104614 times)

0 Members and 1 Guest are viewing this topic.

Pan-Fried Hamster

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 195
Re: OOC discussion
« Reply #100 on: August 18, 2008, 07:53:29 PM »
I like the "lingering presence" idea, where you have to remove the negative levels prior to Resurrection.  Furthermore, it also means you could "clean" corpses in that manner to prevent them from rising as Wights, providing a longer window in which to actually Resurrect the person.

Smudgy

  • Curious George
  • ****
  • Posts: 334
Re: OOC discussion
« Reply #101 on: August 18, 2008, 08:14:37 PM »
The cleaning corpses idea sounds fine to me.

Brainpiercing

  • Moderator
  • Hong Kong
  • *
  • Posts: 1475
  • Thread Killer
    • Email
Re: OOC discussion
« Reply #102 on: August 19, 2008, 03:47:08 AM »
Well then, cleaning corpses it is.

Smudgy

  • Curious George
  • ****
  • Posts: 334
Re: OOC discussion
« Reply #103 on: August 20, 2008, 06:50:47 PM »
I'm afraid I'm going to have to pull out of this for the moment. Some personal stuff has come up, and I don't know how long it's going to take to figure it out. I'll come back as soon as I can, but for now I'm out. Sorry guys. Brainpiercing, you can control Agnak for whenever necessary. I hope not to be gone for longer than a week.

Brainpiercing

  • Moderator
  • Hong Kong
  • *
  • Posts: 1475
  • Thread Killer
    • Email
Re: OOC discussion
« Reply #104 on: August 20, 2008, 07:56:04 PM »
Uh, a week is nothing. That's not pulling out. You pull out when you are away for something like three weeks or so.

Surreal

  • Hong Kong
  • ****
  • Posts: 1430
    • Email
Re: OOC discussion
« Reply #105 on: August 24, 2008, 11:23:51 PM »
Argh, my turn to get super busy. There's a conference that I'm presenting at in town, so I'm busy working on that. I can't promise much posting this week.
---
"The late, sedate, and no to great." ~Surreal

Some Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc.
Archived version of the above with working links

The Mango Index - a giant index for all things D&D and where to find them
The Mango List Reborn! - rehosted by KellKheraptis

Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category
Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities
Alternative Class Features
alternative ways to get class skills

Brainpiercing

  • Moderator
  • Hong Kong
  • *
  • Posts: 1475
  • Thread Killer
    • Email
Re: OOC discussion
« Reply #106 on: August 25, 2008, 08:08:35 AM »
Hirelings:

I'm trying to work out a suitable system to find the cost for hirelings. Due to the generally higher ECL this isn't so simple.
What I'm thinking of is a simple formula based on ECL and special abilities:
Mercenaries

Mercenaries lead a life of fighting. They get more than just age XP, so they are generally younger than the average population at the same ECL. They also have better equipment.
An NPC mercenary can be considered to have at least half his level in the Warrior NPC-class, just to differentiate them from important NPCs and PCs. Their stats are lower than PCs. (NON-elite-array)
As a rule of thumb, and all costs given are per day of hiring:

Mercenaries with at most 2 levels (usually the highest levels) of PC classes:
ECL squared x 1gp for normal fighting mercenaries per day.

Mercenary troupe leaders or Elite mercenaries who have half their levels in PC classes (Fighter, Marshall, Initiator classes, Bards) and Elite Array:
ECL squared x 3gp, and their ECL is expected to be at least 8 for leaders.

Spellcasters who are only Adepts take the same.
Spellcasters who are Adepts with a prestige class (generally SRD-prestige classes) take ECL squared x 3gp
Spellcasters with Elite Array and  a prestige class take ECL squared x 3gp

Rogue type characters with many skills with at most two levels of PC-classes:
ECL squared x 1gp
Specialist Rogues with half their levels in PC-classes and Elite Array:
ECL squared x 3gp

Monstrous mercenaries or non-humanoids will use the same rules as the PCs to determine their ECL. Advantageous races will take more money, generally add one gp for a powerful race, and play by common sense.

These prices are for dedicated mercenaries with decent loyalty, and for short-term engagements with at least one highly probable encounter. They will not run at the slightest sign of danger, but won't accept suicide missions, either. All mercenaries withdraw from combat if they have the chance at 30% of their HP, unless it's highly likely that they will win within another round, and they have the initiative. If they have no chance to flee, they will fight for their lives, of course.

You CAN pay less for hirelings (even without haggling them down), but this will increase the chance that they run. You can reduce prices if you arrange them to get a share of loot, and you can also haggle with them. Generally they will want an assessment of the risks involved, and might take less for simple duties like guard duty in a low-risk environment, or more if you go exploring the dungeon of death. Also, if you promise to hire on a long-term basis (at least one month) the price will generally go down, because they will expect a greater amount of paid downtime.

A mercenary troupe will turn you down, initially, if you don't win the Aura check against their leader. In that case you must win with Diplomacy, or offer more money. Play this with common sense and I won't interfere.
Troupes are considered to have one leader type, one healer type, one specialist and one spellcaster per ten grunts. Grunts have a level distribution, and you can expect most mercenaries below ECL 4 to stay back, use ranged combat or use the Aid another action in harder battles. If you hire a troupe and don't want to do all the bookkeeping for a battle, you can just decide that they bind their average ECL x their number worth of CR in enemies, and whittle them down to an appropriate percentage of their HP while you deal with other enemies.

Generally hiring mercenaries will not decrease your XP-award for a battle, since you are paying money for them, and money is at least half of what makes PCs strong. The mercenaries will gain XP as cohorts of their level. (So divide their ECL by your ECL and multiply with the XP you got for the battle.) They are expected to level and will then also ask for more money.

Now for general balancing it much depends on the paperwork you wish to do. With little paperwork you will get  smaller gains from hiring mercenaries, and I find nothing wrong with giving greater gains to people who do more paperwork. Generally mercenaries should not be completely optimised, though.

Unless I get serious disagreement with this system, I'll run it like that for now. You can hire yourselves out as mercenaries at rates above those given, if you wish, and you will of course get XP for encounters that play out normally.

Smudgy

  • Curious George
  • ****
  • Posts: 334
Re: OOC discussion
« Reply #107 on: August 25, 2008, 02:01:17 PM »
Alright, things are cleared up, and I'm ready again. I guess "pull out" was a poor choice of words, more like, absent for a minimal amount of time.  But I'm back!

Brainpiercing

  • Moderator
  • Hong Kong
  • *
  • Posts: 1475
  • Thread Killer
    • Email
Re: OOC discussion
« Reply #108 on: August 27, 2008, 04:59:25 PM »
Doesn't someone want to post?

Smudgy

  • Curious George
  • ****
  • Posts: 334
Re: OOC discussion
« Reply #109 on: August 27, 2008, 08:51:53 PM »
I'm waitin' for PFH to respond to Holden addressing him, then was going to have a small bit with Tolandra after the meeting about raising the kid.

Surreal

  • Hong Kong
  • ****
  • Posts: 1430
    • Email
Re: OOC discussion
« Reply #110 on: August 28, 2008, 12:40:29 AM »
I'm still swamped with work. Will hopefully get back to the game this weekend. Some bastich stole my bag today :mad
---
"The late, sedate, and no to great." ~Surreal

Some Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc.
Archived version of the above with working links

The Mango Index - a giant index for all things D&D and where to find them
The Mango List Reborn! - rehosted by KellKheraptis

Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category
Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities
Alternative Class Features
alternative ways to get class skills

Pan-Fried Hamster

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 195
Re: OOC discussion
« Reply #111 on: August 28, 2008, 04:10:40 AM »
Sorry about that, was away upstate for a few days with no net.  I'll write up something quick for now.

Brainpiercing

  • Moderator
  • Hong Kong
  • *
  • Posts: 1475
  • Thread Killer
    • Email
Re: OOC discussion
« Reply #112 on: August 28, 2008, 05:22:35 AM »
I'm still swamped with work. Will hopefully get back to the game this weekend. Some bastich stole my bag today :mad
That sucks. (I mean about the bag.)

And P-F-H, good to have you back.

Smudgy

  • Curious George
  • ****
  • Posts: 334
Re: OOC discussion
« Reply #113 on: September 10, 2008, 11:04:10 PM »
Sorry about the not posting. Starting school has lowered my posting rate a bit. Not a lot of time to write out large detailed posts. Plus I need to think about what Agnak would do, and how to take the reigns, because I'm not really sure how to at the moment. I promise it will be up tomorrow, much homework to do right now.

Surreal

  • Hong Kong
  • ****
  • Posts: 1430
    • Email
Re: OOC discussion
« Reply #114 on: September 11, 2008, 04:12:25 AM »
I just wanted to throw out a couple snippets about Maglu'glath:
1) He is not really "educated" about magic in the sense that he knows what spells does what, that their names are, etc. In his understanding, there are simply magical forces in the world that can be used to create certain effects. Along those lines, he believes his own powers are divine based (whether or not that is true remains to be seen), and are not SLAs so much as just divinely granted special abilities.
2) I am incredibly easy going about what happens to my character. If for the sake of storytelling anyone wants to use Maglu'glath, talk for him, even direct some actions (as long as they don't seem incredibly out of character), I am fine with that. I know not everyone is necessarily as open about their own PCs as I am, but I just wanted to throw this out there.
---
"The late, sedate, and no to great." ~Surreal

Some Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc.
Archived version of the above with working links

The Mango Index - a giant index for all things D&D and where to find them
The Mango List Reborn! - rehosted by KellKheraptis

Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category
Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities
Alternative Class Features
alternative ways to get class skills

Brainpiercing

  • Moderator
  • Hong Kong
  • *
  • Posts: 1475
  • Thread Killer
    • Email
Re: OOC discussion
« Reply #115 on: September 11, 2008, 11:44:38 AM »
Duly noted, Surreal.

I will likely as not be busy until sometime monday next week. I'm visiting my parents, and flying to Toronto on Sunday. Monday or at the latest tuesday I'll probably have time to kill while my g/f is doing her courses, so I'll post then.

Pan-Fried Hamster

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 195
Re: OOC discussion
« Reply #116 on: September 11, 2008, 02:49:15 PM »
As seems to be the case for many of us, I'm also in college and keeping up with work--though that said, my course load is comparatively light thus far.  I'll be busy the next couple weekends but should be fine posting or at least keeping up with reading the thread over weekdays.

Brainpiercing

  • Moderator
  • Hong Kong
  • *
  • Posts: 1475
  • Thread Killer
    • Email
Re: OOC discussion
« Reply #117 on: October 01, 2008, 06:10:52 AM »
I'm back from Toronto. It turned out I had less time online there that I had imagined, and I was also preoccupied with other things, so unfortunately no real posting.

I'm hoping to pick up the pace from now, though.

Brainpiercing

  • Moderator
  • Hong Kong
  • *
  • Posts: 1475
  • Thread Killer
    • Email
Re: OOC discussion
« Reply #118 on: October 14, 2008, 04:31:21 AM »
How are things going for everybody, time wise? I'm not seeing a lot of activity.

I do understand that I might be expecting more from my players than normal, which means that without some leisure it might be hard to post at all. I know this problem, if my head isn't clear it's hard to make involved posts. Don't let it bother you, just do as you feel comfortable with.

Snizor

  • Domesticated Capuchin Monkey
  • **
  • Posts: 99
Re: OOC discussion
« Reply #119 on: October 14, 2008, 01:26:44 PM »
College is taking up most of my time nowadays, unfortunately. I'll try to post something in the next day or two.
The Collected Works of Snizor:<br />Collection of Necromatic Oddities<br />Mechonomicon