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The Thinktank => Min/Max It! => : PhaedrusXY August 10, 2011, 07:05:21 PM

: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 10, 2011, 07:05:21 PM
For those of you who didn't cast Contact Other Plane this morning, and have real questions you want answered.

Also, for reference. (http://brilliantgameologists.com/boards/index.php?topic=8735.msg294010#msg294010)
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 10, 2011, 07:25:25 PM
Q 1 What known templates out there can be put on an intelligent ooze?
: Re: Simple Q&A 28: Revenge of the Monktopus
: amazingtrapsmith August 10, 2011, 07:34:41 PM
Q 2 Is there anything an Archivist can do with a really high Charisma score?  And on a related note, is there any rule against having both a sacred and profane bonus to the same thing?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Agita August 10, 2011, 07:38:16 PM
Q 2 Is there anything an Archivist can do with a really high Charisma score?  And on a related note, is there any rule against having both a sacred and profane bonus to the same thing?
A 2

If you're Good-aligned, dipping Sacred Exorcist and getting a boatload of turn attempts to fuel Divine Metamagic is a good start.
There's no rule I know of against having both a sacred and a profane bonus to the same thing, paradoxically enough.
: Re: Simple Q&A 28: Revenge of the Monktopus
: amazingtrapsmith August 10, 2011, 07:55:50 PM
Q 2 Is there anything an Archivist can do with a really high Charisma score?  And on a related note, is there any rule against having both a sacred and profane bonus to the same thing?
A 2

If you're Good-aligned, dipping Sacred Exorcist and getting a boatload of turn attempts to fuel Divine Metamagic is a good start.
There's no rule I know of against having both a sacred and a profane bonus to the same thing, paradoxically enough.
Hmm, I think there's also an item in some Forgotten Realms book that grants turn undead.  I'm woefully behind in my knowledge of turning so I have to ask: do temporary Cha bonuses still grant more turn attempts?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Agita August 10, 2011, 08:04:13 PM
Q 2 Is there anything an Archivist can do with a really high Charisma score?  And on a related note, is there any rule against having both a sacred and profane bonus to the same thing?
A 2

If you're Good-aligned, dipping Sacred Exorcist and getting a boatload of turn attempts to fuel Divine Metamagic is a good start.
There's no rule I know of against having both a sacred and a profane bonus to the same thing, paradoxically enough.
Hmm, I think there's also an item in some Forgotten Realms book that grants turn undead.  I'm woefully behind in my knowledge of turning so I have to ask: do temporary Cha bonuses still grant more turn attempts?
IIRC, turn attempts are treated as a pool. Temporary Cha boosts add to it normally, but the uses go away with the boost if they can. If you have zero attempts left and cast Eagle's Splendor, you can use the two resulting turn attempts just fine, and go back to zero once it wears off, but another Splendor cast later wouldn't give you extra ones since you're effectively at -2 turn attempts. This was explained somewhere ont he WotC site, but I'll be damned if I recall where - probably the FAQ (while questionable as sources go, this suggested approach does make sense once you wrap your head around it).
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer August 10, 2011, 09:33:49 PM
Q3: Can you use a spellbook as though it were a book full of scrolls to cast from? I could swear the answer was 'yes,' but I'm not sure.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Agita August 10, 2011, 09:37:08 PM
Q3: Can you use a spellbook as though it were a book full of scrolls to cast from? I could swear the answer was 'yes,' but I'm not sure.
A 3

Not that I know of. Dragons affected by the Spellhoarding psychosis, however, use their scales as spellbook pages and can use those as scrolls.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer August 10, 2011, 09:39:35 PM
Q3: Can you use a spellbook as though it were a book full of scrolls to cast from? I could swear the answer was 'yes,' but I'm not sure.
A 3

Not that I know of. Dragons affected by the Spellhoarding psychosis, however, use their scales as spellbook pages and can use those as scrolls.
Thanks, but it's spellbooks and prayerbooks specifically I'm looking for. Gotta abuse that factotum Cunning Brilliance ability.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 11, 2011, 02:17:00 AM
Q3: Can you use a spellbook as though it were a book full of scrolls to cast from? I could swear the answer was 'yes,' but I'm not sure.
If you're playing 2nd edition you can. Otherwise, no.  :P
: Re: Simple Q&A 28: Revenge of the Monktopus
: kremti August 11, 2011, 10:52:55 AM
Q4: When you are level 1 non-Initiator, your initiator level is 0 (1/2, round down), and thus ineligible to pick up a maneuver through Martial Study....correct?

-K
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 11, 2011, 11:21:23 AM
Q4: When you are level 1 non-Initiator, your initiator level is 0 (1/2, round down), and thus ineligible to pick up a maneuver through Martial Study....correct?

-K
Unfortunately that is correct per the RAW. Most people feel that is an error, though, and it should be minimum 1.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Phoenix00 August 11, 2011, 12:22:21 PM
Q5:  What are some magic items that give bonuses when the target is flat footed/sneak attackable.
I remember there was +1 weapon enhancement called Assassination in the cityscape web enhancement #3 (Assassination gives +1d6 sneak attack and boosts poison dcs), but if I recall there were another 1 or 2 weapon abilities that did similar things.

A custom item of Assassin Stance should also grant +2d6 sneak attack.

Thanks in advance.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Archmage Joda August 11, 2011, 03:21:21 PM
Q6 What spells are there that protect against attribute damage?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 11, 2011, 03:22:15 PM
Q 7 In addition to my previous question, is there a low CR aspect of Lolth somewhere?
Miniatures Handbook.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 11, 2011, 03:29:53 PM
Q5:  What are some magic items that give bonuses when the target is flat footed/sneak attackable.

Bracers of the Hunter: These cost 8,500 gp and are from Secrets of Xen'drik, page 145.  They improve your sneak attack damage by +1d6 and give you a +5 competence bonus on hide checks and a +2 competence bonus on initiative checks. 

Bracers of Murder: These cost 8,000 gp and are from Drow of the Underdark, page 98.  They grant a +2 profane bonus on attack and damage against flat-footed opponents, increase the DC of your death attack by +2, and allow you to reroll 1s on sneak attack damage dice. 

Deadly Precision: This +1 weapon special ability is from Magic Item Compendium, page 32.  Any sneak attack delivered with the weapon deals an extra +1d6 damage.  (The Complete Adventurer version is +2 and deals an extra +2d6 damage.) 

Mantle of the Predator: This costs 8,000 gp and is from Magic Item Compendium, page 200.  It causes you to deal an extra 1d6 damage when you attack a foe denied his dexterity bonus to AC and gives you a +5 competence bonus on hide and move silently. 

Mutineer's Eye: This graft costs 4,000 gp and is from Dragon magazine 318, page 54.  It improves your sneak attack damage by +1d6 but imposes a -2 penalty to spot checks. 

Rogue's Vest:  This costs 18,000 gp and is from Magic Item Compendium, page 130.  It improves your sneak attack damage by +1d6. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: Sinfire Titan August 11, 2011, 03:30:02 PM
Q 7 In addition to my previous question, is there a low CR aspect of Lolth somewhere?
Miniatures Handbook.

A second version was printed in a Web Expansion for Expedition to Demonweb Pits.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 11, 2011, 03:51:29 PM
Q 7 In addition to my previous question, is there a low CR aspect of Lolth somewhere?
Miniatures Handbook.

A second version was printed in a Web Expansion for Expedition to Demonweb Pits.
You wouldn't have access to where I could find that, would you? I've got the actual book and the errata, but nothing else.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 11, 2011, 03:57:48 PM
Q6 What spells are there that protect against attribute damage?

Sheltered vitality (spell compendium) does that.  Polymorph-type spells (into undead and constructs) and those spells that give you undead-like or construct-like benefits probably give immunity to damage to your physical ability scores; I haven't checked. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gnomeo August 11, 2011, 04:38:42 PM
Q6 What spells are there that protect against attribute damage?

Sheltered vitality (spell compendium) does that.  Polymorph-type spells (into undead and constructs) and those spells that give you undead-like or construct-like benefits probably give immunity to damage to your physical ability scores; I haven't checked. 

Body Ward (Str/Dex/Con) and Soul Ward (Int/Wis/Cha) are level 2 Cleric and Druid spells from Complete Champion that protect the target from attribute damage.  They can be cast multiple times for increased protection.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer August 11, 2011, 06:01:56 PM
Q6 What spells are there that protect against attribute damage?
Polymorph and Metamorphosis, assuming you can grab construct (see: warforged) or undead forms. Or human or strongheart halfling for their racial bonus feat. Also, anything else that grants feats of your choice (including the DCFS), assuming you are psionic and can grab the Psychic Bastion feat from Hyperconscious. It grants ability depletion resistance 3/-.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 11, 2011, 07:30:21 PM
Q 8 What's the name of the epic feat that increases the DR you already have? I know there's one in SS that adds +2 to it, and I saw Damage Reduction for +DR 3/-.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer August 11, 2011, 07:36:37 PM
Q 8 What's the name of the epic feat that increases the DR you already have? I know there's one in SS that adds +2 to it, and I saw Damage Reduction for +DR 3/-.
Improved Damage Reduction? I dunno. Here, even though I was reverse-swordsage'd. (http://www.d20srd.org/srd/epic/feats.htm#damageReduction)

Either way, there's Roll With It, which gives you +3/-, and can be taken multiple times. Though it requires Toughness. See if you can sub out Improved Toughness, or buy it as a magical location or something.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Agita August 11, 2011, 07:37:52 PM
Q 8 What's the name of the epic feat that increases the DR you already have? I know there's one in SS that adds +2 to it, and I saw Damage Reduction for +DR 3/-.
A 8

You are thinking of the imaginatively-named Damage Reduction (http://www.d20srd.org/srd/epic/feats.htm#damageReduction) feat.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 11, 2011, 07:40:34 PM
Q 8 What's the name of the epic feat that increases the DR you already have? I know there's one in SS that adds +2 to it, and I saw Damage Reduction for +DR 3/-.
Improved Damage Reduction? I dunno.

Either way, there's Roll With It, which gives you +3/-, and can be taken multiple times. Though it requires Toughness. See if you can sub out Improved Toughness, or buy it as a magical location or something.
Roll With It and Damage Reduction don't help though. Already got 8/adamantine.

Q 8 What's the name of the epic feat that increases the DR you already have? I know there's one in SS that adds +2 to it, and I saw Damage Reduction for +DR 3/-.
A 8

You are thinking of the imaginatively-named Damage Reduction (http://www.d20srd.org/srd/epic/feats.htm#damageReduction) feat.
I named that one in my question.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Agita August 11, 2011, 07:44:13 PM
Q 8 What's the name of the epic feat that increases the DR you already have? I know there's one in SS that adds +2 to it, and I saw Damage Reduction for +DR 3/-.
Improved Damage Reduction? I dunno.

Either way, there's Roll With It, which gives you +3/-, and can be taken multiple times. Though it requires Toughness. See if you can sub out Improved Toughness, or buy it as a magical location or something.
Roll With It and Damage Reduction don't help though. Already got 8/adamantine.

Q 8 What's the name of the epic feat that increases the DR you already have? I know there's one in SS that adds +2 to it, and I saw Damage Reduction for +DR 3/-.
A 8

You are thinking of the imaginatively-named Damage Reduction (http://www.d20srd.org/srd/epic/feats.htm#damageReduction) feat.
I named that one in my question.
My bad. I'm pretty sure you're out of options, then. What'st he source of the DR/Adamantine? Mineral Warrior?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 11, 2011, 07:44:56 PM
My bad. I'm pretty sure you're out of options, then. What'st he source of the DR/Adamantine? Mineral Warrior?
Yeah. It's racial. The SS works, but I was hoping for something better.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer August 11, 2011, 08:22:20 PM
My bad. I'm pretty sure you're out of options, then. What'st he source of the DR/Adamantine? Mineral Warrior?
Yeah. It's racial. The SS works, but I was hoping for something better.
Adamantine full plate? I believe it stacks...
: Re: Simple Q&A 28: Revenge of the Monktopus
: Agita August 11, 2011, 08:25:02 PM
My bad. I'm pretty sure you're out of options, then. What'st he source of the DR/Adamantine? Mineral Warrior?
Yeah. It's racial. The SS works, but I was hoping for something better.
Adamantine full plate? I believe it stacks...
Adamantine full plate gives DR 3/-, so no go either.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Eviltedzies August 11, 2011, 10:17:32 PM
Question 9: Is it absolutely required for a Half Celestial/Half Fiend to maintain there alignment axis? (Celestial have to be good and Fiends have to be evil?) I have yet to see a rule other than in the Monster Manuals description for them that they cannot be evil/good. What if I as a player am playing one? Do I take any penalties for playing them against their normal alignment?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer August 11, 2011, 10:50:08 PM
Question 9: Is it absolutely required for a Half Celestial/Half Fiend to maintain there alignment axis? (Celestial have to be good and Fiends have to be evil?) I have yet to see a rule other than in the Monster Manuals description for them that they cannot be evil/good. What if I as a player am playing one? Do I take any penalties for playing them against their normal alignment?
You can be the opposite alignment of your alignment subtype, with no real penalties (other than possibly RP ones). However, there are some potential negative effects for alignment-based spells and such.

You get to keep the original alignment subtype ([Good] or [Evil], depending on which one you choose), while actually being the other alignment. This interacts in a rather complex manner with alignment-based effects (depending on if it affects non-Good or non-Evil creatures, or affects Good or Evil critters), as you count as both as long as you maintain your alignment.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Jackinthegreen August 12, 2011, 01:49:58 AM
Question 9: Is it absolutely required for a Half Celestial/Half Fiend to maintain there alignment axis? (Celestial have to be good and Fiends have to be evil?) I have yet to see a rule other than in the Monster Manuals description for them that they cannot be evil/good. What if I as a player am playing one? Do I take any penalties for playing them against their normal alignment?
Considering a succubus can be a paladin (http://www.wizards.com/default.asp?x=dnd/fc/20050824a), it's quite possible for a character to have a certain subtype but actually have the completely opposite alignment.  Lycan went over the possible penalties.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Cephid Arcanis August 12, 2011, 03:18:28 AM
Q10:
How can I increase the crit multiplier of my bow or arrows?

Deepwood Sniper is all I can think of so far...
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 12, 2011, 10:22:54 PM
Q 11 Where can I find "segmented armor"?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 12, 2011, 10:36:48 PM
Q 11 Where can I find "segmented armor"?

Dragon 358 p42.  There's a whole article of armor modifications. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: Sinfire Titan August 12, 2011, 11:30:58 PM
Q12: What is the general opinion of taking Involuntary Rage and Pain Mastery (both in SS) on a Barbarian?
: Re: Simple Q&A 28: Revenge of the Monktopus
: TC X0 Lt 0X August 13, 2011, 01:45:14 AM
Q13
What are some simple and efficent ways to get a Druid 2/Ranger 2 Spell (Acorn of Far Travel) on a Healer/Cleric Spell List?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 13, 2011, 03:42:36 AM
Q 11 Where can I find "segmented armor"?

Dragon 358 p42.  There's a whole article of armor modifications. 
Maybe it's different armor. The one I'm thinking of is able to separate from itself, and go from heavy armor to medium to light. I think it's sectioned.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 13, 2011, 03:56:04 AM
Q 11 Where can I find "segmented armor"?
Dragon 358 p42.  There's a whole article of armor modifications.
Maybe it's different armor. The one I'm thinking of is able to separate from itself, and go from heavy armor to medium to light. I think it's sectioned.

Sectioned armor is in the Planar Handbook, page 69. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 13, 2011, 03:56:37 AM
Q 11 Where can I find "segmented armor"?
Dragon 358 p42.  There's a whole article of armor modifications.
Maybe it's different armor. The one I'm thinking of is able to separate from itself, and go from heavy armor to medium to light. I think it's sectioned.

Sectioned armor is in the Planar Handbook, page 69. 
That's exactly it. Thank you.
: Re: Simple Q&A 28: Revenge of the Monktopus
: TC X0 Lt 0X August 13, 2011, 04:25:07 AM
Q14
Can the Spell obtained from Precious Apprentice be cast using spells spent with Versatile Spellcaster
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 13, 2011, 04:49:35 AM
Q 15a Can a soulknive half-giant create a large-sized two-handed greatsword mind blind allowing him to do 3d6 a round?
Q 15b Can a soulknife/psychic warrior half-giant with expansion really do 4d6 a round?
And then there's the extra 2d6 damage he does when he blows his focus with psionic weapon.
: Re: Simple Q&A 28: Revenge of the Monktopus
: amazingtrapsmith August 13, 2011, 04:57:01 AM
Q16 When creating a scroll/wand can you opt to create it at a caster level lower than your own?  If not, where do all those CL 1 wands of cure light wounds come from?  Wizard 5 / Cleric 1 NPCs?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mixster August 13, 2011, 05:28:50 AM
A15 I don't see why not. What are you getting at here? That 4d6 damage at level 1 is overpowered? Then I beg to differ.

A 16 Yes, but artificers can't.
: Re: Simple Q&A 28: Revenge of the Monktopus
: TC X0 Lt 0X August 13, 2011, 06:18:50 AM
A15 I don't see why not. What are you getting at here? That 4d6 damage at level 1 is overpowered? Then I beg to differ.

A 16 Yes, but artificers can't.

Well Lv2, but it is more likely 4d6+6 (Avg20). I can imagine some DMs can get a little piffy about their Encounter Monsters getting taken down in one hit each if they are not used to a bit of Optimization =P
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 13, 2011, 11:23:27 AM
A15 I don't see why not. What are you getting at here? That 4d6 damage at level 1 is overpowered? Then I beg to differ.
No, but the player sure does though. He doesn't want to look like he's overshadowing the other players with his 6d6 once a round, and his 4d6 during the others. No one else does anything close to that at 2nd level.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Unbeliever August 13, 2011, 11:51:09 AM
A15 I don't see why not. What are you getting at here? That 4d6 damage at level 1 is overpowered? Then I beg to differ.
No, but the player sure does though. He doesn't want to look like he's overshadowing the other players with his 6d6 once a round, and his 4d6 during the others. No one else does anything close to that at 2nd level.
Do you mean no one in the party does that much, or that it's a lot for a 2nd level character in general?  B/c a straightforward Swordsage 1/Rogue 1, or even better something like Rogue 1/Ninja 1 can do about that much w/ TWF on a full attack.  Hell, even a Monk probably could, if you put a few feats into enhancing its unarmed damage.  All that requires a full attack, though. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo August 13, 2011, 12:10:33 PM
Or a warblade 1 with a stance and a greatsword would come close, beating it with manuevers.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 13, 2011, 12:17:35 PM
A15 I don't see why not. What are you getting at here? That 4d6 damage at level 1 is overpowered? Then I beg to differ.
No, but the player sure does though. He doesn't want to look like he's overshadowing the other players with his 6d6 once a round, and his 4d6 during the others. No one else does anything close to that at 2nd level.
Do you mean no one in the party does that much, or that it's a lot for a 2nd level character in general?  B/c a straightforward Swordsage 1/Rogue 1, or even better something like Rogue 1/Ninja 1 can do about that much w/ TWF on a full attack.  Hell, even a Monk probably could, if you put a few feats into enhancing its unarmed damage.  All that requires a full attack, though. 
Yeah, no one does anywhere close to that. Got a rogue/fighter, a fighter, a cleric, a soulknife/psychic warrior, and a ranger in the party. Only the half-giant actually does anything for huge amounts of damage. Everyone else does 1d8+X.
: Re: Simple Q&A 28: Revenge of the Monktopus
: zugschef August 13, 2011, 12:19:58 PM
Q17 is the moment of alacrity maneuver really useless when you're already #1 in the initiative order, or do i miss something?
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo August 13, 2011, 12:24:29 PM
Q17 is the moment of alacrity maneuver really useless when you're already #1 in the initiative order, or do i miss something?
it's useful if you ready an action to go back up to the top after it moves your initiative order, but essentially yes; it's useless if you are already first.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mixster August 13, 2011, 01:27:41 PM
A15 I don't see why not. What are you getting at here? That 4d6 damage at level 1 is overpowered? Then I beg to differ.
No, but the player sure does though. He doesn't want to look like he's overshadowing the other players with his 6d6 once a round, and his 4d6 during the others. No one else does anything close to that at 2nd level.
Do you mean no one in the party does that much, or that it's a lot for a 2nd level character in general?  B/c a straightforward Swordsage 1/Rogue 1, or even better something like Rogue 1/Ninja 1 can do about that much w/ TWF on a full attack.  Hell, even a Monk probably could, if you put a few feats into enhancing its unarmed damage.  All that requires a full attack, though. 
Yeah, no one does anywhere close to that. Got a rogue/fighter, a fighter, a cleric, a soulknife/psychic warrior, and a ranger in the party. Only the half-giant actually does anything for huge amounts of damage. Everyone else does 1d8+X.

A half-giant warblade with punishing stance, Jotunbrud and a Huge Great-axe does 5d6 damage right out of the box, and can do more/attack multiple opponents with strikes. Would probably be better off using a guisarme for the reach though.

The party isn't optimized though, so it might be a bit high, but the rogue could easily match his damage output. Unless he has too many fighter levels.

The trick is decent at the low levels, but as soon as he hits higher levels he isn't that useful.
: Re: Simple Q&A 28: Revenge of the Monktopus
: wotmaniac August 13, 2011, 01:43:37 PM
[nit-pick]
I thought jotunbrud was human-only?
[/nit-pick]
but I guess that would only bring it down to 4d6; so it's a moot point.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mixster August 13, 2011, 01:49:28 PM
[nit-pick]
I thought jotunbrud was human-only?
[/nit-pick]
but I guess that would only bring it down to 4d6; so it's a moot point.

Half-Giant is half human. I think you can take it.

Anyway, a human can do it as well, Jotunbrud + Exotic Weapon prof warmace, gives you a big ass war-mace when you hold it two handed. I'd rather have power attack though, it's better on the high levels.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 13, 2011, 02:29:59 PM
Q12: What is the general opinion of taking Involuntary Rage and Pain Mastery (both in SS) on a Barbarian?

Don't know about a general opinion, personally I don't think it's such a great idea.  You don't have a whole lot of feats to work with, and you're blowing 3 of them for the ability to stack a basic rage onto whatever other rage you've got going (if you take one big whack and not two moderate whacks that add up to the same or more damage), and the ability to add a (maybe cumulative) +2 Str for every 50 points closer to death you get whether or not it comes in one chunk.

If you don't find the feat-starvation bit problematic, that might look better on somebody who lives to get the crap beat out of them, and can reverse its effects before dropping dead (the feats only say you need to take the damage, not keep it).  Have you considered trying the same combination on a Crusader?
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 13, 2011, 02:38:29 PM
Q18:  I vaguely remember the existence of a feat or class feature that let a character add Str*2 to their damage with two-handed weapons instead of Str*1.5.  What is it and where can I find it?  If there are multiple ways, the feat version is preferable.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Dusk Eclipse August 13, 2011, 02:44:28 PM
Q13
What are some simple and efficent ways to get a Druid 2/Ranger 2 Spell (Acorn of Far Travel) on a Healer/Cleric Spell List?

A13: I think Prestige Ranger might be the best option for that.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shiki August 13, 2011, 03:10:54 PM
Q18:  I vaguely remember the existence of a feat or class feature that let a character add Str*2 to their damage with two-handed weapons instead of Str*1.5.  What is it and where can I find it?  If there are multiple ways, the feat version is preferable.

Not necessarily for 2H, but Power Lunge (Ghostwalk p.37) lets you do that on a charge. The other one I remember is Uncanny Blow (Exotic Weapon Master [Complete Warrior p.30]'s exotic weapon stunt) but it only works for one-handed exotic weapon wielded in two hands.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 13, 2011, 03:29:25 PM
Hmmm... think Uncanny Blow would get along with Robilar's Gambit better, and dwarves get waraxe proficiency free anyway.  That'll do.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 13, 2011, 06:44:33 PM
Q14
Can the Spell obtained from Precious Apprentice be cast using spells spent with Versatile Spellcaster
Technically yes, but I'm sure some DMs would object...
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mixster August 13, 2011, 07:03:38 PM
Q18:  I vaguely remember the existence of a feat or class feature that let a character add Str*2 to their damage with two-handed weapons instead of Str*1.5.  What is it and where can I find it?  If there are multiple ways, the feat version is preferable.

There's also theMaster Samurai PrC from Tome and Fist page 29. The wording on it is a bit weird, but it adds strength x2 to damage for Katanas only. However, the wording can be read as to not replace the normal rules, and in such case would add 3.5 times strength to damage, which is IMO pretty good.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Sobolev August 13, 2011, 07:06:35 PM
Q3: Can you use a spellbook as though it were a book full of scrolls to cast from? I could swear the answer was 'yes,' but I'm not sure.

Is there some way to do this?  If yes, that would be incredible.  I see someone said only in 2nd E, but I'm just checking!
: Re: Simple Q&A 28: Revenge of the Monktopus
: radionausea August 13, 2011, 07:46:29 PM
Q19: How do Abjurant Champion and Sublime Chord interact for calculating caster level.

[spoiler]For instance I want a Gunslinger5/Wizard1/Abjurant2/Heartfire Fanner1/EK2/Sublime1/Abjurant3/Ek5.

Would I set my wizard and Sublime Chord CL at 17 for my BAB and then add them together for a CL of 34.  Would the BAB factor in at all?

Could somebody do the maths for me, as I am terrible at maths?[/spoiler]
: Re: Simple Q&A 28: Revenge of the Monktopus
: wotmaniac August 13, 2011, 09:31:08 PM
Q18:  I vaguely remember the existence of a feat or class feature that let a character add Str*2 to their damage with two-handed weapons instead of Str*1.5.  What is it and where can I find it?  If there are multiple ways, the feat version is preferable.
Exotic Weapon Master PrC has an ability that lets you do this with a 1-handed exotic weapon if you wield it in 2 hands.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Frost Wolf August 14, 2011, 12:35:45 AM
Q20-I remember seeing a spell someplace that would reduce a giant's size permanently. Anyone know the name or where it can be found?

(It's gonna be for a primordial giant eneko wizard. So I can ride my familiar)  :lmao
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 14, 2011, 12:45:51 AM
A20: Return To Nature, Eberron Campaign Setting page 114-115.  It's better than permanent, it's instantaneous (no operating magic left behind, so it can't be dispelled, won't crap out in an antimagic field, etc).
: Re: Simple Q&A 28: Revenge of the Monktopus
: Frost Wolf August 14, 2011, 01:09:11 AM
Thank you very much weenog! I've been looking for that spell for a week now
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 14, 2011, 05:36:48 AM
Q 21 A player was telling me that there's apparently some way to make an elf wizard turn into a good lich. How would one go about doing that?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer August 14, 2011, 05:48:18 AM
Q 21 A player was telling me that there's apparently some way to make an elf wizard turn into a good lich. How would one go about doing that?
Baelnorn. (http://forgottenrealms.wikia.com/wiki/Baelnorn_lich)
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 14, 2011, 03:45:44 PM
Q 21 A player was telling me that there's apparently some way to make an elf wizard turn into a good lich. How would one go about doing that?
Baelnorn. (http://forgottenrealms.wikia.com/wiki/Baelnorn_lich)
It's too bad it doesn't five you a LA for it. If it's the same as the regular lich, it'd be nice to see what you lose for it. Guessing fear aura. Have to see what the DM does.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Ian Frost August 14, 2011, 03:48:28 PM
Q 22 I'm playing a Psion in an E6 game, and I'm trying to find a power of ether 1st, 2nd, or 3rd level (preferable 1st or 2nd) that targets multiple targets, but requires an attack roll (I'm trying to take advantage of two super bards with +8 IC and +6d6 DFI, so the actual damage of the power is mostly unnecessary, and some sort of secondary effect would be great, that said, a multi-target power is all it needs to be)
Anybody know of a power such as this?

Thanks.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Prime32 August 14, 2011, 03:52:22 PM
Q 22 I'm playing a Psion in an E6 game, and I'm trying to find a power of ether 1st, 2nd, or 3rd level (preferable 1st or 2nd) that targets multiple targets, but requires an attack roll (I'm trying to take advantage of two super bards with +8 IC and +6d6 DFI, so the actual damage of the power is mostly unnecessary, and some sort of secondary effect would be great, that said, a multi-target power is all it needs to be)
Anybody know of a power such as this?

Thanks.
Telekinetic thrust.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 14, 2011, 03:53:21 PM
Q 22 I'm playing a Psion in an E6 game, and I'm trying to find a power of ether 1st, 2nd, or 3rd level (preferable 1st or 2nd) that targets multiple targets, but requires an attack roll (I'm trying to take advantage of two super bards with +8 IC and +6d6 DFI, so the actual damage of the power is mostly unnecessary, and some sort of secondary effect would be great, that said, a multi-target power is all it needs to be)
Anybody know of a power such as this?

Thanks.
A22: Telekinetic Thrust (http://www.d20srd.org/srd/psionic/powers/telekineticThrust.htm). Queue discussion about what is better to carry around for this: a bucketload of colossal sai, or...
Q 22 I'm playing a Psion in an E6 game, and I'm trying to find a power of ether 1st, 2nd, or 3rd level (preferable 1st or 2nd) that targets multiple targets, but requires an attack roll (I'm trying to take advantage of two super bards with +8 IC and +6d6 DFI, so the actual damage of the power is mostly unnecessary, and some sort of secondary effect would be great, that said, a multi-target power is all it needs to be)
Anybody know of a power such as this?

Thanks.
Telekinetic thrust.
You bastard. I'm too wordy...
: Re: Simple Q&A 28: Revenge of the Monktopus
: Ian Frost August 14, 2011, 03:54:09 PM
Q 22 I'm playing a Psion in an E6 game, and I'm trying to find a power of ether 1st, 2nd, or 3rd level (preferable 1st or 2nd) that targets multiple targets, but requires an attack roll (I'm trying to take advantage of two super bards with +8 IC and +6d6 DFI, so the actual damage of the power is mostly unnecessary, and some sort of secondary effect would be great, that said, a multi-target power is all it needs to be)
Anybody know of a power such as this?

Thanks.
Telekinetic thrust.

Wow, that's almost perfect, thanks!
: Re: Simple Q&A 28: Revenge of the Monktopus
: zugschef August 14, 2011, 04:01:34 PM
Q17 is the moment of alacrity maneuver really useless when you're already #1 in the initiative order, or do i miss something?
it's useful if you ready an action to go back up to the top after it moves your initiative order, but essentially yes; it's useless if you are already first.
thanks for your answer. :)
: Re: Simple Q&A 28: Revenge of the Monktopus
: Prime32 August 14, 2011, 05:15:10 PM
Stickying this thread as suggested here (http://brilliantgameologists.com/boards/index.php?topic=12738).
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 14, 2011, 07:05:40 PM
Q23: Was there ever a sea serpent monster printed?  By this, I'm not talking a serpentine creature that lives in water (like a Styx dragon), but a big brute with a penchant for crushing ships in its coils or something similar.  Just seems very odd for them to have missed printing such an iconic mythical monster.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 14, 2011, 07:07:28 PM
Q23: Was there ever a sea serpent monster printed?  By this, I'm not talking a serpentine creature that lives in water (like a Styx dragon), but a big brute with a penchant for crushing ships in its coils or something similar.  Just seems very odd for them to have missed printing such an iconic mythical monster.
Technically that'd be the Leviathan in Elder Evils.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 14, 2011, 07:18:59 PM
Q23: Was there ever a sea serpent monster printed?  By this, I'm not talking a serpentine creature that lives in water (like a Styx dragon), but a big brute with a penchant for crushing ships in its coils or something similar.  Just seems very odd for them to have missed printing such an iconic mythical monster.
Technically that'd be the Leviathan in Elder Evils.
Which, annoyingly, "is so huge that normal statistics are
meaningless," so even counting that, one hasn't been printed.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 14, 2011, 07:25:25 PM
Q23: Was there ever a sea serpent monster printed?  By this, I'm not talking a serpentine creature that lives in water (like a Styx dragon), but a big brute with a penchant for crushing ships in its coils or something similar.  Just seems very odd for them to have missed printing such an iconic mythical monster.
Technically that'd be the Leviathan in Elder Evils.
Which, annoyingly, "is so huge that normal statistics are meaningless," so even counting that, one hasn't been printed.
There is an aspect for it that you can fight with though. Although, no, I don't think there's anything else that's specifically meant to be the boat crashing serpent.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 14, 2011, 08:06:44 PM
Depends how hard you focus on snake.  Only difference between a spell-less kraken and a sea serpent is the head is at the other end and it comes with a lot of friends.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shiki August 14, 2011, 08:08:11 PM
Not serpentine, but the Leviathan from MM2 kind of fits I guess. Scyllan from Stormwrack (not sure)? The Sea Linnorm from Dr#356?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 14, 2011, 08:29:29 PM
The Sea Linnorm from Dr#356?
That would definitely work. Dr #345 has a whole section on sea serpents of various CR.
: Re: Simple Q&A 28: Revenge of the Monktopus
: TC X0 Lt 0X August 15, 2011, 06:07:11 AM
Q24
Do Maneuvers learned from a Initiator class (or from Martial Study) count for prerequisites for Maneuvers learned in a different Initiator class?
: Re: Simple Q&A 28: Revenge of the Monktopus
: GawainBS August 15, 2011, 06:44:19 AM
A 24: Yes. They're maneuvers known, after all.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Cephid Arcanis August 15, 2011, 06:51:58 AM
Q10:
How can I increase the crit multiplier of my bow or arrows?

Deepwood Sniper is all I can think of so far...

Well time for a mighty *bump*!

Any help appreciated
: Re: Simple Q&A 28: Revenge of the Monktopus
: Sorator August 15, 2011, 08:23:37 AM
A10: There's nothing to stop you from taking Improved Critical (longbow), AFAIK. Likewise, you can give it the keen enhancement (it's a piercing weapon; there's nothing to limit it to melee weapons), and the keen edge spell specifically says "Target: One weapon or fifty projectiles...." Beyond that, I don't know of anything.

Q25: If I'm a cleric 3/paladin 5, what's my effective cleric level for turning undead? Is it cleric levels plus paladin levels minus 3 (therefore, in this case, 5), or cleric levels plus paladin levels (8), or do the two not actually stack at all (so take the higher one, which is cleric 3)? I'm guessing it's the first one, but I'm not sure...
: Re: Simple Q&A 28: Revenge of the Monktopus
: zugschef August 15, 2011, 10:37:39 AM
A10: There's nothing to stop you from taking Improved Critical (longbow), AFAIK. Likewise, you can give it the keen enhancement (it's a piercing weapon; there's nothing to limit it to melee weapons), and the keen edge spell specifically says "Target: One weapon or fifty projectiles...." Beyond that, I don't know of anything.
improved crit and keen increase the threat range, they don't do anything with the multiplier.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Vicerious August 15, 2011, 11:44:07 AM
Q25: If I'm a cleric 3/paladin 5, what's my effective cleric level for turning undead? Is it cleric levels plus paladin levels minus 3 (therefore, in this case, 5), or cleric levels plus paladin levels (8), or do the two not actually stack at all (so take the higher one, which is cleric 3)? I'm guessing it's the first one, but I'm not sure...

A25 Yes, it's cleric + paladin, so 5 in this case.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 15, 2011, 11:58:18 AM
Q10:
How can I increase the crit multiplier of my bow or arrows?

Deepwood Sniper is all I can think of so far...

Well time for a mighty *bump*!

Any help appreciated
Dragondoom?  It increases the multiplier when used against dragons, anyway.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Halinn August 15, 2011, 01:18:56 PM
Q10:
How can I increase the crit multiplier of my bow or arrows?

Deepwood Sniper is all I can think of so far...

Well time for a mighty *bump*!

Any help appreciated

Kaorti resin?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 15, 2011, 02:33:11 PM
Q 26 Does a dwarf still experience fatigue while sleeping in medium and heavy armor?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Agita August 15, 2011, 03:19:37 PM
Q 26 Does a dwarf still experience fatigue while sleeping in medium and heavy armor?
A 26

Yes, unless he has a way not to. The only thing a dwarf gets to ignore in respect to medium or heavy armor is the movement penalty.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Aharon August 15, 2011, 03:28:24 PM
Q27 Does moving around spell effects (Flaming sphere and similar) so that they enter the square of an enemy count as an attack for the purpose of invisibility? I'm not sure wether this would fall under the "causing harm indirectly" or the "targeting the foe" clause.
: Re: Simple Q&A 28: Revenge of the Monktopus
: altpersona August 15, 2011, 03:34:20 PM
Q28)

(EX) healing, i can only think of two ways; time (you'll feel better tomorrow) and Heal checks.

anything else?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 15, 2011, 03:36:39 PM
Q28)

(EX) healing, i can only think of two ways; time (you'll feel better tomorrow) and Heal checks.

anything else?
Isn't fast healing Ex, at least in some cases? Or even Regeneration?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kremti August 15, 2011, 04:13:08 PM
Q28)

(EX) healing, i can only think of two ways; time (you'll feel better tomorrow) and Heal checks.

anything else?
A28: I think Devoted Spirits' Healing Maneuvers are Ex...

-K
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 15, 2011, 05:34:15 PM
Healing salve (Tome and Blood) is an alchemical item that heals 1d8 damage and costs 50 gp. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 15, 2011, 05:37:03 PM
Healing salve (Tome and Blood) is an alchemical item that heals 1d8 damage and costs 50 gp.
I've always wondered what the advantage of that was over a CLW which gave you a +1 over that as well.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 15, 2011, 05:42:12 PM
Well if it's not classified as a spell from the healing subschool, it could apply to full affect on a warforged.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 15, 2011, 05:43:07 PM
Well if it's not classified as a spell from the healing subschool, it could apply to full affect on a warforged.
It says it must be applied to a living creature, and a warforged is a living construct. That should work.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 15, 2011, 07:22:20 PM
Healing salve (Tome and Blood) is an alchemical item that heals 1d8 damage and costs 50 gp.
I've always wondered what the advantage of that was over a CLW which gave you a +1 over that as well.

Healing salve has a few things going for it. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mister Lamp August 15, 2011, 08:49:37 PM
Q 29(ish):

Is there a way to make a simple version of the Portal Gun in dnd?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer August 15, 2011, 09:17:30 PM
Q 29(ish):

Is there a way to make a simple version of the Portal Gun in dnd?
A ring of infinite wishes. Wish for ring gates pasted to *this* and *that* wall.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mister Lamp August 15, 2011, 09:19:21 PM
Q 29(ish):

Is there a way to make a simple version of the Portal Gun in dnd?
A ring of infinite wishes. Wish for ring gates pasted to *this* and *that* wall.

Maybe a *little* less simple. my dms aren't that crazy. (wish they were...)
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer August 15, 2011, 09:21:06 PM
Q 29(ish):

Is there a way to make a simple version of the Portal Gun in dnd?
A ring of infinite wishes. Wish for ring gates pasted to *this* and *that* wall.

Maybe a *little* less simple. my dms aren't that crazy.
The Gate spell.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Vicerious August 15, 2011, 09:27:11 PM
Q 29(ish):

Is there a way to make a simple version of the Portal Gun in dnd?
How about ring gates and mage hand?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 15, 2011, 11:05:40 PM
Q 30 Cleric is finding it very hard to heal the party, and needs either or both of these. How does a cleric do ranged touch spells normally? How can a cleric gain Mage Hand to put touch spells onto?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer August 15, 2011, 11:10:12 PM
Q 30 Cleric is finding it very hard to heal the party, and needs either or both of these. How does a cleric do ranged touch spells normally? How can a cleric gain Mage Hand to put touch spells onto?
A level in heirophant will give touch spells a range of 30'.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mister Lamp August 15, 2011, 11:11:13 PM
Q 30 Cleric is finding it very hard to heal the party, and needs either or both of these. How does a cleric do ranged touch spells normally? How can a cleric gain Mage Hand to put touch spells onto?

the most interesting option is definitely Ocular Spell. Add DMM, rinse and repeat.
not perfectly optimal, but fun. *"I need healing" "I glare at him intensely"

but that may just be my opinion.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 15, 2011, 11:17:17 PM
Q 30 Cleric is finding it very hard to heal the party, and needs either or both of these. How does a cleric do ranged touch spells normally? How can a cleric gain Mage Hand to put touch spells onto?

the most interesting option is definitely Ocular Spell. Add DMM, rinse and repeat.
not perfectly optimal, but fun. *"I need healing" "I glare at him intensely"

but that may just be my opinion.
DM has banned all DMM and other things that can be considered campaign breaking.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mister Lamp August 15, 2011, 11:21:08 PM
Q 30 Cleric is finding it very hard to heal the party, and needs either or both of these. How does a cleric do ranged touch spells normally? How can a cleric gain Mage Hand to put touch spells onto?

the most interesting option is definitely Ocular Spell. Add DMM, rinse and repeat.
not perfectly optimal, but fun. *"I need healing" "I glare at him intensely"

but that may just be my opinion.
DM has banned all DMM and other things that can be considered campaign breaking.

residual metamagic (i think) helps. besides that, ask him for a version of DMM that only works for this one use.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 15, 2011, 11:35:29 PM
Q 30 Cleric is finding it very hard to heal the party, and needs either or both of these. How does a cleric do ranged touch spells normally? How can a cleric gain Mage Hand to put touch spells onto?

the most interesting option is definitely Ocular Spell. Add DMM, rinse and repeat.
not perfectly optimal, but fun. *"I need healing" "I glare at him intensely"

but that may just be my opinion.
DM has banned all DMM and other things that can be considered campaign breaking.

residual metamagic (i think) helps. besides that, ask him for a version of DMM that only works for this one use.
When I say "banned", I mean complete. We use the PF cleric now. There's no turn undead.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Sorator August 15, 2011, 11:46:27 PM
Q 30 Cleric is finding it very hard to heal the party, and needs either or both of these. How does a cleric do ranged touch spells normally? How can a cleric gain Mage Hand to put touch spells onto?
Mage hand (http://www.d20srd.org/srd/spells/mageHand.htm) doesn't do touch spells; you're thinking of spectral hand (http://www.d20srd.org/srd/spells/spectralHand.htm).

If your party skillmonkey has ranks in UMD, wands of lesser vigor and/or CLW can work wonders at lower levels. A ring of spell storing could be handy, but there's probably other, cheaper items that specifically do healing. Likewise, if your arcane caster hasn't banned necromancy, a spellstoring weapon with vampiric touch (http://www.d20srd.org/srd/spells/vampiricTouch.htm) can be handy (though that's temp HP, not actual healing).

You may wanna take a look at the healing handbook (http://community.wizards.com/go/thread/view/75882/19871786/A_Players_Guide_to_Healing_%28And,_why_you_will_be_Just_Fine_without_a_Cleric_to_heal%29) for more ideas, though it sounds like you have some heavy houseruling involved.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 15, 2011, 11:52:53 PM
Q 30 Cleric is finding it very hard to heal the party, and needs either or both of these. How does a cleric do ranged touch spells normally? How can a cleric gain Mage Hand to put touch spells onto?
Mage hand (http://www.d20srd.org/srd/spells/mageHand.htm) doesn't do touch spells; you're thinking of spectral hand (http://www.d20srd.org/srd/spells/spectralHand.htm).

If your party skillmonkey has ranks in UMD, wands of lesser vigor and/or CLW can work wonders at lower levels. A ring of spell storing could be handy, but there's probably other, cheaper items that specifically do healing. Likewise, if your arcane caster hasn't banned necromancy, a spellstoring weapon with vampiric touch (http://www.d20srd.org/srd/spells/vampiricTouch.htm) can be handy (though that's temp HP, not actual healing).

You may wanna take a look at the healing handbook (http://community.wizards.com/go/thread/view/75882/19871786/A_Players_Guide_to_Healing_%28And,_why_you_will_be_Just_Fine_without_a_Cleric_to_heal%29) for more ideas, though it sounds like you have some heavy houseruling involved.
It's spectral hand? Okay. It was another player who had told him that he needed mage hand, so I said I'd ask.
No skill monkey in this party, but the warlock does have a few ranks in UMD. The cleric took a flaw that makes it almost impossible to use wands, but he can still use staffs. No arcane caster in the group unless you count the warlock.

I'll take a look at the handbook. Hopefully I can still use something from it.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mister Lamp August 15, 2011, 11:54:42 PM
Q 30 Cleric is finding it very hard to heal the party, and needs either or both of these. How does a cleric do ranged touch spells normally? How can a cleric gain Mage Hand to put touch spells onto?

the most interesting option is definitely Ocular Spell. Add DMM, rinse and repeat.
not perfectly optimal, but fun. *"I need healing" "I glare at him intensely"

but that may just be my opinion.
DM has banned all DMM and other things that can be considered campaign breaking.

residual metamagic (i think) helps. besides that, ask him for a version of DMM that only works for this one use.
When I say "banned", I mean complete. We use the PF cleric now. There's no turn undead.

1st: holy crap
2nd: residual metamagic plus ocular spell then probably the feat that reduces metamagic cost for a certain feat by 1, still my favorite option.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 16, 2011, 12:05:19 AM
A30: The Reach Spell metamagic feat plus any metamagic reducers that aren't banned.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 16, 2011, 12:12:48 AM
A30: The Reach Spell metamagic feat plus any metamagic reducers that aren't banned.
I thought there was a metamagic feat that did that. Couldn't remember the name. Thanks.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer August 16, 2011, 12:18:45 AM
A30: The Reach Spell metamagic feat plus any metamagic reducers that aren't banned.
I thought there was a metamagic feat that did that. Couldn't remember the name. Thanks.
Not sure which is more valuable to your friend, a CL or a feat. Feats are technically far rarer than CL boosters, so...

But as I said, heirophant is still up for grabs.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 16, 2011, 12:20:10 AM
A30: The Reach Spell metamagic feat plus any metamagic reducers that aren't banned.
I thought there was a metamagic feat that did that. Couldn't remember the name. Thanks.
Not sure which is more valuable to your friend, a CL or a feat. Feats are technically far rarer than CL boosters, so...
Once we sell the treasure, he'll be able to afford a metamagic rod of reach for 6000. He can also get a wand of Close Wounds (SPC), although I don't know how effective that's going to be at only 1d4+5 as an immediate action.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer August 16, 2011, 12:23:37 AM
A30: The Reach Spell metamagic feat plus any metamagic reducers that aren't banned.
I thought there was a metamagic feat that did that. Couldn't remember the name. Thanks.
Not sure which is more valuable to your friend, a CL or a feat. Feats are technically far rarer than CL boosters, so...
Once we sell the treasure, he'll be able to afford a metamagic rod of reach for 6000. He can also get a wand of Close Wounds (SPC), although I don't know how effective that's going to be at only 1d4+5 as an immediate action.
You have an uncanny ability to completely miss the parts of my comments involving the heirophant PrC. Are you ignoring them?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 16, 2011, 12:26:55 AM
A30: The Reach Spell metamagic feat plus any metamagic reducers that aren't banned.
I thought there was a metamagic feat that did that. Couldn't remember the name. Thanks.
Not sure which is more valuable to your friend, a CL or a feat. Feats are technically far rarer than CL boosters, so...
Once we sell the treasure, he'll be able to afford a metamagic rod of reach for 6000. He can also get a wand of Close Wounds (SPC), although I don't know how effective that's going to be at only 1d4+5 as an immediate action.
You have an uncanny ability to completely miss the parts of my comments involving the heirophant PrC. Are you ignoring them?
No, it's just that the PC can't possibly get it.

Requirements
To qualify to become a hierophant, a character must fulfill all the following criteria.
Skills
Knowledge (religion) 15 ranks.
Feats
Any metamagic feat.
Spells
Able to cast 7th-level divine spells.

That's at least 13th level just for the requirements. At that level, no problem. Divine Reach will definitely be something he'd like to use on a regular basis. However, he's only 5th level right now.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Sobolev August 16, 2011, 12:35:40 AM
Q31: Is there some way to treat 1's as 20's?  I thought there was, but maybe I'm hallucinating.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mister Lamp August 16, 2011, 12:39:32 AM
Q31: Is there some way to treat 1's as 20's?  I thought there was, but maybe I'm hallucinating.

I believe there is a luck feat to make whatever a 20, but i could be wrong.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 16, 2011, 02:20:42 AM
Q 32 If you'd like to eventually run Red Hand of Doom (lvl 6-12 module), what adventures would you first want to run from 1-6?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 16, 2011, 02:36:56 AM
Q31: Is there some way to treat 1's as 20's?  I thought there was, but maybe I'm hallucinating.
Pride domain?
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 16, 2011, 11:31:29 AM
Q31: Is there some way to treat 1's as 20's?  I thought there was, but maybe I'm hallucinating.
Pride domain?
only lets you re-roll 1's on saves.
: Re: Simple Q&A 28: Revenge of the Monktopus
: GawainBS August 16, 2011, 11:53:54 AM
Q 33: Is there a sheet of some sorts to help out with having different Wildshapes? Or do you just keep several character sheets?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Agita August 16, 2011, 12:17:01 PM
Q31: Is there some way to treat 1's as 20's?  I thought there was, but maybe I'm hallucinating.
A 31

The Better Lucky Than Good feat (CSc 74) lets you treat a natural 1 on an attack as a natural 20 once per day by expending a luck reroll, and the Dumb Luck feat (CSc 77) does the same for saves.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Aharon August 16, 2011, 03:00:40 PM
Q34
Just saw this:
A10: There's nothing to stop you from taking Improved Critical (longbow), AFAIK. Likewise, you can give it the keen enhancement (it's a piercing weapon; there's nothing to limit it to melee weapons), and the keen edge spell specifically says "Target: One weapon or fifty projectiles...." Beyond that, I don't know of anything.
improved crit and keen increase the threat range, they don't do anything with the multiplier.

Improved Crit and Keen usually don't stack. However, what happens when you do the above? Does the arrows' keen property only apply when you use them as improvised melee weapons, or is this a way to get an improved threat range without jumping through too many hoops?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 16, 2011, 03:08:50 PM
Q34
Just saw this:
A10: There's nothing to stop you from taking Improved Critical (longbow), AFAIK. Likewise, you can give it the keen enhancement (it's a piercing weapon; there's nothing to limit it to melee weapons), and the keen edge spell specifically says "Target: One weapon or fifty projectiles...." Beyond that, I don't know of anything.
improved crit and keen increase the threat range, they don't do anything with the multiplier.

Improved Crit and Keen usually don't stack. However, what happens when you do the above? Does the arrows' keen property only apply when you use them as improvised melee weapons, or is this a way to get an improved threat range without jumping through too many hoops?
They still don't stack if you apply one to the arrows and one to the bow, because you make the attacks with the bow only (unless as you said you use the arrows as a melee weapon). In 3.5, it's kind of hard to get really high crit threat ranges. You have to use some of the old PrCs like Disciple of Dispater, for the most part.
: Re: Simple Q&A 28: Revenge of the Monktopus
: rapmasterc August 16, 2011, 05:30:58 PM
Q 35:

If a character is a Wizard/Cleric/Bard then picks up Mystic Theurge. Can he do:
Mystic Theurge level 1: advance Wizard and Cleric spells per day
Mystic Theurge level 2: advance Bard and Cleric spells per day

Or is he forced with advancing the same arcane/divine class combo at every level?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 16, 2011, 05:34:49 PM
Q 35:

If a character is a Wizard/Cleric/Bard then picks up Mystic Theurge. Can he do:
Mystic Theurge level 1: advance Wizard and Cleric spells per day
Mystic Theurge level 2: advance Bard and Cleric spells per day

Or is he forced with advancing the same arcane/divine class combo at every level?

A35: Each PrC is different, technically... MT says:
When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously.
Which means it gets to choose at every level. Some of the other PrCs are written in a way where you only get to choose at 1st level (although I think this is just an oversight, and that RAI you should be able to choose at each level for all of them...).
: Re: Simple Q&A 28: Revenge of the Monktopus
: zook1shoe August 17, 2011, 03:16:04 AM
Q36 What ways are there to gain immunity to nonlethal damage, besides type change?
: Re: Simple Q&A 28: Revenge of the Monktopus
: behaigo August 17, 2011, 03:33:59 AM
Q37 I want to be an Incantitrix and I want to use Divine Defiance.  I am level 15 right now.  Suggestions?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer August 17, 2011, 04:35:17 AM
Q36 What ways are there to gain immunity to nonlethal damage, besides type change?
Don't get hit.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lo77o August 17, 2011, 10:09:26 AM
Q38

Anyone know some place where "opponent" is defined. If i have an ability i can use on an opponent, could i use it on an object as well?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Psithief August 17, 2011, 10:11:52 AM
Q39: According to Rules Compendium regarding Change Shape; a creature's gear that can't be worn or carried in its assumed form instead drops to the ground.
How do these creatures carry around clothing?  ???
Example monster: Aranea - change shape into (naked) humanoid?  :(
: Re: Simple Q&A 28: Revenge of the Monktopus
: Risada August 17, 2011, 10:39:24 AM
Q40 Is it possible to give vermin an Int score? Changing its type through templates does the trick?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 17, 2011, 10:54:19 AM
Q40 Is it possible to give vermin an Int score? Changing its type through templates does the trick?
It can with the right template, yes.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 17, 2011, 10:54:31 AM
Q41a:  Will legacy champion's Class Features advancement improve abilities that are directly tied to class level, like abjurant champion's Abjurant Armor ability?
Q41b:  Will legacy champion continue your spellcasting if you're using it to advance a class that did, but which has no spellcasting of its own?
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 17, 2011, 11:19:03 AM
Q41a:  Will legacy champion's Class Features advancement improve abilities that are directly tied to class level, like abjurant champion's Abjurant Armor ability?
Q41b:  Will legacy champion continue your spellcasting if you're using it to advance a class that did, but which has no spellcasting of its own?
Yes to both.  It advances as though it were the selected class in all ways that aren't noted otherwise-even if the class in question stopped beforehand.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 17, 2011, 11:21:58 AM
Hmmm... seems like with Shield Ward and a bit of work you could develop into something of a mobile fortress.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 17, 2011, 07:25:35 PM
personal favourite is with spellwarp sniper...
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 17, 2011, 07:44:20 PM
Q41a:  Will legacy champion's Class Features advancement improve abilities that are directly tied to class level, like abjurant champion's Abjurant Armor ability?
Q41b:  Will legacy champion continue your spellcasting if you're using it to advance a class that did, but which has no spellcasting of its own?
Yes to both.  It advances as though it were the selected class in all ways that aren't noted otherwise-even if the class in question stopped beforehand.
That part isn't explicitly spelled out, right?
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 17, 2011, 08:57:17 PM
Q41a:  Will legacy champion's Class Features advancement improve abilities that are directly tied to class level, like abjurant champion's Abjurant Armor ability?
Q41b:  Will legacy champion continue your spellcasting if you're using it to advance a class that did, but which has no spellcasting of its own?
Yes to both.  It advances as though it were the selected class in all ways that aren't noted otherwise-even if the class in question stopped beforehand.
That part isn't explicitly spelled out, right?
Explicitly spelled out, no.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 18, 2011, 01:55:26 AM
Q42:  I'm thinking of using a warlock dip for Darkness and Devil's sight invocations and something with Sneak Attack to make a mobile patch of gloom that eats people.  What's a more efficient way for a low-level character (with associated budget limitations) to gain total concealment in shadows than the Shadow Creature template, with its lovely Shadow Blend and nasty LA +2?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Eviltedzies August 18, 2011, 04:33:11 AM
Question 43: Is a Haunting Presence that is possessing an object (Thus using the physical stats and abilities for an animated object of that size.) immune to the Dazed condition? While according to the Undead creature type entry an undead is not immune to daze, a haunting presence has no body to actually "daze" just it's spirit. In addition the dazed effect would not work on objects so would that not mean it would not work on an undead as well
: Re: Simple Q&A 28: Revenge of the Monktopus
: Demelain August 18, 2011, 07:08:56 AM
Q 44: If an Arcane Archer uses Imbue Arrow on a bow with the splitting enhancement, do both arrows get the spell?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 18, 2011, 07:31:22 AM
Question 43: Is a Haunting Presence that is possessing an object (Thus using the physical stats and abilities for an animated object of that size.) immune to the Dazed condition? While according to the Undead creature type entry an undead is not immune to daze, a haunting presence has no body to actually "daze" just it's spirit. In addition the dazed effect would not work on objects so would that not mean it would not work on an undead as well

If it requires a fort save then undead are immune at least.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl August 18, 2011, 07:41:58 AM
Question 43: Is a Haunting Presence that is possessing an object (Thus using the physical stats and abilities for an animated object of that size.) immune to the Dazed condition? While according to the Undead creature type entry an undead is not immune to daze, a haunting presence has no body to actually "daze" just it's spirit. In addition the dazed effect would not work on objects so would that not mean it would not work on an undead as well

If it requires a fort save then undead are immune at least.

If it doesn't require a Fort save, or if it does but the ability affects objects, then you should still get dazed. Nothing of Undead or Constructs/animated objects gives immunity to the dazed condition, and I don't think anything in Haunting Presence does so, either. Being dazed doesn't necessarily have anything to do with having a body (although since you're possessing an animated object, you do have one, albeit a nontraditional one).

Note that animated objects are treated as creatures of the Construct type, not as objects, so even if objects were immune to being dazed (and while it would rarely if ever be relevant, I don't see any rule actually granting said immunity), animated objects wouldn't be since they are treated as Constructs instead (which aren't immune).
: Re: Simple Q&A 28: Revenge of the Monktopus
: Unbeliever August 18, 2011, 02:48:46 PM
Q42:  I'm thinking of using a warlock dip for Darkness and Devil's sight invocations and something with Sneak Attack to make a mobile patch of gloom that eats people.  What's a more efficient way for a low-level character (with associated budget limitations) to gain total concealment in shadows than the Shadow Creature template, with its lovely Shadow Blend and nasty LA +2?
A42  Dark Template or Blend Into Shadows (feat, DotU) will let you hide in the darkness.  But, are you looking for something more b/c you would like to make full attacks?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 18, 2011, 02:52:20 PM
Q42:  I'm thinking of using a warlock dip for Darkness and Devil's sight invocations and something with Sneak Attack to make a mobile patch of gloom that eats people.  What's a more efficient way for a low-level character (with associated budget limitations) to gain total concealment in shadows than the Shadow Creature template, with its lovely Shadow Blend and nasty LA +2?
A42  Dark Template or Blend Into Shadows (feat, DotU) will let you hide in the darkness.  But, are you looking for something more b/c you would like to make full attacks?
Ring of Darkhidden + HiPS and a good hide mod + magical darkness + Darkstalker. Only things with both darkvision + see invisible, or True Seeing, will be able to see you.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Tr011 August 18, 2011, 03:37:00 PM
from the other threat that is probably going to be closed:
Q45: Any way to make my quarterstaff out of stone or metal so I can use Dwarvencraft on it?
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo August 18, 2011, 04:37:44 PM
from the other threat that is probably going to be closed:
Q45: Any way to make my quarterstaff out of stone or metal so I can use Dwarvencraft on it?
Just say it is. One of the sections talks about how one wizard's quarterstaff might be made of metal and covered in runes and one might be plain polished wood, but they are both covered by the same item entry and it's purely flavor.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 18, 2011, 05:41:11 PM
from the other threat that is probably going to be closed:
Q45: Any way to make my quarterstaff out of stone or metal so I can use Dwarvencraft on it?
Just say it is. One of the sections talks about how one wizard's quarterstaff might be made of metal and covered in runes and one might be plain polished wood, but they are both covered by the same item entry and it's purely flavor.
Until, you know, things like this or Rust Monsters come up...
: Re: Simple Q&A 28: Revenge of the Monktopus
: Agita August 18, 2011, 06:26:59 PM
Q 46

Are there any feats that give your Animal Companion plant-like traits or are otherwise supposed to make it plant-like?
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 18, 2011, 07:03:04 PM
Q42:  I'm thinking of using a warlock dip for Darkness and Devil's sight invocations and something with Sneak Attack to make a mobile patch of gloom that eats people.  What's a more efficient way for a low-level character (with associated budget limitations) to gain total concealment in shadows than the Shadow Creature template, with its lovely Shadow Blend and nasty LA +2?
A42  Dark Template or Blend Into Shadows (feat, DotU) will let you hide in the darkness.  But, are you looking for something more b/c you would like to make full attacks?
Ring of Darkhidden + HiPS and a good hide mod + magical darkness + Darkstalker. Only things with both darkvision + see invisible, or True Seeing, will be able to see you.

I was indeed looking to full attack.  These are good for getting around though, and if I can get my sneak attack damage up high enough I may be okay with single shot damage.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Tr011 August 18, 2011, 09:53:11 PM
@46: Polymorphing xD
There was some kind of question about making the animal companion a zombie-treant at Simple Q&A 25 or 26 IIRC, but I don't know if it was answered.
Q47: How can I enchant a shurikan to get some kind of returning? (the Returning-ability from DMG sucks since it only returns to the square the thrower was at the last turn, also it doesn't allow full attacks)
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 18, 2011, 10:18:30 PM
Q47: How can I enchant a shurikan to get some kind of returning? (the Returning-ability from DMG sucks since it only returns to the square the thrower was at the last turn, also it doesn't allow full attacks)
While the Teleporting ability is flat-out superior to Returning (same price, doesn't need line of effect to return and always returns to you), there is no point in enchanting a shuriken with it as it's destroyed the first time it hits.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shiki August 18, 2011, 10:31:24 PM
Q 46

Are there any feats that give your Animal Companion plant-like traits or are otherwise supposed to make it plant-like?

Dr#357 has Plant Companions on page 90. Seemingly it's an ACF.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Tr011 August 18, 2011, 10:34:14 PM
Q47: How can I enchant a shurikan to get some kind of returning? (the Returning-ability from DMG sucks since it only returns to the square the thrower was at the last turn, also it doesn't allow full attacks)
While the Teleporting ability is flat-out superior to Returning (same price, doesn't need line of effect to return and always returns to you), there is no point in enchanting a shuriken with it as it's destroyed the first time it hits.
Aurorum (BoED).
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 18, 2011, 10:54:19 PM
Q47: How can I enchant a shurikan to get some kind of returning? (the Returning-ability from DMG sucks since it only returns to the square the thrower was at the last turn, also it doesn't allow full attacks)
While the Teleporting ability is flat-out superior to Returning (same price, doesn't need line of effect to return and always returns to you), there is no point in enchanting a shuriken with it as it's destroyed the first time it hits.
Aurorum (BoED).
I believe shuriken are metal and aurorum is wood.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 18, 2011, 11:00:39 PM
Q47: How can I enchant a shurikan to get some kind of returning? (the Returning-ability from DMG sucks since it only returns to the square the thrower was at the last turn, also it doesn't allow full attacks)
While the Teleporting ability is flat-out superior to Returning (same price, doesn't need line of effect to return and always returns to you), there is no point in enchanting a shuriken with it as it's destroyed the first time it hits.
Aurorum (BoED).
I believe shuriken are metal and aurorum is wood.
Uhh... I'm pretty sure aurorum is a metal...
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 18, 2011, 11:11:07 PM
Q47: How can I enchant a shurikan to get some kind of returning? (the Returning-ability from DMG sucks since it only returns to the square the thrower was at the last turn, also it doesn't allow full attacks)

If you play a psionic character, you can just manifest telekinetic boomerang (Races of the Wild). 
: Re: Simple Q&A 28: Revenge of the Monktopus
: Risada August 19, 2011, 01:20:19 AM
Q48 Can the spell cloud of knives (PHB2) be repeated/twinned/cast more than once, so I can get 2 knives out each round?

Q49 Like Snowcasting, is there any feat that adds other energy descriptors to a spell?

Q50 Is there a feat that allows a caster to convert a higher level spell slot into multiple lower level slots?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 19, 2011, 01:21:37 AM
Q48 Can the spell cloud of knives (PHB2) be repeated/twinned/cast more than once, so I can get 2 knives out each round?

Q49 Like Snowcasting, is there any feat that adds other energy descriptors to a spell?

Q50 Is there a feat that allows a caster to convert a higher level spell slot into multiple lower level slots?
A50: Alacritous Cogitation
: Re: Simple Q&A 28: Revenge of the Monktopus
: Risada August 19, 2011, 01:25:51 AM
Q48 Can the spell cloud of knives (PHB2) be repeated/twinned/cast more than once, so I can get 2 knives out each round?

Q49 Like Snowcasting, is there any feat that adds other energy descriptors to a spell?

Q50 Is there a feat that allows a caster to convert a higher level spell slot into multiple lower level slots?
A50: Alacritous Cogitation

Isn't Alacritous Cogitation the feat that allows a Wizard to spontaneously cast something? I remember seeing it used to cast Apocalypse from the Sky...
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl August 19, 2011, 01:30:18 AM
A 49: Energy Admixture adds damage and a descriptor of a second energy type. It doubles the damage, but costs 4 slots above normal. Born of Three Thunders turns a spell with either of electricity or sonic into both and adds a chance to stun and knock prone, but it dazes you for a round (no spell slot adjustment).

A 50: Arcane Manipulation (http://www.wizards.com/default.asp?x=dnd/ex/20050202a) breaks down up to 3 spell slots per day.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 19, 2011, 01:34:08 AM
Q48 Can the spell cloud of knives (PHB2) be repeated/twinned/cast more than once, so I can get 2 knives out each round?

Q49 Like Snowcasting, is there any feat that adds other energy descriptors to a spell?

Q50 Is there a feat that allows a caster to convert a higher level spell slot into multiple lower level slots?
A50: Alacritous Cogitation

Isn't Alacritous Cogitation the feat that allows a Wizard to spontaneously cast something? I remember seeing it used to cast Apocalypse from the Sky...
Sorry... I got the names mixed up. Garryl has it right.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Tr011 August 19, 2011, 01:43:27 AM
@Q50: There's a feat that let's you devide any spell slot into more lower-level spell slots, but the sum of levels has to be the same (f.e. lvl 4 = lvl 2 + lvl 1 + lvl 1). But I don't remember name or book. It was said in a wizard guide (I think on giantitp) that it would be nice with a ring of wizardry but I can't find the guide.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Vasja August 19, 2011, 10:41:14 AM
Q51: What happens to an necropolitan psion's hit points and hit dice when he uses metamorphosis to turn into a non-undead?

Let's say he was created with the corpsecrafter feats and using a desecrate spell + altar. Do the +6 HP/Level count the same as a Con bonus and go away? Do his hit die return to d4's? Does he keep the best of both, retaining the d12+6/Level, as well as whatever he gains from his new Con score?
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 19, 2011, 11:42:13 AM
Q51: What happens to an necropolitan psion's hit points and hit dice when he uses metamorphosis to turn into a non-undead?

Let's say he was created with the corpsecrafter feats and using a desecrate spell + altar. Do the +6 HP/Level count the same as a Con bonus and go away? Do his hit die return to d4's? Does he keep the best of both, retaining the d12+6/Level, as well as whatever he gains from his new Con score?
Since part of Metamorphosis states that your hit points don't change and the relative size of a HD is meaningless in all but two situations (levelling up and one obscure weapon enhancement), the answer is "nothing".

I believe it even states your HD are unchanged.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Vasja August 19, 2011, 11:54:35 AM
Q51: What happens to an necropolitan psion's hit points and hit dice when he uses metamorphosis to turn into a non-undead?

Let's say he was created with the corpsecrafter feats and using a desecrate spell + altar. Do the +6 HP/Level count the same as a Con bonus and go away? Do his hit die return to d4's? Does he keep the best of both, retaining the d12+6/Level, as well as whatever he gains from his new Con score?
Since part of Metamorphosis states that your hit points don't change and the relative size of a HD is meaningless in all but two situations (levelling up and one obscure weapon enhancement), the answer is "nothing".

I believe it even states your HD are unchanged.

The power says (http://www.d20srd.org/srd/psionic/powers/metamorphosis.htm) : "Upon changing, you regain lost hit points as if you had rested for a night ... You gain the [Constitution score] of the new form...".  As far as hit points specifically staying the same - "You can also use this power to assume the form of an inanimate object. You ... retain your own hit points".

My interpretation would be that you keep your new d12 hit die (since, like you said, it mentions nothing about changing hit dice) and gain the benefits of your new Constitution score. But that seems absurd, since you could easily morph into something with 20+ Constitution, cranking your d12+6 HP/level to crazy heights.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 19, 2011, 12:05:37 PM
Q51: What happens to an necropolitan psion's hit points and hit dice when he uses metamorphosis to turn into a non-undead?

Let's say he was created with the corpsecrafter feats and using a desecrate spell + altar. Do the +6 HP/Level count the same as a Con bonus and go away? Do his hit die return to d4's? Does he keep the best of both, retaining the d12+6/Level, as well as whatever he gains from his new Con score?
Since part of Metamorphosis states that your hit points don't change and the relative size of a HD is meaningless in all but two situations (levelling up and one obscure weapon enhancement), the answer is "nothing".

I believe it even states your HD are unchanged.

The power says (http://www.d20srd.org/srd/psionic/powers/metamorphosis.htm) : "Upon changing, you regain lost hit points as if you had rested for a night ... You gain the [Constitution score] of the new form...".  As far as hit points specifically staying the same - "You can also use this power to assume the form of an inanimate object. You ... retain your own hit points".

My interpretation would be that you keep your new d12 hit die (since, like you said, it mentions nothing about changing hit dice) and gain the benefits of your new Constitution score. But that seems absurd, since you could easily morph into something with 20+ Constitution, cranking your d12+6 HP/level to crazy heights.
There were numerous FAQ entries and errata to Polymorph. It was pretty hard to keep up with. Since this basically works the same way, I'm going to assume that RAI that stuff should apply to this, also.

My final understanding was that your hit points never change from Polymorphing, regardless of changes to Con score or anything else. At some point, this was stated in the FAQ, but I don't remember if that was the "final word"...
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shiki August 19, 2011, 12:24:06 PM
Metamorphosis is not Polymorph though, so you can enjoy selecting high-CON forms to get lots of hit points (and etc) all you want. Expect books to be thrown w/ stingy DMs though.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Vasja August 19, 2011, 01:01:26 PM
From the Polymorph, Wild Shape and Shapechange, oh my! (comparison charts) (http://brilliantgameologists.com/boards/index.php?topic=3479.0), it seems that Metamorphosis does allow you to gain the new (better) Constitution for your HP.

I totally agree that RAI, Metamorphosis should get these nerfs as well. Still, nice to know that, RAW, you can add a Cave Troll's 27+4 (item boosted) Constitution to a Necropolitan psion's HP, getting a fun 10d12+160hp at 10th Level.

Thanks for the help all :)
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 19, 2011, 07:00:51 PM
Q 52 What spells protect you from negative energy attacks (ability drain/damage, levels, etc)? Do only clerics and paladins have these?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kremti August 19, 2011, 07:18:20 PM
A52: here's the basic one: http://www.d20srd.org/srd/spells/deathWard.htm

There are a couple more, I think.  But they all seem to be Divine spells mostly.  So Druids get'em as well.

Am sure there are some creative spells that Arcanists can use to become immune (Like temporarily becoming undead or something), but I haven't dug in too deep :P

-K
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gribel August 19, 2011, 09:20:25 PM
Q 53 Is there a way other than the feat Arcane Disciple (CD) for a Wizard to get Genesis or an equivalent spell? If so, how? Also, where can I find the Creation domain that has Genesis as the 9th level spell (other than the SRD)?
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 19, 2011, 09:22:25 PM
Q 53 Is there a way other than the feat Arcane Disciple (CD) for a Wizard to get Genesis or an equivalent spell? If so, how? Also, where can I find the Creation domain that has Genesis as the 9th level spell (other than the SRD)?
Well, he can just, you know, cast it since it's on his list...
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gribel August 19, 2011, 09:29:48 PM
Q 53 Is there a way other than the feat Arcane Disciple (CD) for a Wizard to get Genesis or an equivalent spell? If so, how? Also, where can I find the Creation domain that has Genesis as the 9th level spell (other than the SRD)?
Well, he can just, you know, cast it since it's on his list...
Not according to the SRD. Where can I find Genesis as a Wizard spell?
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 19, 2011, 09:30:29 PM
From the Polymorph, Wild Shape and Shapechange, oh my! (comparison charts) (http://brilliantgameologists.com/boards/index.php?topic=3479.0), it seems that Metamorphosis does allow you to gain the new (better) Constitution for your HP.

I totally agree that RAI, Metamorphosis should get these nerfs as well. Still, nice to know that, RAW, you can add a Cave Troll's 27+4 (item boosted) Constitution to a Necropolitan psion's HP, getting a fun 10d12+160hp at 10th Level.

Thanks for the help all :)

Pretty sure that ignoring an unconditional "You retain your own hit points" isn't following the RAW.  Editing such a comment to be unconditional so that it excludes  "You can also use this power to assume the form of an inanimate object. You gain the object’s hardness and retain your own hit points" to pretend this is allowing you to gain certain benefits when you become a cave troll isn't following the RAW either.

You don't get to explicitly keep your own hit points unchanged, and gain a bunch of extra hit points from what the new form would normally have, too.  The only way you're even able to pretend that works is by editing the rules and then ignoring what you edit when it sides against you.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 19, 2011, 09:31:56 PM
Q 53 Is there a way other than the feat Arcane Disciple (CD) for a Wizard to get Genesis or an equivalent spell? If so, how? Also, where can I find the Creation domain that has Genesis as the 9th level spell (other than the SRD)?
Well, he can just, you know, cast it since it's on his list...
Not according to the SRD. Where can I find Genesis as a Wizard spell?
It's in the epic spells section under "Non-Epic Spells".
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl August 19, 2011, 09:53:39 PM
Q 53 Is there a way other than the feat Arcane Disciple (CD) for a Wizard to get Genesis or an equivalent spell? If so, how? Also, where can I find the Creation domain that has Genesis as the 9th level spell (other than the SRD)?
Well, he can just, you know, cast it since it's on his list...
Not according to the SRD. Where can I find Genesis as a Wizard spell?
It's in the epic spells section under "Non-Epic Spells".
What he said (http://www.d20srd.org/srd/epic/spells/genesis.htm).
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 19, 2011, 10:26:02 PM
Q 53 Is there a way other than the feat Arcane Disciple (CD) for a Wizard to get Genesis or an equivalent spell? If so, how? Also, where can I find the Creation domain that has Genesis as the 9th level spell (other than the SRD)?
Well, he can just, you know, cast it since it's on his list...
Not according to the SRD. Where can I find Genesis as a Wizard spell?
The SRD (http://www.d20srd.org/srd/epic/spells/genesis.htm)
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gribel August 19, 2011, 10:54:11 PM
Got it from here (http://www.dandwiki.com/wiki/SRD:Genesis), hadn't thought of looking under Epic Spells. Thanks!
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 19, 2011, 11:00:54 PM
If you want to find it in Epic Level Handbook, it's on page 117. 

Defenders of the Faith also has the spell, but lists it as being exclusive to the creation domain (just like the site you linked). 

Defenders of the Faith is also where you find the version of the creation domain that has genesis.  The version in Complete Divine and Spell Compendium, as you probably noticed, has pavilion of grandeur instead. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: Catty Nebulart August 20, 2011, 01:33:13 AM
Q54 Has anyone stated out the cookie monster as a D&D monster? If so where can I find it?
: Re: Simple Q&A 28: Revenge of the Monktopus
: GawainBS August 20, 2011, 05:29:33 AM
Q 55: Oriental Adventures, Shugenja: Where can I find the Isawa school spell list? I can't find it amongst the others in the magic chapter.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 20, 2011, 06:22:11 AM
Q 55: Oriental Adventures, Shugenja: Where can I find the Isawa school spell list? I can't find it amongst the others in the magic chapter.

Here's what the FAQ says:

The Oriental Adventures book has a list of the shugenja schools and the spells belonging to each school, starting on page 91. I can find no such list for the Isawa school. Can an Isawa shugenja choose another shugenja’s school? Is there an Isawa school spell list somewhere else?

Shugenjas of the Isawa school can specialize in any of the four elements, as mentioned on page 27 and page 222. (Shugenjas of the Phoenix clan’s Agasha school specialize in fire and use the school spell list on page 91.) An Isawa shugenja can choose any spell of her favored element from the shugenja spell list as her school spell at each level. She cannot choose spells that appear on other school’s spell lists but not on the shugenja spell list (such as fireball, soul bind, or horse’s nose).
: Re: Simple Q&A 28: Revenge of the Monktopus
: GawainBS August 20, 2011, 06:52:33 AM
Aha, thanks! Sounds like a great choice then.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Esgath August 20, 2011, 07:43:40 AM
Q 56: If I banned evocation, could I use Use Magic Device to activate a wand or other item with an evocation spell in it?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 20, 2011, 08:17:54 AM
Q 56: If I banned evocation, could I use Use Magic Device to activate a wand or other item with an evocation spell in it?

Yes, just like any other character that cant cast those spells.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Risada August 20, 2011, 08:22:37 AM
Bump...

Q48 Can the spell cloud of knives (PHB2) be repeated/twinned/cast more than once, so I can get 2 knives out each round?
: Re: Simple Q&A 28: Revenge of the Monktopus
: TenaciousJ August 20, 2011, 11:07:03 AM
Q57: Can a Druid/Planar Shepherd that chooses Mabar do anything more game-breaking than a standard Druid with the extra forms available?  I have a player in a game I'm running interested in following this route and I said it would be ok as long as he doesn't start granting free Wishes or messing with time.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Esgath August 20, 2011, 11:16:27 AM
Bump...

Q48 Can the spell cloud of knives (PHB2) be repeated/twinned/cast more than once, so I can get 2 knives out each round?
Sure, why not? The spell states, that you throw 1 knife as a free action and you have 2 spells running. No problem with the action economy here (if your group uses more than 1 free action per round), since it's not a swift or immediate action to throw.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shiki August 20, 2011, 12:01:39 PM
Q57: Can a Druid/Planar Shepherd that chooses Mabar do anything more game-breaking than a standard Druid with the extra forms available?  I have a player in a game I'm running interested in following this route and I said it would be ok as long as he doesn't start granting free Wishes or messing with time.

I don't want to dwell into specifics because, frankly, there's just so much stuff it wouldn't fit the purpose of this thread (there are other threads out there w/ informations on Polymorph cheese and the like) but I'm sure that there is ALOT of crap that you can do w/ having all the (Ex), (Sp), and (Su) abilities of elementals/outsiders, even w/o Wishes and spacetime (ab)use.
: Re: Simple Q&A 28: Revenge of the Monktopus
: mthor August 20, 2011, 04:11:39 PM
Q58: Does a undead character get bonuses and/ or penalties for aging?
Q59:superior unarmed strike(ToB) gives you unarmed damage of 2d10 at the 20ith level. Does this scale with size?
: Re: Simple Q&A 28: Revenge of the Monktopus
: nightshade August 20, 2011, 04:48:34 PM
Q60: Is it possible to apply Boomerang Daze to an aptitude axe and then use Whirling Blade? If yes, would you also get the attack bonus of Snowflake Wardance?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shiki August 20, 2011, 04:59:11 PM
Q58: Does a undead character get bonuses and/ or penalties for aging?
An undead creature do not age; the Libris Mortis goes on about this though I don't remember which page(s). Although, said creature could have aged before embracing undeath. This way it could keep this "modifier."
Q59:superior unarmed strike(ToB) gives you unarmed damage of 2d6 at the 20ith level. Does this scale with size?
FTFY.
And yes.
Q60: Is it possible to apply Boomerang Daze to an aptitude axe and then use Whirling Blade? If yes, would you also get the attack bonus of Snowflake Wardance?
Yes*2.
: Re: Simple Q&A 28: Revenge of the Monktopus
: nightshade August 20, 2011, 06:43:03 PM
Q60: Is it possible to apply Boomerang Daze to an aptitude axe and then use Whirling Blade? If yes, would you also get the attack bonus of Snowflake Wardance?
Yes*2.

 :evillaugh :evillaugh
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shiki August 20, 2011, 07:42:48 PM
Q61: Would it be considered cheese to get a +1 sizing necklace of natural weapons (unarmed strike), so 7,600 gp, to be the size you damn want whenever you want?

This got me thinking... Q62: How does this interacts w/ other silly enhancements like Morphing or w/e? ??? Not sure this specific enhancement does anything here though, but oh wellz.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 20, 2011, 08:34:24 PM
Q61: Would it be considered cheese to get a +1 sizing necklace of natural weapons (unarmed strike), so 7,600 gp, to be the size you damn want whenever you want?
Depends entirely on your DM.  I wouldn't consider it cheese, since the folks that care about size changes frequently need it.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 20, 2011, 10:17:55 PM
Q61: Would it be considered cheese to get a +1 sizing necklace of natural weapons (unarmed strike), so 7,600 gp, to be the size you damn want whenever you want?

This got me thinking... Q62: How does this interacts w/ other silly enhancements like Morphing or w/e? ??? Not sure this specific enhancement does anything here though, but oh wellz.

The necklace of natural weapons doesn't apply to unarmed strikes unless you're a monk, but otherwise I don't think it'd be broken.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl August 21, 2011, 12:05:27 AM
If Magic Fang and Magic Weapon (and their greater counterparts) are to be believed, the intent was that unarmed strikes are natural weapons. Even the description of unarmed strikes in the SRD makes a distinction between the damage they do and weapon damage (which presumably refers to what we call manufactured weapon damage).
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 21, 2011, 12:24:12 AM
If Magic Fang and Magic Weapon (and their greater counterparts) are to be believed, the intent was that unarmed strikes are natural weapons. Even the description of unarmed strikes in the SRD makes a distinction between the damage they do and weapon damage (which presumably refers to what we call manufactured weapon damage).

Unarmed strikes are listed as simple weapons under Weapons in the PHB, and they aren't listed at all under Natural Weapons in the glossary of the MM. Those spells are the only place that I've seen refer to natural weapons, and I would argue that the weight of the rest of the rules outweighs those specific spells.
: Re: Simple Q&A 28: Revenge of the Monktopus
: sir_argenon August 21, 2011, 12:52:36 AM
Q62: putting together a rather feat starved hide focused rogue/cleric.. what level is most optimal to take darkstalker? i have free space @ 15, is that too late?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Sorator August 21, 2011, 02:09:20 AM
If Magic Fang and Magic Weapon (and their greater counterparts) are to be believed, the intent was that unarmed strikes are natural weapons. Even the description of unarmed strikes in the SRD makes a distinction between the damage they do and weapon damage (which presumably refers to what we call manufactured weapon damage).

Unarmed strikes are listed as simple weapons under Weapons in the PHB, and they aren't listed at all under Natural Weapons in the glossary of the MM. Those spells are the only place that I've seen refer to natural weapons, and I would argue that the weight of the rest of the rules outweighs those specific spells.

: SRD monk class desc
A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
So you could presumably cast Magic Weapon *and* Magic Fang and benefit from both. That seems excessive, and I'd probably say that they can count as either manufactured or natural, whichever is more beneficial for you at the time, but that'd be a houserule. Note that this doesn't apply to UA Strikes that are done by non-monks.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 21, 2011, 04:07:31 AM
: SRD monk class desc
A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

So you could presumably cast Magic Weapon *and* Magic Fang and benefit from both. That seems excessive, and I'd probably say that they can count as either manufactured or natural, whichever is more beneficial for you at the time, but that'd be a houserule. Note that this doesn't apply to UA Strikes that are done by non-monks.

They both give an enhancement bonus, so they don't stack anyway.

A62: Enemies with blindsense/sight can show up really early, but are relatively uncommon. Ideally you'd want to get it by 9th or so, as that's when you start running into a lot of enemies who can ignore Hide/Move Silently. 15th is a little late, but better late than never.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 21, 2011, 06:21:09 AM
I still can't get over how there's two Simple Question threads going on at once.

Q 63 Is there a way to resize armor? Case in point, character recently became permanently large-size and now his armor doesn't fit him anymore. There's a sizing property for weapons, but there doesn't seem to be one for armor.
: Re: Simple Q&A 28: Revenge of the Monktopus
: radionausea August 21, 2011, 08:22:29 AM
I'd use craft (armoursmithing) to have it resized.  You'd be paying for an increase in the base cost of the armour but that's still cheaper than a sizing enhancement.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 21, 2011, 12:49:04 PM
I'd use craft (armoursmithing) to have it resized.  You'd be paying for an increase in the base cost of the armour but that's still cheaper than a sizing enhancement.
The problem is that was suggested, but it got turned down hard because you can't just make armor bigger if it's already been made.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Esgath August 21, 2011, 01:24:12 PM
Q 64: Are wands created with CL of the creator, or with minimum CL for the spell?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 21, 2011, 01:27:01 PM
Q 64: Are wands created with CL of the creator, or with minimum CL for the spell?
Normally the minimum CL, but the creator can increase it up to his own CL, but has to pay more.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Vasja August 21, 2011, 02:57:50 PM
Q65: How does the Metamorphosis power interact with grafts? Does it depend on what creature you change into? Or do they not count as items at all? Here's the relevant part of the power:

When the change occurs, your equipment either remains worn or held by the new form (if it is capable of wearing or holding the item in question) or melds into the new form and becomes nonfunctional. When you revert to your normal form, any objects previously melded into the new form reappear in the same location on your body they previously occupied and are once again functional. Any new items you wore in the assumed form and can’t wear in your normal form fall off and land at your feet; any that you could wear in either form or carry in a body part common to both forms (mouth, hands, or the like) at the time of reversion are still held in the same way. Any part of the body or piece of equipment that is separated from the whole reverts to its normal form.

I'm suspecting they go away, but I don't have the books for any of the grafts so I'm wondering.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 21, 2011, 09:20:08 PM
Q 66 I know that small and medium weapons are at cost, and large weapons are twice as much, but what about tiny weapons? Like those you get off of sprites and tiny fey.
: Re: Simple Q&A 28: Revenge of the Monktopus
: wotmaniac August 21, 2011, 11:15:08 PM
Q 66 I know that small and medium weapons are at cost, and large weapons are twice as much, but what about tiny weapons? Like those you get off of sprites and tiny fey.
well, the table on p129 of the PHB may be a good baseline guide.
while it may be explicitly meant for armor, I really can't see any reason why it couldn't apply to everything.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Bard August 22, 2011, 12:40:02 AM
Q67: Ways to add armor AC to touch AC? (and by armor I mean an actual armor worn by a character, not buffs, spelles or bracers.)
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 22, 2011, 01:20:49 AM
Q67: Ways to add armor AC to touch AC? (and by armor I mean an actual armor worn by a character, not buffs, spelles or bracers.)

There's the deflective armor feat (Races of Stone).  Note that it only works on heavy armor, only works when you have psionic focused, requires the heavy armor optimization feat, and requires you to be psionic. 

Also, gnome twistcloth (Races of Stone), wilder, and ghost ward (Magic Item Compendium) have related effects. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: wotmaniac August 22, 2011, 01:33:52 AM
Q67: Ways to add armor AC to touch AC? (and by armor I mean an actual armor worn by a character, not buffs, spelles or bracers.)
I know that there is a feat in PHB2 that lets you do this with shields.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Daniel678 August 22, 2011, 03:03:43 AM
Q68: The Acorn of Far Travel states that "you are considered to be standing under that oak tree's canopy". Does that mean that any creature under that oak tree has line of sight and line of effect to you?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 22, 2011, 04:16:54 AM
Q 69 Does anyone know which current wondrous item the 1st Ed Top Hat of Displacement is now?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 22, 2011, 04:18:39 AM
Q67: Ways to add armor AC to touch AC? (and by armor I mean an actual armor worn by a character, not buffs, spelles or bracers.)
I know that there is a feat in PHB2 that lets you do this with shields.

The Ghost Ward property allows you to add the enhancement bonus of your armor/shield to your Touch AC.

A68: No. You are treated as being under the tree for the purposes of your own spells and effects only. You don't have an actual physical presence there and are unaffected by things that occur.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Daniel678 August 22, 2011, 05:55:39 AM
A68: No. You are treated as being under the tree for the purposes of your own spells and effects only. You don't have an actual physical presence there and are unaffected by things that occur.

Was that clarified somewhere? The spell just says "As long as you carry the acorn you are considered to be standing under that oak tree's canopy." One effect of standing under the oak's canopy would be that any AoE that effects the entire area underneath the entire canopy would effect you.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 22, 2011, 06:19:49 AM
A68: No. You are treated as being under the tree for the purposes of your own spells and effects only. You don't have an actual physical presence there and are unaffected by things that occur.

Was that clarified somewhere? The spell just says "As long as you carry the acorn you are considered to be standing under that oak tree's canopy." One effect of standing under the oak's canopy would be that any AoE that effects the entire area underneath the entire canopy would effect you.

Right, I forgot the exact wording on the spell and assumed it was written in a sensible manner. Yes, by a strict reading of the RAW, it works like that.

Now that I remember, there was a lot of work on abusing nodes via AoFT, as well as Sanctums and such.

I'd still rule the other way, for the sake of sanity, though.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 22, 2011, 03:24:30 PM
Q70: I want to use a reach weapon and apply the Shadow Blade feat to it, and ideally also the Discipline Focus ability of the Swordsage to it. I don't think there are any reach weapons in that martial discipline's favored weapons. What are my options?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Nachofan99 August 22, 2011, 03:41:00 PM
Q71: How many and, if any, of these ACF's/Racial abilities can I stack together RAW?  I'm sure that RAI you should only get 1, but I'm curious about the theoretical applications, if any.

Elf Wizard "Generalist Wizardry" 1st level racial ACF from RotW
Domain Wizard Variant from UA
Abyssal Specialist from Drow of the Underdark
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer August 22, 2011, 04:00:12 PM
Q70: I want to use a reach weapon and apply the Shadow Blade feat to it, and ideally also the Discipline Focus ability of the Swordsage to it. I don't think there are any reach weapons in that martial discipline's favored weapons. What are my options?
Add the aptitude weapon enhancement to your reach weapon.

Then there're options like Aberrant Reach, Polymorph into a choker, and size increases, which give you additional reach regardless of the weapon you're using.

Q72: Since size alterations don't stack, what happens if I'm a half-minotaur half-giant, use Metamorphosis to turn into, say, a choker, then use Expansion to increase my size category by two size categories? Would Expansion default to my original size for the purposes of determining my new size category?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer August 22, 2011, 04:01:57 PM
[Sorry, double-post]
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 22, 2011, 04:09:26 PM
Q70: I want to use a reach weapon and apply the Shadow Blade feat to it, and ideally also the Discipline Focus ability of the Swordsage to it. I don't think there are any reach weapons in that martial discipline's favored weapons. What are my options?
Add the aptitude weapon enhancement to your reach weapon.

Then there're options like Aberrant Reach, Polymorph into a choker, and size increases, which give you additional reach regardless of the weapon you're using.
I just noticed that spiked chain is on the list... So never mind. :P

Q72: Since size alterations don't stack, what happens if I'm a half-minotaur half-giant, use Metamorphosis to turn into, say, a choker, then use Expansion to increase my size category by two size categories? Would Expansion default to my original size for the purposes of determining my new size category?

A72: I don't think general form changing effects count as "size increases". You can't stack Enlarge Person, Righteous Might, or Expansion, but you can use Expansion on top of Metamorphosis just fine.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer August 22, 2011, 04:12:24 PM
I don't think general form changing effects count as "size increases". You can't stack Enlarge Person, Righteous Might, or Expansion, but you can use Expansion on top of Metamorphosis just fine.
Then that's definitely good for when I turn into a 12-headed hydra and use Expansion from there...
: Re: Simple Q&A 28: Revenge of the Monktopus
: Nachofan99 August 22, 2011, 04:29:40 PM
A72 Rules Compendium, pg. 21, talks about Magical Effects that change size and basically says they count as size bonuses/penalties.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 22, 2011, 07:58:23 PM
Q71: How many and, if any, of these ACF's/Racial abilities can I stack together RAW?  I'm sure that RAI you should only get 1, but I'm curious about the theoretical applications, if any.

Elf Wizard "Generalist Wizardry" 1st level racial ACF from RotW
Domain Wizard Variant from UA
Abyssal Specialist from Drow of the Underdark

A71: You could only take one of those, because they all replace the standard Wizard's ability to specialize in a school of magic.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Nachofan99 August 22, 2011, 08:37:29 PM
I guess I should have made an entirely seperate thread.

Elf Wizard "Generalist Wizardry" uses the ***exact and very specific text*** regarding replacing the standard Wizard's ability to specialize in a school of magic.  Domain Wizard merely says you "cannot also be a specialist wizard" which I do not find to be RAW the same thing. 

RAI, sure, I can see what they meant.  RAW is entirely different and that is what I was questioning.

Additionally, Drow Wizard has dissimilar text.  The text is, RAI, pretty easy to follow. 

RAW it's kind of a mess IMO.  Elf Wizard "Generalist Wizardry" again uses exact and specific text; "This substitution feature replaces the standard wizard's ability to specialize in a school of magic."  Meanwhile, Drow of the Underdark Drow Wizard says "You are considered specialized, but
not not in a specific school.
"

Additionally, the header of the chapter in UA has a specific place and format to find replacements for class features, and I don't see that being used in this case.

I know it's cut and dry RAI.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 22, 2011, 11:16:16 PM
I guess I should have made an entirely seperate thread.

Elf Wizard "Generalist Wizardry" uses the ***exact and very specific text*** regarding replacing the standard Wizard's ability to specialize in a school of magic.  Domain Wizard merely says you "cannot also be a specialist wizard" which I do not find to be RAW the same thing. 

RAI, sure, I can see what they meant.  RAW is entirely different and that is what I was questioning.

Additionally, Drow Wizard has dissimilar text.  The text is, RAI, pretty easy to follow. 

RAW it's kind of a mess IMO.  Elf Wizard "Generalist Wizardry" again uses exact and specific text; "This substitution feature replaces the standard wizard's ability to specialize in a school of magic."  Meanwhile, Drow of the Underdark Drow Wizard says "You are considered specialized, but
not not in a specific school.
"

Additionally, the header of the chapter in UA has a specific place and format to find replacements for class features, and I don't see that being used in this case.

I know it's cut and dry RAI.

And this is why I hate the writing system for TTRPGs. You get a dozen different authors, most of whom haven't read anyone else's work, who all try to write legalese clauses and wind up tripping over each other.

If you ignore all of the fluff and context in which those ACFs are written, yes you can technically be an Abyssal Domain Generalist Wizard. It is, however, exceedingly stupid.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PlzBreakMyCampaign August 23, 2011, 12:43:04 AM
Q73: Where is that drider-making template? No, not tauric. The template that actually makes drow into driders (it can make other base humanoids into driders too). Its a 3.5 legal source I was looking at a few weeks ago and now can't find it.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl August 23, 2011, 01:03:47 AM
Q73: Where is that drider-making template? No, not tauric. The template that actually makes drow into driders (it can make other base humanoids into driders too). Its a 3.5 legal source I was looking at a few weeks ago and now can't find it.

Is this it (http://www.wizards.com/default.asp?x=dnd/mm/20011118a)? Probably not, as it's from 2001 (back in the 3.0 days).
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 23, 2011, 05:27:09 AM
Add this here because I've got more questions...
Q 69 Does anyone know which current wondrous item the 1st Ed Top Hat of Displacement is now?

Q 74 Does a spell caster have to cast (Greater) Magic Weapon twice on a quarterstaff to gain the benefits of the spell for both ends?

Q 75 What are all the ways you can make your weapons count as good?
: Re: Simple Q&A 28: Revenge of the Monktopus
: zugschef August 23, 2011, 10:04:33 AM
A 74 yes, if you use a quarterstaff as a double weapon, you have to cast gmw on both ends if you want both ends enchanted.
: Re: Simple Q&A 28: Revenge of the Monktopus
: mthor August 23, 2011, 12:00:45 PM
Q 75 What are all the ways you can make your weapons count as good?
All the ways? Let's narrow it down a little less. Obviously you could take a level in binder then go for knight of the sacred seal but you'd probably prefer something you could do with a feat or a spell: say align weapon, cleric 2, PHB p197. If you absolutly need to have it all the time and can't invest a few skill points in UMD then get a holy weapon.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 23, 2011, 01:19:24 PM
Q 75 What are all the ways you can make your weapons count as good?
All the ways? Let's narrow it down a little less. Obviously you could take a level in binder then go for knight of the sacred seal but you'd probably prefer something you could do with a feat or a spell: say align weapon, cleric 2, PHB p197. If you absolutly need to have it all the time and can't invest a few skill points in UMD then get a holy weapon.
I'm more or less looking for a way to do it on natural weapons, like align fang, but something more constant.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Agita August 23, 2011, 01:35:22 PM
Q 75 What are all the ways you can make your weapons count as good?
All the ways? Let's narrow it down a little less. Obviously you could take a level in binder then go for knight of the sacred seal but you'd probably prefer something you could do with a feat or a spell: say align weapon, cleric 2, PHB p197. If you absolutly need to have it all the time and can't invest a few skill points in UMD then get a holy weapon.
I'm more or less looking for a way to do it on natural weapons, like align fang, but something more constant.
A Necklace of Natural Weapons (Savage Species) will do it, but is expensive as fuck if you have more than one natural weapon.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 23, 2011, 01:36:19 PM
Q 75 What are all the ways you can make your weapons count as good?
All the ways? Let's narrow it down a little less. Obviously you could take a level in binder then go for knight of the sacred seal but you'd probably prefer something you could do with a feat or a spell: say align weapon, cleric 2, PHB p197. If you absolutly need to have it all the time and can't invest a few skill points in UMD then get a holy weapon.
I'm more or less looking for a way to do it on natural weapons, like align fang, but something more constant.
A Necklace of Natural Weapons (Savage Species) will do it, but is expensive as fuck if you have more than one natural weapon.
You can make those count as good? Or do you mean you can make that holy?
: Re: Simple Q&A 28: Revenge of the Monktopus
: zugschef August 23, 2011, 01:37:13 PM
A Necklace of Natural Weapons (Savage Species) will do it, but is expensive as fuck if you have more than one natural weapon.
a fuck is definitely less expensive.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Agita August 23, 2011, 01:45:48 PM
Q 75 What are all the ways you can make your weapons count as good?
All the ways? Let's narrow it down a little less. Obviously you could take a level in binder then go for knight of the sacred seal but you'd probably prefer something you could do with a feat or a spell: say align weapon, cleric 2, PHB p197. If you absolutly need to have it all the time and can't invest a few skill points in UMD then get a holy weapon.
I'm more or less looking for a way to do it on natural weapons, like align fang, but something more constant.
A Necklace of Natural Weapons (Savage Species) will do it, but is expensive as fuck if you have more than one natural weapon.
You can make those count as good? Or do you mean you can make that holy?
Yeah, through the Necklace you then apply the Holy property to your natural weapon(s).

A Necklace of Natural Weapons (Savage Species) will do it, but is expensive as fuck if you have more than one natural weapon.
a fuck is definitely less expensive.
Depends on how exotic you're willing to get.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gnomeo August 23, 2011, 01:54:26 PM
Q 75 What are all the ways you can make your weapons count as good?
All the ways? Let's narrow it down a little less. Obviously you could take a level in binder then go for knight of the sacred seal but you'd probably prefer something you could do with a feat or a spell: say align weapon, cleric 2, PHB p197. If you absolutly need to have it all the time and can't invest a few skill points in UMD then get a holy weapon.
I'm more or less looking for a way to do it on natural weapons, like align fang, but something more constant.

You could convince a turn undead using character in your party to take Good Devotion and spend a turn attempt when you need it.  It provides a bit of damage reduction and makes the party's weapons good-aligned.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 23, 2011, 01:54:59 PM
Q 75 What are all the ways you can make your weapons count as good?
All the ways? Let's narrow it down a little less. Obviously you could take a level in binder then go for knight of the sacred seal but you'd probably prefer something you could do with a feat or a spell: say align weapon, cleric 2, PHB p197. If you absolutly need to have it all the time and can't invest a few skill points in UMD then get a holy weapon.
I'm more or less looking for a way to do it on natural weapons, like align fang, but something more constant.

You could convince a turn undead using character in your party to take Good Devotion and spend a turn attempt when you need it.  It provides a bit of damage reduction and makes the party's weapons good-aligned.
Turn undead's been banned.
: Re: Simple Q&A 28: Revenge of the Monktopus
: GawainBS August 23, 2011, 03:02:21 PM
Q 75 What are all the ways you can make your weapons count as good?
All the ways? Let's narrow it down a little less. Obviously you could take a level in binder then go for knight of the sacred seal but you'd probably prefer something you could do with a feat or a spell: say align weapon, cleric 2, PHB p197. If you absolutly need to have it all the time and can't invest a few skill points in UMD then get a holy weapon.
I'm more or less looking for a way to do it on natural weapons, like align fang, but something more constant.

You could convince a turn undead using character in your party to take Good Devotion and spend a turn attempt when you need it.  It provides a bit of damage reduction and makes the party's weapons good-aligned.
Turn undead's been banned.

If that's because it's PF, just replace Turn Undead with the equivalent ability? The damage to undead, healing to living thingie?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 23, 2011, 03:04:14 PM
Q 75 What are all the ways you can make your weapons count as good?
All the ways? Let's narrow it down a little less. Obviously you could take a level in binder then go for knight of the sacred seal but you'd probably prefer something you could do with a feat or a spell: say align weapon, cleric 2, PHB p197. If you absolutly need to have it all the time and can't invest a few skill points in UMD then get a holy weapon.
I'm more or less looking for a way to do it on natural weapons, like align fang, but something more constant.

You could convince a turn undead using character in your party to take Good Devotion and spend a turn attempt when you need it.  It provides a bit of damage reduction and makes the party's weapons good-aligned.
Turn undead's been banned.

If that's because it's PF, just replace Turn Undead with the equivalent ability? The damage to undead, healing to living thingie?
It's because it's banned, and replaced with the channeling instead. You have to take the Turn Undead feat that PF made.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 23, 2011, 04:10:24 PM
Q 76 I've always questioned this, and it doesn't seem to explain it, but what's the point of mentioning that you get 0 spells known if you're a spontaneous divine caster? http://www.d20srd.org/srd/variant/classes/spontaneousDivineCasters.htm (http://www.d20srd.org/srd/variant/classes/spontaneousDivineCasters.htm) Can you get around that somehow?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gnomeo August 23, 2011, 04:14:07 PM
Q 76 I've always questioned this, and it doesn't seem to explain it, but what's the point of mentioning that you get 0 spells known if you're a spontaneous divine caster? http://www.d20srd.org/srd/variant/classes/spontaneousDivineCasters.htm (http://www.d20srd.org/srd/variant/classes/spontaneousDivineCasters.htm) Can you get around that somehow?

: SRD
An entry of 0 on the table indicates that the cleric knows only his domain spells of that level, and the druid knows only the summon nature's ally spell of that level.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 23, 2011, 04:14:57 PM
Q 76 I've always questioned this, and it doesn't seem to explain it, but what's the point of mentioning that you get 0 spells known if you're a spontaneous divine caster? http://www.d20srd.org/srd/variant/classes/spontaneousDivineCasters.htm (http://www.d20srd.org/srd/variant/classes/spontaneousDivineCasters.htm) Can you get around that somehow?

: SRD
An entry of 0 on the table indicates that the cleric knows only his domain spells of that level, and the druid knows only the summon nature's ally spell of that level.
Thanks for the assist.
: Re: Simple Q&A 28: Revenge of the Monktopus
: behaigo August 24, 2011, 02:57:50 AM
Q77:  What is the easiest way of getting a permanent extra pair of arms?  Changing races is not an option.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 24, 2011, 03:00:20 AM
Q77:  What is the easiest way of getting a permanent extra pair of arms?  Changing races is not an option.
Two ways. Both are templates. Gain Obah-Blessed from Dungeon 136, or the Aberrant Limbs from DMGII. Both are LA +2, but Obah-Blessed is more worth it.

Q 78 Just saw a really cool pic of a red dragon, but it's got spikes covering most of its body. Is there a template I can add to it to give it natural spikes, and a spiked tail like a stegosaurus?
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 24, 2011, 04:21:38 AM
Q77:  What is the easiest way of getting a permanent extra pair of arms?  Changing races is not an option.

Do they have to be genuine arms?  If not, you might look into the Deepspawn feat in Lords of Madness for a pair of tentacles growing out your waist, and then put Gloves of Man (Savage Species) on them.
: Re: Simple Q&A 28: Revenge of the Monktopus
: RobbyPants August 24, 2011, 11:35:11 AM
This was brought up on a different forum, so I figured I'd ask here:

Q 79:

By RAW, can a monster with spellcasting take Ability Focus (http://www.d20srd.org/srd/monsterFeats.htm#abilityFocus) on spells (http://www.d20srd.org/srd/specialAbilities.htm#spells)? For an example, look at the rakshasa (http://www.d20srd.org/srd/monsters/rakshasa.htm). Spells is clearly under Special Attacks. Is "Spells" a single ability or a collection of abilities?

Obviously, this doesn't look like it was the designer's intent, but I'm just curious what RAW says on the matter.
: Re: Simple Q&A 28: Revenge of the Monktopus
: wotmaniac August 24, 2011, 12:07:01 PM
A79
I guess, technically it should work, RAW.


I guess you could go back and comb through this (http://brilliantgameologists.com/boards/index.php?topic=11184.0).
(yeah, I posted it over there, too.)
: Re: Simple Q&A 28: Revenge of the Monktopus
: Drull August 24, 2011, 12:43:07 PM
Q80

Is there any way for a chameleon to switch his divine casting stat to charisma? Only thing I could find is dynamic priest, and well, the first level thing is a bit of a problem  :P
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 24, 2011, 01:21:05 PM
This was brought up on a different forum, so I figured I'd ask here:

Q 79:

By RAW, can a monster with spellcasting take Ability Focus (http://www.d20srd.org/srd/monsterFeats.htm#abilityFocus) on spells (http://www.d20srd.org/srd/specialAbilities.htm#spells)? For an example, look at the rakshasa (http://www.d20srd.org/srd/monsters/rakshasa.htm). Spells is clearly under Special Attacks. Is "Spells" a single ability or a collection of abilities?

Obviously, this doesn't look like it was the designer's intent, but I'm just curious what RAW says on the matter.
"Spells" is referring to more than one ability, just like "spell-like abilities" is more than one ability.  It can be argued either way, but I find it difficult to say that Ability Focus can't be picked for a specific spell (like Silent Image)
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 24, 2011, 02:57:00 PM
Q81: Can I use the warblade's weapon aptitude class feature to do the following things:

1) Change one of the weapon proficiencies gained by dipping swordsage into EWP: Spiked Chain?
2) Change the limited Weapon Finesse gained by binding Paimon (rapier + short sword only) to apply to the Spiked Chain?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl August 24, 2011, 04:00:36 PM
Q81: Can I use the warblade's weapon aptitude class feature to do the following things:

1) Change one of the weapon proficiencies gained by dipping swordsage into EWP: Spiked Chain?
2) Change the limited Weapon Finesse gained by binding Paimon (rapier + short sword only) to apply to the Spiked Chain?

A 81: Swordsage does not grant the Exotic Weapon Proficiency feat, so there is nothing to change to Spiked Chain. Weapon Aptitude cannot change Paimon's Weapon Finesse, either. There are many possible reasons for this, but the simplest is that it applies to 2 weapons, whereas Weapon Aptitude only modifies feats that apply to a single weapon.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl August 24, 2011, 04:18:25 PM
Q 82: Someone gets a Will save to disbelieve an illusion when they "interact" with it.  What exactly constitutes interacting with an illusion?

Examples from my game:[spoiler]
I've got a beguiler in my party that has used this twice (major image, I think - he's 5th or 6th level).  The first time against a Huge, stupid troll, he made an image of the troll, and had it mirror the troll's movements.  The troll stood there for a round or two "playing" with it (much like a dog in front of a mirror), but after that I (the DM) said it had interacted with it enough to attempt a save (I don't think I specified that the troll tried to touch the image, but I could have done so easily).

This week the beguiler used it to place the image of a Large dragon between himself/the party and a group of tanarukk (demon orcs) while invading the tanarukk cave.  The tanarukk stopped and attempted to attack the dragon.  I arbitrarily picked an "AC" of 18 for the dragon, and if a tanarukk hit that, then it got to make a save, as a strike that true should have hit something, but it just passed through without resistance.  Several of the tanarukk rolled poorly (only hitting 12 or less) and so they "didn't actually contact the image," and so continued to believe it.
The player thought that my adjudication of when a target gets to make a Will save to disbelieve is inconsistent, as the first time I apparently let the Troll make his save to disbelieve without as much actual interaction as I required from the tanarukk.

So, how much interaction should be required?[/spoiler]

Q 83: If a magic item gives a bonus vs "evil outsiders" (such as the fiendslayer weapon crystal or the sacred weapon property [both Magic Item Compendium]) that just means outsiders with an evil alignment, right?  It's not referring to the evil subtype?

So, for example, it would apply against a "fallen angel" - a Solar who had turned evil, correct?
: Re: Simple Q&A 28: Revenge of the Monktopus
: RobbyPants August 24, 2011, 04:34:22 PM
A 82: Short answer: whatever the DM says. It's not really defined. In theory it involves more than just seeing it. Actively observing is probably good enough (like the troll in your example), but it likely involves some type of action to interact; nothing passive. I've seen arguments for and against ranged attacks (did the arrow go through or miss? Could you really tell?). Personally, I'm fine with using any attack that hits the touch AC of the illusion as "interacting".


A 83: I'm actually not sure on that. Typically, in addition to having alignment based subtypes, DR, and attacks, they also tend to have "always" alignments. So, I can't think of many things that would have the subtype differing from their alignment. Personally, I'd say use the subtype and not the actual alignment, but I'm not sure on that.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 24, 2011, 04:40:01 PM
Q 83: If a magic item gives a bonus vs "evil outsiders" (such as the fiendslayer weapon crystal or the sacred weapon property [both Magic Item Compendium]) that just means outsiders with an evil alignment, right?  It's not referring to the evil subtype?

So, for example, it would apply against a "fallen angel" - a Solar who had turned evil, correct?
It's either, actually. Having the evil subtype means you're always counted as evil, regardless of your actual alignment. Being evil and an outsider would also qualify you as an "evil outsider", of course.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 24, 2011, 04:44:01 PM
Is there any way for a chameleon to switch his divine casting stat to charisma? Only thing I could find is dynamic priest, and well, the first level thing is a bit of a problem

Why is it a problem?  It specifically says you can take the feat before taking the divine spellcasting class it applies to.  
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl August 24, 2011, 04:50:05 PM
A 82: Short answer: whatever the DM says. It's not really defined. In theory it involves more than just seeing it. Actively observing is probably good enough (like the troll in your example), but it likely involves some type of action to interact; nothing passive. I've seen arguments for and against ranged attacks (did the arrow go through or miss? Could you really tell?). Personally, I'm fine with using any attack that hits the touch AC of the illusion as "interacting".

Also note that a figment's AC isn't even the normal touch AC of the thing it mimics. It's only 10 + size modifier (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#figment), although I think that's supposed to be assuming simple, non-moving illusions. Mirror Image (http://www.d20srd.org/srd/spells/mirrorImage.htm) adds your Dex modifier to that, as well.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl August 24, 2011, 05:07:18 PM
Q23: Was there ever a sea serpent monster printed?  By this, I'm not talking a serpentine creature that lives in water (like a Styx dragon), but a big brute with a penchant for crushing ships in its coils or something similar.  Just seems very odd for them to have missed printing such an iconic mythical monster.
A 23: Sea Drake, Fiend Folio. Does exactly that, IIRC.

Also, in Champions of Ruin there is a massive evil dream serpent.  Give it the amphibious template from Stormwrack.  It won't actually crush a ship, but it would be massive.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl August 24, 2011, 05:26:19 PM
Q 33: Is there a sheet of some sorts to help out with having different Wildshapes? Or do you just keep several character sheets?
A 33: go to thegamemechanics.com

http://www.thegamemechanics.com/products/initiativecards.asp

About half-way down the page its says Freebies, and under that "Fantasy initiative cards" - it's a fill-able PDF.  You can't save filled ones on a PC (at least, not without the full Adobe software) but on a Mac you can go to Print -> Save as PDF to save one's you've filled out.  I use them for all my monsters and NPC's, as well as using blank ones for wildshape forms.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shiki August 24, 2011, 05:29:05 PM
A82+: I just wanted to point this out. If you haven't already, you could check out those articles about illusions from Rules of the Game (1st (http://www.wizards.com/default.asp?x=dnd/rg/20060207a), 2nd (http://www.wizards.com/default.asp?x=dnd/rg/20060214a), 3rd (http://www.wizards.com/default.asp?x=dnd/rg/20060221a), and 4th (http://www.wizards.com/default.asp?x=dnd/rg/20060228a)).
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl August 24, 2011, 07:04:54 PM
A20: Return To Nature, Eberron Campaign Setting page 114-115.  It's better than permanent, it's instantaneous (no operating magic left behind, so it can't be dispelled, won't crap out in an antimagic field, etc).

Q 84: So this spell makes a giant one size smaller, similar to reduce person.  It's duration is instantaneous; does that mean that two castings of this will stack and reduce the giant by 2 size categories? Or is this a case where a spell won't stack with itself?
: Re: Simple Q&A 28: Revenge of the Monktopus
: behaigo August 24, 2011, 09:37:51 PM
Q85:  Suppose I have both nondetection and invisibility on me.  Would true seeing automatically reveal me?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Eviltedzies August 24, 2011, 10:10:25 PM
Question 86: What are ways to increase a creatures base speed?

I am just curious becuase I have a character with the Shadow Template and it increase the base speed of the creature by 1.5.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 24, 2011, 10:12:28 PM
A20: Return To Nature, Eberron Campaign Setting page 114-115.  It's better than permanent, it's instantaneous (no operating magic left behind, so it can't be dispelled, won't crap out in an antimagic field, etc).

Q 84: So this spell makes a giant one size smaller, similar to reduce person.  It's duration is instantaneous; does that mean that two castings of this will stack and reduce the giant by 2 size categories? Or is this a case where a spell won't stack with itself?
Since it's instantaneous, by the time you cast it again, the Giant isn't under the effects of the spell.  So yes, each casting will reduce it by one size category.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shiki August 24, 2011, 11:22:46 PM
Question 86: What are ways to increase a creatures base speed?

I am just curious becuase I have a character with the Shadow Template and it increase the base speed of the creature by 1.5.

From the Lists of Stuff (http://brilliantgameologists.com/boards/index.php?topic=2546.0):
[spoiler]
Speed increase - aka Fast Movement, +10' land speed each unless otherwise noted
Barbarian 1
Monk 3/6/9/12/15/18, +10 each
Paladin 5, class variant, Complete Champion, +10' all speeds, only while underground
Ranger 6, class variant, Complete Warrior, +10'
Scout 3, 11/20, Complete Adventurer +10 (land)
Animal Lord (horselord) 3, ecl 8, Complete Adventurer, +10, +20 at level 7, see text
Bloodhound 3, 6, 9, ecl 7, Complete Adventurer, +10 each when chasing mark
Wild Plains Outrider 2, ecl 8, Complete Adventurer, +10 for mount (all modes)
Dash, feat, Complete Adventurer, +5' (does not specify land only)
Celerity, domain, Complete Diving, +10'
Wildrunner 1, ecl 6, Races of the Wild, +10'
Whisperknife 6, ecl 11, Races of the Wild
Pregrine Runner 5, ecl 12, Races of Stone
Reachrunner 1, 4/5 (+5/+10), ecl 6, Races of Eberron
Shadow Scout 2 (OA) ecl 8
Dervish 2/5/8 (+5/+10/+15)
Gnome Giant-Slayer 6, ecl 11, Complete Warrior
Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes
Elemental Warrior (fire) 4, ecl 11, Planar Handbook
Cloud Anchorite 4, 8/10, ecl 10, Frostburn, +10' each
Primeval 8, ecl 16, Frostburn, +10'
Cheetah's Speed, wild feat, Complete Divine - speed becomes 50' for 1 hour, once per hour can move at 10X speed
Geomancer 3 (stage 2 drift), ecl 9, Complete Divine, +5'
Geomancer 9 (stage 5 drift), ecl 15, Complete Divine, once per hour move at 10X speed
Shifter w/Longstride trait, Eberron Campaign Setting, +10', while shifting
Longstride Elite, feat, Eberron Campaign Setting, +10', while shifting
Nentyar Hunter 2, ecl 7, FR: Unapproachable East, +10'
Improved Speed, feat, Draconomicon - fly speed improves by 20', all others improve by 10'
Speed of Thought, feat, XPH - +10' insight bonus
Divine Vigor, divine feat, Complete Divine - temporary +10'
Barbarian 3 (Fangshield substitution level), Champions of Valor - +10' while charging
Marshal 2, Miniatures Handbook - +5' per aura bonus
Incarnate 3 (chaotic), Magic of Incarnum - +10' +10'every five levels, share with allies at 7th level
Totemist 8 (halfling substitution level), Magic of Incarnum - +10'
Barbarian 1 (Duskling substitution level), Magic of Incarnum, +10'/essentia (enhancement)
Dread Carapace, soulmeld, Magic of Incarnum - +60' +10'/essentia (enhancement) once per minute
Incarnate Avatar (chaos), soulmeld, Magic of Incarnum - +30' (enhancement)
Lamia Belt, soulmeld, Magic of Incarnum - +10' (enhancement) plus spring attack feat
Worg Pelt, soulmeld, Magic of Incarnum - +5' +5/essentia (unnamed)
Cerulean Sandals, soulmeld, Magic of Incarnum - +5'/essentia (unnamed)
Knight of the Sacred Seal 4, ecl 9, Tome of Magic - +10' temporary
Shadow Creature, template, Lords of Madness - all speeds x1.5
Fast Leg, Fiendish Graft, Fiend Folio - +10'
Quick, character trait, Unearthed Arcana - +10'
Fleet of Foot, regional feat, Player's Guide to Faerun - +10'
Abberant Limbs (legs), unique NPC ability, DMG 2 - +20', LA+2
Nimble Bones, feat, Lords of Madness - +10', applies to undead created by someone with this feat
Vandalis Beastkeeper 10, ecl 14, Eberron: Dragonmarked - +10', does not specify land only
Divine Alacrity, divine feat, Faiths of Eberron, +30' (enhancement) for 1 round
Wild Soul 6, ecl 11, Complete Mage - +10'
Minor Shapeshift, reserve feat, Complete MAge - +5' enhancement, limited duration, see text
Swiftness of Orien, feat, Player's Guide to Eberron (p.48) - +20' to 90' enhancement to all speeds, see text
Freedom, Mantle, Complete Psionic - +10' (untyped) to all speeds
Berserk 1, ecl 6, Deities and Demigods - +10'
Extreme Leap, skill trick, ecl 2, Complete Scoundrel, +10' see text
Mark of Malbolge, feat, Fiendish Codex II, +10' for 1 round, see text
Absolute Steel, stance, Tome of Battle, +10' (enhancement) to all speeds
Bloodclaw Master 2, ecl 8, Tome of Battle, +10' while in Tiger Claw stance
Dark Creature, template, Tome of Magic, +10' to all moves of movement
Animal Devotion, feat, Complete Champion, +5-30' once per day, see text
Imbued Healing, metamagic feat, Complete Champion, +5', see text
Fist of the Forest 1, ecl 5, Complete Champion, +10' land
Forest Reeve 1, ecl 6, Complete Champion, +10' land
Holt Warden 2, ecl 7, Complete Champion, +10' land speed if already have woodland stride
Mythic Examplar 2 (Orsos), ecl 6, Complete Champaion, +20' all movement
Sanctified One (Kord) 1 or 3 or 5/5, ecl 6, Complete Champion, +10' foot speed
Jaunter 2, ecl 6, Expedition to the Demonweb Pits, +10' land
Swift Tumbler, feat, Cityscape, tumble at half speed +10'
Paragnostic Apostle 1, ecl 6?, Complete Champion, +10' from any spell that grants speed or increase, not just land

Special Mention
Dwarf, ignore movement penalties
Tooth of Savnok, item, Tome of Magic, move at normal speed regardless of armor
Champion of Corellon Larethian 5, ecl 12, Races of the Wild, move at normal speed regardless of armor
Knight 4, ignore movement penalties from medium armor, heavy at level 9
Vengeance Knight 6, ecl 11, Champions of Ruin, only take half movement penalty for heavy armor


Burrow (or earth glide)
Paladin 12, class variant, Complete Champion, equal to land speed, see text
Earth Dreamer 5, ecl 12, Races of Stone - equal to base speed, limited use
Stonespeaker Guardian 5, ecl 11, Races of Stone - half base speed
Mineral Warrior, template, LA+1, FR: Underdark, equal to half highest speed, lose flight
Earth Glider, elemental graft, Magic of Eberron, equal to base land speed, see text
Haztaratain 9, ecl 14, Eberron: Secrets of Sarlona, limited duration
Darkrunner 10, ecl 14, Lords of Madness - equal to base speed, limited use
Burrowing Claws, Illithid Graft, Lords of Madness, 20'
Lord of Tides 3, ecl 8, Sandstorm - 5' through soft earth only
Ashworm Dragoon 6, 10/10, ecl 11, Sandstorm - only while on mount, see text
Thrall of Eltab 3, ecl 8, Champions of Ruin - 10'
Elemental Warrior (earth) 4, ecl 11, Planar Handbook, 30'
Planar Touchstone (Echolost), feat, Planar Handbook - varies


Climb
Barbarian 1, ape totem variant, Unearthed Arcana, half land speed, full land speed at 5th level
Monk 4, class variant, Dungeoncape, limited climb ability, see text
Horizon Walker 1, ecl 6 - +10' to existing
Up The Walls, psionic feat, XPH, pseudo-climb
Scout, class variant, PHB2, half land speed
Ninja, Complete Adventurer, climb at full speed, see text
Climb Like an Ape, wild feat, Complete Adventurer, equal to land speed, limited duration
Warlock 1, Complete Arcane, Spiderwalk invocation, 20'
Leaping Climber, skill trick, ecl 2, Complete Scoundrel, see text
Speedy Ascent, skill trick, ecl 2, Complete Scoundrel, +10' see text
Peregrine Runner 4, 8/10, ecl 11, Races of Stone - +20' each
Fleshwarper 2, ecl 9, Lords of Madness - equal to land speed
Cloud Anchorite 1, 3, 5, 7, 9/10, ecl 7, Frostburn - +10' each
Planar Touchstone (Widow's Walk), feat, Planar Handbook - +10', or limited 20'
Climbing Legs, Illithid Graft, Fiend Folio - 15'
Replacement Tail, Yuan-Ti graft, Fiend Folio - lose 10' land speed, climb and swim at half original land speed
Claws of the Wyrm, soulmeld, Dragon Magic - half land speed
Dance of the Spider, Stance (Shadow Hand), Tome of Battle - 20'
Weretouched Master 3 (Rat), ecl 8, Eberron Campaign Setting, 20' or +10'
Shifter w/Cliffwalk trait, race, Eberron Campaign Setting, 20'
Cliffwalk Elite, feat, Eberron Campaign Setting, +10', while shifting
Haztaratain 3, ecl 8, Eberron: Secrets of Sarlona, limited duration, see text
Night Mask Deathbringer 1, ecl 6, FR: Champions of Ruin - limited use
Spirit Folk (Mountain), race, FR: Unapproachable East, LA+0, 30'
Chameleon, template LA+1, FR: Underdark
Arachnomancer 7, ecl 12, Drow of the Underdark, equal to land speed
Cavestalker 10, ecl 15, Drow of the Underdark, as Spider climb


Flight (a few more ways to gain flight/wings in the second post [thread=706353]here[/thread])
Druid 5 (Aspect of the Dragon variant), Dragon Magic, equal to land speed (good)
Favoured Soul 17, Complete Divine, 60' (good)
Aminal Lord (birdlord) 3, ecl 8, Complete Adventurer, equal to land speed, duration improves at level 7, see text
Geomancer 9, ecl 15, Complete Divine, 60' (no manoeuverability listed)
Rainbow Servanat 4, ecl 9, Complete Divine, 60' (good), limited use, see text
Raptoran, race, Races of the Wild - improves with level
Raptoran Fighter 8, substitution level, Races of the Wild - +10'
Stormtalon 3, 5, 9/10, ecl 6, Races of the Wild - +10/+20/+40'
Aarakocra, race, Races of Faerun - 90' (average), LA+2
Fly, domain, Races of the Wild - +5'
Aeriel Alacrity, spell, Races of the Wild, +30' and improve maneuverability one step
Elemental Warrior (air) 4, ecl 11, Planar Handbook - 20' (perfect)
Starspawn, abberation feat, Lords of Madness - half land speed
Eagle's Wings, wild feat, Complete Divine - grow wings for 1 hour, 60' (average)
Improved Speed, feat, Draconomicon - existing fly speed +20', all others +10'
Dragonborn (Wings aspect), template, Races of the Dragon - improves with level, eventually 30' (average)
Improved Dragon Wings, feat, Races of the Dragon, 30' (average)
Paladin 5 (Lion Legionnaire substitution level), Champions of Valor - temporary flight at land speed
Airstep Sandals, soulmeld, Magic of Incarnum, 10'/essentia (good/perfect)
Incarnate Avatar (good or evil), soulmeld, Magic of Incarnum - 30' (good)
Manticore Belt, soulmeld, Magic of Incarnum - 10' or more (poor) plus flyby attack
Pegasus Cloak, soulmeld, Magic of Incarnum - 10' or more (average)
Dragon Disciple 9, ecl 14 - equal to land speed (average)
Geryon, vestige, ecl 10, Tome of Magic - 60' (perfect)
Air Heritage, heritage feat, Planar Handbook - +30'
Buffeting Wings, draconic graft, Races of the Dragon - equal to land speed (average)
Feathered Wings, fiendish graft, Fiend Folio - twice land speed (average)
Membranous Wings, fiendish graft, Fiend Folio - twice land speed (average)
Dragon Mantle, soulmeld, Dragon Magic, 10'/essentia (poor) - must land at end of each turn, see text
Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes
Diamond Dragon 6, ecl 11, Dragon Magic - 30'+ (perfect), see text
Swift Wing 5, ecl 10, Dragon Magic - equal to land speed (good), twice land speed at level 10
Pectoral of Maneuverability, item, Draconomicon, increase maneuverability by one or twp steps
outsider Wings, feat, Races of Faerun - equal to land speed, Aasimar or Tiefling only
Celestial Flight, Enlightened Spirit invocation, ecl 8, Complete Mage - equal to land speed
Born Aloft, reserve feat, Complete Mage - 30' (perfect), limited use, see text
Rising Phoenix, Desert Wind stance, Tome of Battle - equal to land speed (perfect)
High Elemental Binder 10, ecl 15?, Player's Guide to Eberron - 100' (perfect), see text
Child of Shadow 10, ecl 15, Tome of Magic - 40' (perfect) 1 minute per day, incorporeal, see text
Psion Uncarnate 2, ecl 7, Expanded Psionics Handbook - equal to land speed (perfect), see text
Ritual of Wings, Dragon Prophecy Ritual, ecl 10, Magic of Eberron, equal to land speed (or more), duration 24 hrs, see text
High Elemental Binder 10, ecl 15?, Player's Guide to Eberron, 100' (perfect), see text
Shifter w/Swiftwing trait, Races of Eberron, 20' (average)
Swiftwing Elite, shifter feat, Races of Eberron, +10' and maneuverability improves to good, while shifting
Animal Devotion, feat, Complete Champion, 40 + 5-20' (good), once per day, see text

Special Mention
Improved Flight, feat, Races of the Wild, improves flight maneuverability by one category


Swim
Horizon Walker 1, ecl 6, DMG, aquatic terrain mastery, +10'
Elemental Warrior (water) 4, ecl 11, Planar Handbook - 30' (plus breathe underwater)
Fleshwarper 2, ecl 9, Lords of Madness - equal to land speed
Waterspawn, feat, Lords of Madness - equal to land speed
Waterjet, Aboleth graft, Lords of Madness, double swim speed once per minute
Rapid Swimming, feat, Stormwrack/Races of Faerun, +20' to swim
Water Adaptation, feat, Stormwrack/Races of Faerun, aquatic half-elf can breath water and air and improves to 20' swim
Wavekeeper 1, ecl 6, Stormwrack - 20' or +10'
Amphibious, template LA+0, Stormwrack - half land speed, -2 dex
Kraken Mantle, soulmeld, Magic of Incarnum - equal to land speed or half as a move action
Sailor's Bracers, soulmeld, Magic of Incarnum - equal to land speed or half as a move action
Shax, vestige, ecl 12, Tome of Magic - equal to land speed
Water Heritage, heritage feat, Planar Handbook - gain 20' or +20'
Planar Touchstone (Mundellir Lake), feat, Planar Handbook - +10'
Skum Tail, aboleth graft, Fiend Folio - base 40'
Added Tail, Yuan-Ti graft, Fiend Folio/Serpent Kingdom - half land speed, see text, also gain constrict
Replacement Tail, Yuan-Ti graft, Fiend Folio - lose 10' land speed, climb and swim at half original land speed, see text, also gain constrict
Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes
Swimming the Styx, least warlock invocation, Complete Mage, equal to land speed
Elements (water), Mantle, Complete Psionic - equal to land speed
Quick Swimmer, skill trick, ecl 2, Complete Scoundrel, +10' see text
High Elemental Binder 10, ecl 15, Player's Guide to Eberron, 60', see text
Spirit Folk (River), race, FR: Unapproachable East, LA+0, 30'
Truedive Elite, shifter feat, Races of Eberron, +10', while shifting
Cavelord 4, ecl 9, FR: Underdark, 30'
[/spoiler]
: Re: Simple Q&A 28: Revenge of the Monktopus
: jeffrie August 24, 2011, 11:50:31 PM
Q87What happens to a character (rogue?) that changes alignment from neutral evil to neutral neutral? What book is it in? PBH or DMG?
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 25, 2011, 12:03:35 AM
Q87What happens to a character (rogue?) that changes alignment from neutral evil to neutral neutral? What book is it in? PBH or DMG?
Nothing, since Rogues can be of any alignment.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PlzBreakMyCampaign August 25, 2011, 12:44:11 AM
Q88: What are some good str penalty spells (any list) to help out with some SoDs? I'm having difficulty finding optimal SoDs...
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl August 25, 2011, 01:12:25 AM
I have a weird question about the interaction of Circle Magic from the FRCS, and the Binding spell (SRD).

A binding spell creates a magical restraint to hold a creature. The target gets an initial saving throw only if its Hit Dice equal at least one-half your caster level.

The spell levels expended by the circle participants are
totaled as circle bonus levels. Each bonus level may be used to
accomplish the following effects:
• Increase the circle leader's caster level by one for every bonus
level expended (maximum caster levsl 40th).
• Add Empower Spell, Maximize Spell, or Heighten Spell metam-
agic feats to spells currently prepared by the circle leader. Each
bonus level counts as one additional spell level required by the
application of a metamagic feat to a spell. The circle leader may
add the feats listed to a spell even if he does not know the feat or
if the addition of the feat would raise the spell level past the cir-
cle leader's normal maximum spell level (maximum spell level
20th).
• Increase the circle leader's level by one for level checks (dispel
checks, caster level checks, and so on) for every bonus level
expended (maximum level 40th).

Q 89a: If you wanted to deny a creature a saving throw versus your binding spell, which of the two types of caster level increases would you need to increase?  I'm guessing the first one.

Q 89b: If you also wanted to make this binding spell especially hard to dispel, which of the caster increases would you need to increase? My initial gut reaction is that the second (blue) one would need to be increased, but on a second reading, I'm thinking that "increase the circle leader's level by one for level checks (dispel checks, caster level checks, and so on)" is referring to "offensive" checks on your part (you overcoming something's SR, etc), and the first one (red) would cover you for "defensive" checks (someone trying to dispel your spells).
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 25, 2011, 01:38:14 AM
I have a weird question about the interaction of Circle Magic from the FRCS, and the Binding spell (SRD).

A binding spell creates a magical restraint to hold a creature. The target gets an initial saving throw only if its Hit Dice equal at least one-half your caster level.

The spell levels expended by the circle participants are
totaled as circle bonus levels. Each bonus level may be used to
accomplish the following effects:
• Increase the circle leader's caster level by one for every bonus
level expended (maximum caster levsl 40th).
• Add Empower Spell, Maximize Spell, or Heighten Spell metam-
agic feats to spells currently prepared by the circle leader. Each
bonus level counts as one additional spell level required by the
application of a metamagic feat to a spell. The circle leader may
add the feats listed to a spell even if he does not know the feat or
if the addition of the feat would raise the spell level past the cir-
cle leader's normal maximum spell level (maximum spell level
20th).
• Increase the circle leader's level by one for level checks (dispel
checks, caster level checks, and so on) for every bonus level
expended (maximum level 40th).

Q 89a: If you wanted to deny a creature a saving throw versus your binding spell, which of the two types of caster level increases would you need to increase?  I'm guessing the first one.

Q 89b: If you also wanted to make this binding spell especially hard to dispel, which of the caster increases would you need to increase? My initial gut reaction is that the second (blue) one would need to be increased, but on a second reading, I'm thinking that "increase the circle leader's level by one for level checks (dispel checks, caster level checks, and so on)" is referring to "offensive" checks on your part (you overcoming something's SR, etc), and the first one (red) would cover you for "defensive" checks (someone trying to dispel your spells).

The second ability is redundant. Increasing your CL already does all of those things. Although based on the wording, it would apply to anything that looked at your actual level, rather than your CL.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 25, 2011, 01:49:17 AM
Bump
Q 78 Just saw a really cool pic of a red dragon, but it's got spikes covering most of its body. Is there a template I can add to it to give it natural spikes, and a spiked tail like a stegosaurus?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Eviltedzies August 25, 2011, 01:50:48 AM
Question 90: So if the shadow template increases your base speed by 1.5, would that mean that if I hasted myself so my speed was a total of 60 feet. Would my new speed applying shadow template would be 90?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Tr011 August 25, 2011, 06:50:13 AM
When two or more multipliers apply to any abstract value (such as a modifier or a die roll), however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple.
A90: By RAW, you should add the multipliers -1, so it's *2.5 With a basic speed of 30ft, this means you end up on 75ft.

Q91: How exactly does Blindsight work? Can I look through walls with it?
: Re: Simple Q&A 28: Revenge of the Monktopus
: zugschef August 25, 2011, 07:30:14 AM
Q91: How exactly does Blindsight work? Can I look through walls with it?
no. it still needs line of effect.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Drull August 25, 2011, 08:03:29 AM
Q85:  Suppose I have both nondetection and invisibility on me.  Would true seeing automatically reveal me?

A85 I'm pretty sure it still would. Nondetection prevents divinations from targeting you, which true seeing doesn't actually do. It flat out makes the person see invisible creatures.

Q80. Is there any way for a chameleon to switch his divine casting stat to charisma? Only thing I could find is dynamic priest, and well, the first level thing is a bit of a problem
Why is it a problem?  It specifically says you can take the feat before taking the divine spellcasting class it applies to.  

The problem is its an existent character so I cant go back and redo my feat choice :P
: Re: Simple Q&A 28: Revenge of the Monktopus
: zugschef August 25, 2011, 08:06:20 AM
The problem is its an existent character so I cant go back and redo my feat choice :P
actually, by using the retraining rules (phb2) you could.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Anarchy_Kanya August 25, 2011, 08:35:32 AM
Q92: Do Swordsage Wis and Battle Dancer Cha AC bonus stack?
: Re: Simple Q&A 28: Revenge of the Monktopus
: IlPazzo August 25, 2011, 09:02:11 AM
Q92: Do Swordsage Wis and Battle Dancer Cha AC bonus stack?
Swordsage's bonus is unnamed, so I suppose yes. By RAW it even stacks with a monk's AC bonus.
: Re: Simple Q&A 28: Revenge of the Monktopus
: radionausea August 25, 2011, 09:27:23 AM
Question 90: So if the shadow template increases your base speed by 1.5, would that mean that if I hasted myself so my speed was a total of 60 feet. Would my new speed applying shadow template would be 90?

Assuming your base speed was 30 and shadow increases it by 1.5 (to 45) your speed with haste would be 75.  Haste doesn't affect base speed.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Eviltedzies August 25, 2011, 09:33:21 AM
A90: By RAW, you should add the multipliers -1, so it's *2.5 With a basic speed of 30ft, this means you end up on 75ft.

I understood Haste to be a +30 foot Enhancement bonus to speed.
Granted it effectively doubles the speed of a creature with a 30 foot base speed.
Ironically I still ended up with a speed of 75 but I simply multiplied 30 by 1.5 to get a a base speed of 45. Then I just added 30 in for Haste after the multiplier.

Question 93: What type of speed bonuses can you add BEFORE a multiplier? I always added enhancement bonuses AFTER I multiplied the speed, but I was wondering if there were ways to add bonuses BEFORE I applied the multiplier from things like the Shadow template.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 25, 2011, 10:19:01 AM
A90: By RAW, you should add the multipliers -1, so it's *2.5 With a basic speed of 30ft, this means you end up on 75ft.

I understood Haste to be a +30 foot Enhancement bonus to speed.
Granted it effectively doubles the speed of a creature with a 30 foot base speed.
Ironically I still ended up with a speed of 75 but I simply multiplied 30 by 1.5 to get a a base speed of 45. Then I just added 30 in for Haste after the multiplier.

Question 93: What type of speed bonuses can you add BEFORE a multiplier? I always added enhancement bonuses AFTER I multiplied the speed, but I was wondering if there were ways to add bonuses BEFORE I applied the multiplier from things like the Shadow template.
The barbarian's speed increase is basically racial.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Anarchy_Kanya August 25, 2011, 10:48:46 AM
Yes. It's even pointed out that you apply it before everything else.

Q92: Do Swordsage Wis and Battle Dancer Cha AC bonus stack?
Swordsage's bonus is unnamed, so I suppose yes. By RAW it even stacks with a monk's AC bonus.
That's the thing. By RAW you can't stack the same features if it's not specifically mentioned in the description. It doesn't matter that the bonus is unnamed, the features are exactly the same thing. But Swordsage and Battle Dancer features aren't. One uses Wis and the other Cha. I personally wouldn't allow to stack Monk and Swordsage, but allowing stacking for Monk/Swordsage/Ninja + Battle Dancer is understandable (RAW), IMO.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 25, 2011, 11:05:46 AM
When two or more multipliers apply to any abstract value (such as a modifier or a die roll), however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple.
A90: By RAW, you should add the multipliers -1, so it's *2.5 With a basic speed of 30ft, this means you end up on 75ft.

Distance is measured in feet and is thus a real-world number so D&D's multiplication rules don't apply.


Q85:  Suppose I have both nondetection and invisibility on me.  Would true seeing automatically reveal me?

A85 I'm pretty sure it still would. Nondetection prevents divinations from targeting you, which true seeing doesn't actually do. It flat out makes the person see invisible creatures.

Nondetection doesn't care about targeting. All it checks is to see if a divination spell would detect you. It works just fine against true seeing.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 25, 2011, 11:31:03 AM
Yes. It's even pointed out that you apply it before everything else.

Q92: Do Swordsage Wis and Battle Dancer Cha AC bonus stack?
Swordsage's bonus is unnamed, so I suppose yes. By RAW it even stacks with a monk's AC bonus.
That's the thing. By RAW you can't stack the same features if it's not specifically mentioned in the description. It doesn't matter that the bonus is unnamed, the features are exactly the same thing. But Swordsage and Battle Dancer features aren't. One uses Wis and the other Cha. I personally wouldn't allow to stack Monk and Swordsage, but allowing stacking for Monk/Swordsage/Ninja + Battle Dancer is understandable (RAW), IMO.
The bonus type does matter, as does the name. If the features have the same name, they don't stack. If they have the same bonus type, they also don't stack (unless it is of a bonus type that stacks with others of the same kind, like Dodge, etc).
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 25, 2011, 12:28:57 PM
Yes. It's even pointed out that you apply it before everything else.

Q92: Do Swordsage Wis and Battle Dancer Cha AC bonus stack?
Swordsage's bonus is unnamed, so I suppose yes. By RAW it even stacks with a monk's AC bonus.
That's the thing. By RAW you can't stack the same features if it's not specifically mentioned in the description. It doesn't matter that the bonus is unnamed, the features are exactly the same thing. But Swordsage and Battle Dancer features aren't. One uses Wis and the other Cha. I personally wouldn't allow to stack Monk and Swordsage, but allowing stacking for Monk/Swordsage/Ninja + Battle Dancer is understandable (RAW), IMO.
The bonus type does matter, as does the name. If the features have the same name, they don't stack. If they have the same bonus type, they also don't stack (unless it is of a bonus type that stacks with others of the same kind, like Dodge, etc).

RAW monk and swordsage dont stack anyway because swordsage is light armor only and monk is unarmoured only.
: Re: Simple Q&A 28: Revenge of the Monktopus
: jeffrie August 25, 2011, 12:52:13 PM
A85 I'm pretty sure it still would. Nondetection prevents divinations from targeting you, which true seeing doesn't actually do. It flat out makes the person see invisible creatures.

Nondetection doesn't care about targeting. All it checks is to see if a divination spell would detect you. It works just fine against true seeing.
[/quote]

A Vecna-blooded creature gains immunity to all divination
spells cast against it or cast to learn information about it.
Such divination fails to reveal any information. The Vecna-blooded
creature immediately learns the name, appearance,
and location of the caster who attempted the divination.

Q85aa Would a Vecna-blooded creature be immune therefor to True Seeing?

Q85bbGodblooded template is from MM1 p66 and Vecna is Neutral Evil. Any way for a Neutral Good character to get the Vecna Godblooded template (+1 LA)?

Archivist2 / Beguiler1/ LA+1/ MT 5/ Wildrunner1/ Arcane Hierophant10

Wildrunner needs, chaotic or good. My character will have to change alignment to become (my preference) Neutral.
Q93 What happens to a Neutral Good Wildrunner1 that turns Neutral?

: Re: Simple Q&A 28: Revenge of the Monktopus
: rot42 August 25, 2011, 01:05:01 PM
The Vecna-blooded
creature immediately learns the name, appearance,
and location of the caster who attempted the divination.
Q94: Does this mean that Vecna-blooded creatures are susceptible to a DDoS attack? What is the lowest level effect that would set this off? Say, something that could be attached to a cheap bauble that activates when handled by someone with levels in Street Urchin.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gribel August 25, 2011, 01:06:23 PM
A Vecna-blooded creature gains immunity to all divination
spells cast against it or cast to learn information about it.
Such divination fails to reveal any information. The Vecna-blooded
creature immediately learns the name, appearance,
and location of the caster who attempted the divination.

Q85aa Would a Vecna-blooded creature be immune therefor to True Seeing?

Q85bbGodblooded template is from MM1 p66 and Vecna is Neutral Evil. Any way for a Neutral Good character to get the Vecna Godblooded template (+1 LA)?
A85bb "Unlike other god-blooded abilities, the Vecna-blooded creature retains this special quality after it loses other abilities from this template." You could become evil and then become good once again, losing the template but retaining that special quality. You could make a good version of Vecna and add  that god's god-blooded template.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 25, 2011, 01:47:40 PM
A Vecna-blooded creature gains immunity to all divination spells cast against it or cast to learn information about it. Such divination fails to reveal any information. The Vecna-blooded creature immediately learns the name, appearance, and location of the caster who attempted the divination.

Q85aa Would a Vecna-blooded creature be immune therefor to True Seeing?

Yes.

Cloak of mysteries is staggeringly powerful, and you get to keep it if you lose the template (which is easy - just activate your divine endurance and burn it out).
: Re: Simple Q&A 28: Revenge of the Monktopus
: mthor August 25, 2011, 02:11:48 PM
Q95:Can you persist touch spells?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 25, 2011, 02:17:51 PM
Q95:Can you persist touch spells?
A95: Who knows. Ask your DM. :P

In the 3.0 FAQ, they said no. If that still applies is anyone's guess. The relevant parts of the feat did not change, so I'd say it does.
: Re: Simple Q&A 28: Revenge of the Monktopus
: RobbyPants August 25, 2011, 02:37:58 PM
Q96: In the Phrenic Creature template (http://www.d20srd.org/srd/psionic/monsters/phrenicCreature.htm), does "Hit Dice" refer to the base creature's hit dice, or total HD including character levels?
: Re: Simple Q&A 28: Revenge of the Monktopus
: zugschef August 25, 2011, 02:39:53 PM
Q96: In the Phrenic Creature template (http://www.d20srd.org/srd/psionic/monsters/phrenicCreature.htm), does "Hit Dice" refer to the base creature's hit dice, or total HD including character levels?
i'd say total hit dice.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ImperatorK August 25, 2011, 02:42:32 PM
Q96: In the Phrenic Creature template (http://www.d20srd.org/srd/psionic/monsters/phrenicCreature.htm), does "Hit Dice" refer to the base creature's hit dice, or total HD including character levels?
i'd say total hit dice.
Is there a "racial" in front of the "HD"?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 25, 2011, 02:51:06 PM
Q95:Can you persist touch spells?

According to the FAQ, no. But that's because whoever wrote the FAQ argued that "touch" wasn't fixed, which makes no goddamned sense because there is no variable involved in touch-range. Either you can touch something or you can't.

Also, there's the fact that the FAQ isn't binding rules text. It's a collection of various peoples opinions on how the rules work. The fact that some of them might have been WotC employees doesn't change that. There is good advice in the FAQ, but there's a lot of really insane off-the-wall crap too.

Q96: In the Phrenic Creature template (http://www.d20srd.org/srd/psionic/monsters/phrenicCreature.htm), does "Hit Dice" refer to the base creature's hit dice, or total HD including character levels?
i'd say total hit dice.
Is there a "racial" in front of the "HD"?

Nope. Phrenic only cares about your total HD, regardless of source.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 25, 2011, 02:54:19 PM
Q95:Can you persist touch spells?

According to the FAQ, no. But that's because whoever wrote the FAQ argued that "touch" wasn't fixed, which makes no goddamned sense because there is no variable involved in touch-range. Either you can touch something or you can't.
So there's no difference in the range of how far away a huge-sized creature can touch something vs. a tiny-sized creature?  :smirk
: Re: Simple Q&A 28: Revenge of the Monktopus
: ImperatorK August 25, 2011, 02:55:49 PM
Nope. Phrenic only cares about your total HD, regardless of source.
I know. It was a rhetorical question. :p
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 25, 2011, 03:03:40 PM
Q95:Can you persist touch spells?

According to the FAQ, no. But that's because whoever wrote the FAQ argued that "touch" wasn't fixed, which makes no goddamned sense because there is no variable involved in touch-range. Either you can touch something or you can't.
So there's no difference in the range of how far away a huge-sized creature can touch something vs. a tiny-sized creature?  :smirk

Not as far as the feat is concerned. Persistent Spell doesn't look at the actual distance at which you can cast the spell, it looks at whether the range in the spell description is variable or not. Close, Medium, and Long are variable. Touch is always touch (barring class features).
: Re: Simple Q&A 28: Revenge of the Monktopus
: RobbyPants August 25, 2011, 03:09:32 PM
Q 97: Is there an easy way to cast spells with a somatic component using a heavy shield and a weapon? I thought the draw of light shields was for casters to free-action swap their weapon to their shield hand, cast, and then swap back without having to blow extra actions to free up a hand. I'm wondering if I'm missing something, or if you have to jump through a bunch of hoops to pull it off.


Q96: In the Phrenic Creature template (http://www.d20srd.org/srd/psionic/monsters/phrenicCreature.htm), does "Hit Dice" refer to the base creature's hit dice, or total HD including character levels?
i'd say total hit dice.
Is there a "racial" in front of the "HD"?
Thanks. I know that some templates refer to racial HD, and I couldn't remember if they were the exception or the rule.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Risada August 25, 2011, 03:18:40 PM
A97 There's a feat in Complete Mage (Somatic Casting? Somatic Weaponry?) that allows you to cast spells with both hands occupied, IIRC...
: Re: Simple Q&A 28: Revenge of the Monktopus
: jeffrie August 25, 2011, 03:40:37 PM
A85 I'm pretty sure it still would. Nondetection prevents divinations from targeting you, which true seeing doesn't actually do. It flat out makes the person see invisible creatures.

Archivist2 / Beguiler1/ LA+1/ MT 5/ Wildrunner1/ Arcane Hierophant10

Wildrunner needs, chaotic or good. My character will have to change alignment to become (my preference) Neutral.
Q93 What happens to a Neutral Good Wildrunner1 that turns Neutral?

bump Q93 What happens to a Neutral Good Wildrunner1 that turns Neutral?

Q98 What's "divine endurance"?mm5 p65, top of page
Q99 Any feats to add wildshape or get companion familiar without druid for the above AH build?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 25, 2011, 04:27:33 PM
Q 97: Is there an easy way to cast spells with a somatic component using a heavy shield and a weapon?

A gauntlet shield (Races of Stone) is a special heavy shield that leaves your hand free for material and somatic components.  It's exotic, but if you get one made of mithral, that doesn't matter. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: Sorator August 25, 2011, 06:55:28 PM
Q85:  Suppose I have both nondetection and invisibility on me.  Would true seeing automatically reveal me?

A85 I'm pretty sure it still would. Nondetection prevents divinations from targeting you, which true seeing doesn't actually do. It flat out makes the person see invisible creatures.

Nondetection doesn't care about targeting. All it checks is to see if a divination spell would detect you. It works just fine against true seeing.


I disagree...
: Nondetection spell desc
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
1st sentence lists a specific set of spells that are affected by nondetection - it does not list true seeing; as such by strict RAW that does not apply here. You could make an argument for it working RAI, but I still disagree; I think they were specific on purpose, and simply left the door open to have nondetection still be useful against non-core spells.
2nd sentence is completely irrelevant as it deals with magic items.
3rd sentence is vague in that there is no specific definition for attempting a divination against a creature/item, but I read it (RAI) as requiring a target, which true seeing does not. That's really the only place I think you could reasonable say nondetection protects against true seeing, but it still seems a stretch to me.

As such, I really don't think nondetection protects against true seeing.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 25, 2011, 07:49:08 PM
Q85:  Suppose I have both nondetection and invisibility on me.  Would true seeing automatically reveal me?

A85 I'm pretty sure it still would. Nondetection prevents divinations from targeting you, which true seeing doesn't actually do. It flat out makes the person see invisible creatures.

Nondetection doesn't care about targeting. All it checks is to see if a divination spell would detect you. It works just fine against true seeing.


I disagree...
: Nondetection spell desc
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
1st sentence lists a specific set of spells that are affected by nondetection - it does not list true seeing; as such by strict RAW that does not apply here. You could make an argument for it working RAI, but I still disagree; I think they were specific on purpose, and simply left the door open to have nondetection still be useful against non-core spells.
2nd sentence is completely irrelevant as it deals with magic items.
3rd sentence is vague in that there is no specific definition for attempting a divination against a creature/item, but I read it (RAI) as requiring a target, which true seeing does not. That's really the only place I think you could reasonable say nondetection protects against true seeing, but it still seems a stretch to me.

As such, I really don't think nondetection protects against true seeing.

The examples listed are an inclusive, not exclusive, list. Hence the "such as". Second, all of the spells it does list as examples don't target anything. They're all area-of-effect spells that simply give you whatever information they say they do about anything within range.

You'll note that the only target involved with true seeing is the recipient of the spell, and that the actual effect has a defined range but no targeting involved. Just like all of the examples.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Sjappo August 25, 2011, 08:47:01 PM
Q100 (yeuh).Is there a way to remove the "straight line" requirement from charging? I'd like to be able to make a more curved trajectory.
: Re: Simple Q&A 28: Revenge of the Monktopus
: jeffrie August 25, 2011, 09:12:29 PM
bump Q93 What happens to a Neutral Good Wildrunner1 that turns Neutral?
bump Q99 Any feats to add wildshape or get companion animal without druid?

A100. Yes, i'm almost positive. I'll try to look one up and edit to this post.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Esgath August 25, 2011, 09:13:44 PM
Q100 (yeuh).Is there a way to remove the "straight line" requirement from charging? I'd like to be able to make a more curved trajectory.
One direction change up to 90°: Twisted Charge, Skill Trick, Complete Scoundrel, page 90. Does that do the trick?
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo August 25, 2011, 09:15:34 PM
Q100 (yeuh).Is there a way to remove the "straight line" requirement from charging? I'd like to be able to make a more curved trajectory.
One direction change up to 90°: Twisted Charge, Skill Trick, Complete Scoundrel, page 90. Does that do the trick?
There's also a feat in the EPH for those of a psionic bent.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 25, 2011, 09:51:52 PM
bump Q93 What happens to a Neutral Good Wildrunner1 that turns Neutral?
bump Q99 Any feats to add wildshape or get companion animal without druid?

A100. Yes, i'm almost positive. I'll try to look one up and edit to this post.

A93: If you go by Complete Warrior, you lose all the benefits except BAB, saves, skill points, and HD. If you ignore Complete Warrior, absolutely nothing.

A99: The Wild Cohort (http://www.wizards.com/default.asp?x=dnd/re/20031118a) feat will give you a pseudo-animal companion. Wild Shape can be gotten via Divine Minion (http://www.wizards.com/default.asp?x=dnd/mb/20050209a), sort of.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 25, 2011, 09:58:57 PM
Q100 (yeuh).Is there a way to remove the "straight line" requirement from charging? I'd like to be able to make a more curved trajectory.
One direction change up to 90°: Twisted Charge, Skill Trick, Complete Scoundrel, page 90. Does that do the trick?
There's also a feat in the EPH for those of a psionic bent.
Two levels in drunken master (Complete Warrior) gets you the ability to ignore the straight line limitation and avoid attacks of opportunity. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: PlzBreakMyCampaign August 25, 2011, 11:07:59 PM
Q88: What are some good str penalty spells (any list) to help out with some SoDs? I'm having difficulty finding optimal SoDs...
I'm actually having difficulty finding good (non-death or mind-affecting or paralysis or situational) SoDs where the enemy no longer has actions. The closest I can think of is form-changing like glass strike or PAO, but shapechangers don't care about either right?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 25, 2011, 11:12:33 PM
Q88: What are some good str penalty spells (any list) to help out with some SoDs? I'm having difficulty finding optimal SoDs...
I'm actually having difficulty finding good (non-death or mind-affecting or paralysis or situational) SoDs where the enemy no longer has actions. The closest I can think of is form-changing like glass strike or PAO, but shapechangers don't care about either right?
Ray/Waves of Exhaustion imposes a -6 Str penalty, IIRC.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mister Lamp August 26, 2011, 01:48:58 PM
Q89: What would happen if you cast Mind Rape on yourself? what reason could you possibly have to do so?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Vasja August 26, 2011, 01:56:16 PM
Q90: How do Bloodlines from UA interact with prestige classes that advance caster level? Essentially, would a Wizard 3 / Master Specialist 3 / Bloodline 3 have the spells per day of a Wizard 6 but CL 12? Or would it be Wizard 6 / CL 9?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mister Lamp August 26, 2011, 01:58:35 PM
Q90: How do Bloodlines from UA interact with prestige classes that advance caster level? Essentially, would a Wizard 3 / Master Specialist 3 / Bloodline 3 have the spells per day of a Wizard 6 but CL 12? Or would it be Wizard 6 / CL 9?

IIRC, it would be spells of a 6th level, but caster level 12.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 26, 2011, 02:45:58 PM
Q89: What would happen if you cast Mind Rape on yourself? what reason could you possibly have to do so?

You would be able to completely rewrite your personality, including alignment. You could erase secrets while leaving yourself some kind of reminder if you needed to recover them.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 26, 2011, 02:47:00 PM
I guess I'm not the only one that watched MIB2 recently.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Vasja August 26, 2011, 02:48:48 PM
Q89: What would happen if you cast Mind Rape on yourself? what reason could you possibly have to do so?

You would be able to completely rewrite your personality, including alignment. You could erase secrets while leaving yourself some kind of reminder if you needed to recover them.

Might make for some interesting self-imposed 'Memento' shenanigans. Might be a good way to get away with some sort of crime or escape punishment if the main method of interrogation involved reading your mind.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 26, 2011, 03:47:37 PM
I guess I'm not the only one that watched MIB2 recently.

Nah, I play in a Vampire LARP here, so ways to plot without getting caught are always on my mind.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 26, 2011, 03:48:31 PM
Q 91 Is there a feat that allows you to learn more cantrips (namely for sorcerers)?
: Re: Simple Q&A 28: Revenge of the Monktopus
: TenaciousJ August 26, 2011, 04:14:39 PM
Q92 Does the movement from Travel Devotion count as a move action?  The first line of the benefit section seems to contradict the second on that subject.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gnomeo August 26, 2011, 05:19:43 PM
A92: Travel Devotion allows you to move up to your speed as a swift action each round it is active.
: Re: Simple Q&A 28: Revenge of the Monktopus
: TenaciousJ August 26, 2011, 05:38:07 PM
A92: Travel Devotion allows you to move up to your speed as a swift action each round it is active.

That's not exactly the question.  The question is does it count as a move action?  Can I do things with it that are normally a move action?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shiki August 26, 2011, 05:41:54 PM
A92: Travel Devotion allows you to move up to your speed as a swift action each round it is active.

That's not the question.  The question is does it count as a move action for the purposes of things that trigger on move actions, such as the capstone ability of the Blade of Orien PrC?

That's not defined as far as the description of the feat goes, I think. So it falls into the realm of "Ask your DM." FWIW, I'd say it counts.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Sjappo August 26, 2011, 06:04:58 PM
Q100 (yeuh).Is there a way to remove the "straight line" requirement from charging? I'd like to be able to make a more curved trajectory.
One direction change up to 90°: Twisted Charge, Skill Trick, Complete Scoundrel, page 90. Does that do the trick?

Yes it does. Thanx.

Q100 (yeuh).Is there a way to remove the "straight line" requirement from charging? I'd like to be able to make a more curved trajectory.
One direction change up to 90°: Twisted Charge, Skill Trick, Complete Scoundrel, page 90. Does that do the trick?
There's also a feat in the EPH for those of a psionic bent.

Psionic Charge. This does the same as the skilltrick, requires you to expend your psionic focus and has an other psionic feat as prereq: Speed of Thought. Nice, but to expensive and only for psy.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gnomeo August 26, 2011, 07:31:48 PM
A92: Travel Devotion allows you to move up to your speed as a swift action each round it is active.

That's not exactly the question.  The question is does it count as a move action?  Can I do things with it that are normally a move action?

Travel Devotion doesn't give you a move action.  It allows you to move up to your speed.
: Re: Simple Q&A 28: Revenge of the Monktopus
: X-Codes August 26, 2011, 08:43:46 PM
Q 91 Is there a feat that allows you to learn more cantrips (namely for sorcerers)?
Magical Training, PGTF.  Gives you 3 cantrips AFAIK.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kremti August 26, 2011, 09:14:15 PM
Q93: Is there a magic item/item, that costs 1000g or less, be usable by level 1 human Crusader, that can give him a Temp Hit Points?

-K
: Re: Simple Q&A 28: Revenge of the Monktopus
: Catty Nebulart August 26, 2011, 11:14:59 PM
Q93: Is there a magic item/item, that costs 1000g or less, be usable by level 1 human Crusader, that can give him a Temp Hit Points?

-K

A93: potions? I assume you want reusable though, so the question becomes, do you have UMD?

If not there is a cantrip that gives 1 temp hp, a continuous or activated item of that might work. Belt of healing (750gp) is probably better though.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 27, 2011, 12:03:33 AM
An amulet of tears (Magic Item Compendium) costs 2,300 gp and gives you 12 temporary hit points 3 times per day.  You could ask the DM about a version with 1 charge per day that costs about a third as much. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: Nagukuk August 27, 2011, 01:02:48 AM
Q 101:   Are there any magic items that add to the number of bardsong uses per-day. (like the nightsticks do for turning attempts)
Thanks for your time

Nag
: Re: Simple Q&A 28: Revenge of the Monktopus
: Drull August 27, 2011, 01:13:35 AM
Q102 Are there any spells other than mage armor and luminous armor (and their greater cousins) that give an armor bonus to AC?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Nagukuk August 27, 2011, 02:29:41 AM
Q102 Are there any spells other than mage armor and luminous armor (and their greater cousins) that give an armor bonus to AC?

Lost Empires of Faerun pg33  Mailed Might of the Magelords - lvl5
(force spell)

Gives you +8 Armor bonus
immunity to 2nd lvl and lower Force Spells
AND DR 5/magic

Component = a miniature admantine shield worth 250gps

 :D
 
: Re: Simple Q&A 28: Revenge of the Monktopus
: dantheman August 27, 2011, 03:07:02 AM
Q103a: Are necropolitans immune to the petrification ability of cockatrices?  I'm pretty sure they are, but good to check.

Q103b: If the same cockatrices are attacking a PC who has DR 8, can that PC be subjected to petrification?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Vasja August 27, 2011, 04:18:39 AM
Q104: Does a Deep Crystal weapon count as adding precision damage for the purposes of the Manyshot feat? In other words : Can you get a bonus 2d6 damage on all your Manyshot attacks if you channel a Deep Crystal weapon?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 27, 2011, 05:44:39 AM
Q 105 Is there a way to add a half-giant's Powerful Build to another race, such as a human? Even as a feat?
: Re: Simple Q&A 28: Revenge of the Monktopus
: wotmaniac August 27, 2011, 06:02:16 AM
Q 105 Is there a way to add a half-giant's Powerful Build to another race, such as a human? Even as a feat?
the closest thing I know of is jotunbrud (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Jotunbrud) :shrug
: Re: Simple Q&A 28: Revenge of the Monktopus
: radionausea August 27, 2011, 06:42:56 AM
Q103a: Are necropolitans immune to the petrification ability of cockatrices?  I'm pretty sure they are, but good to check.

Q103b: If the same cockatrices are attacking a PC who has DR 8, can that PC be subjected to petrification?

103a: No

"Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects."  They'd use Charisma instead of Con on their fortitude save (DC12...)

103b: Of course, why wouldn't they be affected?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 27, 2011, 06:45:36 AM
Q103a: Are necropolitans immune to the petrification ability of cockatrices?  I'm pretty sure they are, but good to check.
103a: No
"Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects."  They'd use Charisma instead of Con on their fortitude save (DC12...)


Yes, because undead are immune to anything that requires a fort check unless it also affects objects.
: Re: Simple Q&A 28: Revenge of the Monktopus
: radionausea August 27, 2011, 06:49:28 AM
Q103a: Are necropolitans immune to the petrification ability of cockatrices?  I'm pretty sure they are, but good to check.
103a: No
"Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects."  They'd use Charisma instead of Con on their fortitude save (DC12...)


Yes, because undead are immune to anything that requires a fort check unless it also affects objects.

shit the bed, I thought cockatrices affected objects as well but no "Creatures hit by a".  So all the gear of a petrified creature is still up for grabs?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shiki August 27, 2011, 07:56:00 AM
Q104: Does a Deep Crystal weapon count as adding precision damage for the purposes of the Manyshot feat? In other words : Can you get a bonus 2d6 damage on all your Manyshot attacks if you channel a Deep Crystal weapon?

Deep crystal (http://www.d20srd.org/srd/psionic/items/specialMaterials.htm#crystalDeep) damage isn't precision damage, so that part is a non-issue. The confusing part here though is if every arrows you shot from one Manyshot gets the extra damage from charging your bow. Since Manyshot is one attack, it can be argued that yes it would give the extra damage to every arrows, since they all hit at the same time.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl August 27, 2011, 10:26:56 AM
Q102 Are there any spells other than mage armor and luminous armor (and their greater cousins) that give an armor bonus to AC?

Lost Empires of Faerun pg33  Mailed Might of the Magelords - lvl5
(force spell)

Gives you +8 Armor bonus
immunity to 2nd lvl and lower Force Spells
AND DR 5/magic

Component = a miniature admantine shield worth 250gps

 :D
 
There are also some spells in... Champions of Valor? that give you actual armor (a mithril breastplate, golden full plate) that might have reduced ASF or something like that.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 27, 2011, 11:17:07 AM
Q103a: Are necropolitans immune to the petrification ability of cockatrices?  I'm pretty sure they are, but good to check.
103a: No
"Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects."  They'd use Charisma instead of Con on their fortitude save (DC12...)


Yes, because undead are immune to anything that requires a fort check unless it also affects objects.

shit the bed, I thought cockatrices affected objects as well but no "Creatures hit by a".  So all the gear of a petrified creature is still up for grabs?
SHould be.

Also, Undead only sub their Cha score for Concentration, not for any other purpose.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 27, 2011, 11:21:50 AM
Q103a: Are necropolitans immune to the petrification ability of cockatrices?  I'm pretty sure they are, but good to check.
103a: No
"Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects."  They'd use Charisma instead of Con on their fortitude save (DC12...)


Yes, because undead are immune to anything that requires a fort check unless it also affects objects.

shit the bed, I thought cockatrices affected objects as well but no "Creatures hit by a".  So all the gear of a petrified creature is still up for grabs?

Very few spells or abilities actually affect a characters gear.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 27, 2011, 12:17:41 PM
Q 105 Is there a way to add a half-giant's Powerful Build to another race, such as a human? Even as a feat?
the closest thing I know of is jotunbrud (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Jotunbrud) :shrug
Dang, that is so close. I was really hoping more so for the damage bonus.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shiki August 27, 2011, 12:43:02 PM
Q 105 Is there a way to add a half-giant's Powerful Build to another race, such as a human? Even as a feat?
the closest thing I know of is jotunbrud (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Jotunbrud) :shrug
Dang, that is so close. I was really hoping more so for the damage bonus.

Touchstone (Sunken City of Pazar) from Sandstorm?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 27, 2011, 01:04:06 PM
Q 105 Is there a way to add a half-giant's Powerful Build to another race, such as a human? Even as a feat?
the closest thing I know of is jotunbrud (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Jotunbrud) :shrug
Dang, that is so close. I was really hoping more so for the damage bonus.

There is always monkey grip.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 27, 2011, 01:38:13 PM
Q 105 Is there a way to add a half-giant's Powerful Build to another race, such as a human? Even as a feat?
the closest thing I know of is jotunbrud (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Jotunbrud) :shrug
Dang, that is so close. I was really hoping more so for the damage bonus.

There is always monkey grip.
That just lets you hold onto a bigger weapon. I'm talking about wielding a weapon as if you're one size larger for the bonus damage.

Q 105 Is there a way to add a half-giant's Powerful Build to another race, such as a human? Even as a feat?
the closest thing I know of is jotunbrud (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Jotunbrud) :shrug
Dang, that is so close. I was really hoping more so for the damage bonus.

Touchstone (Sunken City of Pazar) from Sandstorm?
Something a little more permanent than 4 uses at 8 hours or unlimited for 1 minute a piece, at a particular site.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shiki August 27, 2011, 01:50:11 PM
Q 105 Is there a way to add a half-giant's Powerful Build to another race, such as a human? Even as a feat?
the closest thing I know of is jotunbrud (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Jotunbrud) :shrug
Dang, that is so close. I was really hoping more so for the damage bonus.

Touchstone (Sunken City of Pazar) from Sandstorm?
Something a little more permanent than 4 uses at 8 hours or unlimited for 1 minute a piece, at a particular site.
As far as feats goes, I'm not sure there's something else which is totally Powerful Build.

Monk 1/X 19, +1 sizing necklace of natural weapons (unarmed strike) (w/ a sizing weapon)?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 27, 2011, 01:56:44 PM
Q 105 Is there a way to add a half-giant's Powerful Build to another race, such as a human? Even as a feat?
the closest thing I know of is jotunbrud (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Jotunbrud) :shrug
Dang, that is so close. I was really hoping more so for the damage bonus.

Touchstone (Sunken City of Pazar) from Sandstorm?
Something a little more permanent than 4 uses at 8 hours or unlimited for 1 minute a piece, at a particular site.
As far as feats goes, I'm not sure there's something else which is totally Powerful Build.

Monk 1/X 19, +1 sizing necklace of natural weapons (unarmed strike) (w/ a sizing weapon)?
Apparently there's supposed to be a feat, probably in a splat book, that gives you powerful build like a half-giant, but all I'm finding are feats that give you the bonus of being large, but no extra damage, as a minotaur or goliath.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ImperatorK August 27, 2011, 01:57:42 PM
Q104: Can I take two (or more) Totem Barbarian variants that are in the SRD?
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl August 27, 2011, 02:29:30 PM
Q 105 Is there a way to add a half-giant's Powerful Build to another race, such as a human? Even as a feat?
the closest thing I know of is jotunbrud (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Jotunbrud) :shrug
Dang, that is so close. I was really hoping more so for the damage bonus.

There is always monkey grip.
That just lets you hold onto a bigger weapon. I'm talking about wielding a weapon as if you're one size larger for the bonus damage.
3.0 Monkey Grip = Wield a human greatsword in one hand. Take a -2 penalty to attacks.
3.5 Monkey Grip = Wield an Ogre-sized Longsword in one hand, or an ogre-sized greataxe in two hands. Take a -2 penalty to attacks.

3.5 Monkey Grip, combined with Jotunbrud, is exactly like Powerful Build, except you have a -2 to attack with Large-sized weapons.

Unless the bolded part has some strange meaning I'm not understanding, the bonus damage you're talking about is merely the weapon's damage dice going up. IE - Large Longsword dealing 2d6 damage.
: Re: Simple Q&A 28: Revenge of the Monktopus
: rot42 August 27, 2011, 02:47:15 PM
Q102 Are there any spells other than mage armor and luminous armor (and their greater cousins) that give an armor bonus to AC?

Lost Empires of Faerun pg33  Mailed Might of the Magelords - lvl5
(force spell)

Gives you +8 Armor bonus
immunity to 2nd lvl and lower Force Spells
AND DR 5/magic

Component = a miniature admantine shield worth 250gps

 :D
 
There are also some spells in... Champions of Valor? that give you actual armor (a mithril breastplate, golden full plate) that might have reduced ASF or something like that.

Yeah, Champions of Valor is right. They grant proficiency but no reduced ASF, though. Might work on a Runesmith (Races of Stone 118) or something.
: Re: Simple Q&A 28: Revenge of the Monktopus
: radionausea August 27, 2011, 03:16:37 PM
Q. 107:

Where can I find the feats Gunslinger and Improved Gunslinger and what do they do?

A nice Gunmage build would also have both Gunslinger and Improved Gunslinger.

Gunmage with Arcane Disciple (War) would grab Divine Power. +20 to Initiative, anyone?

We could have a build in that, you know.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 27, 2011, 03:54:23 PM
Q 105 Is there a way to add a half-giant's Powerful Build to another race, such as a human? Even as a feat?
the closest thing I know of is jotunbrud (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Jotunbrud) :shrug
Dang, that is so close. I was really hoping more so for the damage bonus.

There is always monkey grip.
That just lets you hold onto a bigger weapon. I'm talking about wielding a weapon as if you're one size larger for the bonus damage.

Half Giant:
. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size.

Monkey Grip:
Bene?t:  You can use melee weapons one size category larger than you are with a –2 penalty on the attack roll, but the amount of effort it takes you to use the weapon does not change.

I fail to see what you mean, sure there is a -2 involved but they are basically the same thing...
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 27, 2011, 05:58:57 PM
@ ksbsnowowl and Littha
Don't worry about it. Nothing's going to work apparently.

Wanted to use a medium size weapon but gain large size damage.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ImperatorK August 27, 2011, 06:20:05 PM
@ ksbsnowowl and Littha
Don't worry about it. Nothing's going to work apparently.

Wanted to use a medium size weapon but gain large size damage.
Sizing property maybe?

Q104: Can I take two (or more) Totem Barbarian variants that are in the SRD?
What's this, no takers?
And BTW. It would be grand if you would give a very good explanation with the enswer. ;)
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 27, 2011, 06:21:01 PM
@ ksbsnowowl and Littha
Don't worry about it. Nothing's going to work apparently.

Wanted to use a medium size weapon but gain large size damage.
Sizing property maybe?
Might have to go that route. Was hoping not to. PC just wants to hit things harder and do more damage.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Tonymitsu August 27, 2011, 06:23:49 PM
Q 106:  Can an evil character make a UMD check to fake a good alignment to cast a sanctified spell from a scroll?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 27, 2011, 07:05:36 PM
@ ksbsnowowl and Littha
Don't worry about it. Nothing's going to work apparently.

Wanted to use a medium size weapon but gain large size damage.

Just use the large weapon and fluff it as hitting harder rather than a bigger weapon?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 27, 2011, 07:07:00 PM
@ ksbsnowowl and Littha
Don't worry about it. Nothing's going to work apparently.

Wanted to use a medium size weapon but gain large size damage.

Just use the large weapon and fluff it as hitting harder rather than a bigger weapon?
Can't. Weapon isn't large-size unless sizing is put on it because it's a legendary weapon. Which is basically like getting a minor artifact, and putting the weapon property on that.
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo August 27, 2011, 07:07:32 PM
Q 106:  Can an evil character make a UMD check to fake a good alignment to cast a sanctified spell from a scroll?
Yes.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ImperatorK August 27, 2011, 07:17:40 PM
Q107: Where can I find the passage that says that you can use multiple variants on the same class, provided that you meet all the mechanical requirements?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 27, 2011, 07:37:31 PM
Q104: Can I take two (or more) Totem Barbarian variants that are in the SRD?
Q107: Where can I find the passage that says that you can use multiple variants on the same class, provided that you meet all the mechanical requirements?

In a sidebar on page 48 of Unearthed Arcana, multiclassing and variant classes are addressed.  (It's also in the SRD.)  It doesn't actually give a definite answer. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: ImperatorK August 27, 2011, 07:43:12 PM
Q104: Can I take two (or more) Totem Barbarian variants that are in the SRD?
Q107: Where can I find the passage that says that you can use multiple variants on the same class, provided that you meet all the mechanical requirements?

In a sidebar on page 48 of Unearthed Arcana, multiclassing and variant classes are addressed.  (It's also in the SRD.)  It doesn't actually give a definite answer.  
Yeah, I found that in the SRD.
The issue is that I need to know if you can have two (or more) Totem Barbarian variants (and one of the two I want isn't even in the SRD, but in CCh) and have an articulate explanation why it is so. :|
Note that I'm not talking about multiclassing, but having a (for example) 10th level Barbarian that has both the Lion Totem and Wolf Totem variants.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 27, 2011, 07:50:09 PM
@ ksbsnowowl and Littha
Don't worry about it. Nothing's going to work apparently.

Wanted to use a medium size weapon but gain large size damage.

Just use the large weapon and fluff it as hitting harder rather than a bigger weapon?
Can't. Weapon isn't large-size unless sizing is put on it because it's a legendary weapon. Which is basically like getting a minor artifact, and putting the weapon property on that.

If it is any consolation its would only be a max of about 3 points of damage anyway.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 27, 2011, 07:51:58 PM
@ ksbsnowowl and Littha
Don't worry about it. Nothing's going to work apparently.

Wanted to use a medium size weapon but gain large size damage.

Just use the large weapon and fluff it as hitting harder rather than a bigger weapon?
Can't. Weapon isn't large-size unless sizing is put on it because it's a legendary weapon. Which is basically like getting a minor artifact, and putting the weapon property on that.

If it is any consolation its would only be a max of about 3 points of damage anyway.
Yeah, that's true. Just trying to make the other melee fighters on par with the half-giant with strongarm bracers and expansion.
: Re: Simple Q&A 28: Revenge of the Monktopus
: radionausea August 27, 2011, 08:08:55 PM
Q104: Can I take two (or more) Totem Barbarian variants that are in the SRD?
Q107: Where can I find the passage that says that you can use multiple variants on the same class, provided that you meet all the mechanical requirements?

In a sidebar on page 48 of Unearthed Arcana, multiclassing and variant classes are addressed.  (It's also in the SRD.)  It doesn't actually give a definite answer.  

You can take different alternate class features provided that you have the requisite feature to swap still.  AFB but I think Wolf from the SRD and Lion from CC are compatible.  Lion swaps Fast Movement for pounce and wolf is one of the few SRD totems that doesn't require swapping fast movement.
Yeah, I found that in the SRD.
The issue is that I need to know if you can have two (or more) Totem Barbarian variants (and one of the two I want isn't even in the SRD, but in CCh) and have an articulate explanation why it is so. :|
Note that I'm not talking about multiclassing, but having a (for example) 10th level Barbarian that has both the Lion Totem and Wolf Totem variants.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 27, 2011, 09:06:04 PM
The issue is that I need to know if you can have two (or more) Totem Barbarian variants (and one of the two I want isn't even in the SRD, but in CCh) and have an articulate explanation why it is so. :|
Note that I'm not talking about multiclassing, but having a (for example) 10th level Barbarian that has both the Lion Totem and Wolf Totem variants.

Well, that's not combining variant classes, that's combining a variant class with an alternative class feature.  I don't believe any interaction between variant classes and alternative class features is described in the rules, but I would assume it's fine as long as the variant class has the same feature at the same level as the normal class. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gnomeo August 27, 2011, 09:50:01 PM
@ ksbsnowowl and Littha
Don't worry about it. Nothing's going to work apparently.

Wanted to use a medium size weapon but gain large size damage.
Sizing property maybe?
Might have to go that route. Was hoping not to. PC just wants to hit things harder and do more damage.

Is it a bludgeoning weapon?  There's the Mighty Wallop and Greater Mighty Wallop spells in Races of the Dragon.  The former increases the damage dice of a weapon as if it were one category larger; and the latter effectively increases the size by 1/four caster levels (max Colossal).
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 27, 2011, 09:53:05 PM
@ ksbsnowowl and Littha
Don't worry about it. Nothing's going to work apparently.

Wanted to use a medium size weapon but gain large size damage.
Sizing property maybe?
Might have to go that route. Was hoping not to. PC just wants to hit things harder and do more damage.

Is it a bludgeoning weapon?  There's the Mighty Wallop and Greater Mighty Wallop spells in Races of the Dragon.  The former increases the damage dice of a weapon as if it were one category larger; and the latter effectively increases the size by 1/four caster levels (max Colossal).
Ooh. Why yes it is a bludgeoning weapon.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gnomeo August 27, 2011, 10:01:35 PM
@ ksbsnowowl and Littha
Don't worry about it. Nothing's going to work apparently.

Wanted to use a medium size weapon but gain large size damage.
Sizing property maybe?

Q104: Can I take two (or more) Totem Barbarian variants that are in the SRD?
What's this, no takers?
And BTW. It would be grand if you would give a very good explanation with the enswer. ;)

A104: Even if you could get the dual-totem idea past your DM, you would have to adjust the granted abilities because you give up mostly the same abilities in the process.  In most cases, you give up Fast Movement, Trap Sense, Uncanny Dodge, and Improved Uncanny Dodge.  Eagle, Horse, and Lion each give up one or two fewer abilities, but none of them line up to allow you to take two at once.

The description leaves it open to create your own totem animal, so maybe go that route and combine two of the abilities.
: Re: Simple Q&A 28: Revenge of the Monktopus
: InnaBinder August 27, 2011, 10:59:40 PM
@ ksbsnowowl and Littha
Don't worry about it. Nothing's going to work apparently.

Wanted to use a medium size weapon but gain large size damage.
Sizing property maybe?

Q104: Can I take two (or more) Totem Barbarian variants that are in the SRD?
What's this, no takers?
And BTW. It would be grand if you would give a very good explanation with the enswer. ;)

A104: Even if you could get the dual-totem idea past your DM, you would have to adjust the granted abilities because you give up mostly the same abilities in the process.  In most cases, you give up Fast Movement, Trap Sense, Uncanny Dodge, and Improved Uncanny Dodge.  Eagle, Horse, and Lion each give up one or two fewer abilities, but none of them line up to allow you to take two at once.

The description leaves it open to create your own totem animal, so maybe go that route and combine two of the abilities.
Note that there are also Totem variants in Complete Champion; they're marginally less restrictive in which things you give up, so it's possible, with planning, to combine them a bit easier with the SRD/UA Totem variants.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl August 27, 2011, 11:18:39 PM
@ ksbsnowowl and Littha
Don't worry about it. Nothing's going to work apparently.

Wanted to use a medium size weapon but gain large size damage.

Just use the large weapon and fluff it as hitting harder rather than a bigger weapon?
Can't. Weapon isn't large-size unless sizing is put on it because it's a legendary weapon. Which is basically like getting a minor artifact, and putting the weapon property on that.
Can you use the Heavy Metal weapon rules from Magic of Faerun?  Make it out of gold, and spend an exotic weapon feat.  Done.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 27, 2011, 11:25:05 PM
@ ksbsnowowl and Littha
Don't worry about it. Nothing's going to work apparently.

Wanted to use a medium size weapon but gain large size damage.

Just use the large weapon and fluff it as hitting harder rather than a bigger weapon?
Can't. Weapon isn't large-size unless sizing is put on it because it's a legendary weapon. Which is basically like getting a minor artifact, and putting the weapon property on that.
Can you use the Heavy Metal weapon rules from Magic of Faerun?  Make it out of gold, and spend an exotic weapon feat.  Done.
Unfortunately the weapon is already made and giving legendary abilities, but what about plating it? Like a gold plating, or platinum plating? Are there rules for that?
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl August 27, 2011, 11:38:03 PM
Q 108: Several of the abilities gained by the half-fiend template are based on Hit Dice (SR, SLA's, Smite Good).  These abilities improve as you gain class levels (and thus HD), right?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 27, 2011, 11:39:25 PM
Q 108: Several of the abilities gained by the half-fiend template are based on Hit Dice (SR, SLA's, Smite Good).  These abilities improve as you gain class levels (and thus HD), right?
Correct. The Savage Species version explains it a little better. http://www.wizards.com/default.asp?x=dnd/sp/20031010a
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 27, 2011, 11:42:35 PM
Q 108: Several of the abilities gained by the half-fiend template are based on Hit Dice (SR, SLA's, Smite Good).  These abilities improve as you gain class levels (and thus HD), right?

If you are going to use a half fiend don't forget to read the web enhancement:
http://www.wizards.com/default.asp?x=dnd/we/20060630a
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 27, 2011, 11:50:16 PM
Q 109 Hypothetically speaking, and I'm hoping to eventually make this possible at 20th level, what's the next dice progression after 12d6?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 28, 2011, 12:24:49 AM
Q 109 Hypothetically speaking, and I'm hoping to eventually make this possible at 20th level, what's the next dice progression after 12d6?


Based on the progression given for Improved Natural Attack, it should go 12d6 -> 16d6. Starting at 2d6, every two increases doubles the number of dice you're adding. So 2d6 -> 3d6 -> 4d6 = +1 die at each step. 4d6 -> 6d6 -> 8d6 is +2 dice, 8d6 -> 12d6 is +4 dice, so 16d6 is the next logical increase. Followed by 16d6 -> 24d6 -> 32d6, assuming you could pile on more modifiers (look at shillelagh and earth hammer, maybe).
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 28, 2011, 12:27:05 AM
(look at shillelagh and earth hammer, maybe).
Where might I find that one?
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl August 28, 2011, 12:28:02 AM
Q 110: What is the interaction between a Deeper Darkness spell-like ability, and an everburning torch/continual flame? (And is it different if it is the Wiz 2 version or Clr 3 version of continual flame?)

Q 111: The poison spell feat from Drow of the Underdark states "You can add a contact or injury poison as a material component to a melee touch spell you are casting. ... The target of the spell, in addition to being subject to the normal effects of the spell, is also exposed to the poison. (A melee touch spell must deal damage to deliver the effect of an injury poison.) ..."

Suppose you are a 5th level wizard, and you cast a poison spelled Chill touch.  Did you just get 5 uses out of one dose of poison?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 28, 2011, 12:45:43 AM
(look at shillelagh and earth hammer, maybe).
Where might I find that one?

Races of stone. Makes one bludgeoning weapon count as adamantine (overriding the base material) and increases damage by two size categories (with no size cap). Slap shillelagh, earth hammer, and greater mighty wallop on a weapon and it becomes an effective Colossal++++ as far as damage is concerned, assuming you start at Small or greater. That's nine increases for a Small weapon, or eight for a Medium one. A Medium club would do 1d6 -> 2d6 -> 3d6 -> 4d6 -> 6d6 -> 8d6 -> 12d6 -> 16d6 -> 24d6 base weapon damage. And be +1 and count as adamantine.

Interesting fact: a permanent shillelagh on your weapon costs 2,000 gp and makes it a +1 weapon and increases the base damage by two steps. That's better than a standard +1 weapon for the exact same price.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 28, 2011, 12:51:49 AM
Only problem is that unless you're a wizard/cleric/druid, you couldn't do all three. A wizard/archivist might though. Now I just have to figure out how to give a fighter a cleric 5 spell.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl August 28, 2011, 01:26:30 AM
Q 108: Several of the abilities gained by the half-fiend template are based on Hit Dice (SR, SLA's, Smite Good).  These abilities improve as you gain class levels (and thus HD), right?

If you are going to use a half fiend don't forget to read the web enhancement:
http://www.wizards.com/default.asp?x=dnd/we/20060630a
Well, that article states that the SR is based solely on Monster HD, and not any class HD...
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 28, 2011, 01:27:54 AM
Well, that article states that the SR is based solely on Monster HD, and not any class HD...
No, it says creature's HD. Doesn't specify as to what HD the creature has to have.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl August 28, 2011, 01:34:40 AM
Well, that article states that the SR is based solely on Monster HD, and not any class HD...
No, it says creature's HD. Doesn't specify as to what HD the creature has to have.
Ehem.
Remember that HD for determining spell resistance means racial HD, not those gained with class levels.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 28, 2011, 01:44:22 AM
Well, that article states that the SR is based solely on Monster HD, and not any class HD...
No, it says creature's HD. Doesn't specify as to what HD the creature has to have.
Ehem.
Remember that HD for determining spell resistance means racial HD, not those gained with class levels.
Ignore it. WotC did with every single build they've ever done with the half-fiend.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 28, 2011, 01:47:59 AM
Q 110: What is the interaction between a Deeper Darkness spell-like ability, and an everburning torch/continual flame? (And is it different if it is the Wiz 2 version or Clr 3 version of continual flame?)

They would dispel each other if it was the Cleric version of continual flame. The Wizard version would get dispelled without affecting the deeper darkness.

Q 111: The poison spell feat from Drow of the Underdark states "You can add a contact or injury poison as a material component to a melee touch spell you are casting. ... The target of the spell, in addition to being subject to the normal effects of the spell, is also exposed to the poison. (A melee touch spell must deal damage to deliver the effect of an injury poison.) ..."

Suppose you are a 5th level wizard, and you cast a poison spelled Chill touch.  Did you just get 5 uses out of one dose of poison?

Yes.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl August 28, 2011, 02:23:11 AM
Q 110: What is the interaction between a Deeper Darkness spell-like ability, and an everburning torch/continual flame? (And is it different if it is the Wiz 2 version or Clr 3 version of continual flame?)

They would dispel each other if it was the Cleric version of continual flame. The Wizard version would get dispelled without affecting the deeper darkness.
Does this section I just found change that?
Spell-like abilities cannot be used to counterspell, nor can they be counterspelled. In all other ways, a spell-like ability functions just like a spell
To make sure, that line is only talking about direct attempts to prevent someone from casting a given spell?

Sorry, just having a brain fart right now.
Q 111: The poison spell feat from Drow of the Underdark states "You can add a contact or injury poison as a material component to a melee touch spell you are casting. ... The target of the spell, in addition to being subject to the normal effects of the spell, is also exposed to the poison. (A melee touch spell must deal damage to deliver the effect of an injury poison.) ..."

Suppose you are a 5th level wizard, and you cast a poison spelled Chill touch.  Did you just get 5 uses out of one dose of poison?

Yes.
Sweet.

Q 112: Deeper Darkness seems to have a contradictory set of statements concerning negating and/or dispelling Daylight.
Daylight brought into an area of deeper darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.

Deeper darkness counters and dispels any light spell of equal or lower level, including daylight
If DD dispells daylight, how can it also merely temporarily negate it?

Maybe I'm not understanding what "counters and dispels any [opposing light/dark] spell of equal or lower level" means.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 28, 2011, 02:30:25 AM
Counterspells

It is possible to cast any spell as a counterspell. By doing so, you are using the spell’s energy to disrupt the casting of the same spell by another character. Counterspelling works even if one spell is divine and the other arcane.
How Counterspells Work

To use a counterspell, you must select an opponent as the target of the counterspell. You do this by choosing the ready action. In doing so, you elect to wait to complete your action until your opponent tries to cast a spell. (You may still move your speed, since ready is a standard action.)

If the target of your counterspell tries to cast a spell, make a Spellcraft check (DC 15 + the spell’s level). This check is a free action. If the check succeeds, you correctly identify the opponent’s spell and can attempt to counter it. If the check fails, you can’t do either of these things.

To complete the action, you must then cast the correct spell. As a general rule, a spell can only counter itself. If you are able to cast the same spell and you have it prepared (if you prepare spells), you cast it, altering it slightly to create a counterspell effect. If the target is within range, both spells automatically negate each other with no other results.
Counterspelling Metamagic Spells

Metamagic feats are not taken into account when determining whether a spell can be countered

Specific Exceptions
Some spells specifically counter each other, especially when they have diametrically opposed effects.


Dispel Magic as a Counterspell

You can use dispel magic to counterspell another spellcaster, and you don’t need to identify the spell he or she is casting. However, dispel magic doesn’t always work as a counterspell.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl August 28, 2011, 02:47:00 AM
So they only counter and dispel when used in a counterspell action? Which SLA's specifically can't be used for.

So a SLA deeper darkness will still temporarily negate a Daylight spell (and itself), and it will "overpower" 2nd level or lower light spells, but will never be able to dispel a continual flame, because you can't counterspell with it?

Q 113: One last question on light/dark.  Darkness (2nd level) says
Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness.
A continual flame cast as a second level wizard spell would fall in that "higher level light spells are not affected by darkness" category.  Since there is no mention of these two spells temporarily negating each other, does that mean that a continual flame brought into a darkness effect would still function, and there would be a 20 ft radius of bright illumination?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 28, 2011, 03:16:04 AM
Does this section I just found change that?
Spell-like abilities cannot be used to counterspell, nor can they be counterspelled. In all other ways, a spell-like ability functions just like a spell
To make sure, that line is only talking about direct attempts to prevent someone from casting a given spell?

Sorry, just having a brain fart right now.

You can dispel using SLAs (otherwise having dispel magic as an SLA would be pointless).

Q 112: Deeper Darkness seems to have a contradictory set of statements concerning negating and/or dispelling Daylight.
Daylight brought into an area of deeper darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.

Deeper darkness counters and dispels any light spell of equal or lower level, including daylight
If DD dispells daylight, how can it also merely temporarily negate it?

Maybe I'm not understanding what "counters and dispels any [opposing light/dark] spell of equal or lower level" means.

Counters means that you can counterspell any light/darkness spell with an opposing spell of equal or higher level. Dispel means exactly what it says: if you cast deeper darkness at a light spell, it will remove it. The contradictory text is just weird. I suppose specific overrides general would apply, and thus it would only suppress a daylight spell but dispel any other equal or lower level light spell.

So they only counter and dispel when used in a counterspell action? Which SLA's specifically can't be used for.

Err, no. A dispel is distinctly different from countering, and can be done with SLAs. The bit Littha bolded refers to how some spells can be used as counters despite not fitting the "same spell or dispel magic" rule, such as slow countering haste and vice versa. It doesn't have any bearing on dispelling with SLAs.

So a SLA deeper darkness will still temporarily negate a Daylight spell (and itself), and it will "overpower" 2nd level or lower light spells, but will never be able to dispel a continual flame, because you can't counterspell with it?

It'll dispel a continual flame just fine (just not daylight, apparently). You're not counterspelling with it - you're using it as a dispel, which is a completely different game mechanic.

Q 113: One last question on light/dark.  Darkness (2nd level) says
Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness.
A continual flame cast as a second level wizard spell would fall in that "higher level light spells are not affected by darkness" category.  Since there is no mention of these two spells temporarily negating each other, does that mean that a continual flame brought into a darkness effect would still function, and there would be a 20 ft radius of bright illumination?

Hmm? Darkness will dispel a continual flame cast by a Sorcerer or Wizard, but will not affect (and in turn be dispelled by) a continual flame cast by a Cleric. Clerics are just better at making light, apparently.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl August 28, 2011, 03:59:06 AM
Thanks, I think I'm understanding the light/dark interaction now.  So, you can't use a darkness/deeper darkness SLA to prevent someone from casting a light spell, because that would be counterspelling, which you can't do with a SLA.  But, once they have cast their light spell, you can dispel it with your darkness SLA (would this dispelling require a dispel check (1d20+caster level vs DC 11+ caster level) or does it auto-succeed because it is a higher-level darkness spell?)

Q 114: When using a darkness spell to dispel a light spell, do you have to cast it so as to target the other spell? (I'm assuming yes) Or can you cast it so it dispels the light spell and it goes into effect, darkening the area?  ie - does the area of the darkness spell merely overlapping the source of the light cantrip cause it to be dispelled? (I'm going with no, rather it is merely suppressed)

Q 113: One last question on light/dark.  Darkness (2nd level) says
Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness.
A continual flame cast as a second level wizard spell would fall in that "higher level [those higher than "lower level," ie- equal level or higher] light spells are not affected by darkness" category.  Since there is no mention of these two spells temporarily negating each other, does that mean that a continual flame brought into a darkness effect would still function, and there would be a 20 ft radius of bright illumination?

Hmm? Darkness will dispel a continual flame cast by a Sorcerer or Wizard, but will not affect (and in turn be dispelled by) a continual flame cast by a Cleric. Clerics are just better at making light, apparently.
I'm not actually asking about dispelling here.  Assuming the answer to Q 114 is "yes," you can have two second level spells, one light, one dark, coexisting with overlapping areas, neither of which is dispelling the other.  Unlike deeper darkness, neither darkness nor continual flame state that their overlapping areas are negated (resulting in the prevailing light conditions being present).  Rather, you have magical darkness AND clear illumination coexisting... a paradox.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 28, 2011, 04:55:28 AM
Remember that spells like daylight and deeper darkness target on an object, which can be moved around bringing the effect with it.  Presumably what's going on is if two objects that have received opposite spells come within range of one another, the area of range overlap is affected by neither and instead has whatever light conditions would prevail normally; if you instead cast one spell on the same object that is carrying the opposing spell, the spell functions like a targeted dispel on the object (only functioning against the opposing spell) instead of having its normal effect.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 28, 2011, 09:56:49 AM
Thanks, I think I'm understanding the light/dark interaction now.  So, you can't use a darkness/deeper darkness SLA to prevent someone from casting a light spell, because that would be counterspelling, which you can't do with a SLA.  But, once they have cast their light spell, you can dispel it with your darkness SLA (would this dispelling require a dispel check (1d20+caster level vs DC 11+ caster level) or does it auto-succeed because it is a higher-level darkness spell?)

You got it. The rules seem silent on this issue, but I would rule that it automatically works, much like how counterspelling with a specific counter succeeds automatically.

Q 114: When using a darkness spell to dispel a light spell, do you have to cast it so as to target the other spell? (I'm assuming yes) Or can you cast it so it dispels the light spell and it goes into effect, darkening the area?  ie - does the area of the darkness spell merely overlapping the source of the light cantrip cause it to be dispelled? (I'm going with no, rather it is merely suppressed)

Again, the rules seem silent on this issue, but that is how I would rule it. You can either cast the spell or use it as a targeted dispel against the effect, but not both. I've changed my position on this from my first post on this topic because this way makes more sense and is more balanced.

Q 113: One last question on light/dark.  Darkness (2nd level) says
Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness.

A continual flame cast as a second level wizard spell would fall in that "higher level [those higher than "lower level," ie- equal level or higher] light spells are not affected by darkness" category.  Since there is no mention of these two spells temporarily negating each other, does that mean that a continual flame brought into a darkness effect would still function, and there would be a 20 ft radius of bright illumination?

Hmm? Darkness will dispel a continual flame cast by a Sorcerer or Wizard, but will not affect (and in turn be dispelled by) a continual flame cast by a Cleric. Clerics are just better at making light, apparently.

I'm not actually asking about dispelling here.  Assuming the answer to Q 114 is "yes," you can have two second level spells, one light, one dark, coexisting with overlapping areas, neither of which is dispelling the other.  Unlike deeper darkness, neither darkness nor continual flame state that their overlapping areas are negated (resulting in the prevailing light conditions being present).  Rather, you have magical darkness AND clear illumination coexisting... a paradox.

"Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness." Unfortunately there's a hole when it comes to equal-level spells, so you would just have to decide which way you want things to go. I would personally rule that the most recent effect takes precedence, so if you are walking down a hallway lit with continual flames and you cast darkness, you make it darker. If you're stuck in a darkness effect and you pull out an everburning torch, you make it lighter.

Also, is anyone else baffled by how darkness creates shadowy illumination and thus can be used as a light source in conditions of actual darkness? I cast darkness in the pitch-black cave and can see now! Darkness exists as an actual illumination level, and yet the darkness spell doesn't make it dark. It makes it dim. That seems like a rip-off.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Drull August 28, 2011, 10:00:55 AM
Can good chameleons prepare sanctified spells? Or are they not considered prepared spellcasters for the purpose of those spells?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 28, 2011, 10:31:13 AM
Can good chameleons prepare sanctified spells? Or are they not considered prepared spellcasters for the purpose of those spells?

Chameleons prepare spells just like Wizards and/or Clerics, so there's no reason they couldn't prepare Sanctified or Corrupt spells in the same fashion.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 28, 2011, 12:58:22 PM
Also, is anyone else baffled by how darkness creates shadowy illumination and thus can be used as a light source in conditions of actual darkness? I cast darkness in the pitch-black cave and can see now! Darkness exists as an actual illumination level, and yet the darkness spell doesn't make it dark. It makes it dim. That seems like a rip-off.
Yes that was one of the most common criticisms of the 3.0 to 3.5 transition.
: Re: Simple Q&A 28: Revenge of the Monktopus
: radionausea August 28, 2011, 03:02:27 PM
Q. 107:

Where can I find the feats Gunslinger and Improved Gunslinger and what do they do?

A nice Gunmage build would also have both Gunslinger and Improved Gunslinger.

Gunmage with Arcane Disciple (War) would grab Divine Power. +20 to Initiative, anyone?

We could have a build in that, you know.

anyone?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Tr011 August 28, 2011, 04:40:47 PM
Q115: (How) Can you enchant specific weapons/armors with normal enchantments and (how) can you enchant normal weapons/armors with specific abilities? Would be interesting both general and in my case: I got a luck blade and want spellblade on it.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Sorator August 28, 2011, 05:30:41 PM
A115a: Same as any other weapon. If you find a specific weapon, it probably has an enhancement bonus already on it, and it may also have other weapon enhancements - remember to take that into account when enchanting it further. (When adding enhancement bonuses to an existing weapon, you take the price of the final weapon and subtract the price of the existing weapon to get the cost to upgrade it.)
A115b: I know it's mentioned somewhere in the MIC, but I can't seem to find it...
: Re: Simple Q&A 28: Revenge of the Monktopus
: balluga August 28, 2011, 10:48:51 PM
Q116: What are some ways for monsters to protect themselves against Magic Jar? I want one encounter where this spell is not an option so temporary or limited protection works.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 28, 2011, 11:04:27 PM
Q116: What are some ways for monsters to protect themselves against Magic Jar? I want one encounter where this spell is not an option so temporary or limited protection works.
Potion of any Protection from X (evil/good/etc) spell.

Edit: If you don't want to use magic items, you can use feat combos as well. Wild/Hidden Talent (to give you a psionic focus) + Martial Study (Mind Over Body) will let you substitute a concentration check instead of a Fort save, and take 15 on it by expending your psionic focus. You're not likely to fail many saves with that if you optimize your skill check even meagerly.

I forget if Magic Jar is Fort or Will. If it is Will, it's even easier as the maneuver for that is 1st level.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 28, 2011, 11:05:42 PM
Q116: What are some ways for monsters to protect themselves against Magic Jar? I want one encounter where this spell is not an option so temporary or limited protection works.
Potion of any Protection from X (evil/good/etc) spell.

Heroes of Battle has a magic item called a banner of law.  It costs 8,000 gp, can be attached to any polearm, and gives the wielder of the weapon and all his (non-chaotic) allies within 30 feet the effects of protection from law.  It says versions can be made for other alignments. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: Trugbild August 29, 2011, 07:19:11 AM
Q117
Does a fly by attack provoke an attack of opportunity?
: Re: Simple Q&A 28: Revenge of the Monktopus
: ImperatorK August 29, 2011, 07:53:17 AM
Q117
Does a fly by attack provoke an attack of opportunity?
YesNo if you only move into one of your opponents threatened squares. Yes if you leave it.
Improved Flyby Attack mitigates that (but only when you leave after attacking).
: Re: Simple Q&A 28: Revenge of the Monktopus
: Sjappo August 29, 2011, 10:01:19 AM
Q117
Does a fly by attack provoke an attack of opportunity?
YesNo if you only move into one of your opponents threatened squares. Yes if you leave it.
Improved Flyby Attack mitigates that (but only when you leave after attacking).
And only from the one you're attacking. Al other enemies a free to attack you when you pass by.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 29, 2011, 02:58:35 PM
Q118a: Starting gold for 1st level crusader?

Q118b: Starting gold for 1st level spellthief?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 29, 2011, 03:01:47 PM
Q118a: Starting gold for 1st level crusader?

Q118b: Starting gold for 1st level spellthief?
a) 6d4x10 gp
b) 4d4x10 gp
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 29, 2011, 03:45:03 PM
Q118a: Starting gold for 1st level crusader?

Q118b: Starting gold for 1st level spellthief?
a) 6d4x10 gp
b) 4d4x10 gp
Thanks.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 29, 2011, 03:46:26 PM
Q 119 If a character with 40+ movement wears medium or heavy armor, what is their new movement for each?
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 29, 2011, 04:16:29 PM
A119  See DMG page 20 for reduced speeds in 10-foot increments from base speed 20 to base speed 100.  Reduced move speed is the same for medium armor/encumbrance or heavy armor/encumbrance, but heavy drops running speed from move x4 to move x3.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 29, 2011, 04:48:15 PM
A119  See DMG page 20 for reduced speeds in 10-foot increments from base speed 20 to base speed 100.  Reduced move speed is the same for medium armor/encumbrance or heavy armor/encumbrance, but heavy drops running speed from move x4 to move x3.

Incase you need the formula it is:
(Speed/3)*2
Rounded to the nearest 5.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 29, 2011, 05:03:18 PM
A119  See DMG page 20 for reduced speeds in 10-foot increments from base speed 20 to base speed 100.  Reduced move speed is the same for medium armor/encumbrance or heavy armor/encumbrance, but heavy drops running speed from move x4 to move x3.

Incase you need the formula it is:
(Speed/3)*2
Rounded to the nearest 5.

Reduced speeds for base speeds 40', 70', and 100' say no it isn't.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 29, 2011, 05:37:58 PM
A119  See DMG page 20 for reduced speeds in 10-foot increments from base speed 20 to base speed 100.  Reduced move speed is the same for medium armor/encumbrance or heavy armor/encumbrance, but heavy drops running speed from move x4 to move x3.

Incase you need the formula it is:
(Speed/3)*2
Rounded to the nearest 5.

Reduced speeds for base speeds 40', 70', and 100' say no it isn't.

Sorry, rounds up rather than nearest.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Kaori August 29, 2011, 06:45:18 PM
Q120: Is there any feat, item, or melee class oriented skill that lets you auto confirm crits? i swear i saw some sort of feat for outsiders on the forum a few days ago and can't find anything about it again.
: Re: Simple Q&A 28: Revenge of the Monktopus
: InnaBinder August 29, 2011, 07:39:11 PM
Q120: Is there any feat, item, or melee class oriented skill that lets you auto confirm crits? i swear i saw some sort of feat for outsiders on the forum a few days ago and can't find anything about it again.
Use the Paladin spell Bless Weapon with CWI, and voila!
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gribel August 29, 2011, 09:28:02 PM
Q121: Is there a way to trade an AoO for a trip attempt?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gnomeo August 29, 2011, 09:36:08 PM
A121: You can make a trip attempt as an attack of opportunity; assuming the target isn't already prone.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gribel August 29, 2011, 09:39:06 PM
A121: You can make a trip attempt as an attack of opportunity; assuming the target isn't already prone.
Thank you, where can I find that rule?
: Re: Simple Q&A 28: Revenge of the Monktopus
: radionausea August 29, 2011, 09:40:20 PM
Amechra was a gentleman and asnwered my question in a PM.

"Gunslinger allows you to increase your initiative by up to your BAB by taking a penalty of up to your BAB on your attack rolls on the first round of combat (basically, PA with damage replaced by an initiative bonus; also, you have to be wielding a gun, if I remember correctly.)

Improved Gunslinger gives you +2 Initiative per -1 to Attack rolls (but you can only give yourself a bonus equal to your BAB.)

Here is a link to their pre-reqs."

If anyone is interested.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gnomeo August 29, 2011, 09:49:16 PM
A121: You can make a trip attempt as an attack of opportunity; assuming the target isn't already prone.
Thank you, where can I find that rule?

http://www.d20srd.org/srd/combat/attacksOfOpportunity.htm#makinganAttackofOpportunity: An attack of opportunity is a single melee attack, and you can only make one per round.
http://www.d20srd.org/srd/combat/specialAttacks.htm#trip: You can try to trip an opponent as an unarmed melee attack.

Emphasis mine. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 30, 2011, 01:46:55 AM
Amechra was a gentleman and asnwered my question in a PM.

"Gunslinger allows you to increase your initiative by up to your BAB by taking a penalty of up to your BAB on your attack rolls on the first round of combat (basically, PA with damage replaced by an initiative bonus; also, you have to be wielding a gun, if I remember correctly.)

Improved Gunslinger gives you +2 Initiative per -1 to Attack rolls (but you can only give yourself a bonus equal to your BAB.)

Here is a link to their pre-reqs."

If anyone is interested.
What's the link?

Q 122 Is there a metamagic feat that lets you use a target more than one person with a "one creature" spell? If not, just a regular feat?

Q 123 May not be a simple question, but PC will be taking Enlarge Person soon, I need a large size mini for a female warrior type. Any suggestions?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl August 30, 2011, 01:53:39 AM
Q 122 Is there a metamagic feat that lets you use a target more than one person with a "one creature" spell? If not, just a regular feat?

A 122 Chain Spell is a +3 level metamagic feat that gives one secondary target per caster level for a single target ranged spell. The effect is easier to resist on the secondary targets (either 1/2 damage and an extra reflex save, or -4 to the save DC), but it doesn't matter for most buff spells. The feat is from Complete Arcane.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 30, 2011, 01:56:11 AM
Q 122 Is there a metamagic feat that lets you use a target more than one person with a "one creature" spell? If not, just a regular feat?

A 122 Chain Spell is a +3 level metamagic feat that gives one secondary target per caster level for a single target ranged spell. The effect is easier to resist on the secondary targets (either 1/2 damage and an extra reflex save, or -4 to the save DC), but it doesn't matter for most buff spells. The feat is from Complete Arcane.
It's going to be used by a halfling sorcerer who, when he thinks the party might not actually be able to defeat the pride of creatures, will freeze as many as possible in place so that the creatures will attack the easy prey and he can escape. The spell itself is "one creature". A metamagic rod of that might just work.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 30, 2011, 01:59:30 AM
Q 123 May not be a simple question, but PC will be taking Enlarge Person soon, I need a large size mini for a female warrior type. Any suggestions?

Depending on what scale the models you are using at the moment are there are a lot of mini wargames out there with a variety of scales.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 30, 2011, 02:00:19 AM
Q 123 May not be a simple question, but PC will be taking Enlarge Person soon, I need a large size mini for a female warrior type. Any suggestions?

Depending on what scale the models you are using at the moment are there are a lot of mini wargames out there with a variety of scales.
We're mostly using D&D minis, and a few from Heroscape that I was able to grab.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shiki August 30, 2011, 02:02:39 AM
Q 122 Is there a metamagic feat that lets you use a target more than one person with a "one creature" spell? If not, just a regular feat?

A 122 Chain Spell is a +3 level metamagic feat that gives one secondary target per caster level for a single target ranged spell. The effect is easier to resist on the secondary targets (either 1/2 damage and an extra reflex save, or -4 to the save DC), but it doesn't matter for most buff spells. The feat is from Complete Arcane.
It's going to be used by a halfling sorcerer who, when he thinks the party might not actually be able to defeat the pride of creatures, will freeze as many as possible in place so that the creatures will attack the easy prey and he can escape. The spell itself is "one creature". A metamagic rod of that might just work.
Metamagic Rod (Chaining), Magic Item Compendium p.165.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 30, 2011, 02:15:27 AM
Q 122 Is there a metamagic feat that lets you use a target more than one person with a "one creature" spell? If not, just a regular feat?

A 122 Chain Spell is a +3 level metamagic feat that gives one secondary target per caster level for a single target ranged spell. The effect is easier to resist on the secondary targets (either 1/2 damage and an extra reflex save, or -4 to the save DC), but it doesn't matter for most buff spells. The feat is from Complete Arcane.
It's going to be used by a halfling sorcerer who, when he thinks the party might not actually be able to defeat the pride of creatures, will freeze as many as possible in place so that the creatures will attack the easy prey and he can escape. The spell itself is "one creature". A metamagic rod of that might just work.
Metamagic Rod (Chaining), Magic Item Compendium p.165.
I don't see it, but is there any particular reason why that rod's half the cost of the one in Complete Arcane?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Bill Bisco: Eloquent Elf August 30, 2011, 02:35:59 AM
Q124  Alright, tough one, but if you got any ideas, plese let me know.  There's a spell in a Wotc Splatbook that allows someone to make a kind of attack using a moving action.  I believe this is a personal spell and is from 3rd-7th level.  Any ideas?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 30, 2011, 02:53:46 AM
Q124  Alright, tough one, but if you got any ideas, plese let me know.  There's a spell in a Wotc Splatbook that allows someone to make a kind of attack using a moving action.  I believe this is a personal spell and is from 3rd-7th level.  Any ideas?

I can think of 5 spells that do that: defenestrating sphere (Spell Compendium), flaming sphere (http://www.d20srd.org/srd/spells/flamingSphere.htm), numbing sphere (Frostburn), sphere of ultimate destruction (Spell Compendium), and stone sphere (Underdark). 
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 30, 2011, 03:01:58 AM
Q 123 May not be a simple question, but PC will be taking Enlarge Person soon, I need a large size mini for a female warrior type. Any suggestions?

Depending on what scale the models you are using at the moment are there are a lot of mini wargames out there with a variety of scales.
We're mostly using D&D minis, and a few from Heroscape that I was able to grab.

well those are 30mm so 54mm would be a good size for a large creature I think. For example:
http://www.arcaneminiatures.co.uk/54mm-firstborn-miniatures.asp
or
http://www.arcaneminiatures.co.uk/miniatures-detail.asp?ID=34956
or
http://www.arcaneminiatures.co.uk/54mm-warlord-saga-miniatures.asp

Bear in mind however that most minis are supplied unassembled and unpainted.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 30, 2011, 04:37:14 AM
Q 123 May not be a simple question, but PC will be taking Enlarge Person soon, I need a large size mini for a female warrior type. Any suggestions?

Depending on what scale the models you are using at the moment are there are a lot of mini wargames out there with a variety of scales.
We're mostly using D&D minis, and a few from Heroscape that I was able to grab.

well those are 30mm so 54mm would be a good size for a large creature I think. For example:
http://www.arcaneminiatures.co.uk/54mm-firstborn-miniatures.asp
or
http://www.arcaneminiatures.co.uk/miniatures-detail.asp?ID=34956
or
http://www.arcaneminiatures.co.uk/54mm-warlord-saga-miniatures.asp

Bear in mind however that most minis are supplied unassembled and unpainted.
So they're unpainted, unassembled, and they're at least $30 a shot. Yikes.
: Re: Simple Q&A 28: Revenge of the Monktopus
: SolEiji August 30, 2011, 05:19:48 AM
Q 122 Is there a metamagic feat that lets you use a target more than one person with a "one creature" spell? If not, just a regular feat?

A 122 Chain Spell is a +3 level metamagic feat that gives one secondary target per caster level for a single target ranged spell. The effect is easier to resist on the secondary targets (either 1/2 damage and an extra reflex save, or -4 to the save DC), but it doesn't matter for most buff spells. The feat is from Complete Arcane.
It's going to be used by a halfling sorcerer who, when he thinks the party might not actually be able to defeat the pride of creatures, will freeze as many as possible in place so that the creatures will attack the easy prey and he can escape. The spell itself is "one creature". A metamagic rod of that might just work.
Metamagic Rod (Chaining), Magic Item Compendium p.165.
I don't see it, but is there any particular reason why that rod's half the cost of the one in Complete Arcane?

Probably cause it's MIC, they reduced the cost of several items after they figured, "this stuff is far too expensive".  That be one of 'em apparently.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 30, 2011, 05:22:23 AM
Q 122 Is there a metamagic feat that lets you use a target more than one person with a "one creature" spell? If not, just a regular feat?

A 122 Chain Spell is a +3 level metamagic feat that gives one secondary target per caster level for a single target ranged spell. The effect is easier to resist on the secondary targets (either 1/2 damage and an extra reflex save, or -4 to the save DC), but it doesn't matter for most buff spells. The feat is from Complete Arcane.
It's going to be used by a halfling sorcerer who, when he thinks the party might not actually be able to defeat the pride of creatures, will freeze as many as possible in place so that the creatures will attack the easy prey and he can escape. The spell itself is "one creature". A metamagic rod of that might just work.
Metamagic Rod (Chaining), Magic Item Compendium p.165.
I don't see it, but is there any particular reason why that rod's half the cost of the one in Complete Arcane?

Probably cause it's MIC, they reduced the cost of several items after they figured, "this stuff is far too expensive".  That be one of 'em apparently.
That's quite possible. It's just that a lot of the items seem to have some kind of catch now. Like the vampire hide is silver OR magic instead of silver AND magic. The relics are now +1 instead of +3 and has lesser versions of the abilities they had in C. Divine. There's lots of tweaks. Just don't want to get my hopes up and find out I missed a subtle clue that I'm getting bent over.
: Re: Simple Q&A 28: Revenge of the Monktopus
: radionausea August 30, 2011, 05:55:43 AM

What's the link?

http://www.davidrm.com/rpg/ikwiki/doku.php?id=ik_feats :)
: Re: Simple Q&A 28: Revenge of the Monktopus
: rot42 August 30, 2011, 11:47:02 AM
Q124  Alright, tough one, but if you got any ideas, plese let me know.  There's a spell in a Wotc Splatbook that allows someone to make a kind of attack using a moving action.  I believe this is a personal spell and is from 3rd-7th level.  Any ideas?

A124: Evard's Menacing Tentacles (PHB II, 113)? It gives you two attacks per round as a free action for a third level Druid or Sorcerer/Wizard spell.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 30, 2011, 12:05:28 PM
Q 122 Is there a metamagic feat that lets you use a target more than one person with a "one creature" spell? If not, just a regular feat?

A 122 Chain Spell is a +3 level metamagic feat that gives one secondary target per caster level for a single target ranged spell. The effect is easier to resist on the secondary targets (either 1/2 damage and an extra reflex save, or -4 to the save DC), but it doesn't matter for most buff spells. The feat is from Complete Arcane.
It's going to be used by a halfling sorcerer who, when he thinks the party might not actually be able to defeat the pride of creatures, will freeze as many as possible in place so that the creatures will attack the easy prey and he can escape. The spell itself is "one creature". A metamagic rod of that might just work.
Metamagic Rod (Chaining), Magic Item Compendium p.165.
I don't see it, but is there any particular reason why that rod's half the cost of the one in Complete Arcane?

Probably cause it's MIC, they reduced the cost of several items after they figured, "this stuff is far too expensive".  That be one of 'em apparently.
That's quite possible. It's just that a lot of the items seem to have some kind of catch now. Like the vampire hide is silver OR magic instead of silver AND magic. The relics are now +1 instead of +3 and has lesser versions of the abilities they had in C. Divine. There's lots of tweaks. Just don't want to get my hopes up and find out I missed a subtle clue that I'm getting bent over.
Function-wise, the Metamagic rods remain identical to their original printings.  They actually cost too much in those locations (compare a CArc Rod of Chaining to a Rod of Quicken.  Although Quicken spell has a higher slot adjustment, the Chaining Rod from CArc costs significantly more)
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 30, 2011, 04:47:22 PM
Q125:  Is there an easy way to get Combat Expertise without meeting the Intelligence requirement?  I want to put Karmic Strike on something really stupid, at a low level (why Karmic Strike and not Robilar's Gambit).
: Re: Simple Q&A 28: Revenge of the Monktopus
: kremti August 30, 2011, 04:50:18 PM
Q 122 Is there a metamagic feat that lets you use a target more than one person with a "one creature" spell? If not, just a regular feat?

A 122 Chain Spell is a +3 level metamagic feat that gives one secondary target per caster level for a single target ranged spell. The effect is easier to resist on the secondary targets (either 1/2 damage and an extra reflex save, or -4 to the save DC), but it doesn't matter for most buff spells. The feat is from Complete Arcane.
It's going to be used by a halfling sorcerer who, when he thinks the party might not actually be able to defeat the pride of creatures, will freeze as many as possible in place so that the creatures will attack the easy prey and he can escape. The spell itself is "one creature". A metamagic rod of that might just work.
Metamagic Rod (Chaining), Magic Item Compendium p.165.
I don't see it, but is there any particular reason why that rod's half the cost of the one in Complete Arcane?

Probably cause it's MIC, they reduced the cost of several items after they figured, "this stuff is far too expensive".  That be one of 'em apparently.
That's quite possible. It's just that a lot of the items seem to have some kind of catch now. Like the vampire hide is silver OR magic instead of silver AND magic. The relics are now +1 instead of +3 and has lesser versions of the abilities they had in C. Divine. There's lots of tweaks. Just don't want to get my hopes up and find out I missed a subtle clue that I'm getting bent over.
Function-wise, the Metamagic rods remain identical to their original printings.  They actually cost too much in those locations (compare a CArc Rod of Chaining to a Rod of Quicken.  Although Quicken spell has a higher slot adjustment, the Chaining Rod from CArc costs significantly more)

Or, look at the price of the Maximize Rod on SRD...the new Chain Rods are the same price, and they are both +3 adjustment.  Looks like CArc versions were simply overpriced...

-K
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 30, 2011, 05:05:40 PM
Q 122 Is there a metamagic feat that lets you use a target more than one person with a "one creature" spell? If not, just a regular feat?

A 122 Chain Spell is a +3 level metamagic feat that gives one secondary target per caster level for a single target ranged spell. The effect is easier to resist on the secondary targets (either 1/2 damage and an extra reflex save, or -4 to the save DC), but it doesn't matter for most buff spells. The feat is from Complete Arcane.
It's going to be used by a halfling sorcerer who, when he thinks the party might not actually be able to defeat the pride of creatures, will freeze as many as possible in place so that the creatures will attack the easy prey and he can escape. The spell itself is "one creature". A metamagic rod of that might just work.
Metamagic Rod (Chaining), Magic Item Compendium p.165.
I don't see it, but is there any particular reason why that rod's half the cost of the one in Complete Arcane?

Probably cause it's MIC, they reduced the cost of several items after they figured, "this stuff is far too expensive".  That be one of 'em apparently.
That's quite possible. It's just that a lot of the items seem to have some kind of catch now. Like the vampire hide is silver OR magic instead of silver AND magic. The relics are now +1 instead of +3 and has lesser versions of the abilities they had in C. Divine. There's lots of tweaks. Just don't want to get my hopes up and find out I missed a subtle clue that I'm getting bent over.
Function-wise, the Metamagic rods remain identical to their original printings.  They actually cost too much in those locations (compare a CArc Rod of Chaining to a Rod of Quicken.  Although Quicken spell has a higher slot adjustment, the Chaining Rod from CArc costs significantly more)

Or, look at the price of the Maximize Rod on SRD...the new Chain Rods are the same price, and they are both +3 adjustment.  Looks like CArc versions were simply overpriced...

-K
I'm cool with that.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 30, 2011, 05:06:32 PM
Q125:  Is there an easy way to get Combat Expertise without meeting the Intelligence requirement?  I want to put Karmic Strike on something really stupid, at a low level (why Karmic Strike and not Robilar's Gambit).

Passive way monk (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#passiveWay) 1. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: Bill Bisco: Eloquent Elf August 30, 2011, 09:26:22 PM
Q124  Alright, tough one, but if you got any ideas, plese let me know.  There's a spell in a Wotc Splatbook that allows someone to make a kind of attack using a moving action.  I believe this is a personal spell and is from 3rd-7th level.  Any ideas?

A124: Evard's Menacing Tentacles (PHB II, 113)? It gives you two attacks per round as a free action for a third level Druid or Sorcerer/Wizard spell.

Thanks for the try guys, but I don't think it's in the Completes or PHB2, it's definitely a move action to do something.  Darn, I am really kicking myself now for not writing it down properly.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 30, 2011, 10:12:10 PM
Q124  Alright, tough one, but if you got any ideas, plese let me know.  There's a spell in a Wotc Splatbook that allows someone to make a kind of attack using a moving action.  I believe this is a personal spell and is from 3rd-7th level.  Any ideas?
A124: Evard's Menacing Tentacles (PHB II, 113)? It gives you two attacks per round as a free action for a third level Druid or Sorcerer/Wizard spell.
Thanks for the try guys, but I don't think it's in the Completes or PHB2, it's definitely a move action to do something.  Darn, I am really kicking myself now for not writing it down properly.

Harmonize and greater harmonize (Races of Stone) do this for bardic music.  Insightful feint (Spell Compendium) does this for feinting.  Greater dimension door (Spell Compendium) gives move-action teleportation.  

Q 126: The spell nimbus of light (Complete Divine) lets you discharge it as a move action to deal damage equal to 1d8 + the number of rounds since you cast the spell.  It's normally capped at 1d8 + caster level.  If we take the fun interpretation of reserves of strength (Dragonlance Campaign Setting), does it remove this cap, or doesn't it count as “level-fixed.”  (Yes, nimbus of light is eligible for persistent spell.) 
: Re: Simple Q&A 28: Revenge of the Monktopus
: emaNsdrawkcaB August 30, 2011, 11:14:39 PM
Q 127: In the description for the Devotion feats in CC, it doesn't state when you have to trade in the Domain for the Devotion feat.... If you were a human and took Able Learner and grabbed a rank in each of the Knowledges, could you then swap out the Domain for the Devotion feat, and be able to max out all of them?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Bill Bisco: Eloquent Elf August 30, 2011, 11:20:35 PM
A: 127 They would still be cross-class skills for you so max rank = (level+3)/2
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 30, 2011, 11:30:54 PM
Q 127: In the description for the Devotion feats in CC, it doesn't state when you have to trade in the Domain for the Devotion feat.... If you were a human and took Able Learner and grabbed a rank in each of the Knowledges, could you then swap out the Domain for the Devotion feat, and be able to max out all of them?

If you take the feat you dont have to trade a domain. Clerics (and clerics only) have a special option to do that but can take the feats too.
: Re: Simple Q&A 28: Revenge of the Monktopus
: emaNsdrawkcaB August 31, 2011, 01:41:18 AM
: Bill Bisco: Eloquent Elf
A: 127 They would still be cross-class skills for you so max rank = (level+3)/2

I remember reading somewhere that if you have a rank in a skill that your max ranks in that skill are not considered cross class, but if the class you're leveling up in doesn't have that skill you'd obviously have to pay double (2 points per rank).

But Able Learner would alleviate that problem.

: Littha
If you take the feat you dont have to trade a domain. Clerics (and clerics only) have a special option to do that but can take the feats too.

I realize that, but feats are precious and the build is rather starved, so if there's an easy way around it, I'll take it.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 31, 2011, 01:45:50 AM
Q 128: Any inexpensive items out there that provide immunity to fatigue for the wearer/carrier?  Loosely-worded ability to ignore the detrimental effects of sunlight will work too, if it's available and cheaper.  Or possibly magical darkness and the ability to s

Q 128: Is there an inexpensive item to get around the daylight downside of Troll Blooded (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Troll_Blooded)?
: Re: Simple Q&A 28: Revenge of the Monktopus
: brujon August 31, 2011, 01:50:02 AM
Q 129: Where the bit about being able to swap racial proficiencies for other exotic weapons that are designed for your race? I want to build a Gnome Factotum using Iaijutsu Focus, and want the Gnomish Quickrazor, but not getting that EWP that i need to use it. I know the rule exists, but not where to find it... So to show it to my DM i need to have the book & page. Anyone?
: Re: Simple Q&A 28: Revenge of the Monktopus
: wotmaniac August 31, 2011, 01:54:32 AM
: Bill Bisco: Eloquent Elf
A: 127 They would still be cross-class skills for you so max rank = (level+3)/2

I remember reading somewhere that if you have a rank in a skill that your max ranks in that skill are not considered cross class, but if the class you're leveling up in doesn't have that skill you'd obviously have to pay double (2 points per rank).

But Able Learner would alleviate that problem.

: Littha
If you take the feat you dont have to trade a domain. Clerics (and clerics only) have a special option to do that but can take the feats too.

I realize that, but feats are precious and the build is rather starved, so if there's an easy way around it, I'll take it.
I could be failing at reading comprehension right now, but .... ???

If a skill is in-class for any of your classes, then your max ranks limit for that skill is forever HD+3.  (regardless of Able Learner or not).  Normal costs for cross-class ranks still apply.
Able Learner simply reduces the cost of cross-class ranks.
: Re: Simple Q&A 28: Revenge of the Monktopus
: wotmaniac August 31, 2011, 01:56:08 AM
Q 129: Where the bit about being able to swap racial proficiencies for other exotic weapons that are designed for your race? I want to build a Gnome Factotum using Iaijutsu Focus, and want the Gnomish Quickrazor, but not getting that EWP that i need to use it. I know the rule exists, but not where to find it... So to show it to my DM i need to have the book & page. Anyone?
I'm not sure about swapping, but both RotW and RoS have racial weapon familiarity (or some shit like that) that gives you proficiency in all of your race's exotic weapons.
:shrug
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes August 31, 2011, 02:12:18 AM
Q 129: Where the bit about being able to swap racial proficiencies for other exotic weapons that are designed for your race? I want to build a Gnome Factotum using Iaijutsu Focus, and want the Gnomish Quickrazor, but not getting that EWP that i need to use it. I know the rule exists, but not where to find it... So to show it to my DM i need to have the book & page. Anyone?
I'm not sure about swapping, but both RotW and RoS have racial weapon familiarity (or some shit like that) that gives you proficiency in all of your race's exotic weapons.
:shrug

Complete Warrior, pg. 154. In a nutshell, you can swap your racial weapon familiarity for an equal number of other weapons associated with your race.
: Re: Simple Q&A 28: Revenge of the Monktopus
: brujon August 31, 2011, 02:15:27 AM
Q 129: Where the bit about being able to swap racial proficiencies for other exotic weapons that are designed for your race? I want to build a Gnome Factotum using Iaijutsu Focus, and want the Gnomish Quickrazor, but not getting that EWP that i need to use it. I know the rule exists, but not where to find it... So to show it to my DM i need to have the book & page. Anyone?
I'm not sure about swapping, but both RotW and RoS have racial weapon familiarity (or some shit like that) that gives you proficiency in all of your race's exotic weapons.
:shrug

Complete Warrior, pg. 154. In a nutshell, you can swap your racial weapon familiarity for an equal number of other weapons associated with your race.

Thanks. That's exactly what i was looking for.
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist August 31, 2011, 02:47:15 AM
Q 128: Any inexpensive items out there that provide immunity to fatigue for the wearer/carrier?  Loosely-worded ability to ignore the detrimental effects of sunlight will work too, if it's available and cheaper.  Or possibly magical darkness and the ability to s

Q 128: Is there an inexpensive item to get around the daylight downside of Troll Blooded (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Troll_Blooded)?
Yeah.

Be a race with daylight sensitivity, and wear a Raptor's Mask(MIC).

It makes you immune to any effect that would make you blinded or dazzled.  Sunlight would make you dazzled.  Thus, you are immune to sunlight.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 31, 2011, 02:52:47 AM
Q 128: Any inexpensive items out there that provide immunity to fatigue for the wearer/carrier?  Loosely-worded ability to ignore the detrimental effects of sunlight will work too, if it's available and cheaper.  Or possibly magical darkness and the ability to s

Q 128: Is there an inexpensive item to get around the daylight downside of Troll Blooded (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Troll_Blooded)?
Yeah.

Be a race with daylight sensitivity, and wear a Raptor's Mask(MIC).

It makes you immune to any effect that would make you blinded or dazzled.  Sunlight would make you dazzled.  Thus, you are immune to sunlight.

Thanks, suppose I'll consider that a Plan B.  Is there anything that isn't race-dependent?  I'm trying to free up some feats by not having to qualify and dip Horizon Walker, moving away from Human (Feral Mineral Warrior, goodbye Int) would be counterproductive.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl August 31, 2011, 02:54:24 AM
Q 128: Any inexpensive items out there that provide immunity to fatigue for the wearer/carrier?  Loosely-worded ability to ignore the detrimental effects of sunlight will work too, if it's available and cheaper.  Or possibly magical darkness and the ability to s

Q 128: Is there an inexpensive item to get around the daylight downside of Troll Blooded (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Troll_Blooded)?
Yeah.

Be a race with daylight sensitivity, and wear a Raptor's Mask(MIC).

It makes you immune to any effect that would make you blinded or dazzled.  Sunlight would make you dazzled.  Thus, you are immune to sunlight.

I would love to hear the logic behind that one. Near as I can tell, it would just make you immune to your daylight sensitivity ability.
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist August 31, 2011, 03:52:06 AM
Q 128: Any inexpensive items out there that provide immunity to fatigue for the wearer/carrier?  Loosely-worded ability to ignore the detrimental effects of sunlight will work too, if it's available and cheaper.  Or possibly magical darkness and the ability to s

Q 128: Is there an inexpensive item to get around the daylight downside of Troll Blooded (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Troll_Blooded)?
Yeah.

Be a race with daylight sensitivity, and wear a Raptor's Mask(MIC).

It makes you immune to any effect that would make you blinded or dazzled.  Sunlight would make you dazzled.  Thus, you are immune to sunlight.

I would love to hear the logic behind that one. Near as I can tell, it would just make you immune to your daylight sensitivity ability.
It renders you immune to "effects".  Your racial features aren't effects.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 31, 2011, 03:52:28 AM
Q130:  Does the encumbered/armored == no Flurry of Blows restriction carry over to the Decisive Strike ACF that replaces it?  PHB2 doesn't say it does, but I'm wondering if there's an errata file or something I missed that makes it so.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons August 31, 2011, 04:00:23 AM
Q 128: Is there an inexpensive item to get around the daylight downside of Troll Blooded (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Troll_Blooded)?

Armor of the unending hunt (Complete Warrior) is +2 chainmail that makes you immune to fatigue and exhaustion for 21,500 gp.  

Boots of the unending journey (Magic Item Compendium) give you immunity to fatigue and exhaustion if you worship Fharlanghn and sacrifice a 4th level divine spell slot.  They cost 4,000 gp.  

Soldiers rest (Arms and Equipment Guide) is a +1 glaive that suppresses the effects of fatigue when you wield it.  You're still fatigued, so an effect that would normally make you fatigued makes you exhausted, and the weapon doesn't help with that.  It costs 4,808.  
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 31, 2011, 04:09:05 AM
Q 131 Read up on heavy weapons, like gold and platinum. Is there a way to plate already made weapons with either of those materials, and give it the extra damage and weight?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl August 31, 2011, 04:09:06 AM
Q 128: Any inexpensive items out there that provide immunity to fatigue for the wearer/carrier?  Loosely-worded ability to ignore the detrimental effects of sunlight will work too, if it's available and cheaper.  Or possibly magical darkness and the ability to s

Q 128: Is there an inexpensive item to get around the daylight downside of Troll Blooded (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Troll_Blooded)?
Yeah.

Be a race with daylight sensitivity, and wear a Raptor's Mask(MIC).

It makes you immune to any effect that would make you blinded or dazzled.  Sunlight would make you dazzled.  Thus, you are immune to sunlight.

I would love to hear the logic behind that one. Near as I can tell, it would just make you immune to your daylight sensitivity ability.
It renders you immune to "effects".  Your racial features aren't effects.
Following that logic, the mask wouldn't protect you at all in that case. Sunlight isn't making you dazzled, your "non-effect" racial feature is. (I also doubt that sunlight is an effect either, especially if you are ruling that racial abilities aren't.) That logic would also make it useless against most other racial abilities (since they aren't effects). It also begs the question of what "effects" actually are.
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist August 31, 2011, 04:16:11 AM
The sunlight is totally making you dazzled.
Just like a daylight spell would make you dazzled.

Both of those are effects - an environmental effect, and a spell effect respectively.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha August 31, 2011, 07:06:26 AM
I remember reading somewhere that if you have a rank in a skill that your max ranks in that skill are not considered cross class, but if the class you're leveling up in doesn't have that skill you'd obviously have to pay double (2 points per rank).

If a skill was ever a class skill for any of your classes then it is considered a class skill for the cap but not the points spent.
: Re: Simple Q&A 28: Revenge of the Monktopus
: E-mail August 31, 2011, 10:56:51 AM
Q132:

Does the rules differentiate between creatures of different size when I attempt to shoot into a melee combat? I get shooting one of two medium-sized combatants will be harder, but what if I want to shoot a colossal dragon that are trying to stop a tiny housecat ect.?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Vicerious August 31, 2011, 11:29:29 AM
Q132:

Does the rules differentiate between creatures of different size when I attempt to shoot into a melee combat? I get shooting one of two medium-sized combatants will be harder, but what if I want to shoot a colossal dragon that are trying to stop a tiny housecat ect.?

A132:  Shooting into melee imposes a -4 on your attack rolls unless you have Precise Shot regardless of the sizes of the combatants.  The sizes of the combatants are already accounted for by size modifiers to their ACs.
: Re: Simple Q&A 28: Revenge of the Monktopus
: rot42 August 31, 2011, 11:40:31 AM
Q 127: In the description for the Devotion feats in CC, it doesn't state when you have to trade in the Domain for the Devotion feat.... If you were a human and took Able Learner and grabbed a rank in each of the Knowledges, could you then swap out the Domain for the Devotion feat, and be able to max out all of them?

A 127: Relevant rules: Complete Champion page 53 for Clerics and Domain Feats; Player's Handbook page 58 for Level Advancement; wherever it says that you cannot take an HD feat and start a PrC for which it is a prerequisite at the same level.

My reading is that swapping a domain for the relevant domain feat can be done whenever you level. Thematically it makes sense - as your Cleric's faith matures, they focus on worshiping their deity/ideal in a particular way at the expense of another connection. This also makes sense from a marketing perspective, as WotC seems to like to give options to existing characters without requiring you to start a new campaign or retcon an existing one whenever you shell out for a new splatbook. I could also see treating as an Alternative Class Feature, though, which would require that you select the domain or the feat the moment you gain access.

Select domain -> spend skill points -> trade for domain feat all at the same level is pretty cheesy, as you are getting two benefits for one feature.

The Knowledge domain puts all knowledges on your skill list, and you do not need to buy any ranks for the improved cap to remain in place. Factotum 1 + Able Learner = all skills cost one rank and have a cap of HD+3 forever.

Q132:

Does the rules differentiate between creatures of different size when I attempt to shoot into a melee combat? I get shooting one of two medium-sized combatants will be harder, but what if I want to shoot a colossal dragon that are trying to stop a tiny housecat ect.?

A132: Rules Compendium page 16 sez that as long as at least part of the target creature is at least 10' away from your ally, you do not incur the -4 for shooting into melee. You can aim for the part of the dragon that is not currently munching on Felix.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 31, 2011, 11:59:37 AM
The Knowledge domain puts all knowledges on your skill list, and you do not need to buy any ranks for the improved cap to remain in place. Factotum 1 + Able Learner = all skills cost one rank and have a cap of HD+3 forever.
Show me where the rules say that...

I don't buy this at all. When you lose the domain, they are no longer class skills. You won't lose actual skill ranks that you've already spent on them, but you will have to buy them at the cross-class rate after that, and the cross-class skill cap will apply.

Having said that... it's not even a big freakin' deal, and I don't know why people seem to get hung up on this. Go look at the actual knowledge skills on the cleric skill list. Now, factor in the fact that you get to add a new one when you pick Knowledge Devotion. You have almost all of the ones that you care about, even after you give up the knowledge domain...
: Re: Simple Q&A 28: Revenge of the Monktopus
: rot42 August 31, 2011, 12:23:34 PM
The Knowledge domain puts all knowledges on your skill list, and you do not need to buy any ranks for the improved cap to remain in place. Factotum 1 + Able Learner = all skills cost one rank and have a cap of HD+3 forever.
Show me where the rules say that...

I don't buy this at all. When you lose the domain, they are no longer class skills. You won't lose actual skill ranks that you've already spent on them, but you will have to buy them at the cross-class rate after that, and the cross-class skill cap will apply.

Player's Handbook page 61, under Skills at Higher Levels, final paragraph ... says that I am wrong for exactly the reason you state. I had remembered it as saying "once a class skill, always use the higher cap". This can lead to having a cross-class skill at higher than max ranks when allowing domain-to-feat swapping after using the domain, but I do not see that really mattering much.

Having said that... it's not even a big freakin' deal, and I don't know why people seem to get hung up on this. Go look at the actual knowledge skills on the cleric skill list. Now, factor in the fact that you get to add a new one when you pick Knowledge Devotion. You have almost all of the ones that you care about, even after you give up the knowledge domain...

True, dat. Prolly time to start an actual thread if anyone wants to keep at this.
: Re: Simple Q&A 28: Revenge of the Monktopus
: brujon August 31, 2011, 03:11:20 PM
Q133: Is a Cowering or Stunned character considered Flat Footed? They lose their dexterity bonus to AC and even take a penalty to AC. It seems like an even more extreme condition than flat footed. Can a target affected by those conditions be affected by Iaijutsu Focus, for instance?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl August 31, 2011, 03:28:43 PM
Q133: Is a Cowering or Stunned character considered Flat Footed? They lose their dexterity bonus to AC and even take a penalty to AC. It seems like an even more extreme condition than flat footed. Can a target affected by those conditions be affected by Iaijutsu Focus, for instance?

A133: No. Denied Dex to AC is a distinct and separate state from flat-footed. While being flat-footed (usually) causes a character to be denied Dex to AC, the reverse is not true.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl August 31, 2011, 03:53:57 PM
Q 134: Suppose a character has been drenched with a highly flammable liquid (170 proof alcohol, lamp oil, or gasoline) and someone throws a flask of alchemist's fire or a molotov cocktail at him.  There is a DC 15 Reflex save to keep from catching on fire (and only on a direct hit, not with splash damage).  What kind of penalty should be imposed to the Ref save due to being soaked in flammable liquids?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 31, 2011, 04:00:33 PM
Q 134: Suppose a character has been drenched with a highly flammable liquid (170 proof alcohol, lamp oil, or gasoline) and someone throws a flask of alchemist's fire or a molotov cocktail at him.  There is a DC 15 Reflex save to keep from catching on fire (and only on a direct hit, not with splash damage).  What kind of penalty should be imposed to the Ref save due to being soaked in flammable liquids?
Hit = autofail. If he's only caught in the splash, give him the DC 15 reflex save... Of course, that's pulled straight from my ass...
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl August 31, 2011, 04:06:38 PM
Q 134: Suppose a character has been drenched with a highly flammable liquid (170 proof alcohol, lamp oil, or gasoline) and someone throws a flask of alchemist's fire or a molotov cocktail at him.  There is a DC 15 Reflex save to keep from catching on fire (and only on a direct hit, not with splash damage).  What kind of penalty should be imposed to the Ref save due to being soaked in flammable liquids?
Hit = autofail. If he's only caught in the splash, give him the DC 15 reflex save... Of course, that's pulled straight from my ass...
Yes, but I like the way your ass thinks...

Of course, the target should still get to makes saves to put himself out in subsequent rounds.  Maybe start round 2 at DC 20, and drop the DC by 1 each round until it's back to 15, as the liquid burns itself off...
: Re: Simple Q&A 28: Revenge of the Monktopus
: brujon August 31, 2011, 04:20:43 PM
Q 135: I suppose this is not exactly a simple question, but what the hell. I'm brainstorming here for a factotum Iaijutsu Focus build, and i came across the Hidden Blade skill trick and the Gnome Quickrazor. Well, the Hidden Blade skill tricks only requires that the weapon is hidden, and you can hide the weapon as a free action if you take a -20 penalty to your sleight of hand check. Combine this with the fact that you draw and stow your gnome quickrazor as a free action too, and you can use the Hidden Blade skill trick multiple times in one round(Provided that you have a high enough modifier to offset the -20 penalty). Problem is, the wording of Hidden Blade says "the first attack you make that turn", not "next attack you make after drawing the hidden weapon". Is it much of a stretch to interpret it as "the first attack you make that turn after you draw the weapon" ? I'm not sure if this is RAW or RAI, but before suggesting it to any DM i need to confirm if it's at least plausible and not too stretching of an interpretation. I'm leaning towards that interpretation partially because of TWF builds. You can hide both weapons and then draw them both, but only one will benefit from hidden blade, even though you attacked with them at the same time?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY August 31, 2011, 04:25:04 PM
A135: You can only use a skill trick once per encounter, IIRC.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video August 31, 2011, 04:25:47 PM
A135: You can only use a skill trick once per encounter, IIRC.
Or once per minute. Whichever happens first.
: Re: Simple Q&A 28: Revenge of the Monktopus
: brujon August 31, 2011, 04:31:21 PM
A135: You can only use a skill trick once per encounter, IIRC.

I love how i keep missing the fine print... Sigh... Guess i'm off to find other ways to do stuff.
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist August 31, 2011, 05:20:05 PM
A135: You can only use a skill trick once per encounter, IIRC.

I love how i keep missing the fine print... Sigh... Guess i'm off to find other ways to do stuff.
There's a combat manuever in Kalamar that lets you make an enemy flatfooted.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog August 31, 2011, 05:22:22 PM
There's also the Surprising Riposte feat in Drow of the Underdark, if you can come up with a way to feint as a swift or free action

EDIT: Or not, since you're a factotum and can come up with extra actions to feint without it having to be a free action. derp
: Re: Simple Q&A 28: Revenge of the Monktopus
: Anarchy_Kanya August 31, 2011, 08:52:08 PM
Q136: When I'm using a spiked chain can I initiate Wolf Fang Strike maneuver to hit with the chain and an unarmed strike? Because I can strike with an unarmed strike even when my hands are full (Battle Dancer and Unarmed Swordsage levels) so I should technically be able to wield a two-handed weapon and make an unarmed strike using Wolf Fang Strike.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 August 31, 2011, 09:09:14 PM
Q136: When I'm using a spiked chain can I initiate Wolf Fang Strike maneuver to hit with the chain and an unarmed strike? Because I can strike with an unarmed strike even when my hands are full (Battle Dancer and Unarmed Swordsage levels) so I should technically be able to wield a two-handed weapon and make an unarmed strike using Wolf Fang Strike.
Yes you may, although your target would still have to be withing your Unarmed Strike reach.
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo August 31, 2011, 09:09:54 PM
Q136: When I'm using a spiked chain can I initiate Wolf Fang Strike maneuver to hit with the chain and an unarmed strike? Because I can strike with an unarmed strike even when my hands are full (Battle Dancer and Unarmed Swordsage levels) so I should technically be able to wield a two-handed weapon and make an unarmed strike using Wolf Fang Strike.
Correct

edit: Gah, swordsaged.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 01, 2011, 02:31:38 AM
Q 137: Interesting question came up tonight regarding an incorporeal shadow, and movement into and out of the ground.
The shadow will provoke an AoO for dropping down into the ground while standing next to someone.  The question was if it would provoke when it moved up out of the ground next to someone.

I say no it does not, because the square he is leaving provides the shadow with cover vs the PC.
Another player said yes it will, because a shadow is only good maneuverability, and so it costs double movement for it to go up.
I think this is wrong, because looking at the 3D movement table (DMG p.20), it doesn't say that it costs the good maneuverability creature double movement to go up, rather, it only moves up at half speed.

Q 138: Tangential question.  Suppose the PC's are fighting amongst ruins in an ancient forest.  All squares have undergrowth and cost two squares of movement.
A: Approaching a foe provokes an AoO because of the double movement?  ie- There is one square between you and the foe, and you approach; you can't 5-ft step because of the terrain.

B: Same situation (ruins in undergrowth terrain), but the two individuals are in diagonal squares around a hard corner.  The hard corner gives cover to both individuals.  One of them steps five feet (costing 10 ft of movement) to stand right next to the other, removing the cover.  Is an AoO provoked?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 01, 2011, 02:47:46 AM
B: Same situation (ruins in undergrowth terrain), but the two individuals are in diagonal squares around a hard corner.  The hard corner gives cover to both individuals.  One of them steps five feet (costing 10 ft of movement) to stand right next to the other, removing the cover.  Is an AoO provoked?

An attack of opportunity is resolved before the action that provoked it.  In this case, any attack of opportunity would be resolved when the creature had cover.  The other creature could only make an attack of opportunity if it has an ability that allows it to make attacks of opportunity against creatures with cover (such as exotic weapons master's exotic reach ability). 
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 01, 2011, 02:51:55 AM
Q 137: Interesting question came up tonight regarding an incorporeal shadow, and movement into and out of the ground.
The shadow will provoke an AoO for dropping down into the ground while standing next to someone.  The question was if it would provoke when it moved up out of the ground next to someone.

I say no it does not, because the square he is leaving provides the shadow with cover vs the PC.
Another player said yes it will, because a shadow is only good maneuverability, and so it costs double movement for it to go up.
I think this is wrong, because looking at the 3D movement table (DMG p.20), it doesn't say that it costs the good maneuverability creature double movement to go up, rather, it only moves up at half speed.
Of course you're right on this one. It had total cover in the square it left. Leaving a threatened square is what provokes, and they certainly weren't threatening it then.
Q 138: Tangential question.  Suppose the PC's are fighting amongst ruins in an ancient forest.  All squares have undergrowth and cost two squares of movement.
A: Approaching a foe provokes an AoO because of the double movement?  ie- There is one square between you and the foe, and you approach; you can't 5-ft step because of the terrain.
Does the foe I'm approaching have a reach weapon? If not, then how are they threatening the square I left? If I were diagonally adjacent to them or they had reach, then yes, I'd provoke.
: Re: Simple Q&A 28: Revenge of the Monktopus
: brujon September 01, 2011, 03:54:11 AM
There's also the Surprising Riposte feat in Drow of the Underdark, if you can come up with a way to feint as a swift or free action

EDIT: Or not, since you're a factotum and can come up with extra actions to feint without it having to be a free action. derp

Yeah, which would be fine, if it wasn't 3 points of inspiration, and didn't require 3 feats(including surprising riposte), which could be used to be getting fonts of inspiration. =\ It seems the best way to make an enemy flat-footed is use Distract Assailant.


Edit: I'm an idiot. Of course feinting does not make flat-footed on it's own.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 01, 2011, 05:11:20 AM
Q 138 Is there any way for a 1st level cleric to use a 5th level spell without needing to buy a scroll or staff? Looking to get Earth Hammer. Wands stupidly stop at 4th level.

Q 139 PC just gained the Air subtype through a template. It says that "Air creatures always have fly speeds and usually have perfect maneuverability." However, the template doesn't say anything at all about gaining a fly speed, or the ability to fly. So how does this work then? All it got was "all movement abilities are now double speed, and gains the air subtype."
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mushroom September 01, 2011, 08:23:17 AM
Q140:Are there any templates that can be added to a Construct?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lo77o September 01, 2011, 09:25:49 AM
Q 141

What is the price of an Eternal Wand with a 3rd level spell in it and with a CL of 12?
: Re: Simple Q&A 28: Revenge of the Monktopus
: zugschef September 01, 2011, 10:16:22 AM
Q 141

What is the price of an Eternal Wand with a 3rd level spell in it and with a CL of 12?
A 141

spell level (3) * caster level (12) * 1 800 gp
------------------------------------------    =   25 920 gp
             5 / charges per day (2)
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lo77o September 01, 2011, 11:00:41 AM
Q 141

What is the price of an Eternal Wand with a 3rd level spell in it and with a CL of 12?
A 141

spell level (3) * caster level (12) * 1 800 gp
------------------------------------------    =   25 920 gp
             5 / charges per day (2)

Thanks.. but seems like they add a 100 gp charge at the end of it as well, so its 26020 gp. But thanks.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Tr011 September 01, 2011, 02:01:58 PM
Q142: How does Improved Uncanny Dodge work against
a) multiclassed Rogues
b) non-rogues (with Assassin's Stance f.e.)
c) Rogue/Assassin's?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 01, 2011, 02:10:22 PM
Q140:Are there any templates that can be added to a Construct?
There's a section in Dragon magazine 327 that talks about all the different templates for constructs. There's also Bloodstained (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Troll_Blooded).
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gnomeo September 01, 2011, 02:58:14 PM
A142: If you are the defender:
a) Classes that grant Uncanny Dodge stack to determine the minimum Rogue level needed to flank you.  If the attacker has four more Rogue levels than the sum of your classes that grant Uncanny Dodge, the attacker flanks you and can make a sneak attack.
b) Non-Rogues can't flank you.
c) Same as a), since Assassin grants Uncanny Dodge they stack to determine the minimum Rogue level required to flank you.

A142: If you are the attacker:
a) Your Rogue levels must be four higher than the sum of the target's classes that grant Uncanny Dodge if you want to flank the target and sneak attack.
b) You cannot flank a target with Improved Uncanny Dodge if you have no Rogue levels.
c) Same as a)
: Re: Simple Q&A 28: Revenge of the Monktopus
: Eviltedzies September 01, 2011, 05:20:54 PM
Question 143: What happens if a player under the effect of an Incorporal Jaunt spell drops a handheld item he was holding at the time of casting? Does the item remain incorporeal or does it become corporeal again once it loses contact with the player?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 01, 2011, 05:26:08 PM
Question 143: What happens if a player under the effect of an Incorporal Jaunt spell drops a handheld item he was holding at the time of casting? Does the item remain incorporeal or does it become corporeal again once it loses contact with the player?
Do you mean Ethereal Jaunt? If so, then yeah, the item would be stuck on the ethereal plane.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Tr011 September 01, 2011, 05:57:40 PM
Question 143: What happens if a player under the effect of an Incorporal Jaunt spell drops a handheld item he was holding at the time of casting? Does the item remain incorporeal or does it become corporeal again once it loses contact with the player?
Do you mean Ethereal Jaunt? If so, then yeah, the item would be stuck on the ethereal plane.
Can you get them back by another Ethereal Jaunt?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl September 01, 2011, 11:44:16 PM
Q 144: Vermin companions (http://www.wizards.com/default.asp?x=dnd/re/20040705a) don't get feats normally due to their mindlessness. However, at Druid level 6, they get 1 feat, +1/3 HD. Combine this with the Arcane Heirophant's Companion Familiar ability, which gives it an Int score. Would this give it twice as many feats as normal? (ie: One set for having an Int score, and another set as part of the special ability.)
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 02, 2011, 01:56:59 AM
Question 143: What happens if a player under the effect of an Incorporal Jaunt spell drops a handheld item he was holding at the time of casting? Does the item remain incorporeal or does it become corporeal again once it loses contact with the player?
Do you mean Ethereal Jaunt? If so, then yeah, the item would be stuck on the ethereal plane.
Can you get them back by another Ethereal Jaunt?
Yes, it would remain in the same place on the ethereal plane until some outside force acts on it.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 02, 2011, 02:13:00 AM
bump

Q 138 Is there any way for a 1st level cleric to use a 5th level spell without needing to buy a scroll or staff? Looking to get Earth Hammer. Wands stupidly stop at 4th level.

Q 139 PC just gained the Air subtype through a template. It says that "Air creatures always have fly speeds and usually have perfect maneuverability." However, the template doesn't say anything at all about gaining a fly speed, or the ability to fly. So how does this work then? All it got was "all movement abilities are now double speed, and gains the air subtype."
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 02, 2011, 03:05:33 AM
bump

Q 138 Is there any way for a 1st level cleric to use a 5th level spell without needing to buy a scroll or staff? Looking to get Earth Hammer. Wands stupidly stop at 4th level.

Q 139 PC just gained the Air subtype through a template. It says that "Air creatures always have fly speeds and usually have perfect maneuverability." However, the template doesn't say anything at all about gaining a fly speed, or the ability to fly. So how does this work then? All it got was "all movement abilities are now double speed, and gains the air subtype."
Scepters go up to seventh level.

what's the template?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 02, 2011, 03:08:02 AM
bump

Q 138 Is there any way for a 1st level cleric to use a 5th level spell without needing to buy a scroll or staff? Looking to get Earth Hammer. Wands stupidly stop at 4th level.

Q 139 PC just gained the Air subtype through a template. It says that "Air creatures always have fly speeds and usually have perfect maneuverability." However, the template doesn't say anything at all about gaining a fly speed, or the ability to fly. So how does this work then? All it got was "all movement abilities are now double speed, and gains the air subtype."
Scepters go up to seventh level.

what's the template?
Where can I find scepters?

The template is Thunder Child from Advanced Bestiary 3.5.
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 02, 2011, 03:12:24 AM
Lost Empires of Faerun, and I'd say that the writers of the template just ignored that generalization, and so can you.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 02, 2011, 03:14:34 AM
Lost Empires of Faerun, and I'd say that the writers of the template just ignored that generalization, and so can you.
The template got used on a Storm Giant, and it didn't have a flight speed. I don't know. It's weird.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes September 02, 2011, 03:32:58 AM
Q 138 Is there any way for a 1st level cleric to use a 5th level spell without needing to buy a scroll or staff? Looking to get Earth Hammer. Wands stupidly stop at 4th level.

Well, a Sanctum Spell earth hammer would be 4th-level outside of the caster's sanctum, so that should work. There are also scepters in LEoF, which are hybrid wand-staves that go up to 7th-level spells.

Other than those, a use-activated item would work, although it'd be stupid expensive. You might just be better off getting a weapon permanently enchanted with earth hammer at that point.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 02, 2011, 03:36:06 AM
Q 138 Is there any way for a 1st level cleric to use a 5th level spell without needing to buy a scroll or staff? Looking to get Earth Hammer. Wands stupidly stop at 4th level.

Well, a Sanctum Spell earth hammer would be 4th-level outside of the caster's sanctum, so that should work. There are also scepters in LEoF, which are hybrid wand-staves that go up to 7th-level spells.

Other than those, a use-activated item would work, although it'd be stupid expensive. You might just be better off getting a weapon permanently enchanted with earth hammer at that point.
The only problem with enchanted permanently is it's not permanent unless it's cast on yourself, not someone else. A good enough dispel would kill it.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 02, 2011, 03:45:13 AM
Q 138 Is there any way for a 1st level cleric to use a 5th level spell without needing to buy a scroll or staff? Looking to get Earth Hammer. Wands stupidly stop at 4th level.

Paladins can make wands of earth hammer, and clerics can use those wands.  You could get a minor schema (Magic of Eberron), but that has complications.  

Q 139 PC just gained the Air subtype through a template. It says that "Air creatures always have fly speeds and usually have perfect maneuverability." However, the template doesn't say anything at all about gaining a fly speed, or the ability to fly. So how does this work then? All it got was "all movement abilities are now double speed, and gains the air subtype."

The 3.5 update booklet for Manual of the Planes gives the half elemental template the same issue.  The writers of dragon magazine gave half air elementals a fly speed in their 3.5 template class.  
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 02, 2011, 03:50:59 AM
I should be able to afford a wand from a paladin. Probably be about 6th level for the caster level.

I definitely remember the updated template. Just seemed weird that it says in the SRD that anyone with the air subtype is supposed to be able to fly, but somehow not all of them necessarily actually have the ability.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 02, 2011, 04:06:27 AM
Bump. 

Q 126: The spell nimbus of light (Complete Divine) lets you discharge it as a move action to deal damage equal to 1d8 + the number of rounds since you cast the spell.  It's normally capped at 1d8 + caster level.  If we take the fun interpretation of reserves of strength (Dragonlance Campaign Setting), does it remove this cap, or doesn't it count as “level-fixed.”  (Yes, nimbus of light is eligible for persistent spell.) 
: Re: Simple Q&A 28: Revenge of the Monktopus
: jojolagger September 02, 2011, 04:25:56 AM
Q 145: What happens if a ghost uses Malevolence to possess someone then de-manifests?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl September 02, 2011, 03:31:42 PM
Q 146: When an animal companion becomes a Magical Beast from an Arcane Heirophant's Companion Familiar ability, are the HD and BaB recalculated for the new type or do they remain as they originally were for the Animal type? The relevant differences are d10 HD and full BaB instead of d8 and 3/4 BaB. Also, Magical Beasts get darkvision.

If the HD change applies, would it modify all of the hit dice, or just the companion's normal HD for the purpose of hit points? The text of Animal Companion specifies that the bonus HD are d8s.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kremti September 02, 2011, 03:41:54 PM
A146: This phrase "The Hit Dice, hit points, attack bonus, saving throws, feats, and skills of the familiar companion are determined as normal for an animal companion." appears to indicate that they are as originally were for the animal type as "determined as normal for an animal companion" clause.

-K
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl September 02, 2011, 04:30:27 PM
I thought so, but then I considered that it might have been in reference to how familiars determine them instead of in reference to the type change. Thanks for the confirmation.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 02, 2011, 04:32:25 PM
Q 147 A large-sized undead is wearing spiked armor and is going to use a slam attack against an opponent. How do you determine what the damage dealt is?
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 02, 2011, 04:35:03 PM
Q 147 A large-sized undead is wearing spiked armor and is going to use a slam attack against an opponent. How do you determine what the damage dealt is?
Slam attack damage.  It's stupid, but there isn't really a way to combine Armor Spike damage to a slam attack unless you're a Warforged Juggernaut (and even then, you have some hurdles).
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 02, 2011, 04:36:08 PM
Q 147 A large-sized undead is wearing spiked armor and is going to use a slam attack against an opponent. How do you determine what the damage dealt is?
Slam attack damage.  It's stupid, but there isn't really a way to combine Armor Spike damage to a slam attack unless you're a Warforged Juggernaut.
Dang. I wondered what was up when all I could find was "in addition to grapple damage" in the write-up.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 02, 2011, 05:02:28 PM
Q 148 Just how "permanent" is the Permanent duration of a spell?
: Re: Simple Q&A 28: Revenge of the Monktopus
: archangel.arcanis September 02, 2011, 05:05:16 PM
Q 148 Just how "permanent" is the Permanent duration of a spell?
I believe it has no natural end, but as it isn't instantaneous, it can meet an unnatural end (such as a dispel or suppression in AMF).
: Re: Simple Q&A 28: Revenge of the Monktopus
: balluga September 02, 2011, 07:33:44 PM
Q149a: What can a Glimmerskin (MM2, pg. 114) that has used its Heroic Bond feature do during combat?

Q149b: Can a Glimmerskin that has used its Heroic Bond feature be attacked directly?

Q149c: Do creatures that are subject to the Heroic Bond that "explode" from a Glimmerskin's Energy Touch survive? The text says that the Glimmerskin's host automatically benefits from the additional HP, but gets no save to reduce the damage from the blast. I take this to mean that the extra energy explodes outward, not the creature.

Thank you in advance.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 03, 2011, 05:42:23 AM
Q 150 Is there a spell list somewhere that lets you know what arcane spells don't have to worry about arcane spell failure? I know WotC made a list of core spells for the Eldritch Knight (http://www.wizards.com/default.asp?x=dnd/prc/20061031a) when they did a write up for that, but I'd like something with more book sources involved.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 03, 2011, 05:47:43 AM
Q 150 Is there a spell list somewhere that lets you know what arcane spells don't have to worry about arcane spell failure?

The search function on IMarvinTPA (http://imarvintpa.com/dndlive/FindSpell.php) lets you search for spells without somatic components.  
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 03, 2011, 06:02:33 AM
Q 150 Is there a spell list somewhere that lets you know what arcane spells don't have to worry about arcane spell failure?

The search function on IMarvinTPA (http://imarvintpa.com/dndlive/FindSpell.php) lets you search for spells without somatic components.  
Ah. That'd probably be why I couldn't make it work. I was actually looking for "arcane spell failure" on it.

Unfortunately, not all of the books are on that site. Majority are though.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 03, 2011, 11:25:39 AM
Q 151: Aside from specific instances where they spell out a monster's associated classes (like they do with the Verdant Prince in MM4), is there any sort of guideline for what is and isn't an associated class for different creatures, other than "if it enhances it's combat ability, for a melee monster, it's associated," etc?

I'm building some Half-fiend and Fiendish trolls, and putting 4 levels of Warlock on a Half-Fiend Ice Troll for only +2 CR just seems dirty, especially when I give him Hideous Blow.  Now he can fly around, cover my party with Darkness (and see just fine, thanks to Devil's Sight) and blast my party with Mortal Bane'd Eldritch Blasts...

And taking 10 on UMD checks to auto-activate wands seems dirty too...  :smirk
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha September 03, 2011, 02:40:34 PM
Q 151: Aside from specific instances where they spell out a monster's associated classes (like they do with the Verdant Prince in MM4), is there any sort of guideline for what is and isn't an associated class for different creatures, other than "if it enhances it's combat ability, for a melee monster, it's associated," etc?

I'm building some Half-fiend and Fiendish trolls, and putting 4 levels of Warlock on a Half-Fiend Ice Troll for only +2 CR just seems dirty, especially when I give him Hideous Blow.  Now he can fly around, cover my party with Darkness (and see just fine, thanks to Devil's Sight) and blast my party with Mortal Bane'd Eldritch Blasts...

And taking 10 on UMD checks to auto-activate wands seems dirty too...  :smirk
I am not sure but I feel I must warn you that those are stupid rules and lead nowhere good.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Vasja September 03, 2011, 04:43:48 PM
Q152: This is probably stupid, but what stops a spellcasting prestige class from advancing another spellcasting prestige class? Why can't, for example, Archmage advance Ultimate Magus spellcasting (as long as the UM in question has 7th level spells)?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 03, 2011, 05:55:56 PM
Q 151: Aside from specific instances where they spell out a monster's associated classes (like they do with the Verdant Prince in MM4), is there any sort of guideline for what is and isn't an associated class for different creatures, other than "if it enhances it's combat ability, for a melee monster, it's associated," etc?

I'm building some Half-fiend and Fiendish trolls, and putting 4 levels of Warlock on a Half-Fiend Ice Troll for only +2 CR just seems dirty, especially when I give him Hideous Blow.  Now he can fly around, cover my party with Darkness (and see just fine, thanks to Devil's Sight) and blast my party with Mortal Bane'd Eldritch Blasts...

And taking 10 on UMD checks to auto-activate wands seems dirty too...  :smirk
It's not brought up until Pathfinder (http://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-roles), actually. That's when they go into detail, but there's no specific class. Basically you have to figure out what the "role" of the creature is. If it's beating the crap out of PCs with their fists, then fighter, or something with full BAB will suffice as "associated", while wizard or warlock would be "unassociated".

Q152: This is probably stupid, but what stops a spellcasting prestige class from advancing another spellcasting prestige class? Why can't, for example, Archmage advance Ultimate Magus spellcasting (as long as the UM in question has 7th level spells)?
Because it specifically will state that it only advances one, while Ultimate Magus says it'll do two. Hence why you'll read "If you have two spellcasting classes, pick one and only that one will progress".
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 03, 2011, 06:15:09 PM
Q152: This is probably stupid, but what stops a spellcasting prestige class from advancing another spellcasting prestige class? Why can't, for example, Archmage advance Ultimate Magus spellcasting (as long as the UM in question has 7th level spells)?

A spellcasting prestige class will advance the spellcasting of another prestige class, if the other prestige class has its own spellcasting.  A prestige class that simply advances (possibly with modification) the spellcasting of one or more previous classes contributes nothing like that to advance.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 03, 2011, 10:08:35 PM
Multiplying Damage

Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage.

Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied.

Q153:  What is an "extra" damage die, exactly?  Would your natural weapon damage from beast strike (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Beast_Strike) count and not be multiplied?
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 04, 2011, 12:13:31 AM
Multiplying Damage

Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage.

Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied.

Q153:  What is an "extra" damage die, exactly?  Would your natural weapon damage from beast strike (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Beast_Strike) count and not be multiplied?
I believe anything that adds a given number of dwhatevers.  Like sneak attack or iaijutsu focus or arcane channeling, or frost weapons.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Slz the Resolute September 04, 2011, 02:49:30 AM
Q154:Does anyone know of a build that focuses on debuff a target's saves?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 04, 2011, 04:12:17 AM
Q154:Does anyone know of a build that focuses on debuff a target's saves?

There have been some builds that utilize the dark companion alternative class feature for hexblade (Player's Handbook II) and the aura of despair of the paladin of tyranny (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#paladinofTyrannyClassFeatures) variant class. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: SorO_Lost September 04, 2011, 05:10:52 AM
Q155: Anything amiss rule wise here?

1: If I used Awesome Smite (CC) to ignore all miss chances and Smote a Mirror Image while the original it out of melee range, it still hits.
2: Extra Smiting (CW) grants +2 uses per day to anything with a name that includes "Smite". If you are an Ordained Champion, this feat should give you +2 Turns per day.

: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 04, 2011, 05:36:47 AM
Extra Smiting (CW) grants +2 uses per day to anything with a name that includes "Smite". If you are an Ordained Champion, this feat should give you +2 Turns per day.

Why wouldn't you take extra turning (http://www.d20srd.org/srd/feats.htm#extraTurning)? 
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 04, 2011, 08:00:03 AM
Q155: Anything amiss rule wise here?

1: If I used Awesome Smite (CC) to ignore all miss chances and Smote a Mirror Image while the original it out of melee range, it still hits.
2: Extra Smiting (CW) grants +2 uses per day to anything with a name that includes "Smite". If you are an Ordained Champion, this feat should give you +2 Turns per day.



Well mirror image doesn't provide a miss chance as such, so the seeking smite maneuver doesn't work against it in the first place.  The actual target being in or out of range is irrelevant.

No idea about #2.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Kuroimaken September 04, 2011, 01:52:55 PM
Q 145: What happens if a ghost uses Malevolence to possess someone then de-manifests?

That depends on whether Malevolence would require the ghost to manifest in the first place. Worst case scenario, the possession ceases (as it's dependent on the manifestation itself), best case scenario, it goes on.
: Re: Simple Q&A 28: Revenge of the Monktopus
: InnaBinder September 04, 2011, 01:59:59 PM
Q154:Does anyone know of a build that focuses on debuff a target's saves?

There have been some builds that utilize the dark companion alternative class feature for hexblade (Player's Handbook II) and the aura of despair of the paladin of tyranny (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#paladinofTyrannyClassFeatures) variant class. 
[nitpick]Hexblade itself is in Complete Warrior, which may not have been clear in the above quoted response. [/nitpick] The Dread Necromancer, the Binder, and the Warlock also have methods of debuffing saves to varying degrees of efficiency.
: Re: Simple Q&A 28: Revenge of the Monktopus
: TheMasaoL September 04, 2011, 05:55:09 PM
Q156. If Im reading Polymorph Any Object correctly one could increase up to four size categories. My reason for thinking this is that the examples given show a pebble being turned human. Pebbles typically are rocks that are less than 6 inches making them Fine size category and humans are, of course, medium.  So in practice I could turn a human into a colossal size category bolder, right?

Q157 Again with Polymorph Any Object. Since I can turn one creature into another creature could i do the following?
     ~turn into myself or an opposite genderd version of myself
     ~turn a creature into an outsider type creature.
     ~turn a creature into a creature who is an outsider.
      ~Turn a creature into one with a subtype.
     ~turn a creature into a templated creature
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer September 04, 2011, 09:40:42 PM
Q158: If you use Polymorph Any Object or Shapechange to become undead, how does that interact with the Corpsecrafter feats?
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 04, 2011, 10:18:42 PM
A158: It doesn't.  The entire corpsecrafter line of feats demands necromancy spells.  PAO and Shapechange are transmutation.
: Re: Simple Q&A 28: Revenge of the Monktopus
: CustosTheFluffy September 04, 2011, 10:56:49 PM
Q159: What is the longest reach melee weapon available? Looking for the spiked chain on crack and the GM says I can't make a custom chain with 100ft of chain, slight exaggeration. That it must be stated in a book.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 04, 2011, 11:03:46 PM
I think a meteor hammer has longer reach, but I can't recall where it's from.
: Re: Simple Q&A 28: Revenge of the Monktopus
: CustosTheFluffy September 04, 2011, 11:26:49 PM
Still just 10' though. I want to keep enemies far far away. Good other option, though.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Vicerious September 05, 2011, 12:06:15 AM
Strictly speaking, reach weapons only double your natural reach.  For small and medium creatures, that means it's doubled to 10 feet.  The size of the weapon doesn't matter, only the size of the creature wielding it.

If you're medium and want a weapon with longer reach, your only options are the whip and its cousins that can strike at 15 feet.
: Re: Simple Q&A 28: Revenge of the Monktopus
: LunaticsLament September 05, 2011, 03:09:57 AM
Strictly speaking, reach weapons only double your natural reach.  For small and medium creatures, that means it's doubled to 10 feet.  The size of the weapon doesn't matter, only the size of the creature wielding it.

If you're medium and want a weapon with longer reach, your only options are the whip and its cousins that can strike at 15 feet.

Might I suggest combining the daggerwhip that gives lethal damage with a whip, with the water whip I seem to remember in MIC.
: Re: Simple Q&A 28: Revenge of the Monktopus
: hakinaro September 05, 2011, 09:44:34 AM
Q 160
Are undead immune to dazing i wanted to see if my undead sorcerer could spam born of the three thunders without becoming dazed?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha September 05, 2011, 09:59:41 AM
Q 160
Are undead immune to dazing i wanted to see if my undead sorcerer could spam born of the three thunders without becoming dazed?

I suggest you do some rather trivial research and look up the undead type in either a monster manual or the SRD. However for reference undead have:
# Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
# Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
# Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.

along with:
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

So no, undead are not immune to daze unless it gives a fort save.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Tr011 September 05, 2011, 10:04:31 AM
Q161: What are the limitations (and where) what creature qualifies as a mount and what does not? I heard it has to be one size greater and CR 3 under your ECL, but couldn't find it in the rules.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 05, 2011, 11:51:14 AM
Why would something's CR have to be 3 under your ECL to use it as a mount?  I'm sure that it's possible, for example, to get a T-Rex as a mount when you're ECL 8.

Or are you talking the Special Mount class feature?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 05, 2011, 12:05:15 PM
Strictly speaking, reach weapons only double your natural reach.  For small and medium creatures, that means it's doubled to 10 feet.  The size of the weapon doesn't matter, only the size of the creature wielding it.

If you're medium and want a weapon with longer reach, your only options are the whip and its cousins that can strike at 15 feet.
There are ways to increase your reach, though (aside from increasing your size). Warshaper (3rd level, IIRC) gives +5 ft. So do a couple of feats (one aberration themed from LoM and the other originally from the BoVD).
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 05, 2011, 12:59:16 PM
Q159: What is the longest reach melee weapon available? Looking for the spiked chain on crack and the GM says I can't make a custom chain with 100ft of chain, slight exaggeration. That it must be stated in a book.

Be a Drunken Master and get 50' of rope.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Tr011 September 05, 2011, 01:41:36 PM
Why would something's CR have to be 3 under your ECL to use it as a mount?  I'm sure that it's possible, for example, to get a T-Rex as a mount when you're ECL 8.

Or are you talking the Special Mount class feature?
I mean a normal Mount, thought there is some CR/HD/size limitation. Anyone got something?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maerdash September 05, 2011, 01:45:53 PM
Hi a couple quick questions about a warmage/rainbow servant I'm building.
162) Does the prestige paladin (pg 70 UA) Gain access to the standard paladin spell list?
and
163) Would the sword of the arcane order feat (pg 34 CoV) grant a warmage prestige paladin the entire sorc/wiz spell list as known spells?
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 05, 2011, 02:05:08 PM
Hi a couple quick questions about a warmage/rainbow servant I'm building.
162) Does the prestige paladin (pg 70 UA) Gain access to the standard paladin spell list?
and
163) Would the sword of the arcane order feat (pg 34 CoV) grant a warmage prestige paladin the entire sorc/wiz spell list as known spells?

Yes and yes.  It's a pretty standard build.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maerdash September 05, 2011, 02:11:51 PM
great, thanks  :D
Q164:prestige paladin turn undead states; "For the purpose of determining his ability to turn undead, a prestige paladin’s class levels stack with his levels from all his other classes from which he has gained the ability to turn undead." Does this mean that it doesnt gain the ability to turn undead if the character didn't already have access to it?
Edit:You cant take the class without the ability to turn undead so I answered my own question!....I should also double check things before I ask questions...Sorry.
Edit
Q165: Couldn't a character use the feat retraining rules to swap feats that are mainly desirable to have when leveling up (education i'm looking at you) for feats that are more useful for day to day adventuring.
ie could a player prior to level up retrain say weapon focus for education and then after leveling retrain the feats back using the feat retraining rules in PHB II or psychic reformation?
Edit
I know I'm full of questions today...my DM told me the upcoming game he's going to be running is going to be brutal and we should optimize our characters to the best of our ability minus pun pun cheese :D
Q166: Does the innate spell feat check your elligability for the feat everytime you use the innate spell or only when you first acquire innate spell. The question being I suppose could you by RAW retrain silent spell and still spell to other more useful to your build feats and retain the innate spell?
: Re: Simple Q&A 28: Revenge of the Monktopus
: hakinaro September 05, 2011, 05:33:28 PM
Q167

im making a stormcaster it comes with Any spell you cast that has the air, electricity, sonic, or water descriptor is cast at +2 caster level. If i use born of three thunders it becomes a sonic/electricity spell and if i have the reserve feats that increase sonic or electricity spells by 1 caster level would my total be +3 levels or +4 levels?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Echoes September 05, 2011, 08:45:32 PM
Q167

im making a stormcaster it comes with Any spell you cast that has the air, electricity, sonic, or water descriptor is cast at +2 caster level. If i use born of three thunders it becomes a sonic/electricity spell and if i have the reserve feats that increase sonic or electricity spells by 1 caster level would my total be +3 levels or +4 levels?

+3. The bonus only applies once thanks to same-source rules.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Vicerious September 05, 2011, 09:44:10 PM
Q165: Couldn't a character use the feat retraining rules to swap feats that are mainly desirable to have when leveling up (education i'm looking at you) for feats that are more useful for day to day adventuring.
ie could a player prior to level up retrain say weapon focus for education and then after leveling retrain the feats back using the feat retraining rules in PHB II or psychic reformation?
Edit
I know I'm full of questions today...my DM told me the upcoming game he's going to be running is going to be brutal and we should optimize our characters to the best of our ability minus pun pun cheese :D
Q166: Does the innate spell feat check your elligability for the feat everytime you use the innate spell or only when you first acquire innate spell. The question being I suppose could you by RAW retrain silent spell and still spell to other more useful to your build feats and retain the innate spell?

A165  If, for any reason, you lose access to the prerequisites for something, you lose the benefits of that something.  It's the feat Innate Spell that grants you the spell-like, and Innate Spell requires Quicken, Silent, and Still Spell.  If you lose one of those three metamagic feats, by retraining, for example, then Innate Spell ceases to function and you lose the use of the spell-like ability.  You still have the feat Innate Spell, but it doesn't do anything if you don't have the prerequisites.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 05, 2011, 10:20:58 PM
Q165: Couldn't a character use the feat retraining rules to swap feats that are mainly desirable to have when leveling up (education i'm looking at you) for feats that are more useful for day to day adventuring.
ie could a player prior to level up retrain say weapon focus for education and then after leveling retrain the feats back using the feat retraining rules in PHB II or psychic reformation?

Retraining options can only be chosen during level advancement. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 05, 2011, 10:33:33 PM
Q 166 RAW, can a bow or crossbow has the Keen ability on it?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Kuroimaken September 05, 2011, 10:41:09 PM
Q 166 RAW, can a bow or crossbow has the Keen ability on it?

If you can find slashing arrows or keen applies to piercing, then yes, unless the property specifies melee weapons only.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 05, 2011, 10:43:37 PM
Q 166 RAW, can a bow or crossbow has the Keen ability on it?

If you can find slashing arrows or keen applies to piercing, then yes, unless the property specifies melee weapons only.
It does not, no, but it's not in the Ranged Weapons table. It does say to any piercing or slashing weapon. The spell uses is Keen Edge.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Kuroimaken September 05, 2011, 10:46:06 PM
Text trumps table. The only restriction on keen is that it must be applied to a piercing or slashing weapon, therefore, a crossbow/bow is an eligible target because special ranged weapon abilities bestow the effect on their ammunition.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 05, 2011, 10:47:07 PM
Text trumps table. The only restriction on keen is that it must be applied to a piercing or slashing weapon, therefore, a crossbow/bow is an eligible target because special ranged weapon abilities bestow the effect on their ammunition.
Cool. So as long as you don't use blunt arrows, you're good.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 06, 2011, 06:54:46 AM
Q167:  Can I get both Bluff and Disguise as class skills (for max rank cap purposes) in 2 levels of base classes, without losing any BAB?  How?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 06, 2011, 07:03:33 AM
Q167:  Can I get both Bluff and Disguise as class skills (for max rank cap purposes) in 2 levels of base classes, without losing any BAB?  How?
A 167 Either be human/changeling/doppelganger and take Able Learner, or take the Skill Knowledge feat at 1st level (UA) to get one of them turned into a class skill (or take the feat twice if you really needed to).
Other than that, you'd likely have to take an alternate classes. There's the Corrupter paladin that has both of them.
Best bet would likely to sacrifice a feat.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maerdash September 06, 2011, 10:04:46 AM
A167) Another answer for 167 is the cleric trickery domain. It grants bluff, disguise, and hide as class skills as its domain power. You can gain it with Planar Touchstone (Catalogues of Enlightenment).
: Re: Simple Q&A 28: Revenge of the Monktopus
: Kuroimaken September 06, 2011, 11:25:22 AM
Q167:  Can I get both Bluff and Disguise as class skills (for max rank cap purposes) in 2 levels of base classes, without losing any BAB?  How?

The Skill Prodigy feat seems made for this situation. I can't remember the source exactly though - I think it's either from Dragonlance Campaign Setting or Kingdoms of Calamar.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Faithless tbe Wonder Boy September 06, 2011, 12:15:26 PM
Q168: Is there any easy way for a Bard to gain heavy armor proficiency without dropping a level of casting or costing more than one feat?  (One feat would be fine, so if the bard could get medium armor proficiency, that would do the trick.)
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 06, 2011, 12:31:47 PM
Q167:  Can I get both Bluff and Disguise as class skills (for max rank cap purposes) in 2 levels of base classes, without losing any BAB?  How?

The Skill Prodigy feat seems made for this situation. I can't remember the source exactly though - I think it's either from Dragonlance Campaign Setting or Kingdoms of Calamar.
It's from Player's Guide To Kalamar.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Redeemer of Ogar September 06, 2011, 01:56:54 PM
Q168: Is there any easy way for a Bard to gain heavy armor proficiency without dropping a level of casting or costing more than one feat?  (One feat would be fine, so if the bard could get medium armor proficiency, that would do the trick.)

A168: Depends on whether you actually need the proficiency as a pre-req, or just the armor. The easiest option for the latter is to get Mithril Heavy Armor, which counts as medium armor thanks to Mithril's qualities.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Faithless tbe Wonder Boy September 06, 2011, 02:08:22 PM
Q168: Is there any easy way for a Bard to gain heavy armor proficiency without dropping a level of casting or costing more than one feat?  (One feat would be fine, so if the bard could get medium armor proficiency, that would do the trick.)

A168: Depends on whether you actually need the proficiency as a pre-req, or just the armor. The easiest option for the latter is to get Mithril Heavy Armor, which counts as medium armor thanks to Mithril's qualities.

As a pre-req, sadly.  I don't even need the ability to cast in heavy armor; just having proficiency so I can take the appropriate prestige class would be enough.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Redeemer of Ogar September 06, 2011, 04:19:54 PM
A168: Depends on whether you actually need the proficiency as a pre-req, or just the armor. The easiest option for the latter is to get Mithril Heavy Armor, which counts as medium armor thanks to Mithril's qualities.
As a pre-req, sadly.  I don't even need the ability to cast in heavy armor; just having proficiency so I can take the appropriate prestige class would be enough.

Custom item of Heroics maybe? (Spell Compendium p113, grants a feat from the fighter's bonus feat list). Seems like there would be a PrC to cover it (there's something Wizards don't get?), but all the ones that are springing to mind cost at least one caster level for entry.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl September 06, 2011, 04:27:23 PM
Q168: Is there any easy way for a Bard to gain heavy armor proficiency without dropping a level of casting or costing more than one feat?  (One feat would be fine, so if the bard could get medium armor proficiency, that would do the trick.)

A168: Depends on whether you actually need the proficiency as a pre-req, or just the armor. The easiest option for the latter is to get Mithril Heavy Armor, which counts as medium armor thanks to Mithril's qualities.

As a pre-req, sadly.  I don't even need the ability to cast in heavy armor; just having proficiency so I can take the appropriate prestige class would be enough.

Take a PrC. There are a few that grant proficiency and don't cost a level of casting. Dragonslayer gives proficiency and casting at level 1, and you can get Iron Will through a magical location (Otoyugh Hole, I think) meaning you need only take Dodge.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 06, 2011, 05:35:45 PM
Q169: Would it be worth writing up a quick guide for alternate options to meet prerequisites?  I'm talking things like Expeditious Dodge/Desert Wind Dodge/Midnight Dodge in place of Dodge, a Soulknife's Free Draw ability counting as Quick Draw, or centaurs qualifying for Arcane Archer.
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo September 06, 2011, 06:18:12 PM
Q169: Would it be worth writing up a quick guide for alternate options to meet prerequisites?  I'm talking things like Expeditious Dodge/Desert Wind Dodge/Midnight Dodge in place of Dodge, a Soulknife's Free Draw ability counting as Quick Draw, or centaurs qualifying for Arcane Archer.
Yes
: Re: Simple Q&A 28: Revenge of the Monktopus
: Ithamar September 06, 2011, 07:15:09 PM
Yes, snakeman, that'd be very useful.

Q170:  Is there a guide or handbook to maxxing out your favoured enemy bonuses?
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 06, 2011, 09:41:53 PM
Q169: Would it be worth writing up a quick guide for alternate options to meet prerequisites?  I'm talking things like Expeditious Dodge/Desert Wind Dodge/Midnight Dodge in place of Dodge, a Soulknife's Free Draw ability counting as Quick Draw, or centaurs qualifying for Arcane Archer.
Yep! 
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 07, 2011, 12:28:16 AM
Q169: Would it be worth writing up a quick guide for alternate options to meet prerequisites?  I'm talking things like Expeditious Dodge/Desert Wind Dodge/Midnight Dodge in place of Dodge, a Soulknife's Free Draw ability counting as Quick Draw, or centaurs qualifying for Arcane Archer.

Definitely.  Trying to figure out how to get a warblade or swordsage into chameleon ASAP without screwing up the BAB has been giving me a headache without such a guide.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 07, 2011, 02:04:38 AM
Q168: Is there any easy way for a Bard to gain heavy armor proficiency without dropping a level of casting or costing more than one feat?  (One feat would be fine, so if the bard could get medium armor proficiency, that would do the trick.)

A168: Depends on whether you actually need the proficiency as a pre-req, or just the armor. The easiest option for the latter is to get Mithril Heavy Armor, which counts as medium armor thanks to Mithril's qualities.

As a pre-req, sadly.  I don't even need the ability to cast in heavy armor; just having proficiency so I can take the appropriate prestige class would be enough.
Does Bind Vestige (Savnok) do it? I forget.
: Re: Simple Q&A 28: Revenge of the Monktopus
: TenaciousJ September 07, 2011, 12:07:05 PM
Q171 Does anything exist to make psionics usable while raging?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gnomeo September 07, 2011, 01:47:56 PM
Q168: Is there any easy way for a Bard to gain heavy armor proficiency without dropping a level of casting or costing more than one feat?  (One feat would be fine, so if the bard could get medium armor proficiency, that would do the trick.)

A168: Depends on whether you actually need the proficiency as a pre-req, or just the armor. The easiest option for the latter is to get Mithril Heavy Armor, which counts as medium armor thanks to Mithril's qualities.

As a pre-req, sadly.  I don't even need the ability to cast in heavy armor; just having proficiency so I can take the appropriate prestige class would be enough.
Does Bind Vestige (Savnok) do it? I forget.

The feat alone gets you Savnok's heavy armor, but not the proficiency.  Binding Savnok provides the proficiency, but that will cost you a level of Binder, 4 skill points in Indimidate, and Improved Binding.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 07, 2011, 02:01:38 PM
Q 172 Player's going to be getting an animal companion soon. Want a good way to introduce it to the player than just stating "you're leveled up, you get one." Any one-shot adventure's that would work?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 07, 2011, 02:11:23 PM
Q168: Is there any easy way for a Bard to gain heavy armor proficiency without dropping a level of casting or costing more than one feat?  (One feat would be fine, so if the bard could get medium armor proficiency, that would do the trick.)

A168: Depends on whether you actually need the proficiency as a pre-req, or just the armor. The easiest option for the latter is to get Mithril Heavy Armor, which counts as medium armor thanks to Mithril's qualities.

As a pre-req, sadly.  I don't even need the ability to cast in heavy armor; just having proficiency so I can take the appropriate prestige class would be enough.
Does Bind Vestige (Savnok) do it? I forget.

The feat alone gets you Savnok's heavy armor, but not the proficiency.  Binding Savnok provides the proficiency, but that will cost you a level of Binder, 4 skill points in Indimidate, and Improved Binding.
That pretty clearly seems like an oversight to me. I'd ask your DM about this...
: Re: Simple Q&A 28: Revenge of the Monktopus
: tomasmans September 07, 2011, 02:48:13 PM
Q 173

My DM says that I can't use Legacy Champion/Uncanny Trickster to improve class features past a PrC normal level, is there any literature/raw/faq/sage/custServ/whatever to convince him otherwise?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 07, 2011, 02:53:13 PM
Q 173

My DM says that I can't use Legacy Champion/Uncanny Trickster to improve class features past a PrC normal level, is there any literature/raw/faq/sage/custServ/whatever to convince him otherwise?
Nope.
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 07, 2011, 05:18:12 PM
Q171 Does anything exist to make psionics usable while raging?
You could probably do it with Phrenic, but that's not quite the same.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha September 07, 2011, 06:22:43 PM
Q171 Does anything exist to make psionics usable while raging?
You could probably do it with Phrenic, but that's not quite the same.

You could possibly adapt rage mage if you put your mind to it... but its an awful PRC
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 07, 2011, 06:24:04 PM
Q171 Does anything exist to make psionics usable while raging?
You could probably do it with Phrenic, but that's not quite the same.
Ask your DM how Schism would work on someone who is raging. Maybe their "second mind" can be free from the influence of Rage. Not RAW maybe, but seems pretty reasonable to me.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha September 08, 2011, 02:46:41 AM
Q174: What would it cost to make a 1/day item of a 4th level spell? (Open Least Chakra)
: Re: Simple Q&A 28: Revenge of the Monktopus
: jojolagger September 08, 2011, 03:01:10 AM
Q174: What would it cost to make a 1/day item of a 4th level spell? (Open Least Chakra)
Depends on the CL it's at and the duration of the spell.
Assuming minimum CL, 4*7*1800*0.2*0.5.
That's 5040 gp.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shinji September 08, 2011, 03:24:59 PM
Can Slippers of Battledancing, which say that they work with any melee or ranged attack made with a light or one handed weapon, provide thier bonus to bows?
: Re: Simple Q&A 28: Revenge of the Monktopus
: rot42 September 08, 2011, 04:24:01 PM
Q174: What would it cost to make a 1/day item of a 4th level spell? (Open Least Chakra)
Depends on the CL it's at and the duration of the spell.
Assuming minimum CL, 4*7*1800*0.2*0.5.
That's 5040 gp.

Open Chakra lasts 24 hours right out of the box, so that gets halved that again. The 0.2 term accounts for being 1/day; double it if you have two chakras that need to be pried open. Caster level is irrelevant for that spell (unless you are worried about dispels). The suggestions for custom crafting items are near the back  of the DMG.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 08, 2011, 05:10:51 PM
Q174: What would it cost to make a 1/day item of a 4th level spell? (Open Least Chakra)
Depends on … the duration of the spell.
Open Chakra lasts 24 hours right out of the box, so that gets halved that again.

Cost adjustments for the duration of the spell only apply to continuous items, which is mutually exclusive with both command word and charges per day. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: CantripN September 08, 2011, 07:44:10 PM
Q174: What would it cost to make a 1/day item of a 4th level spell? (Open Least Chakra)
Depends on the CL it's at and the duration of the spell.
Assuming minimum CL, 4*7*1800*0.2*0.5.
That's 5040 gp.

That said, those guidelines also say that you should refer to similar items first. Look at Minor Schema (MoE pg 122).
That's 11,200 GP for a 4th level spell, 1/day.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Rejakor September 09, 2011, 03:31:58 AM
Schism can be targeted by spells and things.  Rage specifies 'you'.

EDIT:  Schema are overpriced.  Look at what the spell does.  Find other items that do that (bracers of armour for mage armour etc), cost it from that.
: Re: Simple Q&A 28: Revenge of the Monktopus
: CantripN September 09, 2011, 08:47:22 AM
Schism can be targeted by spells and things.  Rage specifies 'you'.

EDIT:  Schema are overpriced.  Look at what the spell does.  Find other items that do that (bracers of armour for mage armour etc), cost it from that.

Why is it that people ignore rules they don't like? The rules just are, like it or not.
You can get a Wand, for 50 uses, but that's gonna cost you WAY more.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Faithless tbe Wonder Boy September 09, 2011, 01:42:44 PM
Q175:  Arcane Archer's Imbue Arrow ability lets me cast any area spell as a Standard action per RAW.  So, theoretically, I could use this to cast (Greater) Glyph of Warding, despite its casting time of 10 minutes.  If I do it this way, can I still store other spells in it, or could I only use the damage version of the Glyph?

Q176:  Lets say I use the above ability to cast Guards and Wards (http://www.d20srd.org/srd/spells/guardsAndWards.htm) as a Standard action.  Would this effect enemies currently in whatever structure I cast it on?  I'm wondering if this could be used offensively, putting up things like multiple Gusts of Wind, Stinking Clouds, Webs/Fog Clouds, etc.  I'm especially curious about passive abilities like the Suggestion effect.
: Re: Simple Q&A 28: Revenge of the Monktopus
: KellKheraptis September 09, 2011, 03:03:27 PM
Q 177: Repost from old thread : What ways are there with spells to add to skirmish?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Bard September 09, 2011, 09:21:12 PM
Q178: Are there any rules/faq/errata/articles/sage stuff about the order of bonus and penalty stacking? (For example a more powerful animal companion + nature bond + beastmaster)
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 09, 2011, 11:10:42 PM
Q 179 If you normally do 5d6 with an attack, and you go one size smaller, what's your new damage?
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 09, 2011, 11:14:32 PM
What normally does 5d6 with an attack?
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 10, 2011, 01:47:25 AM
Q 177: Repost from old thread : What ways are there with spells to add to skirmish?
A 177: Shapechange into a hound of the hunt (Wild Hunt, MM5 [or 4?]) - they get 5d6 skirmish as an Ex attack.

Q 180: I'm a druid with a Con score of 14.  While in my natural humanoid form I get slammed by a wraith twice for a total of 12 points of Con drain; I now have a Con of 2 (and a max of 12 hp's).  I then wildshape into a Wolverine (Con 19).  I know my HP's don't change, but is my Constitution score now 19 or 7?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 10, 2011, 02:54:58 AM
What normally does 5d6 with an attack?
A mob. I'm making it one size smaller.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Unbeliever September 10, 2011, 02:59:54 AM
Q181)  what ways besides the Torc of Heroic Sacrifice (MIC) are there to take hits for an ally?  In particular, I'm interested in spells, if they exist.  I know there's Friend Shield, but that requires you to cast it ahead of time.  Something that I can use more "on the fly" would be preferable.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 10, 2011, 03:35:09 AM
What normally does 5d6 with an attack?
A mob. I'm making it one size smaller.

Presumably, it works the same as a swarm (http://www.d20srd.org/srd/typesSubtypes.htm#swarmAttack), where damage is based on hit dice, not size. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 10, 2011, 03:50:32 AM
What normally does 5d6 with an attack?
A mob. I'm making it one size smaller.

Presumably, it works the same as a swarm (http://www.d20srd.org/srd/typesSubtypes.htm#swarmAttack), where damage is based on hit dice, not size. 
Okay, different question then.

Q 182 The CR for a mob is currently too high (CR 8) for the party to face off against right now. A swarm doesn't work either though. What ways are there to reduce the CR to make it more viable for a 3rd-5th level party to face off against? Add negative levels?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 10, 2011, 05:02:20 AM
Q 182 The CR for a mob is currently too high (CR 8) for the party to face off against right now. A swarm doesn't work either though. What ways are there to reduce the CR to make it more viable for a 3rd-5th level party to face off against? Add negative levels?

You could reverse the +1 CR per 4 HD guide for humanoids as an ad hoc adjustment.  If you aim for CR 4, take off 16 HD.  That should reduce the damage to 3d6, among other changes. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 10, 2011, 05:04:50 AM
Q 182 The CR for a mob is currently too high (CR 8) for the party to face off against right now. A swarm doesn't work either though. What ways are there to reduce the CR to make it more viable for a 3rd-5th level party to face off against? Add negative levels?

You could reverse the +1 CR per 4 HD guide for humanoids as an ad hoc adjustment.  If you aim for CR 4, take off 16 HD.  That should reduce the damage to 3d6, among other changes. 
Would that keep it as gargantuan size as well, maybe possibly huge? Guess it wouldn't really matter since Str, Dex, and Con stay the same anyways.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 11, 2011, 12:20:05 AM
Q181)  what ways besides the Torc of Heroic Sacrifice (MIC) are there to take hits for an ally?  In particular, I'm interested in spells, if they exist.  I know there's Friend Shield, but that requires you to cast it ahead of time.  Something that I can use more "on the fly" would be preferable.
The Guardian mantle's special ability lets you do this by expending your psionic focus.
: Re: Simple Q&A 28: Revenge of the Monktopus
: radionausea September 11, 2011, 12:22:40 PM
Q 183:

If using the Morphing weapon property do I apply feats that apply to the original weapon to the weapon it's turned into i.e. i I change a shuriken into a dagger would improved critical: shuriken apply to the critical range of the dagger?  Or should I stick aptitude on there to be safe?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 11, 2011, 12:47:21 PM
Q 183:

If using the Morphing weapon property do I apply feats that apply to the original weapon to the weapon it's turned into i.e. i I change a shuriken into a dagger would improved critical: shuriken apply to the critical range of the dagger?  Or should I stick aptitude on there to be safe?
Stick on aptitude.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Bauglir September 11, 2011, 07:03:35 PM
Q184

Between the halberd and the glaive, which is more iconic in fantasy? I'm condensing some weapons into a single entry to reduce stupid redundancy, and I need to figure out what to call the result.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 11, 2011, 07:47:35 PM
Halberd, definitely.  While you never hear of the heroes using either, the halberd is incredibly common in fantasy for guards.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Unbeliever September 11, 2011, 08:16:00 PM
Halberd, definitely.  While you never hear of the heroes using either, the halberd is incredibly common in fantasy for guards.
And generally looks cooler. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 12, 2011, 01:28:19 AM
Q 180: I'm a druid with a Con score of 14.  While in my natural humanoid form I get slammed by a wraith twice for a total of 12 points of Con drain; I now have a Con of 2 (and a max of 12 hp's).  I then wildshape into a Wolverine (Con 19).  I know my HP's don't change, but is my Constitution score now 19 or 7?
Bump

Q184
Between the halberd and the glaive, which is more iconic in fantasy? I'm condensing some weapons into a single entry to reduce stupid redundancy, and I need to figure out what to call the result.
Go with the Dwarven Warpike (Races of Stone) - the best of both worlds; a halberd with reach.

Q 185: Is there any spell that allows a Ranger to change one of his Favored Enemies for a time, like that spell from Complete Champion that allows a cleric to change a domain for days per level?

Q 186: Would the spells Holy Storm and Unholy Storm from the Spell Compendium make the area "stormy" for the effect of increasing the damage of a Call Lightning spell to d10's instead of d6's?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 12, 2011, 01:30:50 AM
Q 185: Is there any spell that allows a Ranger to change one of his Favored Enemies for a time, like that spell from Complete Champion that allows a cleric to change a domain for days per level?
If you're allowed Pathfinder, the Hunter's Howl gives you a radius spell that makes everyone do a Will save or they'll become your favored for a time.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Tr011 September 12, 2011, 03:49:41 AM
Q187: Some nice ways to replace BAB? I only know the Variant of UA, Skilful Weapon Enhancement (CArc) and the cleric spell from SRD.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Kajhera September 12, 2011, 12:41:02 PM
Q188: If I use a 10th-level Silent Image to emulate Genesis, and have myself a shadow demiplane. And I attempt to planeshift someone with spell resistance there. What happens if I make the SR roll on the planeshift, but not on the (illusory, allowing spell resistance) Genesis spell?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 12, 2011, 12:45:05 PM
Q188: If I use a 10th-level Silent Image to emulate Genesis, and have myself a shadow demiplane. And I attempt to planeshift someone with spell resistance there. What happens if I make the SR roll on the planeshift, but not on the (illusory, allowing spell resistance) Genesis spell?
They wind up in the Ethereal Plane? IIRC, that's "where" Genesis creates the demiplane, right?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Kajhera September 12, 2011, 12:46:18 PM
Q188: If I use a 10th-level Silent Image to emulate Genesis, and have myself a shadow demiplane. And I attempt to planeshift someone with spell resistance there. What happens if I make the SR roll on the planeshift, but not on the (illusory, allowing spell resistance) Genesis spell?
They wind up in the Ethereal Plane? IIRC, that's "where" Genesis creates the demiplane, right?
Ah yeah. That makes sense. Thanks.  :)
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shadowhunter September 12, 2011, 01:05:51 PM
Q 189:
Let's say I'm a Wild Shape Ranger 5/Master of Many Forms 9 or a Druid 16.

Rules wise, is there anything stopping me from wildshaping into an Earth Elemental, use Earth Glide and go into the ground at the end of each day to have almost an completely safe place to sleep for 8 hours?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Faithless tbe Wonder Boy September 12, 2011, 01:34:29 PM
Q 190:  I see it taken as writ a lot of places that someone can voluntarily fail a save, but I haven't been able to find anything that explicitly backs this up.  There are specific exceptions made for spells with (object) or (harmless) descriptors, but for other saves, I haven't seen anything  Anyone have a rules quote or source that I'm missing?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Ithamar September 12, 2011, 02:43:56 PM
A180:  The FAQ indicates that ability damage sticks with you even if you change forms via wild shape.  So you will have a reduced CON no matter what form you take.

A190: 
: SRD - Saving Throws
Voluntarily Giving up a Saving Throw:  A creature can voluntarily forego a saving throw and willingly accept a spell’s result. Even a character with a special resistance to magic can suppress this quality.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 12, 2011, 03:12:00 PM
Q191: Got a question from a friend that I'm unsure on:

It's based on line of sight or line of effect in summoning.
 
The character cast fog cloud that included him in the area of effect. While there were enemies in the cloud there was another foe some distance away outside of the fog effect. The next turn the character started casting his summoning monster spell. The following turn when the spell was complete, he wanted 2 summoned creatures (badgers) to appear next to (and flanking) the enemy outside of the fog cloud. He is basing his casting on what he saw several rounds past and before the fog cloud (which happened in a surprise round).
How would you rule it?

I'm thinking the creatures appear where he intended them too (although the foe he hopes to flank may no longer be there).  He can define the location they arrive without seeing it:
Effect: ...You must designate the location where these things are to appear, either by seeing it or defining it.

Line of Effect:  A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. It’s like line of sight for ranged weapons, except that it’s not blocked by fog, darkness, and other factors that limit normal sight.

Basically, he can define where the creatures appear, even without seeing it, but his defining may be based upon old, irrelevant information.

He couldn't define the location as "flanking foe X," without being able to see it, right?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 12, 2011, 03:40:11 PM
Rules wise, is there anything stopping me from wildshaping into an Earth Elemental, use Earth Glide and go into the ground at the end of each day to have almost an completely safe place to sleep for 8 hours?

The current version of wild shape doesn't change your type, so you don't lose a preexisting need to breathe. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 12, 2011, 04:02:45 PM
A191: I agree with your summation entirely.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Faithless tbe Wonder Boy September 12, 2011, 04:05:00 PM
A180:  The FAQ indicates that ability damage sticks with you even if you change forms via wild shape.  So you will have a reduced CON no matter what form you take.

A190: 
: SRD - Saving Throws
Voluntarily Giving up a Saving Throw:  A creature can voluntarily forego a saving throw and willingly accept a spell’s result. Even a character with a special resistance to magic can suppress this quality.

Thanks!  Is there any such proviso for non-spells?  Specifically, a friend of mine tried to voluntarily fail his save against lycanthropy, which his DM said was not possible.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 12, 2011, 05:53:47 PM
Q 192 The maedar in Dragon 355's Creature Catalog has Adamantine Strike, saying that their fists are extremely hard and can punch through most materials. It then says that the creature's slam attacks count as adamantine. If you added levels of monk to this creature, or gave it other natural attacks, would those not also count as adamantine? Or just the slam attacks?

Q 193 What "medusa" specific items or weapons could a maedar use, as per their description? They don't have hair so obviously snake chains should technically be out of the question.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha September 12, 2011, 08:24:49 PM
Q 192 The maedar in Dragon 355's Creature Catalog has Adamantine Strike, saying that their fists are extremely hard and can punch through most materials. It then says that the creature's slam attacks count as adamantine. If you added levels of monk to this creature, or gave it other natural attacks, would those not also count as adamantine? Or just the slam attacks?

Q 193 What "medusa" specific items or weapons could a maedar use, as per their description? They don't have hair so obviously snake chains should technically be out of the question.

A192: Raw probably not, RAI definitely.
A193: There isn't a wide variety of specific equipment for monsters... I doubt there is more than the snake chains.

Seriously I cant find a single pierce of equipment specifically for Demons at all and they are massively more common than maedar.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 12, 2011, 10:25:12 PM
Q 192 The maedar in Dragon 355's Creature Catalog has Adamantine Strike, saying that their fists are extremely hard and can punch through most materials. It then says that the creature's slam attacks count as adamantine. If you added levels of monk to this creature, or gave it other natural attacks, would those not also count as adamantine? Or just the slam attacks?

Q 193 What "medusa" specific items or weapons could a maedar use, as per their description? They don't have hair so obviously snake chains should technically be out of the question.

A192: Raw probably not, RAI definitely.
A193: There isn't a wide variety of specific equipment for monsters... I doubt there is more than the snake chains.

Seriously I cant find a single pierce of equipment specifically for Demons at all and they are massively more common than maedar.
Hmm, explains why the DM said I wouldn't be able to have adamantine fists, but my slams would be. Kind of sucks, but oh well.
I have the same problem finding halfling items. I love how all monsters are proficient with items made for their race, but there's never any weapons stated out in the book.
: Re: Simple Q&A 28: Revenge of the Monktopus
: CustosTheFluffy September 13, 2011, 12:08:44 AM
Q 194... I think. Anyway, I was wondering if casting Unseen Crafters works like summoning, in that they go away if you call up a new one or can I get a dozen or so spectral sweat shop workers at the same time.
: Re: Simple Q&A 28: Revenge of the Monktopus
: jojolagger September 13, 2011, 12:23:58 AM
Q 194... I think. Anyway, I was wondering if casting Unseen Crafters works like summoning, in that they go away if you call up a new one or can I get a dozen or so spectral sweat shop workers at the same time.
AFAIK, the only thing stopping you having 100 is not having enough slots.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Vicerious September 13, 2011, 01:15:16 AM
Q 194... I think. Anyway, I was wondering if casting Unseen Crafters works like summoning, in that they go away if you call up a new one or can I get a dozen or so spectral sweat shop workers at the same time.
For extra clarity, there is no such limit on summons in 3.5 or Pathfinder.
: Re: Simple Q&A 28: Revenge of the Monktopus
: CustosTheFluffy September 13, 2011, 01:19:54 AM
Q 194... I think. Anyway, I was wondering if casting Unseen Crafters works like summoning, in that they go away if you call up a new one or can I get a dozen or so spectral sweat shop workers at the same time.
For extra clarity, there is no such limit on summons in 3.5 or Pathfinder.
Oh? That is doubly helpful. Yea for handwavium money making.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 13, 2011, 02:49:46 AM
Q 195 Anyone know where the thread talking about what good sea serpents there were for an aquatic game went? It was about if there were any good ones that were meant specifically for ship crushing. I don't remember how long ago it was, but I know I commented on it about Dragon magazine 345 having good examples, but was hoping to look at more examples that I could throw at my 6th level PCs.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 13, 2011, 03:31:12 AM
Q 195 Anyone know where the thread talking about what good sea serpents there were for an aquatic game went?

A 195: Words fail me. (http://brilliantgameologists.com/boards/index.php?topic=12735.msg431700#msg431700)
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 13, 2011, 03:36:58 AM
Q 195 Anyone know where the thread talking about what good sea serpents there were for an aquatic game went?

A 195: Words fail me. (http://brilliantgameologists.com/boards/index.php?topic=12735.msg431700#msg431700)
What can I say? Got a short memory span. Thought it got made into an actual thread later.

And what's sad is none of the ones listed, or found, is the one I'm looking for. It was a serpent that looked like it was chasing it's own tail. Was only about large size too. Damned if I could find that thing a second time. Wasn't that high a CR either. Like 7 or something low like that.

Likely not a simple question but Q 196 does anyone remember seeing a serpent-like creature like that with a low CR? Like it was swimming in a circle, chasing its own tail? I'm looking for a serpent to battle with my level 6 group in the ocean, and while I thought it was perfect at the time, I was too dumb to write down the book it was in.
: Re: Simple Q&A 28: Revenge of the Monktopus
: BruceLeeroy September 13, 2011, 04:35:04 AM
Q197: Anyone know of an item that grants Shot on the Run? Or a similar ability?
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo September 13, 2011, 11:38:43 AM
Q197: Anyone know of an item that grants Shot on the Run? Or a similar ability?
A mount :P
: Re: Simple Q&A 28: Revenge of the Monktopus
: Faithless tbe Wonder Boy September 13, 2011, 12:04:56 PM
Q198:  OK, super obvious question, I'm sure, but I don't have my books with me and I couldn't find the answer in the SRD.  Humans have Favored Class: Any, and his highest-level class does not count toward determining if he takes a multiclassing XP penalty.  What happens if there is a tie for the classes with the highest level?  Say he's a Fighter 5/Monk 5, and he takes a level of Paladin.  Does he take an XP penalty, because only one of the two count as his favored class, or does he not, because Fighter and Monk are both his highest-level class?
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo September 13, 2011, 12:10:45 PM
He chooses which class is his Favored Class for that purpose, so he would take an XP penalty.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 13, 2011, 01:02:48 PM
Q 195 Anyone know where the thread talking about what good sea serpents there were for an aquatic game went?

A 195: Words fail me. (http://brilliantgameologists.com/boards/index.php?topic=12735.msg431700#msg431700)
A 195: Indeed (http://brilliantgameologists.com/boards/index.php?topic=12735.msg434520#msg434520)
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 13, 2011, 01:04:39 PM
Q 196 does anyone remember seeing a serpent-like creature like that with a low CR? Like it was swimming in a circle, chasing its own tail? I'm looking for a serpent to battle with my level 6 group in the ocean, and while I thought it was perfect at the time, I was too dumb to write down the book it was in.
A 196: Styx Dragon, Draconomicon.

(http://www.wizards.com/dnd/images/draco_gallery/75604.jpg)
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 13, 2011, 01:17:29 PM
A 196: Styx Dragon, Draconomicon.
While cool, that's not it. It's definitely a lot higher CR.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 13, 2011, 01:21:02 PM
A 196: Styx Dragon, Draconomicon.
While cool, that's not it. It's definitely a lot higher CR.
A large one is CR 8.  It's close.
: Re: Simple Q&A 28: Revenge of the Monktopus
: GawainBS September 13, 2011, 01:23:26 PM
Q 199: Is there a feat or ability that allows you to use class abilities while wearing a higher-tier of armour? Like a Ranger using combatstyle. I know the of the mounted Ranger in of the Dragon magazines, and the armour from Vassal of Bahamut. (Which is just a a great light armour.) Like Battlecaster, but for class abilities?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 13, 2011, 02:00:55 PM
A 196: Styx Dragon, Draconomicon.
While cool, that's not it. It's definitely a lot higher CR.
A large one is CR 8.  It's close.
It is, but the picture's wrong. I was looking for a very specific one. As I said, it might not be a simple question.
: Re: Simple Q&A 28: Revenge of the Monktopus
: InnaBinder September 13, 2011, 02:22:13 PM
Q200: I'm trying to find the rules citation for whether a Necropolitan Dragonborn now bases his breath weapon's DC on CHA or on his non-existent CON score.  Li'l help?
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 13, 2011, 02:30:11 PM

It is, but the picture's wrong. I was looking for a very specific one. As I said, it might not be a simple question.
Gotcha.  I'm wracking my brain trying to think what it could be, and I've got nothin'.  I'll throw out a few ideas based upon artwork that it *might* be, but they probably are not:

Dragon Eel (MM3)
Zeuglodon (dire animal from Frostburn)
Malasynep (Frostburn)
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 13, 2011, 02:38:49 PM

It is, but the picture's wrong. I was looking for a very specific one. As I said, it might not be a simple question.
Gotcha.  I'm wracking my brain trying to think what it could be, and I've got nothin'.  I'll throw out a few ideas based upon artwork that it *might* be, but they probably are not:

Dragon Eel (MM3)
Zeuglodon (dire animal from Frostburn)
Malasynep (Frostburn)
Nope. Not them either. It kind of looked like this, but in color, and mirrored.
(http://www.cuttingedge.org/Dragon_Eating_Tail.jpg)
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 13, 2011, 02:45:14 PM
Some third party book?  That doesn't ring a bell at all.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 13, 2011, 02:45:59 PM
Some third party book?  That doesn't ring a bell at all.
Don't think it's a third party. Most of those are black and white, not color.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 13, 2011, 04:32:12 PM
Deathcoils?  Huge Magical beast, CR 7, from Serpent Kingdoms.

(http://www.wizards.com/dnd/images/sk_gallery/82335.jpg)
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo September 13, 2011, 05:43:30 PM
Q200: I'm trying to find the rules citation for whether a Necropolitan Dragonborn now bases his breath weapon's DC on CHA or on his non-existent CON score.  Li'l help?
Monster Manual, page 312, Nonabilities section, Constitution sub-section.
: Re: Simple Q&A 28: Revenge of the Monktopus
: InnaBinder September 13, 2011, 05:45:30 PM
Q200: I'm trying to find the rules citation for whether a Necropolitan Dragonborn now bases his breath weapon's DC on CHA or on his non-existent CON score.  Li'l help?
Monster Manual, page 312, Nonabilities section, Constitution sub-section.
 :D cheers!

Edit:  :( But it apparently doesn't switch the DC base by that citation.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 13, 2011, 05:55:29 PM
Deathcoils?  Huge Magical beast, CR 7, from Serpent Kingdoms.
Not it, but it sure does look friggin awesome. I might just use the amphibious template and use that one. That's cool.
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo September 13, 2011, 05:58:22 PM
Q200: I'm trying to find the rules citation for whether a Necropolitan Dragonborn now bases his breath weapon's DC on CHA or on his non-existent CON score.  Li'l help?
Monster Manual, page 312, Nonabilities section, Constitution sub-section.
  :D cheers!

Edit:  :( But it apparently doesn't switch the DC base by that citation.
I know there's a rule for it somewhere, I thought that had been the place. I'll have to keep looking, because I've found it before.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 13, 2011, 06:01:02 PM
Q200: I'm trying to find the rules citation for whether a Necropolitan Dragonborn now bases his breath weapon's DC on CHA or on his non-existent CON score.  Li'l help?
Monster Manual, page 312, Nonabilities section, Constitution sub-section.
 :D cheers!

Edit:  :( But it apparently doesn't switch the DC base by that citation.
I don't think Undead do switch to Cha for every Con-based ability. Only those specified as such, like the Concentration skill.
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo September 13, 2011, 06:03:46 PM
Q200: I'm trying to find the rules citation for whether a Necropolitan Dragonborn now bases his breath weapon's DC on CHA or on his non-existent CON score.  Li'l help?
Monster Manual, page 312, Nonabilities section, Constitution sub-section.
  :D cheers!

Edit:  :( But it apparently doesn't switch the DC base by that citation.
I don't think Undead do switch to Cha for every Con-based ability. Only those specified as such, like the Concentration skill.
Maybe I'm thinking of constructs, but there's a Use Cha In Place Of Con For Physical Ability rule somewhere.
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo September 13, 2011, 06:17:26 PM
Q200: I'm trying to find the rules citation for whether a Necropolitan Dragonborn now bases his breath weapon's DC on CHA or on his non-existent CON score.  Li'l help?
Monster Manual, page 312, Nonabilities section, Constitution sub-section.
  :D cheers!

Edit:  :( But it apparently doesn't switch the DC base by that citation.
I don't think Undead do switch to Cha for every Con-based ability. Only those specified as such, like the Concentration skill.
Maybe I'm thinking of constructs, but there's a Use Cha In Place Of Con For Physical Ability rule somewhere.
FOUND IT! (http://brilliantgameologists.com/boards/index.php?topic=8588.msg290369#msg290369) I ASKED AND ANSWERED IT MYSELF WAYYYY BACK!

I was using the correct book, wrong entry. We need a thread on "out of the way rules no one ever really knows about and where they are located because the designers didn't put it where people would look because they are stupid".
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 13, 2011, 07:15:39 PM
Q200: I'm trying to find the rules citation for whether a Necropolitan Dragonborn now bases his breath weapon's DC on CHA or on his non-existent CON score.  Li'l help?
Monster Manual, page 312, Nonabilities section, Constitution sub-section.
  :D cheers!

Edit:  :( But it apparently doesn't switch the DC base by that citation.
I don't think Undead do switch to Cha for every Con-based ability. Only those specified as such, like the Concentration skill.
Maybe I'm thinking of constructs, but there's a Use Cha In Place Of Con For Physical Ability rule somewhere.
FOUND IT! (http://brilliantgameologists.com/boards/index.php?topic=8588.msg290369#msg290369) I ASKED AND ANSWERED IT MYSELF WAYYYY BACK!

I was using the correct book, wrong entry. We need a thread on "out of the way rules no one ever really knows about and where they are located because the designers didn't put it where people would look because they are stupid".

Accurate, but I think a label like "Buried traps and treasures" is a bit less cumbersome.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lunaramblings September 13, 2011, 07:43:26 PM
Q201: I suck am having some serious issues with Math today. Can someone help me figure out the math on this? I have a player that is essentially trying to make Wolverine. He has most of the build done, but we both are sucking at the attack math. He has gone with a charging route and that is where the trouble lies. Here is what we have:

He is attacking with Valorous Claws (x2), Battle Jump (x2), Power Attack (x1 cause Claws are one handed), Leap Attack (x2). So, assuming he PAs for 7 (his BAB), what the hell does he do for damage?
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 13, 2011, 07:47:13 PM
Deathcoils?  Huge Magical beast, CR 7, from Serpent Kingdoms.
Not it, but it sure does look friggin awesome. I might just use the amphibious template and use that one. That's cool.
The other possibility was the Dream Serpent from Secrets of Xen'drik.  CR 6 Large Magical Beast with a sleep gaze and Wisdom-damaging poison bite.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 13, 2011, 07:49:40 PM
Q201: I suck am having some serious issues with Math today. Can someone help me figure out the math on this? I have a player that is essentially trying to make Wolverine. He has most of the build done, but we both are sucking at the attack math. He has gone with a charging route and that is where the trouble lies. Here is what we have:

He is attacking with Valorous Claws (x2), Battle Jump (x2), Power Attack (x1 cause Claws are one handed), Leap Attack (x2). So, assuming he PAs for 7 (his BAB), what the hell does he do for damage?

I think you're getting mixed up because you're not working in the right order.

I don't know what the guy's claw damage die is, I'll assume 1d8 and a Str mod of +1 just so I can go somewhere with this.  1d8+1 damage.  You power attack for 7, and increase it by 100% because of leap attack, so it's worth 14, now your claw is doing 1d8+15 damage.  That is the figure you plug into Valorous and Battle Jump.  Valorous is x2, IOW add the attack damage (including all modifiers) one more time, and same for Battle Jump.  Claw 1d8+15, Valorous 1d8+15, Battle Jump 1d8+15, comes out 3d8+45 damage.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 13, 2011, 07:52:57 PM
Deathcoils?  Huge Magical beast, CR 7, from Serpent Kingdoms.
Not it, but it sure does look friggin awesome. I might just use the amphibious template and use that one. That's cool.
The other possibility was the Dream Serpent from Secrets of Xen'drik.  CR 6 Large Magical Beast with a sleep gaze and Wisdom-damaging poison bite.
Again, not it, but again really cool.

I'm thinking it's in a dragon magazine.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lunaramblings September 13, 2011, 08:07:02 PM
Q201: I suck am having some serious issues with Math today. Can someone help me figure out the math on this? I have a player that is essentially trying to make Wolverine. He has most of the build done, but we both are sucking at the attack math. He has gone with a charging route and that is where the trouble lies. Here is what we have:

He is attacking with Valorous Claws (x2), Battle Jump (x2), Power Attack (x1 cause Claws are one handed), Leap Attack (x2). So, assuming he PAs for 7 (his BAB), what the hell does he do for damage?

I think you're getting mixed up because you're not working in the right order.

I don't know what the guy's claw damage die is, I'll assume 1d8 and a Str mod of +1 just so I can go somewhere with this.  1d8+1 damage.  You power attack for 7, and increase it by 100% because of leap attack, so it's worth 14, now your claw is doing 1d8+15 damage.  That is the figure you plug into Valorous and Battle Jump.  Valorous is x2, IOW add the attack damage (including all modifiers) one more time, and same for Battle Jump.  Claw 1d8+15, Valorous 1d8+15, Battle Jump 1d8+15, comes out 3d8+45 damage.


Ok, so he is doing 3d6+11 per claw. Let me see if I understand this correctly.

3d6+11 -> PA 7 -> Leap= 3d6+25 so with Valorous and Battle Jump he is doing 9d6+75 per hit?
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 13, 2011, 08:13:29 PM
Q201: I suck am having some serious issues with Math today. Can someone help me figure out the math on this? I have a player that is essentially trying to make Wolverine. He has most of the build done, but we both are sucking at the attack math. He has gone with a charging route and that is where the trouble lies. Here is what we have:

He is attacking with Valorous Claws (x2), Battle Jump (x2), Power Attack (x1 cause Claws are one handed), Leap Attack (x2). So, assuming he PAs for 7 (his BAB), what the hell does he do for damage?

I think you're getting mixed up because you're not working in the right order.

I don't know what the guy's claw damage die is, I'll assume 1d8 and a Str mod of +1 just so I can go somewhere with this.  1d8+1 damage.  You power attack for 7, and increase it by 100% because of leap attack, so it's worth 14, now your claw is doing 1d8+15 damage.  That is the figure you plug into Valorous and Battle Jump.  Valorous is x2, IOW add the attack damage (including all modifiers) one more time, and same for Battle Jump.  Claw 1d8+15, Valorous 1d8+15, Battle Jump 1d8+15, comes out 3d8+45 damage.


Ok, so he is doing 3d6+11 per claw. Let me see if I understand this correctly.

3d6+11 -> PA 7 -> Leap= 3d6+25 so with Valorous and Battle Jump he is doing 9d6+75 per hit?

Yeah.  Sounds like somebody's getting ripped open.

If you're not confident that you handle multiplying the bonus damage first, then treat that as a flat bonus value (iow not complicated with multiple multipliers interaction) when you multiply the total attack damage, look at Multiplying Damage on page 134 of the PHB.  They handle multiplied bonus damage from Strength the same way I just handled multiplied bonus damage from Power Attack.  They aren't separate figures that you disconnect from the base damage, do your math, then reconnect them afterward.  Only extra damage dice do that.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Scrollreader September 14, 2011, 12:06:35 AM
Q. 202
Can anybody help me reach the following requirements by level 5, without losing more than 1 initiator level?  I can manage with flaws, but am desperately trying to find some way without them.  Ranger 1/Warblade 4 leaves me a feat short, and while I could have sworn there was a fighter alternate with hide/move silently as a class skill, I can't seem to find it now.


Entry Requirements
Race: Elf
Base Attack Bonus: +5
Skills: Hide 5 ranks, Knowledge (history) 2 ranks, Move Silently 5 ranks
Feats: Bladebearer of the Valenar (see page 141), Two-Weapon Fighting,
Weapon Focus (Valenar double scimitar)
Region of Origin: Valenar
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 14, 2011, 12:20:36 AM
Ranger 2/Warblade 3 works great and has the same IL as Warblade 4/Ranger 1.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Scrollreader September 14, 2011, 12:25:40 AM
Unfortunately, I am taking half IL for another 5 levels (for Revenant Blade).  I am trying for IL 17.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 14, 2011, 12:35:46 AM
Q. 202
Can anybody help me reach the following requirements by level 5, without losing more than 1 initiator level?  I can manage with flaws, but am desperately trying to find some way without them.  Ranger 1/Warblade 4 leaves me a feat short, and while I could have sworn there was a fighter alternate with hide/move silently as a class skill, I can't seem to find it now.


Entry Requirements
Race: Elf
Base Attack Bonus: +5
Skills: Hide 5 ranks, Knowledge (history) 2 ranks, Move Silently 5 ranks
Feats: Bladebearer of the Valenar (see page 141), Two-Weapon Fighting,
Weapon Focus (Valenar double scimitar)
Region of Origin: Valenar
There is a fighter variant that does that. It's the targetteer from dragon 310. You lose martial weapon abilities to gain exotic ranged weapons.
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo September 14, 2011, 12:44:53 AM
Could also take Bloodline levels, even one would give you +2 or 3 IL depending on the number of classes you have.
: Re: Simple Q&A 28: Revenge of the Monktopus
: emaNsdrawkcaB September 14, 2011, 05:13:04 AM
Edit: Q205 I know this is UNFORGIVABLY cheesy, but could a Martial Monk theoretically at level 1 grab a level 3 maneuver/stance of any martial discipline?

Because of the lack of prerequisites necessary to gain the feat, all you'd have to do is meet the prerequisite for the maneuver, which counts itself...

Level 2 they'd able to take a maneuver/stance of the same discipline up to 6th level... Which would mean they could psyref/retrain the first feat into another 6th level maneuver of that discipline...

At level 6, they could have 3 maneuvers/stances up to 8th level... I know I'd get a book thrown at me, but is it possible?
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 14, 2011, 06:45:39 AM
Q 204:  What methods exist for boosting the saving throw DCs of martial maneuvers?
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 14, 2011, 12:18:32 PM
Q 204:  What methods exist for boosting the saving throw DCs of martial maneuvers?
Blade Meditiation, boosting the relevant ability score, and Master of Nine 3 are all that I can think of.  Maybe Ability Focus in a particular maneuver.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Ithamar September 14, 2011, 02:10:02 PM
If the manuever's DC is CHA based, Monster of Legend can give you a +4 to the DC.  And I think the Saint template will give you another +2 to any supernatural manuever's DC.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 14, 2011, 03:46:42 PM
Q 205: The Wild Hunter (http://www.wizards.com/default.asp?x=dnd/dnd/20070601a) errata for Expedition to the Demonweb Pits has a 20 HD fey with 16 Str getting a +16 to hit with non-masterwork weapons.  Any idea how it's pulling that off?  I see +13 to hit from a +10 BAB and +3 Str.  It has no weapon-specific feats.

Did they just flub this one, or am I missing something?

In theory, he should get a +1 to hit with melee because while mounted he's on "higher ground."
: Re: Simple Q&A 28: Revenge of the Monktopus
: Ithamar September 14, 2011, 03:51:36 PM
They probably just messed up.  If you use the 18 DEX (as if it could use Weapon Finesse on those weapons?), and include +1 to hit from "higher ground" for being mounted that gets you up to +15 at least.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 14, 2011, 03:52:04 PM
Q 205: The Wild Hunter (http://www.wizards.com/default.asp?x=dnd/dnd/20070601a) errata for Expedition to the Demonweb Pits has a 20 HD fey with 16 Str getting a +16 to hit with non-masterwork weapons.  Any idea how it's pulling that off?  I see +13 to hit from a +10 BAB and +3 Str.  It has no weapon-specific feats.

Did they just flub this one, or am I missing something?

In theory, he should get a +1 to hit with melee because while mounted he's on "higher ground."
I'd say they flubbed it. I didn't even notice that before. I just accepted it as is, and ran with it in my game. Weird.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 14, 2011, 03:55:26 PM

I'd say they flubbed it. I didn't even notice that before. I just accepted it as is, and ran with it in my game. Weird.
I've used it in my game too; but my PC's merely interacted with it - they were protected from it by an ancient agreement.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 14, 2011, 03:57:01 PM

I'd say they flubbed it. I didn't even notice that before. I just accepted it as is, and ran with it in my game. Weird.
I've used it in my game too; but my PC's merely interacted with it - they were protected from it by an ancient agreement.
I actually advanced mine with a couple of fighter levels when they met mine. They had to fight it and be involved with the Wild Hunt.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Nagukuk September 14, 2011, 03:58:42 PM
Q206  Epic Level questions :  You are a lvl 20 Fighter, you gain xp etc to gain lvl 21 then you decide to become a lvl 1 druid ... now you have the lvl 1 Druid goodies less the BaB and Saves and Animal companion so says the manual ...

You gain exp to add another 2 lvls and decide on Druid3 ... now you cast spells as a 3rd lvl druid now, BUT you do not gain more spells per day than the ones given at 1st lvl ??? so you cant access 2nd lvl spells ever?

is this correct interpretation of the rules?

: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 14, 2011, 04:00:53 PM
Q206  Epic Level questions :  You are a lvl 20 Fighter, you gain xp etc to gain lvl 21 then you decide to become a lvl 1 druid ... now you have the lvl 1 Druid goodies less the BaB and Saves and Animal companion so says the manual ...

You gain exp to add another 2 lvls and decide on Druid3 ... now you cast spells as a 3rd lvl druid now, BUT you do not gain more spells per day than the ones given at 1st lvl ??? so you cant access 2nd lvl spells ever?

is this correct interpretation of the rules?
That is incorrect. You go up as a 3rd level druid would. What you're referring to is what happens to druids, wizards, and other spellcasters who already have their 9th level spells. For them, they have to take feats to open up slots for their 10th level. Unless you're a paladin or ranger, in which case you open it up for 5th.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 14, 2011, 04:04:52 PM
Q206  Epic Level questions :  You are a lvl 20 Fighter, you gain xp etc to gain lvl 21 then you decide to become a lvl 1 druid ... now you have the lvl 1 Druid goodies less the BaB and Saves and Animal companion so says the manual ...

You gain exp to add another 2 lvls and decide on Druid3 ... now you cast spells as a 3rd lvl druid now, BUT you do not gain more spells per day than the ones given at 1st lvl ??? so you cant access 2nd lvl spells ever?

is this correct interpretation of the rules?


No. You'd get everything a 1st level druid would get, except BAB and saving throw advancement, and all of that stuff would advance as normal with your added druid levels. BAB and saves would advance according to the epic advancement rules.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Nagukuk September 14, 2011, 04:11:05 PM
Q206  Epic Level questions :  You are a lvl 20 Fighter, you gain xp etc to gain lvl 21 then you decide to become a lvl 1 druid ... now you have the lvl 1 Druid goodies less the BaB and Saves and Animal companion so says the manual ...

You gain exp to add another 2 lvls and decide on Druid3 ... now you cast spells as a 3rd lvl druid now, BUT you do not gain more spells per day than the ones given at 1st lvl ??? so you cant access 2nd lvl spells ever?

is this correct interpretation of the rules?


No. You'd get everything a 1st level druid would get, except BAB and saving throw advancement, and all of that stuff would advance as normal with your added druid levels. BAB and saves would advance according to the epic advancement rules.

Thanks!

ok then ... so if a character was lvl 10 Fighter / lvl 10 Wizzy  and at 21 he became 11 wizzy he would still progress spells, and so on until he was Char=30 Wizzy=20 then he would stop per day/access progression and have to take feats to get more spells.

: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 14, 2011, 04:11:47 PM
Q206  Epic Level questions :  You are a lvl 20 Fighter, you gain xp etc to gain lvl 21 then you decide to become a lvl 1 druid ... now you have the lvl 1 Druid goodies less the BaB and Saves and Animal companion so says the manual ...

You gain exp to add another 2 lvls and decide on Druid3 ... now you cast spells as a 3rd lvl druid now, BUT you do not gain more spells per day than the ones given at 1st lvl ??? so you cant access 2nd lvl spells ever?

is this correct interpretation of the rules?


No. You'd get everything a 1st level druid would get, except BAB and saving throw advancement, and all of that stuff would advance as normal with your added druid levels. BAB and saves would advance according to the epic advancement rules.

Thanks!

ok then ... so if a character was lvl 10 Fighter / lvl 10 Wizzy  and at 21 he became 11 wizzy he would still progress spells, and so on until he was Char=30 Wizzy=20 then he would stop per day/access progression and have to take feats to get more spells.
Yes.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 14, 2011, 05:55:42 PM
Q 205: The Wild Hunter (http://www.wizards.com/default.asp?x=dnd/dnd/20070601a) ...

Q 207: The aforementioned wild hunter is NE.  I'd like to legitimately make him Neutral or Good, without giving up his cool abilities (so Sanctified Creature is out).  Making him an outsider would also be a plus (I want him to be called via a planar ally effect, as an emissary of Odin).  What are my best "legal" options?

Edit: Crap, Greater Planar Ally only goes up to 18 HD.  This creature, though CR 9, is 20 HD...
: Re: Simple Q&A 28: Revenge of the Monktopus
: Agita September 14, 2011, 06:23:35 PM
Q 205: The Wild Hunter (http://www.wizards.com/default.asp?x=dnd/dnd/20070601a) ...

Q 207: The aforementioned wild hunter is NE.  I'd like to legitimately make him Neutral or Good, without giving up his cool abilities (so Sanctified Creature is out).  Making him an outsider would also be a plus (I want him to be called via a planar ally effect, as an emissary of Odin).  What are my best "legal" options?

Edit: Crap, Greater Planar Ally only goes up to 18 HD.  This creature, though CR 9, is 20 HD...
A 207

Half-Celestial?
As for the HD cap, There's a feat in Races of Faerun that raises the cap on the Planar Binding spells (as does a Malconvoker class feature), but I'm not sure if that's only for the Binding spells or also for the Ally spells offhand.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 14, 2011, 07:31:28 PM
Q 208 Could you Reach/Chain the spell deeper darkness?
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 14, 2011, 08:19:35 PM
Q 208 Could you Reach/Chain the spell deeper darkness?
Yes, though maybe only the version that is cast on (unattended) objects.  I'd have to read the specifics of chain spell again.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Nagukuk September 14, 2011, 08:42:42 PM
Q206 B Another related Epic Question

So the Fighter 20 who becomes a caster / whatever can progress his Spells Until lvl 20.

Can the Wizzy 20 who has a (BaB 10) when he decides to become a Fighter 1 progress his BaB to 11 and onward to 20?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 14, 2011, 09:05:04 PM
So the Fighter 20 who becomes a caster / whatever can progress his Spells Until lvl 20. Can the Wizzy 20 who has a (BaB 10) when he decides to become a Fighter 1 progress his BaB to 11 and onward to 20?

No.  Base attack bonus and saves switch over after character level 20.  Other class features switch over after 20 levels in that specific class.  
: Re: Simple Q&A 28: Revenge of the Monktopus
: Scrollreader September 14, 2011, 09:06:01 PM
A: 206 B

Nope.  This is one of the primary reasons gish builds (and in fact, any 'epic ready') build you see on these boards tries to have BAB +16 before hitting epic.  If you don't have the fourth attack before hitting L20, you won't ever have it.   (Natural Weapon Users, and Casters have their own goals for epic, usually around getting Epic Spellcasting ASAP, or else just having a plethora of natural attacks (via warshaper, etc) so number of iteratives doesn't matter for them.

Edit: Swordsaged
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha September 14, 2011, 09:35:09 PM
So the Fighter 20 who becomes a caster / whatever can progress his Spells Until lvl 20. Can the Wizzy 20 who has a (BaB 10) when he decides to become a Fighter 1 progress his BaB to 11 and onward to 20?

No.  Base attack bonus and saves switch over after character level 20.  Other class features switch over after 20 levels in that specific class.  

There are a few ways to get higher than 20 BAB... 20+ racial HD and slightly easier than that Divine Power.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Nagukuk September 14, 2011, 09:42:15 PM
A: 206 B

Nope.  This is one of the primary reasons gish builds (and in fact, any 'epic ready') build you see on these boards tries to have BAB +16 before hitting epic.  If you don't have the fourth attack before hitting L20, you won't ever have it.   (Natural Weapon Users, and Casters have their own goals for epic, usually around getting Epic Spellcasting ASAP, or else just having a plethora of natural attacks (via warshaper, etc) so number of iteratives doesn't matter for them.

Edit: Swordsaged

I figured as such ... But the Rah'tarded Monkey Scrawls in the Epic Level handbook are so difficult to decipher.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mister Lamp September 14, 2011, 10:28:15 PM
A: 206 B

Nope.  This is one of the primary reasons gish builds (and in fact, any 'epic ready') build you see on these boards tries to have BAB +16 before hitting epic.  If you don't have the fourth attack before hitting L20, you won't ever have it.   (Natural Weapon Users, and Casters have their own goals for epic, usually around getting Epic Spellcasting ASAP, or else just having a plethora of natural attacks (via warshaper, etc) so number of iteratives doesn't matter for them.

Edit: Swordsaged

I figured as such ... But the Rah'tarded Monkey Scrawls in the Epic Level handbook are so difficult to decipher.

What you meant to say was the rah'tarded monkey scrawl that is the epic level rules.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Scrollreader September 15, 2011, 12:38:40 AM
Q: 209

I seem to remember someone explaining/breaking the business rules from the DMG 2.  If I recall correctly, it was a vast farm co-op, at least initially.  Does anyone have a link?
: Re: Simple Q&A 28: Revenge of the Monktopus
: jojolagger September 15, 2011, 01:06:07 AM
Q: 209

I seem to remember someone explaining/breaking the business rules from the DMG 2.  If I recall correctly, it was a vast farm co-op, at least initially.  Does anyone have a link?
I remember stating up something like this. It used the Upgrade rules to get insane Bonus to the profit check.
The bottom line was that any business capable of breaking even on profit checks (DC 25) and a bit of extra funds could start an infinite positive spiral.

I don't have a Link but I do have some of my notes.

[spoiler]Have followers set up this business in the wilderness.
Name      : Farm
Capital      : 500
Resources   : low (simple house 1000 gp)
Risk      : low (5 * profit rating)
Prime Skills   : Profession (farmer)
Other skills   : Handle animal, knowledge (nature)
Guild      : Naturalist
Upgrade cost   : 125 gp

a Level 1 commoner can have +10 to the check (4 ranks, skill focus, Guild, >40 hours of work)
ad in the other bonuses (-10 wilderness (have to use as upgrades become dime a dozen) +2 (low resource low risk business) +14 (7 more commoners aiding another) gives a net bonus of +16. He then takes a 10, and makes 5 gp.
After making 5 gp for 3 months, he spends 125 gp to upgrade (should be supplied at start). If we assume slightly below average rolls throughout, that +2 every 3 months. In 1 year (4 upgrades) the farm can pay for it's own upgrades. Just under 2 years late (7 upgrades) the farm only needs 1 worker. At that point, the farm has become an infinite money engine, and will break even in under 4 years with just a 3500 gp starting fund.(3500 gp profit after ~ 44 months. That much again after another 20 months. Then again after 15. Then 13. Then 10.)[/spoiler]


Q210: I don't suppose I'm lucky and the human bonus skill points take effect after the minimum 1 skill point per level? 2+INT Bonus sucks when your INT is 5. Not +5, 5. Getting 2 skills instead of 1 would be great.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Jopustopin September 15, 2011, 03:13:03 AM
Q210:
Suppose you are a level 10 dragonborn human dragonshaman.  You have two different breath weapons that both recharge in 1d4 rounds.  Is the consensus that these different breath weapons are on "different timers" so to speak or are they like Dragon Breath weapons which says this specifically: 

Breath Weapon (Su): Using a breath weapon is a
standard action. Once a dragon breathes, it can’t
breathe again until 1d4 rounds later. If a dragon has
more than one type of breath weapon, it still can breathe only
once every 1d4 rounds.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Hazren September 15, 2011, 03:52:54 AM
Q: 209

I seem to remember someone explaining/breaking the business rules from the DMG 2.  If I recall correctly, it was a vast farm co-op, at least initially.  Does anyone have a link?

I think this is what you are looking for?

http://web.archive.org/web/20080513230936/http://forums.gleemax.com/wotc_archive/index.php/t-605008 (http://web.archive.org/web/20080513230936/http://forums.gleemax.com/wotc_archive/index.php/t-605008)

Or maybe this one?
http://web.archive.org/web/20080416122101/http://forums.gleemax.com/wotc_archive/index.php/t-605711 (http://web.archive.org/web/20080416122101/http://forums.gleemax.com/wotc_archive/index.php/t-605711)
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 15, 2011, 04:35:50 AM
Q 211 How exactly does the Expanded Classes version of Soulbound Weapon for the Psychic Warrior work? Is it the soulknife's mind blade? Or are you stuck with a mundane weapon which eventually becomes a magic weapon?
http://www.wizards.com/default.asp?x=dnd/psm/20070214a
: Re: Simple Q&A 28: Revenge of the Monktopus
: Rejakor September 15, 2011, 05:01:18 AM
Q210:
Suppose you are a level 10 dragonborn human dragonshaman.  You have two different breath weapons that both recharge in 1d4 rounds.  Is the consensus that these different breath weapons are on "different timers" so to speak or are they like Dragon Breath weapons which says this specifically: 

Breath Weapon (Su): Using a breath weapon is a
standard action. Once a dragon breathes, it can’t
breathe again until 1d4 rounds later. If a dragon has
more than one type of breath weapon, it still can breathe only
once every 1d4 rounds.

Okay, there's a couple of things that could be happening here and I can't be fucked reading through all of dragon magic to find out which so i'm going to give the general rule;

If there is a specific type of ability laid out in dragon magic or the MM or races of the dragon or something, called 'breath weapons', that specifically has all that rules text for all breath weapons everywhere forever, and the dragon shaman/born's breath weapons call themselves 'breath weapons', then yes, that rule applies.

If that is just the entry for dragon breath weapons, and dragonborn and dragon shaman breath weapons don't mention that specific clause, then no, it does not apply.

If dragonborn and dragon shaman breath weapons state 'like a dragon's breath weapon' anywhere, then yes, that rule applies to them.
: Re: Simple Q&A 28: Revenge of the Monktopus
: InnaBinder September 15, 2011, 10:57:31 AM
We've got 2 Q210's competing.  Kevinvideo's question is really Q212.
: Re: Simple Q&A 28: Revenge of the Monktopus
: CantripN September 15, 2011, 11:00:35 AM

Q210: I don't suppose I'm lucky and the human bonus skill points take effect after the minimum 1 skill point per level? 2+INT Bonus sucks when your INT is 5. Not +5, 5. Getting 2 skills instead of 1 would be great.


I'm quite sure it applies after, so even the dumbest human gets 2 skill points per level. Not that's gonna do you much good, but it's double what a stupid dwarf would get.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 15, 2011, 01:42:25 PM
I'll put this at the write number since my 211's supposed to be 212.

Q 213 Read Kord's god-blooded ability that allows you to take only half the normal ability damage you'd take if it's against your Con. It doesn't say rounded down or up though. Nor does it say "a minimum of 1". So what if you're fighting something that only ever does 1 Con damage? Do you still take the 1 pt, or do you take none?
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 15, 2011, 01:55:10 PM
I'll put this at the write number since my 211's supposed to be 212.

Q 213 Read Kord's god-blooded ability that allows you to take only half the normal ability damage you'd take if it's against your Con. It doesn't say rounded down or up though. Nor does it say "a minimum of 1". So what if you're fighting something that only ever does 1 Con damage? Do you still take the 1 pt, or do you take none?
Unless otherwise noted, assume it rounds down in D&D.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 15, 2011, 01:56:31 PM
I'll put this at the write number since my 211's supposed to be 212.

Q 213 Read Kord's god-blooded ability that allows you to take only half the normal ability damage you'd take if it's against your Con. It doesn't say rounded down or up though. Nor does it say "a minimum of 1". So what if you're fighting something that only ever does 1 Con damage? Do you still take the 1 pt, or do you take none?
Unless otherwise noted, assume it rounds down in D&D.
So half of 1 would always be 0 then. I know most things say "to a minimum of 1", which is why I'm wondering which assumption should be taken.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha September 15, 2011, 04:10:41 PM
I'll put this at the write number since my 211's supposed to be 212.

Q 213 Read Kord's god-blooded ability that allows you to take only half the normal ability damage you'd take if it's against your Con. It doesn't say rounded down or up though. Nor does it say "a minimum of 1". So what if you're fighting something that only ever does 1 Con damage? Do you still take the 1 pt, or do you take none?
Unless otherwise noted, assume it rounds down in D&D.
So half of 1 would always be 0 then. I know most things say "to a minimum of 1", which is why I'm wondering which assumption should be taken.

To a minimum of 1 would be a specific alteration to the norm.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 15, 2011, 04:22:11 PM
I'll put this at the write number since my 211's supposed to be 212.

Q 213 Read Kord's god-blooded ability that allows you to take only half the normal ability damage you'd take if it's against your Con. It doesn't say rounded down or up though. Nor does it say "a minimum of 1". So what if you're fighting something that only ever does 1 Con damage? Do you still take the 1 pt, or do you take none?
Unless otherwise noted, assume it rounds down in D&D.
So half of 1 would always be 0 then. I know most things say "to a minimum of 1", which is why I'm wondering which assumption should be taken.

To a minimum of 1 would be a specific alteration to the norm.
That's rather unfortunate.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 15, 2011, 04:31:04 PM
That is, if it doesn't have that note, there is no minimum.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 15, 2011, 04:34:14 PM
That is, if it doesn't have that note, there is no minimum.
So if I somehow reduce all the Con damage I take by 2, and then take only 1, I can actually gain a point of Con?  :D
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 15, 2011, 04:45:22 PM
That is, if it doesn't have that note, there is no minimum.
This is how it reads:

[spoiler]Kord’s Toughness (Su): Whenever a Kord-blooded creature would take Constitution damage, that damage is halved.[/spoiler]
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 15, 2011, 04:48:48 PM
Then you round it down to 0.  I believe D&D has a rule about damage not being able to be reduced below 0.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl September 15, 2011, 06:25:11 PM
Q 211 How exactly does the Expanded Classes version of Soulbound Weapon for the Psychic Warrior work? Is it the soulknife's mind blade? Or are you stuck with a mundane weapon which eventually becomes a magic weapon?
http://www.wizards.com/default.asp?x=dnd/psm/20070214a

A 212: It works exactly as it says. You can call the weapon with Call Weaponry (http://www.d20srd.org/srd/psionic/powers/callWeaponry.htm) (which requires it to be an ordinary weapon of its kind and lets it bypass DR/magic), and your class feature automatically grants the weapon an enhancement bonus as you level up (with an extra option to augment for special weapon abilities each time you call it). There is no relation to a Soulknife's mind blade. Thus, for instance, you cannot call your soulbound weapon in an anti-magic field or similar area, nor can you charge it with a Psychic Strike or use Mind Blade feats with it.



Q 214: Soulbound Weapon does not remove the existing augment for Call Weaponry. Can you still use that to boost your weapon's enhancement bonus if your ML is significantly higher than your Psychic Warrior level (such as through PrCs)? The wording of Call Weaponry says that it modifies the weapon's enhancement bonus, rather than giving it a specific bonus. Thus, would the effects of the normal augment let you stack the effective enhancement bonuses (such as paying 4 PP extra at level 20 to have a total +6 enhancement bonus)?

Q 215: Call Weaponry says that the weapon is an actual weapon from some other place and time. If you were to track your Soulbound Weapon down, could you take it and enchant it normally (assuming you could get past the fact that it's not masterwork)?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Nachofan99 September 15, 2011, 06:33:40 PM
Q216: I must be reading plain old Chill Metal straight out of the PhB the wrong way.  Every once in a while, my brain just does not read something the correct way.  I have to appologize in advance because this should be really easy to understand, but it's just not clicking for me.  Then again this IS the simple question, simple answer thread, so it belongs here!

Under the target entry, I'm having trouble "reading for meaning".  Maybe it's the 2 hours of sleep per day for the past 2 weeks, but I'm struggling.  "Metal Equipment of One Creature per two levels..."   So that means...if I'm say 10th level, I can choose 5x Creatures worth of metal equipment?  Or can I choose up to 5x pieces of metal equipment off of 1 creature or what?  

Additionally, there is an "...or" clause which seems to strike me as pretty good.  "Or...25 pounds of metal per level."

So if I target this one guy and he's wearing earrings, rings, a belt buckle, metal armor, a shield and a metal weapon I.E. 8 pieces of metal equipment...is he going to suffer damage 8x per round, I.E. once per piece of metal?  That seems pretty darn good for a 2nd level spell, and begs for some metamagic absurdity.

I am assuming it's supposed to be written such that he only takes damage ONE TIME no matter how many pieces of metal I effect?

I mean, I'm not going to go all "Magneto" on this guy's ass and claim I can Chill Metal the Iron in his red blood cells, but still, this seems to be a sick spell against anything wearing a few pieces of metal gear.

It's obviously TO, but think about all the individual rings of metal that chainmail and ring mail are made from, that just tickles me as funny even though I know you're only supposed to target "A" piece of armor regardless of composition.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 15, 2011, 07:15:00 PM
Q 214: Soulbound Weapon does not remove the existing augment for Call Weaponry. Can you still use that to boost your weapon's enhancement bonus if your ML is significantly higher than your Psychic Warrior level (such as through PrCs)? The wording of Call Weaponry says that it modifies the weapon's enhancement bonus, rather than giving it a specific bonus. Thus, would the effects of the normal augment let you stack the effective enhancement bonuses (such as paying 4 PP extra at level 20 to have a total +6 enhancement bonus)?
A 214 It says
You must manifest the power call weaponry to obtain your soulbound weapon; you retain the weapon for the duration of the power. You may still use the call weaponry power as normal if you wish.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Vicerious September 15, 2011, 09:39:44 PM
Q216: I must be reading plain old Chill Metal straight out of the PhB the wrong way.  Every once in a while, my brain just does not read something the correct way.  I have to appologize in advance because this should be really easy to understand, but it's just not clicking for me.  Then again this IS the simple question, simple answer thread, so it belongs here!

Under the target entry, I'm having trouble "reading for meaning".  Maybe it's the 2 hours of sleep per day for the past 2 weeks, but I'm struggling.  "Metal Equipment of One Creature per two levels..."   So that means...if I'm say 10th level, I can choose 5x Creatures worth of metal equipment?  Or can I choose up to 5x pieces of metal equipment off of 1 creature or what?  

Additionally, there is an "...or" clause which seems to strike me as pretty good.  "Or...25 pounds of metal per level."

So if I target this one guy and he's wearing earrings, rings, a belt buckle, metal armor, a shield and a metal weapon I.E. 8 pieces of metal equipment...is he going to suffer damage 8x per round, I.E. once per piece of metal?  That seems pretty darn good for a 2nd level spell, and begs for some metamagic absurdity.

I am assuming it's supposed to be written such that he only takes damage ONE TIME no matter how many pieces of metal I effect?

I mean, I'm not going to go all "Magneto" on this guy's ass and claim I can Chill Metal the Iron in his red blood cells, but still, this seems to be a sick spell against anything wearing a few pieces of metal gear.

It's obviously TO, but think about all the individual rings of metal that chainmail and ring mail are made from, that just tickles me as funny even though I know you're only supposed to target "A" piece of armor regardless of composition.

You're trying to parse it a bit too finely, I think.  Let's look at the whole target line from the SRD:
: SRD Chill Metal
Metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lb. of metal/level, none of which can be more than 30 ft. away from any of the rest
The spell targets [Metal equipment of][one creature per two levels].  The "metal equipment" bit is just a reminder that it only works on metal, it affects all of the metal on a given creature at once.  That's why it tells us how many creatures you can affect per cast and how far apart they can be.

The alternate target is for masses of metal that's not equipment, such as a pile of coins, metal fence, etc.
: Re: Simple Q&A 28: Revenge of the Monktopus
: juton September 16, 2011, 12:17:21 AM
Q217

I'm starting at level 1 in a new game, I don't want to spend money on throwing/ranged weapons, are there rules anywhere for just throwing rocks at people? I could use a sling but I think just throwing rocks at people could be amusing.
: Re: Simple Q&A 28: Revenge of the Monktopus
: jojolagger September 16, 2011, 12:24:35 AM
Q217

I'm starting at level 1 in a new game, I don't want to spend money on throwing/ranged weapons, are there rules anywhere for just throwing rocks at people? I could use a sling but I think just throwing rocks at people could be amusing.
I think GitP has a rock-throwing PrC, it might direct you to the normal rules for rock-throwing.
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo September 16, 2011, 12:41:20 AM
Q217

I'm starting at level 1 in a new game, I don't want to spend money on throwing/ranged weapons, are there rules anywhere for just throwing rocks at people? I could use a sling but I think just throwing rocks at people could be amusing.
Use the improvised weapons rules. In fact, I believe they use a rock as an example.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 16, 2011, 01:20:48 AM
Q217

I'm starting at level 1 in a new game, I don't want to spend money on throwing/ranged weapons, are there rules anywhere for just throwing rocks at people? I could use a sling but I think just throwing rocks at people could be amusing.
Use the improvised weapons rules. In fact, I believe they use a rock as an example.
Halfling skiprocks?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 16, 2011, 01:51:39 AM
Q217 I'm starting at level 1 in a new game, I don't want to spend money on throwing/ranged weapons, are there rules anywhere for just throwing rocks at people? I could use a sling but I think just throwing rocks at people could be amusing.
Use the improvised weapons rules. In fact, I believe they use a rock as an example.
Halfling skiprocks?
Clubs are free and can be thrown. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 16, 2011, 04:25:06 AM
Q217

I'm starting at level 1 in a new game, I don't want to spend money on throwing/ranged weapons, are there rules anywhere for just throwing rocks at people? I could use a sling but I think just throwing rocks at people could be amusing.
My group's longstanding houserule is that copper pieces are equivalent to sling bullets (since they cost the same).  As a corollary, silver pieces obviously must be masterwork sling bullets.

Not official, but fun.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lo77o September 16, 2011, 09:24:32 AM
Q218

If you pick Planar Touchstone, and choose The Catalogues of Enlightenment, would the higher order ability count as you being able to cast divine spells?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Hitoshura September 16, 2011, 05:18:41 PM
Q219 - Could a redcap's (MMIII) advancement in ability scores be passed on with Infinite Variety (Master Transmogrifist)? And by that i mean: Is it and Extraordinary Quality? Seriously, +HD in all physical abilities sounds just too sexy.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 17, 2011, 03:51:30 AM
Q 220 Is there a savage species progression of the brachina? I know there's no legit one, but did someone have too much time on their hands and do one up with LA and all?

Q 221 Is there a class variant rule that lets you gain feats instead of gaining weapon and armor proficiencies? Some PrC class don't give you anything, but others give you the exact same stuff you'd have gotten from a fighter. I'd like to trade those feats out for ones I don't already have.
: Re: Simple Q&A 28: Revenge of the Monktopus
: GawainBS September 17, 2011, 07:04:57 AM
Q 220 Is there a savage species progression of the brachina? I know there's no legit one, but did someone have too much time on their hands and do one up with LA and all?

Q 221 Is there a class variant rule that lets you gain feats instead of gaining weapon and armor proficiencies? Some PrC class don't give you anything, but others give you the exact same stuff you'd have gotten from a fighter. I'd like to trade those feats out for ones I don't already have.

A 221:
Some Fighter variants start with less proficiencies, and give something else in return, like better skills or abilities. Maybe some benefit can be found there?
: Re: Simple Q&A 28: Revenge of the Monktopus
: rot42 September 17, 2011, 11:59:16 AM
Q222: Is there a spell that reduces an enemy's energy resistance or gives it vulnerability to an energy type? Something like Creaking Cacophony for more commonly resisted energy types would be perfect.
: Re: Simple Q&A 28: Revenge of the Monktopus
: CantripN September 17, 2011, 02:40:04 PM
Q222: Is there a spell that reduces an enemy's energy resistance or gives it vulnerability to an energy type? Something like Creaking Cacophony for more commonly resisted energy types would be perfect.

There's a spell that does that in Complete Champion (or was it PHB2?). Problem is, it allows a save, so it's not a great idea.

What I suggest, is either getting Mastery of Elements (Archmage) or Holy Damage (Energy Sub. Fire + Silver Pyromancer 5 OR Sanctified One of Kord 1). Another thing to look for, is damage boosters, so you just burn through Resistance by overkill.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer September 17, 2011, 05:34:47 PM
Q223: Is there a comprehensive list of all the languages in D&D floating around somewhere?
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 17, 2011, 06:01:20 PM
Q223: Is there a comprehensive list of all the languages in D&D floating around somewhere?
No.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer September 17, 2011, 06:16:24 PM
Q223: Is there a comprehensive list of all the languages in D&D floating around somewhere?
No.
Darn.

Well, you're the linguist here. Get cracking. :p
: Re: Simple Q&A 28: Revenge of the Monktopus
: radionausea September 18, 2011, 04:58:16 AM
A 223

I'm not sure if its entirely comprehensive but this is a start.  I'll actually put it in a table with additional information such as source and most common speakers.  I  just can't be bothered to do it right now!

[spoiler]Aboleth
Abyssal
Aglarondan
Alzhedo
Amedi
Aquan
Aragrakh
Argon
Asherati
Auran
Bakemono
Baklunish, Ancient
Beguiler
Beholder
Bhuka
Blink Dog
Buso
Celestial
Chessentan
Chondathon
Chultan
Cold Tongue
Common
Common, Rokugani
Daan
Daelkyr
Damaran
Dambrathan
Darfelan
Dark One
Demodand
Desmodu
Draconic
Drow Sign Language
Druidic
Durpari
Dwarven
Elsewhale
Elven
Ethereal Marauder??
Ettin
Feral
Flan
Formian
Giant
Githyanki
Githzerai
Gnoll
Goblin
Goblin, Grodd
Gol-Kaa
Grell
Gutterspeak
Hadozee
Halfling
Halruaan
Hengeyokai
Heshar
Howler
Hulgorkyn
Ice Weird
Ignan
Illumian
Illuskan
Infernal
Irial
Kaorti
Kappa
Keolandish
Kuo-Toan
Kythric
Lantanese
Lendorian Elf
Loross
Loxo
Mabran
Maenad
Marru
Midani
Moilian
Mulhorandi
Mulhorandi (Thay)
Naga, Shinomen
Neraph
Nerra
Netherese
Nexalen
Nezumi
Nyrondese
Oeridian, Old
Old Cormyrean
Olman
Orc
Ordai
Pek
Quori
Rashemi
Rhopan
Riedran
Rilmani
Risian
Roushoum
Sahuagin
Salak
Sarrukhar
Seldruin
Serusan
Shaaran
Shadowlands
Shadowshyft
Shou
Silthilar
Slaad
Snow Weird
Shpinx
Spirit Tongue
Suloise, Ancient
Sylvan
Tako
Tashalan
Tashultan
Tasloi
Tengu
Terran
Thorass
Thri-Kreen
Treant
Tsochar
Tuigan
Turmic
Ulagha
Uluik
Umber Hulk
Undercommon
Untheric
Urskan
Vanara
Vrrangoin
Velondi
Worg
Xeph
Yeti
Yuan-Ti[/spoiler]
: Re: Simple Q&A 28: Revenge of the Monktopus
: Ikeren September 18, 2011, 05:36:13 AM
Q224: Anyone have a link to that thread with what the dice rolling sets work out to? IE, does a 32 point buy trump two random sets of 4d6 drop 1?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 18, 2011, 09:15:51 AM
Q 225 I've really got to start writing down books and monsters that I even remotely think of using against the PCs. Looking for a monster. It's incorporeal, and likes to hide in wells. Quite possibly a haunt. Picture is a person getting pulled into the well but grabbing onto the brick structure to save itself, only to have the brick they're holding onto give way. What is it?
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 18, 2011, 09:26:58 AM
Q 225 I've really got to start writing down books and monsters that I even remotely think of using against the PCs. Looking for a monster. It's incorporeal, and likes to hide in wells. Quite possibly a haunt. Picture is a person getting pulled into the well but grabbing onto the brick structure to save itself, only to have the brick they're holding onto give way. What is it?

Sounds like the toilets in Napa County Jail.  You could flush whole wool blankets down those suckers just for a goof.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Drammor September 18, 2011, 06:10:28 PM
A 223

I'm not sure if its entirely comprehensive but this is a start.  I'll actually put it in a table with additional information such as source and most common speakers.  I  just can't be bothered to do it right now!

[spoiler]Aboleth
Abyssal
Aglarondan
Alzhedo
Amedi
Aquan
Aragrakh
Argon
Asherati
Auran
Bakemono
Baklunish, Ancient
Beguiler
Beholder
Bhuka
Blink Dog
Buso
Celestial
Chessentan
Chondathon
Chultan
Cold Tongue
Common
Common, Rokugani
Daan
Daelkyr
Damaran
Dambrathan
Darfelan
Dark One
Demodand
Desmodu
Draconic
Drow Sign Language
Druidic
Durpari
Dwarven
Elsewhale
Elven
Ethereal Marauder??
Ettin
Feral
Flan
Formian
Giant
Githyanki
Githzerai
Gnoll
Goblin
Goblin, Grodd
Gol-Kaa
Grell
Gutterspeak
Hadozee
Halfling
Halruaan
Hengeyokai
Heshar
Howler
Hulgorkyn
Ice Weird
Ignan
Illumian
Illuskan
Infernal
Irial
Kaorti
Kappa
Keolandish
Kuo-Toan
Kythric
Lantanese
Lendorian Elf
Loross
Loxo
Mabran
Maenad
Marru
Midani
Moilian
Mulhorandi
Mulhorandi (Thay)
Naga, Shinomen
Neraph
Nerra
Netherese
Nexalen
Nezumi
Nyrondese
Oeridian, Old
Old Cormyrean
Olman
Orc
Ordai
Pek
Quori
Rashemi
Rhopan
Riedran
Rilmani
Risian
Roushoum
Sahuagin
Salak
Sarrukhar
Seldruin
Serusan
Shaaran
Shadowlands
Shadowshyft
Shou
Silthilar
Slaad
Snow Weird
Shpinx
Spirit Tongue
Suloise, Ancient
Sylvan
Tako
Tashalan
Tashultan
Tasloi
Tengu
Terran
Thorass
Thri-Kreen
Treant
Tsochar
Tuigan
Turmic
Ulagha
Uluik
Umber Hulk
Undercommon
Untheric
Urskan
Vanara
Vrrangoin
Velondi
Worg
Xeph
Yeti
Yuan-Ti[/spoiler]

Source would be very important to me. Thank you for coming up with this list already, though. It looks like you put quite a bit of work into it.

(That's supposed to be Varrangoin, right?)

I found another one, if you'd like to add it to your list. The description of the Quietus Stiletto in Complete Psionic notes the existence of a language called Talaire, although it is a forgotten language.

There's a language called Aleph, or the Language Primeval, mentioned in Complete Arcane. The head of the Arcane Order studies it, although it is mentioned only is a grammar.

On further inspection, I found that you might be in need of these:
Armandish   Armand, MM3
Avolakia   Avolakia, MM2
Battle Signals   HoB
Boggle   Boggle, MM2
Ettin Pidgin   Ettin, MM1; Constructed of Orc, Goblin and Giant
Feline   Catfolk, MotP
Gith   Githyanki and Githzerai, CPsi
Gnome   SRD
Grimlock   Grimlock, MM1
Ibixian   Goatfolk, MM3
Khen-Zai**   Ethergaunt, FF
Leskylor   Leskylor, BoED
Lumi   Lumi, MM3
Mabrahoring**   AKA High Infernal, FC2
Modron   Modron, MotP
Mongrelfolk Pidgin   Mongrelfolk, FF
Nycter   Nycter, MM3
Odopi   Odopi, MM3
Qualith   Illithid, LoM; Written and telepathic only
Rhek   Rhek, BoED
Sporebat (1)   Sporebat, FF
Synad   Synad, CPsi

**Khen-Zai can't be learned by creatures lacking the Ethergaunt's unique anatomy. Mabrahoring can be learned only be unique devils.
(1) The Sporebat language is ambiguous concerning whether or not it can be learned by other races.

Also, I think we should move this to its own thread.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer September 18, 2011, 07:08:47 PM
Don't forget that all animals can speak with other animals of the same basic type. (Cats-to-cats and so on.)

Therefore, they must have their own individual languages as well, which you can speak using Speak Language.
: Re: Simple Q&A 28: Revenge of the Monktopus
: radionausea September 18, 2011, 07:10:17 PM
Thanks,  I'll do some work over the week but I'm doing duty work so will be pretty busy, I'll get preliminaries posted on Saturday though.

Language|| Speakers || Source || Alphabet

Then subdivide it into a few sections.  Languages by setting, languages by book and maybe another if I can think of something.

If you find anymore be sure to send 'em my way!
: Re: Simple Q&A 28: Revenge of the Monktopus
: radionausea September 18, 2011, 07:11:19 PM
Don't forget that all animals can speak with other animals of the same basic type. (Cats-to-cats and so on.)

Therefore, they must have their own individual languages as well, which you can speak using Speak Language.

Christ, I'm not going to include that, my fingers would fall off from typing.  I'll just put a note saying that's the case.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Drammor September 18, 2011, 07:12:58 PM
I see where you're going with that, but there's a flaw in your logic. Having the ability to communicate is not the same as having a language. Language > Pidgin > Communication.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer September 18, 2011, 07:17:58 PM
I see where you're going with that, but there's a flaw in your logic. Having the ability to communicate is not the same as having a language. Language > Pidgin > Communication.
Well, body language is still language, and it's a fair bet that cetaceans actually do speak to each other (or at least dolphins do).
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 18, 2011, 07:42:15 PM
Just become fluent in DNA and you can convey information to everything worth conveying information to.
: Re: Simple Q&A 28: Revenge of the Monktopus
: IlPazzo September 18, 2011, 08:29:04 PM
I see where you're going with that, but there's a flaw in your logic. Having the ability to communicate is not the same as having a language. Language > Pidgin > Communication.
Well, body language is still language, and it's a fair bet that cetaceans actually do speak to each other (or at least dolphins do).

It is a proved matter of fact that birds of the same species "talk" differently from region to region. As in, not only a lot of animals have some form of basic language, but those languages are not limited to instinct (as in showing your teeth in some manner that means threatening the other individual, and such) and are for every intent similar to humans' ones; different languages, dialects, and such.

So yeah, in some cases they are proper, although barely developed languages.

One could devote it's entire lifetime in researching about animals' languages. That's a good reason not to include them in a D&D 3.x list of languages.


On the other hand, there are rules. It is never ruled that animals speak a proper language, so they don't.
I believe there's a rule somewhere stating that creatures with INT lower than or equal to 2 cannot know any language and thus cannot be played. Or at least that's something they told me on my first session or such. Don't know the source. Don't know if it's true, I never bothered to. I cannot check now. From this thread I will at least know if that was some bullshit or not, I hope. Let's make it a question.

Q 226 Someone on one of my first sessions told me creatures with INT lower than or equal to 2 cannot be played and also cannot learn any language. In my laziness I never checked it that was true or not. Is that true? Where is that rule from?
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 18, 2011, 09:47:07 PM
Q227: I'm looking for ways to add status effects and other disruptions onto melee attacks, preferably not dependent on crits.  Right now, the best option I see is Boomerang Daze with Aptitude shenanagins, but I have the Shaky flaw, so my ranged attack bonus suffers compared to melee.  Alternatively, looking for good condition-causing items that have no more than a standard action activation time (preferably standard over swift).  I looked into the Weapon Style feats, but they almost universally suck.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Monotremeancer September 19, 2011, 10:18:04 AM
Q 228: Aside from the obvious ability score buffs, what useful ways are there to boost the Ego score of a Dread Necro's Ghostly Visage familiar?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Esgath September 19, 2011, 10:30:07 AM
Q 229: Can you fly with more than light load, but at a slower pace, or is it dead end at medium load?
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 19, 2011, 11:09:47 AM
Q 229: Can you fly with more than light load, but at a slower pace, or is it dead end at medium load?

You can increase your viable encumbrance for flight to medium (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Reinforced_Wings) or heavy (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Heavyweight_Wings) with certain feats.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Esgath September 19, 2011, 11:20:59 AM
Q 229: Can you fly with more than light load, but at a slower pace, or is it dead end at medium load?

You can increase your viable encumbrance for flight to medium (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Reinforced_Wings) or heavy (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Heavyweight_Wings) with certain feats.
In this particular issue, it's a dragonfire adept with the draconic flight invocation. And what about spells like Fly, Footsteps of the divine, etc? Would it make a difference?
: Re: Simple Q&A 28: Revenge of the Monktopus
: dna1 September 19, 2011, 11:27:00 AM
q 230. anyone know of a good online dice roller you can post results from BESIDES invisible castle?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 19, 2011, 11:33:34 AM
q 230. anyone know of a good online dice roller you can post results from BESIDES invisible castle?
WotC has an online dice roller, but I don't remember if you can post the results. I have only used it once or twice...
: Re: Simple Q&A 28: Revenge of the Monktopus
: rot42 September 19, 2011, 11:48:57 AM
Q222: Is there a spell that reduces an enemy's energy resistance or gives it vulnerability to an energy type? Something like Creaking Cacophony for more commonly resisted energy types would be perfect.

There's a spell that does that in Complete Champion (or was it PHB2?). Problem is, it allows a save, so it's not a great idea.

What I suggest, is either getting Mastery of Elements (Archmage) or Holy Damage (Energy Sub. Fire + Silver Pyromancer 5 OR Sanctified One of Kord 1). Another thing to look for, is damage boosters, so you just burn through Resistance by overkill.

This is solid advice, thank you. I found the spell in PHBII (Will negates *and* Spell Resistance = yes, blech).

Q222b: Is there a way to avoid or mitigate energy resistance problems on Dragonfire Inspiration, the Incarnate's Dissolving Spittle soulmeld, and things like that?
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 19, 2011, 01:29:31 PM
Q 228: Aside from the obvious ability score buffs, what useful ways are there to boost the Ego score of a Dread Necro's Ghostly Visage familiar?
Well, first off, add in the points for the special abilites it gets for being a familiar. 

Using that spell that temporarily makes undead living, you can hit it with a scroll of planar familiar, adding on some more special abilities (like mindlink!)
: Re: Simple Q&A 28: Revenge of the Monktopus
: Monotremeancer September 19, 2011, 04:40:12 PM
Q 228: Aside from the obvious ability score buffs, what useful ways are there to boost the Ego score of a Dread Necro's Ghostly Visage familiar?
Well, first off, add in the points for the special abilites it gets for being a familiar. 

Using that spell that temporarily makes undead living, you can hit it with a scroll of planar familiar, adding on some more special abilities (like mindlink!)

Thanks  :D I'm gonna try and figure out the name of the spell. Should anyone beat me to the punch, feel free to share.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mooncrow September 19, 2011, 06:28:48 PM
Q 228: Aside from the obvious ability score buffs, what useful ways are there to boost the Ego score of a Dread Necro's Ghostly Visage familiar?
Well, first off, add in the points for the special abilites it gets for being a familiar. 

Using that spell that temporarily makes undead living, you can hit it with a scroll of planar familiar, adding on some more special abilities (like mindlink!)

Thanks  :D I'm gonna try and figure out the name of the spell. Should anyone beat me to the punch, feel free to share.

Are you talking about Spark of Life?  (SpC)
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 19, 2011, 08:23:02 PM
that spell that temporarily makes undead living

All I can think of is using share spell to affect it with aberrate (BoVD) or polymorph. 

planar familiar

Whoever wrote that spell really hates Boccob, Fharlanghn, and Obad-Hai. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: Hitoshura September 19, 2011, 08:36:25 PM
Q230 - Could a redcap's (MMIII) advancement in ability scores be passed on with Infinite Variety (Master Transmogrifist)? And by that i mean: Is it an Extraordinary Quality? Seriously, +HD in all physical abilities sounds just too sexy. [2]
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 19, 2011, 09:47:31 PM
Q 231 When an aasimar takes the transitional half-celestial template, and gains the resist 5 acid/electricity/cold, does that stack with the 5 that the aasimar already has? If not, what's the point of even giving it? Is that why you only have an LA +3 instead of +4 when you take that template? Is there a better transitional template that will allow everything to stack, or maybe only cost LA +2? Maybe an alternative to the resist energy?

Q 232 The 3.0 glove of storing was 2200. The 3.0 Ghostwalk book had a better glove called the glove of the master strategist which was a glove of storing with true strike 1/day.  The glove of storing in 3.5 is now 10k because it's considered to give you the feat Quick Draw as well. Stupidly overpriced, but whatever. That's what's in the book. However, the glove of the master strategist was not changed. What would be the updated cost? In 3.0 there was a 1400 gold difference. Is the amount still the same for 11,400?
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 20, 2011, 01:36:33 AM
Q 231 When an aasimar takes the transitional half-celestial template, and gains the resist 5 acid/electricity/cold, does that stack with the 5 that the aasimar already has? If not, what's the point of even giving it? Is that why you only have an LA +3 instead of +4 when you take that template? Is there a better transitional template that will allow everything to stack, or maybe only cost LA +2? Maybe an alternative to the resist energy?

It doesn't stack.  My personal assumption is that they gave you energy resistance 5 so going Aasimar0 / Half Celestial Transition would be a bit less painful.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 20, 2011, 01:40:54 AM
Q 231 When an aasimar takes the transitional half-celestial template, and gains the resist 5 acid/electricity/cold, does that stack with the 5 that the aasimar already has? If not, what's the point of even giving it? Is that why you only have an LA +3 instead of +4 when you take that template? Is there a better transitional template that will allow everything to stack, or maybe only cost LA +2? Maybe an alternative to the resist energy?

It doesn't stack.  My personal assumption is that they gave you energy resistance 5 so going Aasimar0 / Half Celestial Transition would be a bit less painful.
Unfortunately it's not though. You go Aasimar 1/Half-Celestial Transition 3. So in the end you just absorb one of the LA. I'm allowing for the +0 Aasimar to take this, but we both agree that while he didn't have to take the +1 LA of Aasimar because of losing his native status, getting a +1 LA that gives you stuff that you already have is kind of a waste.
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 20, 2011, 01:57:14 AM
Q 231 When an aasimar takes the transitional half-celestial template, and gains the resist 5 acid/electricity/cold, does that stack with the 5 that the aasimar already has? If not, what's the point of even giving it? Is that why you only have an LA +3 instead of +4 when you take that template? Is there a better transitional template that will allow everything to stack, or maybe only cost LA +2? Maybe an alternative to the resist energy?

It doesn't stack.  My personal assumption is that they gave you energy resistance 5 so going Aasimar0 / Half Celestial Transition would be a bit less painful.
Unfortunately it's not though. You go Aasimar 1/Half-Celestial Transition 3. So in the end you just absorb one of the LA. I'm allowing for the +0 Aasimar to take this, but we both agree that while he didn't have to take the +1 LA of Aasimar because of losing his native status, getting a +1 LA that gives you stuff that you already have is kind of a waste.
I'm talking this (http://www.wizards.com/default.asp?x=dnd/sp/20040213a) when I say Aasimar0. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 20, 2011, 01:59:05 AM
Q 231 When an aasimar takes the transitional half-celestial template, and gains the resist 5 acid/electricity/cold, does that stack with the 5 that the aasimar already has? If not, what's the point of even giving it? Is that why you only have an LA +3 instead of +4 when you take that template? Is there a better transitional template that will allow everything to stack, or maybe only cost LA +2? Maybe an alternative to the resist energy?

It doesn't stack.  My personal assumption is that they gave you energy resistance 5 so going Aasimar0 / Half Celestial Transition would be a bit less painful.
Unfortunately it's not though. You go Aasimar 1/Half-Celestial Transition 3. So in the end you just absorb one of the LA. I'm allowing for the +0 Aasimar to take this, but we both agree that while he didn't have to take the +1 LA of Aasimar because of losing his native status, getting a +1 LA that gives you stuff that you already have is kind of a waste.
I'm talking this (http://www.wizards.com/default.asp?x=dnd/sp/20040213a) when I say Aasimar0.
I'm referring to this. Lesser Aasimar +2 Wis +2 Cha, medium, 30 ft., light (sp), paladin, humanoid (planetouched), player’s guide to faerun pg.191
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 20, 2011, 02:04:18 AM
I'm referring to this. Lesser Aasimar +2 Wis +2 Cha, medium, 30 ft., light (sp), paladin, humanoid (planetouched), player’s guide to faerun pg.191
Yeah, the Aasimar0 is +2 cha, medium outsider, 30', Darkvision 60', +2 listen/spot, Resistance 2/ Acid/cold/Elec, light(sp), pally.

As is, though, you're knocking down the half celestial LA by 1.  The question is whether you think the outsider type and darkvision is worth 2 points of wisdom and improving light to daylight
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 20, 2011, 02:12:30 AM
I'm referring to this. Lesser Aasimar +2 Wis +2 Cha, medium, 30 ft., light (sp), paladin, humanoid (planetouched), player’s guide to faerun pg.191
Yeah, the Aasimar0 is +2 cha, medium outsider, 30', Darkvision 60', +2 listen/spot, Resistance 2/ Acid/cold/Elec, light(sp), pally.

As is, though, you're knocking down the half celestial LA by 1.  The question is whether you think the outsider type and darkvision is worth 2 points of wisdom and improving light to daylight
The Faerun Aasimar also has 30' move, darkvision 60', +2 spot/listen, and resistance 5 acid/cold/electricity, and daylight 1/day.

From the book.
Planetouched: Planetouched are humanoids (not outsiders) with the planetouched subtype. They are susceptible to spells and effects that specifically target both humanoids or outsiders. Charm person works against them, and so does banishment. This trait replaces the outsider entry in each planetouched description.
As he is right now, Charm Person, and anything that affects regular humanoids, now works on him, as well as anything that works on outsiders. He's a double-edged sword.

So the question really is, is do I think one level of celestial is worth Str +2, Con +2, natural armor +1, disease immunity, poison resistance, spell-like abilities, and spell resistance (lesser). I suppose it is.
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 20, 2011, 02:26:58 AM
I think we're talking at crosspurposes here - I've been saying that it looks like the resistances show the transition class is intended to work with aasimar0, not necessarily lesser aasimar.

As is, the single level is probably worthwhile.  Once you have that, you could advance the template class via legacy champion or uncanny trickster, which'll give you actual hit dice.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 20, 2011, 02:28:01 AM
Once you have that, you could advance the template class via legacy champion or uncanny trickster, which'll give you actual hit dice.
I actually had no idea that you could do that.
: Re: Simple Q&A 28: Revenge of the Monktopus
: CustosTheFluffy September 20, 2011, 12:44:36 PM
Q 233 Can you Mind Seed an inert Clone?
: Re: Simple Q&A 28: Revenge of the Monktopus
: GawainBS September 20, 2011, 01:16:10 PM
Being an outsider also has benefits when using Alter Self/Polymorph, right?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 20, 2011, 01:18:02 PM
Being an outsider also has benefits when using Alter Self/Polymorph, right?
Only in that you can turn into other Outsiders, while non-outsiders can't.
: Re: Simple Q&A 28: Revenge of the Monktopus
: GawainBS September 20, 2011, 01:20:28 PM
Being an outsider also has benefits when using Alter Self/Polymorph, right?
Only in that you can turn into other Outsiders, while non-outsiders can't.

"Only", right.  ;)
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 20, 2011, 05:02:31 PM
Q234: What issue of Dragon is the targetteer variant from and what exactly does it do?
: Re: Simple Q&A 28: Revenge of the Monktopus
: GawainBS September 20, 2011, 05:21:30 PM
Q234: What issue of Dragon is the targetteer variant from and what exactly does it do?

A 234
: Dragon 310, IIRC, and it gives a more Ranger-like skilllist, less armour proficiencies, more ranged weapon proficiencies, special ranged abilities selectable instead of feats. (most noteworthy: DEX to damage with ranged weapons).
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 20, 2011, 07:07:17 PM
Q235: Do these wealth by level values (http://www.msen.com/~muffin/ADD/Chars/wealthbylevel.html) look correct for 3.5?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Risada September 20, 2011, 07:08:38 PM
Q235: Do these wealth by level values (http://www.msen.com/~muffin/ADD/Chars/wealthbylevel.html) look correct for 3.5?

Yeah.... and I happen to use that same link when I'm away from my DMG...
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 20, 2011, 07:09:01 PM
Q235: Do these wealth by level values (http://www.msen.com/~muffin/ADD/Chars/wealthbylevel.html) look correct for 3.5?
Yes. Personally I use this one (http://dicefreaks.superforums.org/viewtopic.php?f=21&t=566). It's got NPC wealth too.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shadowhunter September 20, 2011, 07:19:50 PM
A 234:

Also, they get another ability. It's like an improved Rapid Shot, except that it could be argued that it stacks.
It says that you can make 2 more attack and net -5 on all your attacks. It doesn't state that you can't combine this with Rapid Shot, you just need rapid shot to take it. So you could argue that by netting a -7 on your attack bonus you'll gain 3 more attacks.
Not really RAI I think, but it's RAW.


The last one is to give up attacks to increase the threat range of your arrows for a round. Trust me, not worth it.
-1 Attack for +1 critical increase?
No chance.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Catty Nebulart September 21, 2011, 02:21:54 AM
Q236 as an Artificer I have been caught hideously unprepared for a current situation, and I need some way to talk to or at least scry on someone. I have a way that will cost me 100 gold and two of my second level infusions (Make a minion immune to fire and let it teleport), I'm just wondering if anyone has anything better? I have up to 3'rd level infusions and am locked in a sealed room surrounded by fire.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 21, 2011, 07:11:48 AM
Q236 as an Artificer I have been caught hideously unprepared for a current situation, and I need some way to talk to or at least scry on someone. I have a way that will cost me 100 gold and two of my second level infusions (Make a minion immune to fire and let it teleport), I'm just wondering if anyone has anything better? I have up to 3'rd level infusions and am locked in a sealed room surrounded by fire.

Depending on your artificer level, Spell Storing Item might be the hero here.  With 3rd-level infusions, one could assume at least Arti 5.  How well sealed is the sealed room?  Would Alter Self into something with a burrow speed get you out?  Maybe you're an arti 6.  How far can you run in 1 round after turning incorporeal as an immediate action via Permeable Form?  Or at Arti 6 you could just go with Scrying, it's level 3 on the bard list.
: Re: Simple Q&A 28: Revenge of the Monktopus
: behaigo September 21, 2011, 09:15:15 AM
Q 237: Where can I find a thread like this, but for d20 Modern/Future?

: Re: Simple Q&A 28: Revenge of the Monktopus
: Catty Nebulart September 21, 2011, 11:56:48 AM
Q236 as an Artificer I have been caught hideously unprepared for a current situation, and I need some way to talk to or at least scry on someone. I have a way that will cost me 100 gold and two of my second level infusions (Make a minion immune to fire and let it teleport), I'm just wondering if anyone has anything better? I have up to 3'rd level infusions and am locked in a sealed room surrounded by fire.

Depending on your artificer level, Spell Storing Item might be the hero here.  With 3rd-level infusions, one could assume at least Arti 5.  How well sealed is the sealed room?  Would Alter Self into something with a burrow speed get you out?  Maybe you're an arti 6.  How far can you run in 1 round after turning incorporeal as an immediate action via Permeable Form?  Or at Arti 6 you could just go with Scrying, it's level 3 on the bard list.

I don't want to get out of the room, there is fire outside :) getting out would make all my stuff burn. Spell Storing Item is a good idea, thanks.
: Re: Simple Q&A 28: Revenge of the Monktopus
: radionausea September 21, 2011, 12:42:45 PM
Q234: What issue of Dragon is the targetteer variant from and what exactly does it do?

A 234
: Dragon 310, IIRC, and it gives a more Ranger-like skilllist, less armour proficiencies, more ranged weapon proficiencies, special ranged abilities selectable instead of feats. (most noteworthy: DEX to damage with ranged weapons).

Same armour proficiencies, lose proficiency with martial melee weapons and and exotic weapon proficiency with two ranged weapons.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 21, 2011, 12:46:26 PM
Q236 as an Artificer I have been caught hideously unprepared for a current situation, and I need some way to talk to or at least scry on someone. I have a way that will cost me 100 gold and two of my second level infusions (Make a minion immune to fire and let it teleport), I'm just wondering if anyone has anything better? I have up to 3'rd level infusions and am locked in a sealed room surrounded by fire.

Depending on your artificer level, Spell Storing Item might be the hero here.  With 3rd-level infusions, one could assume at least Arti 5.  How well sealed is the sealed room?  Would Alter Self into something with a burrow speed get you out?  Maybe you're an arti 6.  How far can you run in 1 round after turning incorporeal as an immediate action via Permeable Form?  Or at Arti 6 you could just go with Scrying, it's level 3 on the bard list.

I don't want to get out of the room, there is fire outside :) getting out would make all my stuff burn. Spell Storing Item is a good idea, thanks.

I had assumed that there was an eventual boundary or limit beyond which there was no more fire.  Plane-hopping, are you?
: Re: Simple Q&A 28: Revenge of the Monktopus
: AriasDerros September 21, 2011, 12:58:50 PM
Q238: Is there a way to reduce the time to regrow lost limbs with regeneration, preferably a feat? More specifically the Troll-Blooded feat regrows lost limbs in 3d6 minutes IIRC, and the Shriver maxes at 15 minutes. how can i get that down to 1 minute, or even 1 round?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 21, 2011, 01:07:20 PM
Q238: Is there a way to reduce the time to regrow lost limbs with regeneration, preferably a feat? More specifically the Troll-Blooded feat regrows lost limbs in 3d6 minutes IIRC, and the Shriver maxes at 15 minutes. how can i get that down to 1 minute, or even 1 round?
Wow... that is one of the oddest questions I've ever seen on here... Why, might I ask? I don't know of a single effect in D&D 3.X that severs limbs... The fact that there are rules for regrowing them is just a hangover from earlier editions that had things like the Sword of Sharpness.

Typically creatures with regeneration can just pick up the severed limb and stick it back to the stump, immediately reattaching it. Would that work? Or is the limb destroyed?
: Re: Simple Q&A 28: Revenge of the Monktopus
: AriasDerros September 21, 2011, 01:19:25 PM
Q238: Is there a way to reduce the time to regrow lost limbs with regeneration, preferably a feat? More specifically the Troll-Blooded feat regrows lost limbs in 3d6 minutes IIRC, and the Shriver maxes at 15 minutes. how can i get that down to 1 minute, or even 1 round?
Wow... that is one of the oddest questions I've ever seen on here... Why, might I ask? I don't know of a single effect in D&D 3.X that severs limbs... The fact that there are rules for regrowing them is just a hangover from earlier editions that had things like the Sword of Sharpness.

Typically creatures with regeneration can just pick up the severed limb and stick it back to the stump, immediately reattaching it. Would that work? Or is the limb destroyed?

well, I'm the only DM in my group that doesn't house-rule like crazy, and it gets inconsistent. So it could come up.
And since I'm building Ulquiorra for an epic build, I kinda wanted his rapid-regen, I mean I can get crazy fast healing + regen.
So it's more a case of mechanics to back up fluff.

Edit: T_M_L can go ahead and mark A238 for my purposes (as usual it's the simple thing I miss).
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 21, 2011, 03:26:17 PM
Q238: Is there a way to reduce the time to regrow lost limbs with regeneration, preferably a feat? More specifically the Troll-Blooded feat regrows lost limbs in 3d6 minutes IIRC, and the Shriver maxes at 15 minutes. how can i get that down to 1 minute, or even 1 round?
Easiest and cheesiest way is to use a magic trap of regeneration that triggers every round.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Esgath September 21, 2011, 03:38:51 PM
So a friend of mine is playing a dungeoncrasher 6/lion totem barbarian 1 with knockback and needs 1-2 level dips before taking deepwarden.
Before I give bad advice I wanted to doublecheck if what I am suggesting is legal.

Q 239: If he takes some warblade levels and get battle leaders charge, could he then still pounce on his charge in that round? And could he still use knockback for bull rushes with those attacks?
: Re: Simple Q&A 28: Revenge of the Monktopus
: CantripN September 21, 2011, 04:01:57 PM
So a friend of mine is playing a dungeoncrasher 6/lion totem barbarian 1 with knockback and needs 1-2 level dips before taking deepwarden.
Before I give bad advice I wanted to doublecheck if what I am suggesting is legal.

Q 239: If he takes some warblade levels and get battle leaders charge, could he then still pounce on his charge in that round? And could he still use knockback for bull rushes with those attacks?

Not sure on that, as per RAW. We don't allow it in our games, and I think it's not legal. What I would suggest Warblade as an option even so, other options are Totemist 2, Incarnate, Feat Rogue 2. Another option is just 3 more levels of Fighter (or 4...), to get the final Zentharim Fight sub. level - that's worth 3 levels.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Esgath September 21, 2011, 04:17:56 PM
So a friend of mine is playing a dungeoncrasher 6/lion totem barbarian 1 with knockback and needs 1-2 level dips before taking deepwarden.
Before I give bad advice I wanted to doublecheck if what I am suggesting is legal.

Q 239: If he takes some warblade levels and get battle leaders charge, could he then still pounce on his charge in that round? And could he still use knockback for bull rushes with those attacks?

Not sure on that, as per RAW. We don't allow it in our games, and I think it's not legal. What I would suggest Warblade as an option even so, other options are Totemist 2, Incarnate, Feat Rogue 2. Another option is just 3 more levels of Fighter (or 4...), to get the final Zentharim Fight sub. level - that's worth 3 levels.
Because strikes allow for a specific form of attack,
you cannot benefit from spells or effects that grant
you extra attacks when making a strike (such as the
haste spell or a speed weapon). You are not taking a
full attack action when you initiate a strike, even
if its initiation action is 1 full-round action. In
addition, you cannot combine special attacks
such as sunder or bull rush with strikes, even
if you have feats that make such special attacks
more potent. However, some strikes enable you
to make special attacks as part of their initiation;
see the specifi c maneuver descriptions in Chapter
4 for details.
The way I understand it is, that I take a fullround action for the strike, which lets me do a charge. And at the end of the charge pounce could trigger, because it lets you make a full attack after a charge and not an additional attack on a fullattack like haste or speed weapon. And on those full attack hits I could make knockbacks, trips, whatever, but not on the chargeattack, because it is the maneuver strike.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 21, 2011, 05:14:32 PM
Sounds perfectly reasonable to me.  I see it as this.

A: Pounce grants a Full Attack on a charge
B: Maneuver has you charge
C: Knock Back lets you initiate a Bull Rush with each attack, should you choose.

I don't see any reason why the three can't be combined perfectly well.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Ithamar September 21, 2011, 06:50:21 PM
Q240:  I'm looking to make an entomanthrope, but honestly most of the vermin in MMI are pretty weak compared to animals of similar size & HD.  Are there any powerful vermin scattered in some splatbook that make the template worth it?
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 21, 2011, 06:58:19 PM
Q240:  I'm looking to make an entomanthrope, but honestly most of the vermin in MMI are pretty weak compared to animals of similar size & HD.  Are there any powerful vermin scattered in some splatbook that make the template worth it?
Best I can think of are the Snow Spiders in Frostburn (Spring Attack as a bonus feat and Tremorsense + low HD and decent stats).
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 21, 2011, 07:00:46 PM
Q240:  I'm looking to make an entomanthrope, but honestly most of the vermin in MMI are pretty weak compared to animals of similar size & HD.  Are there any powerful vermin scattered in some splatbook that make the template worth it?
Best I can think of are the Snow Spiders in Frostburn (Spring Attack as a bonus feat and Tremorsense + low HD and decent stats).
Nice. Do they have a burrow speed? That would make a great set-up for a "mole".
: Re: Simple Q&A 28: Revenge of the Monktopus
: Ithamar September 21, 2011, 07:11:37 PM
Actually I just found the Giant Cockroach in Underdark.  It's stench attack is awesome.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 21, 2011, 07:36:05 PM
Q240:  I'm looking to make an entomanthrope, but honestly most of the vermin in MMI are pretty weak compared to animals of similar size & HD.  Are there any powerful vermin scattered in some splatbook that make the template worth it?
Best I can think of are the Snow Spiders in Frostburn (Spring Attack as a bonus feat and Tremorsense + low HD and decent stats).
Nice. Do they have a burrow speed? That would make a great set-up for a "mole".
Sadly no.  They do have a Climb speed, a +20 bonus on Jump checks, +4 on Hide, +8 Spot, a poison with paralysis for secondary, and great Dex boosts (+8 on all sizes, Str and Con vary).  Oh, and Weapon Finesse as a bonus feat and a free +2 on Charge attacks if they jump (hint: no reason not to).  And Dex to Jump and Climb if you like.
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 21, 2011, 07:46:25 PM
Actually I just found the Giant Cockroach in Underdark.  It's stench attack is awesome.
How about that cockroach from Sharn:city of towers.  The one that uses people as a skin and walks around.

...

can't recall if it's a vermin, but if it is that would be cool.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Ithamar September 21, 2011, 07:51:54 PM
Just checked.  The Roach Thrall is an Aberration.  But it is 3 HD, +2 LA.  Might actually end up being an interesting alternative to entomanthropy.
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo September 21, 2011, 07:55:42 PM
Snow spiders are amazing.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 21, 2011, 08:41:44 PM
Actually I just found the Giant Cockroach in Underdark.  It's stench attack is awesome.
How about that cockroach from Sharn:city of towers.  The one that uses people as a skin and walks around.

...

can't recall if it's a vermin, but if it is that would be cool.
Should do Rancid Beetles.  Too bad they're only found in swarms; they can animate corpses and create more swarms.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 21, 2011, 09:58:19 PM
Q240:  I'm looking to make an entomanthrope, but honestly most of the vermin in MMI are pretty weak compared to animals of similar size & HD.  Are there any powerful vermin scattered in some splatbook that make the template worth it?
Best I can think of are the Snow Spiders in Frostburn (Spring Attack as a bonus feat and Tremorsense + low HD and decent stats).
Nice. Do they have a burrow speed? That would make a great set-up for a "mole".
Sadly no.  They do have a Climb speed, a +20 bonus on Jump checks, +4 on Hide, +8 Spot, a poison with paralysis for secondary, and great Dex boosts (+8 on all sizes, Str and Con vary).  Oh, and Weapon Finesse as a bonus feat and a free +2 on Charge attacks if they jump (hint: no reason not to).  And Dex to Jump and Climb if you like.
Are they legal targets for Mineralize Warrior?  :smirk
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 21, 2011, 10:00:34 PM
Q240:  I'm looking to make an entomanthrope, but honestly most of the vermin in MMI are pretty weak compared to animals of similar size & HD.  Are there any powerful vermin scattered in some splatbook that make the template worth it?
Best I can think of are the Snow Spiders in Frostburn (Spring Attack as a bonus feat and Tremorsense + low HD and decent stats).
Nice. Do they have a burrow speed? That would make a great set-up for a "mole".
Sadly no.  They do have a Climb speed, a +20 bonus on Jump checks, +4 on Hide, +8 Spot, a poison with paralysis for secondary, and great Dex boosts (+8 on all sizes, Str and Con vary).  Oh, and Weapon Finesse as a bonus feat and a free +2 on Charge attacks if they jump (hint: no reason not to).  And Dex to Jump and Climb if you like.
Are they legal targets for Mineralize Warrior?  :smirk
Well, it doesn't change type  :devil
: Re: Simple Q&A 28: Revenge of the Monktopus
: PlzBreakMyCampaign September 21, 2011, 11:12:03 PM
Q241: Is there any player playable race (mindless constructs) out there so soulfused construct (LA+1) can actually be used?
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 21, 2011, 11:14:04 PM
Q241: Is there any player playable race (mindless constructs) out there so soulfused construct (LA+1) can actually be used?
Dustform (LA+2) anything
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo September 21, 2011, 11:18:01 PM
Q241: Is there any player playable race (mindless constructs) out there so soulfused construct (LA+1) can actually be used?
Dustform (LA+2) anything
had a thread on this a while back where a lot of options were discussed: http://brilliantgameologists.com/boards/index.php?topic=9539.0
: Re: Simple Q&A 28: Revenge of the Monktopus
: zook1shoe September 22, 2011, 02:16:16 AM
Q242 what are the ways to change racial sorcerer levels to some other casting?
(besides the PrCs in Draconomicon)
: Re: Simple Q&A 28: Revenge of the Monktopus
: CantripN September 22, 2011, 04:09:27 AM
Q241: Is there any player playable race (mindless constructs) out there so soulfused construct (LA+1) can actually be used?
Dustform (LA+2) anything
had a thread on this a while back where a lot of options were discussed: http://brilliantgameologists.com/boards/index.php?topic=9539.0
Another idea is using a Hairy Spider (+0 LA, Mindless) that becomes a Construct through class levels, such as by Green Star Adept. If you dislike the shape, it can be fixed with various shape-changing means.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Kuroimaken September 22, 2011, 10:13:08 AM
Q242 what are the ways to change racial sorcerer levels to some other casting?
(besides the PrCs in Draconomicon)

Eberron Draconic Archetypes, I guess.
: Re: Simple Q&A 28: Revenge of the Monktopus
: zook1shoe September 22, 2011, 10:56:27 AM
No others? Grrr... Ok
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 22, 2011, 11:36:10 AM
Q 243: How good is the invocation caustic mire?  I'm making an Eldritch Disciple/Hellfire warlock, and that invocation just screamed "awesome subject for Mortal Bane" - but as a greater invocation, I'm not so sure.

Q 244: Hair-brained idea that just struck me; don't know legalities.  One of the ED's gifts of the divine gives them a bonus to all [evil] and [chaos] spells.  Would that interact the way I'm wanting it to with the Abyssal Heritor feat that I'm remembering which gives any spell the [chaotic] descriptor x times/day?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Esgath September 22, 2011, 12:23:15 PM
Q 245: I wanna turn the fighter in our group into something big and mean via polymorph, but which part of equipment doesn't meld into a polymorph form? Armor, gloves of ogre strength, steadfast boots, anklet of translocation, what can adapt to the new (larger) form? Is there a general rule?

: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 22, 2011, 12:25:18 PM
Q 245: I wanna turn the fighter in our group into something big and mean via polymorph, but which part of equipment doesn't meld into a polymorph form? Armor, gloves of ogre strength, steadfast boots, anklet of translocation, what can adapt to the new (larger) form? Is there a general rule?


A245: All magic items except armor and weapons magically change shape to fit their wearer.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Esgath September 22, 2011, 12:46:34 PM
Q 245: I wanna turn the fighter in our group into something big and mean via polymorph, but which part of equipment doesn't meld into a polymorph form? Armor, gloves of ogre strength, steadfast boots, anklet of translocation, what can adapt to the new (larger) form? Is there a general rule?


A245: All magic items except armor and weapons magically change shape to fit their wearer.
Ohh, this is nice :>
Is there a page reference for my DM?

Q 246: Polymorph still can only change the size of the target 1 step larger or smaller like alter self, right? But casting enlarge person should enable me to get our BSF into a huge form.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Tr011 September 22, 2011, 01:08:23 PM
Q247: Is there any item that improves all ability stats?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Kuroimaken September 22, 2011, 01:11:15 PM
Q247: Is there any item that improves all ability stats?
Belt of Magnificence.

It's in the Miniatures Handbook, but I think it may have been updated on the Magic Item Compendium.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 22, 2011, 01:14:09 PM
Q 246: Polymorph still can only change the size of the target 1 step larger or smaller like alter self, right? But casting enlarge person should enable me to get our BSF into a huge form.
No size restrictions on Polymorph, just type and HD restrictions.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Tr011 September 22, 2011, 01:24:23 PM
@Kuroimaken: Thanks a lot!

Q 246: Polymorph still can only change the size of the target 1 step larger or smaller like alter self, right? But casting enlarge person should enable me to get our BSF into a huge form.
No size restrictions on Polymorph, just type and HD restrictions.
Since it says "as Alter Self" and nothing otherwise to the size restriction, you can only adjust by 1 size step imo.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Kuroimaken September 22, 2011, 01:30:37 PM
Description for Polymorph overrides that.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 22, 2011, 02:14:12 PM
Q 245: I wanna turn the fighter in our group into something big and mean via polymorph, but which part of equipment doesn't meld into a polymorph form? Armor, gloves of ogre strength, steadfast boots, anklet of translocation, what can adapt to the new (larger) form? Is there a general rule?


A245: All magic items except armor and weapons magically change shape to fit their wearer.
Ohh, this is nice :>
Is there a page reference for my DM?
http://www.d20srd.org/srd/magicItems/magicItemBasics.htm#sizeAndMagicItems
: Re: Simple Q&A 28: Revenge of the Monktopus
: zook1shoe September 22, 2011, 05:23:30 PM
Q 244: Hair-brained idea that just struck me; don't know legalities.  One of the ED's gifts of the divine gives them a bonus to all [evil] and [chaos] spells.  Would that interact the way I'm wanting it to with the Abyssal Heritor feat that I'm remembering which gives any spell the [chaotic] descriptor x times/day?

How are you wanting it to?
: Re: Simple Q&A 28: Revenge of the Monktopus
: sirpercival September 22, 2011, 05:27:40 PM
Q 248: Obviously the DCFS works on any feats, but what feats are fodder for retraining or PsyRef?  Can you do retrain/PsyRef racial weapon proficiency feats, or that Iron Will you bought from Otyugh Hole?

Q 249: If you are an Artificer 11 and you have a Minor Schema of Metamagic Item and Persistent Spell, is Metamagic Item persistable?
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 22, 2011, 05:30:31 PM
Q 248: Obviously the DCFS works on any feats, but what feats are fodder for retraining or PsyRef?  Can you do retrain/PsyRef racial weapon proficiency feats, or that Iron Will you bought from Otyugh Hole?
Only feats you gain by levelling up or selectable bonus feats can be retrained/PsyRef.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer September 22, 2011, 11:36:50 PM
Q 244: Hare-brained
Tell me about the raaaabbits...
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer September 22, 2011, 11:39:04 PM
Description for Polymorph overrides that.
Actually, no it does not. It keeps the Alter Self restrictions and further says you can't become smaller than Fine, nor larger than Colossal.

Metamorphosis, however, remains unrestricted.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ImperatorK September 23, 2011, 03:47:33 AM
Q250: If I wield a reach weapon, but then sheath another weapon (for example when my enemy tumbles past my reach) will I have two-weapon fighting penalties when I will fight only with that non-reach weapon?
And what if the reach weapon would be two-handed?
Example: The Fighter uses a glaive. His enemy tumbles past his reach (or just ignores the AoO), but the Fighter doesn't want to drop his glaive, instead he Quick Draws a longsword and fights with it one-handed, still holding the glaive in the other hand, but not using it to attack. He shouldn't get any penalties, right?
: Re: Simple Q&A 28: Revenge of the Monktopus
: SolEiji September 23, 2011, 04:17:40 AM
No penalties.  In fact, you can carry around a sword in each hand, but if you only ever attack with one, you're just fighting as normal and take no penalties for such.

Since you can let your hand off your weapon as a free action, I see no reason why you can't quick-draw out a sword to strike with.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 23, 2011, 04:51:41 AM
Q 251a BoED question. If I wanted to make arrows out of Frystalline, would I get 50 arrows out of the +2000 cost? If not, how many? How many bolts?
Q 251b Same question, but with regards to Solarian Truesteel.
: Re: Simple Q&A 28: Revenge of the Monktopus
: SolEiji September 23, 2011, 05:10:00 AM
Q 251a BoED question. If I wanted to make arrows out of Frystalline, would I get 50 arrows out of the +2000 cost? If not, how many? How many bolts?
Q 251b Same question, but with regards to Solarian Truesteel.

Yes, why would it not for either?

A quick run to the SRD shows me Adamantine bolts are 60 a pop... which happens to be 1/50th of the price of a weapon (3000).  So Frystalline arrows would be 40 a pop.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Wilb September 23, 2011, 11:56:57 AM
Q 252a Is there a limit of hands that can be used to wield a single weapon?
Q 252b The spells Girallon's Blessing and Battlearms (Dragon 356 pg48) stack normally, and thus can be used to wield one weapon?
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 23, 2011, 12:56:13 PM
A 252a:  Weapons can be specially constructed for use with more than two hands.  Light weapons can never be used with more than two hands, one-handed weapons can be made for use with up to four hands, and two-handed weapons can be built for use with up to eight hands.  See Savage Species page 42.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ImperatorK September 23, 2011, 02:25:01 PM
Q253: Graceful Edge (Dungeon 128) allows to use a one-handed slashing weapon with Weapn Finesse if you don't wield a shield or weapon in your off-hand. Can I use that one-handed weapon two-handed and still have it finessable? Or does the feat not work because I DO wield a weapon in my off-hand, it's just the same weapon?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 23, 2011, 02:32:32 PM
Q253: Graceful Edge (Dungeon 128) allows to use a one-handed slashing weapon with Weapn Finesse if you don't wield a shield or weapon in your off-hand. Can I use that one-handed weapon two-handed and still have it finessable? Or does the feat not work because I DO wield a weapon in my off-hand, it's just the same weapon?
I'd say the latter.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 23, 2011, 06:58:44 PM
Q 244: Hair-brained idea that just struck me; don't know legalities.  One of the ED's gifts of the divine gives them a bonus to all [evil] and [chaos] spells.  Would that interact the way I'm wanting it to with the Abyssal Heritor feat that I'm remembering which gives any spell the [chaotic] descriptor x times/day?

How are you wanting it to?
I'm wanting to be able to add the Gift of the Divine ability to any spell I want, basically.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Nytemare3701 September 23, 2011, 08:06:29 PM
Are there any Templates that improved a warforged? (similar to the plating feats) I have 4 levels to blow.
: Re: Simple Q&A 28: Revenge of the Monktopus
: AriasDerros September 23, 2011, 08:48:43 PM
Q254: Is there any way to Sneak Attack someone with Uncanny Dodge other than being a higher level Rogue than the persons UD class. specifically feats, spells, items, or racial abilities.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 23, 2011, 09:08:01 PM
Q 255: Are there any Templates that improved a warforged? (similar to the plating feats) I have 4 levels to blow.
Fixed that for you.

A 255: There are several feats - try to find bonus feat-granting classes to offset your feat costs?

: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 23, 2011, 09:12:32 PM
Q254: Is there any way to Sneak Attack someone with Uncanny Dodge other than being a higher level Rogue than the persons UD class. specifically feats, spells, items, or racial abilities.
Telling Blow (PHB2) works.
: Re: Simple Q&A 28: Revenge of the Monktopus
: AriasDerros September 23, 2011, 09:20:34 PM
Q254: Is there any way to Sneak Attack someone with Uncanny Dodge other than being a higher level Rogue than the persons UD class. specifically feats, spells, items, or racial abilities.
Telling Blow (PHB2) works.

Which only procs on a crit. To clarify, I am looking at an enemy who has more than 5 ranks in balance, can see through concealment, and has uncanny dodge. Basically, is there any way to SA someone like Olidammara? Any character level or source, can it be done? Or is telling blow the only way?
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 23, 2011, 09:25:29 PM
Paralyze him?  Stun him?  Although as a diety Olidmarra is immune to those, others may not be.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 23, 2011, 10:31:37 PM
Q254: Is there any way to Sneak Attack someone with Uncanny Dodge other than being a higher level Rogue
Telling Blow (PHB2) works.
Basically, is there any way to SA someone like Olidammara?

Wand of wracking touch (Spell Compendium)? 
: Re: Simple Q&A 28: Revenge of the Monktopus
: AriasDerros September 23, 2011, 10:35:26 PM
Q254: Is there any way to Sneak Attack someone with Uncanny Dodge other than being a higher level Rogue
Basically, is there any way to SA someone like Olidammara?
Wand of wracking touch (Spell Compendium)? 

PERFECT!  :clap TYVM
: Re: Simple Q&A 28: Revenge of the Monktopus
: rubberduck September 23, 2011, 11:38:01 PM
Q256
if i planeshift to Dal Quor can i craft there and "save" time for others on the material plane?
: Re: Simple Q&A 28: Revenge of the Monktopus
: AriasDerros September 23, 2011, 11:40:55 PM
Q256
if i planeshift to Dal Quor can i craft there and "save" time for others on the material plane?

A256
Yes
: Re: Simple Q&A 28: Revenge of the Monktopus
: JaronK September 24, 2011, 12:43:37 AM
Q257:

Is there any easy way for a dragon typed Sorcerer of Colossal size to shrink down to a more manageable size (small to medium preferred) assuming the creature doesn't have Alternate Form? 

JaronK
: Re: Simple Q&A 28: Revenge of the Monktopus
: Lycanthromancer September 24, 2011, 01:20:55 AM
Q257:

Is there any easy way for a dragon typed Sorcerer of Colossal size to shrink down to a more manageable size (small to medium preferred) assuming the creature doesn't have Alternate Form? 

JaronK
A257: Isn't there a collar that makes someone Small sized no matter what their previous size was?

Also, the Compression power, Metamorphosis, or Alter Self/Polymorph (for one size category only).
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 24, 2011, 02:37:41 AM
Q257:Is there any easy way for a dragon typed Sorcerer of Colossal size to shrink down to a more manageable size (small to medium preferred) assuming the creature doesn't have Alternate Form?  
A257: Isn't there a collar that makes someone Small sized no matter what their previous size was?

The collar of camouflage. (http://www.wizards.com/default.asp?x=dnd/cwc/20060328b)
: Re: Simple Q&A 28: Revenge of the Monktopus
: AriasDerros September 24, 2011, 11:26:36 AM
Q257:

Is there any easy way for a dragon typed Sorcerer of Colossal size to shrink down to a more manageable size (small to medium preferred) assuming the creature doesn't have Alternate Form? 

JaronK
A257: Isn't there a collar that makes someone Small sized no matter what their previous size was?

Also, the Compression power, Metamorphosis, or Alter Self/Polymorph (for one size category only).

If you have room in your build, there is a feat out of Dragons of Eberron to grant you Alternate Form.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Devilen September 24, 2011, 12:58:18 PM
Q258 Is there any prestige class somewhere which is the Divine version of Ultimate Magus? (divine prepared/Divine spontanous)
: Re: Simple Q&A 28: Revenge of the Monktopus
: sirpercival September 24, 2011, 10:30:19 PM
Q259: Can you use feats that apply to a mind blade with an aptitude weapon?  I don't know why you'd necessarily want to, but just curious.

Also, still no response on my Q249 -- does the Metamagic Item infusion qualify for Persistent Spell?  No, because its range is "touch", right?
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 25, 2011, 12:12:37 AM
Q258 Is there any prestige class somewhere which is the Divine version of Ultimate Magus? (divine prepared/Divine spontanous)
Just out of curiosity, are there ANY spontaneous divine classes other than Favored Soul?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 25, 2011, 12:26:33 AM
Q258 Is there any prestige class somewhere which is the Divine version of Ultimate Magus? (divine prepared/Divine spontanous)
Just out of curiosity, are there ANY spontaneous divine classes other than Favored Soul?
Not normally, but you can make them spontaneous. http://www.d20srd.org/srd/variant/classes/spontaneousDivineCasters.htm
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl September 25, 2011, 12:32:08 AM
Q258 Is there any prestige class somewhere which is the Divine version of Ultimate Magus? (divine prepared/Divine spontanous)
Just out of curiosity, are there ANY spontaneous divine classes other than Favored Soul?

The Spirit Shaman may or may not count. Shugenjas are also spontaneous.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 25, 2011, 01:56:10 AM
Q 243: How good is the invocation caustic mire?  I'm making an Eldritch Disciple/Hellfire warlock, and that invocation just screamed "awesome subject for Mortal Bane" - but as a greater invocation, I'm not so sure.
Bump
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 25, 2011, 02:12:03 AM
Q258 Is there any prestige class somewhere which is the Divine version of Ultimate Magus? (divine prepared/Divine spontanous)
Just out of curiosity, are there ANY spontaneous divine classes other than Favored Soul?
Not normally, but you can make them spontaneous.
Dragon 311 had another one, evangelist.  There's also divine bard. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: lans September 25, 2011, 05:04:40 AM
Is their a way to extend the size of an aura?
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 25, 2011, 05:42:24 AM
Q 260: How fast should an army move overland?  According to the overland movement table, a party of Dwarves on foot should be able to cover 16 miles in an 8-hour day.  But when you've got an army, there are logistical issues that slow them down.  In the Red Hand of Doom adventure, the Goblin Horde takes 28 days to travel 100 miles on a highway (even taking out the 3 days they battle to take over towns... 25 days to go 100 miles...) that's a bit on the ridiculous side.  Sadly Heroes of Battle has nothing on the subject.

So, you think an army of Dwarves could pull off 12 miles in a day, day after day?

Q 261: Flying creatures can't fly if they are encumbered to a medium load or more, but can they still using medium or heavy armors?
: Re: Simple Q&A 28: Revenge of the Monktopus
: jojolagger September 25, 2011, 05:57:53 AM
Q 260: How fast should an army move overland?  According to the overland movement table, a party of Dwarves on foot should be able to cover 16 miles in an 8-hour day.  But when you've got an army, there are logistical issues that slow them down.  In the Red Hand of Doom adventure, the Goblin Horde takes 28 days to travel 100 miles on a highway (even taking out the 3 days they battle to take over towns... 25 days to go 100 miles...) that's a bit on the ridiculous side.  Sadly Heroes of Battle has nothing on the subject.

So, you think an army of Dwarves could pull off 12 miles in a day, day after day?
a goblin horde has far more logistical problems than a Dwarven army. Goblins are naturally chaotic, while dwarves are naturally lawful. A dwarven army could travel far more efficiently than a goblin horde. 12 per day sounds good, assuming no significant problems arise.

Q 261: Flying creatures can't fly if they are encumbered to a medium load or more, but can they still using medium or heavy armors?
Depends on source of flight. either way there are feats in, Races of the Dragon (IIRC, one of the kobold friendly dragon books), that up it to medium, then heavy.
: Re: Simple Q&A 28: Revenge of the Monktopus
: GawainBS September 25, 2011, 06:48:22 AM
Q 260: How fast should an army move overland?  According to the overland movement table, a party of Dwarves on foot should be able to cover 16 miles in an 8-hour day.  But when you've got an army, there are logistical issues that slow them down.  In the Red Hand of Doom adventure, the Goblin Horde takes 28 days to travel 100 miles on a highway (even taking out the 3 days they battle to take over towns... 25 days to go 100 miles...) that's a bit on the ridiculous side.  Sadly Heroes of Battle has nothing on the subject.

So, you think an army of Dwarves could pull off 12 miles in a day, day after day?

Q 261: Flying creatures can't fly if they are encumbered to a medium load or more, but can they still using medium or heavy armors?

A 260: If I'm not mistaken, Roman armies at the earlier part of the Imperial era travelled about 48 km a day. Keep in mind that that was mainly in friendly territory (or as close as), with very good roads. Romans are not dwarves, but now you've got a benchmark of some kind, for what that's worth.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 25, 2011, 08:32:23 AM
Q 262:  A warblade 5/fighter 1 spending his fighter bonus feat on Martial Study uses his warblade initiator level of 5 to determine which maneuver he can pick up with that feat, right?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha September 25, 2011, 08:41:41 AM
Q 262:  A warblade 5/fighter 1 spending his fighter bonus feat on Martial Study uses his warblade initiator level of 5 to determine which maneuver he can pick up with that feat, right?

Yes because it would be a warblade maneuver (using that recovery mechanism).

: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 25, 2011, 08:49:59 AM
Yeah, I figured as much.  Just a little confusion there due to picking up the maneuver as a non martial adept class feature.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Agita September 25, 2011, 03:41:32 PM
Q 263

Is there anything that lowers Spot or Listen penalties for distance or extends the increments at which Spot and Listen penalties are taken? I know of the Cragtop Archer PrC's Farsight ability; is there anything else, be it spell, magitc item, class ability, or otherwise?
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 25, 2011, 03:47:51 PM
Spyglass should, but RAW it doesn't do shit for checks.  Just magnifies objects viewed to twice their size, with no associated effect.  Probably shouldn't be too difficult to talk your DM into reducing Spot penalties for distance, maybe cutting them in half, though.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Bauglir September 25, 2011, 04:30:39 PM
Q264
Is there any RAW basis for treating Psychometabolism (Healing) effects as Conjuration (Healing) effects for the purposes of magic-psionics transparency? The XPH notes equivalencies for Disciplines to Schools, but not for Subdisciplines to Subschools. As much sense as it makes, I'd prefer a clear rule to having to talk my DM into it. If Dreamscarred Press has published such a rule, that probably works too, but otherwise it'd have to be official WotC material.
: Re: Simple Q&A 28: Revenge of the Monktopus
: bkdubs123 September 25, 2011, 04:50:20 PM
Q265
When dealing with a Gaze (http://www.d20srd.org/srd/specialAbilities.htm#gazeAttacks) attack, if you are looking at the creature's reflection, via a mirror or other method, I know that you are fully invulnerable to its passive form, but what about the active form?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Bauglir September 25, 2011, 04:57:27 PM
Q265
When dealing with a Gaze (http://www.d20srd.org/srd/specialAbilities.htm#gazeAttacks) attack, if you are looking at the creature's reflection, via a mirror or other method, I know that you are fully invulnerable to its passive form, but what about the active form?

A265
The rules for focusing a gaze note that people defending against the passive version still benefit from that defense; I think it's safe to say that a similar defense such as using a mirror follows the same guidelines. It's odd that tracking a creature in a reflective surface gets a distinct entry from looking at a reflection, though.
: Re: Simple Q&A 28: Revenge of the Monktopus
: rot42 September 25, 2011, 05:25:46 PM
266: Bracers of Armor and other items providing magical bonuses of whatever type to AC - can they be enhanced with armor properties (Fortification, Death Ward, and the like)?
: Re: Simple Q&A 28: Revenge of the Monktopus
: bkdubs123 September 25, 2011, 05:36:09 PM
A265
The rules for focusing a gaze note that people defending against the passive version still benefit from that defense; I think it's safe to say that a similar defense such as using a mirror follows the same guidelines. It's odd that tracking a creature in a reflective surface gets a distinct entry from looking at a reflection, though.

Hmm... I'd rather know for a fact. I'd rule it that way, but it would be great if there was an FAQ or something on this.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Bauglir September 25, 2011, 05:37:48 PM
Q266
Yes, if your DM is lenient or allows the Arms and Equipment Guide (see the sidebar on page 130); it's 3.0, though, so your mileage may vary. Otherwise, I don't know of any rules specifically allowing it.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 25, 2011, 06:13:30 PM
Q 263 Is there anything that lowers Spot or Listen penalties for distance or extends the increments at which Spot and Listen penalties are taken?

A spyglass eye (Dragon 318 p54) lets you ignore the first -15 on spot checks. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 25, 2011, 09:42:02 PM
Q 260: How fast should an army move overland?  According to the overland movement table, a party of Dwarves on foot should be able to cover 16 miles in an 8-hour day.  But when you've got an army, there are logistical issues that slow them down.  In the Red Hand of Doom adventure, the Goblin Horde takes 28 days to travel 100 miles on a highway (even taking out the 3 days they battle to take over towns... 25 days to go 100 miles...) that's a bit on the ridiculous side.  Sadly Heroes of Battle has nothing on the subject.

So, you think an army of Dwarves could pull off 12 miles in a day, day after day?
a goblin horde has far more logistical problems than a Dwarven army. Goblins are naturally chaotic, while dwarves are naturally lawful. A dwarven army could travel far more efficiently than a goblin horde. 12 per day sounds good, assuming no significant problems arise.
Good point on the law vs chaos aspect.  I hadn't thought of that, and it alters my question somewhat (I used dwarves because they move at the same rate as Tanarukk, which is what my army is actually composed of).  So, an army of CE tanarukk with troll and winter wolf support... you think 12 miles per day would be too much?

The tanarukk travel fairly lightly (no battle gear other than gauntlets and a battle axe), and most of their needs would be met by raiding villages along the way, I'd imagine (including eating the inhabitants).  They also have some intelligent, but also chaotic leadership (half-fiend trolls and ice trolls), and they can mechanically pull off a 10-hour forced march every day (especially since I give all of them the Healing Flames feat).  And the leadership is quite driven to get them where they are going on time.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Dawnmor September 26, 2011, 12:53:14 AM
What page in Cityscape has the writing where it says for the Barbarian that you can trade RIDE for TUMBLE?
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 26, 2011, 01:04:26 AM
Is their a way to extend the size of an aura?
At least 2 ways that I know of.

1. Dialate Aura (FC2).  Doubles the size of an aura for 1 minute (IIRC) 1/encounter
2. Squire of Legend (Reikhart)
: Re: Simple Q&A 28: Revenge of the Monktopus
: Bauglir September 26, 2011, 01:05:14 AM
What page in Cityscape has the writing where it says for the Barbarian that you can trade RIDE for TUMBLE?


This one. (http://www.wizards.com/default.asp?x=dnd/we/20070228a) Scroll or search for "Skilled City-Dweller".
: Re: Simple Q&A 28: Revenge of the Monktopus
: JaronK September 26, 2011, 01:15:01 AM
Q 263

Is there anything that lowers Spot or Listen penalties for distance or extends the increments at which Spot and Listen penalties are taken? I know of the Cragtop Archer PrC's Farsight ability; is there anything else, be it spell, magitc item, class ability, or otherwise?

According to Draconomicon, all Dragons halve such penalties.  So, Dragonwrought Kobolds and Dragonborn both are good to go (Dragonborn count as Dragons according to their entry).

JaronK
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 26, 2011, 02:30:34 AM
Q 267: Are there any spells that can hide structures?  Something akin to Hallucinatory Terrain, but that will hide the ruins of a tower, etc?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gavinfoxx September 26, 2011, 05:23:30 AM
Q268 Could someone please link me to that 'Uses core and no level of the monk class to get every ability that the monk has via class features and items' build... I think it had Blackguard in it? And used Enchanted Gauntlets? I don't remember... But it showed a character that could do everything a Core Monk could do, using only Core rules, with item use and 0 Monk levels.  Thanks!
: Re: Simple Q&A 28: Revenge of the Monktopus
: Tr011 September 26, 2011, 08:54:12 AM
Q269: What are the DCs for Utterances with Effects? (all from the Lexicon of the Perfected Map) I only know the DCs of creature-targeted or object-targeted Utterances.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 26, 2011, 11:30:12 AM
Q 263 Is there anything that lowers Spot or Listen penalties for distance or extends the increments at which Spot and Listen penalties are taken?

A spyglass eye (Dragon 318 p54) lets you ignore the first -15 on spot checks. 
WOW! Holy FKN Crap! How much is that thing? Hell, I even have dragon 318, but somehow had never noticed that!!
: Re: Simple Q&A 28: Revenge of the Monktopus
: Agita September 26, 2011, 12:06:26 PM
Q 263 Is there anything that lowers Spot or Listen penalties for distance or extends the increments at which Spot and Listen penalties are taken?

A spyglass eye (Dragon 318 p54) lets you ignore the first -15 on spot checks. 
WOW! Holy FKN Crap! How much is that thing? Hell, I even have dragon 318, but somehow had never noticed that!!
Just checked yesterday. It's a bit expensive at 25k, but yeah, that is nice.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 26, 2011, 12:20:54 PM
Q 270: The spell binding allows you to trap creatures in various ways, one of which being:
Minimus Containment

The subject is shrunk to a height of 1 inch or even less and held within some gem, jar, or similar object. The binding is permanent. The subject does not need to breathe, eat, or drink while contained, nor does it age. Reduce the save DC by 4.

...

You can’t dispel a binding spell with dispel magic or a similar effect, though an antimagic field or Mage’s disjunction affects it normally. A bound extraplanar creature cannot be sent back to its home plane due to dismissal, banishment, or a similar effect.
It doesn't say whether you can or can't release the creature by breaking the object in which they are contained.  I would assume you cannot, given that even Greater Dispel Magic can't free them.  So, is such an item effectively unbreakable?  Or would it merely be a bad thing for the creature trapped inside (who is now in thousands of pieces after you broke him...)

Edit: Also note the similarities (and thus unnamed differences) between this and trap the soul.  Trap the soul specifically calls out freeing someone trapped inside by breaking the gem, while Binding does not.
: Re: Simple Q&A 28: Revenge of the Monktopus
: dna1 September 26, 2011, 01:08:05 PM
q 271. whats the stat mods from going medium to huge?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 26, 2011, 01:24:11 PM
q 271. whats the stat mods from going medium to huge?
If this is for your baby tarrasque, you should probably read the Growth Modifiers section of Oslecamo's thread. (http://brilliantgameologists.com/boards/index.php?topic=9557.0)
: Re: Simple Q&A 28: Revenge of the Monktopus
: dna1 September 26, 2011, 01:31:07 PM
q 271. whats the stat mods from going medium to huge?
If this is for your baby tarrasque, you should probably read the Growth Modifiers section of Oslecamo's thread. (http://brilliantgameologists.com/boards/index.php?topic=9557.0)

very good! thanks
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 26, 2011, 03:43:20 PM
q 271. whats the stat mods from going medium to huge?
If this is for your baby tarrasque, you should probably read the Growth Modifiers section of Oslecamo's thread. (http://brilliantgameologists.com/boards/index.php?topic=9557.0)

very good! thanks
Are you taking the Gaul Tarrasque (baby tarrasque) from Dragon 329? Or making your own?
: Re: Simple Q&A 28: Revenge of the Monktopus
: zook1shoe September 26, 2011, 04:00:23 PM
Q272A is the a list of ways to get different immunities?

 Q272B I can't find in the old questions, what the ways to get daze immunity?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Ithamar September 26, 2011, 04:02:40 PM
Check Surreal's lists of stuff.  I think most of the immunities you'd want are listed in there.
: Re: Simple Q&A 28: Revenge of the Monktopus
: zook1shoe September 26, 2011, 04:04:17 PM
Thanks Ith
: Re: Simple Q&A 28: Revenge of the Monktopus
: Catty Nebulart September 26, 2011, 04:29:08 PM
q273 What are the ways for an artificer to be able to cast infusions through his homonculi?
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 26, 2011, 06:14:46 PM
Q 274: Are there any rules for increasing the special attacks of a monster who advances by Hit Dice?

Specifically I'm looking at a Winter Wolf's breath weapon.  I know that advancing in HD will increase the save DC by one for every two HD the winter wolf gains, but is there no way to increase the damage?  Sort of like a Dragon's breath weapon, I guess.

The best I could find was this entry from the "improving monsters" section of the SRD:
Adding Special Abilities

You can add any sort of spell-like, supernatural, or extraordinary ability to a creature. As with a class level, you should determine how much, or how little, this ability adds to the creature’s existing repertoire. A suite of abilities that work together should be treated as a single modifier for this purpose. If the ability (or combination of abilities) significantly increases the monster’s combat effectiveness, increase its CR by 2. Minor abilities increase the creature’s CR by 1, and truly trivial abilities may not increase CR at all. If the special abilities a monster gains are not tied to a class or Hit Die increase, this CR increase stacks.

A significant special attack is one that stands a good chance of incapacitating or crippling a character in one round. A significant special quality is one that seriously diminishes the monster’s vulnerability to common attacks. Do not add this factor twice if a monster has both special attacks and special qualities.

Make sure to "scale" your evaluation of these abilities by the monster’s current CR.

So, just eye-ball it?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Ithamar September 26, 2011, 06:20:25 PM
So long as you don't increase the damage too far out of line, you could probably not bother bumping up the CR for a little extra damage.  Look at a Dragonborn of Bahamut's breath weapon progression.  Gains +1d8 for every 3 (or 4?) HD the creature gains, and since it can be slapped on a NPC or whatever with no real change in CR... *shrug*
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 26, 2011, 06:53:41 PM
So long as you don't increase the damage too far out of line, you could probably not bother bumping up the CR for a little extra damage.  Look at a Dragonborn of Bahamut's breath weapon progression.  Gains +1d8 for every 3 (or 4?) HD the creature gains, and since it can be slapped on a NPC or whatever with no real change in CR... *shrug*
Excellent point.  I think it's +1d8 per 3 HD (I vaguely recall it capping at 6d8 at 18th level).

The winter wolf is 4d6 at 6 HD, and it is listed as advancing to 18 HD.

At the 18-19 HD mark many of the dragons are doing 12d4, 10d8, 10d6, 10d10 (though the white dragon is only Large and doing 6d6 at CR 10).

So I figure another d6 every 4 HD should be fine; that way it maxes out at 7d6 with a Huge 18 HD winter wolf.  +1d6 every 3 HD would work too, maxing at 8d6.
: Re: Simple Q&A 28: Revenge of the Monktopus
: muhammed September 26, 2011, 08:21:12 PM
Q275: Can the Wardings of a Initiate of the Sevenfold Veil be dispelled with a dispel magic or greater dispel magic?
: Re: Simple Q&A 28: Revenge of the Monktopus
: sirpercival September 26, 2011, 09:15:10 PM
Q 276: Are there any creatures which have Bless Water as an SLA?
: Re: Simple Q&A 28: Revenge of the Monktopus
: juton September 26, 2011, 10:48:54 PM
Q 277

The feat Active Shield Defense on page 71 of the PHB2 lets you make attacks of opportunity without penalty while fighting defensively. I was under the impression that you could use Active Shield Defense to negate the penalty from combat expertise as well, is there anyway that can work by RAW or am I mistaken?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Hazren September 27, 2011, 02:48:49 AM
Q 260: How fast should an army move overland?  According to the overland movement table, a party of Dwarves on foot should be able to cover 16 miles in an 8-hour day.  But when you've got an army, there are logistical issues that slow them down.  In the Red Hand of Doom adventure, the Goblin Horde takes 28 days to travel 100 miles on a highway (even taking out the 3 days they battle to take over towns... 25 days to go 100 miles...) that's a bit on the ridiculous side.  Sadly Heroes of Battle has nothing on the subject.

So, you think an army of Dwarves could pull off 12 miles in a day, day after day?
a goblin horde has far more logistical problems than a Dwarven army. Goblins are naturally chaotic, while dwarves are naturally lawful. A dwarven army could travel far more efficiently than a goblin horde. 12 per day sounds good, assuming no significant problems arise.
Good point on the law vs chaos aspect.  I hadn't thought of that, and it alters my question somewhat (I used dwarves because they move at the same rate as Tanarukk, which is what my army is actually composed of).  So, an army of CE tanarukk with troll and winter wolf support... you think 12 miles per day would be too much?

The tanarukk travel fairly lightly (no battle gear other than gauntlets and a battle axe), and most of their needs would be met by raiding villages along the way, I'd imagine (including eating the inhabitants).  They also have some intelligent, but also chaotic leadership (half-fiend trolls and ice trolls), and they can mechanically pull off a 10-hour forced march every day (especially since I give all of them the Healing Flames feat).  And the leadership is quite driven to get them where they are going on time.

A260 As a great man said "an army marches on it's stomach".

Logistics is what slows them down more than anything.

I realize that you said they'd eat villagers and pillage for food. Is there a village to be hit every day? How much time out of the day will it take them to pillage?

To move an army effectively and speedily pre-position supplies and control the weather. With that 12-15 miles a day is a good average for a chaotic army (to move an army must break camp, gather the logistic train, form up and then march - then set up camp, distribute food and material from the train, repeat the next day).

A chaotic army would have the extra care of keeping non disciplined troops in line for the march.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mooncrow September 27, 2011, 03:58:35 AM
Q275: Can the Wardings of a Initiate of the Sevenfold Veil be dispelled with a dispel magic or greater dispel magic?

A275 - the veils "duplicate the layers of a Prismatic Wall" and under Prismatic Wall - "Dispel Magic and Greater Dispel Magic cannot dispel the wall or anything beyond it", so no.  (aside from a Violet Veil, which is specifically countered by Dispel Magic)  Mordenkainen's Disjunction or a rod of cancellation work though.

q273 What are the ways for an artificer to be able to cast infusions through his homonculi?

A273 Improved Homunculus (Magic of Eberron p49) using the Store Infusion improvement allows it to store one infusion of 3rd level or lower.

A Packmate homunculus can't cast infusions, but it can attack with flasks and administer potions.  Those are the only ways that come to mind.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 27, 2011, 06:12:20 AM
Q 278 Hypothetically, if you could have an ooze as an animal companion at 10th level, what would you choose? A gelatinous ooze, or a gray ooze. Why?

Q 279 When you get a stronger animal companion at a higher level, do you start adding the +1 HD at that level, or do you backtrack a number of levels to catch up?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Devilen September 27, 2011, 08:29:16 AM
Q 267: Are there any spells that can hide structures?  Something akin to Hallucinatory Terrain, but that will hide the ruins of a tower, etc?

Mirage Arcana (PHB) works ... its specificly stated to work as a stronger Hallucinatory Terrain
: Re: Simple Q&A 28: Revenge of the Monktopus
: Devilen September 27, 2011, 08:31:37 AM
Q258 Is there any prestige class somewhere which is the Divine version of Ultimate Magus? (divine prepared/Divine spontanous)

bump ... anyone?

and if not ... where on the forum would you suggest trying to build it with UM as a baseline
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha September 27, 2011, 08:36:55 AM
Q258 Is there any prestige class somewhere which is the Divine version of Ultimate Magus? (divine prepared/Divine spontanous)

bump ... anyone?

and if not ... where on the forum would you suggest trying to build it with UM as a baseline

I am afraid you will need homebrew for this unfortunately.
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 27, 2011, 08:51:30 AM
Q258 Is there any prestige class somewhere which is the Divine version of Ultimate Magus? (divine prepared/Divine spontanous)

bump ... anyone?

and if not ... where on the forum would you suggest trying to build it with UM as a baseline

I am afraid you will need homebrew for this unfortunately.

One can add divine spells to arcane caster spell lists in certain ways which keep them divine spells.  Can it be done the other way around, turning a spontaneous and a prepared divine caster technically also arcane casters, and then just use Ultimate Magus for it?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mooncrow September 27, 2011, 10:03:15 AM
Q 278 Hypothetically, if you could have an ooze as an animal companion at 10th level, what would you choose? A gelatinous ooze, or a gray ooze. Why?

Q 279 When you get a stronger animal companion at a higher level, do you start adding the +1 HD at that level, or do you backtrack a number of levels to catch up?

A278 Hypothetically, if I were forced to take an ooze, I would probably go with the grey, mostly for ease of transport.  Other than that, it's probably a tossup between the paralysis attack of the gelatinous and the overall better combat stats of the grey (Seriously though, I would probably go without a companion before taking one of those; that's just a personal thing though)

A279 You subtract the animal's modifier from your level and then apply the appropriate modifiers from the level chart.  So if, for example, you were 9th level and took a Brown Bear as a companion (-6 modifier) you would add all of the bonuses from the 3rd-5th level line. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 27, 2011, 01:27:15 PM
Q 280: I'm sure there's not much that will fit my needs, but I figure it can't hurt to ask.
I'm looking to give a flying "demon" (a Nycoloth) a spell-like or supernatural ability to deal an area of effect attack, a fireball or something like that.  Roughly CR 10 - 12.

I'm reworking Red Hand of Doom to be demon-based, rather than dragon-based, and I'm hoping to find a way to make a heavy flying combatant that can wreak some breath-weapon-like havoc, much like a Large Red Dragon, but without anything draconic.

The only possibility I can come up with is Dragonborn of Bahamut, but that doesn't work thematically or alignment-wise.  Though I could hand-waive it, I suppose.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 27, 2011, 01:51:09 PM
A279 You subtract the animal's modifier from your level and then apply the appropriate modifiers from the level chart.  So if, for example, you were 9th level and took a Brown Bear as a companion (-6 modifier) you would add all of the bonuses from the 3rd-5th level line. 
Would you still gain the Link/share spells ability from 1st-2nd?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Risada September 27, 2011, 02:02:45 PM
Q 280: I'm sure there's not much that will fit my needs, but I figure it can't hurt to ask.
I'm looking to give a flying "demon" (a Nycoloth) a spell-like or supernatural ability to deal an area of effect attack, a fireball or something like that.  Roughly CR 10 - 12.

I'm reworking Red Hand of Doom to be demon-based, rather than dragon-based, and I'm hoping to find a way to make a heavy flying combatant that can wreak some breath-weapon-like havoc, much like a Large Red Dragon, but without anything draconic.

The only possibility I can come up with is Dragonborn of Bahamut, but that doesn't work thematically or alignment-wise.  Though I could hand-waive it, I suppose.

You can get a single use breath weapon from the Half-dragon template. Also, if you advance it to 14 HD, you can add Phrenic template and get a 1/day Energy Current. Then, if you can somehow increase the amount of times it can be used (Magic in the blood template?), you could almost make it work like a breath weapon...
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mooncrow September 27, 2011, 02:11:12 PM
A279 You subtract the animal's modifier from your level and then apply the appropriate modifiers from the level chart.  So if, for example, you were 9th level and took a Brown Bear as a companion (-6 modifier) you would add all of the bonuses from the 3rd-5th level line. 
Would you still gain the Link/share spells ability from 1st-2nd?

Yes. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: X-Codes September 27, 2011, 06:14:03 PM
Q281: Does a Goliath Half-Dragon get wings?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Ithamar September 27, 2011, 06:31:11 PM
Not without a very compliant DM.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mooncrow September 27, 2011, 08:54:39 PM
Q281: Does a Goliath Half-Dragon get wings?

The Powerful Build trait is pretty specific about what it affects, and qualifying for the Half-Dragon wings isn't listed^^
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo September 27, 2011, 09:05:43 PM
Q281: Does a Goliath Half-Dragon get wings?

The Powerful Build trait is pretty specific about what it affects, and qualifying for the Half-Dragon wings isn't listed^^
For what the LA for half-dragon is though, I'd personally allow it as the DM. Talk to yours and see.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 27, 2011, 09:15:46 PM
Q281: Does a Goliath Half-Dragon get wings?

The Powerful Build trait is pretty specific about what it affects, and qualifying for the Half-Dragon wings isn't listed^^
Possible to go Dragonborn with the Goliath?  you can get wings that way.

Then you could be him:
(http://nymonsters.files.wordpress.com/2010/03/vlcsnap-2010-05-14-06h20m51s184.png)
: Re: Simple Q&A 28: Revenge of the Monktopus
: Hitoshura September 27, 2011, 11:09:27 PM
Q282. - Is that an actual rule or just a house rule?

Deity: Syberis (Instead of being devoted to an Elder Evil, Flumph is devoted to an ancient force of good. This grants him bonus feats at 1st level and every 5 levels.)
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo September 27, 2011, 11:11:22 PM
Q282. - Is that an actual rule or just a house rule?

Deity: Syberis (Instead of being devoted to an Elder Evil, Flumph is devoted to an ancient force of good. This grants him bonus feats at 1st level and every 5 levels.)
Adapted from being devoted to an Elder Evil.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 28, 2011, 02:08:20 AM
Q 283:  A player character gets slammed by a wight and gains a negative level.  Twenty-four hours later the party casts Protection from Evil on him.  Does the +2 resistance bonus on saves against evil creatures' effects apply to the save to prevent the pending level-loss?

Q 284: Some disagreement among one of my groups.
A wizard can use a borrowed spellbook to prepare a spell she already knows and has recorded in her own spellbook, but preparation success is not assured.
My interpretation: You can prepare spells from a spellbook you didn't scribe, but you can only prepare spells that you've already scribed yourself into one of your spellbooks, and each time it requires a spellcraft check.

Their interpretation: If you buy a full spellbook, or find it as loot, it's not "borrowed," because you own it, so you can prepare out of it just fine, thus circumventing the need and cost to scribe the spells into your own spellbook.

Q 285: The Yugoloth in the MM3 mentions weight categories (light load, medium load, heavy load) for it picking up creatures using it's liftoff ability, which is an Ex attack.
Improved Grab (Ex): To use this ability, a nycaloth must hit with both claw attacks. It can then attempt to
start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a
hold and can attempt to either deal damage with its claws, rake the grappled target (see below), or use its liftoff ability
(see below).

Liftoff (Ex): A nycaloth can only use this ability when airborne. A nycaloth that gets a hold on a nonflying opponent of Medium or smaller size can ascend with the grappled creature. When carrying a medium load (a creature weighing between 267 and 532 pounds), the nycaloth’s fly speed drops to 60 feet and it takes a –3 penalty on Hide and Move Silently checks; these penalties worsen to –6 with a heavy load (a creature weighing between 533 and 800 pounds). A nycaloth can’t carry a load of more than 800 pounds.
Normally a flying creature cannot fly if it is carrying anything heavier than a light load.  Was this entry for the Nycaloth a flub, or does this entry as a unique Extraordinary ability mean that the medium and heavy weight limit rules don't apply to the Nycaloth (so long as he's lifting a medium or smaller creature)?
: Re: Simple Q&A 28: Revenge of the Monktopus
: dna1 September 28, 2011, 03:24:33 AM
Q 286. wheres the link showing what is effected by AMF.
 Q 287. are there any items that create AMF
: Re: Simple Q&A 28: Revenge of the Monktopus
: sirpercival September 28, 2011, 08:29:11 AM
Q 287. are there any items that create AMF

A 287: A scroll of AMF, or a minor schema for 1/day fun.  Any continuous-type item will try to suppress itself, leading to paradox and the explosion of a philosopher's head.
: Re: Simple Q&A 28: Revenge of the Monktopus
: rot42 September 28, 2011, 11:18:57 AM
Q 283:  A player character gets slammed by a wight and gains a negative level.  Twenty-four hours later the party casts Protection from Evil on him.  Does the +2 resistance bonus on saves against evil creatures' effects apply to the save to prevent the pending level-loss?

The recovery DC depends on the creature that bestowed the negative level, so it should still be evil; compare to a save vs. the secondary effect of a poison. I am guessing that the other interpretation is that the negative level is more like hit point damage? The duration on Prot: Evil is pretty short, though, so I sometimes require an Int check to get the timing right, with a synergy bonus for 5 ranks in Knowledge (Religion). If they are receiving care from a temple, a priest could "draw out the poison" when the save comes around.

Q 284: Some disagreement among one of my groups.
A wizard can use a borrowed spellbook to prepare a spell she already knows and has recorded in her own spellbook, but preparation success is not assured.
My interpretation: You can prepare spells from a spellbook you didn't scribe, but you can only prepare spells that you've already scribed yourself into one of your spellbooks, and each time it requires a spellcraft check.

Their interpretation: If you buy a full spellbook, or find it as loot, it's not "borrowed," because you own it, so you can prepare out of it just fine, thus circumventing the need and cost to scribe the spells into your own spellbook.

Your last sentence is a good indication that something is a bit off with their interpretation. Your spellbook as a wizard is the one with your own idiosyncratic notation that you wrote yourself. Look at it from the opposite angle - if some sneaksy rogue steals your spellbook or you sell it or it is destroyed when you fall into a volcano, would a wizard lose the ability to prepare any spells at all from a borrowed spellbook? Of course not, as they would still have expended the mental energy to scribe those spells. The Spellcraft DC (15+lvl) is not all that bad if your players are okay with only ever reading over another's shoulder without ever truly mastering the arcane arts; especially if they have two or three spellbooks with the same spell and can afford to flub the roll occasionally.

Q 285: The Yugoloth in the MM3 mentions weight categories (light load, medium load, heavy load) for it picking up creatures using it's liftoff ability, which is an Ex attack.
Improved Grab (Ex): To use this ability, a nycaloth must hit with both claw attacks. It can then attempt to
start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a
hold and can attempt to either deal damage with its claws, rake the grappled target (see below), or use its liftoff ability
(see below).

Liftoff (Ex): A nycaloth can only use this ability when airborne. A nycaloth that gets a hold on a nonflying opponent of Medium or smaller size can ascend with the grappled creature. When carrying a medium load (a creature weighing between 267 and 532 pounds), the nycaloth’s fly speed drops to 60 feet and it takes a –3 penalty on Hide and Move Silently checks; these penalties worsen to –6 with a heavy load (a creature weighing between 533 and 800 pounds). A nycaloth can’t carry a load of more than 800 pounds.
Normally a flying creature cannot fly if it is carrying anything heavier than a light load.  Was this entry for the Nycaloth a flub, or does this entry as a unique Extraordinary ability mean that the medium and heavy weight limit rules don't apply to the Nycaloth (so long as he's lifting a medium or smaller creature)?

I think the write up is intentional; lots of heavy fighters weigh more than 267 lbs, especially when loaded down with everything the rest of the party was too wimpy to carry for themselves. I would put a time limit of some sort on it if a PC wanted to Polymorph into one all day or whatever, much like real birds of prey will sometimes want to eat something larger than they can comfortably carry.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 28, 2011, 12:53:11 PM
Q 285: The Yugoloth in the MM3 mentions weight categories (light load, medium load, heavy load) for it picking up creatures using it's liftoff ability, which is an Ex attack.
Improved Grab (Ex): To use this ability, a nycaloth must hit with both claw attacks. It can then attempt to
start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a
hold and can attempt to either deal damage with its claws, rake the grappled target (see below), or use its liftoff ability
(see below).

Liftoff (Ex): A nycaloth can only use this ability when airborne. A nycaloth that gets a hold on a nonflying opponent of Medium or smaller size can ascend with the grappled creature. When carrying a medium load (a creature weighing between 267 and 532 pounds), the nycaloth’s fly speed drops to 60 feet and it takes a –3 penalty on Hide and Move Silently checks; these penalties worsen to –6 with a heavy load (a creature weighing between 533 and 800 pounds). A nycaloth can’t carry a load of more than 800 pounds.
Q 288: Just thought of another question regarding the above.  The yugoloth also has the fly-by attack feat (and reach), and tactically it would be awesome to fly-by attack and snatch up a person without having to hang around by the PC's for a round and get pummeled by reach weapons (and add in the ability to use cover of darkness).
The problem is that to get a hold of someone and use Liftoff, the yugoloth has to hit with two claw attacks, and fly-by attack would only allow him to use one claw attack.

Is there any way for him to get two claw attacks as a standard action, so he can swoop in and use liftoff as part of a fly-by attack?
: Re: Simple Q&A 28: Revenge of the Monktopus
: TenaciousJ September 28, 2011, 01:17:13 PM
Q289 What items grant Improved Bull Rush, and where can they be found?  How about Combat Reflexes?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Shiki September 28, 2011, 01:45:53 PM
Q289 What items grant Improved Bull Rush, and where can they be found?  How about Combat Reflexes?
Goring Horn graft (Fiend Folio p.212) and Serpent Armor (Magic Item Compendium p.20) for each feat respectively, or/and (Eternal) Wand (Magic Item Compendium p.159) of Heroics (Spell Compendium p.113).
: Re: Simple Q&A 28: Revenge of the Monktopus
: Ithamar September 28, 2011, 02:01:37 PM
Is there any way for him to get two claw attacks as a standard action, so he can swoop in and use liftoff as part of a fly-by attack?
Wolf Fang Strike - Tiger Claw 1 - Let's you attack with 2 weapons as a standard action.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha September 28, 2011, 02:14:14 PM
Is there any way for him to get two claw attacks as a standard action, so he can swoop in and use liftoff as part of a fly-by attack?
Wolf Fang Strike - Tiger Claw 1 - Let's you attack with 2 weapons as a standard action.

Possibly levels of Iaido master and an amulet of natural attacks with aptitude on it also... though that would be a little silly.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Nytemare3701 September 28, 2011, 02:17:30 PM
Q290: What is the lowest level source of Telekinesis? I want to make my warforged battlefist into a gravity gun.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 28, 2011, 02:35:55 PM
Q 284: Some disagreement among one of my groups.
A wizard can use a borrowed spellbook to prepare a spell she already knows and has recorded in her own spellbook, but preparation success is not assured.
My interpretation: You can prepare spells from a spellbook you didn't scribe, but you can only prepare spells that you've already scribed yourself into one of your spellbooks, and each time it requires a spellcraft check.

Their interpretation: If you buy a full spellbook, or find it as loot, it's not "borrowed," because you own it, so you can prepare out of it just fine, thus circumventing the need and cost to scribe the spells into your own spellbook.
There are rules on "mastering" captured spellbooks. They pretty much say that your interpretation is correct. You have to go through that process to make a spellbook "yours" for purposes of preparing spells. If you wrote it yourself, you don't have to go through that process.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 28, 2011, 03:31:39 PM
Is there any way for him to get two claw attacks as a standard action, so he can swoop in and use liftoff as part of a fly-by attack?
Wolf Fang Strike - Tiger Claw 1 - Let's you attack with 2 weapons as a standard action.

Possibly levels of Iaido master and an amulet of natural attacks with aptitude on it also... though that would be a little silly.
Where is Iaido master?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 28, 2011, 03:52:48 PM
Q 291 I was reading up on the slithering tracker, and it's treasure says "incidental". Its definition's not really on the chart. Anyone know exactly what that probably means?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mooncrow September 28, 2011, 04:10:45 PM
Q 291 I was reading up on the slithering tracker, and it's treasure says "incidental". Its definition's not really on the chart. Anyone know exactly what that probably means?

A291 Basically, it keeps nothing valuable on it's own, but due to it's feeding habits, might have something of value in it or near it.

Where is Iaido master?

I don't know of any Iaido Master, but Iaijutsu Master is in Oriental Adventures.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 28, 2011, 04:16:27 PM
Q282. - Is that an actual rule or just a house rule?

Deity: Syberis (Instead of being devoted to an Elder Evil, Flumph is devoted to an ancient force of good. This grants him bonus feats at 1st level and every 5 levels.)
Adapted from being devoted to an Elder Evil.
Right. It is a house rule, but if those feats are considered balanced for evil creatures, then they should be balanced for good, too. So it's basically just re-fluffing the alignment prereq on existing feats. Evil shouldn't get all the good stuff, should they? :p
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 28, 2011, 04:35:15 PM
Q292: Is there a feat to add Charisma modifier (or some other stat?) to hit points for an undead? It can be 3rd party or homebrew even. I know of Faerie Mysteries Initiate, which I might take, but it really doesn't fit the flavor of the character... Anything else?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 28, 2011, 04:43:04 PM
Q292: Is there a feat to add Charisma modifier (or some other stat?) to hit points for an undead? It can be 3rd party or homebrew even. I know of Faerie Mysteries Initiate, which I might take, but it really doesn't fit the flavor of the character... Anything else?
Yes there is. In Tome of Horrors III they have a feat called "Death's Blessing." You use your CHA instead of CON for bonus hp if you're an undead. However, you need to have CHA 13+ to qualify.
: Re: Simple Q&A 28: Revenge of the Monktopus
: sirpercival September 28, 2011, 04:44:45 PM
There's also "Unholy Toughness", the Ex ability from MMIII... not sure if there's a template to get it, and you could probably get a homebrew feat approved.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 28, 2011, 04:45:37 PM
There's also "Unholy Toughness", the Ex ability from MMIII... not sure if there's a template to get it, and you could probably get a homebrew feat approved.
No template for it, and only certain undead are supposed to have it (even vampires can't get it retroactively which is stupid).
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mooncrow September 28, 2011, 04:46:04 PM
Q293  Outside of Wandstrike, are there any other feats/spells/classes/magic items/etc that deal with using wands to melee?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Tr011 September 28, 2011, 04:47:47 PM
Q269: What are the DCs for Utterances with Effects? (all from the Lexicon of the Perfected Map) I only know the DCs of creature-targeted or object-targeted Utterances.
Anyone got something for this? Would be nice.
: Re: Simple Q&A 28: Revenge of the Monktopus
: sirpercival September 28, 2011, 04:51:04 PM
Q269: What are the DCs for Utterances with Effects? (all from the Lexicon of the Perfected Map) I only know the DCs of creature-targeted or object-targeted Utterances.
Anyone got something for this? Would be nice.

A269: http://www.wizards.com/default.asp?x=dnd/ask/20060412a
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 28, 2011, 05:01:25 PM
Evil shouldn't get all the good stuff, should they? :p
Evil always wins, because Good is dumb.
[/Darkhelmet]
: Re: Simple Q&A 28: Revenge of the Monktopus
: Kuroimaken September 28, 2011, 06:42:52 PM
Q294: I know there HAVE to be some out there. Does anyone know the name of any fey-like creatures that suck blood?
: Re: Simple Q&A 28: Revenge of the Monktopus
: sirpercival September 28, 2011, 06:43:27 PM
Half-vampire killoren?
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 28, 2011, 07:01:19 PM
Q294: I know there HAVE to be some out there. Does anyone know the name of any fey-like creatures that suck blood?
Don't redcaps drink blood?
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 28, 2011, 07:16:15 PM
Q294: I know there HAVE to be some out there. Does anyone know the name of any fey-like creatures that suck blood?
Glaistig from MM3.
Redcaps must keep their headscarves wet with blood, or (theoretically) they will die. (In D&D blood just allows them to advance in HD; by legend they would die if their headscarf dried out.)
: Re: Simple Q&A 28: Revenge of the Monktopus
: Kuroimaken September 28, 2011, 07:24:26 PM
Q294: I know there HAVE to be some out there. Does anyone know the name of any fey-like creatures that suck blood?
Glaistig from MM3.
Redcaps must keep their headscarves wet with blood, or (theoretically) they will die. (In D&D blood just allows them to advance in HD; by legend they would die if their headscarf dried out.)

Hmmm. It's good, but... any chance I can find REAL vampire fey myth that, well, are not called vampires?
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 28, 2011, 07:32:59 PM
Q 285: The Yugoloth in the MM3 mentions weight categories (light load, medium load, heavy load) for it picking up creatures using it's liftoff ability, which is an Ex attack.
Improved Grab (Ex): To use this ability, a nycaloth must hit with both claw attacks. It can then attempt to
start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a
hold and can attempt to either deal damage with its claws, rake the grappled target (see below), or use its liftoff ability
(see below).

Liftoff (Ex): A nycaloth can only use this ability when airborne. A nycaloth that gets a hold on a nonflying opponent of Medium or smaller size can ascend with the grappled creature. When carrying a medium load (a creature weighing between 267 and 532 pounds), the nycaloth’s fly speed drops to 60 feet and it takes a –3 penalty on Hide and Move Silently checks; these penalties worsen to –6 with a heavy load (a creature weighing between 533 and 800 pounds). A nycaloth can’t carry a load of more than 800 pounds.
Q 288: Just thought of another question regarding the above.  The yugoloth also has the fly-by attack feat (and reach), and tactically it would be awesome to fly-by attack and snatch up a person without having to hang around by the PC's for a round and get pummeled by reach weapons (and add in the ability to use cover of darkness).
The problem is that to get a hold of someone and use Liftoff, the yugoloth has to hit with two claw attacks, and fly-by attack would only allow him to use one claw attack.

Is there any way for him to get two claw attacks as a standard action, so he can swoop in and use liftoff as part of a fly-by attack?
Wolf Fang Strike would work really well, except for the fact that for this campaign setting I don't allow Tome of Battle.  So I'm not going to secretly use it when I don't let the PC's do so.

The other option would be to get the nycaloth an extra move action every round, so that he can get near targets, hopefully then 5ft step up to one, get a full attack, then use his extra move action to haul said creature away.

Q 295: What are the best ways to get an extra move action?  Travel Devotion I guess would be the best option...
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 28, 2011, 07:49:18 PM
Q294: I know there HAVE to be some out there. Does anyone know the name of any fey-like creatures that suck blood?
Glaistig from MM3.
Redcaps must keep their headscarves wet with blood, or (theoretically) they will die. (In D&D blood just allows them to advance in HD; by legend they would die if their headscarf dried out.)

Hmmm. It's good, but... any chance I can find REAL vampire fey myth that, well, are not called vampires?
Are you looking for real world myths, or D&D stated creatures?

Not blood per se, but look up the scandinavian/germanic Mara. It is best represented by a Night Hag.

Also, the Unseelie Court was known to have their guests for dinner, if you catch my drift.
: Re: Simple Q&A 28: Revenge of the Monktopus
: PlzBreakMyCampaign September 28, 2011, 08:00:50 PM
295: I though there was some way to be counted as if at more than 2 places at once a la acorn of far travel. What is it?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Ithamar September 28, 2011, 08:03:44 PM
Q 285: The Yugoloth in the MM3 mentions weight categories (light load, medium load, heavy load) for it picking up creatures using it's liftoff ability, which is an Ex attack.
Improved Grab (Ex): To use this ability, a nycaloth must hit with both claw attacks. It can then attempt to
start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a
hold and can attempt to either deal damage with its claws, rake the grappled target (see below), or use its liftoff ability
(see below).

Liftoff (Ex): A nycaloth can only use this ability when airborne. A nycaloth that gets a hold on a nonflying opponent of Medium or smaller size can ascend with the grappled creature. When carrying a medium load (a creature weighing between 267 and 532 pounds), the nycaloth’s fly speed drops to 60 feet and it takes a –3 penalty on Hide and Move Silently checks; these penalties worsen to –6 with a heavy load (a creature weighing between 533 and 800 pounds). A nycaloth can’t carry a load of more than 800 pounds.
Q 288: Just thought of another question regarding the above.  The yugoloth also has the fly-by attack feat (and reach), and tactically it would be awesome to fly-by attack and snatch up a person without having to hang around by the PC's for a round and get pummeled by reach weapons (and add in the ability to use cover of darkness).
The problem is that to get a hold of someone and use Liftoff, the yugoloth has to hit with two claw attacks, and fly-by attack would only allow him to use one claw attack.

Is there any way for him to get two claw attacks as a standard action, so he can swoop in and use liftoff as part of a fly-by attack?
Wolf Fang Strike would work really well, except for the fact that for this campaign setting I don't allow Tome of Battle.  So I'm not going to secretly use it when I don't let the PC's do so.

The other option would be to get the nycaloth an extra move action every round, so that he can get near targets, hopefully then 5ft step up to one, get a full attack, then use his extra move action to haul said creature away.
There is also a really awful feat from Comp Adv that lets you do something similar I recall.  Make 2 attacks as if TWF'ing, but take a -4 penalty on the roll...  Something like that.
: Re: Simple Q&A 28: Revenge of the Monktopus
: McPoyo September 28, 2011, 08:08:25 PM
Q 285: The Yugoloth in the MM3 mentions weight categories (light load, medium load, heavy load) for it picking up creatures using it's liftoff ability, which is an Ex attack.
Improved Grab (Ex): To use this ability, a nycaloth must hit with both claw attacks. It can then attempt to
start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a
hold and can attempt to either deal damage with its claws, rake the grappled target (see below), or use its liftoff ability
(see below).

Liftoff (Ex): A nycaloth can only use this ability when airborne. A nycaloth that gets a hold on a nonflying opponent of Medium or smaller size can ascend with the grappled creature. When carrying a medium load (a creature weighing between 267 and 532 pounds), the nycaloth’s fly speed drops to 60 feet and it takes a –3 penalty on Hide and Move Silently checks; these penalties worsen to –6 with a heavy load (a creature weighing between 533 and 800 pounds). A nycaloth can’t carry a load of more than 800 pounds.
Q 288: Just thought of another question regarding the above.  The yugoloth also has the fly-by attack feat (and reach), and tactically it would be awesome to fly-by attack and snatch up a person without having to hang around by the PC's for a round and get pummeled by reach weapons (and add in the ability to use cover of darkness).
The problem is that to get a hold of someone and use Liftoff, the yugoloth has to hit with two claw attacks, and fly-by attack would only allow him to use one claw attack.

Is there any way for him to get two claw attacks as a standard action, so he can swoop in and use liftoff as part of a fly-by attack?
Wolf Fang Strike would work really well, except for the fact that for this campaign setting I don't allow Tome of Battle.  So I'm not going to secretly use it when I don't let the PC's do so.

The other option would be to get the nycaloth an extra move action every round, so that he can get near targets, hopefully then 5ft step up to one, get a full attack, then use his extra move action to haul said creature away.
There is also a really awful feat from Comp Adv that lets you do something similar I recall.  Make 2 attacks as if TWF'ing, but take a -4 penalty on the roll...  Something like that.
Double Slice. It's utter crap.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 28, 2011, 08:29:58 PM
Q 285: The Yugoloth in the MM3 mentions weight categories (light load, medium load, heavy load) for it picking up creatures using it's liftoff ability, which is an Ex attack.
Improved Grab (Ex): To use this ability, a nycaloth must hit with both claw attacks. It can then attempt to
start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a
hold and can attempt to either deal damage with its claws, rake the grappled target (see below), or use its liftoff ability
(see below).

Liftoff (Ex): A nycaloth can only use this ability when airborne. A nycaloth that gets a hold on a nonflying opponent of Medium or smaller size can ascend with the grappled creature. When carrying a medium load (a creature weighing between 267 and 532 pounds), the nycaloth’s fly speed drops to 60 feet and it takes a –3 penalty on Hide and Move Silently checks; these penalties worsen to –6 with a heavy load (a creature weighing between 533 and 800 pounds). A nycaloth can’t carry a load of more than 800 pounds.
Q 288: Just thought of another question regarding the above.  The yugoloth also has the fly-by attack feat (and reach), and tactically it would be awesome to fly-by attack and snatch up a person without having to hang around by the PC's for a round and get pummeled by reach weapons (and add in the ability to use cover of darkness).
The problem is that to get a hold of someone and use Liftoff, the yugoloth has to hit with two claw attacks, and fly-by attack would only allow him to use one claw attack.

Is there any way for him to get two claw attacks as a standard action, so he can swoop in and use liftoff as part of a fly-by attack?
Wolf Fang Strike would work really well, except for the fact that for this campaign setting I don't allow Tome of Battle.  So I'm not going to secretly use it when I don't let the PC's do so.

The other option would be to get the nycaloth an extra move action every round, so that he can get near targets, hopefully then 5ft step up to one, get a full attack, then use his extra move action to haul said creature away.
There is also a really awful feat from Comp Adv that lets you do something similar I recall.  Make 2 attacks as if TWF'ing, but take a -4 penalty on the roll...  Something like that.
Double Slice. It's utter crap.
Dual Strike.  Yeah, normally that would really suck for a feat, but for my purposes, it will work excellently.  The standard Nycaloth takes a -3 for Power Attack, so when using this tactic (the goal being to sweep in and take off with a foe) he'll be at only a -1 compared to his "normal" attacks.  I'll probably give it one level of Fighter as well, to get it to 15th level, and give him two feats (toward this three-feat combo, ouch), and effectively offset the extra -1 he'll take from Dual Strike.  Having him as CR 11 fits my purposes better anyway.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Kuroimaken September 28, 2011, 08:49:30 PM
Q294: I know there HAVE to be some out there. Does anyone know the name of any fey-like creatures that suck blood?
Glaistig from MM3.
Redcaps must keep their headscarves wet with blood, or (theoretically) they will die. (In D&D blood just allows them to advance in HD; by legend they would die if their headscarf dried out.)

Hmmm. It's good, but... any chance I can find REAL vampire fey myth that, well, are not called vampires?
Are you looking for real world myths, or D&D stated creatures?

Not blood per se, but look up the scandinavian/germanic Mara. It is best represented by a Night Hag.

Also, the Unseelie Court was known to have their guests for dinner, if you catch my drift.

Real world myths would be preferrable.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 28, 2011, 09:36:05 PM
http://en.wikipedia.org/wiki/Glaistig

They were a real mythological fey, who were said to lure victims away and drink their blood.  Just in case you didn't think that's really what they did.
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 28, 2011, 10:00:20 PM
There's also "Unholy Toughness", the Ex ability from MMIII... not sure if there's a template to get it, and you could probably get a homebrew feat approved.
No template for it, and only certain undead are supposed to have it (even vampires can't get it retroactively which is stupid).
Except for savage progression vampires, who get it because savage progressions are awesome.
He uses either his Charisma modifier or his Constitution modifier (+0), whichever is better, for all skills, save DCs, and other quantities that previously incorporated his Constitution modifier.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 28, 2011, 10:03:04 PM
There's also "Unholy Toughness", the Ex ability from MMIII... not sure if there's a template to get it, and you could probably get a homebrew feat approved.
No template for it, and only certain undead are supposed to have it (even vampires can't get it retroactively which is stupid).
Except for savage progression vampires, who get it because savage progressions are awesome.
He uses either his Charisma modifier or his Constitution modifier (+0), whichever is better, for all skills, save DCs, and other quantities that previously incorporated his Constitution modifier.
That is absolutely awesome. I never noticed that before.
: Re: Simple Q&A 28: Revenge of the Monktopus
: The_Mad_Linguist September 28, 2011, 10:08:00 PM
There's also "Unholy Toughness", the Ex ability from MMIII... not sure if there's a template to get it, and you could probably get a homebrew feat approved.
No template for it, and only certain undead are supposed to have it (even vampires can't get it retroactively which is stupid).
Except for savage progression vampires, who get it because savage progressions are awesome.
He uses either his Charisma modifier or his Constitution modifier (+0), whichever is better, for all skills, save DCs, and other quantities that previously incorporated his Constitution modifier.
That is absolutely awesome. I never noticed that before.
Of course, you have to spend seven levels with a gradually decreasing con modifier to get it, but still.  At least you can cheat a bit with legacy champion and uncanny trickster...

now I want to actually stat that up.
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 28, 2011, 10:08:59 PM
Of course, you have to spend seven levels with a gradually decreasing con modifier to get it, but still.  At least you can cheat a bit with legacy champion and uncanny trickster...
Only if you have a DM who'd actually allow that.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Ikeren September 29, 2011, 01:39:45 AM
Q296: Do you have to trip specifically with the weapons that say you can trip? If so, is there a simple tripping weapon with reach, so that a cleric can pull off the Guisarm and Spiked Gauntlet trick without the war domain?
: Re: Simple Q&A 28: Revenge of the Monktopus
: sirpercival September 29, 2011, 01:47:17 AM
Q296: Do you have to trip specifically with the weapons that say you can trip? If so, is there a simple tripping weapon with reach, so that a cleric can pull off the Guisarm and Spiked Gauntlet trick without the war domain?

The only simple weapon with reach is the longspear, and you can't trip with it.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Maat_Mons September 29, 2011, 02:04:04 AM
Q296: Do you have to trip specifically with the weapons that say you can trip? If so, is there a simple tripping weapon with reach, so that a cleric can pull off the Guisarm and Spiked Gauntlet trick without the war domain?
The only simple weapon with reach is the longspear, and you can't trip with it.

If you're willing to spend 15 gp per battle, you could use a wand of master's touch (Spell Compendium) with the magic domain or a use magic device check.  It's a swift action to cast and lasts a minute at caster level 1, so with a wand chamber (Dungeonscape) and the rule that wands of swift action spells can be activated as a swift action (Rules Compendium) it's not too difficult to implement. 
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl September 29, 2011, 02:16:11 AM
If you're only planning on tripping and not attacking normally (possibly including the followup attack from Improved Trip), the -4 nonproficiency penalty doesn't matter too much on touch attacks. On the followup attack from Imp Trip, you can at least take heart in knowing that the +4 attack granted for attacking a prone foe cancels out the -4 penalty.

You might find it worthwhile to just dip a PrC that grants martial weapon proficiency and casting at level 1. There are worse options than, say, Prestige Paladin (http://www.d20srd.org/srd/variant/classes/prestigiousCharacterClasses.htm#prestigePaladin), especially if you can combine it with the Paladin alignment variants also found in UA to not necessarily have to be LG.
: Re: Simple Q&A 28: Revenge of the Monktopus
: sirpercival September 29, 2011, 02:17:56 AM
Or get whatever weapon you want to use enchanted with "skillful".
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 29, 2011, 02:24:05 AM
Q 297: I've got a large creature with claw attacks and improved grab.  What ways are there to efficiently give him bonuses to grapple checks?  Or is there a way to get a clawed creature Improved Grapple without needing Improved Unarmed Strike (since he really has no need of it)...?
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 29, 2011, 02:41:53 AM
Q 298 Is there a rule somewhere saying if an NPC with a higher point buy system than a PC should be +1 CR than that of one using the elite system? Just read an adventure and all of the villainous NPCs either have a 36-38 point build, or the person who made it rolled really well with his 3d6.

Q 299 Is there an old 72-78 point stat system listed somewhere? I think it was 72 for NPCs and 78 for PCs.
: Re: Simple Q&A 28: Revenge of the Monktopus
: sirpercival September 29, 2011, 02:47:18 AM
Q 297: I've got a large creature with claw attacks and improved grab.  What ways are there to efficiently give him bonuses to grapple checks?  Or is there a way to get a clawed creature Improved Grapple without needing Improved Unarmed Strike (since he really has no need of it)...?

Shape Soulmeld (Girallon Arms) + bonus essentia
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 29, 2011, 10:56:42 AM
Q 297: I've got a large creature with claw attacks and improved grab.  What ways are there to efficiently give him bonuses to grapple checks?  Or is there a way to get a clawed creature Improved Grapple without needing Improved Unarmed Strike (since he really has no need of it)...?
Bear Totem Barbarian 1 works for this, IIRC.  Make sure you go with the Complete Champion version.

Although Improved Unarmed Strike gives him more attacks, so I don't see it as being a waste.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 29, 2011, 11:13:18 AM

Although Improved Unarmed Strike gives him more attacks, so I don't see it as being a waste.
It will be a waste because his main tactic will be picking people up, fly up with them while grappling, and then dropping them off a cliff (it's a Nycaloth).  So he won't be doing very many full attacks, but pwning people on grapple checks will be important.

The Complete Champion version gives Improved Grab (which a Nycaloth already has), not improved grapple.  The Unearthed Arcana bear barbarian gets improved grapple at 2nd level.... it's doable if I lose a few of his other, racial HD-granted feats... (need to give him 3 specific feats)
: Re: Simple Q&A 28: Revenge of the Monktopus
: PhaedrusXY September 29, 2011, 11:25:17 AM
Q 297: I've got a large creature with claw attacks and improved grab.  What ways are there to efficiently give him bonuses to grapple checks?  Or is there a way to get a clawed creature Improved Grapple without needing Improved Unarmed Strike (since he really has no need of it)...?
+8 for a 14k item. (http://www.d20srd.org/srd/psionic/items/universalItems.htm#glovesofTitansGrip)
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 29, 2011, 01:50:08 PM
Q 300: Is a native outsider (on the material plane) subject to banishment or dismissal?  The entry for the (native) subtype in the SRD says they are native to the material plane.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 29, 2011, 02:05:31 PM
Q 300: Is a native outsider (on the material plane) subject to banishment or dismissal?  The entry for the (native) subtype in the SRD says they are native to the material plane.
Nope.  Technically, the (native) subtype applies to any outsider on their home plane.  It's impossible to Banish a demon from the Abyss, for example.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Kajhera September 29, 2011, 02:18:34 PM
Q301: What would be a good pose to draw a CE and somewhat insane, heavily scarred halfling lady rogue/invisible blade in? She is the former nobility vagabond outlaw sort, with expensive clothing ill kept, and uses daggerlike weapons including daggers and warfans and such, not a dual wielder. Preferring to just be her rather than including another entity, and wanting to draw this as a gift for her player.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Littha September 29, 2011, 02:22:43 PM
Q 300: Is a native outsider (on the material plane) subject to banishment or dismissal?  The entry for the (native) subtype in the SRD says they are native to the material plane.
Nope.  Technically, the (native) subtype applies to any outsider on their home plane.  It's impossible to Banish a demon from the Abyss, for example.
The native subtype only applies to outsiders from the material plane...

A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype’s name). Unlike true outsiders, native outsiders need to eat and sleep.
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 September 29, 2011, 02:53:47 PM
Q301: What would be a good pose to draw a CE and somewhat insane, heavily scarred halfling lady rogue/invisible blade in? She is the former nobility vagabond outlaw sort, with expensive clothing ill kept, and uses daggerlike weapons including daggers and warfans and such, not a dual wielder. Preferring to just be her rather than including another entity, and wanting to draw this as a gift for her player.
I'd suggest looking at the art on the Innistrad cards from Magic. (http://www.wizards.com/Magic/TCG/productarticle.aspx?x=mtg/tcg/innistrad/cig)  The vampires especially should provide some good inspiration.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Nytemare3701 September 29, 2011, 05:06:30 PM
Q290: What is the lowest level source of Telekinesis? I want to make my warforged battlefist into a gravity gun.

*bump*
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 29, 2011, 05:09:41 PM
Q301: What would be a good pose to draw a CE and somewhat insane, heavily scarred halfling lady rogue/invisible blade in? She is the former nobility vagabond outlaw sort, with expensive clothing ill kept, and uses daggerlike weapons including daggers and warfans and such, not a dual wielder. Preferring to just be her rather than including another entity, and wanting to draw this as a gift for her player.

CE, somewhat insane, wears expensive clothing but doesn't maintain it?  Look to images of Marvel symbiotes, especially mid-transformation.  The bizarre poses and vicious body language should be there, and errant strands of biomass can easily become strips and loops of tattered overly-complicated clothing.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 29, 2011, 11:38:10 PM
Q 302: The sunder rules state:
Step 2
Opposed Rolls. You and the defender make opposed attack rolls with your respective weapons. The wielder of a two-handed weapon on a sunder attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a -4 penalty. If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in size category.
Does a one-handed weapon wielded in two hands count as a two-handed weapon for this purpose?

Also, I remember, maybe in 3.0, that non-magical weapons could not sunder magical weapons.  Where are the rules for this, or was it 3.0 that I'm remembering?

Q 303: The spell Transmute Rock to Mud states:
This spell turns natural, uncut or unworked rock of any sort into an equal volume of mud. Magical stone is not affected by the spell.
Does a Wall of Stone count as magical stone?  If it doesn't, what does "magical stone" possibly refer to?
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 30, 2011, 12:16:54 AM
Dunno if wall of stone counts, but at least you can't make someone's hand melt off if they've buffed with fist of stone.
: Re: Simple Q&A 28: Revenge of the Monktopus
: InnaBinder September 30, 2011, 12:33:47 AM
"Magic stone" could also reference the 1st level spell of the same name (http://www.d20srd.org/srd/spells/magicStone.htm).
: Re: Simple Q&A 28: Revenge of the Monktopus
: Mooncrow September 30, 2011, 02:05:10 AM

Q 303: The spell Transmute Rock to Mud states:
This spell turns natural, uncut or unworked rock of any sort into an equal volume of mud. Magical stone is not affected by the spell.
Does a Wall of Stone count as magical stone?  If it doesn't, what does "magical stone" possibly refer to?

A 303 Mostly Stone Constructs and the like.  Possibly may include some of the building material from Stronghold Builder's Guidebook as well.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Agita September 30, 2011, 06:23:06 AM
The section on walls and doors (http://www.d20srd.org/srd/dungeons.htm#dungeonTerrain) in the DMG also has magically treated walls. Of course, stone walls can be magically treated. Presumably, the spell won't work on thoe.
: Re: Simple Q&A 28: Revenge of the Monktopus
: rot42 September 30, 2011, 02:10:12 PM
Q304: Is there any reason why Practiced Manifester would not apply to powers manifested by Schism? Would a 7th level Psion be able to spend five power points in the schismed mind instead of one?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Aliek September 30, 2011, 03:40:31 PM
Q305: Is there any way for an Ur-priest to gain access to druid spells, even if not the whole spell list?
: Re: Simple Q&A 28: Revenge of the Monktopus
: dna1 September 30, 2011, 03:48:52 PM
q 306.  whats the stat mods for the arctic template?
: Re: Simple Q&A 28: Revenge of the Monktopus
: dna1 September 30, 2011, 03:49:55 PM
q 307. is there a list of dex rage feats for the barb? as opposed to rage feats for str/con
: Re: Simple Q&A 28: Revenge of the Monktopus
: sirpercival September 30, 2011, 04:33:16 PM
q 306.  whats the stat mods for the arctic template?

I gave you that one in the thread.

q 307. is there a list of dex rage feats for the barb? as opposed to rage feats for str/con
You could go Whirling Frenzy for Dex instead of Con...
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl September 30, 2011, 05:55:46 PM
Q 308: How in God's name is the Ibranlin (http://www.realmshelps.net/cgi-bin/mainlistal.pl?name=Ibranlin&suba=I&subc=Dragon) from Monsters of Faerun a CR 5 creature?  Granted, they aren't super optimized, but I don't think I've got a single PC in my 6th level gestalt campaign with an AC over 18.  This thing will hit so long as it doesn't roll a 1.  Then it'll hit 4 more times so long as it rolls better than a 4.

What CR should I really treat this creature as?

FYI - it's breath weapon is "weak" - 2d6, 30-ft cone of fire, Ref DC 21, every 5 rounds.

Ah, and its pin ability allows it to jump on top of multiple medium creatures (10 ft x 30 ft in 3.0; would change to 20 ftx 20 ft in 3.5) with a DC 21 Reflex save to get the hell out of the way or get pinned.  Thereafter, just chilling out and letting it pin you deals you no damage, but resist and try to escape... and you take 4d6 damage per turn, no save.

(Though I admit, most PC's could outrun the thing... maybe that's why it's so low?)
: Re: Simple Q&A 28: Revenge of the Monktopus
: kevin_video September 30, 2011, 06:37:47 PM
Q 308: How in God's name is the Ibranlin (http://www.realmshelps.net/cgi-bin/mainlistal.pl?name=Ibranlin&suba=I&subc=Dragon) from Monsters of Faerun a CR 5 creature?  Granted, they aren't super optimized, but I don't think I've got a single PC in my 6th level gestalt campaign with an AC over 18.  This thing will hit so long as it doesn't roll a 1.  Then it'll hit 4 more times so long as it rolls better than a 4.

What CR should I really treat this creature as?

FYI - it's breath weapon is "weak" - 2d6, 30-ft cone of fire, Ref DC 21, every 5 rounds.

Ah, and its pin ability allows it to jump on top of multiple medium creatures (10 ft x 30 ft in 3.0; would change to 20 ftx 20 ft in 3.5) with a DC 21 Reflex save to get the hell out of the way or get pinned.  Thereafter, just chilling out and letting it pin you deals you no damage, but resist and try to escape... and you take 4d6 damage per turn, no save.

(Though I admit, most PC's could outrun the thing... maybe that's why it's so low?)
I'd probably treat it as a CR 8. Depends on the distance and type (line vs cone) of breath weapon. As well, it's got an LA of +8. I think that they forgot to add in the CR for it being gargantuan size. If you look at the rules for improving monsters, a dragon is +1 CR/2 HD, and +1 CR per size category over medium. If the vampire's taught us anything, it's that a LA +8 creature is +2 CR.
: Re: Simple Q&A 28: Revenge of the Monktopus
: sirpercival September 30, 2011, 08:50:15 PM
Q308 - Which of a tibbet's forms gains the benefits of the Warshaper PrC?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Gnomeo September 30, 2011, 08:56:07 PM
A308: The housecat form.
: Re: Simple Q&A 28: Revenge of the Monktopus
: sirpercival September 30, 2011, 10:43:33 PM
Q309: What happens when a zombie is slowed?  Slow says multiple slow effects don't stack, but the zombie's "single action" is an extraordinary ability and not a "slow" effect.  Is it just redundant and nothing happens, action-wise?
: Re: Simple Q&A 28: Revenge of the Monktopus
: weenog September 30, 2011, 10:50:33 PM
Q309: What happens when a zombie is slowed?  Slow says multiple slow effects don't stack, but the zombie's "single action" is an extraordinary ability and not a "slow" effect.  Is it just redundant and nothing happens, action-wise?

The spell has its normal effects.  The single actions only restriction applies, but makes no difference to the zombie who had that restriction anyway.
: Re: Simple Q&A 28: Revenge of the Monktopus
: Garryl October 01, 2011, 05:03:59 PM
Q 302: The sunder rules state:
Step 2
Opposed Rolls. You and the defender make opposed attack rolls with your respective weapons. The wielder of a two-handed weapon on a sunder attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a -4 penalty. If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in size category.
Does a one-handed weapon wielded in two hands count as a two-handed weapon for this purpose?

Also, I remember, maybe in 3.0, that non-magical weapons could not sunder magical weapons.  Where are the rules for this, or was it 3.0 that I'm remembering?

A 302: Only actual two-handed weapons get the bonus. One-handed weapons wielded in two hands are still not two-handed weapons (think of it as putting more power into the swing but still not swinging as massive a piece of metal; you can wield it more effectively, but it's still not as efficient as something designed to be wielded that way). They're only treated similarly to two-handed weapons for the purpose of Strength to damage and Power Attack damage (and possibly a few other things). Note that a character wielding an oversized one-handed weapon (eg: a medium character with a large longsword) would treat it as a two-handed weapon instead of just a one-handed weapon in two hands.

Sundering only affecting weapons with equal or lower enhancement bonuses is a thing of 3.0. Now, items with enhancement bonuses instead get scaling increases to hardness and hp (+2 hardness and +10 hp per point of bonus). A +5 iron greatsword, for instance, would have 20 hardness and 60 hit points instead of the normal 10 hardness and 10 hp. That's as hard as mundane adamantine (although it still doesn't ignore hardness since it's still just iron).
: Re: Simple Q&A 28: Revenge of the Monktopus
: dna1 October 01, 2011, 06:35:27 PM
Q 310. Whats the best reach weapon with trip for a whirling frenzy barb?
: Re: Simple Q&A 28: Revenge of the Monktopus
: snakeman830 October 01, 2011, 06:43:01 PM
Sundering only affecting weapons with equal or lower enhancement bonuses is a thing of 3.0. Now, items with enhancement bonuses instead get scaling increases to hardness and hp (+2 hardness and +10 hp per point of bonus). A +5 iron greatsword, for instance, would have 20 hardness and 60 hit points instead of the normal 10 hardness and 10 hp. That's as hard as mundane adamantine (although it still doesn't ignore hardness since it's still just iron).
Not quite true.  You still need an equal or greater enhancement bonus to sunder a weapon.
: Re: Simple Q&A 28: Revenge of the Monktopus
: InnaBinder October 01, 2011, 07:17:12 PM
Q 310. Whats the best reach weapon with trip for a whirling frenzy barb?
A310: If you can spare the proficiency, the answer is always Spiked Chain.  If not, and Reach and Trip are your goals, Guisarme requires zero investment besides paying for the weapon itself.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl October 01, 2011, 08:03:00 PM
Sundering only affecting weapons with equal or lower enhancement bonuses is a thing of 3.0. Now, items with enhancement bonuses instead get scaling increases to hardness and hp (+2 hardness and +10 hp per point of bonus). A +5 iron greatsword, for instance, would have 20 hardness and 60 hit points instead of the normal 10 hardness and 10 hp. That's as hard as mundane adamantine (although it still doesn't ignore hardness since it's still just iron).
Not quite true.  You still need an equal or greater enhancement bonus to sunder a weapon.
Where is that stated?  I couldn't find it in the rules.
: Re: Simple Q&A 28: Revenge of the Monktopus
: ksbsnowowl October 01, 2011, 08:05:34 PM
Q 308: How in God's name is the Ibranlin (http://www.realmshelps.net/cgi-bin/mainlistal.pl?name=Ibranlin&suba=I&subc=Dragon) from Monsters of Faerun a CR 5 creature?  Granted, they aren't super optimized, but I don't think I've got a single PC in my 6th level gestalt campaign with an AC over 18.  This thing will hit so long as it doesn't roll a 1.  Then it'll hit 4 more times so long as it rolls better than a 4.

What CR should I really treat this creature as?

FYI - it's breath weapon is "weak" - 2d6, 30-ft cone of fire, Ref DC 21, every 5 rounds.

Ah, and its pin ability allows it to jump on top of multiple medium creatures (10 ft x 30 ft in 3.0; would change to 20 ftx 20 ft in 3.5) with a DC 21 Reflex save to get the hell out of the way or get pinned.  Thereafter, just chilling out and letting it pin you deals you no damage, but resist and try to escape... and you take 4d6 damage per turn, no save.

(Though I admit, most PC's could outrun the thing... maybe that's why it's so low?)
Although this did get answered, can we call the next Q&A thread "Simple Q&A 29: The CR 5 Gargantuan Dragon of DOOM"?  Or "CR 5 Gargantuan Dragon of TPK"?
: Re: Simple Q&A 28: Revenge of the Monktopus
: Jopustopin October 01, 2011, 08:31:55 PM
Q311:  Does a warforged who cast fist of stone get a seconded natural slam attack or does the spell upgrade his original slam attack?

If he were an artificer and the spell does give him two slam attacks could he bane both of his slam attacks with one infusion?