EDIT: You may find a revised version of this guide in the spoiler block at the very bottom of the post. I gave up when I realized that attempting to write a guide describing the most slavishly literal RAW was futile - the designers were never 100% consistent, so the system doesn't just get overpowered, it fails to be coherent entirely. Thus, this version of the guide will remain until I get bored enough to update it and port it over to the new boards.
Also, I realized how Consumptive Field works. I'm a seriously lazy dude, so I'm not going to add it in below, but essentially you nearly double your CL, with rounding errors. Because the stacking rules prohibit the spell from stacking with other castings ("
Same Effect More than Once in Different Strengths"), each casting's maximum CL boost increases by 1/2 the previous casting's (with the initial casting working just as normal). This resolves to a series of +1/2, +3/4, +7/8, +15/16, rounding down, until rounding error brings the bonus down to +0 over the previous casting. Because it's a spell effect, it applies after all the rules below - so you can just about double all the numbers below.
And now the guide
---------------------------
One of the most preposterously overpowered tricks in the game is to take advantage of poorly worded class features, spells, and feats to boost your caster level to levels never intended by the designers. Many of these tricks work, but some of them don't work the way you think. This guide is your outline to the most common methods of jacking your CL into the stratosphere with feedback loops, and how these loops interact with each other. This is
not a guide for practical optimization. Most of these will result in characters too powerful to play outside of PvP with similar characters.
I need tips on organizing this guide, so for now it's going to be more of a haphazard list. But let's get started anyway.
Mystic Fire Paladin is quite nice, since it will let you set your Paladin CL as equal to your caster level in anything else, +2. Since Master Spellthief only applies to your arcane spells, it doesn't help for crazy stacking, but you can still achieve nice results. Since this doesn't make your paladin casting Arcane, it also can't stack with any of the other methods for combining CLs mentioned here. Because of this, it doesn't get included below.
Oh, and the Phaerimm race is stupidly good. If you can talk your DM into letting you play it, you get 9th level spells no matter what you do, and an extra casting progression equal to your character level. This inflates your maximum CL dramatically, as you can seriously take the Knight of the Weave plus Circle Magic plus Master Spellthief route with maximum numbers of casting classes. You end with CL 1602 in this case.
Master SpellthiefMaster Spellthief
Prerequisite: Ability to cast 2nd-level arcane spells, steal spell.
Benefit: Your spellthief levels stack with levels of other arcane spellcaster classes (that is, levels of any class that grants arcane spellcasting other than the spellthief) for the purpose of determining what level of spell you can steal. For example, a 4th-level spellthief/4th-level wizard could steal spells of up to 4th level, as if he were an 8th-level spellthief.
Your spellthief and arcane spellcaster levels also stack when determining your caster level for all arcane spells. The character described above would have a caster level of 8th for both his spellthief spells and his wizard spells.
In addition, you do not incur a chance of arcane spell failure for arcane spells cast or stolen from other classes, but only if you are wearing light armor. You incur the normal arcane spell failure chance when wearing medium or heavy armor or when using a shield.
Emphasis is mine. This is the important part. What does it mean? You can add together your spellthief levels and your "arcane spellcasting levels" to determine your caster level
for all arcane spells. How you interpret "arcane spellcasting levels" can lead to some different interpretations of how this feat is to work, but the common interpretation is to simply assume that your caster level in all arcane spellcasting classes other than spellthief get added to your level in spellthief. Depending on your DM, however, this may be interpreted to mean your actual level in other spellcasting classes; this essentially means that this feat cannot be used for any shenanigans, as it sums class levels and thus can never exceed your actual character level. Probably the intended interpretation of the feat.
The underlined statement is very important, however: you only add them for your spells, NOT to determine your caster level IN THAT CLASS. This means it cannot be used to meet prerequisites, and it can interact with other abilities that affect caster level in specific ways. Generally, you have to apply this ability last, because it only comes into effect when you actually cast a spell.
Sublime Chordher level in another arcane spellcasting class. If she had more than one arcane spellcasting class before becoming a sublime chord, she must choose to which class to add her sublime chord levels for the purpose of determining her sublime chord spellcaster level.
Emphasis mine, again. The wording of this, the relevant portion of a Sublime Chord's Spells per Day ability, tells us precisely how to calculate the caster level for a Sublime Chord. This is an interesting ability, because it is dependent on a
single other class's level, but applies to
all arcane spellcasting classes. Additionally, it's important to bear in mind that it specifically calls out class level, not caster level.
Knight of the WeaveYour caster level for your knight spells is equal to your knight class level plus any other arcane caster levels you may have.
This one is ok. It's Master Spellthief again, but it only applies to your spells for a single class. But it actually sets your caster level here, which allows some excellent looping. Here, unlike with Sublime Chords, your caster level is dependent on caster levels in other classes, and combines ALL of your caster levels, as opposed to a single one. Unfortunately, it sets only a single caster level.
(Greater) Consumptive FieldAdditionally, your effective caster level increases by one per death caused by this spell, to a maximum increase of half your original caster level, improving spell effects that are dependent on caster level. (This increase in effective caster level does not grant you access to more spells, and it does not increase the duration of this spell.)
EDIT: This spoiler is included only for posterity. Use the second paragraph at the beginning of the thread.
[spoiler]This one goes a couple of ways, but there are a couple of take-home points. First of all, it only increases effective caster level.
Thus, you cannot cast multiple iterations of this spell, increasing the maximum effect with each use; your original caster level does not change between iterations because your caster level does not. You could argue that it's a spell effect dependent on caster levels which an increased caster level improves, and I'd consider that argument passable if the word "original" weren't used. For the purposes of this guide, we're going to assume that this is how it works, because I don't want to dedicate this guide to arguing about it. This is the first interpretation that comes to mind, but I know somebody has done a superior analysis based on overlapping effects. I'm going to wait to enumerate what Consumptive Field does until I find it.
Second of all, it applies to every caster level you have. This becomes valuable when you do things that let you stack caster levels.[/spoiler]
Circle MagicThis provides a pretty absurd boost, but can't contribute to an infinite loop since it's capped. Nevertheless, being able to boost your CL to 40 is quite nice. This applies to all classes, since it specifies no specific class. The example makes clear that the caster level boost is not discharged, which is just tasty. If you're doing a non-infinite loop, a great way to start is to jack all your classes to 40 and then add them. This ability just exacerbates any other loops, so it might not actually belong here. But it's enough of a boost to be included, in my opinion.
COMBOS This is where shit starts getting silly. Now that we've outlined what each ability actually does, we can get to the crazy awesome bits.
Combining:
Master Spellthief with:
Sublime Chord: This gets pretty silly. What you do here, is find your highest level arcane spellcasting class BEFORE you took Sublime Chord. It is very important that you, under no circumstances, take a prestige class that provides "+1 level of spellcasting" as its form of casting. These classes don't count toward Sublime Chord, because they're separate class levels from the class they advance, and don't have spellcasting of their own. Once you have a level of Sublime Chord, however, you CAN take such classes and advance Sublime Chord casting, which works just fine since you now gain the benefits of "just as if you'd gained a level of Sublime Chord".
Then you add your level of Sublime Chord to that level. You now have this caster level, as many times as you do arcane spellcasting progressions. Thus, a Bard 1/Wizard 8/Spellthief 1/Sublime Chord 2 has a caster level of 40 (8+2 = 10, 10+10+10+10 = 40) for spells, but only a CL of 10 for anything else CL becomes relevant for (which isn't much). Likewise, a Bard 1/Wizard 3/Master Specialist 4/Sorcerer 1/Spellthief 1/Sublime Chord 1 has a caster level of "only" 20 (3+1 = 4, 4+4+4+4+4 = 20).
Knight of the Weave: This is less great than it at first appears, but it's still pretty nice. Essentially, every level that isn't Knight of the Weave counts twice; once for determining your Knight of the Weave caster level, and then again for determining your Master Spellthief level. So, a Wizard 18/Spellthief 1/Knight of the Weave 1 has CL 38, which isn't too shabby.
Consumptive Field:
Circle Magic: Heh. How many classes of spellcasting do you have? Multiply this number by 40. This is your caster level. Theoretically caps at 800, but if you want to be casting any spells worth your time you'll want 9 levels of Sublime Chord casting at minimum (the further effects of which are detailed below). So, in all likelihood, this is capped at 480.
Sublime Chord with:
Knight of the Weave: This combination used to cause quite a stir, because some people extrapolated the result to be CL infinity. I'm here to tell you that this is not the case, fortunately. You calculate your Sublime Chord level just as in the Master Spellthief example above, and your Knight of the Weave caster level is set at the sum of that (times however many other classes you have) and your Knight of the Weave levels. Then you swear, loudly and at great length, because Sublime Chord sets it to your caster level in Sublime Chord anyway, just like it does every other class. Alternatively, you have an Undefined Caster Level in Knight of the Weave because it has to be equal, simultaneously, to two separate values. The only way to avoid this is to have Sublime Chord be dependent on Knight of the Weave, but in this case it's dependent on your actual levels in the class and so you suck anyway. Seriously, just don't do this, it saves everyone a great deal of trouble.
Consumptive Field: Circle Magic: All your caster levels get set to 40. Not particularly impressive, but it does mean that you only need enough spell levels to boost your highest CL to 40, as oppose to your lowest (which would be the case if all your caster levels weren't equal). So there's a slight economic savings.
Knight of the Weave with:
Consumptive Field: Circle Magic: All of your caster levels are set to 40, and added to your Knight of the Weave level, which can't be increased further because it's going to be above 40. It is wise, then, to take only a single level of Knight of the Weave; your CL in Knight of the Weave now has a maximum of 761 (19x40+1). Sublime Chord is denied you if you want to exploit this, for reasons discussed above. Unfortunately, that means you'll have to get 9th level spells the hard way, that is by reaching 17th level casting in proper casting classes. This... kinda sucks, actually, because it limits you to a mere 121 CL (17 levels at 40, plus 2 other levels at level 40, plus KotW).
Consumptive Field with:
Circle Magic:
Master Spellthief AND Sublime Chord with:
Knight of the Weave: Knight of the Weave counts as just another spellcasting class. Nothing special here, beyond what Master Spellthief and Sublime Chord already bring to the table. If stacking could occur, you'd basically be able to add your highest caster level a number of times equal to the square of how many different progressions you have, which would get pretty insane. CL*Progressions^2.
Consumptive Field: Circle Magic: Works in basically the same way as Master Spellthief plus Circle Magic, with the economic effect granted by Sublime Chord plus Circle Magic. You can nab CL 480 and 9th level spells. Probably the best combination here.
Master Spellthief AND Knight of the Weave with:
Consumptive Field Circle Magic: Absolutely hilarious. All your caster levels get set to 40, summed (for a maximum of 761, as above), to which is added all of your other caster levels (at 40) a second time, essentially sending your CL into the stratosphere at 1521. Unfortunately, you'll only be able to cast shitty spells, so unless you abuse the shit out of Reserves of Strength you can't use it for anything. If you want 9th level spells, you'll have to dump 16 extra levels into pursuing them, leaving you with (at best) CL 241.
Sublime Chord AND Knight of the Weave with:
Actually, I'm not typing this one. We've already established it either breaks the universe or is no different from standard Sublime Chord.
Sublime Chord AND Consumptive Field with:
Circle Magic:
Knight of the Weave AND Consumptive Field with:
Circle Magic:
[spoiler]Fuck it. The rules are inconsistent. They switch back and forth between the phrasing "caster level for her spells from X class" and "caster level for X class". We can treat those as identical, which they're clearly intended to be, but then we're in the magical fantasy land of the rules making sense and this whole exercise falls apart because CL shenanigans like this don't make sense. If we don't treat them as identical, then the system breaks because definitions are insufficient to cover all cases.
-Below is the work I'd done up until the above paragraph. I may later pick this up and finish off the equations, but I don't think I'll follow them through to their conclusions, as I strongly suspect the designers' inconsistency has hilariously worked out to balance the game slightly by preventing most of these loops-
Beginning revisions today. The previous guide will remain, spoilered, until I finish.
This guide is your handbook to working out just how to send your caster level spiraling into the stratosphere, using a variety of poorly worded effects. Because this whole thing relies on the literal application of the Rules as Written in flagrant violation of the authors' intent, it's important to be as strict as possible. This means accepting the flaws in the rules that hurt as as well as those that help us. This guide may only be for munchkins, but it's for
honest munchkins. There'll be no cheating around here.
I'm going to accompany each of these rules with an equation for what it actually does to the calculation of your caster level. So, the first thing we are going to need is a little bit of notation. For clarity, this guide will always use * for multiplication; thus, CL is a single variable, not C*L.
CL is the variable for Caster Level.
L is the variable for Level in a Spellcasting Class.
ML is the variable for Manifester Level.
TL is the variable for Total Character Level.
A superscript will be used to denote the type of caster level used;
Arc or
Div for Arcane or Divine, respectively. A lack of a superscript implies that type is irrelevant.
A subscript will be used to denote which caster level is affected;
1 represents the highest value of that variable on a given character, while
n represents the lowest. Thus, CL
1 is a character's highest caster level.
A word in brackets accompanying an expression dealing with CL denotes which CL is being calculated; the CL of spells for a given class, or a character's CL for a given class. As established
here, these can have different values, and thus we must keep track of it here.
Thus, by default,
[Spells] CL
x = [Character] CL
x = L
xThe caster level of spells for class x is equal to a character's caster level in class x is equal to a character's level in class x.
With that laid out, let us begin breaking the game into itty bitty pieces.
Master Spellthief[spoiler][spoiler]
Master Spellthief
Prerequisite: Ability to cast 2nd-level arcane spells, steal spell.
Benefit: Your spellthief levels stack with levels of other arcane spellcaster classes (that is, levels of any class that grants arcane spellcasting other than the spellthief) for the purpose of determining what level of spell you can steal. For example, a 4th-level spellthief/4th-level wizard could steal spells of up to 4th level, as if he were an 8th-level spellthief.
Your spellthief and arcane spellcaster levels also stack when determining your caster level for all arcane spells. The character described above would have a caster level of 8th for both his spellthief spells and his wizard spells.
In addition, you do not incur a chance of arcane spell failure for arcane spells cast or stolen from other classes, but only if you are wearing light armor. You incur the normal arcane spell failure chance when wearing medium or heavy armor or when using a shield.
Emphasis is mine.[/spoiler]
Master Spellthief is handy, but it's not as great as it could be. Unfortunately, the wording of "spellthief and arcane spellcaster levels" means that it stacks your actual levels in the class. If it said "spellthief and arcane caster levels", we'd be set. This is a shame, because it means a lot of the really key loops don't actually function. Further, you only use it to set your caster level for your spells, not your caster level in your classes; that means this can't be involved in loops. I cover it here because it's oft-used, and I actually thought it did work the last time I read it.
[/spoiler]
[Spells] CL
Arc1,...,n = L
Arc1+...+nSublime Chordher level in another arcane spellcasting class. If she had more than one arcane spellcasting class before becoming a sublime chord, she must choose to which class to add her sublime chord levels for the purpose of determining her sublime chord spellcaster level.
Emphasis mine, again. The wording of this, the relevant portion of a Sublime Chord's Spells per Day ability, tells us precisely how to calculate the caster level for a Sublime Chord. This is an interesting ability, because it is dependent on a
single other class's level, but applies to
all arcane spellcasting classes. Additionally, it's important to bear in mind that it specifically calls out class level, not caster level.
[/spoiler]