Perfectly alright, mate. Glad I'm not the only one not sleeping.
Actually, since the real zombie adventure/campaign is far away in the future, I don't have to. BUT, indeed, it is a good idea to fix it now.
But! I was thinking about having two different sources of zombies (The South American Ghoul-gas & the SuperSoldier+SuperSoldierSpawn) in the same game, and the fact that it might become very confusing. So, my idea was, that the nazis have encountered this Ghoul-gas in one of their archeological digs in South America, and have sent back a sample for testing. So, discovering how potent the gas is, the nazis decided to turn it into a weapon (just like everything else they discovered) - the problem is, that once infected with the gas, exposure to oxygen starts eating your brain real fast - which makes you slower, and finally kills you after a few days - perhaps a week, max. So, the Nazis came up with a serum that could stop, or at least slow down considerably, this process, and created SuperSoldiers thanks to the South American Necrotic Ghoul Gas, and the AntiOxigenSerum. Problem is, the ones infected by the SuperSoldiers (or their Spawns) aren't injected with the serum, only the GhouldBacteria/Disease (perhaps it wasn't possible to inject both, or the nazis chose not to), so they slowly wither and die.
That way, if you remember the idea we talked about related to the second High Altitude Zeppelin crashing in South America and becoming infested? That way, the crashed H.A.Zep. could have discovered another source of Necrotic Gas, which could lead to an investigation from the PCs (since it is their only clue).
Also, since we're talking about gas, the Nazis in the SecretSecret Facility could simple gas the prisoners in gas chambers, and then, as they became infected, inject them with the serum while they died/reanimated.
RECAP[High Altitude Zeppelins bombing raid - one Zep crashes in South America, the other is destroyed by the PCs]
[The PCs are asked to blow up a research facility in Poland, but realize something worse is happening, and decide to blow up said ZombieSpawningFacility instead of JetpackTestingFacility]
[The Poles ask the PCs to retrieve important documents about Golem creation]
[Said ZombieSpawningFacility spawned zombies thanks to a Necrotic Gas found by Nazi archeologists in South America - the crashed Zep has landed near one of those Necrotic Gas temples, and has used that gas to reinflate the Zep and head back towars USA - in the meantime, most of the crew has died or turned into Zombies]
[As the PCs get back to the USA - they volunteer/are volunteered to stop the Zep and put it down safely, so the USArmy can do some research on the various components]
[Then, the PCs are asked to return to Poland (either the Golem contacts them via the Polish Underground? Or they are ordered by Allied command?), where the Golem created by the Poles has gone amok, and has said that it only wants to live quietly in peace, without war - the PCs are told they will be sent in for extraction]
[But, on their way back, they are told that the Golem will be put down in Normandy to help breaking through the hedgerows at the following coordinates....]
[The PCs is assigned a squad of Rangers, and will be 'guarding' the Golem - unfortunately, it runs off at some point, and while the PCs search for it, they become lost in the hedgerows, and something is eating their squadmembers as darkness falls]
[The PCs stumble upon the mutilated remains of their teammembers, but also an SS officer, killed in the same manner. Suddenly, they face a group of leaderless SS, who have also lost a few soldiers to whatever is attacking them. The PCs must decide what to do, and perhaps convince the SS to team up with them, so that they can fight the creature]
[But, there are Jews in the Ranger squad, and most of the SS are ardent Nazis - how will the PCs defuse the situation whilst trying to fend of an invisible foe? The foe in question is actually an ancient humanoid creature who has laid dormant in the hedgerows for hundreds of years untill awakened by artillery fire and tanks]
[Fending off or killing the creature, how will the two enemies part? Will a firefight ensue or have the PCs discovered that the Nazis are people too, just with radically different beliefs?]
[As they find their units again, the PCs are told to go on a search and destroy mission, to exterminate the golem who has gone rogue - will they have any remorse about lying to the creature, and now killing it? Perhaps they'll try to hide it instead of killing it, IF they can convince it to stand down and stop the killing]
[Resolving the situation, the PCs are moved back to the camp where they originally met eachother (a
Kelly's Heroes kinda camp), and are off-duty so far]
[Will the PCs investigate the South American clue? Or perhaps try to uncover the secret of the serum, if they've brought back any sample? Or see if there are any other clues as to any zombies being created anywhere?]