Author Topic: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?  (Read 10460 times)

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The_Mad_Linguist

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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #20 on: November 08, 2010, 10:56:19 PM »
Re: Re: Re: Re: Defending

I've had this argument at least forum times on this forum alone. The text is unclear. "All others" can mean bonuses other then Defending or any other bonus. I don't feel like debating it any more than that.

Actually, it's quite clear. Defending provides an untyped bonus. Untyped bonuses stack with all other untyped bonuses.

The only argument that could be made is that all of your defending items count as being the same source, which is the same argument used for orange ioun stones not stacking.
And they have to be the same source, since any less expansive reading of "same source" would only trigger on an item that grants two untyped bonuses to the same thing.
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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #21 on: November 09, 2010, 12:40:27 AM »
Okayyy... whats the best way to be immune / resist heavily Chain Dispel, then?
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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #22 on: November 09, 2010, 12:46:28 AM »
Also consider Globe of Invulnerability. A good portion of those 20 spells are probably 4th level or below.
You want to do Mystic Shield (I think that is the name for it, it is from the Aeurnoch book, the one with the most recent version of sharn.)

For an 8th level spell you become immune to 6th level or lower spells, including dispel and greater dispel (and you can still cast spells on yourself.).  You are also ignore the enhancement bonuses of weapons (thus DR/Magic suddenly becomes good again since you ignore the magic part due to the Mystic Shield.)

Sadly the spell is touch and thus is of debatable persisting.

-----------------------

Chain Dispel and similar spells still ruin your day though.

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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #23 on: November 09, 2010, 02:16:04 AM »
Okay what do you guys think of these preparations. Note that a huuuge quantity of spells on the character come from an artificer, and are cast at lowest possible caster level.

1. Have a few sacrificial spell that is easy to dispel. Maybe make sure that these are cast at fairly high caster level. Endure Elements works well.

2. Have as many of these up as possible: Lesser Globe of Invulnerability, Globe of Invulnerability, Spell Turning, a Magical version of Dispelling Buffer, and Mystic Shield spells

3. Have a Spellblade of Dispel Magic on person and 'wielded'

4. Have a Ring of Counterspells-Dispel Magic, & Ring of Spell Battle (combined item)

5. Have at least ONE, but ideally more, Contingent Spell (per feat) Wings of Cover-- if possible, each tuned to be a different color, maybe with a Rod of Spell Thematics or something. Set the first to go off "If I or my equipment is subject to any dispelling type spell, which are not otherwise nullified by other effects, wings of cover to stop the attack." Set the second to also say "And I am not covered by a Contingent Wings of Cover with Blue thematics". Set the third to say "And I am not covered by a Contingent Wings of Cover with Yellow Thematics."
NOTE: Anyone know a less complicated way to do this??

6. Have a Contingent Spell Dimension Door, straight up, maximum caster level and range. "I yell, speak, mouth, or obviously attempt to say 'bugout'"

7. Have a Contingent Spell Dispel Magic of our own, Targeted an otherwise completely mundane boiled leather (or whatever) skullcap (for a colossal++ monster...) that goes *over* your face and crown slot items, which will then envelop you and provide you with complete cover against most things. The contingency is "I yell, speak, mouth, or obviously attempt to say 'Covernow'".  Also, as soon as any dispel effect gets to that sucker, no later dispel effects are going to be able to target the character unless they come from underneath the character, as they will now have complete cover...

8. Have a Spellblade of Greater Dispel Magic on person and 'wielded'

9. Have a Ring of Greater Counterspells-Greater Dispel magic, & Spell Battle (combined item)

10. Have a Spellblade of Chain Dispel, on person and 'wielded'

11. Have a Spellblade of Disjunction, on person and 'wielded' (would that do anything against that terrible, terrible spell? Why would anyone cast that spell? Ugh...?)

As best as I can tell, three most common are likely to be Dispel Magic, Greater Dispel Magic, and Chain Dispel, as Chain Dispel is the most similar to Greater Dispel Magic, and is the only thing in the list of dispels that is likely to have a higher potential caster level before you get to the Epic one. All the other ones are *weird*. Some are 100% better than DM or GDM, but none, near as I can tell, are likely to be more *common* in most campaign settings... unless the setting is dragon focused or something.
« Last Edit: November 09, 2010, 03:49:55 AM by Gavinfoxx »
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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #24 on: November 09, 2010, 02:25:24 AM »
Are you just trying to become immune to dispelling on general principle or is there a specific reason you are doing this? Are you slated to face a focused dispeller?
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The_Mad_Linguist

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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #25 on: November 09, 2010, 02:27:28 AM »
Alternatively, shrink yourself, pick up a weapon of legacy with the unceasing servant ability, hand it a tiny towershield, and order it to ready an action to take a bullet for you whenever someone tries to hit you with a spell.
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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #26 on: November 09, 2010, 02:29:00 AM »
Well... cause, uhm, the vast majority of the *most visible* aspect of the character's power level is the huuuuge amount of caster level 1 spells that we managed to find an exploit to be able to have up every day we expect trouble (Our Artificer Did It, the campaign uses some house rules that enable this).  And anyone with Arcane Sight can see the Achilles heel of that...
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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #27 on: November 09, 2010, 02:47:35 AM »
1. Falls to Chain Dispel or Chained Dispel/Greater Dispel Magic that targets the item/effect not the character.
2. See #1
3. See #1
4. Ring of Spell Battle can be thwarted with the skill trick "False Theurgy", or "Diguise Spell" or similar effects, as you need to actually know what spell you are countering (not just be aware of its effect). Ring of Counterspells falls to a targeted dispel magic on the ring itself (and chained variations as well), also falls to a specialist counterspeller, because his abjuration effects will be a much much harder to dispel than the average spell. For example Ring of Spellbattle + IotSFV 7 is a +11 to the DC you need to reach to Counterspell his stuff.
5. The first Dispel Magic to target any of your gear would trigger all of the Wings of Cover effects at once, you would need to word it in such a way that prevents this.
6. You cant speak when its not your turn, and Dimensional Anchor exists for this kind of thing.
7. Clever, but falls to disintegrate/shatter/acid/sonic type effects. A one round diversion at best.
8. See #1
9. Ring of Greater Counterspells might work if you have spellcasting yourself, but this is one spell, the spell battle is still fooled by effects that disguise what your spell actually is.
10. See #1
11. See #1
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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #28 on: November 09, 2010, 03:07:19 AM »
1. Falls to Chain Dispel or Chained Dispel/Greater Dispel Magic that targets the item/effect not the character.
2. See #1
3. See #1
4. Ring of Spell Battle can be thwarted with the skill trick "False Theurgy", or "Diguise Spell" or similar effects, as you need to actually know what spell you are countering (not just be aware of its effect). Ring of Counterspells falls to a targeted dispel magic on the ring itself (and chained variations as well), also falls to a specialist counterspeller, because his abjuration effects will be a much much harder to dispel than the average spell. For example Ring of Spellbattle + IotSFV 7 is a +11 to the DC you need to reach to Counterspell his stuff.
5. The first Dispel Magic to target any of your gear would trigger all of the Wings of Cover effects at once, you would need to word it in such a way that prevents this.
6. You cant speak when its not your turn, and Dimensional Anchor exists for this kind of thing.
7. Clever, but falls to disintegrate/shatter/acid/sonic type effects. A one round diversion at best.
8. See #1
9. Ring of Greater Counterspells might work if you have spellcasting yourself, but this is one spell, the spell battle is still fooled by effects that disguise what your spell actually is.
10. See #1
11. See #1

Thanks! I edited my post on the wings thing. Any ideas for those? I don't know how to word it properly...  The idea of these is mostly 'give enough ablative protection such that I can either leave or end the fight with my buffs still up.'
« Last Edit: November 09, 2010, 03:14:53 AM by Gavinfoxx »
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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #29 on: November 09, 2010, 03:14:33 AM »
Slight Correction on point 4.

Ring of *Enduring Arcana* + Initiate of the Sevenfold Veil, not Spellbattle.

Its late >.<;;

Consequently if you are actually casting any of these buffs you can pick up a ring of enduring arcana for a +4 bonus to difficulty to dispel any of your spells.
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Gavinfoxx

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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #30 on: November 09, 2010, 03:17:47 AM »
Consequently if you are actually casting any of these buffs you can pick up a ring of enduring arcana for a +4 bonus to difficulty to dispel any of your spells.

Buffs are coming at Persistent Spell Metamagic Item effect, at the minimum caster level from multiple wands/schema, combined into one item at a price increase.  DM rules flat 1.25x cost for _all_ the effects rather than the 1.5x to the next one for combining items. DM also ruled that touch spells are persistable. DM also houseruled that eternal wands/schema can be made in such a way to be Spell Trigger items, though they aren't normally made that way.

Also, I thought you could say short phrases as free or immediate actions?

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« Last Edit: November 09, 2010, 03:11:38 PM by Gavinfoxx »
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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #31 on: November 09, 2010, 03:34:39 AM »
Hmm, I am not sure I like the poison ring counting as a magic ring for the purposes of only two rings worn.  It is a weapon exclusively unless you custom make one that adds in magic ring properties as well.  You could make the ring slotless (still in the shape of a ring), but again it seems really silly that you have to make a weapon slotless, it already costs double (compared to armor that is slotted).  If you are required to make it slotless, that could still work for 16,000gp, but again I think you should be able to equip more than 2 without problems.

I guess I view it like shields which you should be able to dual weild as weapons, but there are things in the book like spiked guantlets that are weapons and take up body slots.  But I am not sure why if you have 4 arms and 4 spiked guantlets, you would only be able to use 2 gauntlets once you enchanted them.

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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #32 on: November 09, 2010, 03:41:48 AM »
Widow: Thanks for answering the original question, but I seem to have, um, moved on a bit! I edited the original post to describe what's been happening in the thread since... maybe you could read that or just read the replies?
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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #33 on: November 09, 2010, 09:22:24 AM »
...Extraordinary Spell Aim AMF. Only catch is unless you're a gish, this gets in your way too.
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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #34 on: November 09, 2010, 11:58:03 AM »
6. You cant speak when its not your turn
You explicitly can, actually.
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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #35 on: November 09, 2010, 12:00:36 PM »
Re: Re: Defending
Re: Re: Defending

Quote from: DMG
a bonus
that stacks with all others.


I was misremembering. I was juxtaposing the enhancement bonus of the weapon into the type of AC bonus it granted. Apologies.
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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #36 on: November 09, 2010, 02:20:09 PM »
Battlemagic Perception Wizard/Sorc 3 Divination from Heroes of Battle.

As long as you have line of effect with the target you can identify any spell being cast within 100ft, with a spellcraft check of dc of 15+Spell Level you can identify the spell.  Finally Battlemagic Perception allows you allows you to counterspell as a free action.  Once you do so the Battlemagic Perception is discharged.

Thus you throw up mystic shield up initially.  Someone tries to target you with a spell, assumming you are a wizard 15 (fastest normal way to cast mystic shield), you would easily can do a spellcraft check of 24 (15 base+9th level spell, 15 from levels, +8 from int of 26, a roll of 1 is not an automatic failure with skill checks).  If this spell is dangerous to you such as chain dispel, reaving dispel, something that would kill you, you discharge Battlemagic Perception and use your 6th level slot of Greater Dispel Magic to dispel the oncoming spell (even if the spell is a Chain Dispel, what matters is caster level checks not the spell level).  If the spell is 6th level or lower ignore it.

Now set up a Contingency so that once that spell Battlemagic Perception is discharged another Battlemagic Perception is activated.

----------------------------------------

You can also do a similar thing with Divine Defiance but this uses immediate actions instead of free actions.  That said sometimes turn attempts are less necessary than 3rd level spells.

That said Divine Defiance is badly written.  There are too possible ways you can read it, one way is you just lose a turn attempt to counter the spell, the second (and more sensical and balanced way) is that you lose a turn attempt and then must expend a spell to counter said spell such as dispel magic or another spell of that type.

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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #37 on: November 09, 2010, 02:35:48 PM »
I've heard Mystic Shield multiple times. Where is it from?
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Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #38 on: November 09, 2010, 03:10:03 PM »
Does battlemagic perception foil any of the main ways that prevent spellcraft checks from being made, like to use the rings of spell battle?
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Re: Use 'Spellblade' for anti-dispel-magic... but how many weapons on a person?
« Reply #39 on: November 09, 2010, 06:10:31 PM »
I've heard Mystic Shield multiple times. Where is it from?

Anauroch, the Empire of Shade, one of the later FR adventures.
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