Author Topic: Conjurer: A wizard's variant  (Read 1481 times)

0 Members and 1 Guest are viewing this topic.

SKRP

  • Domesticated Capuchin Monkey
  • **
  • Posts: 101
    • Email
Conjurer: A wizard's variant
« on: October 31, 2010, 04:10:31 PM »
As we all know the conjuration is one of the best magic schools. I was trying to make a conjuration specialist in a similar manner to beguiler or dread necromancer. The class is somewhat more limited than aforementioned casters, because of sole strength of conjuration, but has it's own edge in the form of unique, ToB-esque spell recovery system. How do you like it?

The Conjurer

Hit Dice: d6.

Level   Base    Fort    Ref     Will    Special
        Attack  Save    Save    Save
        Bonus
________________________________________________________________________________________________________
1       +0      +0      +0      +2      Familiar, Spellcasting, Call to Power (0-level spells)
2       +1      +0      +0      +3      Spontaneous Summoning
3       +1      +1      +1      +3      Bonus Feat
4       +2      +1      +1      +4      Riding on the Beast
5       +2      +1      +1      +4      Call to Power (1st level spells)
6       +3      +2      +2      +5   
7       +3      +2      +2      +5      Bonus Feat
8       +4      +2      +2      +6      Mounted Spellcasting
9       +4      +3      +3      +6      Quick Summons (standard action)
10      +5      +3      +3      +7      Call to Power (2nd level spells)
11      +5      +3      +3      +7      Bonus Feat
12      +6/+1   +4      +4      +8      Second Familiar
13      +6/+1   +4      +4      +8      Hard to Banish
14      +7/+2   +4      +4      +9   
15      +7/+2   +5      +5      +9      Bonus Feat, Call to Power (3rd level spells)
16      +8/+3   +5      +5      +10     
17      +8/+3   +5      +5      +10     Longer Summons
18      +9/+4   +6      +6      +11     Powerful Servants
19      +9/+4   +6      +6      +11     Bonus Feat
20      +10/+5  +6      +6      +12     Immediate Invocation, Call to Power (4th level spells)


Skills Points: 4 + Int modifier.

Class skills: Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Ride (Dex) and Spellcraft (Int).

Weapon and Armor Proficiency: Conjurers are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield.

Familiar: As wizard, but conjurer does not lose experience points if her familiar is slain, and she requires only 24 hours to replace one who is lost.

Spellcasting:Spontaneous Summoning (Ex): A conjurer adds to her spells known Summon Monster I-VI. She must still be able to cast spells of appropriate level to cast these spells.

Call to Power (Su):Bonus Feat: At 3rd, 7th and every four level above, a conjurer gains a bonus feat from the list below. She still must meet all prerequisites.

[spoiler]Feats: Augment Summoning, Bonded Familiar, Celestial Familiar, Cloudy Conjuration, Combat Familiar, Dragon Familiar, Greater School Focus (Summoning), Imbued Summoning, Improved Familiar, Lurking Familiar, Mounted Combat, Planar Familiar, Spell-linked Familiar, Spell Focus (conjuration), Summon Elemental.[/spoiler]

Riding on the Beast (Ex): At 4th level, a conjurer can mount his familiar or summoned creature as swift action. She adds her conjurer level as competence bonus on all Ride checks.

Mounted Spellcasting (Ex): At 8th level, a conjurer no longer have to make Concentration checks because of her mount's movement. She also gains +4 competence bonus on all concentration checks and +4 dodge bonus to AC while mounted.

Quick Summons (Ex): At 9th level, a conjurer casts all summon monster spells as standard action (instead of full round).

Second Familiar (Ex): At 12th level, a conjurer receives a second familiar. It could be the same as the first one or different.

Hard to Banish (Ex): At 13th level, a the conjurer's summoned creatures become particularly tough to dispel. Double the DC of any caster level check made to dispel the conjurer's summoned creatures.

Longer Summons (Ex): At 17th level, duration of all conjuration (summoning) spells casted by a conjurer is doubled. This effect stacks with Extend Spell metamagic feat.

Powerful Servants (Ex):Immediate Invocation (Ex): At 20th level, a conjurer can cast summon monster spell as immediate action.

Spell list:


SKRP

  • Domesticated Capuchin Monkey
  • **
  • Posts: 101
    • Email
Re: Conjurer: A wizard's variant
« Reply #2 on: October 31, 2010, 06:47:50 PM »
IMO Call To Power should recover ALL slots of the specific level and under

Wouldn't it be too good with abuse of summon monster spells? The conjurer's spell list is practically much broader because of spell-likes of summoned monsters and I'm afraid that this change could be unbalancing.