Author Topic: Fist of the North Star - which system?  (Read 1181 times)

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Emo_Duck

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Fist of the North Star - which system?
« on: October 30, 2010, 03:23:32 PM »
I'm pondering running a Fist of the North Star game, but the first problem is deciding on which system to use. Big Eyes Small Mouth is an obvious choice, as all sorts of ridiculous martial arts could be made using its rules. Then I thought of Mutants & Masterminds, and using a condition track instead of HP rather does appeal to me - seems like it'd support the atmosphere better. Unisystem has been suggested to me, and I do believe there's a post-apocalyptic RPG book using that system, but I haven't read it myself.

Anyone have any other suggestions?

Prime32

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Re: Fist of the North Star - which system?
« Reply #1 on: October 30, 2010, 03:34:32 PM »
BESM really doesn't have any advantages over M&M. Anywhere.

4e might work, given the minion rules. There was a thread for a 3.5e campaign...
EDIT: http://brilliantgameologists.com/boards/index.php?topic=6701.0
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The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Cubey

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Re: Fist of the North Star - which system?
« Reply #2 on: October 30, 2010, 05:40:50 PM »
Mutants and Masterminds include minor, minion-type foes too.

When you're not sure which system to play something in, then really - go for M&M. The system is pretty easy to break (not unwillingly though - you will create a powerful munchkin character only if you actively try to), so character creation requires a lot of GM cooperation. But in return, you get something that can simulate almost anything really easily.

Especially Fist of the North Star. M&M was created to roleplay stories like that one. Don't forget to pick up the Mecha and Manga supplement if you can. It's great.

veekie

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Re: Fist of the North Star - which system?
« Reply #3 on: October 31, 2010, 02:33:01 AM »
Mutants and Masterminds include minor, minion-type foes too.

When you're not sure which system to play something in, then really - go for M&M. The system is pretty easy to break (not unwillingly though - you will create a powerful munchkin character only if you actively try to), so character creation requires a lot of GM cooperation. But in return, you get something that can simulate almost anything really easily.

Especially Fist of the North Star. M&M was created to roleplay stories like that one. Don't forget to pick up the Mecha and Manga supplement if you can. It's great.
Well, I wouldn't worry about breaking so much, they are self aware of the breakyness and the Ultimate Power supplement as well as the powers themselves note what are potentially broken.

Heh, if you want to make people explode, Autofire Strike, Insidious(damage is undetectable until you keel over).
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Cubey

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Re: Fist of the North Star - which system?
« Reply #4 on: October 31, 2010, 10:32:09 PM »
Or if you're in a min-maxing mood and feel like adding only a power feat and not an extra:

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