Monk[spoiler]Aquatic Monk (SW, p 50): Walk across water at slow fall speed, lose slow fall.
Broken One Substitution Levels (CV, p 36): add Heal and Survival
3rd level: Lay on Hands, replaces still mind
6th level: Tenacious Tracker, replaces bonus feat
7th level: Locate creature, replaces wholeness of body
Dark Moon Disciple Substitution Levels (
CV, web): d6 HD
3rd level: Darkvision: Gain darkvision 60', lose still mind
7th level: Shadow Blend: Gain total concealment in less than full daylight, lose wholeness of body
12th level: Walk the Shadows: Gain dimension door to/from shadow, lose abundant step
Decisive Strike (PHB 2, p 51): Lose flurry of blows, gain ability to make one attack that deals double damage.
Draconic Fist (DrM, p 11): Lose Bonus Feat. Your attacks deal energy damage.
Durable (UA, p 58): Gain damage reduction as barbarian. Lose speed enhancement bonus and bonus to AC (but not wisdom to AC).
Feign Death (EoE, p 21): lose evasion, gain ability to appear dead
Halfling Monk Substitution Levels (RW, p 158)
1st level: Skirmish (extra damage while moving)
2nd level: Mobility instead of normal bonus feat
7th level: Size Matters Not (bonuses to grapple or use stunning fist on larger creatures), lose wholeness of body
Hin Disciple Substitution Levels (
CV, web): d6 HD, halfling only
1st level: Bonus Feat: Stunning Fist or Underfoot Combat;
2nd level Combat Reflexes or Improved Trip
6th level: Blur of Motion: Gain ability to attack a Large or larger foe while using total defense, lose bonus feat, requires 5 ranks of tumble
9th level: The Harder They Fall: Nearby allies can attack a foe you trip while occupying its square, lose improved evasion (and the ability to gain it from other sources)
Holy Strike (CC, p 48): lose ki strike. When hitting an evil creature, your unarmed strike is considered good and does extra damage. Evil monks can reverse this, applying it to good creatures.
Invisible Fist (EoE, p 21): lose evasion, gain ability to turn invisible, gain blink at 9th level
Kalashtar Monk (RE, p 124): gain autohypnosis and knowledge: psionics as class skills
1st level: Psychic Insight (spend power points to improve grapple and stunning fist attacks), replace flurry blow
2nd level: Can select psionic feat as bonus feat
7th level: Wholeness of Body (can spend power points to augment wholeness of body healing)
Phoenix Discpile Substitution Levels (CV, p 46): must be lawful good
1st level: Purifying Flame (add 1d6 fire damage to unarmed attack 1/day per monk level), replaces bonus feat
3rd level: Resistance to Fire (5), replaces still mind
12th level: Fire Stride, replaces abundant step
Planar Monk (PlH, p 32): gain knowledge: the planes as class skill
5th level: Resistant Body (gain energy resistance), lose purity of body
13th level: Axiomatic Soul (gain spell resistance of class level +15), lose diamond soul
16th level: Ki Strike (unarmed attack treated as cold iron), replaces normal ki strike
Prayerful Meditation (CC, p 48): lose still mind. Gain bonus on saves vs spells and effects from chaotic creatures, or those whose alignment is opposite yours.
Skarn Monk Substitution Levels (MoI, p 47): add intimidate to class skills
1st level: Spine Strike (use arm spines instead of normal unarmed attacks)
5th level: Defensive Insight (+1 insight to AC for each point of essentia invested), essentia pool increases by 1, lose normal AC bonus
10th level: Shape Soulmeld, Chakra Bind (arms), replaces lawful Ki strike
Soulwarp Strike (CM, p34): Lose bonus feat. Once per level, can cause sickness with attack.
Spell Reflection (CM, p 35): Lose evasion, gain the ability to reflect spells targeted at you that miss.
Standing Jump (DS, p 10): Reduce fast movement ability to improve jumping ability.
Wall Walker (DS, p 11): Lose slowfall, gain the ability to run up and down walls.
Variant Fighting Styles (UA, p 52): Exchange bonus feats for select styles of learning.[/spoiler]
Paladin[spoiler]Aquatic Paladin (SW, p 51): Gain aquatic special mount.
Avenging (UA, p 58): Gain favored enemy as ranger. Lose lay on hands, remove disease, and turn undead.
Berronar Valkyrie Substitution Levels (CV, p 35): female dwarf only
3rd level: Everbright Blessing (equipment is immune to acid and rust, provides resist acid 5), replaces divine health
4th level: Valiant Rescue (charge and make full attack against enemy threatening an ally), replaces turn undead
6th level: Binding Oath (oathbreaker suffers fatigue), Touch of Fatigue, replaces remove disease
Charging Smite (PHB 2, p 53): No special mount, if you smite on a charge attack, gain 2 extra damage per paladin level.
Claw of the Sun and the Ankh Substitution Levels (CV, p 36):
1st level: Bird of Prey (gain claw attacks), replaces smite evil
6th level: Smite Minions of Set (smite a servant of Set), replaces remove disease
12th level: Horus-Re's Glory (armor shines as
daylight), lose 3rd-level spell slot
Crescent Moon Knight Substitution Levels (CV, p 37): add Knowledge (local Impiltur)
4th level: Favored Enemy (lycanthropes) +2, replaces turn undead
6th level: Cure Lycanthropy (use remove disease ability to cure a lycanthrope within a very small timeframe after infection)
10th level: Battlesong (inspire courage), lose 2nd-level spell slot
Curse Breaker (CM, p 33): Lose remove disease, gain remove curse and break enchantment.
Detect Undead (ECR, p 208): Replace detect evil with detect undead.
Divine Counter Spell (CM, p 33): Lose turn undead, instead channel energy to counter spells.
Divine Spirit (DS, p 11): No special mount. Gain a spirit that grants special abilities to you and/or your allies.
Dragonborn Paladin Substitution Level (RDr, p 108): gain knowledge: arcana
1st level: Detect Dragonblood, replaces detect evil
4th level: Bahamut's Blessing (bonus smiting dragons), lose turn undead
5th level: Fearless Special Mount
Dragonscale Husk (DrM, p 12): Lose armor proficiency, gain scaly hide.
Drakkensteed Mount (DrM, p 13): Gain a drakkensteed instead of a normal mount.
Elf Paladin Substitution Levels (RW, p 155)
1st level: Ranged Smite
3rd level: Aura of Freedom (+4 bonus to saves vs Enchantment), lose aura of courage
5th level: Unicorn Mount
Eternal Order Substitution Levels (CV, p 39):
1st level: Corpsestrike (ignore undead creature's DR), Undead Knowledge, replaces smite evil
3rd level: Eternal Vigor (ignore negative levels from undead creature), replaces divine health
6th level: Greater Turning (as Sun domain power), replaces remove disease
Golden Cup Substitution Levels (CV, p 42):
3rd level: Defend the Weak (grant dodge bonus from fighting defensively to adjacent creature), replaces aura of courage
4th level: Shield Other, replaces turn undead
10th level: Expanded Healing (+3 level for lay on hands and healing spells), lose 1 use of smite evil
Golden Lion Substitution Levels (CV, p 43): aid good temple of another faith 1/month
1st level: Detect Magic, replaces detect evil
4th level: Enemy of Strife (smite evil ignores miss chance and bypasses DR as though good against Zhentarim & followers of Bane or Cyric), replaces turn undead
6th level: Restore the Weave (repair a square of dead or wild magic area), replaces remove disease
Half-Orc Paladin Substitution Levels (RD, p 160): d12 HD, switch Diplomacy for Intimidate
1st level: Righteous Fury (bonus damage, increases by level, has duration), lose smite evil
3rd level: Aura of Awe (-2 to enemy's fear saves), lose aura of courage
6th level: Remove Fatigue, replaces remove disease
Harmonious Knight Substitution Levels (
CV, web): add perform to list of class skills
1st level: Inspire Courage: replaces detect evil
6th level: Inspire Competence: replaces remove disease
9th level: Inspire Greatness: replaces remove disease
Holy Judge Substitution Levels (CV, p 44): add Knowledge (the planes)
1st level: Favored Enemy (devils), replaces smite evil
4th level: Censure Devil (daze devil within 30'),
intended to replace turn undead?6th level: Zone of Truth, replaces remove disease
Holy Warrior (CC, p 49): Lose spellcasting. Gain bonus feats.
Lion Legionairre Substitution Levels (CV, p 44): add Knowledge (nature)
3rd level: Firemane Aura (damages attacker), replaces aura of courage
4th level: Wild Fighting (make extra attacks), replaces turn undead
5th level: Flying Lion (fly 1/day), replaces special mount
Mystic Fire Knight Substitution Levels (CV, p 45): d8 HD, add Knowledge (arcana) and Spellcraft
4th level: Bonus Spells, Improved Spellcasting, replaces turn undead
5th level: Smite Evil (normal smite plus disrupt spellcasting)
6th level: Spellshatter (greater dispel magic on melee attack) replaces remove disease
Noble Heart Substitution Levels (CV, p 46): add Survival
3rd level: Tenacious Tracker (Track, +20 to track Loviatar's followers), replaces divine health
4th level: Sunder the Sadistic (gain ability to smite and/or ignore hardness of objects dedicated to, or owned by followers of, Loviatar), replaces turn undead
6th level: Delay Poison, replaces remove disease
Paladins of Freedom, Tyranny, and Slaughter (UA, p 53): Paladins of alternate alignments and codes.
Pelor's Blessing (ECR, p 208): +2 to attack roll and plus 1 damage per 2 paladin when smiting undead, replaces divine health.
Planar Paladin (PlH, p 33): gain knowledge: the planes as a class skill
4th level: Smite Evil Outsider, lose turn undead
6th level: Celestial Mount (mount gains bonuses), lose remove disease
10th level: Alignment Purity (avoid alignment-related penalties on certain planes), lose one smite evil attempt per day.
Red Falcon Substitution Levels (CV, p 48): add Knowledge (history)
2nd level: Brilliant Strategy (increase AC by Cha mod for 1 round), Military Knowledge, replaces divine grace
4th level: Expanded Spell List (augury, deatwatch, status), Military Knowledge, lose 3 uses of turn undead.
6th level: Military Knowledge, Spontaneous Extend Spell, Trained Militia, lose 1st-level spell slot
Ruby Rose Knight Substitution Levels (CV, p 49): d8 HD, add Bluff and Perform (dance, oratory, sing, string instrument)
3rd level: Enduring Personality (immune to Cha damage/drain), Expanded Spell List (love bite), replaces divine health
6th level: Heroism (1/week), replaces remove disease
12th level: Heroic Rapture (grant another creature +4 to attacks, saves and skill checks, immunity to fear, and temporary hp), lose 3rd-level spell slot
Shadow Cloak Knight Substitution Levels (
CV, web): gnome only, add Hide and Move Silently to class skill list
4th level: Favored Enemy
6th level: Hide in Plain Sight
9th level: One With the Darkness: gain invisibility 1/day
Spell-less Paladin (CW, p 13): Lose spellcasting, gain mount-related enhancement to lay on hands and offensive abilities.
Stand Fast (
CS, web): Do not gain special mount. Add your divine grace bonus to allies' saving throws. Also gain the ability to add the bonus to rolls to resist bullrush, grapple, trips, sunders, and disarms.
Underdark Knight (CC, p 49): Lose special mount. Gain low-light vision, and a bonus to clim, jump, and balance. At 7th level, gain spike stones. At 12th level gain earth glide. At 15th level gain dimension door.
Vigilant Eye of Helm Substitution Levels (CV, p 51):
1st level: Expanded Spell List (see invisibility), Know Greatest enemy, replaces detect evil
3rd level: Vigilant Aid (increase ally's AC as a move action), replaces divine health
4th level: Awesome Smite (smite as with Awesome Blow), replaces turn undead
Warded Special Mount (ECR, p 208): Lose one weekly use of remove disease. Mount becomes immune to negative energy and death effects.
Warforged Paladin Substitution Levels (RE, p 130): add concentration, craft, knowledge: nobility and royalty, profession, and ride to class skills
1st level: Smite Construct (may smite constructs no matter what their alignment)
2nd level: Durable Will (Con bonus to will saves), replaces divine grace. Repair damage (can repair damage to constructs instead of laying on hands)
3rd level: Immunity to Stunning, replaces divine health
Wary Swordknight Substitution Levels (CV, p 51): halfling, 4 skill points per level, add Listen and Spot
3rd level: Tougher than Small (be treated as one size larger, if advantageous, for some effects), replaces aura of courage
4th level: Uncanny Dodge, replaces turn undead
6th level: Haste, replaces remove disease
Wayward Warden Substitution Levels (
CV, web): halfling only
3rd level: Distracting Presence: enemies take a -4 penalty on spot and listen checks, lose aura of courage
5th level: Use Your Allies: Gain sneak attack against larger flanked enemies, lose daily use of smite
10th level: Commanding Presence: Grant allies a bonus on attack rolls, lose daily use of smite[/spoiler]
Psion[spoiler]Changeling Egoist (RE, p 121): Add bluff and disguise to class skills, 4 skills per level.
1st level: Body Control (+1 manifester level when using psychometabolism powers that target yourself), replaces bonus feat
3rd level: Everchanging Psicrystal (may change the personalities of psicrystal), lose one of the powers gained at 3rd level
5th level: Extra Powers Known, lose bonus feat
Expanded Class (EC
2&
3, web): replacement abilities for each discipline:
[spoiler]Egoist Class Features:
Change Shape: replaces 1st-level bonus feat with changeling ability
True Healer: gain Life mantle instead of 5th-level bonus feat
Kineticist Class Features
Energy Snap: expend psionic focus to create a burst of energy, lose 1st-level bonus feat
Greater Animator: augment control object to target larger objects, lose 5th-level bonus feat
Nomad Class Features:
Personal Space: expend psionic focus to store or retrieve objects inside yourself, lose 1st-level bonus feat
Temporal Grace: expend psionic focus to resist movement effect, lose 5th-level bonus feat
Seer Class Features:
Fate Points: gain action points//Action Boost and Action Surge feats, lose 1st-level bonus feat
Psychic Knowledge: gain bardic knowledge, lose 1st-level bonus feat
Shaper Class Features:
Trinkets: expend psionic focus to create temporary small item, lose 1st-level bonus feat
Personal Construct: create specific astral construct as though quickened, lose 5th-level bonus feat
Telepath Class Features:
Harbinger: augment psionic attacks and defenses, lose 5th-level bonus feat
Telepathic Communication: gain telepathy, lose 5th-level bonus feat[/spoiler]
Kalashtar Telepath Substituion Levels (RE, p 125): gain intimidate as a class features
1st level: Mindlink (manifest mindlink at a level equal to hit dice rather than half), Telepathic Talent (+1 manifester level with telepathy powers), lose bonus feats
3rd level: Mindlink, Compound Psicrystal (psicrystal has two personalities), lose one power known
5th level: Mindlink, Extra Powers Known (learn 2 extra telepathy powers), lose bonus feat[/spoiler]
Psychic Warrior[spoiler]Mantled Warrior (EC
1, web): Gain psionic mantle, lose 2nd-level bonus feat.
Soulbound Weapon (EC
1, web): Gain soulbound weapon through call weaponry power, must select call weaponry and Weapon Focus with soulbound weapon at 1st level, lose 2nd-level bonus feat.[/spoiler]
Ranger[spoiler]Arcane Hunter (CM, p 32): lose normal favored enemy, gain "Favored Enemy (Arcanists)"
Aquatic Ranger (SW, p 51): Track in water, apply woodland stride to aquatic terrain instead of woodland terrain.
Celestial Slayer (EoE, p 20): must be evil; lose wild empathy, animal companion, and woodland stride, gain SR vs. good spells/spell-likes and +4 to confirm crit. vs. good creatures
Champion of the Wild (CC, p 50): Lose spellcasting for bonus feats.
Crowd-Walker (
CS, web): Exchange woodland stride for the ability to move in crowds more easily.
Distracting Attack (PHB 2, p 55): Lose animal companion. Whenever you hit with an attack, the enemy is then considered flanked.
Elf Ranger Substitution Levels (RW, p 155): d6 hitdice, 8 skill points
1st level: Elf Favored Enemy (extra bonus vs certain races)
4th level: Elven Hound Companion
10th level: Strongheart Slayer (+4 morale bonus on will saves vs. drow and driders, +4 for bonus vs spider venoms), lose a favored enemy
Half-Elf Ranger Substitution Levels (RD, p 158):
1st level: Urban Tracking, lose tracking
4th level: Street magic (swap spell lists)
13th level: Skill mastery, lose camouflage
Heat Endurance (SSt, p 48): Gain Heat Endurance, lose Endurance.
Fangshields Ranger Substitution Levels (CV, p 41): nonhumanoid, add Diplomacy
2nd level: Combat Style (Multiattack or Improved Natural Attack (single natural weapon), Weapon Focus (any natural weapon), Weapon Focus (any other natural weapon), or Greater Weapon Focus (single natural weapon))
4th level: Animal Companion (as druid of 1/2 ranger level +2)
5th level: Lion and the Unicorn (+1 sacred bonus to AC during day or night), replaces favored enemy
Feign Death (EoE, p 21): lose evasion, gain ability to appear dead
Gnome Ranger Substitution Levels (RS, p 149):
1st level: Gnome Favored Enemy (bonus with certain skills vs favored enemy instead of damage)
4th level: Burrowing Animal Companion (stronger animal companion, can't share spells with it)
8th level: Gnome Ranger Spells (switch some spells on list)
Hidden Stalker (
CS, web): Lose camouflage and normal hide in plain site, gain the ability to hide more easily in urban settings.
Kobold Ranger Substitution Levels (RDr, p 109):
1st level: Kobold Favored Enemy (favored enemy works with different skills)
4th level: Dire Weasel Companion, Kobold Ranger Spells (different spells)
7th level: Subterranean Stride (underground stride instead of woodland stride)
Phynxkin Companion (DrM, p 13): Gain a phynxkin instead of your normal animal companion.
Planar Ranger (UA, p 55): Wild empathy works better on fiendish/celestial creatures than it does on regular animals, may aquire a fiendish or celestial animal as a companion.
Planar Ranger (PlH, p 34): gain knowledge: the planes as a class skill
4th level: Planar Animal Companion
8th level: Portal Intuition (attempt to determine where portals lead), lose swift tracker
13th level: Planar Tracking (use plane shift to follow quarry), lose camouflage
Rival Organization (
CS, web): Do not gain favored enemies. Instead, gain bonuses when fighting members of an organization which you have studied.
Sandskimmer (SSt, p 49): Gain Sandskimmer, lose woodland stride.
Shadow Sword Substitution Levels (CV, p 49): add Knowledge (history)
3rd level: Walk in Silence (+5 Move Silently for 1 round 1 day/2 ranger levels), replaces Endurance
6th level: Bane Weapon (treat weapon as bane weapon against favored enemy), replaces improved combat style
8th level: Portal Analysis (detect portal within 10', study as with analyze portal, use as with portal well), replaces swift tracker
Shape-changing (UA, p 58): Gain wildshape as druid (small and medium animals only) and fast movement as barbarian. Lose combat styles.
Shifter Ranger Substitution Levels (RE, p 128): add balance to list of class skills
1st level: Wild Empathy (add wisdom instead of Cha to wild empathy)
4th level: Share Shifting (share benefits of shifting with animal companion), replaces the ability to share spells
9th level: Enhanced Shifting (gain extra benefit while shifting, depending on primary shifter trait), lose evasion
Shooting Star Substitution Levels (CV, p 50): add Knowledge (arcana) and Spellcraft
3rd level: Weavespeak (as sending with restrictions), replaces Endurance
4th level: Bonus Spells, Improved Spellcasting, replaces animal companion
8th level: Expanded Spell List (see invisibility, word of recall), replaces swift tracker
Spell Reflection (CM, p 35): Lose evasion, gain the ability to reflect spells targeted at you that miss.
Spell-less Ranger (CW, p 13): Lose spellcasting, gain fast movement and spell-like abilities. Spiritual Connection (CC, p 50): Lose wild empathy, gain speak with plants and speak with animals spell effects. Spiritual Guide (CC, p 50): Lose animal companion. As long as you're in natural settings, gain a bonus on several skills. Use commune with nature once per day.
Trap Expert (DS, p 12): Lose tracking. Gain trap finding, and disable device as a class skill.
Urban Ranger (UA, p 55): No animal companion greater than medium, replace tracking with urban tracking, no woodland stride or camouflage. Add only one half level to wild empathy checks. Gain Hide in Plain Site in any area, and additional spellcasting.
Urban Companion (
CS, web): Instead of a normal animal companion, instead gain something similar to a familiar.
Urban Tracker (
CS, web): switch normal tracking for urban tracking.
Voice of the City (
CS, web): Lose wild empathy to gain the ability to communicate with people who speak languages you do not know.
Waste Hunter (SSt, p 49): Choose a specific wasteland creature from among current favored enemies, gain additional benefits against that creature.[/spoiler]
Rogue[spoiler]Antiquarian (CC, p 51): Lose trapfinding. Gain wisdom bonus on appraise checks with divine items. Can attempt to identify divine items, as per the spell.
Breathstealer (DrM, p 11): Pick as one of your special abilities. Use sneak attack to prevent a dragon from using its breath weapon.
Changeling Rogue (RE, p 121): Add one knowledge skill to class list, 10 skills per level
1st level: Social Intuition (grants bonuses to a number of social skill checks), lose trapfinding
3rd level: Minor Lore (+1 to knowledge checks, +1 every 3 levels), lose trap sense
8th level: Mutable Anatomy (50% chance to negate extra damage from a critical or sneak attack), lose uncanny dodge
Death's Ruin (CC, p 51): Lose trapsense. Can use sneak-attack on undead, at one half normal.
Disruptive Attack (PHB 2, p 57): Don't gain uncanny dodge. Whenever you attack a flanked or flat-footed target, you can sacrifice your sneak attack to give them a -5 to AC.
Drow Rogue (DU, p 58): Gain poison use, lose trapfinding.
Feign Death (EoE, p 21): lose evasion, gain ability to appear dead
Friend's Evasion (CC, p 51): Lose improved evasion as a special ability option. Every ally adjacent to you gains evasion.
Frostfell Terrain Mastery (FB, p 45): +2 initiative and +10 land speed in cold terrain, gained as special ability.
Golden Hands of Vergadain Substitution Levels (
CV, web): must be a dwarf; add Survival to class skills
2nd level: lose +1 to Reflex save from your level, get FE bonuses vs a certain organization.
3rd level: gain Track, lose trap sense. Gain bonuses to tracking in place of trap sense
6th level: lose the BAB bonus from the level, gain Urban Tracking
Goliath Rogue Substitution Levels (RS, p 152): d8 hitdice, add survival to class skills
2nd level: Mettle of Mountains (+4 bonus to For, Mettle), no evasion
3rd level: Wild Sense (bonus to knowledge: nature checks), lose trap sense
8th level: Fortification (25% chance to prevent crits and such), lose uncanny dodge
Halfling Rogue Substitution Levels (RW, p 160)
1st level: Ranged Sneak Attack
3rd level: Thief's Luck (can reroll reflex saves), lose trapsense
10th level: Sniping Mastery (can take ranged attacks while hiding), lose special ability
Holy Stalker (CC, p 51): Lose crippling strike as a special ability option. Add two points of damage per normal sneak attack dice when sneak attacking undead.
Kobold Rogue (RDr, p 109): d4 hitdice, add knowledge: dungeoneering to class list
1st level: Rapid Retreat (+5' while withdrawing), Shrewd Trapfinding (+2 bonus to find/disable traps)
3rd level: Improved Trap Sense (bonus to saves vs. traps), Shrewd Trapfinding
8th level: Evasive Skitter (can move out of area of effects), Shrewd Trapfinding
Lightbringer Penetrating Strike (ECR, p 208): When flanking a creature normally immune to sneak attack damage you still deal half your sneak attack dice in damage. Does not effect creatures immune to flanking, and can only be used against flanked creatures.
Martial Rogue (UA, p 58): Lose sneak attack and gain bonus feats as a fighter.
Mimic (EoE, p 21): lose trapfinding, gain disguise self
Penetrating Strike (DS, p 13): Lose trap sense. Whenever you sneak attack something normally immune to sneak attack damage, do half your normal dice of sneak attack damage.
Planar Rogue (PlH, p 34): gain knowledge: the planes as a class skill
6th level: Breach Sense (detect activation of portals and spells that cross planes)
10th level: Slip the Bonds (turn ethereal once per day), replaces normal special ability
16th level: Blink once per day, replaces normal special ability
Quick Fingers (DS, p 13): Lose one level of trap sense to reduce the time needed to disarm traps.
Rilkan Rogue Substitution Levels (MoI, p 47): add speak languages to class skills
1st level: Improved Flanking (+4 bonus while flanking), lose one die of sneak attack
3rd level: Bardic Knowledge, Bonus feat, lose trap sense
10th level: Fortunate Reflexes (reroll reflex saves), replaces normal special ability
Spell Reflection (CM, p 35): Lose evasion, gain the ability to reflect spells targeted at you that miss.
Spell Sense (CM, p 35): Lose trapsense. Gain AC bonus vs spells.
Wilderness Rogue (UA, p 56): Modified skill list. Add camouflage, woodland stride, and hide in plain site to the list of abilities rogues can pick.
Uncanny Bravery (DrM, p 14): Gain immunity to draconic presence and resistance to fear instead of uncanny dodge.[/spoiler]
Scout[spoiler]Dungeon Specialist (PHB 2, p 59): Lose fast movement and evasion. Gain a climb speed equal to half your move, attack while climbing, gain a bonus to climbing checks, retain your dex bonus while climbing. At 5th level, get an AC bonus in confining spaces.
Go to Ground (
CS, web): Lose trackless step, gain the ability to hide from Urban Tracking.
Hidden Stalker (
CS, web): Lose camouflage and normal hide in plain site, gain the ability to hide more easily in urban settings.
Riposte (
CS, web): You do not gain skirmish. Instead deal extra damage to someone who has attacked you.
Spell Reflection (CM, p 35): Lose evasion, gain the ability to reflect spells targeted at you that miss.[/spoiler]
Spirit Shaman[spoiler]Voice of the City (
CS, web): Lose wild empathy to gain the ability to communicate with people who speak languages you do not know.[/spoiler]
Sorcerer[spoiler]Aquatic Sorcerer (SW, p 51): Gain aquatic familiar.
Battle Sorcerer (UA, p 56): d8 hitdice, medium BAB, replace bluff skill with intimidate on list of class skills. Proficient with light armor and one light or one-handed melee weapon. Reduced spells per day and spells known.
Divine Companion (CC, 51): Lose familiar. Gain a spirit that stores spell energy and turns it into healing or deflection bonuses.
Dragonblood Sorcerer Substitution Levels (RDr, p 107): lose craft and profession, gain UMD
1st level: Arcane Insight (+2 knowledge: arcana), Dragon Heritage (the feat), lose familiar
4th level: Arcane Insight, Spell-Like Ability (turn spell slots into SLA)
7th level: Arcane Insight, Bonus Spells Known
Drakken Familar (DrM, p 12): Don't gain a normal familiar, gain a familiar with the dragon subtype. It doesn't gain normal special abilities, but can breathe fire instead.
Domain Access (CC, p 52): Lose one 2nd level spell known, and one spell known each time you gain a new spell level. Gain access to a domain, including domain power, and can cast a domain spell of each level once per day.
Dwarf Sorcerer Substitution Levels (RS, p 161): d6 hitdice, add knowledge: dungeoneering
1st level: Arcane Earthblood (alertness feat, damage reduction), lose familiar
5th level: Power of Stone (increase range and DC for spells), lose 2nd level spell known
9th level: Earth Meditation (add Con bonus to Cha to determine bonus spells), lose a 4th level spell known
Frostfell Familiar (FB, p 45): Gain cold-climate familiar.
Metamagic Specialist (PHB 2, p 61): lose familiar. Gain the ability to apply metamagic rapidly 3 + Int bonus times per day.
Planar Sorcerer (PlH, p35): add knowledge: the planes to class list
5th level: Force Charged Energy (half damage of spells is force damage), lose 2nd level spell known
9th level: Extraplanar Spell Penetration (add Cha bonus to caster level to pierce SR of extraplanar creatures), lose a 4th level spell known
13th level: Spontaneous Planar Summoning (use any spell slot to spontaneously cast Summon Monster, picking from a select list), lose a 6th level spell known
Raptorian Sorcerer Substitution Level (RW, p 162):
1st level: Air Magic (add spells to spells known), Elemental Familiar (air elemental familiar), lose normal familiar
5th level: Air Magic, Command the Winds (lose 2nd level spell known, add other spells)
11th level: Air Magic, Spell on the Wing (can fly and cast), lose a 5th level spell known
Spell Shield (DS, p 13): Give up familiar. You can sacrifice a spell slot to prevent damage equal to five times the spell level.
Stalwart Sorcerer (CM, p 36): Lose one spell known from your highest spell level. Gain a martial weapon proficiency, and weapon focus in that weapon, and 2 hitpoints/level.
Wasteland Familiar (SSt, p 49): Gain horned lizard familiar.
Wilderness Companion (UA, p 58): Trade familiar for animal companion.[/spoiler]
Soulborn[spoiler]Dwarf Soulborn Substitution Levels (MoI, p 44): must be LG; d12 hitdice, add Knowledge: dungeoneering to class skills
1st level: Smite Opposition (extra smite damage while using a hammer)
3rd level: Stoneborn Insight (bonus per soulmeld to damage vs. orcs, goblins, and giants, and on certain checks involving stone or metal)
9th level: Share Incarnum Defense (share defense with allies you can see within 30' as a free action)
Elf Soulborn Substitution Levels (MoI, p 45): must be CG; add search and spot to class skills
1st level: Smite Opposition (can smite with bows)
2nd level: Incarnum Defense (immune to enchantment (charm) effects
7th level: Vigilance of the Ancestors (triple low-light vision, bonus to search and spot when a occupies the brow chakra, if soulmeld is bound there increase bow range increments by one half), lose bonus feat[/spoiler]
Soulknife[spoiler]Bonus Feats (EC
1, web): gain bonus feats instead of psychic strike
Hidden Talent (EC
1, web): gain Hidden Talent instead of Wild Talent, you can take Hidden Talent additional times
Kalashtar Soulknife Substitution Levels (RE, p 124): add disguise, knowledge: the planes, and perform to class skills
1st level: Align Mindblade (can spend a powerpoint to make mindblade good aligned. At 10th level can imbue it with the holy ability), lose wild talent feat
3rd level: Purifying Strike (spend 3 power points to attempt to dispel mind affecting influences), lose one level of psychic strike
6th level: Stand Fast (+2 AC while psionicly focused and not moving more than 5' per round), lose speed of thought[/spoiler]
Swashbuckler[spoiler]Arcane Stunt (CM, p 32): Lose grace, gain benefits of some spells
Drow Swashbuckler (DU, p 59): Free 5' step after hitting with two weapons, lose acrobatic charge.
Shield of Blades (PHB 2, p 63): Lose dodge bonus, gain shield bonus when fighting with two weapons starting at +2 and rising as you gain levels.[/spoiler]
Totemist[spoiler]Halfling Totemist Substitution Levels (MoI, p 46): d6 hitdice, jump, climb, hide, and move silently as class skills
1st level: Low-Light Vision (as long as a soulmeld occupies the brow chakra)
3rd level: Wild Vigor (+2 swim if a soulmeld occupies the arms, +2 jump if one occupies the feet, +2 climb if one occupies the hands), lose protection class feature
8th level: Fast Movement (as barbarian), lose ability to rebind a soulmeld (gain at 12th level instead)[/spoiler]