Too bad
Maximized version would have been good. Think of the consequences when deities crosses each other
Anyhow I find the example part in the spell description contradicting the previous sentence. I think CG is opposed to NG, LG, NE and CE because the description talks about axes.
Mark of Doom
[spoiler]
Necromancy
Level: Cleric 3, paladin 2
Component: V, S, DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
With a mighty invocation to your deity,
you mark a creature as a target of your holy
judgment. The ground shakes, the air grows
still, and all wild animals in the air become
suddenly quiet and fearful as your deity
passes judgment upon the target.
This spell marks an opponent as an
enemy of your faith, one who must pay
for his transgressions. As long as the
subject insists on fighting, it suffers
divine punishment from your deity.
The subject of this spell takes 1d6
points of damage each time it casts a
spell that causes damage or disables
a creature, makes a melee or ranged
attack, or uses spell-like or supernatural
abilities to harm other creatures.
For example, a chaotic good
cleric can place a mark of doom upon a
lawful good, lawful evil, or neutral evil
opponent. A neutral caster can use this
spell against any good, evil, lawful, or
chaotic foe.[/spoiler]
Can you teleport or plane shift out after being summoned to buff up? I suppose not but if it is possible then you could return in fighting condition.