Okay!
On a cloudy, drizzling autumn day (Druid used a spell to figure out weather)
Spells and stuff prepared and on scrolls that didn't get used:
Briar Web, Haste, Tanglefoot bags, Stinking Cloud, Groundsmokes, Lots of very stinky special smokesticks, Grease, Kelpstrand, Web, Scorching Ray, Major Illusion, Unseen Servant (to provide tactile ground feeling for the illusion to lure them out). The main idea was to mostly use some more entangles if the two l1 druid ones didn't work, or maybe use Grease + Spore Field to make it hard for them to burrow, with the other Battlefield Control spells to keep them on the Grease. If the illusions didnt get them out, we were gonna use Groundsmokes + Smokesticks + a Smoke Elemental (DM ruled that I could summon smoke elementals with SNAII, and they actually COULD move smoke around... and stinky special smoke didn't harm them) to smoke them out. Anyway, here's how it went.
Long duration:
Aberration Bane bow, frost arrows.
Scrolled Disobedience on both characters.
Flight armor infusions, of various sorts.
Take Tiger out of bag of tricks
Blast rod infusion
Magic weapon on bow
Medium duration:
Cats grace from scrolls on both
owls wisdom on druid from scroll
Levitate on both characters
Entangle and Spore Field on trap area outside of cave (Spore Field was so if they looked like they were gonna burrow, the artificer could grease them, cause spore field + grease + need to balance = no grip to burrow)
Move Tiger to outside of cave
Both characters move to 40 foot altitude on outside of cave, so they would be 'in range' of the eye thing, but Disobedience would take care of it, but they could both pretend to be under the effects of it
Druid
R1! A head peeks out of cave!
Artificer read suggestion scroll for the thing to stay at the front door and defend the cave (ie, not burrow).
Tiger pounces, does lots of damage!
UH1 gets ZAPPED!
R2:
Artificer Hastes party and tiger
Tiger hits UH1, Tiger kills UH1!
Druid summons an Augmented Summoning Ice Creature Hippogriff with Conjure Ice Beast II far away, beyond the entangle/spore field, for the UH's to run toward, and motions for it to stay still
UH2 Bounds out, Sees fallen comrade, attacks and kills tiger!
R3
UH2 Looks at Druid, Druid pretends to babble incoherently, and stomps toward IceGriff... and into trap area!
HGriff moves into entangle area... the two creatures go toward each other in sloowww mottionnn... Icegriff does cold damage to UH2 from being close!
Druid, pretending to babble incoherently, just happens to the right hand motions to zap UH2! Uh2 Dies!
UH3 comes out, and charges toward Icegriff... and into entangle/etc.!
R4
Icegriff and UH3 go toward each other in slow motion... UH3 misses! Icegriff Misses! But Icegriffs Aura doesnt miss!
Suddenly, the two characters are targeted by a mind affecting effect, which does nothing, because of Disobedience! Ack, CLOAKER! Totally unexpected! Ack, Cloaker floats to the Artificer, who is terrible at melee & grappling!
The artificer fires at the cloaker and misses badly!
The Druid Lightnings the Cloaker, and tries to get closer to it!
R5
UH3 does good amount of damage to icegriff! Icegriff misses!
Cloaker grapples Artificer! ACK! Artificer is not good at melee, and is terrible at grappling!
Druid activates a Hammersphere and whomps on Cloaker, realizes this hurts Artificer. Artificer heals self with healing belt
R6
Cloaker bites the Artificer, and tails the druid, critting on the druid! Owie!
Icegriff Hits, Hits, Crits, Ices UH3, who is badly hurt! UH3 Kills icegriff
Druid Zaps UH3! UH3 is very badly hurt!
R7
Cloaker bites artificer, artificer tells Druid to kill UH3 before it burrows. Artificer Healing belts self
Druid Casts Call Lightning again and zaps UH3! UH3 dies
R8
Cloaker Bites artificer. Artificer Ice Ray's Cloaker.
Druid Summons Hippogriff. Hippogriff attempts to grapple cloaker. HGriff Fails, and takes AoO.
R9
Cloaker Bites artificer. Artificer uses last charge on healing belt.
Druid summons another hippgriff. Both Hippogriffs attempt to grapple the cloaker. DM, frustrated with grapple rules by this time, manage to say that two huge hippogriffs manage to pull the cloaker off of the artificer, and fling it aside (Cloaker misses AoOs against hgriffs).
R10
HGriffs both charge cloaker and hit!
Artificer Arrows Cloaker and Hits
Druid moves Hammersphere to cloaker and hits! Druid Lightnings Cloaker! Cloaker dies!
Combat ends!
Okayyy... what I've determined is that the Artificer needs some help being able to, at a moment's notice, deal a whooole toonnnn of damage to things that are grappling it.