Author Topic: What are some good spells vs. burrowing creatures? 2 ecl5 vs 3 umber hulks-el10?  (Read 3885 times)

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PhaedrusXY

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Ah, that Kelpstrand spell might work, also. I recall it being low level and broken.  :D
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Sunic_Flames

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Ah, that Kelpstrand spell might work, also. I recall it being low level and broken.  :D

Level 5 Druid will have a +12 grapple mod and one strand. It would work better with one more level (2 strands, each at +15) but you'll have to make do.
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Gavinfoxx

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Kelpstrand requires a to hit roll vs DC 10 (their touch ac) for a ranged touch attack... the Druid has Murky Eyed and an 8 dex, her to hit with a ranged touch attack is +0.
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saethone

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so buff first


does the druid have natural spell? (if not, why not?) - shape into something with high dex

The_Mad_Linguist

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does the druid have natural spell? (if not, why not?) - shape into something with high dex
Level 5.  No natural spell.
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saethone

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oh wow, i never realized druids didn't get wild shape till level 5 haha. well, you sill have cat's grace that'll help a bit

jojolagger

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Have the artificer cast Suspension (shining south) on a large metal platform with 5 foot high metal walls. The artificer will need to cast it via scroll.
Use it as a trap. Use the druid to lure them on to it, he can wildshape into a bird and run after they are trapped.
When they are all on it, rapidly lift it. They can burrow out and will be unable to jump off before it gets to a high at which point it would be insane to jump off.
Kill them at your leisure, as suspension will last 6-9 days.

might want to combine with the shrunk big iron plates thing for easy transport.
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Gavinfoxx

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Well! We beat the encounter!

It was 3 umber hulks and 1 cloaker vs two ECL 5 characters, and according to this,

http://www.penpaperpixel.org/tools/d20encountercalculator.htm

It was a party level 3 vs encounter level 11...

We each gained 5250 xp from that... and this was the first XP we had gained after getting to 5th level... I was at 10,200, so with, uh, one fight, I went up to 6th... (we're doing some slight house rules on when you have to pay bloodline costs...).

And now... I have a ton more money, and Natural Spell!  We've houseruled a ton of craft stuff, and she's making lots of money selling venoms... and the Artificer can make Eternal Wands! YAY!
« Last Edit: October 23, 2010, 01:40:37 AM by Gavinfoxx »
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The_Mad_Linguist

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What tactics did you use?
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Gavinfoxx

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Okay!

On a cloudy, drizzling autumn day (Druid used a spell to figure out weather)

Spells and stuff prepared and on scrolls that didn't get used:
Briar Web, Haste, Tanglefoot bags, Stinking Cloud, Groundsmokes, Lots of very stinky special smokesticks, Grease, Kelpstrand, Web, Scorching Ray, Major Illusion, Unseen Servant (to provide tactile ground feeling for the illusion to lure them out).  The main idea was to mostly use some more entangles if the two l1 druid ones didn't work, or maybe use Grease + Spore Field to make it hard for them to burrow, with the other Battlefield Control spells to keep them on the Grease.  If the illusions didnt get them out, we were gonna use Groundsmokes + Smokesticks + a Smoke Elemental (DM ruled that I could summon smoke elementals with SNAII, and they actually COULD move smoke around... and stinky special smoke didn't harm them) to smoke them out.  Anyway, here's how it went.

Long duration:
Aberration Bane bow, frost arrows.
Scrolled Disobedience on both characters.
Flight armor infusions, of various sorts.
Take Tiger out of bag of tricks
Blast rod infusion
Magic weapon on bow

Medium duration:
Cats grace from scrolls on both
owls wisdom on druid from scroll
Levitate on both characters

Entangle and Spore Field on trap area outside of cave  (Spore Field was so if they looked like they were gonna burrow, the artificer could grease them, cause spore field + grease + need to balance = no grip to burrow)

Move Tiger to outside of cave

Both characters move to 40 foot altitude on outside of cave, so they would be 'in range' of the eye thing, but Disobedience would take care of it, but they could both pretend to be under the effects of it

Druid

R1! A head peeks out of cave!

Artificer read suggestion scroll for the thing to stay at the front door and defend the cave (ie, not burrow).

Tiger pounces, does lots of damage!

UH1 gets ZAPPED!

R2:

Artificer Hastes party and tiger

Tiger hits UH1, Tiger kills UH1!

Druid summons an Augmented Summoning Ice Creature Hippogriff with Conjure Ice Beast II far away, beyond the entangle/spore field, for the UH's to run toward, and motions for it to stay still

UH2 Bounds out, Sees fallen comrade, attacks and kills tiger!


R3

UH2 Looks at Druid, Druid pretends to babble incoherently, and stomps toward IceGriff... and into trap area!

HGriff moves into entangle area... the two creatures go toward each other in sloowww mottionnn... Icegriff does cold damage to UH2 from being close!

Druid, pretending to babble incoherently, just happens to the right hand motions to zap UH2!  Uh2 Dies!

UH3 comes out, and charges toward Icegriff... and into entangle/etc.!

R4

Icegriff and UH3 go toward each other in slow motion... UH3 misses! Icegriff Misses! But Icegriffs Aura doesnt miss!

Suddenly, the two characters are targeted by a mind affecting effect, which does nothing, because of Disobedience! Ack, CLOAKER! Totally unexpected! Ack, Cloaker floats to the Artificer, who is terrible at melee & grappling!

The artificer fires at the cloaker and misses badly!

The Druid Lightnings the Cloaker, and tries to get closer to it!

R5

UH3 does good amount of damage to icegriff! Icegriff misses!

Cloaker grapples Artificer! ACK! Artificer is not good at melee, and is terrible at grappling!

Druid activates a Hammersphere and whomps on Cloaker, realizes this hurts Artificer.  Artificer heals self with healing belt

R6

Cloaker bites the Artificer, and tails the druid, critting on the druid! Owie!

Icegriff Hits, Hits, Crits, Ices UH3, who is badly hurt!  UH3 Kills icegriff

Druid Zaps UH3! UH3 is very badly hurt!

R7

Cloaker bites artificer, artificer tells Druid to kill UH3 before it burrows. Artificer Healing belts self

Druid Casts Call Lightning again and zaps UH3! UH3 dies

R8

Cloaker Bites artificer. Artificer Ice Ray's Cloaker.

Druid Summons Hippogriff. Hippogriff attempts to grapple cloaker. HGriff Fails, and takes AoO.

R9

Cloaker Bites artificer. Artificer uses last charge on healing belt.

Druid summons another hippgriff. Both Hippogriffs attempt to grapple the cloaker.  DM, frustrated with grapple rules by this time, manage to say that two huge hippogriffs manage to pull the cloaker off of the artificer, and fling it aside (Cloaker misses AoOs against hgriffs).

R10

HGriffs both charge cloaker and hit!

Artificer Arrows Cloaker and Hits

Druid moves Hammersphere to cloaker and hits! Druid Lightnings Cloaker! Cloaker dies!

Combat ends!


Okayyy... what I've determined is that the Artificer needs some help being able to, at a moment's notice, deal a whooole toonnnn of damage to things that are grappling it.
« Last Edit: October 23, 2010, 03:38:59 AM by Gavinfoxx »
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Epimetheus

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Hm. What's that spell that does 6d6 damage to people who grapple you and lasts rds/lvl? Balor Nimbus (SpC) lvl 2.

Make a command-word activation type item for that.

Grapplers are always flat-footed, so you can kill them more easily. Cloakers lose 3 AC, I think. There's no reason to be scared of grappling if you handle it well.

Sunic_Flames

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Heart of Water scroll. I'm just saying. (you can also use Spell Storing Item for it at level 6).
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Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
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Epimetheus

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Of course, there's always the route where you don't want to be grappled at all, ever.

Balor Nimbus is super funny though. "Come, give me a hug!" :D

Gavinfoxx

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Okay... thank you soooo much guys!  Now that we've dinged 6th level... I need to figure out what the most important spells to get on Eternal Wands are... the "we cast these every day" ones! ack!
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Sunic_Flames

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Okay... thank you soooo much guys!  Now that we've dinged 6th level... I need to figure out what the most important spells to get on Eternal Wands are... the "we cast these every day" ones! ack!

Heart of Water? You can't get FoM on Eternal Wands because it's max level 3 and FoM is 4 and it's a good hour/level spell.

Maybe a Rope Trick? Perhaps Lesser Restoration to deal with random ability damage (I think this is available as a first level arcane spell somewhere, if not get a Ranger wand for 1.5k).

Most of the good spells at that level are CL dependent, so selection is limited. Do consider making good use of Spell Storing item though, the XP cost is trivial, and if you pick good buffs it's more than worth it.

And if you aren't using Armor Enhancement (Greater Healing) start doing it.
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And don't forget:


There is no greater contribution than Hi Welcome.

Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

IP proofing and avoiding being CAPed OR - how to make characters relevant in the long term.

Friends don't let friends be Short Bus Hobos.

[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]