Assuming that as per the OP, the PrC is only going to be fed by Cleric/Druid/Sorcerer, and no Ur/SC/etc
Divine spellcasting classes are behind by 2
Arcane is essentially behind by 3, by virtue of sorcerer.
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Anecdote on Theurge
I have a current player using one of my builds, 10th level so far
Tiger Totem Druid 3 / Abj Jaunt Wizard 1 / MT 4 / Arcane Heirophant 10 / MT 2
Alt Spell Source, Natural Bond, Practiced Spellcaster, Enspell Familiar
Divine behind by 1
Arcane behind by 3
The build doesn't posses as much offensive power as the usual straight arcane spellcasters, as expected without the usual specialization tricks & gimmicks. For the most part, the character is very defensive, with a large number of spell slots dedicated to shared buffs, battlefield control or bfc-blasts, and general adventuring utility. The Tiger is a fairly strong melee, mage-slayer & grappler specialist, a decent off-tank to the party MoMF. The Tiger makes up a lot of the progression delay weakness in the early levels, so it's still been fun & effective, whereas a standard MT build would probably be disappointing early. I expect once the Tiger starts to seem to fall behind a bit, he'll start to use polymorph to turn it into superior forms, but it's still been useful so far. I have managed to kill him once, in a very magic-unfriendly BBEG encounter, and due to him dumping Con at his own peril (Shadowdale: Scouring of the Land).
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The advantage the triple-caster would have is access to Turning/DMM. However, even buffed direct combat seems dangerous with the very weak hp/saves. The AH has a personal beatstick to stand in for him. In both cases, summoned beatsticks will suck, being behind in levels. 1 divine & 1 arcane list is good enough, IMO. Making it div/arc/psi would at least be more interesting. I wouldn't touch the triple-caster class unless the game started at roughly 15th. They can both certainly fill a Batman role, but I doubt either would want to go one-on-one with an Incantatrix or Red Wizard.