Breath of Fire
Kragat, Master of the Breath of Fire discipline, purges an evil artificer's fortress together with his disciples.
HistoryWhen dragons first heard of Reshar and how he managed to find new ways of using the humanoids weak weapons, most dragons laughed and returned to their arcane studies and crushing their oponents with their mighty bodies.
Some dragons however saw the potential of the Sublime way, and started to practise it to improve their already formidable natural capacities.
And then, some dragons noticed however that there was a glaring hole in the Sublime way. It focused on simple mortal weapons like blades and axes, teeths and claws.
But the dragons had a much more powerfull weapon available to them. They could breath forth the elements themselves. If the Sublime way worked so well with the weapons of inferior creatures, what could be achieved by applying it's teachings to the greatest weapon wielded by any creature in existence?
Thus the Breath of Fire discipline was born. The name comes from the legend that an ambitious red dragon first developed it to get the edge over a neighbour gold dragon rival. Thanks to constant breathing exercises and continuous use of his flames, that red dragon slayed his gold oponent in a fantastic air duel that set the sky itself ablaze.
From then, that red dragon taught what he had learned to his hatchlings, wich ended up teaching it to other chromatic dragons, wich ended up spilling the secrets to a cleverly disguised bronze dragon, and from there the discipline spread to all dragonkind.
Despite it's name, the Fire Breath discipline works well with all breath weapons.
Any creature who has breath weapons and picks up a level of a ToB class may swap one of his availables disciplines for this one.
Key skill:spellcraft.The supernatural nature of the dragon's breath demands good understanding of magic.
1st levelCrimson fireTwisting flameMountain inhaleElemental mantra2nd levelFire LotusIncinerateBurning revengeDestroyer flame3rd levelCrimson punishmentBreathing of eternityBurning soul: Strike-use breath weapon and heal damage.
Pure Flame:Strike- use breath weapon,it momentarily blinds oponents.
4th levelCovering fireRed alertStrafing Run:Strike-move, breath, keep moving.
5th levelCrimson purgeElemental assault: Strike-use breath weapon, then teleport to any empty space on the area of effect.
Fire Emblem:Boost-create an elemental weapon out of your breath.
6th levelCurtain Fire: Strike-use breath weapon, it divides into myriad of dazzling forms of your choice.
Heaven and Hell windPerfect fire lotus7th levelFlame Breaker-Strike-Breath weapon punches trough obstacles.
Crimson erradicationRuby dust8th levelHeaven and Hell judgementScarlet eternity: Strike-Use breath weapon twice.
9th levelCrimson oblivionManeuvers explanations:[spoiler]
Unless otherwise noted, every Breath of Fire maneuver is supernatural maneuver that applies to your breath attack. Using those maneuvers doesn't change the recharge time of your breath weapons unless otherwise noticed.
Unless otherwise noticed, every strike of this discipline starts with you using one of your breath weapons.
1st levelCrimson fireBreath of Fire (Strike)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Standard action
Range: breath attack
Target: creatures in the breath attack area.
Duration: instantaneous
Save: as the breath weapon
Your breath weapon deals +1d6 damage, of the same element as the breath weapon(including force damage). This applies only to HP damage breaths.
Twisting flameBreath of Fire (Strike)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Standard action
Range: breath attack
Target: creatures in the breath attack area.
Duration: instantaneous
Save: as the breath weapon
If your breath weapon is a line, you may make it change direction once in any point of it's course.
Mountain inhaleBreath of Fire (boost)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Swift action
Range:-
Target: you
Duration: instantaneous
Save: none
One of your breath weapon's "cooldown" is reduced by 3 rounds. If you have a "per day" breath weapon, you may use this maneuver to use it one extra time per day.
Elemental mantraBreath of Fire (Stance)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Swift action
Range: -
Target: you.
Duration:stance
Save: none
If your breath weapon is a line, you may have it affect a cone with half range. If it's a cone, then you may have it affect a line with double range.
2nd levelFire LotusBreath of Fire (Strike)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Standard action
Range: breath attack
Target: creatures in the breath attack area.
Duration: instantaneous
Save: as the breath weapon
This breath weapon ignores an amount of elemental resistance from your targets equal to your IL. If they have immunity to your breath attack element, they take damage equal to your IL (still reflex save for half) or half your breath damage, wichever is lower. This applies only to HP damage breaths.
Incinerate:
Breath of Fire (Boost)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Swift action
Range: -
Target: you.
Duration: instantaneous
Save: none
Your breath weapons deals +50% damage to enemies adjacent to you for 1 round. This applies only to HP damage breaths.
Burning revengeBreath of Fire (Counter)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Inmediate action
Range: breath attack
Target: creatures in the breath attack area.
Duration: instantaneous
Save: as the breath weapon
If a creature attacks you, either at melee or range, you may use breath attack you possess and isn't recharging as an immediate action. The creature that provoked the attack must be inside the breath area.
Destroyer flameBreath of Fire (Strike)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Standard action
Range: breath attack
Target: creatures in the breath attack area.
Duration: instantaneous
Save: as breath weapon
Instead of your normal breath weapon, you "spit" a globe of your energy. You must roll a ranged touch attack to hit your target. If you hit then you can choose to either deal your breath attack damage to the target itself or to a piece of equipment of your choice the target is carrying, reflex save for half as the original breath.
3rd levelCrimson punishmentBreath of Fire (Strike)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Standard action
Range: breath attack
Target: creatures in the breath attack area.
Duration: instantaneous
Save: as the breath weapon
Your breath weapon deals +2d6 damage, of the same element as the breath weapon(including force damage). This applies only to HP damage breaths.
Breathing of eternityBreath of Fire (Stance)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Swift action
Range: -
Target: you.
Duration: stance
Save: none
While in this stance, all your breath attack recharge 1 turn faster than normal.
Burning soulBreath of Fire (Strike)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Standard action
Range: breath attack
Target: creatures in the breath attack area.
Duration: instantaneous
Save: as the breath weapon
You heal half the damage that you rolled for your breath attack. You don't heal more damage for hiting multiple oponents or heal less damage for the enemies having resistances/immunities.
Pure FlameBreath of Fire (Strike)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Standard action
Range: breath attack
Target: creatures in the breath attack area.
Duration: 1 round
Save: as the breath weapon
Enemies hit by your breath weapon must make a fort save in adition to the normal saves of your breath weapon or be blinded for 1 round.
4th levelCovering fireBreath of Fire (Strike)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Standard action
Range: breath attack
Target: creatures in the breath attack area.
Duration: instantaneous
Save: as the breath weapon
Creatures hit by your breath attack that fail their saves cannot make attacks of oportunity and move at half speed for 1 turn.
Red alertBreath of Fire (Boost)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Swift action
Range: -
Target: you.
Duration: instantaneous
Save: none
All your breath weapons in "cooldown" have their recharge time reduced by 3 turns.
Strafing RunBreath of Fire (Strike)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Fullround action
Range: -
Target: you.
Duration: instantaneous
Save: none
You move up to your speed, use one breath weapon, then move again up to your speed.
5th levelCrimson purgeBreath of Fire (Strike)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Standard action
Range: breath attack
Target: creatures in the breath attack area.
Duration: instantaneous
Save: as the breath weapon
Your breath weapon deals +4d6 damage, of the same element as the breath weapon(including force damage). This applies only to HP damage breaths.
Elemental assaultBreath of Fire (Strike)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Standard action
Range: breath attack
Target: creatures in the breath attack area.
Duration: instantaneous
Save: as the breath weapon
You use your breath weapon, and then you may teleport to any empty space in the breath attack area big enough to fit you.
Fire EmblemBreath of Fire (Boost)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Swift Action
Range: -
Target: you
Duration: 1 round
Save: none
This manever can only be used with HP damage breaths. You crystalize your breath into a melee weapon with a shape of your choice. It replaces your bite attack for the duration, has the same reach as your bite attack, it deals the same damage as your breath weapon (do not add or substract any other bonus to this damage) and doesn't allow saves, but you must suceed on a melee touch attack to hit your oponent. If you have enough Bab you can perform iterative attacks, and you can also combine it with your remaining natural weapons in a full attack.
If you don't have a bite attack you can wield this weapon by holding it with both hands with your normal reach. If you don't have two free hands or bite attack this maneuver is useless to you.
6th levelCurtain FireBreath of Fire (Strike)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Fullround action
Range: breath attack
Target: see text.
Duration: 2 rounds
Save: as the breath weapon
Instead of one single attack, you divide your breath into dozens or even hundreds of tiny balls of energy that fill the area around you. When using this maneuver it affects one 5 foot cube per IL (double this if your breath weapon is normally a cone). Each cube must be placed whitin your breath weapon's reach. Creatures on the selected areas must make regular breath weapon saves or be affected as struck by your breath weapon, but if they suceed they take no damage (or other effect from your breath weapon) and can move to an adjacent non-affected area (if they choose not to move they're affected anyway). These balls of energy last for 2 rounds.
Heaven and Hell windBreath of Fire (Strike)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Standard action
Range: breath attack
Target: creatures in the breath attack area.
Duration: instantaneous
Save: as the breath weapon
You heal the full damage that you rolled for your breath attack. You don't heal more damage for hiting multiple oponents or heal less damage for the enemies having resistances/immunities.
Perfect fire lotusBreath of Fire (Stance)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Swift action
Range: -
Target: you.
Duration: stance
Save: none
While in this stance, your breath weapon ignores an amount of elemental resistance from your targets equal to your IL. If they have immunity to your breath attack element, they take damage equal to your IL or half your breath weapon damage, wichever is lower. This amount is halved on a successful save.. This applies only to HP damage breaths.
7th levelCrimson erradicationBreath of Fire (Strike)
Level: Crusader 7, Swordsage 7, Warblade 7
Initiation Action: Standard action
Range: breath attack
Target: creatures in the breath attack area.
Duration: instantaneous
Save: as the breath weapon
Your breath weapon deals +8d6 damage, of the same element as the breath weapon(including force damage). This applies only to HP damage breaths.
Ruby dustBreath of Fire (Strike)
Level: Crusader 7, Swordsage 7, Warblade 7
Initiation Action: Swift action
Range: breath attack
Target: creatures in the breath attack area.
Duration: instantaneous
Save: as the breath weapon
You use a breath weapon as a swift action.
Flame BreakerFire Emblem (Strike)
Level: Crusader 7, Swordsage 7, Warblade 7
Initiation Action: Standard action
Range: breath attack
Target: creatures in the breath attack area.
Duration: instantaneous
Save: as the breath weapon
Your breath weapon deals quadruple damage to inanimate, unatended objects and ignores any special resistances they may have. If it deals enough damage to destroy a wall or other obstacle, it punches trough and fully affects anything behind. It is possible to destroy multiple walls/obstacles with this.
8th levelHeaven and Hell judgementBreath of Fire (Stance)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Swift action
Range: -
Target: you.
Duration: stance
Save: none
While in this stance, you may double the range of your breath weapon by applying a -2 penalty on the save DC. Maximum of 10 increases.
Scarlet eternityBreath of Fire (Strike)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Standard action
Range: breath attack
Target: creatures in the breath attack area.
Duration: instantaneous
Save: as the breath weapon
As a single standard action, you may fire your breath twice. If you have multiple breaths, then you may fire any combination of two as a standard action. Roll only once for recharge of the chosen breath weapons.
9th levelCrimson oblivionBreath of Fire (Strike)
Level: Crusader 9, Swordsage 9, Warblade 9
Initiation Action: Standard action
Range: breath attack
Target: creatures in the breath attack area.
Duration: instantaneous
Save: as the breath weapon
Your breath weapon deals +16d6 damage, of the same element as the breath weapon(including force damage). This applies only to HP damage breaths. In adition, you fully ignore resistances and immunities from your targets.
[/spoiler]
A friend of mine commented that there was no ToB discipline for breath attacks, so I decided to correct this. Now breath using characters can play with the sublime way as well! Enjoy!
Note: this school is aimed at players/monsters who are multiclassing a lot since you need a good breath weapon for it to be worth it, so I choose for none of the maneuvers to have pre-reqs besides IL, just like Stone Dragon.