Ok, so apparently my EG8 campaign might actually get going reasonably soon (as in within a month) and the party so far seems like it's going to be:
Changeling Binder 8//Rogue 3/Fighter 1/Barbarian 1/Swordsage 1/Chameleon 2
Changeling Beguiler 7/Mindbender 1//Focused Conjurer 8
Human Scout 4/Ranger 2/Targeteer 2//Cleric 8. There's a chance he'll instead play Druid 8//Swordsage 8.
Human "Something with lots of testosterone"//Cleric 8.
I'll say it now Jonas, in case you've joined and searched my posts:
Get out.
With that said, my -very- basic idea is to start with a caravan guard, after which they will arrive at "Small Town X". Here, they'll be able to socialize, acquire contacts, get side quests, find loot, pick up information and so on.
After a suitable time, they'll stumble across the main plotline, which so far is the somewhat generic "Find these X items and bring them to Y place so that we can do Z, otherwise The Very Bad Thing will happen."
The world was a regular DnD world about a thousand years ago, but then a massive failing of the interdimensional curtains, the following battles and catastrophes, the wizards that popped up once every twenty years and tried to carve themselves a place in the local pantheon and a few other things, the gods got angry.
Enforcing the dimensional barriers, putting a limit on how much power anyone could acquire, abducting most of the monsters that would rule undisputed without powerful heroes to stop them etc.
There's plenty of more fluff, but I want to get onto my questions, so any questions you might have about the setting, just ask.
I'm taking inspiration from among other things Zelda, which my players are aware of and support, so stealing ideas are not frowned upon.
I need help with a few things:
1. The caravan duty will mostly be social stuffs, with one encounter planned.
A Gnoll attack, with 1 Flind, 4 Gnolls and 2 Hyenas. The CR system says this is a CR 6 encounter, but I think they'll be able to handle it.
They're competently optimized and it is supposed to be the only encounter they have. I will play the Flind as smart as he is supposed to be, so this attack will probably be done at dusk/during the night.
Do the rest of you smell dead PC's from this description?
2. I would appreciate any hooks I can use as sidequests.
I've got the "Kobold Nest Extermination Quest", taking a lot of inspiration from TuckersKobolds.
I have a few very tentative other quests aswell, if anyone got any suggestions, I'm open for them.
3. Wonderous locales.
I need iconic places.
I've got the Castle in the Sky, the Water Temple (though not as annoying), the WyldWood (you know the one that borders on the realm of Fae? Yeah that one), the Fire Temple inside the earth with lots of lava, cogs and gears.
The Desert Colossus and the Twilight Princes version of Kakariko, along with the idea for a neighboring Thri-Kreen tribe that could be used for something.
The temperate marsh (this will have to be later in the campaign, since the opposition here would be a Hag Covey, a black dragon, Shambling Mounds, Grey Renders etc.).
Of course, the Lost World a la dinosaur island and the Ice Temple with a Gem of Brightness frozen in a wall of ice.
An infiltration into a Hobgoblin mountain stronghold.
Anyone got any more options for me to use?
4. Puzzles and Riddles.
The more the merrier was the request, so I can't have enough of these apparently.
Anyone got any good puzzles or riddles that worked well?
Anyone got any ideas whatsoever that could be used, as far as sidequests, dungeon design, puzzles, traps, riddles, monsters, notable npc's or pretty much anything goes, in this little idea of mine, you're welcome to share.
As carnivore would say: