Hey the thread has turned down a useful path. Hope it keeps going, anyway, here is some stuff, I don't really have much saved for Monks.
Shiba ProtectorOA gives your Wisdom Bonus to Attack & Damage as a single level dip which in turn makes you less dependent on Str.
OR dump Wisdom.
Wall Walker & Invisible Fist virtually replace the need to forgo armor, all that's left is Wis to AC and that up to +5 bonus. Oh look, the Simple Monk VariantUA trade out that extra AC bonus for DR X/- (as barbarian) so find some 0 ACP armor and wear it.
Fist of the ForestCC is great, Constitution Bonus to AC & Fast Movement at level 1 and awards two Unarmed Strike advancements in three levels.
OR
Desecrated Necropoliton Monk PAOed back into a form with Constitution (con changes give hp, even if the spell says no, change your con via enhancement bonus to override) allowing you to dump that to start with too.
Changlings can enter WarshaperCAd, +4 str/con & Reach. Really, at this point you could have dumped Cha, Wis, Con, and now free Str boosts.
Invisible FistEoE really is made of win. Complete Psionics (also SRD) Ethereal Reaver exists in both the Ethereal Plane and Material Plane, if ripped you could place it on a Gauntlet (they are considered unarmed attacks) and as part of your Move Action draw it as needed and pocket it to flywalk though walls. Dark Moon Disciple's Su full concealment isn't invisibility, nothing less than Sunlight, True Seeing, and Blindsight-like effects can penetrate it. Max Move Silently and skip Hide.
Lastly, Holy StrikeCC, Rings of Force ArmorMiC, Spiked somethingFF, and Flaming FistsA&E all directly give bonus dice to unarmed Damage.
P.S. Subject to abuse. OA's Monk Weapons allow anything that attacks your attack to be stacked with them. Intent is probably FoF and thigns like Haste or such, as worded you might be able to argue for TWFing with one weapon, Snap Kick using a weapon, etc.