Pilot FeatsWhat do you mean mecha leadership for making my personal fleet isn't included here?[spoiler]
Offensive Support[Pilot] Prerequisites:Any Pilot class
Benefit:When an adjacent ally attacks, you may as an immediate action attack the same target with a weapon that can reach it from your position, but you only deal half damage. You can't use this ability with or to support an area weapon.
Combo Attack[Pilot] Prerequisites:Any Pilot class, Offensive Support
Benefit:When you use Offensive support, you now deal normal damage instead of just half.
Defensive Support[Pilot]
Prerequisites:Any Pilot class
Benefit:When an adjacent ally is attacked, you may as an immediate action put between yourself and the attack, taking only half damage and your Ally none. This ability cannot be used to protect an ally from area attacks.
Defend[Pilot]
Prerequisites:Any Pilot class
Benefit:As an immediate action, you may reduce the damage you would take from the next attack against you by half.
Evade[Pilot]Prerequisites:Any Pilot class
Benefit: As an immediate action y,ou may gain +10 dodge bonus to your AC against the next attack targeting you.
Leader[Pilot] Prerequisites:Any Pilot class
Benefit:Allies within a 5 foot radius from you gain +1 Command bonus to attack rolls and AC.
Special: This feat may be taken multiple times. Each time it is taken the radius increases by an extra 5 foot and the bonus to attack rolls and AC increases by an extra +1.
Prevail[Pilot]Prerequisites:Any Pilot class
Benefit: If your mecha is below half HP, you gain a +1 to attack and damage rolls, AC, Saves and mecha DR. If your mecha is below 1/4 HP, increase this bonus by +1.
Special: This feat may be taken multiple times, each extra time increases both bonus by +1.
Lucky[Pilot]Prerequisites:Any Pilot class
Benefit: You may re-roll all natural 1s you roll on a 1d20, but no more than once per roll.
Spirit Up[Pilot]Prerequisites:Any Pilot class
Benefit:Your Max Spirit Points increases by 20.
Special: This may be taken multiple times. Its effects stack.
Spirit Regen[Pilot]Prerequisites:Any Pilot class
Benefit: You automatically recover 10 spent Spirit Points at the begginning of each of your turns.
Predict[Pilot]Prerequisites:Any Pilot class
Benefit:If you've fought against an enemy (either you or it attacked the other) for at least 2 turns in sucession, you gain +1 bonus to your attack rolls, AC and Reflex saves against said oponent. This bonus increases by an extra +1 for every extra round you fight against him. For every round you don't fight it, it decreases by 1.
Attacker[Pilot]Prerequisites:Any Pilot class
Benefit:If you've fought against an enemy (either you or it attacked the other) for at least 2 turns in sucession, you gain +3 on damage rolls against said oponent. This bonus increases by an extra +3 for every extra round you fight against him. For every round you don't fight it, it decreases by 3.
Guardian[Pilot]Prerequisites:Any Pilot class
Benefit: If you've fought against an enemy (either you or it attacked the other) for at least 2 turns in sucession, you gain +1 to your Fort and Will saves and your Mecha DR against said oponent. This bonus increases by an extra +1 for every extra round you fight against him. For every round you don't fight it, it decreases by 1.
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