Work In ProgressKython Overlord[spoiler]
Prerequisites: To become an Kython Overlord, a player must fulfill the following conditions.
-Must have finished a kython prestige class and have at least 13 HD.
HD:d10
Level BAB Fort Ref Will Special 1st +1 +0 +2 +2 1 Evolution Point
2nd +2 +0 +3 +3 1 Evolutions Points, Ability Boost
3rd +3 +1 +3 +3 2 Evolution Points
4th +4 +1 +4 +4 2 Evolution Points, Ability Boost
5th +5 +1 +4 +4 4 Evolution Points
6th +6 +1 +4 +4 Overlord, Ability Boost
Skills: 4+ int mod. A Kython Viscerators class skills are Balance, Climb, Hide, Jump, Listen, Move Silently, Survival, Swim, and Tumble
Proficiencies: a Kython Viscerator is proficient in its natural weapons
Ability boost: Select 2 attributes, you gain +1 to each. (You may change your choice each time gaining this ability)
Kython Evolution: When selecting a Kython evolution you may not select the same evolution twice. Abilities of the same name gained from other classes do not stack, use whichever is better.
1 Point Evolutions: Fast Healing: Gain Fast Healing 1. (May be taken multiple times, each time increasing it by 1)
Immunity: Select one of the following: acid, cold, electricity, fire, sonic, poison, disease. You gain immunity to the chosen one. (This may be selected more than once)
Regeneration: Gain Regeneration 0. (Only useful for regrowing or reattaching body parts.)
Speed Boost: All speeds increase by 5ft for every 5 HD.
Subtype: You gain a subtype of your choosing. If you have the Lay Egg ability, you may give any kython you have created a subtype that you have. That Kython counts as one level higher for each subtype. (This may be selected more than once) (If you have weakness and immunity to the same thing because of 2 or more subtype, they cancel each other out.)
2 Point Evolutions: Damage Reduction: DR/material, material must be iron, silver or adamantium, equal to 1/2 the Creature's HD.
Sure-footed: The Overlord gains the evasion ability.
Wings: gains a fly speed of 15 feet per 2HD, with clumsy maneuverability. The maneuverability increases one stage for every even level in this class.
Growth: Grow one size category, at 16HD grow another. (Can't go larger than Gargantuan)
4 Point Evolutions: May only gain one of these pre epic
Equipment Master: All your Kython equipment is considered 1 size category larger. You count as 4HD higher for all Kython equipment purposes. (Not saving throws)
Instinctive Cunning: An Overlord gains 20% miss chance against all attacks for every ally it has adjacent to it, up to 60% miss chance.
Lay Egg (Least): Once per day an Overlord may lay 1d4 Eggs as a fullround action, which hatch each into a broodling (lvl 1 Kython with elite array of stats, no gear) in 24 hours. They obey the Overlord blindly, and for every other 24 hours the Overlord may make those broodlings gain one more level on the Kyton class, but the Overlord cannot control more of them than twice his own HD in kytons, and even then cannot control any single kython with more than the Overlord's own HD-2. Kytons in excess only care about eating and killing stuff to eat, including other nearby kytons. Once they finish the kython class, those kyton minions may take levels on the kyton impaler class. If they finish it, they may then take levels on any PC class. If the Overlord is killed he releases a special substance which make his nearby minions automatically flee, and in 24 hours the strongest of them which is still alive and free morphs and grows into a new Overlord identical to the deceased one (except equipment), which may then be controlled by the player.
Overlord: Depending on what kython prestige class you have finished and used to enter this class you gain an ability. ()
Impaler Improved Eviscerate Charge: Charge now deals 9d6 damage(plus double strength modifier or dexterity modifier)
Viscerator Persistent Toxic Cloud: Toxic Cloud now persists for an additional round per 3HD. As a free action you may envelop yourself in your non persistent toxic cloud centered on you at max radius.
Slaymaster Improved Disruptive Field: Disruptive Field now increase at a rate of -1 per 2 HD and anyone the Overlord wishes with in range must make a fort save vs Slow, DC 10+1/4HD+Con mod.
Slaughterking Ruthless: The critical threat range of all natural weapons doubles. It also gets a +4 confirm criticals, this is an untyped bonus . This does not stack with other things that double threat ranges and is always applied first.
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DescriptionCommentsGiving credit to oslecamo, used alot of your stuff.
Haven't decided on the fluff yet. Trying to make it a versatile but not overpowering class. So the user may create any Kython they can imagine.
Taken from the
Book of Vile Darkness