Xixecal[spoiler]
HD:d8
Level | Bab | Fort | Ref | Will | Feature |
1 | +0 | +2 | +0 | +2 | Glaciar Body, Breath Weapon, +1 Str, +1 Con |
2 | +1 | +3 | +0 | +3 | Glaciar Skin, Rend,+1 Str, +1 Con |
3 | +2 | +3 | +1 | +3 | Ancient Senses, Winter Companion +1 Str, +1 Con |
4 | +3 | +4 | +1 | +4 | Growth, Cold Magic,+1 Str, +1 Con |
5 | +3 | +4 | +1 | +4 | Freezing Cold,+1 Str, +1 Con |
6 | +4 | +5 | +2 | +5 | Fast Healing, Winter Magic, +1 Str, +1 Con |
7 | +5 | +5 | +2 | +5 | Glaciar Endurance, Wasting Cold, +1 Str, +1 Con |
8 | +6 | +6 | +2 | +6 | Growth, Eternal Glaciar, +1 Str, +1 Con |
9 | +6 | +6 | +3 | +6 | Glaciar Magic, +1 Str, +1 Con |
10 | +7 | +7 | +3 | +7 | Dire SnowStorm, +1 Str, +1 Con |
11 | +8 | +7 | +3 | +7 | Unholy toughts, +1 Str, +1 Con |
12 | +9 | +8 | +4 | +8 | Growth, True Sight, +1 Str, +1 Con |
13 | +9 | +8 | +4 | +8 | Stomp, Regeneration,+1 Str, +1 Con |
14 | +10 | +9 | +4 | +9 | Ice Mountain Magic, Channel Winter, +1 Str, +1 Con |
15 | +11 | + 9 | +5 | +9 | Dire Winter, Ice Plates, +1 Str, +1 Con |
16 | +12 | +10 | +5 | +10 | Growth, Eternal Glaciar, Crushing Trample, +1 Str, +1 Con |
17 | +12 | +10 | +5 | +10 | Ice Break, Crushing Blow, +1 Str, +1 Con |
18 | +13 | +11 | +6 | +11 | Apocalypse Magic, +1 Str, +1 Con |
19 | +14 | +11 | +6 | +11 | Glaciar Wrath, +1 Str, +1 Con |
20 | +15 | +12 | +6 | +12 | Topling Mountain, Abomination, +1 Str, +1 Con |
21 | +15 | +12 | +6 | +12 | Glaciar Power, +1 Str, +1 Con |
22 | +16 | +13 | +7 | +13 | Glaciar Aegis, +1 Str, +1 Con |
23 | +16 | +13 | +7 | +13 | Dragon Roost, +1 Str, +1 Con |
24 | +17 | + 14 | +8 | +14 | Walking Mountain, +1 Str, +1 Con |
25 | +17 | + 14 | +8 | +14 | Icicle Fall, +1 Str, +1 Con |
26 | +18 | + 15 | +9 | +15 | Perfect Freeze, +1 Str, +1 Con |
27 | +18 | + 15 | +9 | +15 | Diamond Blizzard, +1 Str, +1 Con |
28 | +19 | + 16 | +10 | +16 | Living Mountain +1 Str, +1 Con |
29 | +19 | + 16 | +10 | +16 | Frost Columns+1 Str, +1 Con |
30 | +20 | + 17 | +11 | +16 | Wither Away+1 Str, +1 Con |
31 | +20 | + 17 | +11 | +16 | Minus Kelvin+1 Str, +1 Con |
32 | +21 | + 18 | +12 | +18 | Moving Glaciar+1 Str, +1 Con |
33 | +21 | + 18 | +12 | +18 | White Portal, +1 Str, +1 Con |
34 | +22 | + 19 | +13 | +19 | Freeze Atmosphere, +1 Str, +1 Con |
35 | +22 | + 19 | +13 | +19 | Great Crusher, +1 Str, +1 Con |
36 | +23 | + 20 | +14 | +20 | Living Glaciar, +1 Str, +1 Con |
Skills:2+int modifier per level, quadruple at firt level, Class skills are: balance, concentration, spot, listen, search, climb, swim, jump, diplomacy, intimidate, knowledge (any).
Proficiencies:Its own natural weapons.
Features:Glaciar Body: The Xixecal loses all other racial traits and becomes a medium sized outsider with all the related traits (basically darkvision 60 feet). It's a medium sized creature with base speed of 40 feet. An Xixecal has two natural claw attacks dealing 1d6+Str damage each and a natural bite attack dealing 1d4+1/2 Str damage.
The Xixecal has the Cold subtype, making it immune to cold but taking 50% more damage from fire. In addition, the Xixecal gains a bonus to Nat armor equal to 2+ Con modifier, and is under effect of a permanent NonDetection effect with a Caster Level equal to its HD.
Breath Weapon: The Xixecal can breath a cone of cold with 10 feet per HD, dealing 1d6 cold damage per HD. It must wait 1 minute before using it again. A sucessful Fort Save with DC 10+1/2HD+Con mod halves this damage.
Ability Score Increase: The Xixecal gains an extra +1 to Str and Con at every level, for a total of +36 Str and +36 Con at 36th level.
Glaciar Skin:Rend: Ancient Senses: At 3rd level, the Xixecal gains Blindsense with a range of 15 feet per HD and telepathy with twice that range.
Winter Companion: At 3rd level, the Xixecal is visited by a white dragon that entrusts it with a dragon egg. If the Xixecal keeps it close to its cold body for 1d12 days, it hatches into a White Dragon that's utterly loyal to the Xixecal as long as treated with respect. This White Dragon quickly grows with the Xixecal, starting at level 1 (use the White Dragon class), and then gaining one more WD level for each extra HD of the Xixecal, up to 20th level when the Xixecal reaches 22 HD.
Should it perish, in one month's time the Xixecal is visited by another white dragon that entrusts it with a new egg that hatches on the same time, and then the new wyrmling quickly grows at the rate of 1 level per day until it reaches the apropriate level. Alternatively, should he meet another White Dragon of a level suitable to it, the Xixecal may befriend it to become its Winter companion. This befriending demands beating the White Dragon in single combat. Sucessful or not, the Xixecal doesn't gain exp from such a duel.
Growth: At 4th level the Xixecal grows one size category, its natural armor increases by 1 and its base speed increases by 20 feet. At 8th, 12th and 16th level it grows another size category, each time its natural armor increasing by another 1 and it gains a +20 enanchment bonus to its land speed only (multiple size increases from Xixecal levels stack with each other but not with other enanchment bonus).
Cold Magic: At 4th level the Xixecal can use Desecrate, Hold person, and Invisibility 1/day per HD. Save DCs are 10+1/2HD+Con mod.
Freezing Cold: At 5th level any oponent hit in melee by the Xixecal must make a Fort save with DC 10+1/2HD+Str mod or be affected as a Slow spell for 1 round per 4 HD. This effect ignores any immunity besides Cold Immunity. At 10 HD even creatures immune to cold can be affected by it, but they get a +5 bonus on their saves.
As a swift action, the Xixecal may power up his Breath Weapon with this effect, or any thrown weapon it uses it uses untill the end of turn.
Fast healing: At 6th level the Xixecal gains Fast Healing equal to half its HD.
Winter Magic: At 6th level the Xixecal can use Haste, Wall of Ice and Dispel Magic as SLAs 1/day per 2 HD. Save DCs are 10+1/2HD+Con mod.
At 11 HD the Dispel Magic upgrades to Greater Dispel magic.
Glaciar Endurace: At 7th level the Xixecal becomes immune to Energy Dragin, Ability Drain and Ability Damage.
Wasting Cold: At 7th level the Xixecal melee attacks deal 1 point of Con Drain unless the oponent suceeds on a Fort Save with DC 10+1/2 HD+Str mod. A Rend attack or Critical hit deals double the Con drain. The Xixecal heals 5 HP for each point of drained Con. Should he gain excess HP this way, the extra are kept as temporary hit points, but multiple drains don't stack for temporary HP. The Xixecal cannot heal more times in a round than his Con modifier.
At 12 HD this ability ignores immunity to Con Drain, but oponents with such immunity still gain a +5 bonus on their saves.
Eternal Glaciar: At 8th level the Xixecal becomes immune to polymorphing, petrification and any other effects that would alter its form.
Glaciar Magic: At 9th level the Xixecal can use Cone of Cold, Hold Monster and Improved Invisibility as SLAs 1/day per 3 HD. Save DCs are 10+1/2HD+Con mod, and the Cone of Cold has no caster level limit. As a swift action the Xixecal can add the Freezing Cold ability to its Cone of Cold SLA when using it.
Dire SnowStorm: At 10th level as a swift action the Xixecal can start a
snowstorm affecting a circle with a radius of 1 mile per 5 HD. The DC of any saves created by this snowstorm are 10+1/2HD+Con mod. The Xixecal is fully immune to all the effects of this snowstorm. It can keep it up for any amount of time, and end it with another swift action.
While the snowstorm rages, as another swift action the Xixecal can further intensify this snowstorm for 1 round, blocking all planar travel in or out from inside the snowstorm area. Ethereal creatures are exposed and made vulnerable as if they were material by the snow and ice, being shunted out from inside any object they were hiding. Creatures whitin 30 feet per HD of the Xixecal take 1d6 cold damage for every 5 HD.
The Xixecal may nominate any number of creatures as its allies. They're magically unnafected by the storm as well. The Xixecal may revoke this protection at any time as a free action.
Unholy Toughts: At 11th level the Xixecal becomes immune to mind-affecting effects, and it can use Blasphemy and Word of Chaos as SLAs 1/day for every 4 HD it has. Save DCs are 10+1/2HD+Con mod.
True Sight: At 12th level the Xixecal is under a permanent True Sight effect.
Stomp: At 13th level the Xixecal gains a natural Stomp attack dealing 2d8 Damage+1/2 Str mod.
In addition, whenever the Xixecal attacks, it may choose to simply smash the area with its massive limbs! With this option the Xixecal targets an area two size category smaller than itself instead of a single target. Creatures inside the affected area must suceed a reflex save with the DC equal to the attack roll or take the damage. So a Gargantuan Xixecal could affect a 10 feet square, a colossal could affect a 15 feet square and so on. When using this option, the Xixecal ignores miss chances from oponents two or more size category smaller than itself.
Regeneration: At 13th level the Xixecal gains Regeneration equal to half its HD which is bypassed by Lawful weapons. This regeneration stacks with the fast healing. However the Xixecal now also takes double damage from burning or fiery weapons (this already takes in acount the Xixecal's natural vulnerability to fire).
Ice Mountain Magic: at 14th level the Xixecal can use Unholy Aura and Temporal Stasis 1/day per 5 HD. Save DCs are 10+1/2HD+Con mod. The Xixecal can choose to entomb a creature inside its own body with the Temporal Stasis, as long as it is smaller than the Xixecal.
Channel Winter: At 14th level whenever the Xixecal hits an oponent in melee, it may as a swift action cast Blasphemy, Word of Chaos, Temporal Stasis, Cone of Cold or Greater Dispel Magic targeting the enemy struck in melee.
Dire Winter: at 15th level the Xixecal can surround itself in a mighty storm of ice, snow and cold death! This works like the Dire Snowstorm ability, except the weather can now be turned into a Blizzard, and the cold damage inflicted every turn is doubled.
Ice Plates: At 15th level the Xixecal's DR is doubled, and its SR increases by 4.
Eternal Glaciar: At 16th level the Xixecal is just so massive that the strongest blows only chip away at his rocky skin. The Xixecal has 20% chance of simply ignoring any attack from any oponent smaller than itself. Characters with Greater Cleave and at least as many HD as the Xixecal ignore this chance with physical melee attacks.
Crushing Trample: The Xixecal sheer body mass allows it to simply walk over others. At 16th level the Xixecal may move up to its speed and trample its oponents as a move action. It can enter the space of any creature of its size category or smaller. Whenever it does so, it deals 3d6+1,5 Str mod to that creature (the base damage increases with size). You can only deal trampling damage to a creature once per round. You must move into every square a creature occupies to trample it. Oponents can either atempt an attack of oportunity against you or a reflex save with DC 10+1/2HD+Str mod to avoid half of this trampling damage.
Crushing Blow: The Xixecal attacks can simply crush the oponent with its sheer bulk. At 17th level whenever the Xixecal deals damage equal to double the Con score of the target or more, the target must make a Fort save with DC 10+1/2 HD+Str mod or be destroyed by being reduced to a fine paste. If the attack was a sucessfull critical hit, the DC is 10+HD+Str mod instead.
Ice Break: At 17th level, at the end of each of the Xixecal's turns, one harmfull effect currently affecting it is automatically ended whitout need of any action. This cannot bring the Xixecal back to life.
Apocalypse Magic: At 18th level the Xixecal can cause giant fiery rocks to drop from the skies 1/day per 5 HD as a standard action. One meteor is produced by every 5 HD of the Xixecal and they have no range limit, being only limited by line of sight. If used in an enclosed space, they burst from the Xixecal's own body.
Each meteor deals 5d6 fire and 5d6 bludgeoding damage on a 40 feet-spread, reflex save DC 10+1/2HD+Con mod for half. If a creature would be damaged by multiple meteors, count all the damage as coming from one source for resistance and save purposes (so a creature in an area of 3 meteors would take 15d6 fire damage and 15d6 bludeoding damage).
The Xixecal may combine this attack with Freezing Cold by expending an extra swift action, in wich case the targets are partially covered by molten rock.
The Xixecal may also choose to aim at specific targets and use the meteors as ranged touch attacks. If they hit the oponent isn't allowed the save for half damage. Even if the ranged touch attack fails the meteor still explodes over the target.
Glaciar Wrath:At 19th level whenever the Xixecal is harmed by an oponent it may use one of its SLAs as an Immediate action.
Topling Mountain: At 20th level the Xixecal grows even more! Its face, reach and height all increase by 10 feet, its natural armor increases by an extra 1, its natural weapons increase one die size and its base speed increases by 20 feet.
In addition the Xixecal gains one extra Swift/Immediate action per round.
Abomination: At 20th level the Xixecal no longer fails saves or attacks in a natural 1, and its DR now can only be bypassed by epic, good and adamantine weapons.
Glaciar Power: At 21th level the Xixecal may use its SLAs any number of times per day. Any limits on Caster Level are removed.
Glaciar Aegis: The ice and rock crust surrounding the Xixical become even ticker. At 22th level the Xixecal Eternal Glaciar ability is improved to 50% chance of ignoring any attack. Characters with Greater Cleave and at least as many HD as the Xixecal just have 10% chance of seeing their melee physical attacks blocked. In addition its Wasting Cold ability now inflicts 2 Con Drain per melee hit.
Dragon Roost: At 23rd level the Xixecal's white companion atracts a mate. The Xixecal now has two great wyrm white dragons following it! For every 4 HD from here, the Xixecal gainss another loyal Great Wyrm white Dragon.
Walking Mountain: At 24th level the Xixecal grows even more! This works as Topling Mountain, except that now the Xixecal can choose to ignore any harmfull area effect that fills an area smaller than the Xixecal itself.
Icicle Fall: At 25th level the Xixecal can choose to deal the damage from an Intensified Dire Winter in all the whole area of the effect, and the damage is doubled again.
Plus Wasting Cold now deals 4 Con Drain per melee attack.
Perfect Freeze: At 26th level the Xixecal may enter a Perfect Freeze mode as a fullround action, wich lasts for 1 minute. During it, creatures being dealt cold damge from the Xixecal must suceed on a Reflex save with DC 10+1/2 HD+ Con mod or be frozen in a block of ice, unable to take any actions! They may atempt a new save every round to get free, but if they do so, there's a 1/3 chance they shatter themselves. If the Xixecal strikes them with a melee attack while they're frozen, they shattered in little pieces anyway.
Once used the Xixecal must way 1 hour before using this again. Both during the activation and the duration the Xixecal and its ice attacks glow specially brightly with mysterious forgoten runes.
In addition the Xixecal now fully ignores cold resistance from oponents, and enemies immune to cold still take half damage.
Diamond Blizzard: At 27th level 1/round as a free action even if it isn't its turn, the Xixecal may summon a massive hail of snow crystals in response to an enemy attack, blocking it and dealing 1d12 cold damage per HD to the fool that dared to attack it.
Living Mountain: At 28th level the Xixecal keeps growing. As Topling Mountain, and the Xixecal may use Earthquake 1/turn as a free action as long as it moves. Save DC 10+1/2HD+Str mod. The Xixecal is immune to is own earthquake.
Frost Columns: At 29th level the Xixecal may as an immediate action rise giant blocks of ice from any nearby surface whitin view. Any number of columns may be created, as long as they total volume is not bigger than 100 cubic feet per HD. While the Xixecal lives, this ice won't melt naturally, and it has double the hardness, HP and break DC of a Wall of ice of the same size. The Xixecal may sculpt fine detail on the columns as it wishes, and even make them hollow to create refined instant houses/fortresses, but this doesn't allow for extra creation volume. The columns cannot be created over things already there, but may be created around them. Creatures that would be entraped are allowed a reflex save with DC 10+1/2HD+Str mod to get out in time. This ice doesn't deal area damage.
If a creature is adjacent to an ice column when the Xixecal uses Earthquake, that creature is affected by the Earthquake as well.
Wither Away: Just being close to the Xixecal is bad to your health. At 30th level any creature whitin 30 feet of the Xixecal automatically has its Max HP reduced by 1d20 at the begginning of its turn, multiple turns stacking. (creatures whose max HP is reduced to -10 die) This effect doesn't demand line of sight or effect or the Xixecal being aware of the creature. The Xixecal may will any allies it wishes to be immune to this ability whitout need of any action, or to reverse their HP back to normal.
Once affected by this once, geting away won't do the enemy any good. They'll keep withering slowly every turn, unless they manage to slay the Xixecal, or they present it with an offering that satisfies it. Either way, they recover their max HP once they get away from the Xixecal. Geting nearby again resets the effect.
In addition, the Xixecal's fast healing and regeneration are doubled, and it gains another extra swift/immediate action per round.
Minus Kelvin: At 31st level as a fullround action the Xixecal can lower the temperatures so much for a moment that even the laws of magic colapse. Whitin the Dire Winter area all magic effects whitin the area are dispelled (even epic ones), all magic items stop working for 2d6 rounds and all creatures are exhausted for 1d8 rounds (even if they're immune to exhaustion). The dispelling and magic item nullifying affect even the Xixecal and its allies, but not the exhaustion.
No immediate or free actions may be used in answer to this ability.
Moving Glaciar: At 32nd level the Xixecal just doesn't stop growing. This works as topling mountain, but now the Xixecal has 90% chance of ignoring attacks from those smaller than it (wich is pretty much everybody but other Xixecals of same level or higher). This stacks with glaciar aegis, but Characters with Greater Cleave and at least as many HD as the Xixecal have the chance of their physical melee attacks being blocked to just 20% (still stacks with glaciar aegis).
White Portal: at 33th level the Xixecal may let a reality-defying howl as a fullround action, wich causes a portal of its own size to open in mid air, linking the plane where it is in now and one other of the Xixecal's choice trough a massive arc of indestructible rock and ice. This includes personal planes and even deity-personal planes. The portal has no time limit but the Xixecal may only have one such fissure open at a time. Creating a new one ends the other. Slaying the Xixecal ends the portal as well.
Any creatures and terrain features in the area of the portal when it is created when they're created are utterly destroyed, being completely erased from existence whitout recovery possibility in any known way. Creatures being allowed a Fort, Reflex and Will save all with DC 10+HD+Str mod. If they suceed all three saves they manage to survive.
Freeze Atmsophere: At 34th level the Xixecal can lower temperatures to new absurds as a swift action. For 1 round all whitin the Dire Winter area must make a Fort save with DC 10+1/2HD+ Fort save or only be able to take a move action. Even if they suceed they can at best take a standard action. The Xixecal can exclude any allies it wishes from it.
Great Crusher: At 35th level as a standard action the Xixecal may create a massive block of ice in mid air filling a 100 feet cube and drop it over any area whitin view, automatically dealing 2d12 damage per HD and traping any caught under it, rendering them unable to act. A sucessfull reflex save with DC 10+1/2HD+Str mod halves the damage, and the enemies are just Slowed for 1d4 rounds. They must still get out from under the Cube somehow, each 5-feet section having double the HP, hardness and Break DC of a wall of ice of the same size.
No immediate or free actions may be taken against a Great Crusher, neither any automatic no-action defensive abilities like contigency trigger.
Living Glaciar: