Rakshasa, Naytyan[spoiler]
HD:d8
Level | Bab | Fort | Ref | Will | Feature |
1 | +1 | +2 | +2 | +0 | Martial body, Mind Read, Martial Soul, +1 Str |
2 | +2 | +3 | +3 | +0 | Change Shape, +1 Con |
3 | +3 | +3 | +3 | +1 | Bas Hide, +1 Str |
4 | +4 | +4 | +4 | +1 | Blood Thirst, +1 Con |
5 | +5 | +4 | +4 | +1 | Brutish Deceiver, +1 Str |
6 | +6 | +5 | +5 | +2 | Martial Adaptation, +1 Con |
7 | +7 | +5 | +5 | + 2 | Evil Incarnate, +1 Str, +1 Con |
Skills:4+int modifier per level, quadruple at 1st level. Its class skills are Bluff, Concentration, Disguise, Jump, Listen, Move Silently, Hide, Knowledge(any), Martial Lore Perform, Sense Motive, Tumble and Spot.
Proficiencies: its own natural weapons, simple and martial weapons.
Features:Martial body: at first level loses all other racial bonus and gains outsider traits (basicaly darkvision 60 feets). It's a medium sized outsider with base speed 40, two natural claw attacks dealing 1d4+Str mod each and a bite attack dealing 1d6+half Str mod. He takes no penalty for attacking with both claws in a fullattack, but takes a -5 penalty on the bite attack if it uses togheter with the claws.
It has the native subtype to the plane it was born (usually the material plane).
A Naytyan Rakshasa also gains a bonus to its natural armor equal to its Con modifier.
Mind read:the Naytyan Rakshasa can use detect toughts 1/day as SLA for each HD it has. A Raksha with 3 or more HD can use and sustain it as a move action. At 6HD as a swift action and at 9HD as a free action. DC to resist is 10+1/2 HD+Cha mod.
Martial Soul: The Naytyan Rakshasa learns one stance and two maneuvers from a single school. At 2nd level, and again at 4th and 6th level it learns one extra maneuver from that school. The Naytyan Rakshasa cannot learn maneuvers of a level bigger than (Iniator level/2)+1.
In adition, the Naytyan Rakshasa's body changes acording to the stance, providing combat bonus as follows:
Stone Dragon: the Naytyan Rakshasa's body becomes more snake-like, with stony-like scales and its legs fusing in a snake tail. It gains a bonus to Nat armor and Fort saves equal to 1/3 its HD (minimum 1).
Desert Wind: The Naytyan Rakshasa's body becomes like an humanoid Hell Hound, gaining the Scent ability as per the SRD, and a bonus on Survival checks equal to its HD.
Shaddow Hand: The Naytyan Rakshasa's body becomes an eel-like humanoid, gaining 1d6 sneak attack for every 4 HD it has (minimum 1) and gaining a swim speed equal to its base speed. He takes no penalties for fighting underwater.
Seting Sun: The Naytyan Rakshasa's body becomes like an humanoid displacer beast, increasing all its movement speeds for 10 feet for every 2 HD it has.
Devoted Spirit: The Naytyan Rakshasa's body becomes more pale and smooth. His attacks deals +1 Damage per 2 HD to oponents with one oposite alignment. This bonus doubles against oponents with two oposite alignments. If the Naytyan Rakshasa is neutral-something else it cannot gain more than +1 to Damage per HD. If the Naytyan Rakshasa is true neutral this Martial Soul offers no particular benefit.
Iron Heart: The Naytyan Rakshasa's body partially turns to metal. It gains immunity to poison, sleep effects, paralysism, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
Tiger Claw:The Naytyan Raskhasa body becomes more feral. Its natural attacks critical threat doubles.
White Raven:The Naytyan Raskhasa's body becomes more elegant. It can make one extra 5-feet step either as a free action on its own turn or as an immediate action during an oponent's turn.
Diamond Mind:The Naytyan Raskhasa's body partially crystalizes. It gains a bonus on Reflex and Will saves equal to 1/3 its HD (minimum 1).
A Naytyan Rakshasa begins with a single Martial Soul, and gains another one from a diferent school for every 2 extra levels on this class (two at third level, three at fifth, four at seventh). It can only use the maneuvers from the stance it is currently on. It recharges maneuvers automatically by changing stances (or, at first level, by exiting its only stance and starting it again).
It automatically learns one stance and a number of maneuvers for each new Martial Soul equal to the number of maneuvers from its first Martial soul it currently has. When it receives new maneuvers to its first Martial Soul from this class, it also learns the same number of maneuvers for each of each other of its Martial souls, with the same restrictions. So for example a Naytyan Rakshasa 3 picks its second Martial Soul, it will automatically know 3 maneuvers from the new school from a level it can use. At 4th level, it learns a new maneuver for its first Martial Soul and another one for its second Martial Soul. Stances and maneuvers learned for a specific Martial Soul are always from the respective school.
The Naytyan Rakshasa's iniator level is equal to his class level, and will fully stack with one single martial class of their choice, chosen at first level (crusader, swordsage or warblade). Other classes will stack 1/2 their levels as usual.
Finally, whenever a new Martial Soul is gained, the Naytyan Rakshasa may choose to replace the maneuvers and stance from his other Martial Souls for new, higher-level ones.
Ability bonus:A rakshasa gains a permanent
+1 to Con at levels 2, 4, 6, 7
+1 to Str at levels 1, 3, 5, 7
For a total of +4 Str and +4 Con at 7th level.
Change Shape (Su):Bas hide:At 3rd level the Naytyan Rasksha's skin is exceptionaly strong, protecting it from both magic and weapons. It gains SR equal to 11+HD and DR/magic and piercing equal to 1/2 its own HD. it may raise or lower this SR at any time ven if it isn't its turn.
Bloodthirst: Naytyan Rakshasa find the taste of humanoid blood extremely exquisite, more than any other food or beverage. At 4th level, whenever they injure an humanoid oponent with their bite attack they gain +1 Morale bonus on attack and damage rolls for every 2 HD of the oponent (minimum 1) on their next round .
Alternatively, the Naytyan Rakshasa may lick the blood directly from its claws or manufactured weapon if it was used to injure an humanoid during the last minute to gain this bonus.
Brutish Deceiver:At 5th level the Naytyan Rakshasa gains a bonus equal to half its HD on all disguise and bluff checks. If it's reading the oponent's mind with his Mind Read ability, this bonus doubles.
In adition, it may use either its Con or Str modifier for Bluff and Intimidate checks instead of Cha, wichever's higher.
Martial Adaptation: At 6th level, the Naytyan Rakshasa may changes stances as an immediate action.
Evil Incarnate: Naytyan Rakshasa were created by angry gods as living embodiments of the eternal desire for violence and cruelty that all humanoids share. At 7th level, 1/day per 4 HD as a free action, the Naytyan Rakshasa may use Intimidate or Bluff checks for attack rolls, AC and saves for 1 round.
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Comments:
[spoiler]
Another of the obscure ToB monsters, the Naytyan Rakshasa's body changes depending on what stance it is using, gaining diferent bonus.
Compared to other ToB classes, it cannot combine maneuvers from diferent schools on the same round, but ends up with considerably more maneuvers known, swaping between them as necessary during battle.
The original monster had only forms for four schools, but I made extra forms to cover them all. It's probably stronger than the original monster, but honestly, it wasn't much to write home about for a suposed CR 7 oponent.
Some sugested a paragon class for gaining extra Martial Souls, but I would rather first get some critique on the base class before doing anything else.
Meanwhile, if you wish to play a Rakasha that puts its natural attacks and shape changing abilities to good use, the Naytyan Rakshasa's for you!
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Lord Rakshasa, Naytyan(prc)
[spoiler]
Prerequisites:-All 7 levels of the Rakshasa, Naytyan.
-Martial Lore 10 ranks.
HD:d8
Level | Bab | Fort | Ref | Will | Feature |
1 | +1 | +2 | +2 | +0 | Martial Improvement, Shaped for War, +1 Con |
2 | +2 | +3 | +3 | +0 | Extra Martial Soul, Cursed Bite, +1 Str |
3 | +3 | +3 | +3 | +1 | Shaped for War, Mortal Combat, +1 Con |
4 | +4 | +4 | +4 | +1 | Extra Martial Soul, Shifting Strike, +1 Str |
5 | +5 | +4 | +4 | +1 | Shaped for War, Cursed Claws, +1 Con |
6 | +6 | +5 | +5 | +2 | Extra Martial Soul, Double Soul, +1 Str |
Skills:4+int modifier per level. Its class skills are Bluff, Concentration, Disguise, Jump, Listen, Move Silently, Hide, Knowledge(any), Martial Lore, Perform, Sense Motive, Tumble and Spot.
Proficiencies: The Lord Rakshasa, Naytyan gains proficiency with one Exotic Weapon of its choice.
Features:
Martial Improvement: At 1st level, and again at 3rd and 5th level the LNR learns one extra maneuver for each school it has acess to, following the same limitations as Martial Soul. The Naytyan Rakshasa cannot learn maneuvers of a level bigger than (Iniator level/2)+1.
Shaped for War:At 1st level of this Prc, and again at 3rd and 5th level, pick one of the Lord Rakshasa, Naytyan Martial Souls. It is improved in the following manner.
Stone Dragon: the NLR's body becomes harder, doubling its DR.
Desert Wind: The NLR's senses become even more enanched, increasing the range of its scent ability by 5 feet per HD.
Shaddow Hand: The NLR's body becomes a blur of darkness, granting it concealment, wich grants 20% miss chance and can be used for hiding whitout actually having anything to hide behind.
Seting Sun: The NLR body becomes impossibly flexible, granting it a bonus on grapple, trip and bullrushes equal to 1/4 its HD.
Devoted Spirit: The NLR drains the life of his oponents with its claws and teeths. Whenever it deals damage in melee with its natural weapons, it heals 1/4 the damage dealt.
Iron Heart: The NLR claws and teeths fully become of metal, and can mimick any special material (like adamantine, silver, cold iron), chosen when the NLR enters this stance.
Tiger Claw:The NLR claws and teeths grow specially sharp and long, inflicting deep wounds that don't stop bleeding and cannot be easily healed. Oponents struck by his claws or teeth lose 1 HP per round untill they receive a sucessfull Heal check with DC 10+1/2HD+Str mod. Magic healing, fast healing or regeneration do not stop this bleeding. Multiple natural hit attacks stack.
White Raven:The NLR grows wings (of a shape and color of its preference) that allow it to fly at its base speed with good maneuverability.
Diamond Mind:The NLR's body further crystallizes, increasing its SR by an extra 4, and its Natural Armor now counts against touch attacks.
Ability bonus:A rakshasa gains a permanent
+1 to Con at levels 1, 3, 5
+1 to Str at levels 2, 4, 6
For a total of +3 Str and +3 Con at 6th level.
Extra Martial Soul: At 2nd level, and again at 4th and 6th level, the NLR gains a new Martial Soul, following all the rules as the Naytyan Rakshasa class Martial Soul.
Cursed Bite: At 2nd level, the NLR's bite gains an enanchment bonus equal to half its HD. It can actually only have +5 max to attack and damage rolls, but it can use that enanchment to gain special weapon properties like flaming and speed.
Mortal Combat: At 3rd level, whenever the NLR uses Change Shape to assume the form of an humanoid, it chooses one of its Martial Souls for every 4 HD it has. It can use the maneuvers it knows from all the chosen Martial schools, but doesn't benefit from any Martial Stance or the special properties of his Martial Souls. The benefits and drawbacks last while in humanoid shape.
Shifting Strike:At 4th level, 1/minute the NLR can partially change his body to use a maneuver from a Martial Soul while using other.
Cursed Claws: At 5th level, the NLR's claws gains an enanchment bonus equal to half its HD. It can actually only have +5 max to attack and damage rolls, but it can use that enanchment to gain special weapon properties like flaming and speed.
Double Soul:At 6th level, 1/day for every 6HD it has, the NLR can combine two of its Martial Souls at the same time for a number of rounds equal to its Con modifier, gaining all the benefits from both, except that it only gains the benefits from one of the Martial Stances (NLR's choice). Activating this ability is a swift action.
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Comments:
[spoiler]
The Lord Naytyan Rakshasa's grants three extra Martial Souls, and allows you to improve three of them as well.
In adition it improves its natural attacks, allows you to combine diferent Martial Souls (altough with limitations) and offers some extra ability score bonus.
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