Stone Giant[spoiler]
HD:d8
Level | BAB | Fort | Ref | Will | Feature |
1 | +0 | +2 | +0 | +0 | Stone Giant body, Powerful Build, Powerfull Throw, Str+1, Con+1 |
2 | +1 | +3 | +0 | +0 | Brutal Throw, Powerfull Balance, Str+1, Con+1 |
3 | +2 | +3 | +1 | +1 | Mountain Weapon, Str+1, Con+1 |
4 | +3 | +4 | +1 | +1 | Growth, Throw Stone, Catch, Str+1, Con+1 |
5 | +3 | +4 | +1 | +1 | Trample, Avalanche Throw, Str+1, Con+1 |
6 | +4 | +5 | +2 | +2 | Soul of Stone, Crushing Weapon, Str+1, Con+1 |
7 | +5 | +5 | +2 | +2 | Rolling Stones, Impact, Str+1, Con+1 |
8 | +6 | +6 | +2 | +2 | Living Mountain, Meteor Gamble, Str+1, Con+1 |
Skills: 2+int modifier per level, quadruple at first level. Class skills are Climb, Jump, Intimidate, Listen and Spot.
Proficiencies: All simple and martial weapons and his own natural weapons, plus light and medium armor.
Features:Stone Giant body: The Stone Giant loses all other racial bonuses, and gains giant traits (mainly low light vision), Darkvision 60', a base speed of 30 feet, two natural slam attacks doing 1d4+Str each and a +1 racial bonus on thrown rocks. He gets a racial bonus to his Hide skill when in any terrain featuring rough hewn rock, equal to his HD. Lastly, he gains natural armor equal to his Con bonus.
Ability score increase: a Stone Giant gains +1 Str and +1 Con for each level in this class. By eighth level, a Stone Giant has +8 Str and +8 con.
Powerful Build:Powerfull Throw: The Stone Giant may use his Str modifier for to-hit rolls with thrown weapons.
Brutal Throw: At second level, the Stone Giant can quickly hurl a projectile after another. When the stone giant performs a full attack with thrown weapons, he may make an extra attack at his highest attack bonus. If the Stone Giant uses a thrown weapon with both hands, he may add 1,5 times his Str modifier to the damage. In addition, the Stone Giant can combine power attack with thrown weapons.
Powerfull balance: At second level, the Stone Giant learns how to use his powerfull frame to get trough landslides and the roughest natural hazards. He may add his Con modifier for Balance checks and reflex saves.
Mountain Weapon: At third level, the Stone giant can slam his fist on a piece of rock as a move action, pulling a piece of it a large fragment that forms a crude, yet effective weapon. It's stats are the same as a single melee weapon the Stone Giant is proficient with, chosen when created, it's masterwork, and starting at 4 HD gains an enachment to attack and damage rolls bonus equal to 1/4 the Stone giant's HD. The Stone weapon is only good for two blows per HD untill it crumbles into pieces, it's too heavy and rough for anyone else to use it, and has no market value. The Stone Giant may create as many as he wishes, but he can carry two at a time due to their massive load. They count as magic for bypassing DR and hiting incorporeal creatures.
The Stone Giant can initiate a bullrush as a free action whitout provoking attacks of oportunity whenever he hits an oponent with his Mountain Weapon.
Growth: At fourth level, the Stone Giant finishes growing to large size but loses Powerful Build. His AC, bonus to hit, slam damage, grapple and skills change accordingly, but he doesn't get any ability score bonus or penalties. His base movement speed increases by 10' (This movement boost occurs again at 12HD and 20HD, as the giant increases in size again).
The Giant continues to grow throughout his life:
At 8HD, the Stone Giant reacquires Powerful Build, granting partial benefits of Huge size.
At 12HD, the Stone Giant grows to Huge size and loses Powerful Build.
At 16HD, the Stone Giant reacquires Powerful Build, granting partial benefits of Gargantuan size.
At 20HD, the Stone Giant grows to Gargantuan size and loses Powerful Build.
Throw Stone: At fourth level, the Stone Giant may begin throwing boulders or other large objects. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 900 feet. A Huge giant can hurl rocks of 60 to 80 pounds (Medium objects). A Gargantuan giant can hurl rocks of 90 to 120 pounds (large objects). Inanimate objects of similar size and heft may be substituted, but you lose the racial bonus to attack rolls and have half the range.
Catch: At fourth level, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, and 25 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The giant must be ready for and aware of the attack in order to make a rock catching attempt.
Trample:Avalanche Throw: At At fifth level, as an attack action, the Stone Giant may grab an oponent and throw it against another oponent. It must hit the oponent with a sucessfull touch attack, suceed on a Str check against the oponent (apply Size modifiers as normal, but an oponent on fire takes a -4 penalty on this check), and if it suceeds it can fling that oponent against another target, counting it as a Rock of the same size for damage, racial bonus and range purposes. Regardless of hiting or missing, the flinged oponent takes falling damage as apropriate, even if it could normally fly. A reflex save DC 10+1/2HD+Str mod halves this falling damage.
In adition, the Stone Giant may start a bullrush as a free action when it hits an oponent with a thrown attack, whetever it's with a weapon or hapless enemy. Use the Stone giant's stats as if he was in melee.
Soul of Stone: At sixth level, the Stone Giant can talk to the earth, and it answers. He may use Stone Shape as a SLA 1/day for every 3 HD he has.
At 9 HD, he may use Transmute Rock to Mud and Transmute Mud to Rock 1/day for every 4 HD he has.
At 12 HD, he may use Stoneskin and Stone Tell 1/day for every 5 HD he has.
At 15 HD, he may use can cast Earthquake 1/day for every 6 HD he has.
At 18 HD, he may use Summon Elemental Swarm 1/day for every 9 HD he has, but only for earth elementals.
A Stone Giant who multiclasses into an arcane caster class can count his Stone Giant levels as levels of that class for purposes of CL/ML and for the purposes of learning new spells/powers and getting new spell slots/power points. However, he does not retroactively gain spell slots or new spells for caster levels he did not take, nor does he add his Stone Giant level to his character level for the purpose of class features, such as familiars.
Crushing Weapon: at sixth level, the Stone giant's Mountain weapon ignores DR and hardness from it's targets, and can strike ethereal creatures whitout any miss chance. In adition, whenever it lands a blow, the Stone giant may apply extra pressure, shattering the weapon instantly but forcing the oponent to make a Fort Save with DC=10+1/2HD+Str modifier or be stunned.
At 10 HD this ability ignores any immunity to stun, but oponents with such immunity gain a +5 bonus on their saves.
Rolling Stones:At seventh level, as a standard action, the Stone Giant may throw a rock in a straight path instead of an arc, affecting all on a line with 20 feet per HD and width equal to the size of the thrown rock. Oponents on the area of effect are automatically hit, but allowed a reflex save with DC 10+1/2 HD+Str mod for half damage.
If there's an unatended inanimate object on the path, the thrown rock ignores it's hardness and deals double damage. If it's enough to destroy the object, the rock continues trough at full strenght.
Impact: At seventh level, oponents hit by a Stone Giant's thrown rocks/creatures must make a reflex save with DC 10+1/2HD+Str mod or lose their next move action as they're too busy recovering themselves from the extreme impact. In addition thrown stones from the Stone Giant now receive an enanchment bonus to attack and damage rolls equal to 1/4 HD, and count as magic for bypassing DR and hiting incorporeal creatures.
Living Mountain: At eighth level, the Stone Giant's body is so roughed and hard that if he stands still, he can pass for a piece of rock. It takes a sucessfull Spot or search check with DC 10+HD+Con modifier to notice it's actually a Stone Giant, as long as he doesn't take any actions.
Meteor Gamble: At eight level, a number of times per day equal to his Con modifier, as a fullround action, the Stone Giant can throw a rock or any other weapon, and immediatily jump on it, leting it carry him trough the air, before both crashing over an oponent!
Treat this as a thrown attack, except that it deals double the normal damage, it affects an area equal to the Stone Giant's area, oponents inside that area are automatically hit (reflex save with DC 10+1/2HD+Con mod for half), and those failing their saves are dazed for 1 round. The Stone Giant ends on the area of impact, but takes no damage at all from the whole process.
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Comments:[spoiler]
The stone giants are suposed to be nicier of giants. Wich means instead of crushing you under their foot, they prefer to throw rocks at each other. But their failed shots can easily hit innocent a passer-by.
So I decided to focus on the whole rock-throwing thingy, plus allowing them to bash oponents with random slabs of rock. The Stone Giant also has a natural knack for magic on top of the other giants, wich makes caster a possibility.
The capstone combines the best of both worlds by being a powerfull thrown attack and geting you in melee in one go!
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