Here is a revised version. Thanks very much to everyone who PEACHED, you all were just PEACHY.
Revisions include:
Combining abilities to resist going unconcious;
Doing away with improved feint as a class feat (you may get it as a bonus feat);
Allowing three bonus feats;
Adding some boxing slang for flavor.
THE BOXER-TAKE TWO.
Pre-requisites: +3 BAB, knockout and brawl feats.
Action points: Six per level
Hit die: d8
Skill points: three per level
Class skills: Bluff, intimidate, sense motive, profession, read language, write language, current events,
popular culture, streetwise, concentration.
For BAB, defense and saving throws, I am thinking either strong or martial artist stats. Thoughts on that?
Class features by level:
Level One: The boxer may use knockout or improved knockout punch on an opponent the boxer dazed in the
the round immiediately prior to the current round. May only make one knockout or improved
knockout attempt a round, and cannot make any other attacks except AO's and cleaves.
Level Two: 'Iron Chin'. Normally someone who takes more non-lethal than their constitution must make a
fort saving throw. If they suceed, they are dazed for one round. If they fail, they are knocked
unconcious for 1d4 rounds.
*If a boxer exceeds the saving throw by five, he is stunned for one round instead instead of
being dazed.
*If the boxer fails the fort save by five or less, they are knocked prone and dazed instead.
Level Three: Bonus Feat: choose from Improved Brawling, Dodge, Imrpoved Knockout, Agile Riposte,
Great Fortitude, Renown and Improved Feint. Must meet pre-requisites.
Level Four: 'Liver Punch'. Boxers may choose to wear an opponent down by hitting the ribs and liver
with a full round action, makes it difficult for opponenent to breath (also makes them sick).
The boxer can only make a single attack while executing a liver punch. If the boxer hits, the
boxer's opponent temporarily loses one constitution point. If the boxer scores a critical, the
opponent temporarily loses two constitution points. Constitution points are recovered per SRG.
Boxer cannnot make any other attacks that round other than AO's.
Level Five: The boxer may use KO or Improved KO on an opponent that the boxer has sucessfully feinted
against in the same round or a the round immiediately prior. May only make one knockout or
improved knockout attempt a round, and cannot make any other attacks except AO's and
cleaves.
Level Six: Bonus Feat: choose from Improved Brawling, Dodge, Imrpoved Knockout, Agile Riposte,
Great Fortitude, Renown and Improved Feint. Must meet pre-requisites.
Level Seven: 'Comeback': If a boxer takes non-lethal damage more than their con, fails his fort
save, and becomes unconcious, he can spend and action point and make a comeback.
Instead of falling unconcious, he gets an increase of +2 to STR and CON for 1d6 rounds.
He remains concious at the end of those rounds. A boxer can only use this power once a day.
Level Eight: 'Devestating Uppercut'. A boxer can use KO or improved KO against any opponent. Doing so is
a full round action and is the only attack the boxer can make besides AO's and cleaves.
Level nine: Bonus Feat: choose from Improved Brawling, Dodge, Imrpoved Knockout, Agile Riposte,
Great Fortitude, Renown and Improved Feint. Must meet pre-requisites.
LVL 10: 'Rabbit Punch': named after the chop to the neck used to kill rabbits, very dangerous because
it can sever a human's brain stem. By spending an action point, a boxer may use KO or
improved KO to inflict lethal damage on an opponent they dazed
or sucessfully feinted
against the round immiediately prior. This is the only attack the boxer may make that
round other than AO's, and is a full round action.
Class ability substitution: A boxer may take backstabbist's 'Happy G Haymaker' instead of 'Liver Punch'.
'Happy G Haymaker': Regardless of other KO/IKO requirements, the Boxer may make
a Run-up Haymakerattack as a Charge ending in a KO punch. All Charge requirements must be met. The
HappyG Haymaker allows KO attempts when the target is not flatfooted or otherwise
able to use KO effects on, if the Charge requirements are met.
Now for some fun....
Character gets +2 to both hit, 4x damage and gain three reputation points if the following conditions are met while using the Happy-G Haymaker AKA Jerry Springer Special':
1) Character is on the Jerry Springer show while attacking, and
2) They just found out their 'ole man/'ole lady has been CENSORED with another guest;
2) the guest who has been CENSORED with their ole lady/man is on the show and is the intended target of the attack.