Detect Gems
Divination [Earth]
Level 0 Arcane spell
Verbal, Somatic
Casting Time: 1 standard action
Range: 60 feet
Area: Cone-shaped emanation
Duration: Concentration, up to 1 minute per level (D)
Save: None
Spell Resistance: No
You detect gems. The amount of information revealed depends on how long you study a particular area or subject.
1st Round: Presence or absence of gems.
2nd Round: Number of different gems.
3rd Round: The exact location, type, and value.
Each round, you can turn to detect gems in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Detect Gems can be made permanent with a permanency spell.
Destroy Water
Transmutation [Earth]
Level 1 Arcane spell
Verbal, Somatic
Casting Time: 1 standard action
Range: Close
Effect: Up to 2 gallons of water/level
Duration: Instant
Save: Will negates
Spell Resistance: Yes
Magic liquid, potions, balms, oils, and drinkable liquids are ruined and become dust if the target fails a Will save for each item. If the save is passed, that item can not be affected for 24 hours. Unattended non-magical liquids don't get a save.
Petrify
Transmutation [Earth]
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes
The target takes 1d10 Earth damage +5 damage per caster level beyond the first.
If the target is willing, helpless, or reduced to 0 or less HP by this spell, the subject is Petrified, along with all its carried gear, turning into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities. The creature is not dead, but it does not seem to be alive either when viewed with spells such as deathwatch.
Only creatures made of flesh are affected by this spell.
This spell may be reversed as "Stone to Flesh".
Stone to Flesh restores a Petrified creature to its normal state, restoring life and goods. Any petrified creature, regardless of size, can be restored.