Author Topic: Simple Q&A #17 -- the "your mama's so ___ ... " edition  (Read 140482 times)

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LunaticsLament

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #340 on: September 20, 2010, 03:39:29 AM »
Q91  I'm going for a Fochlucan Lyrist Build using Ur-Priest for the divine side and I'm thinking bard/sublime chord for the arcane side.  Druidic language will be taken care of via RP. 
We get 2 LA free and can pay off one more LA, so I'll be playing an Air Mephling with the Shadow Template which gets evasion.  (The DM's good with that evasion type working for the Lyrist.) 
Also we will be getting feats every two levels instead of every three.

The issue I'm having is that my brain keeps frying out on the actual plotting out of the build, probably due to the sheer amount of reading this first semester of grad school is requiring.  Couldest thou help me?
"The capacity of the human mind for swallowing nonsense and spewing it forth in violent and repressive action has never yet been plumbed. "
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X-Codes

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #341 on: September 20, 2010, 04:04:03 AM »
Q92: Is there a handbook to exploiting all things evil, aside from general Necromancy?  Stuff like sacrificing people for Dark Craft XP, etc?

Q93: I know BoVD says you can extract a number of doses of liquid pain from a creature equal to it's Con score, but over how much time, and what happens if you try to extract more?  Any rules somewhere regarding those?
« Last Edit: September 20, 2010, 05:35:17 AM by X-Codes »

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #342 on: September 20, 2010, 06:12:18 AM »
Q89 I am an Azurin. I want to be large. No Half Minotaur. Help me out?
Pay an NPC to cast Enlarge Person on you, then Permanency it.
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Epimetheus

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #343 on: September 20, 2010, 01:43:36 PM »
Q91  I'm going for a Fochlucan Lyrist Build using Ur-Priest for the divine side and I'm thinking bard/sublime chord for the arcane side.  Druidic language will be taken care of via RP. 
We get 2 LA free and can pay off one more LA, so I'll be playing an Air Mephling with the Shadow Template which gets evasion.  (The DM's good with that evasion type working for the Lyrist.) 
Also we will be getting feats every two levels instead of every three.

The issue I'm having is that my brain keeps frying out on the actual plotting out of the build, probably due to the sheer amount of reading this first semester of grad school is requiring.  Couldest thou help me?

Assuming you'll be playing to lvl 20...

NE Shadow Air Mephling
Bard 1-7
Anything 1 (maybe Bard 8 if you want another 3rd lvl arcane slot and 3 known 3rd lvl spells as opposed to 2. Also would guarantee 16 BAB)
Ur Priest 1-2
Sublime Chord 1-2
Fochlucan Lyrist 1-8

You'll be wanting the Lute; since you can cast any Verbal only spell while you use it. There are quite a few buffs and debuffs that would fit in nicely for Bards and Clerics.

I don't know about feats, unfortunately.
Iron Will and Malign Spell Focus are needed. (Malign spell focus gives +2 to DC of evil spells, as opposed to Spell Focus (evil), which only gives +1. Malign Spell Focus is actually the prereq listed for Ur-priest entry in the non-CD. It might be in Libris Mortis or BoVD.)
Some metamagic and Divine Metamagic would be good. You'll want to either take the Quicken or Persist route. Heighten Spell is also helpful.
You may have extra bardic music uses. But it's possible that this is not the case because of the Sublime Chord 2 power that boosts CL.

Rebel7284

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #344 on: September 20, 2010, 01:52:09 PM »
There is always Factotum 8/Savage Bard 1/Ur Priest 1/Sublime Chord 1/Forlucan Lyrist 9

Two standard actions for your two spell lists. =D
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LunaticsLament

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #345 on: September 20, 2010, 02:15:22 PM »
Q91  I'm going for a Fochlucan Lyrist Build using Ur-Priest for the divine side and I'm thinking bard/sublime chord for the arcane side.  Druidic language will be taken care of via RP. 
We get 2 LA free and can pay off one more LA, so I'll be playing an Air Mephling with the Shadow Template which gets evasion.  (The DM's good with that evasion type working for the Lyrist.) 
Also we will be getting feats every two levels instead of every three.

The issue I'm having is that my brain keeps frying out on the actual plotting out of the build, probably due to the sheer amount of reading this first semester of grad school is requiring.  Couldest thou help me?

Assuming you'll be playing to lvl 20...

NE Shadow Air Mephling
Bard 1-7
Anything 1 (maybe Bard 8 if you want another 3rd lvl arcane slot and 3 known 3rd lvl spells as opposed to 2. Also would guarantee 16 BAB)
Ur Priest 1-2
Sublime Chord 1-2
Fochlucan Lyrist 1-8

You'll be wanting the Lute; since you can cast any Verbal only spell while you use it. There are quite a few buffs and debuffs that would fit in nicely for Bards and Clerics.

I don't know about feats, unfortunately.
Iron Will and Malign Spell Focus are needed. (Malign spell focus gives +2 to DC of evil spells, as opposed to Spell Focus (evil), which only gives +1. Malign Spell Focus is actually the prereq listed for Ur-priest entry in the non-CD. It might be in Libris Mortis or BoVD.)
Some metamagic and Divine Metamagic would be good. You'll want to either take the Quicken or Persist route. Heighten Spell is also helpful.
You may have extra bardic music uses. But it's possible that this is not the case because of the Sublime Chord 2 power that boosts CL.

So Preform Lute and Preform Dance for Snowflake Wardance with any extra skills.  Can I get a citation for the casting of verbal spells for the lute?
"The capacity of the human mind for swallowing nonsense and spewing it forth in violent and repressive action has never yet been plumbed. "
~Robert Heinlein

Kuroimaken

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #346 on: September 20, 2010, 02:21:54 PM »
Q91  I'm going for a Fochlucan Lyrist Build using Ur-Priest for the divine side and I'm thinking bard/sublime chord for the arcane side.  Druidic language will be taken care of via RP. 
We get 2 LA free and can pay off one more LA, so I'll be playing an Air Mephling with the Shadow Template which gets evasion.  (The DM's good with that evasion type working for the Lyrist.) 
Also we will be getting feats every two levels instead of every three.

The issue I'm having is that my brain keeps frying out on the actual plotting out of the build, probably due to the sheer amount of reading this first semester of grad school is requiring.  Couldest thou help me?

Assuming you'll be playing to lvl 20...

NE Shadow Air Mephling
Bard 1-7
Anything 1 (maybe Bard 8 if you want another 3rd lvl arcane slot and 3 known 3rd lvl spells as opposed to 2. Also would guarantee 16 BAB)
Ur Priest 1-2
Sublime Chord 1-2
Fochlucan Lyrist 1-8

You'll be wanting the Lute; since you can cast any Verbal only spell while you use it. There are quite a few buffs and debuffs that would fit in nicely for Bards and Clerics.

I don't know about feats, unfortunately.
Iron Will and Malign Spell Focus are needed. (Malign spell focus gives +2 to DC of evil spells, as opposed to Spell Focus (evil), which only gives +1. Malign Spell Focus is actually the prereq listed for Ur-priest entry in the non-CD. It might be in Libris Mortis or BoVD.)
Some metamagic and Divine Metamagic would be good. You'll want to either take the Quicken or Persist route. Heighten Spell is also helpful.
You may have extra bardic music uses. But it's possible that this is not the case because of the Sublime Chord 2 power that boosts CL.

So Preform Lute and Preform Dance for Snowflake Wardance with any extra skills.  Can I get a citation for the casting of verbal spells for the lute?
You know, I'd actually recommend Perform Singing instead of the lute. It frees your hands for wielding weapons and whatnot. Besides, as far as mantaining performance, just use Animate Instruments.
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For proof, look here:

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[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

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betrayor

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #347 on: September 20, 2010, 02:56:53 PM »
Q94:Is there any WoTC book that has information about goblins and goblinoids in general besides the monster manual?
The only thing that comes to mind are tidbits of information from Eberron books....

PhaedrusXY

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #348 on: September 20, 2010, 02:58:06 PM »
You know, I'd actually recommend Perform Singing instead of the lute. It frees your hands for wielding weapons and whatnot. Besides, as far as mantaining performance, just use Animate Instruments.
I've never really understood why people always want to maintain their songs, anyway. They last for 5 rounds even if you don't, which is longer than most combats. Take Song of the White Raven, throw out your song, and then do something useful. It absolutely drives me crazy when I join a group and the party bard just sits there doing nothing but singing for the whole combat. It makes me want to kill them.
[spoiler]
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Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Epimetheus

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #349 on: September 20, 2010, 03:05:25 PM »
Oh dear, that reminds me...

Q 95 How long does it take to switch from playing an instrument [bardic music] to drawing a 2-handed weapon? No Quick Draw. During your move action while moving?

McPoyo

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #350 on: September 20, 2010, 03:06:37 PM »
If you drop the instrument, no time. Otherwise it requires a separate move action to stow.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
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Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
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LunaticsLament

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #351 on: September 20, 2010, 03:12:45 PM »
You know, I'd actually recommend Perform Singing instead of the lute. It frees your hands for wielding weapons and whatnot. Besides, as far as mantaining performance, just use Animate Instruments.
I've never really understood why people always want to maintain their songs, anyway. They last for 5 rounds even if you don't, which is longer than most combats. Take Song of the White Raven, throw out your song, and then do something useful. It absolutely drives me crazy when I join a group and the party bard just sits there doing nothing but singing for the whole combat. It makes me want to kill them.

There's also the Harmonizing weapon enhancement which keeps the song going another 10 rounds IIRC.
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~Robert Heinlein

Kuroimaken

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #352 on: September 20, 2010, 03:29:14 PM »
You know, I'd actually recommend Perform Singing instead of the lute. It frees your hands for wielding weapons and whatnot. Besides, as far as mantaining performance, just use Animate Instruments.
I've never really understood why people always want to maintain their songs, anyway. They last for 5 rounds even if you don't, which is longer than most combats. Take Song of the White Raven, throw out your song, and then do something useful. It absolutely drives me crazy when I join a group and the party bard just sits there doing nothing but singing for the whole combat. It makes me want to kill them.
Actually, most people get the rule about sustaining songs wrong.

It DOES NOT take a standard action to keep Inspire Courage up. You're just required to keep up your performance, which if you're singing, means you get to cut people up while you're at it.
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

I HAVE BROKEN THE 69 INTERNETS BARRIER!


Epimetheus

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #353 on: September 20, 2010, 03:36:22 PM »
If you drop the instrument, no time. Otherwise it requires a separate move action to stow.

How about this?

Stow/drop the instrument into Heward's Handy Haversack during a move action. [I am under the impression that you can draw a weapon during a move action if you have BAB >= 1. But while it isn't necessarily said, I'd think that this is extendable to 'Sheathe'ing a weapon too. PH pg 142] And draw the 2-handed weapon from the bag as a free action.

McPoyo

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #354 on: September 20, 2010, 03:42:36 PM »
I believe the FAQ stated you couldn't combine sheathing with movement. I may be wrong.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

BeholderSlayer

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #355 on: September 20, 2010, 03:44:21 PM »
Retrieving items from a HHH is a move action, not a free action, IIRC.
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The_Mad_Linguist

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #356 on: September 20, 2010, 03:50:30 PM »
Eh, slight of hand it onto your person.
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PhaedrusXY

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #357 on: September 20, 2010, 03:54:44 PM »
If you drop the instrument, no time. Otherwise it requires a separate move action to stow.

How about this?

Stow/drop the instrument into Heward's Handy Haversack during a move action. [I am under the impression that you can draw a weapon during a move action if you have BAB >= 1. But while it isn't necessarily said, I'd think that this is extendable to 'Sheathe'ing a weapon too. PH pg 142] And draw the 2-handed weapon from the bag as a free action.
Retrieving items from a HHH is a move action, not a free action, IIRC.
Yeah... you have a lot wrong up there, Epimetheus. :P

It's a move action to stow the instrument, and another to draw your weapon. You can combine drawing the weapon from a sheathe with your normal movement if you have at least a BAB +1, though. If you stick your weapon in your HHH... it takes a move action, no matter what. You can't stow anything as part of movement. It doesn't go both ways.

As stated though, simply dropping your instrument is a free action. So if you do that, and draw your weapon as part of movement, it doesn't really cost any actions. If you have the instrument tied to you somehow (string, shoulder strap, etc), you don't even have to worry about losing it.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Epimetheus

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #358 on: September 20, 2010, 04:01:26 PM »
If you drop the instrument, no time. Otherwise it requires a separate move action to stow.

How about this?

Stow/drop the instrument into Heward's Handy Haversack during a move action. [I am under the impression that you can draw a weapon during a move action if you have BAB >= 1. But while it isn't necessarily said, I'd think that this is extendable to 'Sheathe'ing a weapon too. PH pg 142] And draw the 2-handed weapon from the bag as a free action.
Retrieving items from a HHH is a move action, not a free action, IIRC.
Yeah... you have a lot wrong up there, Epimetheus. :P

It's a move action to stow the instrument, and another to draw your weapon. You can combine drawing the weapon from a sheathe with your normal movement if you have at least a BAB +1, though. If you stick your weapon in your HHH... it takes a move action, no matter what. You can't stow anything as part of movement. It doesn't go both ways.

As stated though, simply dropping your instrument is a free action. So if you do that, and draw your weapon as part of movement, it doesn't really cost any actions. If you have the instrument tied to you somehow (string, shoulder strap, etc), you don't even have to worry about losing it.

A lot wrong... :(

Well, Crystal Keep (haven't checked DMG) at least says that HHH is a free action to draw whatever's there.

But yeah, the main worry was losing the instrument. [oh a strap, wow. I should've thought of that. Guess my username is pretty accurate.]

Thanks for the very insightful comments, everyone. :)

LunaticsLament

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #359 on: September 20, 2010, 04:07:14 PM »
If you drop the instrument, no time. Otherwise it requires a separate move action to stow.

How about this?

Stow/drop the instrument into Heward's Handy Haversack during a move action. [I am under the impression that you can draw a weapon during a move action if you have BAB >= 1. But while it isn't necessarily said, I'd think that this is extendable to 'Sheathe'ing a weapon too. PH pg 142] And draw the 2-handed weapon from the bag as a free action.
Retrieving items from a HHH is a move action, not a free action, IIRC.
Yeah... you have a lot wrong up there, Epimetheus. :P

It's a move action to stow the instrument, and another to draw your weapon. You can combine drawing the weapon from a sheathe with your normal movement if you have at least a BAB +1, though. If you stick your weapon in your HHH... it takes a move action, no matter what. You can't stow anything as part of movement. It doesn't go both ways.

As stated though, simply dropping your instrument is a free action. So if you do that, and draw your weapon as part of movement, it doesn't really cost any actions. If you have the instrument tied to you somehow (string, shoulder strap, etc), you don't even have to worry about losing it.

Or, if ye can get an instrument that doth qualify as a weapon a weapon crystal of return would work very well for the drop/draw tactics of which you speak.

I also should have mentioned that I was thinking of throwing a shadow variant of Dragonfire Inspiration onto the character rather than inspire courage as we are going into an Atropus campaign, though the players don't know that as yet. :)
« Last Edit: September 20, 2010, 04:10:08 PM by LunaticsLament »
"The capacity of the human mind for swallowing nonsense and spewing it forth in violent and repressive action has never yet been plumbed. "
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