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Quote from: wotmaniac on March 22, 2011, 03:41:36 PMQuote from: Gods_Trick on March 22, 2011, 03:33:48 PMOn a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads. Sounds fine to me.probably over on "Off-topic".might want to put a little disclaimer in the first post.This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
Quote from: Gods_Trick on March 22, 2011, 03:33:48 PMOn a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads. Sounds fine to me.probably over on "Off-topic".might want to put a little disclaimer in the first post.
On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
A gygaxian dungeon is like the world's most messed up game show. Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
Quote from: McPoyo on March 30, 2010, 05:13:33 PMThey don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.Though sometimes, the surgeon (DM) botches them pretty bad...Best metaphor I have seen in a long time. I give you much fu.
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.Though sometimes, the surgeon (DM) botches them pretty bad...
Three Errata for the Mage-kings under the sky,Seven for the Barbarian-lords in their halls of stone,Nine for Mortal Monks doomed to die,One for the Wizard on his dark throneIn the Land of Charop where the Shadows lie.
Why not use the Adaptation section of SCM to make it raceless? If any organization in FR would have a super specialist casting prc, it would be Thay.Would free up 3 more levels.Edit: make Shadow Adept one of them in there prior to RW and you save feats on prereqs, and get another +4-ish to your spells.
It's one level for a lot more utility >.>
Quote from: McPoyo on September 13, 2010, 09:44:00 AMIt's one level for a lot more utility >.>Take it after and get 21st level slots donated by the Sims Makes that whole Circle Magic thing a LOT faster.
Quote from: KellKheraptis on September 13, 2010, 09:51:18 AMQuote from: McPoyo on September 13, 2010, 09:44:00 AMIt's one level for a lot more utility >.>Take it after and get 21st level slots donated by the Sims Makes that whole Circle Magic thing a LOT faster.I'm missing something there. I'm not seeing that get slowed down any.
Quote from: McPoyo on September 13, 2010, 09:58:47 AMQuote from: KellKheraptis on September 13, 2010, 09:51:18 AMQuote from: McPoyo on September 13, 2010, 09:44:00 AMIt's one level for a lot more utility >.>Take it after and get 21st level slots donated by the Sims Makes that whole Circle Magic thing a LOT faster.I'm missing something there. I'm not seeing that get slowed down any.Making a Sim at 20th level creates one of half your level. If you at level 10 can use Circle Magic because you went Wiz 5/Red Wiz 5, they are also Circle Magic capable. As in on their own lead circles and pump their spells just like you. Wicked, huh?
Might want to combine it with Node magic (Underdark and Champions of Ruin). Can get some funny shenanigans going on with a runestaff of widened Node Genesis fueled by powered up circle magic for early access nodes in your character's baskstory, so they've had a chance to fully expand without using flowing time planar traits.And it's quite easy to get insane caster level boosts to get Class 13+ nodes. Add in an Acorn of Far Travel, and you can apply every metamagic you can get your hands on for free to every spell you cast. DM: "what metamagics did you prepare on that Locate City?"You: "All of them."Dm: "All of them?"You: "All of them. Every. single. last. one."Twinned repeating ocular split ray etc locate city nuke?
OK, here's a little extension of the Shadowcraft Mage idea:Human (Thay) Wizard 5/Red Wizard 5/Spellthief 2/ Stoneblessed (Gnome) 3/Shadowcraft Mage 5Feats:(In no particular order) Leadership, School Focus (Illusion), Tattoo Focus, Uncanny Foresight, Node Spellcasting, Arcane Manipulation, Arcane Disciple, and Master Spellthief.Later on, retrain Wizard 1 to Gnome Wizard 1. Get rid of Leadership after 10th level, since if you are smart, you'll have Simulacrum on your spell list.Retrain Spell Mastery/Uncanny Foresight into Earth Sense/Earth Spell after you get into Shadowcraft MageYou don't need Arcane Disciple if you can find a Wizard that has Miracle on his spell list, and thus in his spell book.Laugh at everyone as you cast Shadow Miracles at 20th level.Oh, and by the way, your maximum reality is about 220%, and, after Circle looping, end with casting Miracles out of every spell slot at CL 100.You may now laugh at other wizards, because you made the node your base is in out of Shadow Magic, so you get twice the boost.Enjoy a +8 to your 100 Cl for no real cost to you.Heck, wait 5 or so years; you'll get a +26 for the price of a 6th level node!Now, all we need is a way to turn this bad boy immortal, so that he will eventually become invincible!If you're wondering why all of the Cl boosts are such wonky numbers, it's because you first multiply them by 2.2, and then they apply to both your Spellthief and Wizard Cl. Funnily enough, these are added together afterwards.With your theoretical level 13+ node, this guy would get a +56-57 to his CL. Not to shabby, if I say so myself.So you ultimately don't break any records, but you are still immensely badass. I suggest you go around nuking countries; just miracle yourself some energy immunity, and cast a Shadow AftS for fun; let's just say a sphere with a radius of 1560 miles is nothing to be sneezed at.There is also always Gate...Wait, how many things have 312 HD at the most?
Basically, Nodes let you make a spellcraft check to boost your caster level by their class. So +13 from Node, boosting CL to 40 via circle magic, plus other basic boosters to CL, then double it via Master Spellthief.
You could, but it wouldn't really provide much help...
Quote from: McPoyo on September 13, 2010, 01:55:17 PMYou could, but it wouldn't really provide much help...Well, if the way I read spellthief is accurate, by piling up the nodes you'd get something like +78 CL on necromancy, enchantment, and illusion. You'd get +52 on all other spells. I will grant that, at this point, you are starting to get comparatively little return for your caster levels, but it's all in good fun to see how far you can push it.
Quote from: BeholderSlayer on September 13, 2010, 02:12:56 PMQuote from: McPoyo on September 13, 2010, 01:55:17 PMYou could, but it wouldn't really provide much help...Well, if the way I read spellthief is accurate, by piling up the nodes you'd get something like +78 CL on necromancy, enchantment, and illusion. You'd get +52 on all other spells. I will grant that, at this point, you are starting to get comparatively little return for your caster levels, but it's all in good fun to see how far you can push it. Plus, you can't technically overlap nodes. Champions of Ruin expand on that.
Quote from: McPoyo on September 13, 2010, 02:14:23 PMQuote from: BeholderSlayer on September 13, 2010, 02:12:56 PMQuote from: McPoyo on September 13, 2010, 01:55:17 PMYou could, but it wouldn't really provide much help...Well, if the way I read spellthief is accurate, by piling up the nodes you'd get something like +78 CL on necromancy, enchantment, and illusion. You'd get +52 on all other spells. I will grant that, at this point, you are starting to get comparatively little return for your caster levels, but it's all in good fun to see how far you can push it. Plus, you can't technically overlap nodes. Champions of Ruin expand on that.Ah, I must have missed that line. I sortof glossed over the CoR section since it looked basically identical to the Underdark section.
Quote from: McPoyo on September 13, 2010, 01:43:25 PMBasically, Nodes let you make a spellcraft check to boost your caster level by their class. So +13 from Node, boosting CL to 40 via circle magic, plus other basic boosters to CL, then double it via Master Spellthief.How does Master Spellthief double your CL 40 for your wizard spells? I must be reading something wrong. I'm not incredibly familiar with Master Spellthief. Right now I'm getting a CL of 85, but that's because I only doubled the Node bonus.
Quote from: BeholderSlayer on September 13, 2010, 02:55:12 PMQuote from: McPoyo on September 13, 2010, 01:43:25 PMBasically, Nodes let you make a spellcraft check to boost your caster level by their class. So +13 from Node, boosting CL to 40 via circle magic, plus other basic boosters to CL, then double it via Master Spellthief.How does Master Spellthief double your CL 40 for your wizard spells? I must be reading something wrong. I'm not incredibly familiar with Master Spellthief. Right now I'm getting a CL of 85, but that's because I only doubled the Node bonus.Cl 40 is because of Circle Magic.