PART I
I made sure to read Solo's Being Bane guide, which I thoroughly enjoyed, for the basics of what is useful and what's not, now I'm looking for more interactive help on the character, and his sidekick, who is not covered by Solo's guide.
This character is meant to start off at Level 1 (characters get 1 free LA), and work his way up to Level 20. So what I'm looking for are obvious weakness, improvements, and things I've overlooked. I enjoy optimizing, but I do want his RP flavor to be maintained, a large, charging, hulk of a wild mountain man, with his sexy buffing sidekick. Equipment ideas would be insanely helpful.
Pretty much any book is allowed, just ease up on the abbreviations since I don't have them all memorized by heart.
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Gestalt Barbarian(Pathfinder)//Scout
The only things I'm taking from Pathfinder are the Rage Powers, and the way Rages/day are handled. Feats are all 3.5.
22 Str, 15 Dex, 19 Con, 16 Int, 15 Wis, 13 Cha
1: Lion Totem Barbarian (Pounce), Goliath Substitution Level (Mountain Rage)
Powerful Charge, Power Attack , Improved Bull Rush
Flaws: Glory Hound, Implacable, Traits: Agressive, Honest
2: Rage Power (Lesser Elemental Rage)
3: Improved Sunder
4: Rage Power (Lesser Spirit Totem), Bonus Feat (Improved Initiative)
6: Rage Power (Energy Resistance)
Shocktrooper
7: Streetfighter variant - Lose DR, increase crit threat by 1 on charge or foe is flat footed
8: Rage Power (Elemental Rage), Bonus Feat (Improved Skirmish)
9: Combat Brute
10: Rage Power (Spirit Totem), Variant - Up to 90 degree turn on rage
12: Rage Power (Greater Energy Resistance), Bonus Feat (Danger Sense)
Knockback
13: Variant - Charge through squares occupied by allies or noncombatants
14: Rage Power (Clear Mind)
15: Leadership (Solo has me entirely convinced on the sexy bard cohort for a Barbarian)
16: Rage Power (Greater Elemental Rage), Bonus Feat (Quick Reconnoiter), Variant - 4x speed on charge
18: Rage Power (Greater Spirit Totem)
Leap Attack
19: Variant - Cleaving Charge (If 1st attack drops opponent, charge next opponent at least 10ft away and you have at least 10ft movement left)
20: Rage Power (Energy Absorbtion), Bonus Feat (Iron Will)
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I might be able to squeeze in two more feats due to the campaign home rules, and it's all a toss up of Improved Critical, Telling Blow, and Reckless Rage. I'm unsure which of those would fit best, although Improved Critical and Telling Blow have some synchronization.
Since his AC is terrible, I plan on getting a Blurring on his chain shirt + Energy Defense + Spirit Totems to make hitting him always have a 1/5 chance to miss or hurt the enemy like hell.
PART II
The second part, that's a much bigger question and is going to require a lot more help, is the design of his cohort. The basic idea is that she be his buffer. One half of the character pretty much has to be a Bard for flavor. The second half I'm considering either Dragon Shaman, Marshal, or Healer. The first two have the obvious passive buffs, and the Healer is self explanatory. I'm leaning towards Bard//Marshal, but I'm not really familiar enough with any 4 of these classes to know off the top of my head their pros and cons.
My hesitant put together:
[spoiler]
Silverbrow Human or Spellscale w/ Substitution levels
Gestalt Bard//Marshal
Flaws: Arcane Performer, Noncombatant
Feats: Draconic Aura, Lingering Song, Words of Creation, Jack of All Trades, Melodic Casting, Combat Pananche, Obtain Familiar (2-3 feats left)
ACF: Spellbreaker Song, Bardic Knack
My feat choices here are rather less focused than the Barbarian, they all seem good but I'm not sure how well they all add up together.
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