Author Topic: Adventuring for the blind  (Read 4393 times)

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Bulwer

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Adventuring for the blind
« on: September 09, 2010, 01:33:17 PM »
Okay, so say that your DM allows you to take Blind as the equivalent of two Flaws. The Blinded condition is no joke: AC penalties, skill penalties, half speed, everyone has total concealment.

So let's drop one of our extra feats on Blind-Fight. That gives a human a 20-foot move speed, which is manageable, gives you back Dex to AC, and lets you re-roll  the concealment miss chance. You're stuck with the -2 to AC, though, unless I'm missing something about the +2 to attacks for being invisible and the -2 to AC for being blind.

Class options: Clerics could be very effective noncombatant buffers and healers, but that's for chumps. I wanna do the whole Daredevil thing and do some violence that I can't see. Psions get Synesthesia, which is handy. An arcane caster could do the traditional Mindbender->Mindsight dip, but might still walk into walls and mindless enemies. Scoring a familiar or animal companion would be handy.

Rebel7284

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Re: Adventuring for the blind
« Reply #1 on: September 09, 2010, 01:52:49 PM »
Blindfold of true darkness from MIC?
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carnivore

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Re: Adventuring for the blind
« Reply #2 on: September 09, 2010, 02:26:24 PM »
look at the feat:

BLIND-FIGHT [GENERAL]
Benefit: In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.
An invisible attacker gets no advantages related to hitting you in melee

carnivore

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Re: Adventuring for the blind
« Reply #3 on: September 09, 2010, 02:29:03 PM »
heres another useful feat:

BLINDSIGHT,5-FT.RADIUS [GENERAL]
Prerequisites: Base attack bonus +4, Blind-Fight, Wisdom 19.
Benefit: Using senses such as acute hearing and sensitivity to vibrations, you detect the location of opponents who are no more than 5 feet away from you. Invisibility and darkness are irrelevant, though it you discern incorporeal beings.


 :D

PhaedrusXY

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Re: Adventuring for the blind
« Reply #4 on: September 09, 2010, 02:48:37 PM »
An invisible attacker gets no advantages related to hitting you in melee
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CantripN

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Re: Adventuring for the blind
« Reply #5 on: September 09, 2010, 03:39:22 PM »
I'd go for a Necropolitan with Lifesight. Surely, you can arrange for a Familiar or your party to always be about, not to mention enemies.
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BeholderSlayer

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Re: Adventuring for the blind
« Reply #6 on: September 09, 2010, 03:41:02 PM »
Something about a blind illusionist makes me giggle.
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carnivore

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Re: Adventuring for the blind
« Reply #7 on: September 09, 2010, 06:56:04 PM »
Something about a blind illusionist makes me giggle.


Major Image
Illusion (Figment)
Level: Brd 3, Sor/Wiz 3
Duration: Concentration + 3 rounds
This spell functions like silent image, except that sound, smell, and thermal illusions are included in the spell effect. While concentrating, you can move the image within the range.The image disappears when struck by an opponent unless you cause the illusion to react appropriately.



Blind Illusionist: "I hope that looks like what it smells like"

 :D

altpersona

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Re: Adventuring for the blind
« Reply #8 on: September 09, 2010, 07:01:04 PM »
'hello ladies'
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Monotremeancer

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Re: Adventuring for the blind
« Reply #9 on: September 09, 2010, 07:13:51 PM »
Go for "Shaky" as another flaw, I can't see what good ranged attacks would do you and you can always use another feat
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weenog

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Re: Adventuring for the blind
« Reply #10 on: September 09, 2010, 07:18:44 PM »
Tremorsense could be a big help to you.  Simplest way I can think of to get it is Horizon Walker: Cavernous Planar Terrain Mastery.
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carnivore

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Re: Adventuring for the blind
« Reply #11 on: September 09, 2010, 07:28:47 PM »
you also could be a Great Rogue/Trapfinder ... with this feat:

Tactile Trapsmithno penalty on these checks due to darkness or blindness.

also you could be very effective with this combo:

Keen-Eared ScoutQuick Reconnoiter[General, Scout](CAdv p112)(CAdv p10)req:Listen: 5 ranks,Spot: 5 ranks
You can make one Spot check and one Listen check each round as a Free Action.

in addition here is a great feat for you:

Earth Sense

BeholderSlayer

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Re: Adventuring for the blind
« Reply #12 on: September 09, 2010, 07:44:59 PM »
Something about a blind illusionist makes me giggle.


Major Image
Illusion (Figment)
Level: Brd 3, Sor/Wiz 3
Duration: Concentration + 3 rounds
This spell functions like silent image, except that sound, smell, and thermal illusions are included in the spell effect. While concentrating, you can move the image within the range.The image disappears when struck by an opponent unless you cause the illusion to react appropriately.



Blind Illusionist: "I hope that looks like what it smells like"

 :D
I'm imagining taking this Blind flaw for two feats, and playing as a Shadowcraft Mage. Taking Earth Sense to "see" things around you. Your illusions look almost nothing like what they are supposed to look like, but they still are incredibly difficult to disbelieve. Maybe even dip an initiator class and go JPM and pick up that maneuver that lets you hear things you can't see within range.

It would be a silly build, but it would be kindof hilarious coming up with bizarre visuals as your illusions that nobody can disbelieve.
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dark_samuari

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Re: Adventuring for the blind
« Reply #13 on: September 10, 2010, 01:04:54 AM »
Psionics to the rescue!!!

Quote from: Synesthete; 1st-level power; 10 minutes/level
You receive one kind of sensory input when a different sense is stimulated. In particular, you can either feel light or feel sound. You can shift your stimulated sense between these two options once per round as a swift action. Your senses continue to work normally as well, unless they are impaired for some reason.

Your face must be uncovered to use this power, because it is the skin of your face that acts as the sensory receiver.

If you are feeling light by absorbing ambient light onto your skin, you have your normal visual abilities (except for darkvision), even if your eyes are closed or you are blinded. If your eyes are working normally, you gain a +4 circumstance bonus on all Spot and Search checks. While feeling light, you are immune to gaze attacks.

If you are feeling sound by absorbing sound onto your skin and your ears are working normally, the expanded audio input provides you with a +4 circumstance bonus on Listen checks.

Psionic or magical displacement effects, invisibility effects, illusions, and other similar effects confuse your synesthete senses just as they would your normal senses.

You can also use this power to see sound if you are deafened, or hear light if you are blinded, thus removing all penalties associated with either condition (though you gain no bonuses for using the power in this way if you are not deafened or blinded).

Bulwer

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Re: Adventuring for the blind
« Reply #14 on: September 10, 2010, 02:30:05 PM »
There's a shocking amount of support for this in general, considering it's kind of a fringe thing.

Could one make an effective blind archer?

carnivore

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Re: Adventuring for the blind
« Reply #15 on: September 10, 2010, 02:33:29 PM »
yes .... but Zatoichi(Blind Swordsman) would be easier

Archery would probably be limited to a short range... probably 30' or less under most circumstances

 :D

snakeman830

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Re: Adventuring for the blind
« Reply #16 on: September 10, 2010, 03:41:22 PM »
yes .... but Zatoichi(Blind Swordsman) would be easier

Archery would probably be limited to a short range... probably 30' or less under most circumstances

 :D
I actually ran one using Synesthete.  Unfortunately, I wasn't able to find out how good the character was as she died from the first turn of combat (we were level 4 and the enemy we found was more than a little on the infamous side worldwide.  50+damage in a single blow).
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The_Mad_Linguist

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Re: Adventuring for the blind
« Reply #17 on: September 10, 2010, 03:56:15 PM »
yes .... but Zatoichi(Blind Swordsman) would be easier

Archery would probably be limited to a short range... probably 30' or less under most circumstances

 :D
I actually ran one using Synesthete.  Unfortunately, I wasn't able to find out how good the character was as she died from the first turn of combat (we were level 4 and the enemy we found was more than a little on the infamous side worldwide.  50+damage in a single blow).
I bet you never saw it coming!
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snakeman830

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Re: Adventuring for the blind
« Reply #18 on: September 10, 2010, 06:08:35 PM »
yes .... but Zatoichi(Blind Swordsman) would be easier

Archery would probably be limited to a short range... probably 30' or less under most circumstances

 :D
I actually ran one using Synesthete.  Unfortunately, I wasn't able to find out how good the character was as she died from the first turn of combat (we were level 4 and the enemy we found was more than a little on the infamous side worldwide.  50+damage in a single blow).
I bet you never saw it coming!
No, but I did learn what color his eyes sounded like :p
Literally
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

fuinjutsu

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Re: Adventuring for the blind
« Reply #19 on: September 11, 2010, 03:45:01 AM »
Blindfold of true darkness from MIC?

+1

A character build I made is designed around this.

Blindfold for seeing out to 30 ft
Mindsight for enemy detection out to 100 ft.
Familiar to make spot checks.

Scout1/Incarnate2/Ranger1/Scout+3/Totemist2/Ranger+3/Cloistered Cleric1/+Ranger

1) Open
3) Expanded Soulmeld Capacity
6) Swift Hunter
9) Mindsight


Incarnate2/Totemist1 lets you bind Shedu crown for telepathy 100 ft.  Mindsight FTW!
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