Author Topic: Need Some Monsters  (Read 3270 times)

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kevin_video

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Need Some Monsters
« on: September 08, 2010, 06:23:49 PM »
If there was a gaming resort done up ala Jurassic Park where you could hunt any creature of any difficulty, for a mere 1000 to 100,000 gold, what would you want to take on? I had a fair number of monsters, but a few of them turned out to be homebrew.

The sources can be from Tome of Horrors 1 to 3, any Monster Manual, and the Fiend Folio. You can even add templates for it. Like say you wanted to fight a celestial, which are normally good. If you can a way to make them evil, like a fiendish or white half-dragon solar, you can do that.

So far I've got:
Thorny Spellwarped Black Half-Dragon Fiendish Dire Bear
Paragon Fiendish Hellcat
Paragon Legendary Tiger
Thorny Spellwarped Half-Fiend Black Half-Dragon Dire Hydra, 12-headed
Spellwarped Landwalker Half-Fiend Flame-Spawned Hellfire Maurid Bloodshark
Iron Golem
Tomstone Golem
Dire Winter Wolf
Condordant Killer
Angel of Decay
Horrific Vasuthant
Lunar Ravager Barbarian
Protean Scourge
White Spawn Hunter
War Troll Sergeant
Demonflesh Golem
Githyanki Soldier
Merchurion
Death Knight
Legendary Tiger
Brachyurus
Gloom
Hoary Hunter
Master of the Wild
Tayellah
Jarilith
Thyrm Hound
Adamantine Golem
Sirrush (Single and Three-headed)
Vampires (Master, standard, Lord)
Ogre Mage
Pixie
Ethergaunt
Wereboar
Arrow Demon
Half-Elf
Half-Iron Golem
Lemorian
Half-Fey
Human Fighter

They can be of any CR between 13-27. I was thinking of putting in a tarrasque, but I wonder if that wouldn't be too much. However, some people would want to hunt that. Or a version of it, at least.

EDIT: If you can, try to make them no more than Huge size. I've got a couple of colossal in there, I know but the island resort might not have colossal sized trees.
« Last Edit: September 08, 2010, 06:31:51 PM by kevin_video »
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ShadowViper

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Re: Need Some Monsters
« Reply #1 on: September 08, 2010, 06:29:34 PM »
The 5 Chromatic Great Wyrms. As well as a Fang Great Wyrm.
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kevin_video

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Re: Need Some Monsters
« Reply #2 on: September 08, 2010, 06:32:52 PM »
The 5 Chromatic Great Wyrms. As well as a Fang Great Wyrm.
Just edited it. I forgot to mention a key factor about size. I might still keep a dragon or two. Just put them in underwater caves, or mountain caves, etc.
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Havok4

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Re: Need Some Monsters
« Reply #3 on: September 09, 2010, 01:37:22 AM »
The advantage of the tarrasque is that you can just keep it around after the customers knock it down to negitive hit points and it will be up and ready for the next batch.

kevin_video

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Re: Need Some Monsters
« Reply #4 on: September 09, 2010, 01:39:55 AM »
The advantage of the tarrasque is that you can just keep it around after the customers knock it down to negitive hit points and it will be up and ready for the next batch.
This is true. The resort's a scam, actually. All of them are going to be maurids. They look like the real deal, but they're a duller colour than the original, and when they die, they just respawn 24 hours later in a random spot no more than 500 feet from their birthing location. Anyone who figures out that it's not the real deal, will get a discount to stay quiet.
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kevin_video

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Re: Need Some Monsters
« Reply #5 on: September 13, 2010, 04:54:07 AM »
Wow. That didn't go nearly as well as I had hoped. They slaughtered everything within 1-2 rounds.
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kevin_video

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Re: Need Some Monsters
« Reply #6 on: October 01, 2010, 07:14:28 PM »
So I've come to learn the hard way that a CR 23 creature is absolutely no match for four ECL 20 PCs. I honestly had no idea. I thought it'd at least give them a challenge. Boy, was I ever wrong. So I'm going to advance a few of them with class levels and their own creature HD, and increase the number of monsters in a couple of areas. I'm starting to believe that CR 25-27 is necessary to even attempt to stop these guys.

The treasures that the creatures have for "standard", "double standard", etc, will be given to the creatures themselves. There will be other treasure areas that will accommodate for this, and make up for it as well. If they don't find it, that's their fault. :p When you're playing a lvl 20 campaign, I'm not holding your hand. I think that's fair.

All creatures are getting the Maurid template. It adds +1 CR, gives them max hp, changes their skin to a gray, and gives them the maurid subtype. It also gains some immunities. Check out the templates at Crystal Keep for more info.

Also, no ToB recommendations.

First up is the thorciasid. I thought this alone would do them in, and it kind of almost did. If the arcane users hadn't botched their spells, this might have been over very, very quickly, and it would have been destroyed in mere seconds. I hadn't realized that.

And yes, I'm trying to take these guys out. It's a Tome of Horrors style. However, let me know if there's no possible way that a group of 12 lvl 20 characters couldn't touch these guys because of AC being too high, etc.

Advancement will be +4 aberration levels to 33, +2 rage monk levels (that wisdom is too insane not to), +1 lion totem barbarian level (pounce).
New CR = 27. +6d8+72 and +1d12+12 HP, +5 BAB, +2 to Fort and Ref saves, +3 to Will, 8+int (aberration), 4+int x2 (monk), 4+int (barbarian), worth 155k (+4 CHA tome for +2 DC increase; 11000, ??? worth 45k). Feats (3+2) I'll determine later (MultiAttack and Improved MultiAttack are likely), +1 stat Wis, +1 stat Cha (+1 to DC). New AC is +10 for 53 (Dodge feat variant is +1 permanent). Rage likely won't be used, but it's there just in case. Touch and Flat-Footed AC is -18 and -15.

Others I'm looking at seem to be okay for CR (ie Adamantine Golem), but if they're put together with other creatures, it'll increase their CR anyways. I'm just finding that the PCs were not only able to hit them easily, but damage them with ridiculous amounts of hurt. Even if one of the characters may have cheated with their build.
« Last Edit: October 05, 2010, 10:46:41 PM by kevin_video »
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Re: Need Some Monsters
« Reply #7 on: October 02, 2010, 12:23:42 AM »
well idk about your party but my wiz at level 19 solo'd the bbeg in our campaign. and he was cr 25.

what i would suggest is, instead of just one bad ass, trying throwing some numbers at them. have your epic cr 25 etc, followed around by afew cr 19's or something.
this should help with keeping your monster from getting force fired by your entire party and insta owned

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Re: Need Some Monsters
« Reply #8 on: October 02, 2010, 12:31:59 AM »
The Giamonk.

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kevin_video

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Re: Need Some Monsters
« Reply #9 on: October 02, 2010, 05:02:37 AM »
well idk about your party but my wiz at level 19 solo'd the bbeg in our campaign. and he was cr 25.

what i would suggest is, instead of just one bad ass, trying throwing some numbers at them. have your epic cr 25 etc, followed around by afew cr 19's or something.
this should help with keeping your monster from getting force fired by your entire party and insta owned
Well the bbeg will be a CR 24 wizard/fighter/eldritch knight ethergaunt and he'll have a number of mirror minions who are exact copies of the pieces. Well, possible copies, but varied. So the point is to weaken them before this point. There's also going to be the Master of the Wild and his hounds, as well as a few others that will be against the raping of nature that the island will have been doing, and the PCs will be the scapegoats because the NPCs will place all blame on them.

One fight will be an advanced iron golem, tombstone golem, adamantine golem, and advanced demonflesh golem. That should at least try to slow them down. There'll also be a small band of vampires too. If they can hit the PCs, they'll drain them pretty well.

I don't want to take it easy on them, but I don't want to slaughter them on the first fight.

And Solo, what is a Giamonk?
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The_Mad_Linguist

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Re: Need Some Monsters
« Reply #10 on: October 02, 2010, 06:31:47 AM »
And Solo, what is Giamonk?
About half his ECL in CR, I'd say.
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kevin_video

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Re: Need Some Monsters
« Reply #11 on: October 02, 2010, 06:48:38 AM »
And Solo, what is Giamonk?
About half his ECL in CR, I'd say.
Still not completely following.
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Shadowhunter

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Re: Need Some Monsters
« Reply #12 on: October 04, 2010, 11:31:06 PM »
Solo's probably referring to "Sir Giancomo", this guys "Guide to Monks" and the fact that you can see him as a sub-species of a Troll. :P
Solo has a history of making fun of Giancomo at a somewhat regular basis.

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Re: Need Some Monsters
« Reply #13 on: October 05, 2010, 07:48:44 PM »
All creatures are getting the Maurid template. It [...] gives them the maurid template.
??? Yo dawg...
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kevin_video

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Re: Need Some Monsters
« Reply #14 on: October 05, 2010, 07:53:31 PM »
All creatures are getting the Maurid template. It [...] gives them the maurid template.
???
Check out Dungeon Magazine 112, p 102.
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Re: Need Some Monsters
« Reply #15 on: October 05, 2010, 10:45:03 PM »
All creatures are getting the Maurid template. It [...] gives them the maurid template.
???
Check out Dungeon Magazine 112, p 102.
I think it's more the fact that the template is apparently a tautology.

kevin_video

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Re: Need Some Monsters
« Reply #16 on: October 05, 2010, 10:47:07 PM »
Got it, and edited it. The second "template" should read "subtype".
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Re: Need Some Monsters
« Reply #17 on: October 19, 2010, 03:46:14 PM »
Giancomo and Aelryinth are the two most commonly ridiculed people around here.

Excellent...

For what it's worth I'm STILL getting PMs about the awesomeness of Aelbabble vs Aelryinth. I actually forgot that was still there and took it down after the latest. :P
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