I'm about to start a game with a
kobold wizard with the Uncanny Forethought feat. Hence, it is very beneficial to me to have as many spells in my spellbook as possible. However, the normal cost of buying scrolls and scribing them is prohibitive for a 6th level character (where we're starting at). So I'm looking to compile ways to reduce and/or eliminate this cost. I'd prefer things that I can retrain later, and which don't alter my class levels. Right now I'm thinking the following:
1) Take and then retrain the feats:
a) Mercantile Background (this will cheese all of his wealth, freeing up more for scroll costs)
b) Collegiate Wizard (doubles "free" spells learned at every level)
2) Join a mage's guild (I forget the exact benefits of this, or where it was from).
3) Instead of buying scrolls, pay spellcasters to access their spellbook to copy them. (I remember seeing this somewhere, and think it might have been related to joining a guild).
4) Craft as much of his gear as possible himself, then retrain any crafting feats used (he has enough XP to put him halfway to the next level starting out).
I see no penalty for retraining those first two feats, if it is allowed. Once you've gotten the extra spells in your book, you're not going to suddenly lose them are you?
I'd like help with this, and if we can get a decent list of stuff, I can move it to an organized thread in the Handbooks section.
If such a handbook already exists, I'd love to just be pointed at it, though.