The 16:
[spoiler]1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? D&D 3.5
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? Standard 3.5 D&D, perhaps with injury rules.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many? 2-3
4. What's the gaming medium (OOTS, chat, e-mail etc.)? Forum!
5. What is the characters' starting status (i.e. experience level)?
Level 9, see later...
6. How much gold or other starting funds will the characters begin with?
100,000 gp, you've found some cool loot in a lot of places.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? Go for being Vampire or Celestials. Anything goes. I'd look kindly on someone using the The Knight in Shining Armour homebrew class by Samm.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? Any flavour of Celestial or Vampire.
9. By what method should Players generate their attributes/ability scores and Hit Points? 5d6b3, or 40 point buy. Roll twice and pick the best.
10. Does your game use alignment? What are your restrictions, if so? Any! Just not Evil. :smallcool:
11. Do you allow multi-classing, or have any particular rules in regards to it? Yes, fine. Don't get crazy though. No XP penalty
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? Roll on the Forum, I will make some secret rolls.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
We may be running Injury Rules, other than that:
Do not count up to 12 degrees of Level Adjustment and Racial Hit Dice. If you have less, buff yourself up with the difference in Outsider/Undead Hit Dice, with bonus feats, for every level of difference.
So Each hit dice:
Outsider: d8; 8 Skill points, Full base attack, all good saves, bonus feat (Any)
Undead: d12; 8 Skill points, Full base attack, good will save, Bonus feat (Any)
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
Not terribly long. It would be liked. RP is essential.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
As said in the original thread, gothic and horrific. YAY! Happy me! A combo of all three.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
All WotC BOOKS. Not Dragon Mag. thats all.[/spoiler]
The concept:
[spoiler]A Vampire Dread Necromancer or Warlock. Half-fiend if possible. Stat rolls are:
(5d6b3)[15]
(5d6b3)[17]
(5d6b3)[11]
(5d6b3)[12]
(5d6b3)[16]
(5d6b3)[14]
The Dread Necromancer I'd like to build ideally focuses on spellcasting and magical effects, and should be known for Magical Bullet Spam or its equivalent. I'm facing mostly demons, archons and gods. Please Help?
[/spoiler]