Here's the domains available from Godsblood Spelltheft:
Law, Nobility, Planning, War, Chaos, Good, Strength, Storm, Evil, Hatred, Death, Destruction, Retribution, Dwarf, Air, Tyranny, Creation, Earth, Fire, Metal, Planning, Animals, Knowledge, Plants, Travel, Fate, Cavern, Darkness, Scalykind, Protection, Repose, Elf, Knowledge, Time, Deception, Illusion, Mist,Shadow, Bestial, Luck, Trickery, Fate, Pestilence, Illusion, Knowledge, Magic, Rune, Spell, Nobility, Moon, Cavern, Portal, Trade, Scalykind, Healing
Time, Luck, Trickery, Illusion all look pretty good to me, but do I need any of them right from the start? The idea of a little guy that has has to "charge up" by stealing a 1st level spell from someone to cast True Strike is really funny to me, but I realize its not a great tactic, lol.