Caustic Mire and its invocation counterpart, Complete Mage
ty
Fell drain applied to hail of stone is one example.
Hail of stone was already listed.
Spell: Deadfall, Druid 8, from Spell Compendium.
ty
Wind Wall - no shooting through this, except for giants and catapults.
Web - make your save and still be inside a Web. Move out very slowly.
Wall of Stone - you're friggin' stonewalled!
Entangle - your movement is impeded no matter what, even if you're not entangled.
Plant Growth - Entangle on speed, with a vengeance.
Pyrotechnics - the cloud effect blocks sight, even darkvision.
Sleet Storm - no save, no SR, you can't see a thing and can't even get out in one round because the radius is HUGE.
Nice catch on pyrotechnics. Wind wall for archers? Do the bolts get the SR check?
wall of stone allows a reflex save if used usefully. A big fat summoned monster to block off the path is more useful (as is wall of sand which is a lower level). Plant wall is similar - anything powerful enough to worry about no save, no hit, no sr will just fly over the jungle.
master specialists care not for your 'no matter what' entangle or web. Sleet storm was already in there.
Evasion and it's Improved Brethren only affect effects with Reflex: Half, and even then only on effects that deal damage as the effect that gets halved. There is no defense against effects with Reflex: Partial or similar entries.
I understand it might be dangerous to read between the lines, but this is very clearly a "all reflex saves are for damage spells" assumption, meaning that 'half' was supposed to be a reflex saves version of 'partial'. Interpreting things in favor of non-casters (monks and rogues are just zomgwtfbbqimba!) won't hurt either.