Alrighty, so far I'ma bard 4 / Pally 2, and that's good. Now, to plan ahead. I don't like spells, as a general thing. I mean, come on, one of my flaws exaggerates how much I don't like my spells. So I'll probably be a Pally 6 / Bard 4, otherwise a Pally 5 / Bard 5.
But my last few levels, traditionally, have all been fire related. Crimsonwind means fire, after all. It's an imagery thing, but whatever. So, Can we possibly make an adaption of the pyrokineticist that makes sense? I really just don't think taking that pp feat because I need one pp that aside from a 6th level ability never is useful or relates to the class is in any way a justification for entry. Also, I like other elements later on too, since fire sucks past a certain point. So, two things:
1) Can we maybe modify the pp requirement to requiring 1st level arcane spells and at least one fire spell to enter the magical Pyrokineticist? Maybe make that firewalk based on sacrificing a spell and getting 2 rounds/spell level of the ability? Alternatively, I would totally rather replace it with something else, it's kind of a late bloomer at the point where flight is cheap.
2) Might you allow for a similarly modified magical version of
this class? It's homebrew, but like I said... fire kinda gains some common-as-hell suck at points, and an alternative damage type plus a small trick isn't what I think of as breaking. As the DM though, I'd want your opinion and okay.
If it's allowed, my last ten levels would probably be pyro 8 / archkineticist 2, for electricity and sonic damage (cause cold is meh and acid is eeeww).