Author Topic: On the look out for brave adventurers...  (Read 28341 times)

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Praef

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Re: On the look out for brave adventurers...
« Reply #180 on: September 09, 2010, 08:29:16 PM »
I can range if need be, but primarily melee

jojolagger

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Re: On the look out for brave adventurers...
« Reply #181 on: September 09, 2010, 09:19:56 PM »
As for the followers I will see what I can do, I like tend to like the warlocks abilities so I will keep a few around.
By all means do.

Elven Double Bows never heard of them what book are they in ?
Arm and equipment guide (late 3.0, one of the few 3.0 books still used in 3.5 games)
Cost 1000 gp, damage as a longbow, Range increment 90 ft., move action to add a second arrow. If you fire 2 arrows this way, both are at -2 for attack rolls. Exotic weapon. Sneak attacks, critical hits only apply to one arrow.


Your believers are replaced 24 hours after their death, which is important. I highly advise getting all minions explosive packs from Secrets of Sarlona.
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

jameswilliamogle

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Re: On the look out for brave adventurers...
« Reply #182 on: September 09, 2010, 10:56:53 PM »
OK; I want to play an Azurin Incarnate, using the Incarnate's Adaptation section to change the "alignment" focus to a "theme" focus.  Thus, I'll have the Evil Incarnate powers, but will be "Wraith Incarnate" instead of evil aligned.

Sound good?

Amechra

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Re: On the look out for brave adventurers...
« Reply #183 on: September 09, 2010, 11:01:30 PM »
Sure jwm.

You'll be a weird party in a weird dungeon.
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

My final project for my film independent study course. It could do with a watching and critiquing

Stormcrow

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Re: On the look out for brave adventurers...
« Reply #184 on: September 09, 2010, 11:11:23 PM »
As for the followers I will see what I can do, I like tend to like the warlocks abilities so I will keep a few around.
By all means do.

Elven Double Bows never heard of them what book are they in ?
Arm and equipment guide (late 3.0, one of the few 3.0 books still used in 3.5 games)
Cost 1000 gp, damage as a longbow, Range increment 90 ft., move action to add a second arrow. If you fire 2 arrows this way, both are at -2 for attack rolls. Exotic weapon. Sneak attacks, critical hits only apply to one arrow.


Your believers are replaced 24 hours after their death, which is important. I highly advise getting all minions explosive packs from Secrets of Sarlona.

interesting you want to turn all the low level falloers in to Suicide attack strike teams

jojolagger

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Re: On the look out for brave adventurers...
« Reply #185 on: September 09, 2010, 11:28:31 PM »
interesting you want to turn all the low level falloers in to Suicide attack strike teams
No, I want them to be capable of being put in a suicide attack team. When in doubt, sacrifice some minions.
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

PhaedrusXY

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Re: On the look out for brave adventurers...
« Reply #186 on: September 09, 2010, 11:40:28 PM »
interesting you want to turn all the low level falloers in to Suicide attack strike teams
No, I want them to be capable of being put in a suicide attack team. When in doubt, sacrifice some minions.
Bonus points if they wear turbans and your character "The Prophet". :D
[spoiler][/spoiler]
Yeah... I know... not very PC of me. :P

What kind of shrunken items should I get? I'm thinking a couple of small boulders, for rolling down hallways to set off traps, etc, maybe some of those big caltrop-shaped wooden barricades, a "cage" that I can unshrink around myself to block attackers, maybe a big tree (like the tree token, but basically free, and not rooted in the ground). What else? If I shrink one per day, I can have 5 on me regularly.
« Last Edit: September 09, 2010, 11:49:26 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

jameswilliamogle

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Re: On the look out for brave adventurers...
« Reply #187 on: September 09, 2010, 11:41:05 PM »
Here's this...  Not sure what I'm going to do about equipment...  anyways, gotta get that done tomorrow...    [SIZE=+1]Fel Vorn[/SIZE][/URL]

Stormcrow

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Re: On the look out for brave adventurers...
« Reply #188 on: September 09, 2010, 11:50:39 PM »
interesting you want to turn all the low level falloers in to Suicide attack strike teams
No, I want them to be capable of being put in a suicide attack team. When in doubt, sacrifice some minions.
Bonus points if they wear turbans and your character "The Prophet". :D
[spoiler][/spoiler]
Yeah... I know... not very PC of me. :P

No i would rather give them basterd swords and have them use the war cry bonzi and have a flag bearrior of the Riseing Sun.

Radmelon

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Re: On the look out for brave adventurers...
« Reply #189 on: September 10, 2010, 12:55:00 AM »
Issyeld Thervor, Cat Burglar
Please tell me if I forgot something, I'm still new with Myth-Weavers.

Amechra

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Re: On the look out for brave adventurers...
« Reply #190 on: September 10, 2010, 01:06:50 AM »
Again you guys are looking good.

I'm ready when you are.
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

My final project for my film independent study course. It could do with a watching and critiquing

Radmelon

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Re: On the look out for brave adventurers...
« Reply #191 on: September 10, 2010, 01:41:04 AM »
Red leader standing by. :D

jojolagger

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Re: On the look out for brave adventurers...
« Reply #192 on: September 10, 2010, 01:45:56 AM »
Issyeld Thervor, Cat Burglar
Please tell me if I forgot something, I'm still new with Myth-Weavers.
Aside from not listing your BaB and cramming 2 languages into one language slot, your clear. And those are pretty minor mistakes.
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

PhaedrusXY

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Re: On the look out for brave adventurers...
« Reply #193 on: September 10, 2010, 01:46:29 AM »
I'm ready. I can never stop myself from tweaking things till the game actually starts, though. :D

Hmm... languages. I have 6 to pick. What should I choose?
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

ShadowViper

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Re: On the look out for brave adventurers...
« Reply #194 on: September 10, 2010, 03:36:24 AM »
Ssejvaex is also ranged  :D
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri rock! I need scissors! 61!

" 'Giving up' kills people. When a person refuses to give up, he earns the right to walk down the road of humanity." - Alucard

Flay Crimsonwind

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Re: On the look out for brave adventurers...
« Reply #195 on: September 10, 2010, 04:08:06 AM »
Alrighty, so far I'ma bard 4 / Pally 2, and that's good. Now, to plan ahead. I don't like spells, as a general thing. I mean, come on, one of my flaws exaggerates how much I don't like my spells. So I'll probably be a Pally 6 / Bard 4, otherwise a Pally 5 / Bard 5.

But my last few levels, traditionally, have all been fire related. Crimsonwind means fire, after all. It's an imagery thing, but whatever. So, Can we possibly make an adaption of the pyrokineticist that makes sense? I really just don't think taking that pp feat because I need one pp that aside from a 6th level ability never is useful or relates to the class is in any way a justification for entry. Also, I like other elements later on too, since fire sucks past a certain point. So, two things:

1) Can we maybe modify the pp requirement to requiring 1st level arcane spells and at least one fire spell to enter the magical Pyrokineticist? Maybe make that firewalk based on sacrificing a spell and getting 2 rounds/spell level of the ability? Alternatively, I would totally rather replace it with something else, it's kind of a late bloomer at the point where flight is cheap.

2) Might you allow for a similarly modified magical version of this class? It's homebrew, but like I said... fire kinda gains some common-as-hell suck at points, and an alternative damage type plus a small trick isn't what I think of as breaking. As the DM though, I'd want your opinion and okay.

If it's allowed, my last ten levels would probably be pyro 8 / archkineticist 2, for electricity and sonic damage (cause cold is meh and acid is eeeww).

something random

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Re: On the look out for brave adventurers...
« Reply #196 on: September 10, 2010, 06:52:48 AM »
I think we will end up with a bit on in party tension
OK; I want to play an Azurin Incarnate, using the Incarnate's Adaptation section to change the "alignment" focus to a "theme" focus.  Thus, I'll have the Evil Incarnate powers, but will be "Wraith Incarnate" instead of evil aligned.

Sound good?
I have the skills to recognize other soulmelds and would know that they are evil unless the GM has chosen to change them to not being evil.

interesting you want to turn all the low level falloers in to Suicide attack strike teams
No, I want them to be capable of being put in a suicide attack team. When in doubt, sacrifice some minions.
I would be surprised if any good aligned character would be ok with sacrificing minions.
Am I the only one who's mind was broken when they realized the implication of the existence of the aberration bloodline.

jameswilliamogle

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Re: On the look out for brave adventurers...
« Reply #197 on: September 10, 2010, 09:05:39 AM »
Probably not that much.  The problem with the adaptation is that there's like 5 soulmelds / class abilities that depend on your alignment.  Evil ones always do extra damage.  So, thats what I'm using (mindset of a chaotic good barbarian, if you will).  I kind of wanted to use the Necrocarnum Circlet for an Incarnum Zombie, though, but I guess I won't do that.

Anyone have any incarnum-specific suggestions on equipment?

Mixster

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Re: On the look out for brave adventurers...
« Reply #198 on: September 10, 2010, 10:21:46 AM »
Red five standing by.
Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out

PhaedrusXY

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Re: On the look out for brave adventurers...
« Reply #199 on: September 10, 2010, 11:46:43 AM »
I would be surprised if any good aligned character would be ok with sacrificing minions.
That's not a problem for my character.  :smirk

So who is good aligned besides Flay's paladin?

You know... with so many melee beatsticks, a bard with tricked out Inspire Courage would rock, Flay... What about a bard/crusader with a paladin dip for Cha to saves? Throw on Dragonfire Inspiration, Song of the White Raven, and a few other IC boosters, and you'll get your fire theme and everyone will love you.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]