Author Topic: Critique/Help on a Sorcerer concept, please.  (Read 1844 times)

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wotmaniac

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Critique/Help on a Sorcerer concept, please.
« on: August 31, 2010, 05:36:50 PM »
This was inspired by Frank's "Making a Grapple Wizard (Monks Suck)"; and decided to infuse my own take on the idea.

Human Blood of Siberys Stalwart Battle Sorcerer 8/Warshaper 2/Master Transmogrifist 10.
(B) martial wpn prof (scimitar)
(B) martial wpn prof (guisarme/ranseur)
(B) wpn focus (guisarme/ranseur)
(H) IUS
(1) improved grapple
(3) eschew materials
(6) versatile spellcaster
(9) practiced spellcaster
(12)
(15)
(18)

Abilities (28 point buy): 14 , 14 , 10 , 10 , 10 , 16  ; level bonuses go in to CON (2 of them will go in to CHA when using MM Spec).

The choices of wpns for the class-variant bonus feats was so that I could be useful when either out of spells when grappling isn't appropriate.  Would try to convince DM to switch the Stalwart wpn prof to IUS (houserule, obviously), and then use UAS for wpn focus (thus freeing up another feat ... probably improved initiative).



Thoughts?  Questions?  Comments?  Concerns?

Thanks.


*edit*
will be updating shapes and spells as I get to it. (obviously, polymorph, et. al., will be there)
« Last Edit: September 02, 2010, 08:20:06 PM by wotmaniac »

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
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dna1

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Re: Critique/Help on a Sorcerer concept, please.
« Reply #1 on: August 31, 2010, 06:11:17 PM »
i always wanted to make a grappling wizard but never had enough of a CO inside me to do it  :D


your build looks pretty cool. i dont fully understand it though, and im AFB atm....
but what is the human bonus feat IUS? id like to give you input but im not sure what this guy is going to be doing. using a guisarme to grapple? what would his reach be with the flexible limbs?
Slappin ho's like E-Honda

wotmaniac

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Re: Critique/Help on a Sorcerer concept, please.
« Reply #2 on: August 31, 2010, 07:46:37 PM »
i always wanted to make a grappling wizard but never had enough of a CO inside me to do it  :D


your build looks pretty cool. i dont fully understand it though, and im AFB atm....
but what is the human bonus feat IUS? id like to give you input but im not sure what this guy is going to be doing. using a guisarme to grapple? what would his reach be with the flexible limbs?
- IUS = improved unarmed strike (required for improved grapple)
- flexible limbs reach is 5-ft -- +2 to grapple (supplemented by "inhuman reach", which adds +5-ft to reach; and deepspawn, which gives another +2 to grapple and gives 2 more natural attacks)
- this is meant to be primarily a grappler.  However, since I'm getting 2 martial wpn proficiencies and a wpn focus (from battle sorcerer and stalwart sorcerer variants), I figured I might as well use them for something.  I like both the guisarme and ranseur because they both give reach and both are "special attack" weapons (one with trip, the other with disarm).  basically, there are times when grapple won't always be appropriate, so I want to be ready for those eventualities (also note my suggestion for substitution -- which is preferred, but not guaranteed). 
Basically, ignore the wpn stuff -- they were just tacked on as place holders for the unused variant class features.
« Last Edit: September 01, 2010, 09:02:54 PM by wotmaniac »

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.

Unbeliever

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Re: Critique/Help on a Sorcerer concept, please.
« Reply #3 on: September 01, 2010, 01:19:13 AM »
Can you post what Blood of Siberys does?  I'm idly curious. 

wotmaniac

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Re: Critique/Help on a Sorcerer concept, please.
« Reply #4 on: September 01, 2010, 01:25:43 AM »
Can you post what Blood of Siberys does?  I'm idly curious. 
"Your Charisma is effectively +4 for the purpose of receiving extra Sorcerer spells and the maximum Sorcerer spell level you can cast."

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.

BruceLeeroy

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Re: Critique/Help on a Sorcerer concept, please.
« Reply #5 on: September 01, 2010, 07:04:51 AM »
I guess the effectiveness of it will all depend on your form you take with Polymorph. I mean, you're still mostly a caster, so... it's not like you'll be stuck doing grappling if you don't want to.

Here's the build I mentioned in the Ask a Simple Question thread:

Barbarian (Bear Totem) 1/ Totemist 6/ Psywar 5 (ECL 12)
Human with 2 Flaws:

Flaw bonus: Aberration Blood
Flaw bonus: Inhuman Reach
Human: Deepspawn
L1:Multigrab
L3:Multiattack
L6:Greater Multigrab
Psywar:Imp. Grapple (qualifying with a Fanged Ring from Dragon Magic)
Psywar:??
L9:Fling Enemy
L12:Open Lesser Chakra: Shoulders
PsyWar:Practiced Manifester

Grapple check: BAB +8, Str +6, Size (Expansion, Huge) +8, Competence (Girallon Arms) +10, Racial (Deepspawn) +2, Enh (Grip of Iron) +4, Imp. Grap. +4 = 42
Can grapple up to 8 opponents at once with no penalty. If I succeed on a grapple check vs an opponent at a -20, the next round I can throw them as an attack action with a range increment of 120'.
« Last Edit: September 01, 2010, 07:06:58 AM by BruceLeeroy »

wotmaniac

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Re: Critique/Help on a Sorcerer concept, please.
« Reply #6 on: September 01, 2010, 07:52:06 AM »
me likes.
(though I'm not all that familiar with totemist .... just not something I've read-up on, yet)

I've got about 5 different concepts I'd like to do with psywar (just need a game where psionics is allowed).  4+ levels in a full-BAB class is almost a must (for that 4th iterative attack).  of course, if you're getting that many attacks already, then it probably doesn't matter that much.

going to bed right now ... will update forms and spells tomorrow.
« Last Edit: September 01, 2010, 09:04:00 PM by wotmaniac »

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.