So, I have a campaign I'm thinking of starting tabletop-wise, but I suspect it might be a little to hard for my regular friends.
Therefore I'd like to enlist the help of you min/maxers, I'd love to have 4-5 players that can test different parts of a few dungeons I'm designing, and see whether I'll need to tone down the power level.
I can run the history between the encounters, but it will be a bit hard, since not all the encounters will be encountered, but I want to test them all.
Anyway, if you are up for it here are the details:
THE DREADED 16!!!
[spoiler]1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? 3.5e
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? Different types of boss-battles, and dungeon crawling, as well as the occasional riddle
3. How many Players are you looking for? Will you be taking alternates, and if so, how many? 4-5 players
4. What's the gaming medium (OOTS, chat, e-mail etc.)? These forums.
5. What is the characters' starting status (i.e. experience level)? Level 12 gestalt, enough xp for halfway to level 13
6. How much gold or other starting funds will the characters begin with? 110,000
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? Very limited homebrew, there's a list of surely allowed below, anything else is run by me, I'm pretty open to everything.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? Those from the sources below.
9. By what method should Players generate their attributes/ability scores and Hit Points? 32 point buy.
10. Does your game use alignment? What are your restrictions, if so? Open for conversions of almost any class.
11. Do you allow multi-classing, or have any particular rules in regards to it? No penalties for multiclassing.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? Some DM rolls (treasure, etc) are made secretly. Everything else is rolled using invisible castle
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. Treasure galore, all not fully casting classes can be edited to be so per request, they will lose some, but gain fully casting progression.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? None whatsoever, just testing right now.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? Hack and slash, possibly with touches of puzzle solving depending on individual player approach to obstructions. In the end it should involve everything, but you will mainly be testing puzzles and combat.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? See below[/spoiler]
Surely allowed stuff:[spoiler]
Core (Player's Handbook, Dungeon Masters Guide, Monsters Manual 1-5, SRD)
Spell Compendium
Frostburn
Sandstorm
All Complete
All races of X
Tome of Battle
Savage Species
Expanded Psionics Handbook
Ebberron books (3.5)
Faerun (3.5)[/spoiler]
I hope I can get some good testers, and I promise you, it will be loads of fun, even though it isn't finished yet.
Oh and by the way, here is the background needed:
You all remember it like yesterday, when your hometown was raided by the red dragon, you were only on your way back home, from sailing the seas, when upon entering you see the mighty dragon destroy your entire town. When you came into town and found most of your loved ones dead, you and your fellow warriors swore revenge on the dragon.
To stop it from ever sacking a town again, you have been tracking the trail of destruction the dragon has set after it, you are now in a small town called Grimville, foraging before moving through the nearby forest to the mountains of frost, where the villagers have seen the red dragon land and nest, probably settling down for the winter, before moving out again. To raid and pillage, and kill more innocents. You have decided to end the terrible destruction of this dragon, and are therefore gathering your strength before deciding to push up to the dragons cave on the mountain top, it is hidden from sight, but you know the dragon is there, weak in the winter cold, and waiting for you.
Will you fulfil the oath you gave to your village? Or will the terrible dragon strike again?