Author Topic: Anything other than Cursed Items that return to owner from far away?  (Read 2774 times)

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Gavinfoxx

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I'm wondering if there is anything other than old school style Cursed items that can be called to the owner's hand from obscene distances (or maybe even on other planes)? Is there a magic weapon ability that makes it HARD for someone to steal that item from you, in a permanent way?
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archangel.arcanis

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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #1 on: August 30, 2010, 04:23:18 PM »
I seem to recall a few things like that but don't know what they are. I know Calling for armor works pretty well since it attunes to the character and they say a command word to teleport it onto them.

The only items i can think of that behave like you suggest are artifacts from the DragonLance setting, Blue Crystal staff and Device of Time travel.
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Gavinfoxx

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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #2 on: August 30, 2010, 04:23:44 PM »
Where exactly is the most recent version of Calling, and similar armor specific versions of abilities?  And yea, Artifacts are no go...
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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #3 on: August 30, 2010, 04:25:04 PM »
This seems to work. Though not if someone else has picked it up.

Gavinfoxx

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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #4 on: August 30, 2010, 04:28:29 PM »
Anything in psionics that is easy to switch over to something an Artificer could do? At low levels, ideally!
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archangel.arcanis

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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #5 on: August 30, 2010, 04:30:12 PM »
Where exactly is the most recent version of Calling, and similar armor specific versions of abilities?  And yea, Artifacts are no go...
well they weren't really what you wanted but were the only items i could think of that had the property you wanted.

Unless i'm mistaken the newest copy of calling Called is MIC pg 9. It doesn't work if someone else has worn it and doesn't cross planes.

edit: As for the Psionics there is a variation of the call weaponry that is specific to a single weapon. It is in the web enhancements. I'll go take a look for it.
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Prime32

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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #6 on: August 30, 2010, 04:31:11 PM »
An issue of Dragon had staffs which replaced familiars. IIRC you could call them to your hand.

Then there's the weapon crystal of return.
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The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Gavinfoxx

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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #7 on: August 30, 2010, 04:34:34 PM »
Any idea which issue of Dragon had the staff thing?  What are the limits of weapon crystal of return?

What about stuff that prevents permanent destruction of the item? I was looking at d20srd.org for cursed stuff, and I think they removed most of the 'this is impossible to destroy without break enchantment or remove curse' clause from most of them?
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archangel.arcanis

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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #8 on: August 30, 2010, 04:35:07 PM »
The soulbound Weapon ACF

You may be able to fake the class ability to make an item that has the properties. It will allow you to call the same weapon with call weaponry power and work that way.
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Prime32

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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #9 on: August 30, 2010, 04:38:17 PM »
Any idea which issue of Dragon had the staff thing?  What are the limits of weapon crystal of return?

What about stuff that prevents permanent destruction of the item? I was looking at d20srd.org for cursed stuff, and I think they removed most of the 'this is impossible to destroy without break enchantment or remove curse' clause from most of them?
You're looking for this. Make an adamantine greatsword/scythe/whatever with those properties and give it to the wizard. If you are ever captured and tied up, they won't be able to separate the wizard from his item that ignores DR/adamantine and magic. So the wizard cuts his way out. The curse doesn't affect him otherwise since he doesn't use weapons.
« Last Edit: August 30, 2010, 04:39:58 PM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

veekie

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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #10 on: August 30, 2010, 04:42:39 PM »
^^
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Gavinfoxx

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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #11 on: August 30, 2010, 05:26:55 PM »
Okay, so we could do some kind of rewrite of the psionic stuff to make it a possible option for a called non weapon or non armor item familiar built by an artificer.  Maybe make an infusion inspired by that soulbound weapon thing. It looks like the two cursed items that are significantly hard to get rid of are the -2 sword, and maybe the boots of dancing.  There's also the Called ability from magic item compendium, but that is Armor-specific.  There's also a Weapon Crystal of Return for a weapon, but to get the greater abilities, it requires a +3 weapon, and with Greater Magic Weapon being available to the party, that's a serious waste.  Anything else? Is there a version of called that can specifically be built into a weapon?
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PhaedrusXY

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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #12 on: August 30, 2010, 05:29:25 PM »
You could make the item intelligent, have its special purpose be to serve you, its only True Master, and its special power be Greater Teleport and/or Plane Shift, which it uses to return to you if it is ever stolen or lost. :D (That's what that dummy Sauron should have done with his silly ring...)
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Gavinfoxx

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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #13 on: August 30, 2010, 05:30:47 PM »
What's the simplest way to intentionally make your item familiar intelligent? It looks like the "Homunculi get intelligence" thing stacked with the "Item Familiar makes it even smarter" thing is the most BASIC way to make it intelligent, but are there any other ways to do the whole intelligent item thing?
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archangel.arcanis

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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #14 on: August 30, 2010, 05:31:23 PM »
You could make the item intelligent, have its special purpose be to serve you, its only True Master, and its special power be Greater Teleport and/or Plane Shift, which it uses to return to you if it is ever stolen or lost. :D
Not to mention bringing the thief along with it. Just make sure the ego is so high anyone who steals it can't make the will save, thus becoming a thrall while they possess your item.  ;)
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PhaedrusXY

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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #15 on: August 30, 2010, 05:35:37 PM »
What's the simplest way to intentionally make your item familiar intelligent? It looks like the "Homunculi get intelligence" thing stacked with the "Item Familiar makes it even smarter" thing is the most BASIC way to make it intelligent, but are there any other ways to do the whole intelligent item thing?
Just choose an intelligent item to make into your item familiar. It specifically lays this out as an option in the item familiar rules. It will likely be god-awful expensive to make what I suggested above, though.

Edit: In fact, I don't even see those things as possibilities in the intelligent item tables, unfortunately... (They sure as hell should be... )
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Gavinfoxx

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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #16 on: August 30, 2010, 05:55:49 PM »
Dragon 338 has the staff familiars, right? Could anyone give me a rundown of how those work?
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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #17 on: August 30, 2010, 09:52:49 PM »
There was a Paladin ACF from Dragon #349 that gave you a magic weapon crafted by a celestial (that you could improve as if you had the crafting feat) that you could summon to your hand a certain number of times a day.

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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #18 on: August 30, 2010, 10:07:13 PM »
What's the simplest way to intentionally make your item familiar intelligent? It looks like the "Homunculi get intelligence" thing stacked with the "Item Familiar makes it even smarter" thing is the most BASIC way to make it intelligent, but are there any other ways to do the whole intelligent item thing?
Just choose an intelligent item to make into your item familiar. It specifically lays this out as an option in the item familiar rules. It will likely be god-awful expensive to make what I suggested above, though.

Edit: In fact, I don't even see those things as possibilities in the intelligent item tables, unfortunately... (They sure as hell should be... )
Make it a weapon of legacy.  Easy intelligent item.
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Prime32

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Re: Anything other than Cursed Items that return to owner from far away?
« Reply #19 on: August 31, 2010, 12:43:15 PM »
Okay, so we could do some kind of rewrite of the psionic stuff to make it a possible option for a called non weapon or non armor item familiar built by an artificer.  Maybe make an infusion inspired by that soulbound weapon thing. It looks like the two cursed items that are significantly hard to get rid of are the -2 sword, and maybe the boots of dancing.  There's also the Called ability from magic item compendium, but that is Armor-specific.  There's also a Weapon Crystal of Return for a weapon, but to get the greater abilities, it requires a +3 weapon, and with Greater Magic Weapon being available to the party, that's a serious waste.  Anything else? Is there a version of called that can specifically be built into a weapon?
Use the rules for combining magic items.

Cursebound
A weapon with this property cannot be removed from its master by any means other than limited wish, wish, or miracle. However, it also carries a curse. The master cannot use any other weapon in combat, and takes a -2 penalty on attack and damage rolls.
Strong evocation; CL 15th; Craft Magic Arms and Armor, bestow curse, and limited wish or miracle; Price +2,250 gp.
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]