Author Topic: The Lair  (Read 48589 times)

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Nanshork

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Re: The Lair
« Reply #100 on: September 05, 2010, 09:58:20 PM »
Sweet!  First fight!

Also, I have to say, I like you rolling reactive stuff like Initiative.  Hopefully stuff moves along quickly.

+1, reading that actually made me pretty happy
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ShadowViper

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Re: The Lair
« Reply #101 on: September 06, 2010, 02:46:24 AM »
Nothing Danus did was actually dependant upon him actually seeing the orcs. After being told there were orcs. Used two move actions to move straight forward 40 feet towards Frank. And then simply spoke into the darkness as the orcs. If he heard the eariler growls he would be facing in that direction.
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Sohala

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Re: The Lair
« Reply #102 on: September 06, 2010, 02:53:46 AM »
I understand that, but moving into darkness (I think) and some of the wording could have gone either way, so I figured I should mention it.
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The_Mad_Linguist

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Re: The Lair
« Reply #103 on: September 06, 2010, 03:00:39 AM »
Technically I think Chauser's one square up and to the right since he spread marbles in front of the door.  That puts him in range to see the corpse, I think (diagonals are confusing)?
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ShadowViper

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Re: The Lair
« Reply #104 on: September 06, 2010, 03:03:39 AM »
I was only making sure/reconfirming  :)

Diagonals should be 5ft, 10 ft, 5 ft, 10 ft, and so on.
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri rock! I need scissors! 61!

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Sohala

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Re: The Lair
« Reply #105 on: September 06, 2010, 11:30:09 AM »
You can be one closer if you want, just say so  :). I just saw toss and figured would be a short distance from the door. Even from the new spot, you are one square short of lighting up the corpse.
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Sohala

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Re: The Lair
« Reply #106 on: September 07, 2010, 11:44:45 AM »
TML I need a space confirmation from you, were you taking that "free" movement and being one more up or are you sticking with your present row on the map? Robby picked the same spot as the first is why I got to ask.  :)
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RobbyPants

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Re: The Lair
« Reply #107 on: September 07, 2010, 01:13:54 PM »
TML I need a space confirmation from you, were you taking that "free" movement and being one more up or are you sticking with your present row on the map? Robby picked the same spot as the first is why I got to ask.  :)
I can move down one square too.  I just wanted to move closer to the orcs without being in the open.
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Sohala

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Re: The Lair
« Reply #108 on: September 07, 2010, 01:27:55 PM »
If he accepts you can go back one, if we declines you can stay the same.
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The_Mad_Linguist

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Re: The Lair
« Reply #109 on: September 07, 2010, 01:49:16 PM »
I think we need to have labelled grids?

I basically just want to make people attacking me slip on marbles.
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Sohala

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Re: The Lair
« Reply #110 on: September 07, 2010, 02:00:43 PM »
I sadly don't see the feature on dungeonforge.  :(

I'll slide you over to the wall from your current map postion, and then Robby gets his selected spot.
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RobbyPants

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Re: The Lair
« Reply #111 on: September 07, 2010, 02:12:43 PM »
I sadly don't see the feature on dungeonforge.  :(
If you save the output as image files, you could manually add them with Paint or GIMP.  It's a pain, but doable.  You also wouldn't have to label every row or column.  Every five is probably enough.
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It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
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Sohala

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Re: The Lair
« Reply #112 on: September 07, 2010, 09:59:04 PM »
I figured out a better way. I made the numbers and even the character markers into small images usable by dungeonforge.  :D

I'll get an update of it once EGC and arch get their turns done.
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Sohala

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Re: The Lair
« Reply #113 on: September 08, 2010, 02:09:57 PM »
Ran out of time for a map, I'll get one this afternoon.

That didn't mean you had to stop.  :P

Map is up, added more than what is in your sight, but it should be okay.
« Last Edit: September 08, 2010, 09:52:51 PM by Sohala »
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Sohala

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Re: The Lair
« Reply #114 on: September 09, 2010, 12:52:36 PM »
Where to, the closed door, the open door, or around the corner?
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ShadowViper

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Re: The Lair
« Reply #115 on: September 09, 2010, 07:26:31 PM »
My vote is to the new open door.
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri rock! I need scissors! 61!

" 'Giving up' kills people. When a person refuses to give up, he earns the right to walk down the road of humanity." - Alucard

Sohala

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Re: The Lair
« Reply #116 on: September 09, 2010, 10:15:41 PM »
Are you sneaking towards the cloth room, or the room connected to the corpse room?
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The_Mad_Linguist

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Re: The Lair
« Reply #117 on: September 10, 2010, 12:17:29 AM »
Cloth room.  Don't split the party, and all that.
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Sohala

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Re: The Lair
« Reply #118 on: September 11, 2010, 11:36:26 PM »
The white static is going to be miscellanies rubble, which will be described as we go. As you already know, the stuff is cloth for that room.
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Sohala

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Re: The Lair
« Reply #119 on: September 13, 2010, 10:10:17 PM »
Am I to assume you want to open the door with that action Arch?
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